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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Skorn Blacksword
Maas Industries
22
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Posted - 2015.09.10 12:40:01 -
[241] - Quote
Would These Structures be deploy-able in W-Space? Making more gas/asteroid fields would be nice, but I'm thinking of mining a moon goo specifically. Many would argue that W-space is to safe for such work, but if it was limited to just the more common with an occasional decent one that wouldn't be a big deal would it? Acually as bloody the battles for good moons go in Low a decent moon in W-space would be a content battle field.
Any thoughts? |
Anthar Thebess
1301
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Posted - 2015.09.10 13:29:57 -
[242] - Quote
Skorn Blacksword wrote:Would These Structures be deploy-able in W-Space? Making more gas/asteroid fields would be nice, but I'm thinking of mining a moon goo specifically. Many would argue that W-space is to safe for such work, but if it was limited to just the more common with an occasional decent one that wouldn't be a big deal would it? Acually as bloody the battles for good moons go in Low a decent moon in W-space would be a content battle field.
Any thoughts? I think there is to much WH moons. Problem in contesting WH moons is that constantly changing connections makes them hard target to maintain for any one not dedicated to live in this specific system - and because of this they are to safe.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Amyclas Amatin
SUNDERING Goonswarm Federation
685
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Posted - 2015.09.17 01:48:22 -
[243] - Quote
All I want to know is: can I entosis all of this stuff?
Or is fozziemechanics something that sov structures alone have to suffer.
For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/
Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"
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Supreme Authority
Domunation High Command AII ShaII Perish
0
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Posted - 2015.09.18 21:12:08 -
[244] - Quote
What are the odds of moons in wormholes becoming things that can be mined? Perhaps as a way to offset the downside that if we lose a citadel in there the only way to recover our possessions is by building another one. Not having the option to deliver them any other way is a pretty large penalty. Drilling platforms should also be forced to be built in a moons orbit as well in my opinion if used for that purpose. Seems lacking in continuity and unrealistic for moons to be able to be mined everywhere else in the game with no real reason given for it not working in J Space. |
Supreme Authority
Domunation High Command AII ShaII Perish
0
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Posted - 2015.09.19 01:35:00 -
[245] - Quote
Anthar Thebess wrote:Skorn Blacksword wrote:Would These Structures be deploy-able in W-Space? Making more gas/asteroid fields would be nice, but I'm thinking of mining a moon goo specifically. Many would argue that W-space is to safe for such work, but if it was limited to just the more common with an occasional decent one that wouldn't be a big deal would it? Acually as bloody the battles for good moons go in Low a decent moon in W-space would be a content battle field.
Any thoughts? I think there is to much WH moons. Problem in contesting WH moons is that constantly changing connections makes them hard target to maintain for any one not dedicated to live in this specific system - and because of this they are to safe. Sounds like it will encourage people to raid them for killmails knowing there is no sovereignty protection mechanisms. Which makes more content. I thought people liked content? Perhaps I am mistaken. There are moon goo siphons as well. Nothing is safe in EVE. Defenders destroying those is a second content opportunity, is it not? If we're going to rock the market with extreme changes (a la POS fuel) why not squeeze other changes in too? |
Anthar Thebess
1307
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Posted - 2015.09.20 11:43:04 -
[246] - Quote
WH space is unique , and better leave it this way. I don't think WH people want to have new WH bloobs that will focus on controlling most profitable WH moons.
Currently , excluding reactions, all isk from WH require active approach .
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Lugh Crow-Slave
1240
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Posted - 2015.10.04 19:01:07 -
[247] - Quote
Anthar Thebess wrote:WH space is unique , and better leave it this way. I don't think WH people want to have new WH bloobs that will focus on controlling most profitable WH moons.
Currently , excluding reactions, all isk from WH require active approach .
Even running reactions in wh takes more activity than the pi
Moons need to stay bare in wormholes even though I would love cheaper hacs all areas of space need to be missing something they can only get from other areas
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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Anthar Thebess
1317
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Posted - 2015.10.05 12:58:37 -
[248] - Quote
Lugh Crow-Slave wrote:Anthar Thebess wrote:WH space is unique , and better leave it this way. I don't think WH people want to have new WH bloobs that will focus on controlling most profitable WH moons.
Currently , excluding reactions, all isk from WH require active approach . Even running reactions in wh takes more activity than the pi Moons need to stay bare in wormholes even though I would love cheaper hacs all areas of space need to be missing something they can only get from other areas
Actually i hope for the same. When i live in guristas space i can make cheap caldari ships, when i live in sansha space i can make cheap amarr ships.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
315
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Posted - 2015.10.19 02:24:55 -
[249] - Quote
Anthar Thebess wrote:WH space is unique , and better leave it this way. I don't think WH people want to have new WH bloobs that will focus on controlling most profitable WH moons.
Currently , excluding reactions, all isk from WH require active approach .
you're stupid. WH moons don't produce anything. They are all dead moons. biomass please |
Erasmus Grant
High Flyers
27
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Posted - 2015.10.26 11:16:55 -
[250] - Quote
Why not have sentry gun like system to go along with Citadels? That can be automated or be control by players. |
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Anthar Thebess
1361
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Posted - 2015.10.26 11:55:53 -
[251] - Quote
Justin Cody wrote:Anthar Thebess wrote:WH space is unique , and better leave it this way. I don't think WH people want to have new WH bloobs that will focus on controlling most profitable WH moons.
Currently , excluding reactions, all isk from WH require active approach . you're stupid. WH moons don't produce anything. They are all dead moons. biomass please
What did i stated? That idea about mining something from WH moons is bad?
The only passive income is from reactions, and you need to bring all from higsec.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Drummie Care
Belgian Bunnies v2
0
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Posted - 2015.10.26 12:12:34 -
[252] - Quote
Drilling platforms: If I understand it well, you can let the structure do the mining/harvesting? Awesome! |
Ekaterina 'Ghetto' Thurn
Department 10
254
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Posted - 2015.10.27 12:12:13 -
[253] - Quote
Will the drilling platforms be anchorable in high sec systems
Will they be able to be used to compress ore in high sec systems
" They're gonna feel pretty stupid when they find out. "-áRick.
" Find out what ? "-áAbraham.
" They're screwing with the wrong people. "-áRick.
Season four.-á-á ' The Walking Dead. ' .
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Red Serenity
Hide From The Tax Man
3
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Posted - 2015.10.27 20:47:27 -
[254] - Quote
Sense you are going to all this trouble to re-vamp the structures. I was curious how hard it would be to replace a vast majority of the current NPC run stations with player-owned stations that individuals can control (excluding main station hubs and new player stations of course). It could even be an auction system from the npc corporations. They then could also be tradable to others.
With this system those of use who love the management side of Eve can operate a station that others come to visit or live out of. We could possible also bid on mission npc's to work out of the station and collect taxes and fees. While placing orders for required materials to maintain the station.
Just a thought, but I would invest 100b isk if the long return reward would pay off.
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Miss Iniquitous
Razing Demolitions
2
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Posted - 2015.10.28 11:21:52 -
[255] - Quote
Question: Will Freighters and Jump Freighters be able to safely manage Drilling Platforms? (Can they safely warp to the structure, manage it while being invulnerable to attack like you can at present when inside a POS shield?)
Miss Iniquitious |
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CCP Ytterbium
C C P C C P Alliance
4379
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Posted - 2015.10.28 14:11:51 -
[256] - Quote
Removing sticky. Still want your feedback but we need room for other thread in this subforum. New pinned thread will be pointing to this one. |
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Lady Aesir
Ghost Recon Inc
19
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Posted - 2015.11.01 23:44:13 -
[257] - Quote
Will a JF be able to dock in the M, L Citadels as setting a market will be very limited if not. |
Soldarius
Naliao Inc. Test Alliance Please Ignore
1412
|
Posted - 2015.11.03 14:48:03 -
[258] - Quote
Lady Aesir wrote:Will a JF be able to dock in the M, L Citadels as setting a market will be very limited if not.
They can dock in the large and XL citadels. They can only be tethered at the mediums.
In general, I think a lot of us would appreciate an update on the status of drilling platforms.
http://youtu.be/YVkUvmDQ3HY
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Korbin Valenroth
Actio Non Verba
8
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Posted - 2015.11.19 20:10:37 -
[259] - Quote
Just as a clarification, these citadels would be able to function as a freeport right? Access could be granted to the public in addition to corp or alliance pilots correct? |
bp920091
Black Aces I N F A M O U S
98
|
Posted - 2016.02.11 07:59:21 -
[260] - Quote
Soldarius wrote: In general, I think a lot of us would appreciate an update on the status of drilling platforms.
Good Luck, first reply from CCP that we got was about the sticky change. 6 months after they started the thread.
Look, I dont mind that you want to keep things under wraps. Can we at least get a rough ETA on how long Moon Mining and Reactions are going to be, even wildly off deadlines? i'm fine if it's in a general Calendar Quarter, and even off by 1-2 (ie, are we looking at Q3-4 2016, or Q1 2019). We dont need exact info, even just a rough timeframe would be helpful.
Even if you cant give answers, can you at least say "Yes, we've at least glanced at this thread once" |
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Scipio Artelius
The Vendunari End of Life
44512
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Posted - 2016.02.11 08:12:13 -
[261] - Quote
Soldarius wrote:Lady Aesir wrote:Will a JF be able to dock in the M, L Citadels as setting a market will be very limited if not. They can dock in the large and XL citadels. They can only be tethered at the mediums. In general, I think a lot of us would appreciate an update on the status of drilling platforms. You sure. I thought that changed so that Freighters/Orca can dock in a Medium:
https://m.reddit.com/r/Eve/comments/3qkr10/citadel_tethering_docking_and_asset_safety_recap/
Come Win At Eve - Join The Vendunari
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Soldarius
O C C U P Y Test Alliance Please Ignore
1469
|
Posted - 2016.02.15 18:50:03 -
[262] - Quote
Scipio Artelius wrote:Soldarius wrote:Lady Aesir wrote:Will a JF be able to dock in the M, L Citadels as setting a market will be very limited if not. They can dock in the large and XL citadels. They can only be tethered at the mediums. In general, I think a lot of us would appreciate an update on the status of drilling platforms. You sure. I thought that changed so that Freighters/Orca can dock in a Medium: https://m.reddit.com/r/Eve/comments/3qkr10/citadel_tethering_docking_and_asset_safety_recap/
It does indeed say that. I stand corrected.
http://youtu.be/YVkUvmDQ3HY
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Cyan Moonwinder
Cyta Corp
3
|
Posted - 2016.04.06 14:59:01 -
[263] - Quote
Been reading into the Reprocessing Module Rigs on the test server and I feel that the Medium 'hisec' one should affect all types of ore and ice, not just hisec ores. Retain the same low reprocessing rate of 52% specifically for Hisec, as intensive reprocessing arrays with their higher bonus aren't allowed within hisec at all. Perhaps make a specific set of rigs designed for Hisec systems only, as you will with the non-hisec modules, then a 54% module for lowsec and beyond.
I feel that if Medium Citadels are the replacement for Starbases, they should at least maintain the equivalent of their features. |
Ver'sa
GoonWaffe Goonswarm Federation
1
|
Posted - 2016.04.12 15:48:45 -
[264] - Quote
Hi there!
As a game designer, I absolutely enjoy discussing theory on how to add fun, new, and engaging features, especially with industry!
So when it comes to a specialized structure that focuses on mining, harvesting, reprocessing, etc., here are a few thoughts on the design as the currently released details are a little vague.
When it comes to game theory, I first want to establish that I don't want to fix something that isn't broken. However I feel that there are some fixes that can be made to stream-line a process by improving / replacing features.
First let's establish the industry's current model and its basics.
1. Resource gathering methods and buffs. 2. Resource processing methods and buffs.
1. Currently, you can gather resources through the following methods: -Asteroid and Ice mining (Ship required) [Orca/Rorq buffs, Mining Upgrades] -Gas Harvesting (Ship required) [Only hull bonuses] -Planetary Interaction (Customs Office required) [No buffs] -Moon Harvesting (Starbase required) [No buffs] -Exploration (Ship required) [Exploration Upgrades] -Salvaging (Ship required) [Salvage Upgrades] -Item Reprocessing (Outpost/Starbase required.) [Implant upgrades]
2. Currently, you can process these resources through the following: -Outpost Reprocessing Facility -Reprocessing Array (Starbase only) -Reactions (Starbase only)
This current model shows that only sub-capital industry ships can gather resources, further improved by the presence of capital industry ships. In order to harvest a moon, a player is required to get special rights from the governing power that holds the system to establish a star-base.
If you are familiar with the current industry model, you can figure out where the road-blocks are for player progression and artificial barriers that prevent players from moving into end-game content for structures, harvesting, and production.
In hopes that the new structures will eliminate these artificial barriers, here's what I would like to propose.
***@ CCP, please take these ideas, you have full rights to all that I provide in hopes that it improves the game.***
Proposed Drilling Platform Mechanics: With a structure dedicated completely to the role of resource gathering and processing, this needs to be a target representative of the good old concept of risk vs. reward. So this structure needs to be that, something that is costly, something that makes a lot of isk, and something that people want to blow up! There needs to be enough incentive for someone to build one of these so that they can further improve their isk per hour.
Let's take carrier ratting for example. It was a model of isk-making that allowed for players to plant an expensive asset in a site, being minimally involved, and able to make a decent amount of isk per hour. This adhered to the risk-vs-reward concept as some people who were less than attentive to their surroundings would find themselves sometimes with a number of hostiles taking advantage of the unaware capital pilot.
It is with my recommendation that the drilling platform replaces this role, allowing players to invest into an asset that they can then plant in a site, make a lot of isk, and provide other pilots a target worth the value.
Mining: Mining at the moment is limited to sub-capital ships with capital boosting. Frigates and mining barges reach their maximum potential through mining upgrades, drones, and mining-boosts from Orcas and Rorquals. With the idea of seeding small planetoids or megaliths, this could humor the idea of a mobile-structure. Drilling platforms are limited only to the system it was built in. It has the ability to move from one location to another, however the time it takes for this to happen may vary. When a drilling-platform arrives upon a planetoid, it will start mining the planetoid much like a barge would mine an asteroid, however the platform will remain on the planetoid for a long while (perhaps a few hours, days, or maybe a week?) While the drilling platform collects its own materials, this can dislodge smaller, more valuable asteroids that require barge/frigate based mining, encouraging the use of ship-based mining as it can be significantly boosted by mining in proximity of the drilling platform.
As for orcas and rorquals, if there is a rorqual fielding support, it would be nice to see an orca having an alternative use, perhaps as a capital-sized mining barge, that way it gives an orca a use while a rorqual is fulfilling the role of a mining booster. Maybe the orca and rorqual can be equipped with battleship / capital sized mining lasers?
Perhaps the drilling platform can provide boosts that the orca and rorqual doesn't currently have.
Tugs: Another mechanic I would like to propose for drilling platforms are Tugs. Since the idea of a capital mining barge / drilling platform means the ship/structure is limited in mobility, another way people can invest their time into making isk is more about moving rocks to the drilling platform versus mining the rock directly. Perhaps a single or multiple tugs can move a very large asteroid in proximity of a drilling platform / capital mining ship, allowing for resource gathering in a different sense.
Ice Mining: Same idea as above. Like the planetoids, perhaps comets can be seeded into the game. This can replace plane-jane ice-fields and provide a fun mini-game of scanning, collecting, and grabbing speeding comets, tractoring them in from extreme distances and bring them in for harvesting, or again through the use of the previously proposed Tugs. |
Ver'sa
GoonWaffe Goonswarm Federation
1
|
Posted - 2016.04.12 15:49:56 -
[265] - Quote
Moon Harvesting: The current model with star-bases requires 1 tower per moon in order to harvest its materials. This tower is permanently stationed here until dismantled or destroyed. It continues to extract resources as long as the controlling players continue to interact.
With a drilling-platform, this can be established in the same way as towers, permanently stationed. I can also see this as proposed with the mining section, having a mobile-platform that can warp between moons, depending on the platform's controller's needs.
Gas Harvesting: Seeding large nebulae like the planetoids can establish a use for platforms and gas harvesting. I'd like to see more products come to use through the use of gases. Perhaps the platform has a bunch of gas harvesters equipped in its high-slots, sitting in a cloud and sucking in resources over time.
Reprocessing: The drilling platform absorbs the need for a reprocessing array or reprocessing facility. Different mods or rigs can affect the waste lost from processing much like implants and skills do.
Salvaging: Since the drilling platform will be designed for gathering resources, it should be equipped with built-in mobile tractor units, tractoring in wrecks and cargo-containers.
Planetary Interaction: This will be handled by Market Hubs as they will replace customs offices.
New Industry Proposals: -Complete Industry: Every object in the game is a resource of some type. Destroyed outposts, NPC mining colonies, the Black Monolith. Every object in the game should be broken down to smaller, more useful resources/salvage. It's the high-future where the denizens of Eve are beginning to understand the very nature of space-time, chemistry, and physics.
-Star Interaction / Solar Harvesting: I just wanted to sneak this in because I like to see every object in the game as an intractable item that players can use / benefit from. I can see drilling platforms designed for solar harvesting, sitting near stars and absorbing the resources coming from within. These resources can come in the form of something new, to better facilitate a wider array of player production. What those items could be, I'm not sure. Maybe they can acquire the energy to fuel some new Dooms Day weapons, Gates, structures, or new consumables. This could be the preface of a Dyson sphere.
Thanks for taking the time to read this post. Its with my hopes that what currently works isn't disturbed, and what doesn't work, is improved. At the end of the day, the biggest questions we can ask ourselves when it comes to game design is this: Is it fun? Is it challenging? It is rewarding? |
goblinmerch
Tactically Challenged Tactical Supremacy
0
|
Posted - 2016.04.21 01:45:05 -
[266] - Quote
CCP Ytterbium wrote:Hello people, We would like your feedback on the various new structure lines presented during Fanfest and on our latest structure blog. This particular thread is going to focus on Market Hubs and Drilling Platforms.
- Market Hubs focus on trade, office, player to player cloning service, ship insurance, character customization services.
- Drilling Platforms focus on resource harvesting, mainly with reprocessing, moon harvesting, reactions, mining, gas harvesting, or new harvesting mechanics.
i want to have more info on how these drilling platforms are going to work this sounds like a good idea is it gonna be limited to one per character or are we gonna have to be actively doing a mini game with each character using the platform |
aulorana equlisers
The Council Evictus.
0
|
Posted - 2016.04.26 18:29:38 -
[267] - Quote
I'm not sure if this idea was brought up yet but here goes. Supposedly the boosts will be moved on grid. I have a suggestion. We all know that rorqual on grid will be subject to hotdroping non-stop with bombers roaming around null and blow them up. Rorqs, as they said, will have the ability to make the miners around itself and itself invulnerable and unable to engage which sould give time to PvPers to come and save them. My suggestion is that drilling structures should have a special spot on the buildings exterior for ORE capitals. I love how putting the rorqual into the special mode changes it's look, instead now, you'd park the rorq on the building, which would extend its boost range. This way, you could have a drilling facility just off grid and have a rorqual sit on it, boosting in a bigger AOE then default on grid. It would look amazing, it would have rorq relatively safe(you could still scan down the drill and attack it) and keep the usefulness of rorqual as a boosting mining ship ^^ |
Drago Shouna
Royal Amarr Institute Amarr Empire
351
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Posted - 2016.04.27 07:13:31 -
[268] - Quote
This whole concept has me nervous right now.
On the face of it it looks like we are going to need 3 or 4 platforms to do what we can in a pos, refine manufacture etc. If we want to use the inherent bonuses.
Not only will we have to fork out for those, but all the fittings, modules, rigs and fuel for every single one.
All the while with a big target painted on the side. Still, they may be cheap enough to be semi disposable, but I doubt it. It was even mentioned in the blog that the rigs alone would be up to 10x more expensive than the platform itself.
So is it going to be a worthwhile investment? I guess we'll have to wait and see what the costs are going to be. But as a small indy/mining corp I have to able to recoup a. the original investment b. any loss of a platform c. in a reasonable length of time without it becoming a full time job just to keep up.
If not then my manufacturing/research at least will have to stay in a npc station, if it becomes uncompetitive then I'll have to reconsider and maybe stick to mining/missioning/exploring.
All in all I was looking forward to these changes, but someone needs to take a step back and think seriously about how this is going to impact the small/solo corps and more casual players. I know they said nothing was set in stone atm, but I think they'll get pushed through regardless (but I hope I'm wrong)
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marVLs
718
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Posted - 2016.04.28 11:44:17 -
[269] - Quote
Pls just don't let drilling platforms spawn belts from nowhere... thats just dumb, what's next? Spawning planets for PI?
I like the idea of them being half ship half station
1. Player can get into structure and firstly scan system for passing by comets (new thing having rocks, ice and gas) and big asteroids (using new probes), when stuff is scanned platform warp to that element a drone like thing (just cosmetic thing like warping scan probes), and that drone will push asteroid/comet into platform, when it's near platform then structure pull it with gravity hook and place on own orbit. 2. From now on pulled asteroid/comet is ready for mining (and for everyone not only platform owner), You can mine it using mining ships or by platform itself which you control (it have mining lasers which player control like those on ships but with better yield so even if someone want to steal your comet, you will outmine him) 3. Platform depending how its fitted it can specialized in boosting fleet mining or mining itlelf better (player driven not passive) or just fitted for better and faster asteroids/comets pulling. 4. In future can be used for ring mining
Maybe pulling thing should take some time depending on distance but lets say average a few hours, so You must scan and pull and if want refit for mining etc, also You can scan, start pulling, let's say comet will arrive in 2 or even 6 hours, if you wont show up then someone else can mine it so You loose, especially if there will be chance for some epic comets and asteroids (with chance like for officer or little more)
Also could be cool if they can be moved without unanchoring (because of limited pulling range) lets say by warping but very slow and with very long pre warp stage.
PS. Something completely awesome would be if owner could push back those pulled asteroids into enemy ships thats attacking platform or just for fun |
Serendipity Lost
Repo Industries
1970
|
Posted - 2016.04.28 14:34:03 -
[270] - Quote
This is a great time/place to restructure moon mining into an activity for all players. The key is to spread it too thin for a monopoly to apply. Use PI as the model. Eve will never run short of PI. As prices go up, so does the amount of PI harvesting.
Make moon mining an at risk activity. Require a pilot out in space to gather moon goo. I don't really care about the whats and hows - just require a pilot to get in harms way to harvest goo. No timers. The biggest roadblock to the player base accessing moon goo is the required structure and it's associated timers.
Introduce a new class of moon mining ships. Make them as funky or as mundane as you like. Just get the harvesting pilots out in harms way to get their harvest. It would please the game greatly if battles were fought to destroy / protect moon mining fleets. No more free rides. Model them after mining barges: Big tank/low cargo, Big cargo/low yield, Big yield/low tank.... something like that, so that there are different options to benefit different mining styles (from ninja to protected operation)
Make the moon goo deplete in some fashion. Infinite goo in one spot forever makes no sense. Make it like PI or create a new mechanic. Deposits should be largish (you're mining a moon), but if you deploy 100 moon mining ships onto a single moon - you should expect it to deplete. I like the idea scanning moons for deposits. No data dumps for goo locations. The scanners could be as gross or as granular as is necessary (You have to scan a single moon for 1 hour to get the goo results would be too much effort and a 5 minute scan to get all the data for a given region would be too little effort). Scanning could be by system (a good place to start I think), constellation (too much I think), or even by a given range from the scanning ship (moon goo scanner has a range of 20 au or something). Basically if you want goo you have to go find it in some manner, and as you mine it - it depletes in some manner so you have to go find more.
Goo is a reward, it needs risks, harvesting options and barriers to monopolizing it. If you open it to the masses (in null and LS only of course) then supply, demand and awesome explosions will follow. |
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