Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Hatshepsut IV
Cascading Failure Un.Bound
349
|
Posted - 2015.03.21 17:03:53 -
[1] - Quote
Exactly what title says. Doesn't have to be much. Just an inkling of how we relate to your structure plans.
You too can start failing today!
Reddit ad | Cascading Failure
Public Channel | Aspiring Failure
|
Proclus Diadochu
Obstergo Red Coat Conspiracy
2106
|
Posted - 2015.03.21 17:09:05 -
[2] - Quote
I recorded the second wormhole roundtable and asked Fozzie this specifically. It was an open ended answer, and I'll check the recording later to see if it recorded alright.
Basically, he said that the new structures can have limitations on location and they will be continuing to see how they will apply to shattered and normal wormholes. For now, they are working the broader scope of structures for the moment it would seem.
Minister of High Society | Twitter: @autoritare
E-mail: [email protected]
My Blog: http://diogenes-club.blogspot.com/
The Diogenes Club | Join W-Space | Down The Pipe
|
Witchway
Hard Knocks Inc. Hard Knocks Citizens
156
|
Posted - 2015.03.21 17:37:24 -
[3] - Quote
It wouldn't surprise me at all if the ability to remove permanent dwellership over wormholes was achieved though these new mechanics. Not considering wormholes at this stage in the game is what got us in the situation we are in now.
Official Shit Talking Captain, Bastard of Hard Knocks Inc.
|
Paul Vashar
Periphery Bound
34
|
Posted - 2015.03.21 18:30:28 -
[4] - Quote
I particularly despise the idea of "mooring" my ship at a POS and allowing my enemies to sit on my ship at 0 |
JTK Fotheringham
Merchants Trade Consortium The Last Chancers.
92
|
Posted - 2015.03.21 19:30:58 -
[5] - Quote
CCP Nullarbor wrote:
Oh and for the wormholers, yes you will be able to anchor some (or maybe all of these structures). However there will be some activities / bonuses that remain tied to sovereignty. The exact details of this need to be discussed with the wormhole community to see what best fits their needs and play style.
Here. |
Lisa Nardieu
Future Corps Sleeper Social Club
0
|
Posted - 2015.03.21 19:33:26 -
[6] - Quote
JTK Fotheringham wrote:CCP Nullarbor wrote:
Oh and for the wormholers, yes you will be able to anchor some (or maybe all of these structures). However there will be some activities / bonuses that remain tied to sovereignty. The exact details of this need to be discussed with the wormhole community to see what best fits their needs and play style.
Here. good thing, that we have a wormhole csm. |
Nadine Altair
School of Applied Knowledge Caldari State
1
|
Posted - 2015.03.21 20:15:26 -
[7] - Quote
Lisa Nardieu wrote:good thing, that we have a wormhole csm. Yeah, good thing we have one... oh, wait... We have SB pilot who has probably never seen a POS from the inside and a Goon with some w-space farming alts. Docking games incoming! |
Witchway
Hard Knocks Inc. Hard Knocks Citizens
159
|
Posted - 2015.03.21 20:26:37 -
[8] - Quote
Nadine Altair wrote:Lisa Nardieu wrote:good thing, that we have a wormhole csm. Yeah, good thing we have one... oh, wait... We have SB pilot who has probably never seen a POS from the inside and a Goon with some w-space farming alts. Docking games incoming! but this is a game, I am sure it will all be okay.....
Official Shit Talking Captain, Bastard of Hard Knocks Inc.
|
Hipqo
Project AIice Whatever.
91
|
Posted - 2015.03.22 01:28:49 -
[9] - Quote
Its gonna be real interesting to see how this evolves for W-space! Exciting times ahead :D
A life is best lived, to not step into your grave in a well preserved body. Instead, to slide in side ways, all battered and bruised, screamming, "Holy SH**! What a ride!"
|
Adriana Nolen
Sama Guild
54
|
Posted - 2015.03.22 02:04:43 -
[10] - Quote
I sincerely hope force fields are an option for w-space. |
|
Pissfat
Reverse Production
40
|
Posted - 2015.03.22 02:22:02 -
[11] - Quote
Adriana Nolen wrote:I sincerely hope force fields are an option for w-space.
They are not, they have said many times that they are technically impossible or too hard basket. What we will have is the mooring thing which will have a an area of safety around it. What concerns me about that is we have current **** cage options that is spread over a large area and will we have the same area of safety?
And the larger your corp/alliance then you will need more of these and with the new fitting window for pos's what limitations will that pose in itself.
I am Winthorp, you may remember me from such films as....
|
Aivo Dresden
Red Federation RvB - RED Federation
417
|
Posted - 2015.03.22 09:24:01 -
[12] - Quote
Indeed, interesting times ahead. I hope the changes are thought through for all players using structures though and not just the k-space inhabitants. Some of the proposed changes make me raise an eyebrow. |
Jack Miton
Isogen 5
4266
|
Posted - 2015.03.22 10:25:35 -
[13] - Quote
I only have 1 thing to say on POS changes: The force field is the single best structure mechanic in eve. Any new system that removes them is one I am going to not want.
PS: dont give me the 'it's too hard' crap, it isnt. FFs have existed for a decade now and theyre very good.
Stuck In Here With Me:-á http://sihwm.blogspot.com.au/
Down the Pipe:-á http://downthepipe-wh.com/
|
Aivo Dresden
Red Federation RvB - RED Federation
418
|
Posted - 2015.03.22 10:33:26 -
[14] - Quote
Like I put in the other thread, my main concerns are some of the 'ideas' regarding these structures. First things that come to mind.
- Observatory arrays: Block system wide D-Scan. How will this work in Wormholes? Pinpoint cloaked ships, significant as well. - Gates: Affect WH spawning behavior. This needs a lot more elaboration. - No loot after wrecking the structure. This seems a bit in contrast with risk vs. reward when it comes to evictions.
The whole mooring idea seems a little funky as well. I'd like some more information on that too before I make up my mind on it. :P |
Pissfat
Reverse Production
44
|
Posted - 2015.03.22 10:33:57 -
[15] - Quote
Jack Miton wrote:I only have 1 thing to say on POS changes: The force field is the single best structure mechanic in eve. Any new system that removes them is one I am going to not want.
PS: dont give me the 'it's too hard' crap, it isnt. FFs have existed for a decade now and theyre very good.
This and the fact that loot will never drop from a pos is what concerns me the most.
I am Winthorp, you may remember me from such films as....
|
Phoenix Jones
Isogen 5
1170
|
Posted - 2015.03.22 11:51:29 -
[16] - Quote
I doubt they'll totally remove the forcefield as they just remade the graphic.
I would like to see the system in total before suggesting going back to the literal blueball known as forcefields.
Yaay!!!!
|
calaretu
Honestly We didnt know Unsettled.
267
|
Posted - 2015.03.22 11:54:24 -
[17] - Quote
nvm. quoted post was altered
~Bringer of happiness
http://collapsedbehind.blogspot.no/
.ORLY is recruiting
|
Chance Ravinne
WiNGSPAN Delivery Services
132
|
Posted - 2015.03.22 13:20:40 -
[18] - Quote
Aivo Dresden wrote:Like I put in the other thread, my main concerns are some of the 'ideas' regarding these structures. First things that come to mind.
- Observatory arrays: Block system wide D-Scan. How will this work in Wormholes? Pinpoint cloaked ships, significant as well. - Gates: Affect WH spawning behavior. This needs a lot more elaboration. - No loot after wrecking the structure. This seems a bit in contrast with risk vs. reward when it comes to evictions.
The whole mooring idea seems a little funky as well. I'd like some more information on that too before I make up my mind on it. :P
My guesses on this: -Anything that blocks d-scan will work in a manner similar to howmobile scan inhibitors already work. -They don't have any details yet, it's a pie-in-the-sky idea. I'd guess things like "+1 random wormhole connection every X hours" but it's probably a dartboard feature. -IIRC the loot idea they discussed was for XL structures that are equivalent to stations. So essentially it's not hugely divergent from the current setup whereas L-size structures (similar to POSes now) won't have this mechanic.
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
|
Iroquoiss Pliskin
Hedion University Amarr Empire
55
|
Posted - 2015.03.22 19:21:13 -
[19] - Quote
Witchway wrote:Nadine Altair wrote:Lisa Nardieu wrote:good thing, that we have a wormhole csm. Yeah, good thing we have one... oh, wait... We have SB pilot who has probably never seen a POS from the inside and a Goon with some w-space farming alts. Docking games incoming! but this is a game, I am sure it will all be okay.....
Don't heff to be mad, is only gaem. ( -í-¦ -£-û -í-¦)
( -í° -£-û -í°)
|
Trinkets friend
Sudden Buggery Prolapse.
2150
|
Posted - 2015.03.22 23:14:47 -
[20] - Quote
CCP Greyscale was dead against the forcefield because it had no mechanism for aggression. In other ords, he hated forcefield kiting games, and wanted an aggro timer put in the mechanic so that you can't come out, shoot a dude and scuttle back inside like a coward.
That's a fine idea, but would just result in docking games where you can see what's inside the impregnable fortress.
I think the thing to remember about the talk at Fanfest was that it was just a bunch of random thought bubbles interspersed throughout a barely coherent "plan" for structures. The problem is that these thought bubbles mostly contained rancid farts as far as i'm concerned.
I think the biggest issue will be handling intelligence / comms arrays and resisting any efforts to put in area effect or system wide decloaking. Even a small deployable which provides a 20km or 50km decloak field would be pretty much death to covert combat anywhere in EVE.
System-wide decloaking arrays to combat AFK cloakers? Like, seriously, how pathetic does the game have to get in pandering to unskilled, lazy, can't-or-won't learn diddly squat untermesch?
However, my biggest concern lies in the change to POS defences. I like the fitting screen and POS fits idea - i did in fact propose this to TraitorCSM Corbexx (j/k, you go girl) when he put about his questionairre. But here's the thing.
My current C4 POS has an unfeasible amount of damps on it. Like, it's actually gone beyond ridiculous to a transcendent level of stupid. It has 23 active guns. Ewar. Webs. Points. Apparently 43% omni resists and spare hardeners. I can let some idiots waste days of their lives attempting to cripple it and RF it, and just jack up a full dullstar resist fit at the absolute last moment, and prolong their agony. it is the most ridonkadonk thing I have ever created in EVE, even moreso than the LSE Svipul. But this could all be gone, replaced by a box in space which some **** can Entosis link in a few hours.
or...or...oh! maybe i can fit giga pulse lasers to my POS. Dread guns. no one could EVER kite those in a bomber! Without a forcefield, you could effectively get at zero on the guns (which would have to use the 0m of the medium sized station to calculate tracking) and be immune to it. Or are they going to be 150km off and as weaksauce as current lowsec sentry guns? That's no better at all, because i really look forward to the day when people can camp my POS undock in Vigilants with execquror backup.
So, yeah, fart bubbles so far, but the trajectory of CCP's thinking is definitely heading towards an EVE universe where EHP and structure grinds are gone (yay, I suppose) and where conflict is driven by the desire to make your enemies recover their precious loot from secret cans scattered around space or something. Which is awesome. not. And you'll see people Entosis hacking at each other's POSs or something.
But, on the plus side, I'm hoping we will see POSs evolve beyond oh hey here's a giant space bauble with 80M shield hp" into possibly active tanked Amarr POSs with 8 lows jammed with capital armour reps. Or Minmatar POSs with shield boosters. Gallente POSs with, it seems, hull tanks. Etcetera.
POCOs with guns. That would be fun. I'd be DTF POCO guns.
Prolapse. Taking fights since 2014.
Sudden Buggery. Got duumb? Hola, Batmanuel!
http://www.localectomy.blogspot.com.au
|
|
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
132
|
Posted - 2015.03.23 01:50:40 -
[21] - Quote
Adriana Nolen wrote:I sincerely hope force fields are an option for w-space.
While I agree, many a year ago CCP said they'd like to remove that for a session change (like docking, gate jumping, wh jumpinig etc) so we may have to brace ourselves for that outcome. |
Adriana Nolen
Sama Guild
62
|
Posted - 2015.03.23 10:18:06 -
[22] - Quote
FYI, your more likely to get a response from a dev by mailing them rather than posting in WH forums. They are convinced we are all lunatics frothing at the mouth & shy away from this subforum. Last time they were in here for the w-space changes, lock-a-geddon happened. |
Sequester Risalo
Significant Others
85
|
Posted - 2015.03.23 12:52:31 -
[23] - Quote
Trinkets friend wrote:My current C4 POS has an unfeasible amount of damps on it. Like, it's actually gone beyond ridiculous to a transcendent level of stupid. It has 23 active guns. Ewar. Webs. Points. Apparently 43% omni resists and spare hardeners. I can let some idiots waste days of their lives attempting to cripple it and RF it, and just jack up a full dullstar resist fit at the absolute last moment, and prolong their agony. it is the most ridonkadonk thing I have ever created in EVE, even moreso than the LSE Svipul. But this could all be gone, replaced by a box in space which some **** can Entosis link in a few hours.
Those are exactly my thoughts. (Well, apart from the "transcendent level of stupid"). I do operate a POS I know I can leave unattended for a week or two of holidays and in all likelyhood it will still be there on my return. In the future a single trollceptor will be sufficient to snatch it away.
As far as mooring goes I am also not happy any intruder can take a look at the moored ships and draw conclusions. Even if I had the money I doubt I will be able to squeeze XL structures in my C1 hole to provide docking facilities.
Therefore I suggest to add a set of military structures to the industrial, trade and administrative variety. Small fortresses in space with the ability of afk defend and build, store and repair spaceships. |
Keskora Yaari
POS Party Low-Class
23
|
Posted - 2015.03.23 14:36:54 -
[24] - Quote
Did they speak on if you can anchor these structures close together? I feel like this could solve a lot of defensive concerns. Maybe one manufacturing structure isn't enough to defend against a fleet but a bunch of structures all in close proximity with all their weapons combined would be much more formidable |
Phoenix Jones
Isogen 5
1176
|
Posted - 2015.03.23 14:40:27 -
[25] - Quote
Keskora Yaari wrote:Did they speak on if you can anchor these structures close together? I feel like this could solve a lot of defensive concerns. Maybe one manufacturing structure isn't enough to defend against a fleet but a bunch of structures all in close proximity with all their weapons combined would be much more formidable
I fear they might wind up being too strong in such a configuration. There might be some wierd setups where structures are 300 km away from each other (similar to the station in Thera and in some systems.
Yaay!!!!
|
Nors Phlebas Sabelhpsron
The Red Circle Inc. Ministry of Inappropriate Footwork
95
|
Posted - 2015.03.23 15:55:03 -
[26] - Quote
Phoenix Jones wrote:Keskora Yaari wrote:Did they speak on if you can anchor these structures close together? I feel like this could solve a lot of defensive concerns. Maybe one manufacturing structure isn't enough to defend against a fleet but a bunch of structures all in close proximity with all their weapons combined would be much more formidable I fear they might wind up being too strong in such a configuration. There might be some wierd setups where structures are 300 km away from each other (similar to the station in Thera and in some systems.
I believe there was mention of a grid limitation, so you can have them visible from each other like Jita 4-4 but not actually on the same grid. |
Shilalasar
Dead Sky Inc.
151
|
Posted - 2015.03.23 21:16:11 -
[27] - Quote
Trinkets friend wrote:System-wide decloaking arrays to combat AFK cloakers? Like, seriously, how pathetic does the game have to get in pandering to unskilled, lazy, can't-or-won't learn diddly squat untermesch?
My suggestion still is to make all nullsecsites so hard they have to bring 3+ guardians or triage. Turns blackopsdrops into bonusloot with a little added jumpfatigue to the face.
The biggest concern about mooring was and from the looks of it still should be the dockinggames we all love soo much. Moorign possible with weaponstimer, welcome to invulnerable triage/siege, not possible, dockinggames like in k-space You get spit out at the point you moored, say hello to my vindicator hugging your face, turning sieges into complete deathtraps without even the possibility to fight back by dictating range.
About weapons, it could be the structures have several hardpoints on the model and those are actually used to do all the math, not the center of the model. One highslot could be not just one gun but f.e. 20 medium guns, 4 at each hardpoint or 5 XL ones per highslot used. If those new structures are not bound to be at a moon you could actually plop them inside sites or on grid with WHs, that doesn-¦t sound exploitable at all.
Also, did I get that correct, if you don-¦t use your new structure it will not use fuel? So no more lootpiniatas?
|
Trinkets friend
Sudden Buggery Prolapse.
2167
|
Posted - 2015.03.24 01:54:17 -
[28] - Quote
Only the loot moored to the outside gets pinata, everything else is stolen by magical space hobbits who smuggle it to a secret location in space somewhere and then keep it hidden, safe, like the One True Ring, until you need your loot to defeat Sauron. or jester. Whichever is the most annoying supervillain.
Prolapse. Taking fights since 2014.
Sudden Buggery. Got duumb? Hola, Batmanuel!
http://www.localectomy.blogspot.com.au
|
Keskora Yaari
POS Party Low-Class
23
|
Posted - 2015.03.24 14:50:52 -
[29] - Quote
Trinkets friend wrote:Only the loot moored to the outside gets pinata, everything else is stolen by magical space hobbits who smuggle it to a secret location in space somewhere and then keep it hidden, safe, like the One True Ring, until you need your loot to defeat Sauron. or jester. Whichever is the most annoying supervillain.
Who the hell would bother sieging a structure in a wormhole then if there is no chance for loot to drop? It's not like sov where you HAVE to destroy the current structures to claim your space... Part of what makes living in wh space so exciting is that constant danger. I really hope they change this. Maybe make it so only the giant market structure does the weird treasure hunt cans... Or really just make it so anyone can scan the cans down. That could even be kind of fun - racing to see who can nab the loot first. Or it could just like the old data relic pinatas and nobody will bother. |
Ariete
Future Corps Sleeper Social Club
26
|
Posted - 2015.03.24 14:54:49 -
[30] - Quote
Here is a brief information form my notes from Fanfest. Hopefully it will answer some og your questions.
The new stations will come in several sizes for wormhole space Small are deployables, Medium are Poco's and Large are Pos's. The devs said wormhole space will get the stations possibly including the X-Large ones. They will be limits on where you can put them, they don't want a vast fields of them and they don't want them right next to things like gates etc. You will be able to place stations in safe spots in your system or next to the sun. X-Large stations will be warpable, Large stations they haven't decided now so it maybe a case of d-scan or scanning them down like Pos's are now.
The new stations will not have shields, if your ships is with in a certain range your ship will be invulnerable. If you ship is moored it won't be able to be bumped. Most ships will be able to fit inside the stations, only real big ones like titans will have to be moored. If you log off in a moored ship the ship will log off and when you log back in you will be logged in your ship and it will be moored again.
The new stations will not have AI controlled guns. You will have to control the guns yourself. If the station gets destroyed the wreck will not drop your stuff for everyone you will have to go back to the wreck of the station and salvage your out of it.
The new stations may allow us to clone, assemble T3 ships, change implants, have a markets etc. One thing which would be big for most of us is they will have an insurance function, this could be npc based or it could even be corp/alliance based, yes Ship Replacement Payments might be able to be managed in game.
All current stations will have to be replaced eventually, they will have there bonuses and functions taken away after a period of transition.
Vote Ariete for CSM X
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |