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Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Ytterbium
C C P C C P Alliance
3751
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Posted - 2015.03.23 11:38:25 -
[1] - Quote
Hello people,
We would like your feedback on the various new structure lines presented during Fanfest and on our latest structure blog.
This particular thread is going to focus on Administration Hubs and Advertisement Centers.
- Administration Hubs affect solar system control and ownership as a whole, like territorial Sovereignty flag, solar system security status modifiers, NPC agent spread and spawn behavior, NPC faction switching or NPC security / police forces.
- Advertisement Centers have no practical purpose except to show the rest of the universe how big your e-peen is. They focus on text advertisement, billboard functionality, deploying gigantic monuments, and could possibly involve frozen corpses.
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xttz
GoonWaffe Goonswarm Federation
534
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Posted - 2015.03.23 11:57:53 -
[2] - Quote
With all due credit to a Meta Show idea a couple of weeks ago, what about an Administration Hubs upgrade that introduces wormhole-like effects system-wide? It allows sovereign space to be customised around the owning alliance and introduces opportunity to break the global meta.
Let's say hypothetically there's a very commonly used ship doctrine based around shield-tanking and long-range missiles. A defending alliance about to be invaded could fit their Admin Hubs with system-wide effects that negatively affect shield HP / missile damage, and/or effects that boost their armour-based fleets / EM damage weapons.
This further opens up new room for strategic options or new ship roles on both sides. For example, an attacker could nullify the effect by bringing a Titan along in their fleet, or temporarily disable the structure at a key moment. Defenders could swap the effect unexpectedly and pick a complementary fleet composition. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
1489
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Posted - 2015.03.23 12:12:07 -
[3] - Quote
The administrative hub's potential ability to modify solar system security status is very exciting. I hope that you guys can nail down some specifics on this and share. Nullsec has an average truesec of -0.3 or so, so the prospects of being able to improve the swathes of crap space that infest New Eden has a lot of promise.
Regarding advertisement centers GÇö this is a bit against the grain of "no practical purpose," but how about allowing these services to place a system-wide beacon that anyone can warp to in local? (Like cynos and outposts currently have.) This lets individuals advertise to the system inhabitants that their Seedy POS Dive is available to use (and collect taxes) while simultaneously increasing risk to interdiction / destruction by hostiles.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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fluffy jo
Universal Exports
8
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Posted - 2015.03.23 12:42:50 -
[4] - Quote
Love the new structure idea.
Coming from a POS industry point of view.
I am not looking forward to having wasted 3-4 yearsGÇÖ worth of research on the existing POS gun turrets, missiles, ecm , shield hardeners and warp / web modules and redoing it all with any new structure modules.
Is it possible for CCP to think about reusing the current POS gun turrets, missiles, ecm , shield hardeners and warp / web modules as the new modules to be used in the new Structure fitting process.
The material can be changed as needed.
This will save refunding all the blueprints, and all the existing modules, for all the existing POS guns / missiles etc.
This will also save pilots from having to buy all the new blueprints for the new structure modules and spending time researching them.
I accept the fact that the existing POS tower blueprint and modules will be removed and replaced with all new structure, but to minimise the transition it would be nice to reuse as many existing POS modules as possible.
Cheers
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Corraidhin Farsaidh
Farsaidh's Freeborn
1014
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Posted - 2015.03.23 12:44:50 -
[5] - Quote
fluffy jo wrote: Love the new structure idea.
Coming from a POS industry point of view.
I am not looking forward to having wasted 3-4 yearsGÇÖ worth of research on the existing POS gun turrets, missiles, ecm , shield hardeners and warp / web modules and redoing it all with any new structure modules.
Is it possible for CCP to think about reusing the current POS gun turrets, missiles, ecm , shield hardeners and warp / web modules as the new modules to be used in the new Structure fitting process.
The material can be changed as needed.
This will save refunding all the blueprints, and all the existing modules, for all the existing POS guns / missiles etc.
This will also save pilots from having to buy all the new blueprints for the new structure modules and spending time researching them.
I accept the fact that the existing POS tower blueprint and modules will be removed and replaced with all new structure, but to minimise the transition it would be nice to reuse as many existing POS modules as possible.
Cheers
Further on this point I'm assuming that the new structures will be constructed using PI goods as existing structures are?
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Jeremiah Saken
The Fall of Leviathan
237
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Posted - 2015.03.23 12:52:38 -
[6] - Quote
CCP Ytterbium wrote:solar system security status modifiers What is the benefit from security changes?
"...genre is a definition, the definition in itself must have boundaries, the boundaries act as barriers, and the barriers are like walls, like the walls of a prisonn++..."
The Good, The Bad and The Bantam
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ITTigerClawIK
Galactic Rangers
471
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Posted - 2015.03.23 12:57:01 -
[7] - Quote
i dont suppose someone could explain this " NPC security force" thing is this like having concord there for everyone or a NPC defence force for the system owners to defend assets ? also "NPC Switching" ? i need some more info on this cause i dont think i get it XD |
Elenahina
agony unleashed Agony Empire
272
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Posted - 2015.03.23 12:59:50 -
[8] - Quote
I can only imagine the hilarity of allowing players to advertise on giant billboards.
"Welcome to Paul's Giant House of Cocks! We've got tiny cocks, giant cocks, all the cocks you could ever want. Left at Dodixie, and across from Lena's ***** Wagon Wash."
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12248
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Posted - 2015.03.23 13:01:04 -
[9] - Quote
I know why we can't have images on the advertisement board.
But please?
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Altrue
Exploration Frontier inc Brave Collective
1684
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Posted - 2015.03.23 13:11:15 -
[10] - Quote
It would be cool to have the ability to quickly anchor / unanchor these things. Long-term advertising is nice (i.e promoting a buyback program at the undock), but the ability to just plant a flag short-term, say for when you're gate-camping, would be cool aswell!
What about the validation process of player-made content? Will it follow the same rules as alliance logos? Or will we be limited to a set of CCP-made images?
Signature Tanking Best Tanking
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Yroc Jannseen
Enlightened Industries Goonswarm Federation
86
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Posted - 2015.03.23 14:19:50 -
[11] - Quote
ITTigerClawIK wrote:i dont suppose someone could explain this " NPC security force" thing is this like having concord there for everyone or a NPC defence force for the system owners to defend assets ? also "NPC Switching" ? i need some more info on this cause i dont think i get it XD
I believe the idea of NPC switching would be to change the native rats from one type to another. IE Deklein which has Guristas, could suddenly have Sansha's.
Part of this would help solve the self sustaining issue. Salvage for example is somewhat regional, because Guristas for example don't drop armor plates or alloyed trit bars. That said salvage is probably one of the easiest items to import/export because of the size. |
Dirk Morbho
Mindstar Technology Get Off My Lawn
45
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Posted - 2015.03.23 15:14:57 -
[12] - Quote
CCP Ytterbium wrote:Hello people,
- Advertisement Centers have no practical purpose except to show the rest of the universe how big your e-peen is. They focus on text advertisement, billboard functionality, deploying gigantic monuments, and could possibly involve frozen corpses.
So these are coming on Tuesday (Tomorrow)? RIght? RIIIGHT? *RIGHT*???
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Terranid Meester
Tactical Assault and Recon Unit
287
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Posted - 2015.03.23 15:23:51 -
[13] - Quote
Use frozen corpses to create npc security forces like sansha does and/or a drone launching turret/structure that you place drones inside, and then launches them as soon as an bads get into range. So place 100 warrior I's inside of one and it launches them until all are destroyed, if this a feasible thing. |
Phoenix Jones
Isogen 5
1177
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Posted - 2015.03.23 15:24:17 -
[14] - Quote
If the billboards could play videos, would be awesome (obviously CCP approved)
Yaay!!!!
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Dyexz
Comrades in Construction
5
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Posted - 2015.03.23 15:27:43 -
[15] - Quote
Jeremiah Saken wrote:CCP Ytterbium wrote:solar system security status modifiers What is the benefit from security changes?
It means that a certain amount of structures could probably change a low-sec into high-sec, from 0.4 up to 0.5 which could potentially give some benefits some places. Try imagine this, as you know Aunenen (0.4 lowsec system) is almost always gatecamped in some way or another. What do you think would happen if it was suddenly turned into 0.5 system, which would mean no more "gatecamps" (I'm sure some would still do it)...
I may be wrong though :S |
zar dada
Future Corps Sleeper Social Club
36
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Posted - 2015.03.23 15:31:32 -
[16] - Quote
Can I put these structures in my wspace system?
What will be the effects in wspace?
Will it name my system or add some info to a map/api?
Can it control what type of structures can be anchored personal / corp / out of corp?
KB
fcftw.org
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Axloth Okiah
Future Corps Sleeper Social Club
610
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Posted - 2015.03.23 16:26:18 -
[17] - Quote
Ah, I REALLY want to build a monument in our system with our alliance logo and a humongous pile of frozen corpses!!!
W-Space Realtor
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1Robert McNamara1
The Graduates Forged of Fire
73
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Posted - 2015.03.23 16:37:50 -
[18] - Quote
iHubs - Currently the military and industry upgrades don't help the low end sovereignty systems very well. Partly it's due to the security status limiting quantity and quality of PVE / mining sites. What if the iHubs moved the quantity in a linear fashion but quality was still metered by true-sec?
This would mean a level 5 upgrade would make, say 50 PVE sites / 5 Mining sites, no matter the sec-status. Better systems get access to escalations and higher quality ore while low end systems can still support a population of players. Due to escalations popping up everywhere low-end groups have a chance to try and steal from the high end groups whenever the escalation brings them to their space. This already happens in Fountain and other places where NPC stations are a thing.
Advertisements - I want a 'Body collector' that can be placed on grid, it collects corpses and shows a nice pretty readout of how many red / gray / blue corpses it's collected, just a fun way to show how a big fight is going that's too slow to be of tactical relevance but could make for a good screenshot at the end. Once done I can move its cargo to the warning monument at the entrance to my space where people see how other travelers have fared.
Allow marketers to advertise their products / services with caned images and some text on the structures, they maybe rent billboard time from the owning alliance, right clicking gives access to their sales orders/contracts or at least an eve-mail.
If you're worried about the 'time to *****' being too short by letting us upload images / text ourselves take a look at this service to see if it's a cost effective way to farm that out: https://www.mturk.com/mturk/welcome
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Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1752
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Posted - 2015.03.23 17:24:59 -
[19] - Quote
Quote: Administration Hubs affect solar system control and ownership as a whole, like territorial Sovereignty flag, solar system security status modifiers, NPC agent spread and spawn behavior, NPC faction switching or NPC security / police forces. "NPC security / police forces" in null, what the point how strong would they be, and in what numbers ?
Quote:Advertisement Centers have no practical purpose except to show the rest of the universe how big your e-peen is. They focus on text advertisement, billboard functionality, deploying gigantic monuments, and could possibly involve frozen corpses. Advertisement Centers is a nice idea. Deploying gigantic monuments - what type x amount of premade designs.
Akrasjel Lanate
General Director(CEO) of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
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Jenn aSide
Smokin Aces.
10355
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Posted - 2015.03.23 17:34:38 -
[20] - Quote
CCP Ytterbium wrote:
Administration Hubs affect solar system control and ownership as a whole, like territorial Sovereignty flag, solar system security status modifiers, NPC agent spread and spawn behavior, NPC faction switching or NPC security / police forces.
Don't want to read to much into that, i know you guys are just starting, but could their be any thought about replacing anomalies with sov null mission agents of some kind.
Anoms were basicalyl press-ganged into being the center of the Dominion Sov system's military upgrades, and while I am a constant anom farmer, anoms are horrible for this.
They spew liquid isk (great for my wallet, horrible for the game), are predicable and semi-afk-able, and only a few of them are good. The good thing about anoms is that they escalate sometimes, forcing a player to leave a system for a bit is they want better rewards, but this is also a problem because those escalations are now farmable because of the change to escalation chances meaning the rewards are worth less as time goes on.
Missions (even FW style missions with visible beacons) would be soooo much better over all, it would require pilots to do more than "warp to next anom, deploy drones, turn on ecm burst to keep aggro off drones, watch local" and people could still do anomalies just they wouldn't respawn and if you wanted to farm anoms you'd have to go to a new system once the natural ones in one system are gone. Missions also make you fly through gates instead of how anoms let you sit in one systems the whole time unless they escalate. Missions could help the economy because the LP they pay could be an additional isk sink (and i think SOV null agents would have to be 'new' not just empire faction agents transplanted to null).
It could also help null grunt income because missions , unlike anoms, could be blitzed meaning better mission runners would make more than average runners would, as it is now there is very little difference between a skilled player in an afktar and a dude who just trainined an ishtar lol, their income is about the same.
While this might be beyond the scope of what y'all are doing, i hope some of this is being considered at least.
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Ekaterina 'Ghetto' Thurn
Department 10
223
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Posted - 2015.03.23 17:47:59 -
[21] - Quote
+1 to corpses being a part of the advertising billboards or something else. Corpses have been neglected for far too long.
" They're gonna feel pretty stupid when they find out. "-áRick.
" Find out what ? "-áAbraham.
" They're screwing with the wrong people. "-áRick.
Season four.-á-á ' The Walking Dead. ' .
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Soldarius
Kosher Nostra The 99 Percent
1181
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Posted - 2015.03.23 17:53:05 -
[22] - Quote
fluffy jo wrote: Is it possible for CCP to think about reusing the current POS gun turrets, missiles, ecm , shield hardeners and warp / web modules as the new modules to be used in the new Structure fitting process.
The material can be changed as needed.
This will save refunding all the blueprints, and all the existing modules, for all the existing POS guns / missiles etc.
This will also save pilots from having to buy all the new blueprints for the new structure modules and spending time researching them.
I accept the fact that the existing POS tower blueprint and modules will be removed and replaced with all new structure, but to minimise the transition it would be nice to reuse as many existing POS modules as possible.
While I have never been a big fan of reimbursement for changes, I agree that it could save a huge amount of time, as well as database entries, to simply convert the existing POS weaponry and defense structures to structure modules. You wouldn't even have to change the recipes. Leave them as is.
Ofc, it would save even more time to simply delete them all. But then PI would crash. So converting them to structure modules seems like a good choice.
http://youtu.be/YVkUvmDQ3HY
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Alexis Nightwish
131
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Posted - 2015.03.23 18:05:58 -
[23] - Quote
Feedback: "Service module possibilities: territorial Sovereignty flag, modifiers to change the security status of a solar system, to change NPC agents spread in the solar system, to switch NPC faction control or NPC security forces."
Woah. I'm already imagining the abuse potential. Be very, very careful if you implement any of these, or related ideas. EVE players will absolutely game the living **** out of these to print ISK.
"Everyone who wants to use a structure, does: We want structures to be as widely used as possible, by removing artificial barriers or mechanics that may be in the way. This has to stay within a reasonable risk versus reward scope, of course, and as such the most rewarding structures should always be vulnerable to attack."
At the very least!
Questions: How do you plan to balance the billboard's accessibility with potential spamability? Will they be freely attackable, and go into RF similar to mobile depots?
What kind of content can you put up on these? Pictures? Movies? I'd love to see more cats, but I know some douche is going to put pics of his **** on there.
CCP only approaches a problem in one of two ways: nudge or cludge
EVE Online's "I win!" Button
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Beta Maoye
59
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Posted - 2015.03.23 19:59:59 -
[24] - Quote
I understand the advertisement will be text base, but I don't want an advertisment just like a wall of plain text. Please provide selection of fonts, size, colour, position, text animation like powerpoint slides. An advertisement may need 1-10 slides of contents.
I remotely hope that images and videos will be allowed. |
Circumstantial Evidence
178
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Posted - 2015.03.23 20:56:29 -
[25] - Quote
Querns wrote:The administrative hub's potential ability to modify solar system security status is very exciting. I hope that you guys can nail down some specifics on this and share. Nullsec has an average truesec of -0.3 or so, so the prospects of being able to improve the swathes of crap space that infest New Eden has a lot of promise. This would affect status quo game balance, which is designed to have rich and poor areas, and if you are stuck with a poor area that can't be improved, you are supposed to "covet thy neighbor's space." To preserve some of that, I don't think sec should be improvable by more than .2, add some costs or taxes, and limit it to -.5 and worse. |
Somatic Neuron
Masterwork Productions Inc
64
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Posted - 2015.03.23 22:04:58 -
[26] - Quote
Since I don't see a practical use for Advertisement structures (unless you remove the ability to rename deployable structures that currently litter highsec and lowsec)...
I would suggest a "plant the flag" type of structure instead. You deploy a destroyable beacon structure, and defend it. The longer you defend it, the more Reputation points you get. Can be personal or corp or alliance, depending upon deployment.
It would be visible and warpable from the entire system, and would show up on the starmap (listing the type, and length of time deployed).
For every hostile that you drive away/destroy, you gain Reputation points, much like FW loyalty points are generated for combat. For every additional pilot defending the beacon, you split the reputation points.
If you lose the combat and the beacon is destroyed, you lose a percentage of reputation points based on how many you have gained from that structure, which the winning pilot(s) would get to split equally.
This type of Reputation would be more "e-peen" in my humble opinion. It would also give small-gang objectives that would be fund and guarantee combat situations.
Just throwing it out there ;) |
Bienator II
madmen of the skies
3212
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Posted - 2015.03.23 22:15:15 -
[27] - Quote
i don't see the real use of the advertisement center. I believe EVERY station should have a way to display some form of ads to players. Billboards, holographs whatever. Just watch bladerunner for inspiration.
even if its some form of world-wonder thing. How would you make it look unique? Why would a player do the work and maintain it?
IMO its the weakest of all structures.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Zloco Crendraven
BALKAN EXPRESS Shadow Cartel
669
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Posted - 2015.03.23 22:27:03 -
[28] - Quote
xttz wrote:With all due credit to a Meta Show idea a couple of weeks ago, what about an Administration Hubs upgrade that introduces wormhole-like effects system-wide? It allows sovereign space to be customised around the owning alliance and introduces opportunity to break the global meta.
Let's say hypothetically there's a very commonly used ship doctrine based around shield-tanking and long-range missiles. A defending alliance about to be invaded could fit their Admin Hubs with system-wide effects that negatively affect shield HP / missile damage, and/or effects that boost their armour-based fleets / EM damage weapons.
This further opens up new room for strategic options or new ship roles on both sides. For example, an attacker could nullify the effect by bringing a Titan along in their fleet, or temporarily disable the structure at a key moment. Defenders could swap the effect unexpectedly and pick a complementary fleet composition.
This is damn good. I like it very much.
BALEX, bringing piracy on a whole new level.
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Aureus Ahishatsu
Deadspace Knights
85
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Posted - 2015.03.23 22:29:21 -
[29] - Quote
I'm asking similar questions for each of the structures but will the ones mentioned in this thread have any function in wormhole space? focusing on the administrative hub obviously. I think we all understand the advertisement part. |
Kenneth Skybound
Skyefleet
118
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Posted - 2015.03.23 22:38:15 -
[30] - Quote
==Admin Hubs==
First things, PERSONNEL!
Just how a ship is limited by PG, CPU, Calibration, Drone bay, Cargo space, that kind of thing... structures in a system can be limited by Personnel! But where do they all get enlisted?
At your admin hubs.
When it comes to upgrading structures, and having the room to plonk down many large structures in a sov-like environment, the Admin hubs can be the "power source" to it all!
With various influences set by the Admin Hub, it can determine the types of NPC attracted and dissuaded, be the backbone for various bonuses to structures in system, but most importantly be the life blood of the structures! Anything which can be run needs people to run it, and instead of having to deliver a cargo hold full of people to the structures all the time, a hub which broadcasts a desire for NPC's to come flocking in themselves is the ideal means imo.
Then of course there's option in how you manage such a hub. Civ in Space, gather resources (people/livestock or whatever you wanna call them) and put the resources to work in various positions for varying degrees of effect and success.
==Advertisement==
Ideally I'd like to see the ability to plant down objects which advertise through customisable means provided by building block tools.
There can be simple logo boards with text in the show info. The logo hologram could be corp or ally logos, custom symbols from a CCP made list (eg shapes, objects such as asteroids or wormholes), or icons such as holograms of ships or modules. There could be cheap consumable beacons for advertising locations of stuff such as "1v1 Honorbrawl" or "Free wrecks from The Score", warpable like a cyno is. Such a beacon would be very cheap, short lived and very small. There could be letterbox holograms displaying scrolling neon text (choosing colours, display type etc from a neat interface).
Smaller and simpler ones should be cheaper and physically smaller, whilst bigger ones more defended.
In sov space, a system owner could place a tax on such deployables.
Adverts could be hacked in some way to change the message or turn off the advert (destroying in some cases, simply disabling in others hence not warranting concord intervention).
Everything from the poster stuck to a tree, to the fireworks set off in the distance, to the gigantic hovering billboard with 50ton megaphones attached.
But without sound. You can turn away from an advert, but sound would NOT go down well. |
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