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Mephiztopheleze
Republic University Minmatar Republic
46
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Posted - 2015.03.17 06:57:43 -
[1] - Quote
As a counterpoint to the Skills You Refuse To Train To V thread, what are the skills you think should always be trained to V and the sooner the better?
I'll go first....
Thermodynamics V!
I'm still a newbie at this game and getting Thermodynamics V has been a great boon to me, I wish I'd done it sooner. The ~20% boost most modules get from overheating is one of the biggest single buffs I can get.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
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Aivo Dresden
Red Federation RvB - RED Federation
414
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Posted - 2015.03.17 07:35:23 -
[2] - Quote
I'll bite. Obviously not adding core skills like Navigation 5, Mechanics, ... or any other rank 1 skill. This is also for combat oriented characters. I'm sure trade or science characters would have other priorities.
Cybernetics V: +5 and top tier pirate implants. It's one of the first skills I train usually. That added skill gain just pays for itself over time. Advanced Weapon Upgrades V: It's a bit of a drag to train this one early on, but it's just such a good skill to have. Logistics V: Be a bro, help your fleet out. Everyone will love you, money will fall from the sky, women will fall to your feet and all that jazz. |
Tau Cabalander
Retirement Retreat Working Stiffs
4692
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Posted - 2015.03.17 08:10:45 -
[3] - Quote
Trying hard not to be too obvious...
Everybody buys and sells stuff: * Accounting 5 * Broker Relations 5 Save your ISK!
EVE is more fun with friends: * Leadership 5 * Wing Commander 5 There always seems to be a need for wing commanders.
Related to the above: * Armored Warfare 5 [10% more armor] * Siege Warfare 5 [10% more shield] * Skirmish Warfare 5 [10% more agility] * Information Warfare 5 [10% further targeting] The bonuses are huge, even when not using gang links, and the skills are a prereq for Command Ships.
Because Blockade Runners and Deep Space Transports are just too useful: * Racial Industrial 5 |
Charlie Jacobson
329
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Posted - 2015.03.17 08:44:16 -
[4] - Quote
Drones, obviously. You need the drones skill at 5 to be able to use 5 drones, and to unlock the drone interfacing skill.
About OP's mention of thermodynamics, I strongly disagree. Taking it 3 or 4 should be a high priority, but there's a ton of other stuff you can train before taking it to 5.
I support James 315 and the New Order of Highsec
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Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
976
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Posted - 2015.03.18 00:37:24 -
[5] - Quote
Advanced Weapon Upgrades V
This skill seems to offer so little advantage for such a long training time but if you don-¦t train it there will definitely come the moment you will deeply regret not having trained it already.
Forum-unbanned since 2011.10.20.
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
9073
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Posted - 2015.03.18 01:31:05 -
[6] - Quote
Nerath Naaris wrote:Advanced Weapon Upgrades V
This skill seems to offer so little advantage for such a long training time but if you don-¦t train it there will definitely come the moment you will deeply regret not having trained it already. Confirming this
There's plenty of tight kick ass fits that require you have this to V
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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O'nira
13. Enigma Project
56
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Posted - 2015.03.18 02:43:12 -
[7] - Quote
Gonna go against the grain a bit and say that advanced weapon upgrade 5 is a waste of time unless you are going for dread/maurader or are out of real stuff to train, a 2% pg implant is 5m.
to op, i'd say skills you should train to 5 are the ship skills in whatever ship you fly most around in since most of them give amazing value per sp. |
Zhilia Mann
Tide Way Out Productions
2275
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Posted - 2015.03.18 04:07:03 -
[8] - Quote
I've actually flown a fit that requires EGU 5, AWU 5, and Astronautics Rigging 5. Eventually all those fitting skills come in handy if you're trying to squeeze that last little bit out of a ship (and especially a smaller one).
Having said that, fittings just aren't as tight as they used to be. Getting any reasonable destroyer fit used to require AWU 5 and some still needed implants after that. So no, fitting skills are no longer as important as they once were.
I'd be willing to second ship skills. The advantage you get per level is usually well worthwhile. I'd also throw out Acceleration Control to anyone reading this who hasn't trained it. Unless you're flying a freighter or shuttle you ought to have a prop mod so it's nearly universal. Train that early. For the mid-range character, Drone Interfacing is still a phenomenal skill even with its benefit halved. |
Mephiztopheleze
Republic University Minmatar Republic
46
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Posted - 2015.03.18 04:34:11 -
[9] - Quote
hehe, sweet. we're getting a pretty good little list going in here. thanks and keep 'em coming!
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
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Justin Zaine
211
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Posted - 2015.03.18 06:40:25 -
[10] - Quote
Reading Comprehension V
He will win who knows when to fight and when not to fight.
He will win who, prepared himself, waits to take the enemy unprepared.
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
9111
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Posted - 2015.03.20 09:55:37 -
[11] - Quote
O'nira wrote:Gonna go against the grain a bit and say that advanced weapon upgrade 5 is a waste of time unless you are going for dread/maurader or are out of real stuff to train, a 2% pg implant is 5m.
to op, i'd say skills you should train to 5 are the ship skills in whatever ship you fly most around in since most of them give amazing value per sp. Never needed to waste a slot on a fitting implant...wonder why.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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O'nira
13. Enigma Project
56
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Posted - 2015.03.21 13:57:16 -
[12] - Quote
Ralph King-Griffin wrote:O'nira wrote:Gonna go against the grain a bit and say that advanced weapon upgrade 5 is a waste of time unless you are going for dread/maurader or are out of real stuff to train, a 2% pg implant is 5m.
to op, i'd say skills you should train to 5 are the ship skills in whatever ship you fly most around in since most of them give amazing value per sp. Never needed to waste a slot on a fitting implant...wonder why.
please link me a fit where you need awu 5. |
Justin Zaine
214
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Posted - 2015.03.22 00:01:54 -
[13] - Quote
O'nira wrote:Ralph King-Griffin wrote:O'nira wrote:Gonna go against the grain a bit and say that advanced weapon upgrade 5 is a waste of time unless you are going for dread/maurader or are out of real stuff to train, a 2% pg implant is 5m.
to op, i'd say skills you should train to 5 are the ship skills in whatever ship you fly most around in since most of them give amazing value per sp. Never needed to waste a slot on a fitting implant...wonder why. please link me a fit where you need awu 5.
Lol. Lots of fits need AWU V, IIRC a T2 pulse fit slicer with 2 heat sinks, MWD and an AAR is one such fit.
He will win who knows when to fight and when not to fight.
He will win who, prepared himself, waits to take the enemy unprepared.
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Zhilia Mann
Tide Way Out Productions
2275
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Posted - 2015.03.22 09:19:06 -
[14] - Quote
O'nira wrote:please link me a fit where you need awu 5.
Knowing full well you weren't looking for a PvE fit I'll post this none the less:
[Confessor, sisters arc beams] Coreli A-Type Small Armor Repairer Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Corpii C-Type Adaptive Nano Plating
Limited 1MN Microwarpdrive I Dark Blood Cap Recharger Tracking Computer II, Optimal Range Script
Small Focused Beam Laser II, Imperial Navy Ultraviolet S Small Focused Beam Laser II, Imperial Navy Ultraviolet S Small Focused Beam Laser II, Imperial Navy Ultraviolet S Small Focused Beam Laser II, Imperial Navy Ultraviolet S Small Focused Beam Laser II, Imperial Navy Ultraviolet S Small Focused Beam Laser II, Imperial Navy Ultraviolet S Sisters Expanded Probe Launcher, Sisters Combat Scanner Probe
Small Capacitor Control Circuit II Small Capacitor Control Circuit II Small Hyperspatial Velocity Optimizer II
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RavenPaine
RaVeN Alliance
962
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Posted - 2015.03.22 17:26:16 -
[15] - Quote
I think Amarr and Gallente pilots find fits really early that won't work due to powergrid issues. So people downgrade to Ions or Electrons or lighter Pulse weapons to compensate. Down-sizing don't make it ok though.. AWU V becomes evident in the first 3 months for many pilots.
My vote for skills at V. Drone skills and Drone supports. |
Aeryn Maricadie
Periphery Bound
7
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Posted - 2015.03.22 22:08:21 -
[16] - Quote
Evasive maneuvering, not just for the abilities but the massive amount of time you will save during all of your travels |
O'nira
13. Enigma Project
56
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Posted - 2015.03.22 22:34:47 -
[17] - Quote
Justin Zaine wrote:O'nira wrote:Ralph King-Griffin wrote:O'nira wrote:Gonna go against the grain a bit and say that advanced weapon upgrade 5 is a waste of time unless you are going for dread/maurader or are out of real stuff to train, a 2% pg implant is 5m.
to op, i'd say skills you should train to 5 are the ship skills in whatever ship you fly most around in since most of them give amazing value per sp. Never needed to waste a slot on a fitting implant...wonder why. please link me a fit where you need awu 5. Lol. Lots of fits need AWU V, IIRC a T2 pulse fit slicer with 2 heat sinks, MWD and an AAR is one such fit.
[Imperial Navy Slicer, New Setup 1] Heat Sink II Heat Sink II Small Ancillary Armor Repairer, Nanite Repair Paste [empty low slot] [empty low slot]
1MN Microwarpdrive II [empty med slot]
Small Focused Pulse Laser II, Multifrequency S Small Focused Pulse Laser II, Multifrequency S [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
44.24 out of 62.5 with awu 4 43.8 out of 62.5 with awu 5 that's 0.44 powergrid that you are getting from that skill
a 1% powergrid implant that costs 700k in jita makes that slicer 63.13 pg, that's 0.63 powergrid, your 24 day skill train is worth less than 700k in this instance.
That is atrocious sp to isk value.
it's a skill you should completely ignore until you either find a reason to train it or you are out of real stuff to train. |
Justin Zaine
215
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Posted - 2015.03.23 10:06:59 -
[18] - Quote
O'nira wrote:Justin Zaine wrote:O'nira wrote:Ralph King-Griffin wrote:O'nira wrote:Gonna go against the grain a bit and say that advanced weapon upgrade 5 is a waste of time unless you are going for dread/maurader or are out of real stuff to train, a 2% pg implant is 5m.
to op, i'd say skills you should train to 5 are the ship skills in whatever ship you fly most around in since most of them give amazing value per sp. Never needed to waste a slot on a fitting implant...wonder why. please link me a fit where you need awu 5. Lol. Lots of fits need AWU V, IIRC a T2 pulse fit slicer with 2 heat sinks, MWD and an AAR is one such fit. [Imperial Navy Slicer, New Setup 1] Heat Sink II Heat Sink II Small Ancillary Armor Repairer, Nanite Repair Paste [empty low slot] [empty low slot] 1MN Microwarpdrive II [empty med slot] Small Focused Pulse Laser II, Multifrequency S Small Focused Pulse Laser II, Multifrequency S [empty high slot] [empty rig slot] [empty rig slot] [empty rig slot] 44.24 out of 62.5 with awu 4 43.8 out of 62.5 with awu 5 that's 0.44 powergrid that you are getting from that skill a 1% powergrid implant that costs 700k in jita makes that slicer 63.13 pg, that's 0.63 powergrid, your 24 day skill train is worth less than 700k in this instance. That is atrocious sp to isk value. it's a skill you should completely ignore until you either find a reason to train it or you are out of real stuff to train.
The question was not "Is training it to V worth the time it takes," it was "Show me a fit that needs AWU V to work."
He will win who knows when to fight and when not to fight.
He will win who, prepared himself, waits to take the enemy unprepared.
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O'nira
13. Enigma Project
56
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Posted - 2015.03.23 15:36:28 -
[19] - Quote
Justin Zaine wrote:
The question was not "Is training it to V worth the time it takes," it was "Show me a fit that needs AWU V to work."
I asked that question to show you how pathetic that skill is.
and that fit doesn't seem to require awu 5. |
Justin Zaine
215
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Posted - 2015.03.23 22:37:34 -
[20] - Quote
O'nira wrote:Justin Zaine wrote:
The question was not "Is training it to V worth the time it takes," it was "Show me a fit that needs AWU V to work."
I asked that question to show you how pathetic that skill is. and that fit doesn't seem to require awu 5.
It certainly doesn't when you fly it with 2 empty lows and an empty high.
I'm not questioning the practicality of spending 25 days training this vs 25 days training 5 other more important skills to 5. I don't even have it trained to 5 on my main yet because as far as i'm concerned, it's not worth training until most other supporting skills are at least 4.
But every once in a while I do come across a tight fit that would benefit from a few extra grid, and in those circumstances I wish I had it trained to 5 - However ****** the time spent training it would have been.
You asked to see a fit that requires it, so I gave you one.
He will win who knows when to fight and when not to fight.
He will win who, prepared himself, waits to take the enemy unprepared.
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Aeryn Maricadie
Periphery Bound
10
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Posted - 2015.03.23 22:49:11 -
[21] - Quote
advance weapon upgrades V is not a skill you really need for everyday in eve, so I don't think it qualifies as a skill you should train. even though it can definitely be useful sometimes. |
Mephiztopheleze
Republic University Minmatar Republic
53
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Posted - 2015.03.24 01:00:24 -
[22] - Quote
I'm starting to think I need to add Weapons Upgrades V to my 'train ASAP' list.
O'nira wrote:please link me a fit where you need awu 5.
I believe this requires either AWU V or a 3% implant (or possibly both, I'm bad and can't even sit in a BS)
[Apocalypse Navy Issue]
Damage Control II 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Armor Thermic Hardener II Armor Kinetic Hardener II Armor Explosive Hardener II Energized Adaptive Nano Membrane II Heat Sink II
100MN Microwarpdrive II Sensor Booster II, Targeting Range Script Medium Electrochemical Capacitor Booster I, Navy Cap Booster 400 Tracking Computer II, Optimal Range Script
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Anti-EM Pump I
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
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O'nira
13. Enigma Project
56
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Posted - 2015.03.24 16:53:50 -
[23] - Quote
Mephiztopheleze wrote:I'm starting to think I need to add Weapons Upgrades V to my 'train ASAP' list. O'nira wrote:please link me a fit where you need awu 5. I believe this requires either AWU V or a 3% implant (or possibly both, I'm bad and can't even sit in a BS) [Apocalypse Navy Issue] Damage Control II 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Armor Thermic Hardener II Armor Kinetic Hardener II Armor Explosive Hardener II Energized Adaptive Nano Membrane II Heat Sink II 100MN Microwarpdrive II Sensor Booster II, Targeting Range Script Medium Electrochemical Capacitor Booster I, Navy Cap Booster 400 Tracking Computer II, Optimal Range Script Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Large Trimark Armor Pump I Large Trimark Armor Pump I Large Anti-EM Pump I
it requires a 1% pg implant with awu 4 or you can just "downgrade" the MWD and get more cap and it costs less.
also weapon upgrades 5 is good it is a short train and you need it to get advanced weapon upgrades. taking advanced weapon upgrades to 5 is the stupid part. |
whiskeybreath
Viziam Amarr Empire
1
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Posted - 2015.03.30 09:05:07 -
[24] - Quote
O'nira wrote:Mephiztopheleze wrote:I'm starting to think I need to add Weapons Upgrades V to my 'train ASAP' list. O'nira wrote:please link me a fit where you need awu 5. I believe this requires either AWU V or a 3% implant (or possibly both, I'm bad and can't even sit in a BS) [Apocalypse Navy Issue] Damage Control II 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Armor Thermic Hardener II Armor Kinetic Hardener II Armor Explosive Hardener II Energized Adaptive Nano Membrane II Heat Sink II 100MN Microwarpdrive II Sensor Booster II, Targeting Range Script Medium Electrochemical Capacitor Booster I, Navy Cap Booster 400 Tracking Computer II, Optimal Range Script Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L Large Trimark Armor Pump I Large Trimark Armor Pump I Large Anti-EM Pump I it requires a 1% pg implant with awu 4 or you can just "downgrade" the MWD and get more cap and it costs less. also weapon upgrades 5 is good it is a short train and you need it to get advanced weapon upgrades. taking advanced weapon upgrades to 5 is the stupid part.
Ya, because marauders are stupid? I took it to 5 on my main, I needed it to fly marauders at the time. This very same discusion has been beat to death over the years... |
BrundleMeth
Caldari Provisions Caldari State
408
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Posted - 2015.04.02 11:40:44 -
[25] - Quote
O'nira wrote: it's a skill you should completely ignore until you either find a reason to train it or you are out of real stuff to train.
Oh should I ? MYOB...
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Caldari 5
D.I.L.L.I.G.A.F. S.A.S
378
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Posted - 2015.04.03 18:19:30 -
[26] - Quote
Mephiztopheleze wrote:As a counterpoint to the Skills You Refuse To Train To V thread, what are the skills you think should always be trained to V and the sooner the better? I'll go first.... Thermodynamics V! I'm still a newbie at this game and getting Thermodynamics V has been a great boon to me, I wish I'd done it sooner. The ~20% boost most modules get from overheating is one of the biggest single buffs I can get. Thermodynamics? you're kidding right? I've never trained this past 3 on any of my toons, there are much more important skills out there, but then again I'm a PvE player :) |
Noir Ruda
The Red Scarfs
10
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Posted - 2015.04.09 08:18:00 -
[27] - Quote
Accleration Control V
For me who flys mostly kiting ships this skill is awesome and also makes a huge difference in speed my slicer goes like 4 km/s without heat, implants or links |
Demerius Xenocratus
Federal Defense Union Gallente Federation
181
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Posted - 2015.04.12 10:59:57 -
[28] - Quote
Justin Zaine wrote:O'nira wrote:Ralph King-Griffin wrote:O'nira wrote:Gonna go against the grain a bit and say that advanced weapon upgrade 5 is a waste of time unless you are going for dread/maurader or are out of real stuff to train, a 2% pg implant is 5m.
to op, i'd say skills you should train to 5 are the ship skills in whatever ship you fly most around in since most of them give amazing value per sp. Never needed to waste a slot on a fitting implant...wonder why. please link me a fit where you need awu 5. Lol. Lots of fits need AWU V, IIRC a T2 pulse fit slicer with 2 heat sinks, MWD and an AAR is one such fit.
Nobody flies a slicer with a t2 MWD, the top tier meta variant is superior. I fly (and lose) slicers all the time and I lack AWU 5. Never had fitting issues.
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Yolli Sly
State War Academy Caldari State
0
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Posted - 2015.04.14 09:41:58 -
[29] - Quote
First, sorry for my English, it is not my native. Here my 5 cents:
CPU Management.
Immediately when you decided to use T2 weapon systems and/or damage rigs, you are in trouble. And there only one module (in low), only one skill (with very few related), only one rig (almost useless, no matter T1 or T2) and only one (OK 2) implants to help. An alternative is to use very expensive dead space/faction/experimental modules.
Also, there are many, many hulls which have congenital CPU issues GÇô almost all frigates, all destroyers, some nice ships (like Gila) and almost all missile boats - if you want to use Fury missiles and Rigors.
So GÇô CPU Management in 5 as soon, as it is possible.
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Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1440
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Posted - 2015.04.21 09:29:27 -
[30] - Quote
Does the skill offer some benefit to the activity you are undertaking ?
No - Don't train it Yes - Train it
No list required. |
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