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Prt Scr
569th Freelancers
119
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Posted - 2015.03.18 10:36:40 -
[1] - Quote
I have been pondering the upcoming sov. changes and hints of changes to supercaps and have come to the conclusion that now is not the time to use them, Infact now is the time to stockpile the buggers . Save them for when they become epic game winning superships.
WTF? i hear yourself's asking. Let me explain.
CCP have made it well known that they want to change supercap use and would remove them from the game if they could. The upcoming changes to sov. make the production of supercaps a lot more difficult.... so much so that i believe that supercap production may cease altogether...it will certainly be the aim of most large alliances to stop others building them as it will become easy to do so ( i heard a merc. group is planning to add supercap production interdiction as a basic service as its going to become possabile with small 'pro player ' groups) With a massive reduction in supercap production (not a bad thing) and the soon to be uselessness of them the i guess many are more inclined to use and loose them then they have been in the past. They do seem to be dieing more then is normal and the Fountain war gives the chance to use/loose them with some meaning before the nerfbat hits hard. This i feel is an error.
Let me explain, in his now infamous downunder interview CCP Fozie hinted at proposed changes to supercaps...they look to become on grid boosters...most peeps saw that and didn't think it through...off grid boosting has been bitched about for ages and i expect it to be removed at some stage , so if you want boosts, use your comandship on grid ( you know that this is coming). The hint in the interview wasn't about these type of boosts...supercaps will give additional boosts like some wormhole types. get off your lazy arse's and look those ADDITIONAL boosts up, and then tell me that supercaps will not become even greater game winning ships then they are now...its just they will actualy need to be risked in small numbers to be useful. You don't need 2 expensive ships giving the same boosts on grid.
Je suis charlie
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Lachra
Union of Labor
113
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Posted - 2015.03.18 11:40:53 -
[2] - Quote
Prt Scr wrote:Save them for when they become epic game winning superships.
https://www.youtube.com/watch?v=YhEs9KUQ4qo |
Alavaria Fera
GoonWaffe
6659
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Posted - 2015.03.18 11:48:56 -
[3] - Quote
After all, they were balanced due to being rare when they were powerful.
It makes sense after they become rare again (to the level of the past) they will be rebalanced to be appropriately powerful.
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
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Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
943
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Posted - 2015.03.18 11:51:20 -
[4] - Quote
Alavaria Fera wrote:After all, they were balanced due to being rare when they were powerful.
It makes sense after they become rare again (to the level of the past) they will be rebalanced to be appropriately powerful. Wait, I thought that they were balanced because they were expensive. #justT3things |
Alavaria Fera
GoonWaffe
6659
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Posted - 2015.03.18 11:51:46 -
[5] - Quote
Prt Scr wrote:.its just they will actualy need to be risked in small numbers to be useful. You don't need 2 expensive ships giving the same boosts on grid. Depends on the actual details of the changes... of which we have even less than details about the lasers that will take sov.
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
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Serene Repose
2412
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Posted - 2015.03.18 12:31:07 -
[6] - Quote
Reprocess and sell the ore.
It is better to remain silent and be thought a fool than to type on your keyboard and remove all doubt.
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Agondray
Avenger Mercenaries VOID Intergalactic Forces
251
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Posted - 2015.03.18 12:58:20 -
[7] - Quote
basicly the way ccp is working they don't want anything battleship and higher fighting anymore. Epic fights are suppose to be EPIC. (granted unlike other games and their battle grounds, ours slow down to .01 ie 1% TIDI)\ in todays navies it would be to the effect of out navies mothballing their entire battleship/carrier fleets and wage war with patrol boats/destroyers/ and submarines.
This is a player run game, where players make the decisions that alter things in the game. A player tweaks a ship to its best ability and shares that fit, than as it gets around everyone uses the fit tweaking it according to their skills (ie Ishtar online). 2 massive blocs develop that never have to worry about losing any real sov, build capships and outpost every where. Even if the galaxy got a reset (saving out years of training skills) the parties would get together and set out and things would still be the same. the game company just keeps trying to force players of how CCP wants players to go when we as the players are just going to find something else.
BUT hey why not, CCP said before they are at a point they can lose subs.
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
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Elenahina
Agony Unleashed Agony Empire
235
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Posted - 2015.03.18 17:45:51 -
[8] - Quote
I choose option C.
Delete them all.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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Alavaria Fera
GoonWaffe
6666
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Posted - 2015.03.18 21:58:22 -
[9] - Quote
Agondray wrote:basicly the way ccp is working they don't want anything battleship and higher fighting anymore. Epic fights are suppose to be EPIC. (granted unlike other games and their battle grounds, ours slow down to .01 ie 1% TIDI)\ in todays navies it would be to the effect of out navies mothballing their entire battleship/carrier fleets and wage war with patrol boats/destroyers/ and submarines. Bring back remote AoE doomsdays.
It will be like our navies using strategic nuclear missile submarines to end all life with atomic fire
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
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Paranoid Loyd
4264
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Posted - 2015.03.18 22:24:33 -
[10] - Quote
How do you loose a Super?
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Herzog Wolfhammer
Sigma Special Tactics Group
6455
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Posted - 2015.03.18 22:34:46 -
[11] - Quote
Paranoid Loyd wrote:How do you loose a Super?
I just don't want to see anybody try.
Bring back DEEEEP Space!
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stoicfaux
5523
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Posted - 2015.03.18 23:02:13 -
[12] - Quote
Herzog Wolfhammer wrote:Paranoid Loyd wrote:How do you loose a Super? I just don't want to see anybody try. Come on guys, you can loose a Kraken, but you can't loose a Super?!?
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
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Rowells
ANZAC ALLIANCE Fidelas Constans
2133
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Posted - 2015.03.18 23:25:13 -
[13] - Quote
Alavaria Fera wrote:Agondray wrote:basicly the way ccp is working they don't want anything battleship and higher fighting anymore. Epic fights are suppose to be EPIC. (granted unlike other games and their battle grounds, ours slow down to .01 ie 1% TIDI)\ in todays navies it would be to the effect of out navies mothballing their entire battleship/carrier fleets and wage war with patrol boats/destroyers/ and submarines. Bring back remote AoE doomsdays. It will be like our navies using strategic nuclear missile submarines to end all life with atomic fire MAD would be all fine and dandy if someone would just push al the buttons |
Alavaria Fera
GoonWaffe
6669
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Posted - 2015.03.19 04:18:49 -
[14] - Quote
Rowells wrote:Alavaria Fera wrote:Agondray wrote:basicly the way ccp is working they don't want anything battleship and higher fighting anymore. Epic fights are suppose to be EPIC. (granted unlike other games and their battle grounds, ours slow down to .01 ie 1% TIDI)\ in todays navies it would be to the effect of out navies mothballing their entire battleship/carrier fleets and wage war with patrol boats/destroyers/ and submarines. Bring back remote AoE doomsdays. It will be like our navies using strategic nuclear missile submarines to end all life with atomic fire MAD would be all fine and dandy if someone would just push al the buttons
Quote:The strategy is a form of Nash equilibrium in which neither side, once armed, has any incentive to initiate a conflict or to disarm. But if one side exists to destroy the other, it's fine even if you yourself won't outlive the target long...
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
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Jenshae Chiroptera
The Volition Cult
1117
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Posted - 2015.03.19 04:41:51 -
[15] - Quote
Could try something like this or just delete them, give the pilots the SP to spend and a heap of ships to redeem in any station.
CCP - Building ant hills and magnifying glasses for fat kids.
.
SOV is stagnant because Low Sec is not the next step from High Sec and a viable place to grow alliances to the point they can challenge Null alliances.
Fozzie is treating a symptom.
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Alavaria Fera
GoonWaffe
6670
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Posted - 2015.03.19 04:52:12 -
[16] - Quote
Some sort of forced mutual disarmament (ie: deletion) would be so nice for people who don't have these undockable 0.0 nightmares
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
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Nariya Kentaya
Ministry of War Amarr Empire
1850
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Posted - 2015.03.19 13:18:51 -
[17] - Quote
Agondray wrote:basicly the way ccp is working they don't want anything battleship and higher fighting anymore. Epic fights are suppose to be EPIC. (granted unlike other games and their battle grounds, ours slow down to .01 ie 1% TIDI)\ in todays navies it would be to the effect of out navies mothballing their entire battleship/carrier fleets and wage war with patrol boats/destroyers/ and submarines.
This is a player run game, where players make the decisions that alter things in the game. A player tweaks a ship to its best ability and shares that fit, than as it gets around everyone uses the fit tweaking it according to their skills (ie Ishtar online). 2 massive blocs develop that never have to worry about losing any real sov, build capships and outpost every where. Even if the galaxy got a reset (saving out years of training skills) the parties would get together and set out and things would still be the same. the game company just keeps trying to force players of how CCP wants players to go when we as the players are just going to find something else.
BUT hey why not, CCP said before they are at a point they can lose subs. it seems honestly the people they WANT gone are the old guard, because the old guard are the ones politcally and EVE-culture savvy enough to form the big blocs no matter what changes are made. they want these guys to quit, along with anyone else more than 4-5 years old, so they can get new players from a new demographic that will love whatever is handed to them.
hell, the entire "levers and knobs" design direction they talked about was stated to be in development specifically so if CCP think one group is getting to big or powerful, they can change mechanics/values on the fly to hurt that group and froce them to break up without nerfing everyone, its why the entire point of Fozzy SOV is burning castles and making no system defendable at all costs, they care more about forcing unnatural, inorganic conflict, to drive their OWN narrative for how EVE should be, than giving players legitimate reasons to CHOOSE war. |
Desimus Maximus
Deep Core Mining Inc. Caldari State
183
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Posted - 2015.03.19 16:44:34 -
[18] - Quote
All supercapitals are like humans. Death is the ultimate outcome. |
Alavaria Fera
GoonWaffe
6674
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Posted - 2015.03.19 17:02:02 -
[19] - Quote
Nariya Kentaya wrote:it seems honestly the people they WANT gone are the old guard, because the old guard are the ones politcally and EVE-culture savvy enough to form the big blocs no matter what changes are made. they want these guys to quit, along with anyone else more than 4-5 years old, so they can get new players from a new demographic that will love whatever is handed to them.
hell, the entire "levers and knobs" design direction they talked about was stated to be in development specifically so if CCP think one group is getting to big or powerful, they can change mechanics/values on the fly to hurt that group and froce them to break up without nerfing everyone, its why the entire point of Fozzy SOV is burning castles and making no system defendable at all costs, they care more about forcing unnatural, inorganic conflict, to drive their OWN narrative for how EVE should be, than giving players legitimate reasons to CHOOSE war. I believe this is quite the case.
They might be forgetting that all the necessary support structures etc we rely on are outside (and in some ways exend beyond) the eve client (and game mechanics) which is troublesome for such an objective.
But if we can have a 0.0 dream, they're free to also have a 0.0 vision. The 0.0 reality might be burned-down farms and scorched-earth fields, but hey eve is cold and harsh
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
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Prt Scr
569th Freelancers
120
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Posted - 2015.03.19 19:04:48 -
[20] - Quote
having watched the fanfest keynote...a 3rd option for a supercap seems to be dock/moor it
Je suis charlie
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Tachibane Kanade
The Scope Gallente Federation
18
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Posted - 2015.04.11 01:02:23 -
[21] - Quote
It would be nice to see Supers become Rare again... Powerful but very rare. As they were originally intented to be. |
Whittorical Quandary
40
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Posted - 2015.04.11 01:16:00 -
[22] - Quote
Alavaria Fera wrote:Rowells wrote:Alavaria Fera wrote:Agondray wrote:basicly the way ccp is working they don't want anything battleship and higher fighting anymore. Epic fights are suppose to be EPIC. (granted unlike other games and their battle grounds, ours slow down to .01 ie 1% TIDI)\ in todays navies it would be to the effect of out navies mothballing their entire battleship/carrier fleets and wage war with patrol boats/destroyers/ and submarines. Bring back remote AoE doomsdays. It will be like our navies using strategic nuclear missile submarines to end all life with atomic fire MAD would be all fine and dandy if someone would just push al the buttons Quote:The strategy is a form of Nash equilibrium in which neither side, once armed, has any incentive to initiate a conflict or to disarm. But if one side exists to destroy the other, it's fine even if you yourself won't outlive the target long...
I suppose that would be where subversive espionage and proxy wars come in place...
"The trouble with quotes on the Internet is that you never know if they are genuine."
GÇö Abraham Lincoln
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Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
991
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Posted - 2015.04.11 01:38:29 -
[23] - Quote
Tachibane Kanade wrote:It would be nice to see Supers become Rare again... Powerful but very rare. As they were originally intented to be. This is incredibly unlikely, for several reasons. However, the most important of these reasons is that the infrastructure to create them fairly rapidly is already in place, and well defended. See, that was the one nasty consequence to the jump drive nerfs. In making it harder to project force, they've made it a bit harder for most groups to attack existing infrastructure. This is especially problematic, when you're trying to knock down an SCAA POS, given how those structures are typically set up. It's not like this couldn't be addressed in some form, but we'll have to see what happens. For now, the proliferation can continue, unabated. |
Jenshae Chiroptera
1270
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Posted - 2015.04.11 01:42:48 -
[24] - Quote
Tachibane Kanade wrote:It would be nice to see Supers become Rare again... Powerful but very rare. As they were originally intented to be. You have gained one level in necromacy and five skill points.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
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Aegon the Dragonbane
Taking it for Granite
4
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Posted - 2015.04.11 02:57:53 -
[25] - Quote
only game that requires you to wait over a year to fly or obtain one. Remove SP requirements and let everyone fly them because we all know the isk to purchase one is monumental in proportion for newish players anywayz
I say remove them from the game or let them be high sec lvl 5 mission boats. |
Sequester Risalo
Significant Others
100
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Posted - 2015.04.11 06:38:45 -
[26] - Quote
Gallowmere Rorschach wrote:This is especially problematic, when you're trying to knock down an SCAA POS, given how those structures are typically set up. It's not like this couldn't be addressed in some form, but we'll have to see what happens.
I don't have to knock down any POSes in nullsec. CCP is doing that for me.
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Liafcipe9000
Critically Preposterous
34803
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Posted - 2015.04.11 09:03:07 -
[27] - Quote
always explosions.
doesn't matter what.
Critically Preposterous is recruiting! Join the fight!
I am a cat.
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knobber Jobbler
Bat Country Goonswarm Federation
540
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Posted - 2015.04.11 14:36:01 -
[28] - Quote
Alavaria Fera wrote:After all, they were balanced due to being rare when they were powerful.
It makes sense after they become rare again (to the level of the past) they will be rebalanced to be appropriately powerful.
To be rare they'd need to be a cull first. Figures suggest there's between 9k and 20k supers in EVE. Not sure how good those guesses are but CCP have built themselves into a corner with them. Too many to make them non damage ships and not get uproar and significant lost subs. With Fozzie sov they've tackled part of the problem anyway, I'm not even sure once its released they'd need to many changes given there limit use in the future and how space aids crippled there mass deployment in minutes. |
KIller Wabbit
The Scope Gallente Federation
917
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Posted - 2015.04.11 14:50:47 -
[29] - Quote
Don't worry, CCP will figure out a way to get them into destruc.. battle. Losses in game put cash in CCP's pocket. |
Prince Kobol
2484
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Posted - 2015.04.11 15:18:20 -
[30] - Quote
The ironic thing is IF we get back to large scale fights pre super cap proliferation is that we will just end up back to Alpha Fleet Battle Ships to which is the only counter was.. yep you guess it.. Capital Ships.
Oh joy...
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