Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Seraph IX Basarab
Hades Effect Forsaken Asylum
649
|
Posted - 2015.03.20 05:05:29 -
[1] - Quote
It makes no sense. The vast majority of T1 shield ships will have an EM rig or an EM module leaving Thermal as the hole. T1 Armor will likewise have EM as the highest resist. So if you're shooting EM at any T1 ship that's even half properly fit, you're doing it wrong.
Next we have T2/T3 resist profiles. Caldari ships have zero EM resists but again an active EM module will actually leave explosive as the tank hole. That's right...shoot explosive at T2/T3 Caldari ships. An argument can be made for some minmatar ships but their resists are mostly even across the board as far as shields go (and follow typical T1 patterns for armor). This leaves T2/3 Amarr ships who naturally have a thermal hole which is plugged and leave EM as their lowest resist.
So use EMP for T2/T3 Amarr and pretty much nothing else.
Hades Effect Mercenary Services / 3rd Party Services
|
Aerie Evingod
Midwest Miners LLC
156
|
Posted - 2015.03.20 05:11:23 -
[2] - Quote
It does more raw damage than any of the other close range ammo. |
Seraph IX Basarab
Hades Effect Forsaken Asylum
649
|
Posted - 2015.03.20 05:17:06 -
[3] - Quote
I dont have any of my eve stuff on the computer im posting from but what about phased?
Hades Effect Mercenary Services / 3rd Party Services
|
Iroquoiss Pliskin
Hedion University Amarr Empire
39
|
Posted - 2015.03.20 05:28:38 -
[4] - Quote
Aerie Evingod wrote:It does more raw damage than any of the other close range ammo.
It does not.
Seraph IX Basarab wrote:I dont have any of my eve stuff on the computer im posting from but what about phased?
Phased Plasma has the same base damage as EMP. That later decreases with Titanium Sabot, which is mainly kinetic & Depleted Uranium. |
Cephelange du'Krevviq
Senex Legio The Old Contemptibles
279
|
Posted - 2015.03.20 06:44:37 -
[5] - Quote
Seraph IX Basarab wrote:It makes no sense. The vast majority of T1 shield ships will have an EM rig or an EM module leaving Thermal as the hole. T1 Armor will likewise have EM as the highest resist. So if you're shooting EM at any T1 ship that's even half properly fit, you're doing it wrong.
Next we have T2/T3 resist profiles. Caldari ships have zero EM resists but again an active EM module will actually leave explosive as the tank hole. That's right...shoot explosive at T2/T3 Caldari ships. An argument can be made for some minmatar ships but their resists are mostly even across the board as far as shields go (and follow typical T1 patterns for armor). This leaves T2/3 Amarr ships who naturally have a thermal hole which is plugged and leave EM as their lowest resist.
So use EMP for T2/T3 Amarr and pretty much nothing else.
Not everyone plugs the EM hole; sometimes they go for raw shield HP, expecting the opposition to figure they've plugged it. Some might even plug the thermal and explosive holes, knowing a lot of folks recommend shooting thermal or explosive type ammo.
"I am a leaf on the...ah, frak it!"
|
Gregor Parud
Ordo Ardish
1315
|
Posted - 2015.03.20 08:26:45 -
[6] - Quote
EMP, phased plasma and fusion do the exact same damage so it's purely a damage type choice. Also do NOT take the "base shield/armour" stats into account because they're not stats, they're simply assumptions based on generic shield/armour resists.
"Most people" will not plug their resists hole, the majority will Omni tank and add extenders/trimarks and leave it at that so as choices go it makes the most sense to go for the type that makes the most sense for that type of ship & general fitting. Good players, well known fits or specific fleet doctrines might be different.
Also there is a more basic and logical reason which might sound silly but you'd be surprised how often it will be the case: if you load a fit in EFT or similar it'll start off with EMP, so that's what people will use... Yes, it's that silly. |
Jacob Holland
Weyland-Vulcan Industries
387
|
Posted - 2015.03.20 08:30:44 -
[7] - Quote
EMP, Phased Plasma and Fusion (I think it's Fusion) are the three short ranged T1 Projectile munitions; though their damage types differ their primary stats (range, total damage) are identical... The projectile ammo used to be, like Hybrid is, more linearly arranged; with nine different ranges and steadily decreasing damage - the damage types being dotted among them - so many (like the poster above) "know" that EMP is the highest damage. Compounding that, the materials required to build each munition are different and therefore there is a cost differential. Although the cost differential is, as I recall, theoretically against EMP (IIRC Phased Plasma is the cheapest short range to build and EMP the most expensive) the higher cost is perhaps a reinforcing factor to EMPs usage (it costs more, it must be better right?) and it's also likely that there is a slight supply differential too (with older prints biased slightly in favour of EMP and therefore slightly more EMP producers). The inertia is a significant factor - the ammo changes, the removal of skill requirements for rig fitting (and probably a couple of other factors I can't immediately think of) will shift perceptions eventually but... |
Garnoo
Eternity INC. Goonswarm Federation
143
|
Posted - 2015.03.20 11:38:01 -
[8] - Quote
because autocannons have a nice tracking, many minmatar ships have tracking bonuses - that gives you a good weapon against small targets... many small targets like frigs dont have em resists (best example - bombers)
People are going to try to ruin your day. Get together with others, ruin their day back --á EvE
|
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
2024
|
Posted - 2015.03.20 11:46:56 -
[9] - Quote
Seraph IX Basarab wrote:It makes no sense. The vast majority of T1 shield ships will have an EM rig or an EM module leaving Thermal as the hole. T1 Armor will likewise have EM as the highest resist. So if you're shooting EM at any T1 ship that's even half properly fit, you're doing it wrong.
Next we have T2/T3 resist profiles. Caldari ships have zero EM resists but again an active EM module will actually leave explosive as the tank hole. That's right...shoot explosive at T2/T3 Caldari ships. An argument can be made for some minmatar ships but their resists are mostly even across the board as far as shields go (and follow typical T1 patterns for armor). This leaves T2/3 Amarr ships who naturally have a thermal hole which is plugged and leave EM as their lowest resist.
So use EMP for T2/T3 Amarr and pretty much nothing else.
Because people do not care to think.
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
|
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
2024
|
Posted - 2015.03.20 11:48:47 -
[10] - Quote
Garnoo wrote:because autocannons have a nice tracking, many minmatar ships have tracking bonuses - that gives you a good weapon against small targets... many small targets like frigs dont have em resists (best example - bombers)
Blasters still have better tracking (specially since more gallente ships have trackign bonuses than minmatar ones).
AC have ZERO value since the blasters buff. AC only outdamage blasters in very very narrow situations that are effectively impossible to sustain in combat, specially since minmatar have been losing the speedy trend ( gallente ships are so much more agile and lighter that due to superior acceleration they can outmaneuver minmatar ships.
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
|
|
Tsukino Stareine
Sock Robbers Inc. Low-Class
1101
|
Posted - 2015.03.20 18:30:28 -
[11] - Quote
I usually have thermal preloaded on any projectile/missile ship simply because that's the one that's most likely not defended against.
Every shield ship will plug their EM hole, guaranteed. |
Cephelange du'Krevviq
Senex Legio The Old Contemptibles
279
|
Posted - 2015.03.20 18:52:45 -
[12] - Quote
Tsukino Stareine wrote:I usually have thermal preloaded on any projectile/missile ship simply because that's the one that's most likely not defended against.
Every shield ship will plug their EM hole, guaranteed.
Killmails/lossmails will tell a different story.
"I am a leaf on the...ah, frak it!"
|
Seraph IX Basarab
Hades Effect Forsaken Asylum
651
|
Posted - 2015.03.20 19:16:25 -
[13] - Quote
Cephelange du'Krevviq wrote:Tsukino Stareine wrote:I usually have thermal preloaded on any projectile/missile ship simply because that's the one that's most likely not defended against.
Every shield ship will plug their EM hole, guaranteed. Killmails/lossmails will tell a different story.
They really don't. Any half competent pilot will plug the EM hole...even if that leaves Thermal as your lowest resist and here's why.
You never want to get into a fight where you have 0 percent resists going and you run into a laser ship that an apply pretty full damage. Also most shield ships will tend to try to kite so you're more in danger of lasers than you would be of blasters or thermal acs.
Hades Effect Mercenary Services / 3rd Party Services
|
Xequecal
GoonWaffe Goonswarm Federation
277
|
Posted - 2015.03.20 19:22:49 -
[14] - Quote
Seraph IX Basarab wrote:It makes no sense. The vast majority of T1 shield ships will have an EM rig or an EM module leaving Thermal as the hole. T1 Armor will likewise have EM as the highest resist. So if you're shooting EM at any T1 ship that's even half properly fit, you're doing it wrong.
Next we have T2/T3 resist profiles. Caldari ships have zero EM resists but again an active EM module will actually leave explosive as the tank hole. That's right...shoot explosive at T2/T3 Caldari ships. An argument can be made for some minmatar ships but their resists are mostly even across the board as far as shields go (and follow typical T1 patterns for armor). This leaves T2/3 Amarr ships who naturally have a thermal hole which is plugged and leave EM as their lowest resist.
So use EMP for T2/T3 Amarr and pretty much nothing else.
On the contrary, it is extraordinarily rare for shield tanked ships to actually fit EM Ward Fields. Single resist shield hardeners are stupidly rare in general, because they're usually not worth it. Most shield tanked ships that even bother to "plug" the EM resist hole do so with a shield rig, which still leaves EM as the lowest resist.
In the current metagame, EM is the lowest resist on basically everything. Unlike shield tankers, Gallente and Amarr T2 armor tankers WILL plug their exp/therm resist holes with a hardener. T2 Minmatar ships with full T2 resists and the 75% base EM resist (as opposed to say Sabres which have partial T2 resists) also basically don't exist in the current metagame. Even armor tanked battleships usually opt for a plate/plate/exp/kin/therm/DCU/damagemod low slot setup, which leaves EM as the lowest resist on these as well.
The only ships that don't have EM as the lowest resist right now are armor tanked T1 frigates and cruisers. Considering that brawling is basically dead as a strategy in Eve, how many of those do you think there still are? The only people that fly them are newbies without enough SP to fly anything else, and worrying about these people isn't exactly your first priority when designing fittings.
Finally, there's the Tengu and the Ishtar. These two ships are so absurdly overpowered that literally every other subcap in Eve not specialized for tackling, logistics, or ewar is complete and utter **** in comparison. The one weakness they have in common is 0 base EM resist. |
RavenPaine
RaVeN Alliance
953
|
Posted - 2015.03.20 19:25:48 -
[15] - Quote
I have actually never used EMP ammo. (Maybe on a suicide gank once) I load Phased as a default in most of my Minnie ships.
I also pretty much agree with Tsukino about plugging the EM hole, but if I do a second plug, it almost always goes to kinetic/thermal, because : Hobgoblins, Hammerheads, Ogre's, Antimatter. I'll admit though, some fits, I just go with an invuln and a damage control as my EM 'fix'.
Lets face it though. If you see a Caldari ship in battle, Loading EM damage is as good a guess as anything. And with armor ships, nothing wrong with eating up their shield in a couple volleys.
|
Seraph IX Basarab
Hades Effect Forsaken Asylum
651
|
Posted - 2015.03.20 19:42:20 -
[16] - Quote
Xequecal wrote:Seraph IX Basarab wrote:It makes no sense. The vast majority of T1 shield ships will have an EM rig or an EM module leaving Thermal as the hole. T1 Armor will likewise have EM as the highest resist. So if you're shooting EM at any T1 ship that's even half properly fit, you're doing it wrong.
Next we have T2/T3 resist profiles. Caldari ships have zero EM resists but again an active EM module will actually leave explosive as the tank hole. That's right...shoot explosive at T2/T3 Caldari ships. An argument can be made for some minmatar ships but their resists are mostly even across the board as far as shields go (and follow typical T1 patterns for armor). This leaves T2/3 Amarr ships who naturally have a thermal hole which is plugged and leave EM as their lowest resist.
So use EMP for T2/T3 Amarr and pretty much nothing else. On the contrary, it is extraordinarily rare for shield tanked ships to actually fit EM Ward Fields. Single resist shield hardeners are stupidly rare in general, because they're usually not worth it. Most shield tanked ships that even bother to "plug" the EM resist hole do so with a shield rig, which still leaves EM as the lowest resist. In the current metagame, EM is the lowest resist on basically everything. Unlike shield tankers, Gallente and Amarr T2 armor tankers WILL plug their exp/therm resist holes with a hardener. T2 Minmatar ships with full T2 resists and the 75% base EM resist (as opposed to say Sabres which have partial T2 resists) also basically don't exist in the current metagame. Even armor tanked battleships usually opt for a plate/plate/exp/kin/therm/DCU/damagemod low slot setup, which leaves EM as the lowest resist on these as well. The only ships that don't have EM as the lowest resist right now are armor tanked T1 frigates and cruisers. Considering that brawling is basically dead as a strategy in Eve, how many of those do you think there still are? The only people that fly them are newbies without enough SP to fly anything else, and worrying about these people isn't exactly your first priority when designing fittings. Finally, there's the Tengu and the Ishtar. These two ships are so absurdly overpowered that literally every other subcap in Eve not specialized for tackling, logistics, or ewar is complete and utter **** in comparison. The one weakness they have in common is 0 base EM resist.
If you take any t1 ship and put an EM shield rig on it, the lowest resist is thermal. Full stop. That's not a debatable point, that's a fact. The vast majority of shield ships will use an EM rig. Why wouldn't you? And you would use EM wards for T2 caldari ships because your natural resists are 0 and only using a rig gets you to 30 or so percent + DCU II resists. An EM ward can get your resists to 55+. Especially when it comes to reps, you need resists. Buffer is only there to give the first cycle a chance to land. After that the effectiveness of reps depends on our resists.
I can't confirm 100 percent but i'm almost completely sure that even armor battleships or armor t2 ships, even with therm/kinetic/explosive active hardeners, that doesn't leave EM as the lowest...but still explosive...not by much but still.
Tengu and shield isthars yes, you'll want to hit with EM...but I'd also like to say that if you do the resists profile on a Tengu, if you're using an EM ward as you should if tanking in a Tengu, your lowest resist is still explosive by a very small margin.
Hades Effect Mercenary Services / 3rd Party Services
|
Aeryn Maricadie
Periphery Bound
7
|
Posted - 2015.03.20 21:15:50 -
[17] - Quote
because of structure tanks |
Xequecal
GoonWaffe Goonswarm Federation
277
|
Posted - 2015.03.20 22:01:16 -
[18] - Quote
Seraph IX Basarab wrote:If you take any t1 ship and put an EM shield rig on it, the lowest resist is thermal. Full stop. That's not a debatable point, that's a fact. The vast majority of shield ships will use an EM rig. Why wouldn't you? And you would use EM wards for T2 caldari ships because your natural resists are 0 and only using a rig gets you to 30 or so percent + DCU II resists. An EM ward can get your resists to 55+. Especially when it comes to reps, you need resists. Buffer is only there to give the first cycle a chance to land. After that the effectiveness of reps depends on our resists.
I can't confirm 100 percent but i'm almost completely sure that even armor battleships or armor t2 ships, even with therm/kinetic/explosive active hardeners, that doesn't leave EM as the lowest...but still explosive...not by much but still.
Tengu and shield isthars yes, you'll want to hit with EM...but I'd also like to say that if you do the resists profile on a Tengu, if you're using an EM ward as you should if tanking in a Tengu, your lowest resist is still explosive by a very small margin.
You don't use single-resist hardeners on shield tanked ships because they take 44 CPU, use cap, and the faction variants that use less CPU are extremely expensive. Also, using a single resist hardener only provides 55% resist and takes the slot of an invulnerability field, which provides 30% resist all.
On an armor tank, that 55% single-resist hardener isn't taking the place of a 30% resist all mod, but it instead takes the slot of an EANM, which only provides 25% resist all IF you have your four compensation skills to V, and less if you don't. First, the loss to your overall tank by fitting hardeners over EANMs is much lower than doing the equivalent on a shield tank. Second, unlike shield tanking, it's replacing a mod you can't overload with one that you can. Finally, faction armor hardeners take only 16 CPU and are quite cheap, unlike faction shield hardeners.
Apoc with exp/kin/therm hardeners and an IFFA has resists of 57.5/75.1/71.3/69.4. EM is very much the lowest. It's even worse for the Megathron, with 53.8/72.9/72.9/62.5. Now consider that they can overload their hardeners against 3 out of the 4 resists, but not EM.
T2 armor tanked ships clearly have EM as the lowest resist if they fit an explosive (Gallente) or thermal (Amarr) hardener. Base EM armor resist is 50%, hardeners give 55%, and Tech 2 resists give 75% to one resist and 50% to another. Having 50/55/75% resist on top of the base resists to the three non-EM resists clearly must beat out a flat 50% base EM resist. |
Val'Dore
PlanetCorp InterStellar
946
|
Posted - 2015.03.20 22:43:14 -
[19] - Quote
Iroquoiss Pliskin wrote:Aerie Evingod wrote:It does more raw damage than any of the other close range ammo. It does not.
Anymore.
Star Jump Drive A new way to traverse the galaxy.
I invented Tiericide
|
Seraph IX Basarab
Hades Effect Forsaken Asylum
651
|
Posted - 2015.03.20 23:01:30 -
[20] - Quote
Xequecal wrote:Seraph IX Basarab wrote:If you take any t1 ship and put an EM shield rig on it, the lowest resist is thermal. Full stop. That's not a debatable point, that's a fact. The vast majority of shield ships will use an EM rig. Why wouldn't you? And you would use EM wards for T2 caldari ships because your natural resists are 0 and only using a rig gets you to 30 or so percent + DCU II resists. An EM ward can get your resists to 55+. Especially when it comes to reps, you need resists. Buffer is only there to give the first cycle a chance to land. After that the effectiveness of reps depends on our resists.
I can't confirm 100 percent but i'm almost completely sure that even armor battleships or armor t2 ships, even with therm/kinetic/explosive active hardeners, that doesn't leave EM as the lowest...but still explosive...not by much but still.
Tengu and shield isthars yes, you'll want to hit with EM...but I'd also like to say that if you do the resists profile on a Tengu, if you're using an EM ward as you should if tanking in a Tengu, your lowest resist is still explosive by a very small margin. You don't use single-resist hardeners on shield tanked ships because they take 44 CPU, use cap, and the faction variants that use less CPU are extremely expensive. Also, using a single resist hardener only provides 55% resist and takes the slot of an invulnerability field, which provides 30% resist all. On an armor tank, that 55% single-resist hardener isn't taking the place of a 30% resist all mod, but it instead takes the slot of an EANM, which only provides 25% resist all IF you have your four compensation skills to V, and less if you don't. First, the loss to your overall tank by fitting hardeners over EANMs is much lower than doing the equivalent on a shield tank. Second, unlike shield tanking, it's replacing a mod you can't overload with one that you can. Finally, faction armor hardeners take only 16 CPU and are quite cheap, unlike faction shield hardeners. Apoc with exp/kin/therm hardeners and an IFFA has resists of 57.5/75.1/71.3/69.4. EM is very much the lowest. It's even worse for the Megathron, with 53.8/72.9/72.9/62.5. Now consider that they can overload their hardeners against 3 out of the 4 resists, but not EM. T2 armor tanked ships clearly have EM as the lowest resist if they fit an explosive (Gallente) or thermal (Amarr) hardener. Base EM armor resist is 50%, hardeners give 55%, and Tech 2 resists give 75% to one resist and 50% to another. Having 50/55/75% resist on top of the base resists to the three non-EM resists clearly must beat out a flat 50% base EM resist.
But you aren't picking 1 hardener vs omni hardener because very likely you're going to be using both. You can't just take one module vs the other, you have to look at the picture as a whole. And yeah of course you're going to fit an invuln over an EM ward on a T1 ship...especially since you'll have a EM rig anyway. But on a T2 caldari ship for example when all your other resists are huge big already, you'll want an EM ward to get your resists up as high as the others. Getting your thermal resists from their high 70s to your mid 80s isn't nearly as valuable to get your EM resists from zero to 55.
As for the armor ships, you'll be having ENAMs anyway, not just the hardeners.
Hades Effect Mercenary Services / 3rd Party Services
|
|
Aeryn Maricadie
Periphery Bound
7
|
Posted - 2015.03.20 23:34:09 -
[21] - Quote
[/quote]
But you aren't picking 1 hardener vs omni hardener because very likely you're going to be using both. You can't just take one module vs the other, you have to look at the picture as a whole. And yeah of course you're going to fit an invuln over an EM ward on a T1 ship...especially since you'll have a EM rig anyway. But on a T2 caldari ship for example when all your other resists are huge big already, you'll want an EM ward to get your resists up as high as the others. Getting your thermal resists from their high 70s to your mid 80s isn't nearly as valuable to get your EM resists from zero to 55.
As for the armor ships, you'll be having ENAMs anyway, not just the hardeners.[/quote]
no you are not very likely using both, there are many fits that don't allow you to spend two midslots on resists, in pvp there is a lot more to consider than just dps vs tank. Not to mention two hardeners is really hard on CPU for many ships.
|
Seraph IX Basarab
Hades Effect Forsaken Asylum
651
|
Posted - 2015.03.21 00:29:05 -
[22] - Quote
Nobody said anything of that sort. What T1 fit ship are you going to use an invuln and not any sort of EM resist and still have an EM hole over a thermal hole?
Hades Effect Mercenary Services / 3rd Party Services
|
Lloyd Roses
918
|
Posted - 2015.03.21 02:15:30 -
[23] - Quote
To be fair, EMP is atleast decent against anything T1 shields or T2 non-minmatar. Fusion is decent against anything T1 armortanked or T2 non-amarr. And PP is fine against pretty much anything bar T2 gallente/caldari.
Just shows how overrated damage selection can be.
I GÖÑ Sleipnir
|
Bastion Arzi
Ministry of War Amarr Empire
211
|
Posted - 2015.03.21 03:19:32 -
[24] - Quote
i usually take both emp and fusion and switch depending on what target i come across.
but i didnt know that emp was the most popular.
is it?
now im also wondering why. |
Jon Illat
I.C.E Initiative The Obsidian Front
10
|
Posted - 2015.03.22 05:16:17 -
[25] - Quote
Personally, I always fly with EMP ammo in my cargo, as I hunt rafters in Minmatar LS, and if they're shield tanked for taking on Angel rats, I will tear through their EM hole (T1 and faction ships at least).
I have bagged two quite shiny Orthrus's because of this, one worth 1.7 billion ISK if I remember correctly. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
988
|
Posted - 2015.03.22 05:35:17 -
[26] - Quote
a drake with 2 invulns has EM as the lowest resist. A drake with 2 invulns and an t1 EM rig still has EM as the lowest resist. With a t2 em rig then thermal is the lowest resist but so close I wouldn't worry too much.
cyclone with 1 invuln, 2 em rigs 1 therm rig, EM is the lowest resist. although it isn't much below therm/kin.
and yea in general don't shoot emp at armor tanked ships... duh.
@ChainsawPlankto
|
Aluka 7th
179
|
Posted - 2015.03.22 06:07:09 -
[27] - Quote
From personal experience, more often then not, nonMinmatar T2 ships are on average weakest in EM and usual shield setups based around invulnerability fields and one EM resist rig are weakest in EM. And still 25% of EMP round damage is in EXPLO+KINETIC which is good for most other cases when you meet armor tanker. Also EMP goes very fast through shield of armor tanker which has very strong psychological effect on the target.
IMHO for T1 armor tanked ship you should swap for Fusion. |
Atomeon
The Scope Gallente Federation
25
|
Posted - 2015.03.22 08:39:11 -
[28] - Quote
EMP is popular because is the default ammo for EFT, as simple as that, ppl are lazy seeing high dps and never change ammo |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1520
|
Posted - 2015.03.22 11:46:56 -
[29] - Quote
Seraph IX Basarab wrote:Cephelange du'Krevviq wrote:Tsukino Stareine wrote:I usually have thermal preloaded on any projectile/missile ship simply because that's the one that's most likely not defended against.
Every shield ship will plug their EM hole, guaranteed. Killmails/lossmails will tell a different story. They really don't. Any half competent pilot will plug the EM hole...even if that leaves Thermal as your lowest resist and here's why. You never want to get into a fight where you have 0 percent resists going and you run into a laser ship that an apply pretty full damage. Also most shield ships will tend to try to kite so you're more in danger of lasers than you would be of blasters or thermal acs. Pertinent part in bold. There will always be enough less-than-half-competent players out there that betting on finding an EM hole is a decent bet. Not to mention, a lot of folks who do plug their EM hole only do so with an EM rig, which leaves EMP still doing reasonably good damage.
EMP isn't the best choice all of the time against shields, often times Phased Plasma is. But it's the best choice often enough that folks won't bother wasting 10 seconds to switch ammo.
My Many Misadventures
Reading Comprehension: so important it deserves it's own skillbook.
I seek to create content, not become content.
|
Adacia Calla
Nubs.
63
|
Posted - 2015.03.23 16:19:36 -
[30] - Quote
Seems there's only 1 person, now 2, in the entire thread that knows about EMP rounds dealing EM, Kin, Exp damage.
While the other 2 are minor, it's absolutely amazing having THREE damage types rolling out without needing to switch in a panic when something else drops on grid. The exception is T2 Minmatar boats, those you're loading Fusion for.
Test signature....forum not applying settings :(
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |