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Thread Statistics | Show CCP posts - 0 post(s) |
Lan Wang
Coreli Corporation The Kadeshi
258
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Posted - 2015.03.25 10:09:50 -
[121] - Quote
where exactly do you want local removed from? everywhere or just specific places like null etc?
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Gimme Sake
State War Academy Caldari State
94
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Posted - 2015.03.25 10:11:11 -
[122] - Quote
Lan Wang wrote:where exactly do you want local removed from? everywhere or just specific places like null etc?
Well, mainly Jita.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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Lan Wang
Coreli Corporation The Kadeshi
258
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Posted - 2015.03.25 10:13:04 -
[123] - Quote
you live in lowsec so what relevance does it have to you if local exists in places you do not play?, you can easily close local in jita its all spam anyway so job done
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Gimme Sake
State War Academy Caldari State
94
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Posted - 2015.03.25 10:15:33 -
[124] - Quote
Lan Wang wrote:you live in lowsec so what relevance does it have to you if local exists in places you do not play?, you can easily close local in jita its all spam anyway so job done
I don't live in low sec. I only fancy long walks in there.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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Soldarius
Kosher Nostra The 99 Percent
1189
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Posted - 2015.03.25 18:21:21 -
[125] - Quote
Vyl Vit wrote:Gimme Sake wrote: How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.
Also, how many of you would loathe/fear not being able to see "the reds" in local chat?
Out of place in a space game? Hmm...you got me there. Is there a manual or a certified list of some sort of what exactly "goes in a space game?" (Maybe the fedo didn't make the final edit.) I know, when you were a kid you'd hide under the bed and be overwhelmed by the thought that nobody knew where you were...until your mom peeked under there and said, "Lunch time." Now, you want to bring that wonderful feeling of being invisible into a "space game." How does being invisible figure in a "space game" anyway. All those probes, and stuff, not once (not even for a cloaked Klingon Bird of Prey) did anyone manage to HIDE a space ship from other space ships. "Intercept transmission" Hmm...where have I heard that one before? "Shhh...we're hiding." Grow a pair.
To use a Star Trek reference, because whenever the Romulans entered the neutral zone, they broadcasted their arrival right before cloaking up, and continued to announce their presence across all subspace channels while cloaked until such time as they left, amirite?
http://youtu.be/YVkUvmDQ3HY
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DaReaper
Net 7
1864
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Posted - 2015.03.25 18:51:48 -
[126] - Quote
Soldarius wrote:Vyl Vit wrote:Gimme Sake wrote: How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.
Also, how many of you would loathe/fear not being able to see "the reds" in local chat?
Out of place in a space game? Hmm...you got me there. Is there a manual or a certified list of some sort of what exactly "goes in a space game?" (Maybe the fedo didn't make the final edit.) I know, when you were a kid you'd hide under the bed and be overwhelmed by the thought that nobody knew where you were...until your mom peeked under there and said, "Lunch time." Now, you want to bring that wonderful feeling of being invisible into a "space game." How does being invisible figure in a "space game" anyway. All those probes, and stuff, not once (not even for a cloaked Klingon Bird of Prey) did anyone manage to HIDE a space ship from other space ships. "Intercept transmission" Hmm...where have I heard that one before? "Shhh...we're hiding." Grow a pair. To use a Star Trek reference, because whenever the Romulans entered the neutral zone, they broadcasted their arrival right before cloaking up, and continued to announce their presence across all subspace channels while cloaked until such time as they left, amirite?
ST is not eve. In eve you have the gates, when you use a gate your ship sends a ping to it so it knows your are there. In hs and ls these areas are controlled by the empires, they use the gates to link you to there communication networks. Your ship contantly broadcast to this network weaither you are cloaked or not.
No gates in wh, thus no local.
Now, they should remove local in null and allow the empires the ability to turn it on and off. Concord and the empires would not control null sec local systems. NPC space might want to have local on so they can track who is coming and going.
with the new observation array, i think no local in null is coming
OMG Comet Mining idea!!! Comet Mining!
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Commander Spurty
Dimension Door We need wards.
1442
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Posted - 2015.03.25 19:19:09 -
[127] - Quote
Make it optional.
You can:
- OPT IN - Puts you up in local and shows you everyone else that selected to OPT IN (only)
- OPT OUT - Local information is blank for you as it is for them
Gives you everything everyone wants and the PROs and CONs are in the hands of the capsulers' (is that a word?)
There are good ships
And wood ships
And ships that sail the sea
But the best ships are
Spaceships
Built by CCP
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Spurty
Dimension Door We need wards.
1447
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Posted - 2015.03.25 19:19:09 -
[128] - Quote
Make it optional.
You can:
- OPT IN - Puts you up in local and shows you everyone else that selected to OPT IN (only)
- OPT OUT - Local information is blank for you as it is for them
Gives you everything everyone wants and the PROs and CONs are in the hands of the capsulers' (is that a word?)
There are good ships
And wood ships
And ships that sail the sea
But the best ships are
Spaceships
Built by CCP
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Gimme Sake
State War Academy Caldari State
98
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Posted - 2015.03.25 20:32:44 -
[129] - Quote
Commander Spurty wrote:Make it optional. You can:
- OPT IN - Puts you up in local and shows you everyone else that selected to OPT IN (only)
- OPT OUT - Local information is blank for you as it is for them
Gives you everything everyone wants and the PROs and CONs are in the hands of the capsulers' (is that a word?)
Then an opt in alt would report the opt out main who is in the system.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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Primary This Rifter
4S Corporation Goonswarm Federation
751
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Posted - 2015.03.25 20:59:44 -
[130] - Quote
Commander Spurty wrote:Gives you everything everyone wants No, it doesn't. Maybe you should think for two seconds about why your idea might suck before you declare it as the panacea to end all our woes. Especially since this has been suggested and shot down many times before.
Reminder: CCP thinks you have no right to your alliance logos.
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Hallvardr
66
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Posted - 2015.03.25 20:59:56 -
[131] - Quote
Quick - OP news flash .. there is a close/collapse button in the corner .. close it and ignore that its there .. problem solved. |
Gimme Sake
State War Academy Caldari State
98
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Posted - 2015.03.25 21:06:35 -
[132] - Quote
Hallvardr wrote:Quick - OP news flash .. there is a close/collapse button in the corner .. close it and ignore that its there .. problem solved.
...etc.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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Petre en Thielles
Center for Advanced Studies Gallente Federation
122
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Posted - 2015.03.25 21:13:21 -
[133] - Quote
Commander Spurty wrote:Make it optional. You can:
- OPT IN - Puts you up in local and shows you everyone else that selected to OPT IN (only)
- OPT OUT - Local information is blank for you as it is for them
Gives you everything everyone wants and the PROs and CONs are in the hands of the capsulers' (is that a word?)
Gives everyone what they want...
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Bogdo Lama
Science and Trade Institute Caldari State
0
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Posted - 2015.03.26 00:52:00 -
[134] - Quote
Gimme Sake wrote: How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.
Also, how many of you would loathe/fear not being able to see "the reds" in local chat?
You do realize that removing local makes space empty of ratters and miners? So who you will gonna hunt with ratters and miners moved out? Maybe there will be some odd drakes shooting fireworks at the sun? No i dont think so.
Also i do not "loathe/fear" it. I just simply move my pve stuff/alts out of null and problem solved.
-1 for no local or even for delayed local. Theyre basicly same thing.
You can make more isk in hisec, wh's or fw anyway as they say..
Also to add that youre moving trough gates in space game why would it be out of place if that gate would send broadcast telling who jumped trough gate? I mean its built gate that surely could record and broadcast that this class of ship jumped trough with this kinda pilot id tag etc. etc.
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Bogdo Lama
Science and Trade Institute Caldari State
0
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Posted - 2015.03.26 01:47:20 -
[135] - Quote
Sean Parisi wrote:Further point. Local in FW is almost a necessity. Even with d-scan and everything else. It helps to pair equal fleets and allow for quick combat. However, delayed local on null is good. Why? Nullbears and bots need to die. There are less "mutual" fights and sneak attacks have more value. Otherwise carebears just dock up.
Why does nullbears need to die? Why doesnt fw bears need to die? Or why doesnt hisec bears need to die? Or why doesnt wh bears need to die? Or why doesnt marketing bears need to die? Or why doesnt plex bears need to die? Or why doesnt scammerbears need to die? Or why doesnt suicide bears need to die?
They all carebears anyway (except maybe the guy buying plexes)..
Tbh in eve theres 2 options. Buy plexes or carebear. Cause you aint doing crap without isk. Even those fw t1 frigs costs isk. |
Jenshae Chiroptera
The Volition Cult
1159
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Posted - 2015.03.26 01:57:04 -
[136] - Quote
Dr Prometheus wrote:Go to a WH. +1 If local is removed then I would go back to a Worm Hole (and that fecking D-scan button that I hate so much now), as Null would not be worth the hassle.
CCP - Building ant hills and magnifying glasses for fat kids.
.
SOV is stagnant because Low Sec is not the next step from High Sec and a viable place to grow alliances to the point they can challenge Null alliances.
Fozzie is treating a symptom.
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Gimme Sake
State War Academy Caldari State
99
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Posted - 2015.03.26 06:51:44 -
[137] - Quote
Jenshae Chiroptera wrote:Dr Prometheus wrote:Go to a WH. +1 If local is removed then I would go back to a Worm Hole (and that fecking D-scan button that I hate so much now), as Null would not be worth the hassle.
One can not simply look out of the window in a space ship to see what's happening AU away, d-scan should be your eyes and ears in any circumstance. Perhaps I should have named this thread "how much gameplay revolves around local chat" or "the need for a d-scan revamp".
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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Kamahl Daikun
Back To Basics.
56
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Posted - 2015.03.26 07:41:54 -
[138] - Quote
I'd argue a good reason for removing local chat is removing free information at literally 0 effort from sections of space that pose high risk. For example, anyone ganking you in hi-sec is going to lose a ship regardless (unless they're incredibly clever). Anyone ganking you in low-sec off a gate/station is engaging in FFA activities. They could kill you, you could kill them, someone might gank both of you, etc.
For hi-sec space, I see no reason to remove local. For low/null/wh space, I don't see the point for local. You willingly move into these areas knowing the risks and yet rely on free information with no effort invested. There's a reason people say you should be watching DScan in these areas. |
Lan Wang
Coreli Corporation The Kadeshi
265
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Posted - 2015.03.26 09:35:09 -
[139] - Quote
Kamahl Daikun wrote:I'd argue a good reason for removing local chat is removing free information at literally 0 effort from sections of space that pose high risk. For example, anyone ganking you in hi-sec is going to lose a ship regardless (unless they're incredibly clever). Anyone ganking you in low-sec off a gate/station is engaging in FFA activities. They could kill you, you could kill them, someone might gank both of you, etc.
For hi-sec space, I see no reason to remove local. For low/null/wh space, I don't see the point for local. You willingly move into these areas knowing the risks and yet rely on free information with no effort invested. There's a reason people say you should be watching DScan in these areas.
then you could argue that people didnt move to these areas to have no local, otherwise they would have moved to a wormhole, moving to an area which has a feature does not mean that you can and should be satisfied of its removal at any time.
it makes me wonder if people who suggest these idea have actually ever lived in nullsec
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Arronicus
Fusion Enterprises Ltd Shadow of xXDEATHXx
1489
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Posted - 2015.03.26 09:44:12 -
[140] - Quote
Gimme Sake wrote:March Rabbit wrote:And hiring mercs to camp gates? How much ISK you need to pay to such mercs? You really sure you can make comparable amount by mining in low-sec??? Add here risk that your mercs will be ganked too... This is low-sec. If the mercs are afraid of being ganked then they probably should change their profession. I'm pretty sure a lot of players looking for pvp content would oblige for guard duty and even establish a permanent operation base in some low sec systems.
I never said this, this is March Rabbit. I have edited the name in my quote for further clarity. |
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Gimme Sake
State War Academy Caldari State
99
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Posted - 2015.03.26 09:49:04 -
[141] - Quote
Kamahl Daikun wrote:I'd argue a good reason for removing local chat is removing free information at literally 0 effort from sections of space that pose high risk. For example, anyone ganking you in hi-sec is going to lose a ship regardless (unless they're incredibly clever). Anyone ganking you in low-sec off a gate/station is engaging in FFA activities. They could kill you, you could kill them, someone might gank both of you, etc.
For hi-sec space, I see no reason to remove local. For low/null/wh space, I don't see the point for local. You willingly move into these areas knowing the risks and yet rely on free information with no effort invested. There's a reason people say you should be watching DScan in these areas.
Since there are a lot of threads about risk adversity I'd be interested to know how much of the adversity is simply generated by the thought of having to spam the d-scan button continuously when engaged in certain activities that do not require hunting other players. For a person out to pvp d-scan is, most of the times, an essential active tool for finding content while for other players it is an essential tool for avoiding it. The person not interested in pvp is diverted for their main gameplay focus by this tedious survival conditioning and conceptually passive task.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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Gimme Sake
State War Academy Caldari State
99
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Posted - 2015.03.26 09:53:13 -
[142] - Quote
Arronicus wrote:Gimme Sake wrote:March Rabbit wrote:And hiring mercs to camp gates? How much ISK you need to pay to such mercs? You really sure you can make comparable amount by mining in low-sec??? Add here risk that your mercs will be ganked too... This is low-sec. If the mercs are afraid of being ganked then they probably should change their profession. I'm pretty sure a lot of players looking for pvp content would oblige for guard duty and even establish a permanent operation base in some low sec systems. I never said this, this is March Rabbit. I have edited the name in my quote for further clarity.
My apologies, it is March Rabbit I intended to quote and the mistake slipped in when editing the quoted content.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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Petre en Thielles
Center for Advanced Studies Gallente Federation
126
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Posted - 2015.03.26 13:46:40 -
[143] - Quote
Bogdo Lama wrote: Why does nullbears need to die? Why doesnt fw bears need to die? Or why doesnt hisec bears need to die? Or why doesnt wh bears need to die? Or why doesnt marketing bears need to die? Or why doesnt plex bears need to die? Or why doesnt scammerbears need to die? Or why doesnt suicide bears need to die?
They all carebears anyway (except maybe the guy buying plexes)..
Tbh in eve theres 2 options. Buy plexes or carebear. Cause you aint doing crap without isk. Even those fw t1 frigs costs isk.
Didn't you hear? Anyone not playing the game exactly the way he plays it is a carebear and is wrong. I thought that was obvious by now. Screw the sandbox idea. Everyone should be a hardcore WHer. |
bonkerss
MASS A DEATH Mordus Angels
3
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Posted - 2015.03.26 14:03:22 -
[144] - Quote
Bogdo Lama wrote:Gimme Sake wrote: How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.
Also, how many of you would loathe/fear not being able to see "the reds" in local chat?
You do realize that removing local makes space empty of ratters and miners? So who you will gonna hunt with ratters and miners moved out? Maybe there will be some odd drakes shooting fireworks at the sun? No i dont think so. Also i do not "loathe/fear" it. I just simply move my pve stuff/alts out of null and problem solved. -1 for no local or even for delayed local. Theyre basicly same thing. You can make more isk in hisec, wh's or fw anyway as they say.. Also to add that youre moving trough gates in space game why would it be out of place if that gate would send broadcast telling who jumped trough gate? I mean its built gate that surely could record and broadcast that this class of ship jumped trough with this kinda pilot id tag etc. etc.
its called directional scanner. learn to use it |
Lan Wang
Coreli Corporation The Kadeshi
267
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Posted - 2015.03.26 14:06:20 -
[145] - Quote
bonkerss wrote:Bogdo Lama wrote:Gimme Sake wrote: How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.
Also, how many of you would loathe/fear not being able to see "the reds" in local chat?
You do realize that removing local makes space empty of ratters and miners? So who you will gonna hunt with ratters and miners moved out? Maybe there will be some odd drakes shooting fireworks at the sun? No i dont think so. Also i do not "loathe/fear" it. I just simply move my pve stuff/alts out of null and problem solved. -1 for no local or even for delayed local. Theyre basicly same thing. You can make more isk in hisec, wh's or fw anyway as they say.. Also to add that youre moving trough gates in space game why would it be out of place if that gate would send broadcast telling who jumped trough gate? I mean its built gate that surely could record and broadcast that this class of ship jumped trough with this kinda pilot id tag etc. etc. its called directional scanner. learn to use it
yeah because covops cyno fitted recons are all over dscan huh
what good is a dscan if ships are immune to it, making combat players 100% invisible is not a good thing
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Bogdo Lama
Science and Trade Institute Caldari State
0
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Posted - 2015.03.26 14:58:32 -
[146] - Quote
bonkerss wrote:Bogdo Lama wrote:Gimme Sake wrote: How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.
Also, how many of you would loathe/fear not being able to see "the reds" in local chat?
You do realize that removing local makes space empty of ratters and miners? So who you will gonna hunt with ratters and miners moved out? Maybe there will be some odd drakes shooting fireworks at the sun? No i dont think so. Also i do not "loathe/fear" it. I just simply move my pve stuff/alts out of null and problem solved. -1 for no local or even for delayed local. Theyre basicly same thing. You can make more isk in hisec, wh's or fw anyway as they say.. Also to add that youre moving trough gates in space game why would it be out of place if that gate would send broadcast telling who jumped trough gate? I mean its built gate that surely could record and broadcast that this class of ship jumped trough with this kinda pilot id tag etc. etc. its called directional scanner. learn to use it
I know what is dscan i used it 50k times last year according my stats. However dscan wont help with unscannable recons or cloakies. And very litlle with inties that warp 12au/s with hyperspatial rigs.
Also where i mentioned dscan in my previous post? Yea i didnt. Maybe you should read my post again and with tought this time. Just take your time i know it might be hard sometimes..
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Dustpuppy
New Eden Ferengi
83
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Posted - 2015.03.26 19:58:11 -
[147] - Quote
Gimme Sake wrote: How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.
Also, how many of you would loathe/fear not being able to see "the reds" in local chat?
Easy solution: close it and don-¦t look at it. Problem solved.
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Vladimir Zateki
Anthar Technologies
0
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Posted - 2015.03.27 01:15:59 -
[148] - Quote
Remove the local chat areas that are not WH or add delay out of WH is the biggest appeal to benefit the PVP that the CCP can do.
We are in the year 2015 and the Control of US air traffic is able to track and communicate with more than 5000 aircraft simultaneously every day.
The year is 2015 and we already have this technology, please give me a minimally plausible explanation of how a future where it is capable of interstellar journeys is unable to control communications and aircraft traffic of-á 500 people in a star system. |
Johan Civire
The Lyran Empire
947
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Posted - 2015.03.27 03:50:06 -
[149] - Quote
Hi, o wait this is not the local forum chat? |
Gimme Sake
State War Academy Caldari State
106
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Posted - 2015.03.27 03:54:39 -
[150] - Quote
Vladimir Zateki wrote:Remove the local chat areas that are not WH or add delay out of WH is the biggest appeal to benefit the PVP that the CCP can do.
We are in the year 2015 and the Control of US air traffic is able to track and communicate with more than 5000 aircraft simultaneously every day.
The year is 2015 and we already have this technology, please give me a minimally plausible explanation of how a future where it is capable of interstellar journeys is unable to control communications and aircraft traffic of-á 500 people in a star system.
Give me a reason why Air Traffic/Concord would share that info with everyone; especially with pilots with proven criminal past or between factions at war; because if there's no incentive to prevent violence through it there's also no incentive for maintaining such an extensive network all over the universe.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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