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Pak Narhoo
Splinter Foundation
1603
|
Posted - 2015.03.23 15:55:06 -
[91] - Quote
DeadDuck wrote:Josef Djugashvilis wrote:Player is at the keyboard in a cloaked ship, valid style of gameplay. It is, so the detection array should not be a problem to him either, since he can pretty much react to an incoming threat.
Yeah, nooooo. I know many cases where Im not afk cloaked but am cloaked and quite vulnerable if someone turns on that are device. 30 seconds in EVE is a loooong time to be able to get recloaked and no matter what they know now *where* I am.
There is also no incoming message saying: 'warning anti cloak device is about to be turned on'. One moment you are cloaked the next not. Defeats the purpose of being cloaked at all.
To be honest I don't mind pinging the AFK cloaker, even though it means that CCP once again bend over to the whiners. In this case those afraid of someone who isn't there, but for the rest I feel it takes away all that is about cloaked gameplay.
If this gets in as some hope it will I say goodby to my low sec/ nul sec PI/ exploration for example. F-ck it.
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Jenn aSide
Smokin Aces.
10351
|
Posted - 2015.03.23 15:57:12 -
[92] - Quote
March rabbit wrote:Josef Djugashvilis wrote:Infinity Ziona wrote:Josef Djugashvilis wrote:AFK cloaking should be nerfed just as soon as someone can show how an afk cloaker can hurt anyone. Pretending you don't understand the problem doesn't make the problem go away. Its like saying hibernating bears are not dangerous because they're hibernating. ******** point of view to take isn't it. The title of the thread is to do with afk cloaking. My argument stands. Pretending that an afk cloaker is a problem is nonsense. afk cannot harm anyone. Player is at the keyboard in a cloaked ship, valid style of gameplay. Weapons do not do any harm you know? It's people who use weapons to harm other people. So why not sell weapons to everyone in any supermarket? Your logic
We do in Texas (at least at Wal-mart). What's your point?
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March rabbit
Federal Defense Union
1568
|
Posted - 2015.03.23 15:58:01 -
[93] - Quote
Pak Narhoo wrote:If this gets in as some hope it will I say goodby to my low sec/ nul sec PI/ exploration for example. F-ck it. According to some people you cannot do exploration cloaked: you cannot hack, loot, whatever. No loss for you anyway.
The Mittani: "the inappropriate drunked joke"
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Pak Narhoo
Splinter Foundation
1603
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Posted - 2015.03.23 16:05:38 -
[94] - Quote
March rabbit wrote:Pak Narhoo wrote:If this gets in as some hope it will I say goodby to my low sec/ nul sec PI/ exploration for example. F-ck it. According to some people you cannot do exploration cloaked: you cannot hack, loot, whatever. No loss for you anyway.
Getting there, observing, moving away when D-scan tells you someone is getting closer, come on you know better then that. |
Seven Koskanaiken
Brave Newbies Inc. Brave Collective
1446
|
Posted - 2015.03.23 16:38:09 -
[95] - Quote
New meta: AFK speeding. |
Kiandoshia
Applied Anarchy SpaceMonkey's Alliance
2240
|
Posted - 2015.03.23 16:44:58 -
[96] - Quote
Seven Koskanaiken wrote:New meta: AFK speeding.
If your overheat it, you wont be AFK speeding for terribly long. |
Herzog Wolfhammer
Sigma Special Tactics Group
6483
|
Posted - 2015.03.23 16:46:29 -
[97] - Quote
Kestrix wrote:I continued mining in Null despite having an AFK cloaker in system, what I found annoying was knowing that, that person could remain cloaked and afk as long as they wanted without risk to themselves whilst still posing a potential risk in system to people like myself in none combat ships.
Having a cloakey vessel in a system providing intel, warp to points and so on is fine and any mechanic introduced by CCP to help us find them can be easily countered by an active pilot by moving and re-cloaking. So this does not stop the role of this type of ship/game play. It does however punish lazy and risk adverse players who really do just leave AFK cloakers in systems unattended and this is good.
In recent times there has been a big push in hi-sec to punish miners for being AFK amongst other things and I think punishing the same type of game play in Null is a step in the right direction.
Sauce for the goose...
Bring back DEEEEP Space!
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Jenn aSide
Smokin Aces.
10352
|
Posted - 2015.03.23 16:47:49 -
[98] - Quote
Kiandoshia wrote:Seven Koskanaiken wrote:New meta: AFK speeding. If your overheat it, you wont be AFK speeding for terribly long.
What you you need to overheat an almost 9km/s Svipul lol?
[Svipul, AFK again] Micro Auxiliary Power Core II Micro Auxiliary Power Core II Reactor Control Unit II Reactor Control Unit II
Experimental 10MN Microwarpdrive I Cap Recharger II Cap Recharger II Cap Recharger II
Cynosural Field Generator I [empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot]
Small Auxiliary Thrusters II Small Auxiliary Thrusters II Small Polycarbon Engine Housing I |
Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
5229
|
Posted - 2015.03.23 16:57:02 -
[99] - Quote
Pak Narhoo wrote:I know many cases where Im not afk cloaked but am cloaked and quite vulnerable if someone turns on that are device. 30 seconds in EVE is a loooong time to be able to get recloaked and no matter what they know now *where* I am.
There is also no incoming message saying: 'warning anti cloak device is about to be turned on'. One moment you are cloaked the next not. Defeats the purpose of being cloaked at all. Since they haven't even announced what the change would be, there's no reason to assume you wouldn't be able to see it incoming or react to it. Chances are it would be trivial for an active cloaker to avoid being blown up, and so cloakers would continue to exist.
Pak Narhoo wrote:[To be honest I don't mind pinging the AFK cloaker, even though it means that CCP once again bend over to the whiners. In this case those afraid of someone who isn't there, but for the rest I feel it takes away all that is about cloaked gameplay. If this gets in as some hope it will I say goodby to my low sec/ nul sec PI/ exploration for example. F-ck it. I find it amusign that you talk about CCP bending over to the whiners, yet are stating you would dump an entire playsytle if they made it so cloakers could be pinged once in a while. You want to retain the ability to have 0 risk of being detected for indefinite periods of time without even having to be in the same building as your PC, yet it's everyone else that is the whiner?
The way I see it, this is long overdue. AFK cloaking is an anti-gameplay pattern. It's a player not playing specifically to cause other player not to play too. If they can get rid of that and safely preserve the ability for people who use cloaks actively to continue to do so, I'm all for it.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
Chrysus Industries - Savings made simple!
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Commander Spurty
Dimension Door We need wards.
1439
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Posted - 2015.03.23 16:59:50 -
[100] - Quote
I love this idea :P
I also love the idea that a cloaked ship can't see anything.
Any ship using the D-Scan should decloak for a long time.
Perhaps even a force weapons timer.
Make gathering intel be a strategic operation, not a passive one.
There are good ships
And wood ships
And ships that sail the sea
But the best ships are
Spaceships
Built by CCP
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
5229
|
Posted - 2015.03.23 17:00:11 -
[101] - Quote
Jenn aSide wrote:Kiandoshia wrote:Seven Koskanaiken wrote:New meta: AFK speeding. If your overheat it, you wont be AFK speeding for terribly long. What you you need to overheat an almost 9km/s Svipul lol? [Svipul, AFK again] Micro Auxiliary Power Core II Micro Auxiliary Power Core II Reactor Control Unit II Reactor Control Unit II Experimental 10MN Microwarpdrive I Cap Recharger II Cap Recharger II Cap Recharger II Cynosural Field Generator I [empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot] Small Auxiliary Thrusters II Small Auxiliary Thrusters II Small Polycarbon Engine Housing I While yes, something like this could be used to be AFK in a system, you're missing out on a key point, which is that a ship that isn't cloaked can be actively observed. While few ships would be able to catch it, it would be viable for someone to monitor it for changes to determine if it was turning from a passive threat to an active threat, something which can't be done with AFK cloakers currently. A fast ship flying along without being caught is no different from a docked player. He can be watched and if he changes from his current state be considered a threat and reacted to.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
Chrysus Industries - Savings made simple!
|
Jenn aSide
Smokin Aces.
10354
|
Posted - 2015.03.23 17:12:13 -
[102] - Quote
Lucas Kell wrote: The way I see it, this is long overdue. AFK cloaking is an anti-gameplay pattern. It's a player not playing specifically to cause other player not to play too. If they can get rid of that and safely preserve the ability for people who use cloaks actively to continue to do so, I'm all for it.
This is where unintended consequences happen. AFK cloakers do serve a purpose, they do put a damper on the liquid isk generation in null. Without them sometimes scarring off the fair weather ratters, their would be even more isk in circulation that it is even null, because null is the primary liquid isk faucet in the game (because CCP decided to make anomalies the center of the Domino Sov upgrade system, anoms were never designed for that)..
Eventually, if CCP does away with afk cloaking, people will try to cloak ratting systems less (because every once in a while they will have to pay attention to that cloaker ship. That means that people LIKE ME are gonna absolutely STUFF isk into this economy.
At least with afk cloakers sometimes people are forced to log in high sec or fw alts to make money and those ways invovle an isk sink (LP).
This is, of course, of CCP keep anoms as the center of null sec grunt isk making. The Structure dev blog says this" Quote: G. Administration Hubs
Structures affecting solar system control and ownership as a whole.
Service module possibilities: territorial Sovereignty flag, modifiers to change the security status of a solar system, to change NPC agents spread in the solar system, to switch NPC faction control or NPC security forces.
I know there is a good chance they are talking about null right there, but sov null agents of some kind would fix a number of problems right then and there, even afk cloaking' because even if they have warpable beacons like FW missions, it's not the same as 'open sites' like anoms and belts. Who knows. |
Jenn aSide
Smokin Aces.
10355
|
Posted - 2015.03.23 17:18:47 -
[103] - Quote
Lucas Kell wrote:Jenn aSide wrote:Kiandoshia wrote:Seven Koskanaiken wrote:New meta: AFK speeding. If your overheat it, you wont be AFK speeding for terribly long. What you you need to overheat an almost 9km/s Svipul lol? [Svipul, AFK again] Micro Auxiliary Power Core II Micro Auxiliary Power Core II Reactor Control Unit II Reactor Control Unit II Experimental 10MN Microwarpdrive I Cap Recharger II Cap Recharger II Cap Recharger II Cynosural Field Generator I [empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot] Small Auxiliary Thrusters II Small Auxiliary Thrusters II Small Polycarbon Engine Housing I While yes, something like this could be used to be AFK in a system, you're missing out on a key point, which is that a ship that isn't cloaked can be actively observed. While few ships would be able to catch it, it would be viable for someone to monitor it for changes to determine if it was turning from a passive threat to an active threat, something which can't be done with AFK cloakers currently. A fast ship flying along without being caught is no different from a docked player. He can be watched and if he changes from his current state be considered a threat and reacted to.
To the average null farmer (and belive me, I know my brethren), none of the above will make a difference. If they can't be bothered to do anything but dock up/pos up right now with all the tools the game puts at their disposal, why do you think they will develop counter measures (like learning how to use d-scan to see someone warping in on them and being ready to fight or warp off) to non-afk campers?
AFK cloakers don't exist because of game mechanics, they exist for the same reasons high sec gankers do: because their 'prey' (most null sec rock and anom farmers) exists and are already mentally prone to act like prey no matter what they do. That's why I and PVErs like me don't get prey'd upon in high OR null, because we don't react like prey.
This is why some in high sec are still complaining after buffs and additions done by CCP (buffed ships, low slots on ships that didn't have them, ANCHOR RIGS etc), and why the constant call from anti-afk cloak types to "give me some kind of ay to fight back" is actually just wishful/prideful thinking. |
Seven Koskanaiken
Brave Newbies Inc. Brave Collective
1448
|
Posted - 2015.03.23 17:21:36 -
[104] - Quote
[20:41:52] Grunt1 > guys beacon decloaked the camper [20:49:22] Grunt2 > what's he in [21:12:34] Grunt3 > FC online? [21:19:89] Grunt2 > what are you in [22:58:19] Grunt2 > what's he in??? [23:02:49] Grunt2 > what are u in?????? [01:59:59] Grunt1 > nvm he cloaked up again
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Jenn aSide
Smokin Aces.
10355
|
Posted - 2015.03.23 17:22:15 -
[105] - Quote
Seven Koskanaiken wrote:[20:41:52] Grunt1 > guys beacon decloaked the camper [20:49:22] Grunt2 > what's he in [21:12:34] Grunt3 > FC online? [21:19:89] Grunt2 > what are you in [22:58:19] Grunt2 > what's he in??? [23:02:49] Grunt2 > what are u in?????? [01:59:59] Grunt1 > nvm he cloaked up again
lol , Exactly
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
5229
|
Posted - 2015.03.23 17:40:25 -
[106] - Quote
Jenn aSide wrote:This is where unintended consequences happen. AFK cloakers do serve a purpose, they do put a damper on the liquid isk generation in null. Without them sometimes scarring off the fair weather ratters, their would be even more isk in circulation that it is even null, because null is the primary liquid isk faucet in the game (because CCP decided to make anomalies the center of the Domino Sov upgrade system, anoms were never designed for that).. No, AFK cloakers allow people who aren't playing the game to have an effect. Removing that ability has very intended consequences. The intention is clearly across the board to make actual activity, not passive activity the driver in null, hence the entire sov revamp too.
Jenn aSide wrote:Eventually, if CCP does away with afk cloaking, people will try to cloak ratting systems less (because every once in a while they will have to pay attention to that cloaker ship. That means that people LIKE ME are gonna absolutely STUFF isk into this economy. People already stuff isk into the economy. I think the number of players affected directly by afk cloakers is relatively minimal, and the effect of their removal on the economy will be much the same. People on both sides will oversell it as having some profound effect, but realistically it's the removal of a zero risk passive activity which added the appearance of risk to a limited number of systems. I'm all for making sure that when you are logged in and undocked you have to play the game to have an effect.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
Chrysus Industries - Savings made simple!
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d0cTeR9
Astro Technologies SpaceMonkey's Alliance
98
|
Posted - 2015.03.23 17:45:03 -
[107] - Quote
#banAFKcloaking
CCP needs to provide more buckets for all the tears geez
Next up, #banOffGridBoosting ! |
Kamahl Daikun
Back To Basics.
56
|
Posted - 2015.03.23 17:46:16 -
[108] - Quote
SilentAsTheGrave wrote:And when they use this anti-cloaking device and discover the cloaker is not AFK... they will run to the forums and unleash an ocean of salty tears as they will be too afraid to undock. It will be glorious!
The problem with your scenario is that the people who complain about afk cloakers don't undock anyways. |
Jenn aSide
Smokin Aces.
10355
|
Posted - 2015.03.23 17:46:19 -
[109] - Quote
Lucas Kell wrote:Jenn aSide wrote:This is where unintended consequences happen. AFK cloakers do serve a purpose, they do put a damper on the liquid isk generation in null. Without them sometimes scarring off the fair weather ratters, their would be even more isk in circulation that it is even null, because null is the primary liquid isk faucet in the game (because CCP decided to make anomalies the center of the Domino Sov upgrade system, anoms were never designed for that).. No, AFK cloakers allow people who aren't playing the game to have an effect. Removing that ability has very intended consequences. The intention is clearly across the board to make actual activity, not passive activity the driver in null, hence the entire sov revamp too. Jenn aSide wrote:Eventually, if CCP does away with afk cloaking, people will try to cloak ratting systems less (because every once in a while they will have to pay attention to that cloaker ship. That means that people LIKE ME are gonna absolutely STUFF isk into this economy. People already stuff isk into the economy. I think the number of players affected directly by afk cloakers is relatively minimal, and the effect of their removal on the economy will be much the same. People on both sides will oversell it as having some profound effect, but realistically it's the removal of a zero risk passive activity which added the appearance of risk to a limited number of systems. I'm all for making sure that when you are logged in and undocked you have to play the game to have an effect.
What the above is is dislike of a particualr aspect of a thing over-shadowing the entire thing (which happens in real life politics, people don't like a certain thing, ban all of it without looking at the beneficial parts, and then wonder why other things went **** up)
If you focus on the 'afk' part you miss the entire rest of what I'm saying. It's the same thing that happens with gankers, people dislike gankers and want everyhting about ganking to go away not understanding the good things that activity adds to the game (like in some case how getting ganked creates a need for revenge, which is enough of an emotional "tie" to keep someone in the game who might otherwise have left out of boredom).
In other words it's a short sighted way to look at things. There are already ways to deal with cloakers (afk or otherwise) and standing on the 'afk is always terrible' ideology is as senseless as saying "all afk miners must die" lol.
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Jenn aSide
Smokin Aces.
10355
|
Posted - 2015.03.23 17:51:29 -
[110] - Quote
SilentAsTheGrave wrote:And when they use this anti-cloaking device and discover the cloaker is not AFK... they will run to the forums and unleash an ocean of salty tears as they will be too afraid to undock. It will be glorious!
It will be typical actually. It's like everything else, people prone to make excuses always say "if they just give me this, I will be fine", then they get it, and they find another excuse, because the problem wasn't the thing they pretended was an obstacle, it was them, the entire time.
This is why I make it a habit of ratting in systems where cloakers are camping, or missionining in Lanngisi or Osmon where gankers are present, because if you take precautions, the threat is minimal. It's like how in real life if you stand up for yourself as a kid you don't get bullied, those bullies want soft weak targets not targets that fight back.
(note, not calling hot droppers or gankers bullies, they are jsut playing the game).
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
5230
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Posted - 2015.03.23 17:53:06 -
[111] - Quote
Jenn aSide wrote:What the above is is dislike of a particualr aspect of a thing over-shadowing the entire thing (which happens in real life politics, people don't like a certain thing, ban all of it without looking at the beneficial parts, and then wonder why other things went **** up)
If you focus on the 'afk' part you miss the entire rest of what I'm saying. It's the same thing that happens with gankers, people dislike gankers and want everyhting about ganking to go away not understanding the good things that activity adds to the game (like in some case how getting ganked creates a need for revenge, which is enough of an emotional "tie" to keep someone in the game who might otherwise have left out of boredom). But the AFK part is the entirety of the issue. An active cloaker is actively choosing to have an effect. An AFK cloaker is not. He's not playing the game knowing full well there will be an effect. whether or not you like that effect is irrelevant. If there's a balance issue with that being removed, then that balance issue should be addressed separately. People not playing the game should not be a crutch for bad balance.
Jenn aSide wrote:In other words it's a short sighted way to look at things. There are already ways to deal with cloakers (afk or otherwise) and standing on the 'afk is always terrible' ideology is as senseless as saying "all afk miners must die" lol. I don't like AFK miners either, AFK gameplay is not good gameplay. That said, there's a couple of significant differences between AFK cloakers and AFK miners. - AFK cloakers are effective indefinitely, AFK miners are only effective until the rocks runs out of their hold is filled (~20 mins) - AFK cloakers are 100% safe as they cannot be interacted with, AFK miners - quite obvious - are not.
Quite honestly, you should be able to go AFK wherever and whenever you want, but a cloaker going long-term AFK in null sec should be in the same situation as a miner going long-term AFK in nullsec.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
Chrysus Industries - Savings made simple!
|
d0cTeR9
Astro Technologies SpaceMonkey's Alliance
98
|
Posted - 2015.03.23 17:54:06 -
[112] - Quote
Jenn aSide wrote:Lucas Kell wrote:Jenn aSide wrote:This is where unintended consequences happen. AFK cloakers do serve a purpose, they do put a damper on the liquid isk generation in null. Without them sometimes scarring off the fair weather ratters, their would be even more isk in circulation that it is even null, because null is the primary liquid isk faucet in the game (because CCP decided to make anomalies the center of the Domino Sov upgrade system, anoms were never designed for that).. No, AFK cloakers allow people who aren't playing the game to have an effect. Removing that ability has very intended consequences. The intention is clearly across the board to make actual activity, not passive activity the driver in null, hence the entire sov revamp too. Jenn aSide wrote:Eventually, if CCP does away with afk cloaking, people will try to cloak ratting systems less (because every once in a while they will have to pay attention to that cloaker ship. That means that people LIKE ME are gonna absolutely STUFF isk into this economy. People already stuff isk into the economy. I think the number of players affected directly by afk cloakers is relatively minimal, and the effect of their removal on the economy will be much the same. People on both sides will oversell it as having some profound effect, but realistically it's the removal of a zero risk passive activity which added the appearance of risk to a limited number of systems. I'm all for making sure that when you are logged in and undocked you have to play the game to have an effect. What the above is is dislike of a particualr aspect of a thing over-shadowing the entire thing (which happens in real life politics, people don't like a certain thing, ban all of it without looking at the beneficial parts, and then wonder why other things went **** up) If you focus on the 'afk' part you miss the entire rest of what I'm saying. It's the same thing that happens with gankers, people dislike gankers and want everyhting about ganking to go away not understanding the good things that activity adds to the game (like in some case how getting ganked creates a need for revenge, which is enough of an emotional "tie" to keep someone in the game who might otherwise have left out of boredom). In other words it's a short sighted way to look at things. There are already ways to deal with cloakers (afk or otherwise) and standing on the 'afk is always terrible' ideology is as senseless as saying "all afk miners must die" lol.
Wrong. AFK cloakers do not provide any risk for the cloakers, while disturbs null-sec activities.
With the latest trend of CCP nerfing/changing gameplay so that you HAVE to be put at risk to affect others, it's only normal AFK cloakers gtfo.
People said its been in the game sooooo long, well so has fighter assign (and other things), and look where that went after 64+ pages of people offering alternatives (nerfs instead of deleting a gameplay), and CCP made it very clear that they will go with it. |
Asura Vajrarupa
Rust Jihad
42
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Posted - 2015.03.23 18:00:43 -
[113] - Quote
Milla Goodpussy wrote:so what do we have here?
AFK cloaking campers.. whinning about the fact their griefing could be coming to an end?
or Tears of the end coming from afk cloakers
or just plain out fear from afk cloakers that their perfect playstyle is about to go bye-bye or even close enough of a threat to go bye-bye??
hmmmm
Your right, if you're going to harass or spoil the enjoyment of others, you should have to sit at your computer and do it manually.
Ignorance is the cause of suffering.
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Jenn aSide
Smokin Aces.
10355
|
Posted - 2015.03.23 18:05:07 -
[114] - Quote
d0cTeR9 wrote:
Wrong. AFK cloakers do not provide any risk for the cloakers, while disturbs null-sec activities.
With the latest trend of CCP nerfing/changing gameplay so that you HAVE to be put at risk to affect others, it's only normal AFK cloakers gtfo.
People said its been in the game sooooo long, well so has fighter assign (and other things), and look where that went after 64+ pages of people offering alternatives (nerfs instead of deleting a gameplay), and CCP made it very clear that they will go with it.
And getting rid of fighter delgation was the same kind of mistake. At Fanfest Rise said they were getting rid of it because it violated the 'risk/reward idea' and didn't fit with the 'at the keyboard' style of play they wanted to encourage.
Problem is they replace fighter delegation with fighter ASSIGN. Now instead assigning my dps ship 5 fighters from a distant carrier alt in a null anom I will assign 13 fighters to that same dps ship from my now on grid carrier alt that will be aligned out to the same POS it was hugging before, being every bit as safe is it was before, just with WAY MORE ON-GRID DPS lol. and mean way more, with fighter dlegation my dps ship couldn't launch it's own drones, with fighter ASSIGN you can lol.
But hey, at least the carrier is in 'danger' right? rofl
Likewise, getting rid of long term afk cloaking (while personally welcome, screw you Confederation of XXPizza for camping Delve on contract to Mittani lol), it will have some bad unintended consequneces, and i'll be there again to point and say 'told yall'. |
Jenshae Chiroptera
The Volition Cult
1152
|
Posted - 2015.03.23 18:49:42 -
[115] - Quote
There are people I scroll right past. I think I have become one of those people.
Remember though guys, the forums are here just for us to vent and reassure each other. If they want to know something, we will get a questionaire.
CCP - Building ant hills and magnifying glasses for fat kids.
.
SOV is stagnant because Low Sec is not the next step from High Sec and a viable place to grow alliances to the point they can challenge Null alliances.
Fozzie is treating a symptom.
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Herzog Wolfhammer
Sigma Special Tactics Group
6484
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Posted - 2015.03.23 18:51:23 -
[116] - Quote
The bottom line on this topic is that the play style around denying playing of the game in such a manner that one need not have to play the game is one of the causes of the Great Malaise that has been killing this game.
I see the little quips about how an AFK player is of no harm. These are the people getting off on the Schrodinger's Cat game. All well and good then, but YOU cannot be AFK too.
It's a PVP game, remember? HTFU, remember?
All they want to do is prevent people who like to spend a sporadic hour hunting here and there and be logged in and cloaked somewhere for the remaining 23 hours.
It's very clear what they are doing and there is no more telling lies about it and gas lighting everybody else on the matter with little snarks.
All of the little strawmen set up to protect this griefing have been knocked down. The players who have noted that the mechanics in the past have favored this so called "play style" chose to play something else. When you make the sandbox into your litterbox and then complain about lack of targets then you should think of playing something else.
Bring back DEEEEP Space!
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Lucien Visteen
Imperial Academy Amarr Empire
147
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Posted - 2015.03.23 19:09:48 -
[117] - Quote
Good news everone!
This thread have opened up over in F&I, if you don't already know.
https://forums.eveonline.com/default.aspx?g=posts&t=414191
I have a feeling that CCP will pay a very close attention to that thread, so if you have any concerns or questions I suggest you raise them there.
The ships hung in the sky in much the same way that bricks don't.
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Kamahl Daikun
Back To Basics.
56
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Posted - 2015.03.23 19:23:56 -
[118] - Quote
Herzog Wolfhammer wrote:The bottom line on this topic is that the play style around denying playing of the game in such a manner that one need not have to play the game is one of the causes of the Great Malaise that has been killing this game.
I see the little quips about how an AFK player is of no harm. These are the people getting off on the Schrodinger's Cat game. All well and good then, but YOU cannot be AFK too.
It's a PVP game, remember? HTFU, remember?
All they want to do is prevent people who like to spend a sporadic hour hunting here and there and be logged in and cloaked somewhere for the remaining 23 hours.
It's very clear what they are doing and there is no more telling lies about it and gas lighting everybody else on the matter with little snarks.
All of the little strawmen set up to protect this griefing have been knocked down. The players who have noted that the mechanics in the past have favored this so called "play style" chose to play something else. When you make the sandbox into your litterbox and then complain about lack of targets then you should think of playing something else.
I'm still confused on the logic here. "This guy is afk cloaked in system and somehow preventing me from ratting, mining, running anoms, etc."
Are we playing the same game? |
Jenn aSide
Smokin Aces.
10360
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Posted - 2015.03.23 19:31:54 -
[119] - Quote
Herzog Wolfhammer wrote:The bottom line on this topic is that the play style around denying playing of the game in such a manner that one need not have to play the game is one of the causes of the Great Malaise that has been killing this game.
I see the little quips about how an AFK player is of no harm. These are the people getting off on the Schrodinger's Cat game. All well and good then, but YOU cannot be AFK too.
It's a PVP game, remember? HTFU, remember?
HTFU has nothing to do with it, if it did it would be "HTFU and stop hiding from someone who might not even be there lol.
My fear is that, in the standard knee jerk reaction people have to things they don't like (like what just happened on skynet, a non-problem if ever there was one), CCP will make rash changes to this complex game that will not only not fix the problem they aimed at, but rather cause problems for the rest of us while the targeted folks benefit in some way I have not yet imagined.
The anti-afk cloak crowd is short sighted and lazy, and i know because I defeated afk cloakers before they even subbed their accounts, by using eft, my brain and the tools the game gave me. Everyone should be expected to do that FIRST, but telling that to the current generation might not carry as much weight as it does to my own lol.
What will happen is CCP will give afk cloaking the "CCP treatment" (aim to fix one thing with good intentions), the campers will find a new (probably worse/more annoying) way to do what they are already doing, and the people who end up suffering aren't just the whiners who couldn't use the already existing tools, but ALL of us who live and play in the affected space.
This is already happening btw, tomorrow 'skynet' goes away and my ability to thumb my nose at afk cloakers by ratting in a tanked industrial with a target painter and assigned fighters will go away. Not a big deal, it just means "whack-a-mole' ratting with my stabbed gila (warp to little used anom, blap npcs, warp off to the next forbore the cloaker can drop on me if he isn't afk) or using the warp core stabbed/FoF/sentry drone rattlesnake, but gone will be a cool "F-YOU-YOU-AFK-BASTARD" technique, all because whiners can't deal.
But hey, at least we'll all be at the keyboard miserable together lol. Some people are so weak that creativity, even in a video game, is foreign to them. |
Jenn aSide
Smokin Aces.
10360
|
Posted - 2015.03.23 19:32:58 -
[120] - Quote
Kamahl Daikun wrote:Herzog Wolfhammer wrote:The bottom line on this topic is that the play style around denying playing of the game in such a manner that one need not have to play the game is one of the causes of the Great Malaise that has been killing this game.
I see the little quips about how an AFK player is of no harm. These are the people getting off on the Schrodinger's Cat game. All well and good then, but YOU cannot be AFK too.
It's a PVP game, remember? HTFU, remember?
All they want to do is prevent people who like to spend a sporadic hour hunting here and there and be logged in and cloaked somewhere for the remaining 23 hours.
It's very clear what they are doing and there is no more telling lies about it and gas lighting everybody else on the matter with little snarks.
All of the little strawmen set up to protect this griefing have been knocked down. The players who have noted that the mechanics in the past have favored this so called "play style" chose to play something else. When you make the sandbox into your litterbox and then complain about lack of targets then you should think of playing something else.
I'm still confused on the logic here. "This guy is afk cloaked in system and somehow preventing me from ratting, mining, running anoms, etc." Are we playing the same game?
The real truth is that no, folks like you and I aren't play the same game as some of 'them'. They want CCP to play the game for them. |
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