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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Hengle Teron
Just Another Corp XIV
43395
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Posted - 2015.03.21 21:50:24 -
[31] - Quote
I see people having problem with the 15 days time frame.
It is the logical choice.
Because there are a lot of trial accounts, that do not subscribe.
If ganking would drive them away, it's only that 15 days time frame when that gank could have happen. |
Scipio Artelius
The Vendunari End of Life
34989
|
Posted - 2015.03.21 21:55:48 -
[32] - Quote
Hengle Teron wrote:I see people having problem with the 15 days time frame.
It is the logical choice.
Because there are a lot of trial accounts, that do not subscribe.
If ganking would drive them away, it's only that 15 days time frame when that gank could have happen. Spot on I thnk Hengle.
From the other stats, 50% of new players leave within the first month.
If people subscribed that would automatically put them beyond 1 month, so that 50% is driven by people who don't subscribe and leave instead.
Come Win At Eve - Join The Vendunari
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Demetri Dentrov
Deep Core Mining Inc. Caldari State
13
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Posted - 2015.03.21 22:51:51 -
[33] - Quote
Ok, so I did not read CCP Rise's full explanation of this, (A quick google search didn't turn it up.)
But I surmise the gist is that a lot of 15 day trial accounts quit without subscribing. And of the 15 day accounts in general, 86% don't die, and 14% do. The distinction between "legal" death and "ganking" is irrelevant, in that it's easily possible to be "ganked" legally. You thought the game was a "PvP" game and got "kill rights" on yourself, or you foolishly joined a player corp and got war decced.
The more important question is what could you possibly do, from a cold start, in 15 days that would convince you to pay for the game? People starting a new game have an expectation of a cadenced presentation, one that provides content that is level specific for them.
Eve has none of that. There is no "noob PvP area" where you get free ships that only noobs can enter, for example. About the only actual thing you can do in those 14 days is mining in your free Venture, or level 1 missions... which probably haven't changed in 10 years. You're left to wander aimlessly in a "sandbox" while being told that big bad gankers are looking for you 24/7... (Which in reality, isn't all that true.) You can, and should... do the "Career missions" but then what?
This may have flown a decade ago, but nowadays players have a LOT of choices. A new player in that formative first 15 days has two constant things shoved in their face every 10 minutes: "You don't have the skill needed for that!" or "You have no idea where that is." while at the same time not really giving you anything to do with the skills you DO have.
You could argue that Eve isn't a game like WoW, where there is a clear path of what to do, and that's fine... but the blowback of that is that Eve simply won't appeal to the majority of players. So they quit after 15 days. |
Kaely Tanniss
Lords.Of.Midnight The Devil's Warrior Alliance
281
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Posted - 2015.03.21 22:54:44 -
[34] - Quote
Herzog Wolfhammer wrote:Sipphakta en Gravonere wrote:It's pretty clear from the stats presented that anti-gankers are killing Eve and CONCORD needs to be nerfed into the ground. Anti gankers are merely protecting highsec commerce from null interdiction efforts. Perfectly in line with the concepts of the game.
Though I do agree with your statement that AG's are perfectly in line with the concepts of Eve, I disagree that AG's are protecting anything. Getting a concord-whored km is hardly protecting. It's almost like calling the police a crime prevention service when we know darn well they are a crime cleanup service. In order to "protect", the "victim" must survive. "Retribution" after the fact is hardly what would be considered protection in any form.
If I had a nickel for every time someone said women don't play eve, I'd have a bag of nickels to whack the next person who said it..
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Scipio Artelius
The Vendunari End of Life
34989
|
Posted - 2015.03.21 22:55:40 -
[35] - Quote
Demetri Dentrov wrote:People starting a new game have an expectation of a cadenced presentation, one that provides content that is level specific for them.
Eve has none of that. When was the last time you ran the full NPE?
Come Win At Eve - Join The Vendunari
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Demetri Dentrov
Deep Core Mining Inc. Caldari State
14
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Posted - 2015.03.21 23:27:00 -
[36] - Quote
Scipio Artelius wrote:Demetri Dentrov wrote:People starting a new game have an expectation of a cadenced presentation, one that provides content that is level specific for them.
Eve has none of that. When was the last time you ran the full NPE?
Last October.
I did, I think, 80% of the Career missions, I don't recall if I did more than a few level 1 missions in the first 15 days... Interestingly, i was "illegally ganked" in that time frame (Mining in a .5 system in my free Venture. LOL) So I guess that makes me a "1%er"
What I realized during the 15 days is that I've been to all the "different" kinds of system (In any really meaningful terms... If you've been to one system with planets, asteroid belts, stations, and people that will kill you, you've been to essentially all of them.) and that there were only 2 real jobs.... make isk or gank. There IS a third choice, be a soldier in the Null Sov game. I made a couple billion isk in a few months, I don't have any interest in ganking, and I'm no one's on demand defense shield.
Instead of quiting after 15 days, and not being a broke teenager, I subscribed and then started 2 other accounts so I could multi-box (It's fairly clear that there is considerable advantage in doing that.) I ran out of content at about the 3 month point. So I think I put far more effort into trying to give the game every benefit of the doubt than the majority of people would.
It's not a bad game, far from it. Some of the mechanics are quite inspired, and there is a satisfying aspect to the complexity of many of them. It just isn't for the majority of people.
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Scipio Artelius
The Vendunari End of Life
34989
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Posted - 2015.03.21 23:31:45 -
[37] - Quote
Demetri Dentrov wrote:Scipio Artelius wrote:When was the last time you ran the full NPE? Last October. I did, I think, 80% of the Career missions, I don't recall if I did more than a few level 1 missions in the first 15 days... Interestingly, i was "illegally ganked" in that time frame (Mining in a .5 system in my free Venture. LOL) So I guess that makes me a "1%er" What I realized during the 15 days is that I've been to all the "different" kinds of system (In any really meaningful terms... If you've been to one system with planets, asteroid belts, stations, and people that will kill you, you've been to essentially all of them.) and that there were only 2 real jobs.... make isk or gank. There IS a third choice, be a soldier in the Null Sov game. I made a couple billion isk in a few months, I don't have any interest in ganking, and I'm no one's on demand defense shield. Instead of quiting after 15 days, and not being a broke teenager, I subscribed and then started 2 other accounts so I could multi-box (It's fairly clear that there is considerable advantage in doing that.) I ran out of content at about the 3 month point. So I think I put far more effort into trying to give the game every benefit of the doubt than the majority of people would. It's not a bad game, far from it. Some of the mechanics are quite inspired, and there is a satisfying aspect to the complexity of many of them. It just isn't for the majority of people. Nice post.
I agree with you that it's not a game for everyone, especially on the content end. It doesn't feed it to you beyond the NPE and initial epic arc.
Content is what you create for yourself, or leverage off the gameplay of others (eg. from activities of each member of a Corp, etc.).
Come Win At Eve - Join The Vendunari
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Hengle Teron
Just Another Corp XIV
43427
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Posted - 2015.03.21 23:56:01 -
[38] - Quote
Demetri Dentrov wrote:Scipio Artelius wrote:Demetri Dentrov wrote:People starting a new game have an expectation of a cadenced presentation, one that provides content that is level specific for them.
Eve has none of that. When was the last time you ran the full NPE? Last October. I did, I think, 80% of the Career missions, I don't recall if I did more than a few level 1 missions in the first 15 days... Interestingly, i was "illegally ganked" in that time frame (Mining in a .5 system in my free Venture. LOL) So I guess that makes me a "1%er" What I realized during the 15 days is that I've been to all the "different" kinds of system (In any really meaningful terms... If you've been to one system with planets, asteroid belts, stations, and people that will kill you, you've been to essentially all of them.) and that there were only 2 real jobs.... make isk or gank. There IS a third choice, be a soldier in the Null Sov game. I made a couple billion isk in a few months, I don't have any interest in ganking, and I'm no one's on demand defense shield. Instead of quiting after 15 days, and not being a broke teenager, I subscribed and then started 2 other accounts so I could multi-box (It's fairly clear that there is considerable advantage in doing that.) I ran out of content at about the 3 month point. So I think I put far more effort into trying to give the game every benefit of the doubt than the majority of people would. It's not a bad game, far from it. Some of the mechanics are quite inspired, and there is a satisfying aspect to the complexity of many of them. It just isn't for the majority of people. when you narrow it down like that,
every mmo has only those two options: either farm or pvp |
Black Pedro
Yammerschooner
711
|
Posted - 2015.03.22 00:23:42 -
[39] - Quote
Kaely Tanniss wrote: The stats are skewed badly. They do not give any specifics that are important for any kind of valid analysis. If only 1% are dying to ganks..then why all the "outrage" about how gankers are "killing eve". Where and how are the others dying? 15 days is what they are considering a new player? Trial or subs? All questions these stats give no answers to.
The stats that CCP Rise released are incomplete, but CCP has all the data. I am sure they also looked at 30 days or 90 days, trial and already subscribed, and did a similar analysis as there is no reason why they couldn't. I guess one could suggest Rise is cherry picking the numbers and that the picture is totally different if you look at a 90-day window say, but why would he do that?
But the other number he gave in that talk is that also less than 1% of quitting players give "ship loss or harassment" as the reason for quitting. He wasn't explicitly clear, but that is presumable over all accounts of all ages.
The myth that players leave the game because of ganking or so-called "griefing" is completely and utterly busted. Or at least if they do quit for that reason, they aren't telling CCP that when they unsubscribe.
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Arthur Aihaken
Narada
4160
|
Posted - 2015.03.22 00:38:31 -
[40] - Quote
Black Pedro wrote:The stats that CCP Rise released are incomplete, but CCP has all the data. I am sure they also looked at 30 days or 90 days, trial and already subscribed, and did a similar analysis as there is no reason why they couldn't. I guess one could suggest Rise is cherry picking the numbers and that the picture is totally different if you look at a 90-day window say, but why would he do that? Perhaps, but it's definitely being cherry-picked. I watched all of the presentations and the vast majority featured a lot more information and the dev specifically pointed out aspects of the data they weren't happy with. This really isn't any different than the scant information CCP Rise present on Battleships and Battlecruisers and how they were "ok".
Lies, damned lies and statistics folks.
I am currently away, traveling through time and will be returning last week.
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Jenshae Chiroptera
The Volition Cult
1143
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Posted - 2015.03.22 00:46:23 -
[41] - Quote
I wonder what it would be like if they had:
- a starting area that is one system, - all newbies go there - obvious count down timer to 12 hours - limitless newbie ships - no security - teleport them to regular starting area when team is up.
Essentially, newbies could fight other newbies in a free for all if they wished, jump right in and get a fell for combat.
CCP - Building ant hills and magnifying glasses for fat kids.
.
SOV is stagnant because Low Sec is not the next step from High Sec and a viable place to grow alliances to the point they can challenge Null alliances.
Fozzie is treating a symptom.
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Pilot Error Randomize
Playboy Enterprises Dark Taboo
8
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Posted - 2015.03.22 00:52:09 -
[42] - Quote
Black Pedro wrote:Ekaterina 'Ghetto' Thurn wrote:I only caught the tail end of that talk on the HD stream. But I doubt those statistics are correct. I see, you will discount CCP's careful analysis of the relationship between ganking and player retention just because?
My concern by the metrics he used is the little detail provided for said metrics. Of those 15 days and the 80,000 users. Is that 15 days play time or just 15 days from time of character creation. We dont know if they played for 1 hour the first day then quit the game, thus skewing any possible results. Anyway to figure out if they are an alt account, or possible rmt. How much time did they actually spend in space and not docked. Until those things are specified I wont hold the results up to any regard. I'm not against ganking, but the lack of details provided just puts a sour taste in my mouth.
It almost seems more of a PR stunt to give newbies a sigh of relief then actual analysis of suicide ganking in relation to newbies.
-You're not a pirate. You're a Griefing Carebear.
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Arthur Aihaken
Narada
4160
|
Posted - 2015.03.22 00:55:43 -
[43] - Quote
Jenshae Chiroptera wrote:I wonder what it would be like if they had:
- a starting area that is one system, - all newbies go there - obvious count down timer to 12 hours - limitless newbie ships - no security - teleport them to regular starting area when team is up.
Essentially, newbies could fight other newbies in a free for all if they wished, jump right in and get a fell for combat. I like the concept - but rather than a single starting system, what about newbie "dojos" that are featured in the starter systems? These could be warble beacons which are restricted to trial accounts and frigates. There would be no CONCORD and no podding.
I am currently away, traveling through time and will be returning last week.
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Mr Epeen
It's All About Me
8042
|
Posted - 2015.03.22 01:05:36 -
[44] - Quote
Jenshae Chiroptera wrote:I wonder what it would be like if they had:
- a starting area that is one system, - all newbies go there - obvious count down timer to 12 hours - limitless newbie ships - no security - teleport them to regular starting area when team is up.
Essentially, newbies could fight other newbies in a free for all if they wished, jump right in and get a fell for combat.
Interesting idea.
It would never get past the stage where most of the forum regulars have a complete meltdown over it. Been a while since we've had a good old fashioned forum riot, however, and I'm always up for watching the drama queens go into 'EVE is dying' overdrive. Bet we'd even get some statue shooting out of it, once all the concussions from being hit in the head by the sky heal.
I say go for it.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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Carrie-Anne Moss
Brave Newbies Inc. Brave Collective
23
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Posted - 2015.03.22 01:42:12 -
[45] - Quote
15 days...... Ccp... are joking? Please name and shame person responsible for this waste of analysis ccp. Seriously 15day stats....
LOLWUT??
Report useful stats ccp, seriously.... like im scratching my head on this |
Black Pedro
Yammerschooner
712
|
Posted - 2015.03.22 09:44:26 -
[46] - Quote
Pilot Error Randomize wrote: My concern by the metrics he used is the little detail provided for said metrics. Of those 15 days and the 80,000 users. Is that 15 days play time or just 15 days from time of character creation. We dont know if they played for 1 hour the first day then quit the game, thus skewing any possible results. Anyway to figure out if they are an alt account, or possible rmt. How much time did they actually spend in space and not docked. Until those things are specified I wont hold the results up to any regard. I'm not against ganking, but the lack of details provided just puts a sour taste in my mouth.
It almost seems more of a PR stunt to give newbies a sigh of relief then actual analysis of suicide ganking in relation to newbies.
CCP has all this data. What makes you think CCP Rise and the team looking at why new players quit the game wouldn't look at it? Not only is that Rise's job, but that very job depends on the continued health of the game. Do you really believe he is trying to mislead the players? If so, to what end?
CCP Rise is unequivocally clear: new players rarely (1%) get ganked and even if they do, they tend to stay longer in the game then those where nothing eventful happens during their first few weeks in game. Further, players unsubscribing rarely (<1%) cite ganking/ship loss/harassment as the reason for them quitting.
I too would like CCP to eventually release all their data to satisfy our curiosity, but that is unlikely for competitive reasons. But for now I am content to believe CCP Rise and his team that suicide ganking isn't a problem at all for the new player experience. |
flakeys
Arkham Innovations
2762
|
Posted - 2015.03.22 10:10:26 -
[47] - Quote
Black Pedro wrote:Pilot Error Randomize wrote: My concern by the metrics he used is the little detail provided for said metrics. Of those 15 days and the 80,000 users. Is that 15 days play time or just 15 days from time of character creation. We dont know if they played for 1 hour the first day then quit the game, thus skewing any possible results. Anyway to figure out if they are an alt account, or possible rmt. How much time did they actually spend in space and not docked. Until those things are specified I wont hold the results up to any regard. I'm not against ganking, but the lack of details provided just puts a sour taste in my mouth.
It almost seems more of a PR stunt to give newbies a sigh of relief then actual analysis of suicide ganking in relation to newbies.
CCP has all this data. What makes you think CCP Rise and the team looking at why new players quit the game wouldn't look at it? Not only is that Rise's job, but that very job depends on the continued health of the game. Do you really believe he is trying to mislead the players? If so, to what end? CCP Rise is unequivocally clear: new players rarely (1%) get ganked and even if they do, they tend to stay longer in the game then those where nothing eventful happens during their first few weeks in game. Further, players unsubscribing rarely (<1%) cite ganking/ship loss/harassment as the reason for them quitting. I too would like CCP to eventually release all their data to satisfy our curiosity, but that is unlikely for competitive reasons. But for now I am content to believe CCP Rise and his team that suicide ganking isn't a problem at all for the new player experience.
In it's current form this data provides nothing of value.Error randomize is spot on with his assesment of it.
Even if you do get the full data it still does not represent anything to ''the threat of empire ganking'' , not saying there is a 'threat'' though , as a 15 days old char hardly ever flies anything worthy of a gank and is more often docked or in the newbie zone then anywhere else.Now the ones who WE view as noobs , characters who are say a month or 3 old , they can fly something of value to be lost and also will be flying outside the newbie zones mostly.
We are all born ignorant, but one must work hard to remain stupid.
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James Vakarian
Signal Cartel EvE-Scout Enclave
0
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Posted - 2015.03.22 10:24:07 -
[48] - Quote
Amarrchecko wrote:Isn't it pretty safe to assume that most of the players who aren't even 15 days old yet are doing tutorial missions, level 1 missions, maybe level 2 missions? And NOT many of them are mining in ventures except in VERY high sec and/or in newb-protection systems, let alone in barges in .5-.7 systems?
So yeah. Of course not many of them are dying to suicide ganks.
Edit - don't read into this that I think ganks are bad or anything. Training up my catalyst alts right now, actually. And probably even if 60-day-and-younger characters were considered instead of just 15, a majority still wouldn't have died (let alone been ganked). Just playing a bit of devil's advocate.
I am not even a week old at this game yet, so I can speak of these statistics for both me and my roommate. here's the scoop:
Newbs die. We die to Rats. We die to low sec gate camps. We die because we were low sec mining in a venture because, "we'll be okay, it is only 2 jumps from the tutorial area."
We also die for looting yellow containers, because the first time we don't know, or because we think we can get away with it.
Now, I'm not even a week old and I found a corp who has helped me get up and started. I may even venture into null now. will I beat all the PvP players out there when I do? No, because I learned from my mistakes.
This thread is applicable to more than just EVE. The Souls games have a punishing community and steep learning curve too. I think the number of players who die is much, much, much higher than that. because is CCP counting all your guys' alts? If they are, some of you may not even play the character till they have better skills trained. which would drastically skew numbers.
You also have players who can't/don't/won't finish tutorials. I finished mine in 2 days. I am uncertain if that's fast or slow.
If the question is if high sec is safe, the answer is nowhere is safe if you play stupid. a week old and I already know this.
Just some things to think about. |
Serene Repose
2443
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Posted - 2015.03.22 11:12:02 -
[49] - Quote
Harrison Tato wrote:Serene Repose wrote:I'd cry for the future of humanity, but I have four kids competing with these people IRL and I anticipate a nice, well-funded old age, judging by the strength of the competition. I tell you what. Let's have these flashes of human brilliance dictate the design of something very complicated, intricate and aesthetically superior. Good idea? R i i i i i ght! I wouldn't count my sheep just yet. My experience in the corporate world says that your kids will be getting coffee for the illiterate people you are complaining about. Never under estimate the power of a phd.
It is better to remain silent and be thought a fool than to type on your keyboard and remove all doubt.
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Black Pedro
Yammerschooner
712
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Posted - 2015.03.22 11:12:11 -
[50] - Quote
flakeys wrote:In it's current form this data provides nothing of value.Error randomize is spot on with his assesment of it.
Even if you do get the full data it still does not represent anything to ''the threat of empire ganking'' , not saying there is a 'threat'' though , as a 15 days old char hardly ever flies anything worthy of a gank and is more often docked or in the newbie zone then anywhere else.Now the ones who WE view as noobs , characters who are say a month or 3 old , they can fly something of value to be lost and also will be flying outside the newbie zones mostly.
I don't know, even if you somehow discount the data regarding 15-day old players as not representative, the fact that "<1% of account cancellations cite ship loss or harassment" is pretty telling. People don't (at least in significant numbers) quit the game over suicide ganking in highsec.
You can believe what you want though - humans are notorious for being unable to change their preconceived notions in the face of hard evidence. I am just glad that CCP is taking the time to look at the actual data rather than listen to who shouts the loudest before making game design changes. This approach is already paying dividends with increased player retention according to CCP Rise, which can only be good for the future game. |
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Jonah Gravenstein
Machiavellian Space Bastards
23289
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Posted - 2015.03.22 11:54:25 -
[51] - Quote
James Vakarian wrote:If the question is if high sec is safe, the answer is nowhere is safe if you play stupid. a week old and I already know this.
Just some things to think about. You've learnt more in a week than some players have in years.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12232
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Posted - 2015.03.22 12:16:08 -
[52] - Quote
Gotta have a good laugh at the carebear apologists saying "These stats don't mean anything".
Maintain that narrative, facts be damned.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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HazeInADaze
Native Freshfood Minmatar Republic
88
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Posted - 2015.03.22 12:35:52 -
[53] - Quote
What i think this means is that part of the tutorial should be a suspect timer in a stationless system. |
Serene Repose
2449
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Posted - 2015.03.22 13:25:23 -
[54] - Quote
Like I said, I just did the tutorial again. I saw nothing wrong with it. There was nothing unusual going on. The same amount of folks grasped the concept and ran with it as usual. The same amount of folks got swamped immediately and floundered till they got frustrated, as usual. The same amount logged and babbled having no intention to really play anything anyway.
There was some beta test going on. The "opportunities" thing. It's supposed to be some new tutorial, and boy did it suck. There had to be fifty people stuck 'cause to proceed they had to buy a skill book to "inject" (apparently to learn how to right-click and inject a skill derp), however none of them had the money to buy a skill book to inject. We just got the locations of the actual career agents in each race's zone and sent these people there. Not a problem after that.
There were a couple more places this "opportunities" thing got stuck, but I'm not going to try to recall them all. I had a paragraph on my clipboard, "Don't do the opportunities. They're bugged. Do the career agent tutorials." I'd spam rookie chat with that every ten minutes. CCP kind of blew that 30 days big time with regard to noobs. It may still be going on.
You aren't going to get 100% subs off the trial. Sorry. Those folks deciding not to play isn't losing players, at the risk of repeating myself. If we're losing players it more than likely is in the gank in high sec department.
It's difficult for people to understand they're going to pay their hard earned cash to be grieved by other players who haven't got the sense to find something to do other than gank helpless miners. Sorry. I'd say 80% of the general world population agrees with that. That this is in the game is where EVE gets it's sterling reputation as well, for being the gutter of gaming. Say what you want about it. Just don't be in denial when you do.
It is better to remain silent and be thought a fool than to type on your keyboard and remove all doubt.
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12233
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Posted - 2015.03.22 13:32:32 -
[55] - Quote
Serene Repose wrote: If we're losing players it more than likely is in the gank in high sec department.
My case in point.
I hate to break it to you, but your narrative just isn't true.
Quote: It's difficult for people to understand they're going to pay their hard earned cash to be grieved by other players who haven't got the sense to find something to do other than gank helpless miners. Sorry. I'd say 80% of the general world population agrees with that. That this is in the game is where EVE gets it's sterling reputation as well, for being the gutter of gaming. Say what you want about it. Just don't be in denial when you do.
Except apparently, the people who get ganked are one of the highest retention rates.
I need to think of a hashtag for this.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Serene Repose
2449
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Posted - 2015.03.22 14:03:30 -
[56] - Quote
Kaarous Aldurald wrote:I hate to break it to you, but your narrative just isn't true. Yeah, I'm sure you do. I'm sure you do. I just pulled all that out of my @$$ right? You're the one who's correct, no doubt. Um hmmm. Dream on.
It is better to remain silent and be thought a fool than to type on your keyboard and remove all doubt.
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Vyl Vit
1131
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Posted - 2015.03.22 14:07:20 -
[57] - Quote
Kaarous Aldurald wrote:I need to think of a hashtag for this. [edit: Oh, and the gutter of gaming is League of Legends, there is no disputing that. OMG! You're with CODE! NO WONDER!!! (never mind)
http://lmgtfy.com/?q=circular+logic
Paradise is like where you are right now, only much, much better.
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Benny Ohu
Chaotic Tranquility Warp to Cyno.
4339
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Posted - 2015.03.22 14:12:42 -
[58] - Quote
for reference www.twitch.tv/ccp/b/639617004?t=197m00s |
Pok Nibin
Filial Pariahs
636
|
Posted - 2015.03.22 14:31:08 -
[59] - Quote
If it ain't broke, don't fix it.
The right to free speech doesn't automatically carry with it the right to be taken seriously.
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Thales
Foo Jung Daan AL3XAND3R.
4
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Posted - 2015.03.22 14:42:45 -
[60] - Quote
Something very wrong here, 100% of new players should be dying, as two of the misions at least DEMAND you die to show you how it works.
So if they are not dying they are not doing the starter missions.
Or does it mean Poddeath? Ganking and grief killing of player ships does not automatically mean poddeath.
Without some qualified info this report is worse than meaningless. |
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