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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Senakawa Skor
Bureau of Reclamation
6
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Posted - 2015.06.20 00:05:35 -
[121] - Quote
Regarding new types of mining, such as datacores that are being discussed a lot, why not have a very different market mechanic?
Datacores thematically represent stored observations of the universe for research purposes. Why does it make sense that I can transfer my consciousness but not data in a datacore? Make datacores un-stealable. They become a resource that take up no volume and can be instantly transferred between any containers you own across New Eden (like ISK).
The emergent gameplay then comes from how the datacores are produced in the eve universe. A new types of observation structure when deployed in space in the right locations produces datacores for the owner over time, instantly transferred to the container of their choice anywhere in New Eden. These structures can be destroyed, but there are no loot drops. In the simplest interaction, the price of the datacores varies with the number of corresponding observation structures currently deployed, so I have an incentive to destroy the observation structures not owned by myself as that reduces supply for the datacores I produce.
To enhance this competitive mechanism a bit, there are a number of possible tweaks that could apply to the production rates of each structures. This would give something akin to system cost indices with all sorts of interesting knobs that could apply. - Production reduced in systems/regions with lots of observation structures (encouraging destruction of neighboring observation structures) - Production increased in systems/regions with lots of observation structures (encouraging destruction of regional production zones and mutual protection of your own). - Certain types of datacores only being able to be produced in certain regions, allowing for groups to create monopolies over production of some datacore types. - User can select higher production rates but it makes their observation structure more visible to probing and more vulnerable to attack. - Datacore production is in long batches instead of short batches, meaning if you aren't able to protect your observation structure for at least X days, you'll get nothing at all. Similarly, make this configurable with long batches giving higher production. |
Zeera Tomb-Raider
Night Raven Task Force Eternal Pretorian Alliance
36
|
Posted - 2015.07.03 14:34:33 -
[122] - Quote
Spugg Galdon wrote:Datacore spawning is the only thing I don't really like.
Although you're doing something to remove the invulnerable passive generation of datacores, making them spawn and be scoopable isn't a way to "Farm" or "Harvest" datacores. It doesn't even feel like gameplay.
I've been thinking for a long while that datacores should be "mined". The way to do this would be to fly to a spatial anomaly or some kind of object in space and activate a type of (Hi Slot) analyser module on it. You would then harvest datacores (like mining gas or ore) by actually doing an activity in space. An activity that can be interdicted and disrupted.
The funny thing is that some of these spatial anomalies already exist in game. Some systems have strange spatial anomalies that cause damage when you get too close. We also have other things that could be used for datacore mining.
For example:
Every system in EvE has a star. These stars are different colours. So, why shouldn't each colour of star allow for different Analysis/Research to be carried out to gather datacores (Plasma Physics and nuclear physics are examples from a star).
Wormholes could produce graviton physics datacores when mined. (imagine people gathering around a WH to mine it!)
There are so many possibilities all of which can be super sci-fi.
There could also be a new range of ships with the specific role of gathering datacores.
This would be in and of itself an entire feature gameplay Agree about the spawning of datacore.the rest not so mutch when it coms to datacore gathering that is,hear is a tred on it https://forums.eveonline.com/default.aspx?g=topics&f=270.thers no reson to wait years for change to R&D missions they all redy have the tools ingame for what i suggest in this tred,shud take them less than a week to implement if they relly want to.
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Zeera Tomb-Raider
Night Raven Task Force Eternal Pretorian Alliance
36
|
Posted - 2015.07.03 14:46:56 -
[123] - Quote
CCP Ytterbium wrote:Hello people, We would like your feedback on the various new structure lines presented during Fanfest and on our latest structure blog. This particular thread is going to focus Assembly Arrays and Research Laboratories.
- Assembly Arrays focus on manufacturing of the numerous EVE Online items, ships, modules, structures, components and etc... used in-game.
- Research Laboratories are dedicated to blueprint research (ME, TE), blueprint copying, Tech II and Tech III blueprint invention, and datacore spawning.
we dont need more structures like the current pos set up,its a nigthmare.fix the pos in to 1 command structure first, wher you install the rest of the moduls you want in to that structure. just as som Npc structures are build up you can target different moduls in the 1 linked structure |
Allice AVATAR
Aliastra Gallente Federation
0
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Posted - 2015.07.03 16:00:13 -
[124] - Quote
Remowing R&D agents relly,spawning system way not just remowe datacors from the game complitly then,and when your at it if you like to simplefye the game then dont be shye remowe all skills and rec for production as well no need to go step by step,will still need matrials to build,then you kan relocate the science SP so i kan be a faresom commbatt pilot to after yers of playing to,and when you do hove many million isk will you give me for all that hard work on getting standings with R&D agents on 6 toons.think i want som billions isk.grrr |
Allice AVATAR
Aliastra Gallente Federation
0
|
Posted - 2015.07.03 16:28:52 -
[125] - Quote
Brutalis Furia wrote:Passive datacores? no.
Any change that takes away a player activity is bad. It's as simple as that.
I like the idea of creating a scientific version of ore sites. It's a way to shift the creation of these items away from passive NPC generation to active player involvement. I dont knowe about your production capebiletys but agree to no datacore spawning,but what you suggest is a nigthmare for serius industrialist,flying around hoping to find a site not all redy don, 10 times maybee 100 tims more time consuming and for maybee iven fare less value in time spent.basicly what you want will be for all others than a industrialist period. |
Allice AVATAR
Aliastra Gallente Federation
0
|
Posted - 2015.07.03 16:48:02 -
[126] - Quote
Xindi Kraid wrote:Lurifax wrote:The passive income from the datacores is bad. We dont need passive income. Remove the agents and please no can that will give you free data cores. The data sites are bad enough as it is. So, where would datacores come from then if you removed the old method and not add a new one? Are you proposing they only come from the LP store? Also, industry pretty much IS about passive income as far as my view of it goes. Sure mining the resources yourself is active, and you need to set jobs and market orders, but everything beyond that happens in the background whether you are there or not. Moon goo and PI are also passive. You occasionally move stuff around, but the resources are collected in the background once everything's been set up properly, and there's nothing wrong with passive income, it just shouldn't be worth as much as active income. Also if you are saying passive income is bad, then how are data sites bad when they require you to actively search for and interact with? The only real problem is they don't really give a good number of datacores. i see you and a lott of others want us to hunt for datacors in space then we get a lott less time for mining or doing other things in game production as an industrial is time consuming as it is,what you all want is to shift the incom from the industrial player to explorer combat player,no rel industrial will sugest anything like this,i want time to do other things to. |
Zeera Tomb-Raider
Night Raven Task Force Eternal Pretorian Alliance
38
|
Posted - 2015.07.07 14:22:24 -
[127] - Quote
I relly like the fitting of station just as you fitt ships,but som worrys when you saye you will making more player involving and more player oriented combat for structures,no more hollydays do i need to live in the game 24/7 or klose to it to safly juse som of those new structurs,And are you relly going to remowe R&D Agents, if so will you give som compansation for all the houer in game we have spent getting standing with them,and i rely hate the ide of datacore spawning its like the mini game exploration cargo container spawning, so way go back to somthing like that,when you knowe hove mutch people wanted that remowed.ther probebly to mutch info in that link to comment on it all,think it been better to focus on what will be impemented first in stages. |
Nortion Adoulin
Federal Navy Academy Gallente Federation
4
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Posted - 2015.07.09 13:55:10 -
[128] - Quote
DATA CORES ! You buy a expensive skill book spend time training it up while grinding standings so the agent dose not spit in your face when you try to speak to him. And you get to buy his probuct made to your specifications for your use at a discounted price.
It works fine
IT ANT BROKE DON'T FIX IT
Go spent you time working on other things that are more important than this! |
Susan Rhodan
Birds of Steel Synergy of Steel
0
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Posted - 2015.07.29 08:07:12 -
[129] - Quote
so...
when is it time to deploy the new structures? |
Nortion Adoulin
Federal Navy Academy Gallente Federation
6
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Posted - 2015.07.29 09:28:31 -
[130] - Quote
These changes are still in the planning stage so probably not until later 2016 |
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Ulthanon Kaidos
BOVRIL bOREers Mining CO-OP RAZOR Alliance
1
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Posted - 2015.07.30 18:10:41 -
[131] - Quote
Research Labs
Within the context of the goals CCP has stated for the structure overhaul, I think it is important to start by thematically differentiating what the sizes of RLs ought to do. The two sizes of Research structure lend themselves to varying lengths of deployment; Large Research Labs for transient purposes (1 day - 1 week) and Extra-large Research Labs for indefinite deployment. With this difference understood, we can now define further: LRLs are where raw data collection take place, and XLRLs are where data processing take place.
Large Research Labs LRLs can be deployed most anywhere, and equipped through mods, rigs or service slots to begin generating research. Lets say this raw data that they collect takes the form of a new item, "Raw Data Files", and they correspond to the current Data Cores (Raw Data File: High Energy Physics, for example). They could also correspond to other research-based stuff such as Invention or Reactions. Regardless, these Files don't do anything on their own, however, but more on that in a bit. An LRL anchored in the middle of nowhere doesn't result in any Raw Data File production, even when equipped well. That is, 0 passive production when not near a Spacial Phenomenon (mentioned below). What is there to study in deep space? Boredom? Nah. For an LRL to be worth anything you have to anchor it near something cool and actively use it. Props to the dudes who beat me to it, since "celestial phenomina" has been talked about already, though I would alter the idea a little bit. Instead of just rolling up to, say, a Coronal Mass Ejection and studying it in your thermal-tanked Buzzard, dropping an LRL near such a celestial anom/sig would "open" the feature to study. A player could then "sit" in the LRL and use one of it's scanning arrays to "mine" the CME for Raw Data. Boom! The LRL's Raw Data File production is now awesome, since it's actually studying something. Players could chose to fit the LRL for tank/regen, to shield the LRL from the dangerous environments it would usually be deployed next to, or they could fit it for extra scanners, allowing them to risk the Lab's damage or destruction but buffings its Raw Data production rate even more. If you wanted to create synergy between the new structures, you could have these new Space Phenomina be detected by Observation Arrays. Just a thought. Players could also fly up in research scanner-fit ships and study the Phenomina once the LRL has "opened" it, though the LRL's scanners and specialized electronics would always yield the fastest generation of Raw Data. You know what, just for kicks, allow the Etana to have awesome research scaners. That should make for lulzy killmails on the subreddit. And finally, you could equip your LRL for passive, pilot-less Raw Data File production, but this would come with serious drawbacks. More in a moment. Anyhow, the LRL sits alongside this Phenomina and generates Raw Data as long as a player(s) are cycling its scanner(s), or if its fit for passive production. Raw Data Files are put into its cargo hold and are ready for delivery. Here's the catch, though: Passive Raw Data File production is way slower than actively sitting in it and cycling its scanners, AND the storage unit for Raw Data Files can be hacked open by a Data Analyzer. So if you can't be bothered to sit in your LRL, people can steal your notes.
While attacking/entosising an LRL normally would warrant an alert being sent out to that structure's alliance, a CovOps hacking the LRL's Raw Data File storage would not elicit such a warning unless they failed their hack. And as with the OAs, you could devote some of your mods/rigs to anti-hacking defense... but, this capability would compete for the same slots as resist profiles, LRL weapons platforms, Raw Data production rates, etc etc. So, there's a real risk to just letting your stuff sit there, but it remains an option for the lazy (and a source of content for the eagle-eyed and enterprising). I might also support an addition that states, if the LRL is armed, those guns would not immediately auto-fire on neutral/enemy CovOps ships, though if the guns were manned at the time, the gunner could obviously taget the intruding CovOps manually. Again, we preserve the choice of afk gameplay but punish it severely since its totally lame. Extra-Large Research Labs So you've got your Raw Data Files and I didn't swing through your system and steal them, because you were good and didn't passive fit your LRL. You haul your RDFs back to your XLRL, which can now process them!
XLRLs process the Raw Data Files into usable datacores, decryptors- and who knows, maybe even other cool stuff regarding the other structures. I could go on and on about all the sorts of cool stuff that Research Labs and OAs could do together, but I'll spare you my more wild flights of fancy. Back to the XLRLs. They could obviously be fit for efficiency buffs to processing your Raw Data, or bonus chances to get extra Optimized Decryptors, etc. Further upgrades could buff T2/T3 invention chances, better ME/TE/runs/copies stats on your T2/T3 BPCs Upgrades could replace the current IHub bonuses to a system's Data/Relic site spawning and actually cause these sigs to spawn in the proper system on a semi-regular basis. Alternately/additionally, an XLRL could influence all of the Data/Relic sites in a constellation, improving their loot tables. They could even increase the chances for Sleeper Sites or Covert Research Facilities in that constellation. [*] and finally, XLRLs could possibly improve the chances of Faction BPCs dropping from Escalation bosses in that system, or improve which Faction BPCs drop off of anom/sig Faction Spawns. |
Nortion Adoulin
Federal Navy Academy Gallente Federation
6
|
Posted - 2015.07.30 22:40:25 -
[132] - Quote
Well this kind of makes sense and looks a workable system although IGÇÖm not shore how it would fit in with the rest of what a lab is supposed to do as this only focuses on data core production. I would point out that this set up lends itself very well to giving the best sites and opportunities to Null sec and the big alliances that can secure interesting systems. While hi-sec gets bottom line sub standard crap so an equal opportunity is removed from the 70% of Eve players and the choice spots go to the 2% of the industry capable players in Null. CCP will probably implement it in full.
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Barrogh Habalu
Forever Winter Absolute Zero.
974
|
Posted - 2015.07.31 06:45:20 -
[133] - Quote
Nortion Adoulin wrote:While hi-sec gets bottom line sub standard crap so an equal opportunity is removed from the 70% of Eve players... I'm not sure what is that about. Pretty much everyone have equal opportunity to move somewhere where grass is greener. Also not sure where those numbers come from, but chances are they fail to account for people's farming/trading alts.
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
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Ulthanon Kaidos
BOVRIL bOREers Mining CO-OP RAZOR Alliance
3
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Posted - 2015.08.01 20:39:07 -
[134] - Quote
Nortion Adoulin wrote:
Well this kind of makes sense and looks a workable system although IGÇÖm not shore how it would fit in with the rest of what a lab is supposed to do as this only focuses on data core production. I would point out that this set up lends itself very well to giving the best sites and opportunities to Null sec and the big alliances that can secure interesting systems.
Not really, who says these sorts of "Celestial Phenomina" wouldn't spawn in hisec? And this focuses on all sorts of other parts of industry, not just the new stuff- I just focused and expanded on the new things because they needed to be explained in full.
These Phenomina could be transient, so that Solar Flare the "big alliances" are researching might only last a day or two. A science-based group would have to move around. |
Aischa Montagne
Blut-Klauen-Clan
9
|
Posted - 2015.08.16 22:51:55 -
[135] - Quote
I do not like the Datacore spawning, too. I would rather see the Datacores as rewards in NPC Missions. So you can obtain those by flying Missions or sites.
(Please see my suggestion about Agent Offices too. I think those too Ideas would work nicely together)
I think that gives the game more choice and activity. |
Mercer Nen
Summicron Holdings
8
|
Posted - 2015.08.18 20:22:52 -
[136] - Quote
CCP Ytterbium wrote:Hello people, We would like your feedback on the various new structure lines presented during Fanfest and on our latest structure blog. This particular thread is going to focus Assembly Arrays and Research Laboratories.
- Assembly Arrays focus on manufacturing of the numerous EVE Online items, ships, modules, structures, components and etc... used in-game.
- Research Laboratories are dedicated to blueprint research (ME, TE), blueprint copying, Tech II and Tech III blueprint invention, and datacore spawning.
Don't really understand why the functionality of these structures has been predetermined to be so narrow. Is there really going to be no new "gameplay" associated with these? Giant photocopier in space? Really? Could we not be a little more imaginative? Thankfully my research job in real life is a lot more interesting than the science fiction version of it in EVE. Who knew playing a video game premised on thousands of years in the future would be more boring than current real life? :P
In all seriousness, please take this opportunity with the addition of these new structures to also add new interesting elements to research. The current EVE definition of research is extremely blah. |
Rawketsled
Generic Corp Name
250
|
Posted - 2015.08.18 23:34:34 -
[137] - Quote
Mercer Nen wrote:In all seriousness, please take this opportunity with the addition of these new structures to also add new interesting elements to research. The current EVE definition of research is extremely blah. By all means actually suggest a few new interesting elements to research.
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Mercer Nen
Summicron Holdings
8
|
Posted - 2015.08.19 00:12:32 -
[138] - Quote
Rawketsled wrote:Mercer Nen wrote:In all seriousness, please take this opportunity with the addition of these new structures to also add new interesting elements to research. The current EVE definition of research is extremely blah. By all means actually suggest a few new interesting elements to research.
It is a difficult one. Research certainly shouldn't be as passive as it currently is. At the same time also not the level of interaction as with the hacking mini-game. Duration wise, possibly somewhere closer to PI, but fun? If possible? It would also be great if it was a collaborative act where linking parallel research between players could also potentially generate interesting and profitable results.
The only thing I can think of that would possibly be interesting would be similar to a tech tree in many other games. However, the individual elements (or stages) would be randomised to some degree. Linking different elements could lead to new combinations, or new elements. Some combinations would have good odds of modest results. The combinations that have lesser odds of success might be riskier to the extent that you might not get anything out of it, or you might get something considerably more valuable.
What would you be researching? What would the "results" be? Better blueprints of course. But possibly researching better manufacturing tools as well? Implants? Higher risk research, if successful could leads to better quality implants with higher bonuses?
Full disclosure, I have very little experience with industry in EVE, so where there are opportunities for research to have more of an interesting impact is a bit of mystery to me. However, CCP were willing to experiment with manufacturing crews (or whatever they were called), so it seems like there might be an open door for something to replace it. |
Rawketsled
Generic Corp Name
250
|
Posted - 2015.08.19 00:20:31 -
[139] - Quote
Your research had to result in the same outputs; T1, T2, and T3 BPCs for their respective uses, higher ME and/or TE BPOs.
It's fine that you want to be able to invent an implant, but how does that invention process operate? |
Marech Bhayanaka
The Night Crew The Night Crew Alliance
48
|
Posted - 2015.08.19 02:48:23 -
[140] - Quote
Aischa Montagne wrote:I do not like the Datacore spawning, too. I would rather see the Datacores as rewards in NPC Missions.
I'm not sure if you are suggesting new (additional) sources for data cores. The low payouts from data sites, which are often just ignored by explorers as a consequence, suggests that there are too many already.
Marech. |
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Mercer Nen
Summicron Holdings
11
|
Posted - 2015.08.30 18:07:33 -
[141] - Quote
Rawketsled wrote:It's fine that you want to be able to invent an implant, but how does that invention process operate?
Here you go. How it might work. |
Storm Aumer
Vega Farscape
0
|
Posted - 2015.09.29 19:17:28 -
[142] - Quote
Mercer Nen wrote:Rawketsled wrote:Mercer Nen wrote:In all seriousness, please take this opportunity with the addition of these new structures to also add new interesting elements to research. The current EVE definition of research is extremely blah. By all means actually suggest a few new interesting elements to research. It is a difficult one. Research certainly shouldn't be as passive as it currently is. At the same time also not the level of interaction as with the hacking mini-game. Duration wise, possibly somewhere closer to PI, but fun? If possible? It would also be great if it was a collaborative act where linking parallel research between players could also potentially generate interesting and profitable results. The only thing I can think of that would possibly be interesting would be similar to a tech tree in many other games. However, the individual elements (or stages) would be randomised to some degree. Linking different elements could lead to new combinations, or new elements. Some combinations would have good odds of modest results. The combinations that have lesser odds of success might be riskier to the extent that you might not get anything out of it, or you might get something considerably more valuable. What would you be researching? What would the "results" be? Better blueprints of course. But possibly researching better manufacturing tools as well? Implants? Higher risk research, if successful could leads to better quality implants with higher bonuses? Full disclosure, I have very little experience with industry in EVE, so where there are opportunities for research to have more of an interesting impact is a bit of mystery to me. However, CCP were willing to experiment with manufacturing crews (or whatever they were called), so it seems like there might be an open door for something to replace it. you kant implement random value to industri,thats somthing no won in real life will want to handel,ther have to be som prediction of the out com,and making more valubal items in most casses mean the 1ns al redy in game lose value,this is a game so you kant implement invention as in real life,what you sugest is simply just adding more items to industry,and not for the industrialist.and it is al redy random output to som degre for invention and rewers engenering. |
Storm Aumer
Vega Farscape
0
|
Posted - 2015.09.29 19:30:38 -
[143] - Quote
Aischa Montagne wrote:I do not like the Datacore spawning, too. I would rather see the Datacores as rewards in NPC Missions. So you can obtain those by flying Missions or sites. (Please see my suggestion about Agent Offices too. I think those too Ideas would work nicely together) I think that gives the game more choice and activity. well you kan do R&D agent mission,But yes better if they upgrade those missions so they give som LP on a lvl with Distrebution missions,after all you need to train a lott more skills for lvl4 R&D than runing Distrebution mission lvl4. |
Zockhandra
Jewish Zeppelin Mafia
13
|
Posted - 2015.09.30 13:17:54 -
[144] - Quote
CCP Ytterbium wrote:Hello people, We would like your feedback on the various new structure lines presented during Fanfest and on our latest structure blog. This particular thread is going to focus Assembly Arrays and Research Laboratories.
- Assembly Arrays focus on manufacturing of the numerous EVE Online items, ships, modules, structures, components and etc... used in-game.
- Research Laboratories are dedicated to blueprint research (ME, TE), blueprint copying, Tech II and Tech III blueprint invention, and datacore spawning.
Im confused, are these a complete replacement to the POS then? Many might argue that being able to deploy a base like this with these structures close together would be more interesting, but that also makes making industrial goods to them more dangerous.
Why would players sacrifice the safety of a POS in order to go to a structure that is many times more expensive with the same result and No forcefield?
I like the idea of moored ships being capturable, it adds an element of capture the flag to capital and supercapital ships should the structure be destroyed. But i see potential issues with these structures being allowed in highsec, Namely Jita.
Is it wise to allow Jita's planets to have a Research/manufacturing outpost at each planet? When these get destroyed and people capture and moored ships/ resources will they get suspect status? Can the server handle 2000 people suddenly warping to planet 5 in order to loot 4 billion isk worth of invention materials or minerals?
Now whilst that sitaution sounds very fun. It sounds like your changes are going to cause an aweful amount of chaos (not entirely a bad thing i might add) and a great deal of potential market upset. |
Kenneth Fritz
DND Industries FUBAR.
0
|
Posted - 2015.10.01 21:31:43 -
[145] - Quote
For myself, I would like to see there being more input/interaction requirements for the creation of datacores not less. The current system requires very little input from the player, the trade-off being that the process is fairly slow.
So keeping in line with my own preferences I came up with an idea for how Datacore creation could be made GÇ£betterGÇ¥.
Make the process similar to reverse engineering. In that you need an item upon which the research is to be conducted that is related to the field of research you wish to conduct. i.e. A frequency crystal for laser physic or blaster module for plasma physics. The itemGÇÖs quality and specificity in regards to the field of research would contribute the speed at which the research progresses.
Other materials used could be the generic datacores you get from planetary interactions and well as the now obsolete R.Db.GÇÖs. These would be consumed with the creation of the target Datacore acting almost like fuel thus keeping in line with the whole modular structure fitting theyGÇÖve been discussing some of the other structures. The item that is used as the focus also has a chance to be consumed based on skills and time spent on the item. This setup would be fundamentally the same as the current but with some added components with the intent of making the player feel like there more a part of the research process.
On a side note a mild random output modifier for each cycle could give the research project a bit more of an active feeling. This function would not activate every time but when it did it would not always be a good thing. An example for something good could be: GÇ£The project made great strides and has yielded some unexpected results.GÇ¥ The project this time yielded datacores for a field of research different from that of the target. The item would dictate which from which field based on which fields it can be used for. Or the more likely case would be additional units being produced this cycle. Now an example of could go bad would be the obvious less units produced. Other options would be item is consumed during the process. The chance of this happening increases the longer the same item it used without being switched out/repaired. Now if things went really bad: GÇ£The mainframe contracted a computer virus during our research and has compromised all the datacores for this stage of the research.GÇ¥ The normal amount of materials are still consumed but the cycle only produced a hand full of datacores.
Who's your end of the world buddy?
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Erasmus Grant
High Flyers
27
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Posted - 2015.10.25 08:53:15 -
[146] - Quote
I have started on the Caldari epic arc mission chain. I was wondering what would happen to the Hyasyoda Research Laboratory? Would it become a service mod or a unique structure?
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Shadowace Evi
CroGi
2
|
Posted - 2015.10.25 14:21:19 -
[147] - Quote
Do these really need to be their own structure and not just a service module? I can see capital assembly arrays being their own structure but for everything else it seems to be unnecessary. |
Dreldor
Local-Spike Unforgiving.
15
|
Posted - 2015.10.27 18:08:39 -
[148] - Quote
Looking at the build layout for the Citadel structures it seems that a Medium Citadel does not require components for:
Station Factory Station Laboratory Station Mission Network Station Reprocessing Plant Structure Telescope Lens Structure Acceleration Coils Structure Advertisement Nexus.
Does that mean that manufacturing, science, reprocessing etc are not available in a Medium Citadel? |
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CCP Ytterbium
C C P C C P Alliance
4379
|
Posted - 2015.10.28 14:12:03 -
[149] - Quote
Removing sticky. Still want your feedback but we need room for other thread in this subforum. New pinned thread will be pointing to this one. |
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exiik Shardani
Terpene Conglomerate
34
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Posted - 2015.11.04 00:54:08 -
[150] - Quote
what about low sec specific structures like thukker component assembly array? remove and nerf low sec manufacturing after introducing citadels? |
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