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Ekaterina 'Ghetto' Thurn
Department 10
226
|
Posted - 2015.03.28 11:23:08 -
[121] - Quote
Corraidhin Farsaidh wrote:Kazaheid Zaknafein wrote:It would be cool to have the Drilling Platform generate a variable sized astroid belt containing rocks that have ore based on what its anchored to.
The belt would increase in size based on the platform size Moon goo and raw PI mats could generate as part of the belts, in very small quantities Perhaps allow the fitting of mining lasers into the high-slots allowing the structure to be manned and used to mine its own belt: 8 strip miners sounds op, but it is limited to its own belt as to what it can mine. The belts should be tied to system location and the systems natural ore distribution; no Jaspet in a .9 Minmatar system, and the belt should only regenerate after downtime.
Potential rigs could be fitted that maybe increase the quality of the ore, size of the belt, or size of the individual rocks.
Drilling platforms producing asteroid belts isn't such a bad idea except it would need careful consideration wrt very secure areas of null. Deep inside one of the big allinace homes would allow a huge amount of mining in almost complete safety and if people are using caps/supercaps less now then less will be being destroyed. It could easily lead to a glut in minerals if they aren't being consumed somewhere.
Not a good idea. It would be far better for the drilling platform module to be separate from any POS or outpost infrastructure and be a separate module. You would have to keep an eye out for the large rock deposits spawning either in standard asteroid belts and/or in the mining anomalies. Then the drilling platform would have to be transported to the large rock deposit and anchored to it. We could maybe have an additional skillset to anchor and use these new drilling platforms proficiently . I'm starting to get excited now. These drilling platforms would be like POCO & mobile depot and would be attackable only under wardec conditions with a reinforcement timer. Obviously they could only be anchored by members of player run corporations.
We definitely don't want another passive/AFK revenue stream added to the economy and especially not to the 'blue donut'.
" They're gonna feel pretty stupid when they find out. "-áRick.
" Find out what ? "-áAbraham.
" They're screwing with the wrong people. "-áRick.
Season four.-á-á ' The Walking Dead. ' .
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Ekaterina 'Ghetto' Thurn
Department 10
226
|
Posted - 2015.03.28 11:32:07 -
[122] - Quote
Kazaheid Zaknafein wrote:It would be cool to have the Drilling Platform generate a variable sized astroid belt containing rocks that have ore based on what its anchored to.
The belt would increase in size based on the platform size Moon goo and raw PI mats could generate as part of the belts, in very small quantities Perhaps allow the fitting of mining lasers into the high-slots allowing the structure to be manned and used to mine its own belt: 8 strip miners sounds op, but it is limited to its own belt as to what it can mine. The belts should be tied to system location and the systems natural ore distribution; no Jaspet in a .9 Minmatar system, and the belt should only regenerate after downtime.
Potential rigs could be fitted that maybe increase the quality of the ore, size of the belt, or size of the individual rocks.
Wouldn't be a good idea for a mining platform to be able to mine small/ordinary rocks in a standard asteroid belt or anomaly. The drilling platform should be anchored to the specific new large deposit and only be able to mine that deposit. I would suggest it would have to be actively controlled/piloted by a capsuleer as well like a mining vessel. Otherwise it wouldn't function. I don't think we really want a 'mini-game' added to the process like exploration is currently but it does have to be active. Preferably a new usage skillset would be required as well.
" They're gonna feel pretty stupid when they find out. "-áRick.
" Find out what ? "-áAbraham.
" They're screwing with the wrong people. "-áRick.
Season four.-á-á ' The Walking Dead. ' .
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Ekaterina 'Ghetto' Thurn
Department 10
226
|
Posted - 2015.03.28 11:41:07 -
[123] - Quote
Masao Kurata wrote:If you do (and I don't think you should, logistics guys need appreciation) introduce npc hauling, it needs to be less safe than player hauling in ALL space. This means in highsec, interbus haulers need to be freely attackable to a degree that nobody would use them for high to high transport. I don't want to suicide gank NPCs. Nobody wants to suicide gank NPCs. Suicide ganking is honestly a very rare thing already, although the noise made about it is quite loud. Honestly though this idea just seems bad.
The problem you say you're trying to address is fitting ships in null. Honestly this seems like a problem players should be fixing. If people are having trouble with this that there's a market but nobody's supplying it, you need to look at why (probably mostly docking rights).
Regarding the NPC convoys idea I doubt attacking them and taking the cargo would be set as a concordable offence. More likely is that you would receive 'suspect' status so anyone else could then attack you freely. More conflict drivers.......
" They're gonna feel pretty stupid when they find out. "-áRick.
" Find out what ? "-áAbraham.
" They're screwing with the wrong people. "-áRick.
Season four.-á-á ' The Walking Dead. ' .
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Ekaterina 'Ghetto' Thurn
Department 10
226
|
Posted - 2015.03.28 11:46:10 -
[124] - Quote
Zappity wrote:I posted this in one of the other threads but realised it was in the wrong place. dev blog wrote:Finally, we are considering adding Interbus Shipping abilities, which could reduce logistic hassle for small volume of items to fit a ship, but at a specific cost: a NPC convoy would spawn and manually move to the destination, being highly susceptible to disruption from other player groups. I strongly object to this. What is the game design objective here? There are already active courier groups in the game so why would you try and take this away from players and give it to NPCs? Logistics should be difficult and player-solved. It adds a lot of realism and depth. NPC roles reduce both realism and depth.
I think, or I got the impression, it is going to be really small scale in that you might 'order' one or a small number of modules as they weren't available at your current location maybe. I don't think CCP want to take jobs away from haulage companies or small haulers. I think more than anything it is adding another conflict driver & more risk. EVE is essentially about ships being blown up and this pours a little more petrol on the fire.
" They're gonna feel pretty stupid when they find out. "-áRick.
" Find out what ? "-áAbraham.
" They're screwing with the wrong people. "-áRick.
Season four.-á-á ' The Walking Dead. ' .
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Ekaterina 'Ghetto' Thurn
Department 10
226
|
Posted - 2015.03.28 11:51:52 -
[125] - Quote
Planetary Interaction is a good system and is not really truly passive as it takes quite a bit of time to set up and complete the processes - for me anyway . But the number of nullsec people asking for drilling platforms to become another actual 'passive' income stream for large nullsec entities is extremely worrying. Lets hope the CSM, which GSF has a larger hold on this year, does not push for what nullsec communities/leadership desire on the issue of drilling platforms.
" They're gonna feel pretty stupid when they find out. "-áRick.
" Find out what ? "-áAbraham.
" They're screwing with the wrong people. "-áRick.
Season four.-á-á ' The Walking Dead. ' .
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Corraidhin Farsaidh
Farsaidh's Freeborn
1037
|
Posted - 2015.03.28 13:59:23 -
[126] - Quote
Ekaterina 'Ghetto' Thurn wrote:Corraidhin Farsaidh wrote:Kazaheid Zaknafein wrote:It would be cool to have the Drilling Platform generate a variable sized astroid belt containing rocks that have ore based on what its anchored to.
The belt would increase in size based on the platform size Moon goo and raw PI mats could generate as part of the belts, in very small quantities Perhaps allow the fitting of mining lasers into the high-slots allowing the structure to be manned and used to mine its own belt: 8 strip miners sounds op, but it is limited to its own belt as to what it can mine. The belts should be tied to system location and the systems natural ore distribution; no Jaspet in a .9 Minmatar system, and the belt should only regenerate after downtime.
Potential rigs could be fitted that maybe increase the quality of the ore, size of the belt, or size of the individual rocks.
Drilling platforms producing asteroid belts isn't such a bad idea except it would need careful consideration wrt very secure areas of null. Deep inside one of the big allinace homes would allow a huge amount of mining in almost complete safety and if people are using caps/supercaps less now then less will be being destroyed. It could easily lead to a glut in minerals if they aren't being consumed somewhere. Not a good idea. It would be far better for the drilling platform module to be separate from any POS or outpost infrastructure and be a separate module. You would have to keep an eye out for the large rock deposits spawning either in standard asteroid belts and/or in the mining anomalies. Then the drilling platform would have to be transported to the large rock deposit and anchored to it. We could maybe have an additional skillset to anchor and use these new drilling platforms proficiently . I'm starting to get excited now. These drilling platforms would be like POCO & mobile depot and would be attackable only under wardec conditions with a reinforcement timer. Obviously they could only be anchored by members of player run corporations. We definitely don't want another passive/AFK revenue stream added to the economy and especially not to the 'blue donut'.
That's my key concern, anything that becomes another easy passive income is bad in my opinion. A platfomr that gives decent bonuses to mining and has a compression aray built in would be fine especially if it leaves all the high slots free for defenses. A platform that just sits there and eats up belts with no effort at all would be awful. |
Corraidhin Farsaidh
Farsaidh's Freeborn
1037
|
Posted - 2015.03.28 14:02:10 -
[127] - Quote
Ekaterina 'Ghetto' Thurn wrote:Planetary Interaction is a good system and is not really truly passive as it takes quite a bit of time to set up and complete the processes - for me anyway . But the number of nullsec people asking for drilling platforms to become another actual 'passive' income stream for large nullsec entities is extremely worrying. Lets hope the CSM, which GSF has a larger hold on this year, does not push for what nullsec communities/leadership desire on the issue of drilling platforms.
Agreed that PI should stay as is, just replace the current RSI inducing system with a structure following the new system. Turning wither mining or PI into 'Place structure, reap isk' would only benefit those in the most secure null areas and only harm the newer players with much smaller setups in hi and losec, the very players it is supposed to help to generate isk to progress in game. |
Hafwolf
StarHunt Mordus Angels
6
|
Posted - 2015.03.28 17:31:32 -
[128] - Quote
In the dev blog ccp says trade/office hubs "will also take over the role of Customs Offices"
So does this mean for every custom office that players own they have to have a office hub around every planet.
To me this phrase says that all poco's will have to be changed to the new trade/office hub structure.
Basically all systems will have multiple trade/office hubs in place of the current poco system. |
Oxide Ammar
197
|
Posted - 2015.03.29 06:05:01 -
[129] - Quote
I have some questions about the market hub:
- What happens when I put a public market hub then people start to list their goods there, what stops me from unanchor it and steal all market goods to myself ?
- what happens to the goods if that market got destroyed? will be any automated alert e-mail sent to everyone participated in this market if the market is under attack ?
- Are these market hubs have any defense systems or capable to return fire to whoever attacking it ?
- If I set a market hub to public use does it appears to everyone in overview like planet or station with name I chose for ? does it only appear on overview to whoever authorized to use (alliance, Corp or myself) ?
- We will be able to equip market hubs with turrets and drones like the new POSes ?
- Is it possible to modify the cargo space of the market ( L size) by cargo expanders like what you introduced at the start of your presentation ?
Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2400
|
Posted - 2015.03.29 17:30:30 -
[130] - Quote
Somatic Neuron wrote:Would the drilling platform, or some other sort of platform structure, be able to replace Planetary Interaction, please? Currently there is no way to get rid of people that are squatting on planets that you want for your own use We should be able to hire DUST Marines to solve this.
A Caldari is just a Gallente who begged to have their civil liberties taken away.
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Corraidhin Farsaidh
Farsaidh's Freeborn
1041
|
Posted - 2015.03.29 20:22:05 -
[131] - Quote
Reaver Glitterstim wrote:Somatic Neuron wrote:Would the drilling platform, or some other sort of platform structure, be able to replace Planetary Interaction, please? Currently there is no way to get rid of people that are squatting on planets that you want for your own use We should be able to hire DUST Marines to solve this.
And then the big alliances can just effectively buy the best null and losec planets by throwing enough marines at them. Maybe that's fine for null but I'd still say no. If you don't want someone on the planet you can catch them making pick-ups or use enough people to put extractors down around their base and make it worhtless to them.
These are civilian structures so at least in hisec and losec they would have CONCORD or faction protection. Making the planets in losec useless to anyone but the most powerful would discourage those who are currently willing to run into losec. Less pilots in space is only ever a bad thing
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Destiny Dain2
Your Destiny Corporation
0
|
Posted - 2015.03.29 22:37:12 -
[132] - Quote
I really loved the idea about changing the security level of a system with concord assistance and will come heavily in play with setting up a trade system populated with public trading outposts. |
Alavaria Fera
GoonWaffe
6678
|
Posted - 2015.03.30 02:16:49 -
[133] - Quote
Destiny Dain2 wrote:I really loved the idea about changing the security level of a system with concord assistance and will come heavily in play with setting up a trade system populated with public trading outposts. Yeah more concord, that's the ticket.
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
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Soldarius
Kosher Nostra The 99 Percent
1212
|
Posted - 2015.03.30 17:11:21 -
[134] - Quote
Oxide Ammar wrote:I have some questions about the market hub:
- What happens when I put a public market hub then people start to list their goods there, what stops me from unanchor it and steal all market goods to myself ?
- what happens to the goods if that market got destroyed? will be any automated alert e-mail sent to everyone participated in this market if the market is under attack ?
- Are these market hubs have any defense systems or capable to return fire to whoever attacking it ?
- If I set a market hub to public use does it appears to everyone in overview like planet or station with name I chose for ? does it only appear on overview to whoever authorized to use (alliance, Corp or myself) ?
- We will be able to equip market hubs with turrets and drones like the new POSes ?
- Is it possible to modify the cargo space of the market ( L size) by cargo expanders like what you introduced at the start of your presentation ?
The first two points are the critical ones.
Anything that can be unanchored is a huge risk. As such I think only personal or corp market depots should be unanchorable.
For public use structures, these really should be very difficult to steal or destroy. Otherwise they will be mercilessly hazed and abused.
http://youtu.be/YVkUvmDQ3HY
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Neo Slave
Republic Military School Minmatar Republic
0
|
Posted - 2015.03.30 23:00:09 -
[135] - Quote
If you allow these structures to be disrupted but a frigate costing 1 million ISK there seems to be a huge imbalance in risk/reward there. The HP amount in POSes, POCOs, etc. requires an aggressor to commit a certain amount RISK (which can be explained as a relationship between isk value of ship and time spent reinforcing).
I can drop dreads and clear a tower in 5 mins, or send a fleet of ishtars to grind for an hour.
If entosis modules on a frigate are used to "reinforce" these structures and disrupt reaction, manufacturing, or mining that could cost an industrialist to lose significantly more than the value of the ship griefing him the system will force industry away from null sec, unless the benefits to using null are significant.
Hence the griefer/aggressor should need to commit an amount of "RISK" in order to reinforce an item using an enotsis module. This will give some balance in terms of what a bored atron pilot can do with 6 free hours.
Of course balancing the equation with the right ratios of time and isk is the key to making a system like this work.
A countermeasure can be that the processes of that structure continue to operate while reinforced so industry is not impacted as much.
Otherwise null industry will not flourish, and reactions for T2 items will not be as inefficient and drive prices up.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
218
|
Posted - 2015.03.31 03:36:06 -
[136] - Quote
As far as rigs go you will need different rigs for null, low, and high sec. The cost should reflect the benefit. If you simply make the rigs adapt to where the structure is then my highsec Corp pays 20b because the rigs on board are worth that to a 5000 man nullsec cartel. To highsec corporations the same rig might only be worth it at a max cost of 5b or less.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Ekaterina 'Ghetto' Thurn
Department 10
226
|
Posted - 2015.03.31 12:12:33 -
[137] - Quote
Maldiro Selkurk wrote:As far as rigs go you will need different rigs for null, low, and high sec. The cost should reflect the benefit. If you simply make the rigs adapt to where the structure is then my highsec Corp pays 20b because the rigs on board are worth that to a 5000 man nullsec cartel. To highsec corporations the same rig might only be worth it at a max cost of 5b or less.
5 Billion sounds an awful lot for a POS rig in high sec especially if you unanchor the POS and the rig/s are destroyed. Would probably have to be in the tens of millions at most ie similar to ship rig prices.
" They're gonna feel pretty stupid when they find out. "-áRick.
" Find out what ? "-áAbraham.
" They're screwing with the wrong people. "-áRick.
Season four.-á-á ' The Walking Dead. ' .
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Fandoragon Lunarsy
Nazca Industries
0
|
Posted - 2015.03.31 16:33:57 -
[138] - Quote
Just My two cents on the mining rig and new uses for Rourqal. Make the new mining (platform or rig) be a module similar to the industrial core now, where the Rourq will deploy the mining rig. allow the ship to then make use of strip miners in the high slots, and maybe only one booster module.
How ever for me to feel comfortable parking a 3bil isk ship in a belt, on a moon, or in a Ice anom, we would need to see some changes to defense. I would like to see it able to deploy more drone's, It is in fact a capital ship, no need for fighter drones but just boost the Drone bandwidth, enough for say 10 sentry's, 7 or 8 heavy's.
Possible changes to the resistance's while having the mining array deployed so that you can survive a good size gank fleet until help arrives, but when is is not deployed or active you have less drone bandwidth and less resistance, so as to make it less likely that the ship could or would be used in pvp situations.
It would still make use of the ship and the skills that pilots already have, all that would need to be changed is the module's and the way they operate.
This also ties in with keeping a pilot involved in the mining or ore collection process, and making the ship into something of a piloted structure. A smaller version of this could be adapted for the orca and High Sec operations.
You could also tie in the mooring idea and have barge's, exhumers, and mining frigates be able to moor with the rig to receive the mining boost that they get now from mining boost module's that are already in game.
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Webster Carr
Aliastra Gallente Federation
3
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Posted - 2015.03.31 18:06:30 -
[139] - Quote
After watching the Structures presentation on you-tube I have to say I was really impressed.
https://www.youtube.com/watch?v=Hen92QFrDUo&list=PLQvKSs1k6DLOiGGb44McruXcndTtzUUlu&index=36
http://community.eveonline.com/news/dev-blogs/back-into-the-structure/
I especially liked the idea for streamlining the deployment, operation, and configuring of structures. You fit the structure like a ship and deploy into space. A structure has service slots, these determine what type of services the structure can offer, assembly array, reprocessing, etc. (With certain structures getting bonuses to certain services.) Fuel is consumed by use of it's services not by just existing. Nice, intuitive, and understandable game play.
Quote:
D. Drilling platforms
Focused on resource harvesting as a whole.
Service module possibilities: Reprocessing, moon harvesting, reactions, mining, gas harvesting. We also are considering new harvesting gameplay mechanics. We could for instance have pollution gas clouds form around drilling structures that see high activity, or seed small planetoids in specific asteroid belts and scanable sites which require a drilling platform to break it down in smaller harvestable rocks. Rigs possibilities: Anything that improves reprocessing, moon harvesting, reaction, tractor beam range effectiveness.
This part of the Dev Blog Sparked an idea: Why not allow the Rorqual some Service slots and bonuses similar to a Drilling platform, essentially turning it into a mobile Drilling Platform. (It would be immobile when deployed but possibly use the same 'reinforcement' mechanics as structures giving a reason to park a several billion isk ship in an asteroid belt.)
This idea of containing structure slots could be extended to other capital ships as well. (Anyone ever read the Star Wars novels with the smuggler Booster Terrik who captured an imperial star destroyer and turned it into a mobile smuggler's marketplace?)
Just an Idea, Web |
Lurifax
Common Sense Ltd Nulli Secunda
23
|
Posted - 2015.04.01 09:20:45 -
[140] - Quote
The idea about having the platform having a drill that can be activated to spawn rocks that then have to be mined sounds nice.
Would be a way to get rid of the passive moon poo income. |
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
218
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Posted - 2015.04.01 18:25:00 -
[141] - Quote
Ekaterina 'Ghetto' Thurn wrote:Maldiro Selkurk wrote:As far as rigs go you will need different rigs for null, low, and high sec. The cost should reflect the benefit. If you simply make the rigs adapt to where the structure is then my highsec Corp pays 20b because the rigs on board are worth that to a 5000 man nullsec cartel. To highsec corporations the same rig might only be worth it at a max cost of 5b or less. 5 Billion sounds an awful lot for a POS rig in high sec especially if you unanchor the POS and the rig/s are destroyed. Would probably have to be in the tens of millions at most ie similar to ship rig prices.
You apparently missed the actual point.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Aodan OfClanBrien
The Industry Of Strength
0
|
Posted - 2015.04.01 22:03:53 -
[142] - Quote
Regarding this drilling platform idea
My suggestion: First requirement : that it interfaces with the current planetary interaction interface system of looking at the planets surface and get moon mining be included onto the same.Also moon goo to be added to whs.
Purpose: the drill platform is for mining raw pi materials, moon goo (and maybe the really large astroids such as those found in wormholes).
Versions: The small and medium versions would be mobile deployables structures, Repurpose the roqual as "the large version" (as the roqual is a capital ship in need of some love)".
Include new modules for refining the raw material onboard the ship.
A small version (mobile deployable) of the drilling platform should be added for moon mining in wormholes, this would encourage solo players into wormholes to do some private moon mining.
A medium version would have a large yield but would require an industrial for transportation, making it a good fleet activity for crusiers and battleships to defend it, for low sec and C4 to C6 wormhole moon mining.
And the big daddy of the platforms (XL) (requiring a freighter or jump freighter for transport ) would be for Null sec.
Pro:This interaction would enable a pilot to distrupt another's player's Pi or moon goo activities using the small or medium version by raiding the resourses near the facilities on the planets surface.It would allow new emergent gameplay with moon mining in a wh and the possible interception of industrials transporting platforms.Prevents the possible "fencing in" of resourses as mentioned in other posts, and improves accessibility for small levels of moon goo mining. Cons: i had sit in a station docked up to write this. |
Rialen
Gravit Negotii Gentlemen's.Parlor
17
|
Posted - 2015.04.02 00:19:41 -
[143] - Quote
Aodan OfClanBrien wrote:Regarding this drilling platform idea
A small version (mobile deployable) of the drilling platform should be added for moon mining in wormholes, this would encourage solo players into wormholes to do some private moon mining.
Getting a bit off topic but... Are you suggesting that we make moon goo (which is a T2 resource primarily found in low/null only) available in wormhole?
Current setup is that T2 is low/null resources and t3 mats is wh resources.
If you are suggesting that moon goo mining be available in wh, then t3 mats should also be made available in low/null.
Otherwise, I am against moon mining in w-space. You can have drilling platforms, just not the moon mining side of things. |
The Hamilton
Sebiestor Tribe Minmatar Republic
98
|
Posted - 2015.04.02 07:02:24 -
[144] - Quote
Aodan OfClanBrien wrote:Regarding this drilling platform idea
My suggestion: First requirement : that it interfaces with the current planetary interaction interface system of looking at the planets surface and get moon mining be included onto the same.Also moon goo to be added to whs.
Purpose: the drill platform is for mining raw pi materials, moon goo (and maybe the really large astroids such as those found in wormholes).
Versions: The small and medium versions would be mobile deployables structures, Repurpose the roqual as "the large version" (as the roqual is a capital ship in need of some love)".
Include new modules for refining the raw material onboard the ship.
A small version (mobile deployable) of the drilling platform should be added for moon mining in wormholes, this would encourage solo players into wormholes to do some private moon mining.
A medium version would have a large yield but would require an industrial for transportation, making it a good fleet activity for crusiers and battleships to defend it, for low sec and C4 to C6 wormhole moon mining.
And the big daddy of the platforms (XL) (requiring a freighter or jump freighter for transport ) would be for Null sec.
Pro:This interaction would enable a pilot to distrupt another's player's Pi or moon goo activities using the small or medium version by raiding the resourses near the facilities on the planets surface.It would allow new emergent gameplay with moon mining in a wh and the possible interception of industrials transporting platforms.Prevents the possible "fencing in" of resourses as mentioned in other posts, and improves accessibility for small levels of moon goo mining. Cons: i had sit in a station docked up to write this.
Can't say I'm a fan of moon mining in wormholes as a resident of them. Wormholes should in no way be self-sufficient and anything that adds to that from the new structures is to the detriment of the wild west danger that exists from living in wormholes. Null is fine as they are trying to make them self-sufficient and that has been a goal for a while now. As long as miners can dock, then re-ship you could see a rise in fights being brought. Especially if the attacker only has to entosis and take all the goods out to win. |
The Hamilton
Sebiestor Tribe Minmatar Republic
98
|
Posted - 2015.04.02 07:13:38 -
[145] - Quote
Is it just me, or does the market hub seem a bit too much "everything else rolled into one"?
Clones, repairs, insurance, agents, storage, character customization, offices. I kinda feel like repair should go in the assembly array and agents and offices in the administration hub, clones in the research lab. Doing this will break down the things you can do in a single station and require players to travel through space "what!" to do the things they require. |
Liafcipe9000
Critically Preposterous
34096
|
Posted - 2015.04.02 11:25:46 -
[146] - Quote
The Hamilton wrote:Is it just me, or does the market hub seem a bit too much "everything else rolled into one"?
Clones, repairs, insurance, agents, storage, character customization, offices. I kinda feel like repair should go in the assembly array and agents and offices in the administration hub, clones in the research lab. Doing this will break down the things you can do in a single station and require players to travel through space "what!" to do the things they require. arguments can be made for either way, but it seems to me that the market hub's concept, at least for now, is for it to be the main center of attention.
Critically Preposterous is recruiting! Join the fight!
I am a cat.
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Sarah Eginald
Git-R-Done Logistics Git-R-Done Inc
0
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Posted - 2015.04.02 15:49:10 -
[147] - Quote
I got an idea that would help players have a passive income on the new structures.
Take the Drilling rig instead of setting it up just for personal use you can set it up for public use the player can set a use tax on all slots.
So if a player needs to compress ore or reprocess ore they can pay a tax to the owner of the platform either player, corp or alliance for using there facility. If I have a low enough tax more people will use my facilities more isk i make. Also this creates content in high sec as well with competition since if I someone competing with me they can wardec or hire mercs to wardec me to get rid of my platform. I can do the same. On the drilling platform the person using the service can decide to pay taxes by either ore, minerals, or isk.
Also the same thing can be done with the trade hubs instead of npc tax there can be a player tax. Market people will go to where the items are but they will also look for the best profit for trading if I have lower taxes for trading then npc stations i might make a lot of players use my structure to make more profit. All the while I make profit off of the taxes of the market transactions.
The taxes can be added to the assemble and research structures as well. |
Aodan OfClanBrien
The Industry Of Strength
0
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Posted - 2015.04.02 15:54:10 -
[148] - Quote
To Rialen: yes thats excatly what im suggesting, just as pi yield is awfull in high sec have 'drill platform moon mining' produce a low yield in wormholes. In the current system the large alliance blocs hold all the decent moons and you either buy off the market or join one the blocs and rent space set up a tower etc etc and all that diplomacy well...., its slow, time consuming and sucks........... as a way to play I would rather ninja moon mine in wormhole space than rent in sov and be treated like **** as 'renters' currently are by the alliances holding the sovernity.
Wormhole space is the best space and this would make it even better, the thrill of ninja mining gas is awesome think what ir would be like for moon goo too |
Blastil
Aideron Robotics
116
|
Posted - 2015.04.02 18:29:59 -
[149] - Quote
I would like to see this as a chance to revise the moon mining mechanic from a setup once, touch never, print ISK mechanic to a PI-like mechanic, requiring some pilot to log in every few days to manage the mining operation.
If this were the case, I'd also be OK with this being a way to passively generate some mining materials as well (automining) at a rate much slower than normal mining operations, and limited to mining one asteroid at a time, so you only get one type of ore. (IE you have to select a veldspar rock to mine, and the result of mining a veldspar rock for 24 hours would be like 50% of what it would have been if you had mined that rock directly.) |
Quintessen
Messengers of Judah
490
|
Posted - 2015.04.02 20:47:51 -
[150] - Quote
A neat idea would be for mining platforms to tractor beam in large asteroids every once in awhile (on a timer). After acquiring it, it would start to break it apart and from there you could mine the pieces.
Though perhaps, when "piloted" it could mine itself. We could equip strip miners to it or super strip miners and mine the resulting asteroids. |
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