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Thread Statistics | Show CCP posts - 6 post(s) |
Nasar Vyron
S0utherN Comfort DARKNESS.
70
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Posted - 2015.05.30 05:06:46 -
[511] - Quote
Syri Taneka wrote: Why *should* that gameplay be kept?
Yeah, I'll admit, it's really nice to be able to bug out to an invulnerable hole in space where your enemies can't touch you - but it's horrifically broken.
Anything and everything not docked up should be vulnerable AT ALL TIMES.
You want to use your Titan? Unmoor it, bridge, then rope it back on to your Citadel and hope no one comes knocking in the meantime (or that your staging fleet is capable of dealing with said knockers).
Let's look at this from the perspective where it is most needed, and therefore the best and only reason needed for a bubble-like mechanic to be kept - forward staging points. To obtain this you had to first secure a moon from your enemies. Then you had to successfully anchor and online the tower. Once this is done you must keep constant vigil to insure you do not lose this very important objective. This is where players will be bridging/staging from of as they attack hostile space. Without this, you have no forward staging and are subject to have to base out of the nearest NPC/friendly station which can be several jumps away from your actual intended target. This means you actually have less points of contention between you and your enemies and therefore less interaction/content and a lot more time spent jumping.
To your "vulnerable at all times" comment. You realize a titan bridging is sending that fleet away correct? You do realize titans have died in the past because a player stayed behind and cynoed in an enemy fleet, yes? And that was with POS bubbles. Granted those titans kinda caused their own death save the one that got bumped out due to abuse of a mechanic and had it restored. But I digress, you now sit here infront of us and tell us that it should be a requirement that a titan bridge his fleet away while completely open to attack. I'm pretty sure you can see how stupid your comment sounded right about now. If you don't I'm sorry.
As far as the structure patch goes. Moored ships should be cloaked to prevent free intel by a simple driveby and dscan. Active scouting will allow for enemies to gain the knowledge of what is there. Ships should all have an invulnerability when unmooring/undocking as we have currently. There should be a high PG/CPU module that can be attached to any and all structures which creates a forcefield exactly like the current POS bubble. Likely a small/medium/large version of the module which determines size and fitting requirements. |
Christopher Mabata
The Interstellar Manipulation Consortium
347
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Posted - 2015.05.30 19:30:28 -
[512] - Quote
Eve is all about tradeoffs to get benefits. For the better part of the last decade super pilots have complained they couldn't dock. Well they still cant dock and thats for more than a few reasons ( station Size vs ship size, most of us saw what happened when CCP gave out free titans and let them undock in 6-C on sisi and how it made no sense to let these ships dock )
And now we have mooring, tradeoff being the intel that is given away by it. But it lets supers and their pilots effectively keep an asset safe for a period of time.
But some people are still caught up in this tradeoff, And i dont see why for a few obvious reasons:
- If you have ever dropped a super or been seen in one someone probably has you listed as a super pilot and on watch list, i have 3 dozen on mine who operate near my area just incase. - if your a super pilot and they know it they can find you with locator agents easily as is - Many corps and alliance have towers where supers are kept bookmarked on alts for observation of activity as is - Areas where supers are produced are well documented, If you made one someone somewhere knows you did.
So accounting for all of that, whats the big deal if they can see where you can park it? They already have access to so much more information so this is hardly a crisis of "Free Intel".
My proposal is just to hide supers moored to Structures from D-Scan and to remove the "owned by information that appears when you show info on them. This means they can track where supers are the same way they are now, but they may not know whose super is whose. Which makes ambushing a specific pilot much more intel intensive and difficult.
plus if that really becomes an issue just give super invulnerability for 30 seconds after unmooring the ship, thats enough time to warp or jump for an inexperienced pilot, let alone a professional or experienced one.
Theory-Crafter, Free Agent, Immortal Space Pirate. Generally Crazy and difficult to understand at times.
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Steven Hackett
Future Corps Sleeper Social Club
140
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Posted - 2015.06.02 10:19:52 -
[513] - Quote
Syri Taneka wrote:Darren Fox wrote:I can only echo the last poster on this. Without some sort of forcefield mechanic, there is no "staging in space". Nowhere to keep a titan, safe-align a fleet etc. What mechanism/structure will ensure that gameplay is kept? Why *should* that gameplay be kept? Yeah, I'll admit, it's really nice to be able to bug out to an invulnerable hole in space where your enemies can't touch you - but it's horrifically broken. Anything and everything not docked up should be vulnerable AT ALL TIMES. You want to use your Titan? Unmoor it, bridge, then rope it back on to your Citadel and hope no one comes knocking in the meantime (or that your staging fleet is capable of dealing with said knockers). Why stop there? Remove stations all together, you shouldn't have a place to be safe doing your gameplay either. You can store your stuff in anchored containers that can be shot. Some of us doesn't use stations currently, please stop trying to ruin our gameplay while you yourself want to keep your gameplay safe. |
Alavaria Fera
GoonWaffe
6719
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Posted - 2015.06.06 02:53:25 -
[514] - Quote
As long as highsec is nice and safe.
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
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davet517
Caldari Provisions Caldari State
87
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Posted - 2015.06.07 00:41:06 -
[515] - Quote
This isn't rocket science (pun intended) devs. When you're moored in a super, you're invulnerable. You can look around space, d-scan, and interact with the services and hangers of the structure to which the mooring is attached.
When you un-moor, you're invulnerable until you touch a module, or warp, within the "docking range" of the mooring. This will allow the super-pilot to align and warp off, jump out, or re-moor, all while invulnerable. If he's bridging, he's only vulnerable for the length of the bridge cycle, and can re-moor as soon as it ends.
It's essentially the same thing that we have today, with the slight drawback of being vulnerable for as long as it takes a bridge to cycle, and the plus of being able to use station services and hangers directly. You won't be able to orbit shields and shoot at folks and then jump back in, but that's a ***** move anyway.
I doubt that many super pilots are going to moor their ship and take off to do other things, just like they don't do it today, even though they technically can in a maintenance array. It just gives them a staging point in space that's equivalent to what they have now.
As for intel and all that. If a pilot is concerned, he can un-moor, safe-log-off, and he poofs, all while invulnerable. When he logs back in, he e-warps right back to within mooring range. I think super pilots are smart enough in general to check the current situation before logging back on. They might have to check to make sure that someone didn't grab their mooring spot while they're logged off.
Same functionality, slightly improved utility, different wrapper. |
d0cTeR9
Astro Technologies SpaceMonkey's Alliance
176
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Posted - 2015.06.07 19:21:13 -
[516] - Quote
davet517 wrote:This isn't rocket science (pun intended) devs. When you're moored in a super, you're invulnerable. You can look around space, d-scan, and interact with the services and hangers of the structure to which the mooring is attached.
When you un-moor, you're invulnerable until you touch a module, or warp, within the "docking range" of the mooring. This will allow the super-pilot to align and warp off, jump out, or re-moor, all while invulnerable. If he's bridging, he's only vulnerable for the length of the bridge cycle, and can re-moor as soon as it ends.
It's essentially the same thing that we have today, with the slight drawback of being vulnerable for as long as it takes a bridge to cycle, and the plus of being able to use station services and hangers directly. You won't be able to orbit shields and shoot at folks and then jump back in, but that's a ***** move anyway.
I doubt that many super pilots are going to moor their ship and take off to do other things, just like they don't do it today, even though they technically can in a maintenance array. It just gives them a staging point in space that's equivalent to what they have now.
As for intel and all that. If a pilot is concerned, he can un-moor, safe-log-off, and he poofs, all while invulnerable. When he logs back in, he e-warps right back to within mooring range. I think super pilots are smart enough in general to check the current situation before logging back on. They might have to check to make sure that someone didn't grab their mooring spot while they're logged off.
Same functionality, slightly improved utility, different wrapper.
What you suggest is pretty much the bare basic/minimum that should be implemented based on current gameplay. |
Kasumi Gotto
Minmatar Brotherhood Ushra'Khan
0
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Posted - 2015.06.09 20:58:56 -
[517] - Quote
CCP Ytterbium wrote:
- Having (super)capitals visible from space, even if invulnerable to direct assault, is going a huge intelligence boost to opposing forces.
Make a certain radius around the structure invisible to scanning like the recons have right now. You need probes or someone to go there and scout it.
CCP Ytterbium wrote:
- Having (super)capitals traceable in such a manner could allow third parties to ambush (super)capital pilots as soon as they remove moorings to destroy the ships before they can escape.
Define 'escape'. Couldn't they just jump as soon as they untether themselves? It would come down to timing I guess. I am not sure how much of a practical problem this really is.
CCP Ytterbium wrote:
Having a fixed mooring capability on those structures will create problems if the structure mooring capability is full when another (super)capital pilot tries to use it under pressure. [/list]
Tough break? This seems more of a logistical problem for the group trying to use the structure. Go someplace else I guess would be the solution. I'd need more detail for how the mooring feature would work though. Such as: If you log off while you are tied to the structure, can you log off and technically still be 'attached' to the structure? If so, can there be an interface to tell you who is moored so you know how many can be parked there? Seems something like that would settle the issue.
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DrysonBennington
Aliastra Gallente Federation
223
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Posted - 2015.06.13 23:24:20 -
[518] - Quote
There has to be a new skill involved with Mooring. The better the skill or skill set the faster the ship is moored and unmoored.
I would have to say that a set number of capitals for each station should be based on volume. The max volume for a mooring system would 155 million cu/m or the size of an Avatar. Anything larger would create its own gravitational problems with the structure.
Each station would have varying degree of capital volume storage that could be increased by adding Mooring Modules to the structures. Each Mooring Module would provide 50 million units of Moored Volume. Four modules could added to a structure for a total of 200 million units of Moored Volume that would allow for a single Titan to be moored alone or up to ten Moros.
Mooring would also require more fuel to be used in order to maintain the orbit of the station or structure as well as extending the stations shields around the capital. If the fuel runs out all capitals are decoupled and left to drift.
While the capital is mooring it should also be considered active and able to return fire and be fired upon. After mooring is complete the weapons systems are taken offline and any fighters or bombers in open space are disconnected and left adrift.
Some excellent Mooring effects are also going to have be designed. Tractor beams and fuel lines are a must. Just as the gantries extending and retracting into the station are also must when the capital is moored. |
Nasar Vyron
S0utherN Comfort DARKNESS.
90
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Posted - 2015.06.14 06:48:06 -
[519] - Quote
DrysonBennington wrote:There has to be a new skill involved with Mooring. The better the skill or skill set the faster the ship is moored and unmoored. No for so many reasons... Just pretend the system is automated by structure and you play no role in the matter.
DrysonBennington wrote:I would have to say that a set number of capitals for each station should be based on volume. The max volume for a mooring system would 155 million cu/m or the size of an Avatar. Anything larger would create its own gravitational problems with the structure.
Each station would have varying degree of capital volume storage that could be increased by adding Mooring Modules to the structures. Each Mooring Module would provide 50 million units of Moored Volume. Four modules could added to a structure for a total of 200 million units of Moored Volume that would allow for a single Titan to be moored alone or up to ten Moros. You realize, of course, that mooring occurs outside a structure not within. So you're literally wanting to applying a volume restriction to the space outside of the structure...
DrysonBennington wrote:Mooring would also require more fuel to be used in order to maintain the orbit of the station or structure as well as extending the stations shields around the capital. If the fuel runs out all capitals are decoupled and left to drift. Variable fuel consumption rates sucked. They should never be brought back. Oh somebody onlined the reprocessing array last night and never turned it off? Whelp had fuel to last till I was home from work, now it's offline.
DrysonBennington wrote:While the capital is mooring it should also be considered active and able to return fire and be fired upon. After mooring is complete the weapons systems are taken offline and any fighters or bombers in open space are disconnected and left adrift. Mooring = docking on the outside of a structure, it should be instant. No possibility of haha you got doomsdayed in the minute it took you to finish mooring/unmooring. |
AnzacPaul
What Could Go Wrong Lethal Intent.
117
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Posted - 2015.06.14 07:27:23 -
[520] - Quote
Just let supers dock. I can't see any reason not to let them nowadays. |
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Isoroku Yasukawa
Nulli-Secundus
4
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Posted - 2015.06.14 10:14:55 -
[521] - Quote
@Ytterbium: How do you envisage supercap movement taking place with the new structures?
Right now it is simply beyond a nightmare if you are outside a large power block. Garage door cyno removal - understood the reasons, but where is the quid pro quo? |
lord xavier
Immortalis Inc. Shadow Cartel
77
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Posted - 2015.06.19 18:39:22 -
[522] - Quote
What about buying/selling super carriers? What is to stop someone from uncloaking and pointing or stealing it when the other pilot hops out? How would you propose the idea of doing a transaction for a super carrier? Without a proper and "safe" way to buy or sell a supercarrier/titan, you are looking at local builds inside alliances for them. Which, everyone not owning sov or do not live in Sov space (Npc null/Lowsec) would be completely out of the picture for ever buying a super of some kind. |
Asuka Solo
Knights of Azrael Circle-Of-Two
2968
|
Posted - 2015.06.20 15:42:32 -
[523] - Quote
lord xavier wrote:What about buying/selling super carriers? What is to stop someone from uncloaking and pointing or stealing it when the other pilot hops out? How would you propose the idea of doing a transaction for a super carrier? Without a proper and "safe" way to buy or sell a supercarrier/titan, you are looking at local builds inside alliances for them. Which, everyone not owning sov or do not live in Sov space (Npc null/Lowsec) would be completely out of the picture for ever buying a super of some kind.
True this.
CCP should just forget about this mooring concept and forget about fixing the potential intelligence / all knowing local / dscan problem(s) it would introduce.
Just allow supers to dock as per the existing sub cap / capital docking mechanism.
Solves the transaction concerns by putting supers on the market and nips the intel issue in the bud before its even introduced.
Eve is about Capital ships, WiS, Boobs, PI and Isk!
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Kendarr
Zebra Corp The Bastion
48
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Posted - 2015.06.22 09:59:26 -
[524] - Quote
Manfred Sideous wrote:Titan bridging without pos shields? You are vulnerable when the bridge is up and unable to move. So you are in a situation where you cannot move and have no protection and since you just sent all your friends through a bridge no immediate backup. This issue needs resolving.
I am in agreement with this guy.
Zebra-Corp
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Kendarr
Zebra Corp The Bastion
48
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Posted - 2015.06.22 11:14:13 -
[525] - Quote
MukkBarovian wrote:How about just not removing poses from the game. Take away their mining, production, refining, everything, but leave them as staging points.
I like this ideal but at the same time we really should get rid of POS full stop.
Give the station a bubble? lol
Zebra-Corp
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islador
Antigen.
39
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Posted - 2015.06.23 21:03:07 -
[526] - Quote
Could the new docking structures have multiple undock points? With pilots able to select which undock to use?
Because of the new size of the structures, these undocks would
- Raise the player count required to hell camp a station.
- Make 'station games' more dynamic and engaging.
- Allow for stations be both 'kick out' and 'safe undock' stations thus providing variable risk levels for the undocking operation.
The increased player count required to hell camp a station would likely help alleviate the concerns about hell camping being the best tactic in fozziesov. In short, it allows those 'trapped' in station a new form of counter-play. |
Kione Keikira
Sleepless Guardians Unreachable
20
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Posted - 2015.06.24 20:31:33 -
[527] - Quote
Kendarr wrote:MukkBarovian wrote:How about just not removing poses from the game. Take away their mining, production, refining, everything, but leave them as staging points. I like this ideal but at the same time we really should get rid of POS full stop. Give the station a bubble? lol
What if we could create our own complexes? Gives you some time, but attackers have a chance.
Master of being misunderstood.
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DrysonBennington
Aliastra Gallente Federation
224
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Posted - 2015.06.28 06:32:53 -
[528] - Quote
Why is it the responsibility of the station to ensure that your capital ship is protected? The station is worth far more than any Titan. The titan should have to pay for shielding services which would come in various levels of protection based on how well the titan pilot wanted to be protected while moored. Just like insurance the more that the pilot pays the more protection is afforded.
I think that station shielding services should also be paid for with AUR seeing as how it would be a premium service that the station would have to adjust its financial data logs for. |
d0cTeR9
Astro Technologies SpaceMonkey's Alliance
190
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Posted - 2015.06.29 03:17:19 -
[529] - Quote
DrysonBennington wrote:Why is it the responsibility of the station to ensure that your capital ship is protected? The station is worth far more than any Titan. The titan should have to pay for shielding services which would come in various levels of protection based on how well the titan pilot wanted to be protected while moored. Just like insurance the more that the pilot pays the more protection is afforded.
I think that station shielding services should also be paid for with AUR seeing as how it would be a premium service that the station would have to adjust its financial data logs for.
That's pretty stupid... Proper alliances take care of their expensive titans/titan pilots. They do NOT treat them badly and they also don't see them as cow-cash.
You would know that if you left NPC stations and go to null-sec to a proper alliance :) |
FT Diomedes
The Graduates Get Off My Lawn
1187
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Posted - 2015.06.29 03:51:08 -
[530] - Quote
d0cTeR9 wrote:DrysonBennington wrote:Why is it the responsibility of the station to ensure that your capital ship is protected? The station is worth far more than any Titan. The titan should have to pay for shielding services which would come in various levels of protection based on how well the titan pilot wanted to be protected while moored. Just like insurance the more that the pilot pays the more protection is afforded.
I think that station shielding services should also be paid for with AUR seeing as how it would be a premium service that the station would have to adjust its financial data logs for. That's pretty stupid... Proper alliances take care of their expensive titans/titan pilots. They do NOT treat them badly and they also don't see them as cow-cash. You would know that if you left NPC stations and go to null-sec to a proper alliance :)
It's usually best to just ignore DrysonBennington.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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d0cTeR9
Astro Technologies SpaceMonkey's Alliance
191
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Posted - 2015.06.29 19:02:01 -
[531] - Quote
FT Diomedes wrote:d0cTeR9 wrote:DrysonBennington wrote:Why is it the responsibility of the station to ensure that your capital ship is protected? The station is worth far more than any Titan. The titan should have to pay for shielding services which would come in various levels of protection based on how well the titan pilot wanted to be protected while moored. Just like insurance the more that the pilot pays the more protection is afforded.
I think that station shielding services should also be paid for with AUR seeing as how it would be a premium service that the station would have to adjust its financial data logs for. That's pretty stupid... Proper alliances take care of their expensive titans/titan pilots. They do NOT treat them badly and they also don't see them as cow-cash. You would know that if you left NPC stations and go to null-sec to a proper alliance :) It's usually best to just ignore DrysonBennington.
Thanks! I took a look at his previous posts and wow you are right! |
Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
276
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Posted - 2015.06.29 22:56:55 -
[532] - Quote
1Robert McNamara1 wrote:I think Mooring can be attractive if it improves other quality of life issues.
POS shields are nice because they provide a safe place for supers to stage and do their work.
Mooring could show just the hulls moored (no pilot name, just ship name), or just the active ships, maybe not even an accurate number as RL harbors have ways of covering and obscuring accurate numbers.
I'd really like if a moored super cap could be ejected from and the pilot feel safe in leaving that ship.
A moored super should be able to access corp hangars/fitting services and those sorts of things from the structure they're tied to.
A moored ship must be able to rep themselves.
Bridging: This must remain a possibility. '
I have distilled your points to make a response easier:
1) Ok fine don't show the pilot but an accurate number should be shown.
2) a Moored super shouldn't be able to perform any action except un-moore or maybe d-scan...not not even refitting. Too bad suck it up.
3) No repping possible...you're invulnerable why should you be able to rep under complete cover? That's dumb. Go away.
4) Bridging is still a possibility but should not be while moored...too powerful. Be more circumspect in how you deploy your fleets.
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Lancastor Dex
BLUE Regiment. SYNDICATED
44
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Posted - 2015.06.30 07:54:51 -
[533] - Quote
There is an easy solution to promote mooring. Currently after you log off your ship magicaly dissapears after certain amount of time. Just remove this "feature" from supercaps and everyone will be mooring :) |
d0cTeR9
Astro Technologies SpaceMonkey's Alliance
192
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Posted - 2015.07.01 16:21:22 -
[534] - Quote
Lancastor Dex wrote:There is an easy solution to promote mooring. Currently after you log off your ship magicaly dissapears after certain amount of time. Just remove this "feature" from supercaps and everyone will be mooring :)
Agreed, also stop people from docking if they have a capsuleer log-off timer. No more docking after 60 seconds, you now have to wait 5-15 minutes.
(Yes that was sarcasm). |
Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
548
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Posted - 2015.07.03 05:20:47 -
[535] - Quote
Kendarr wrote:Manfred Sideous wrote:Titan bridging without pos shields? You are vulnerable when the bridge is up and unable to move. So you are in a situation where you cannot move and have no protection and since you just sent all your friends through a bridge no immediate backup. This issue needs resolving. I am in agreement with this guy. Allow supers the option to anchor and extend their shields outwards into a bubble like starbases have now. Have another super like a Wyvern keep the titan safe in its shields until the titan can move again. Jump both ships out. |
SandKid
Caldari Colonial Defense Ministry Templis CALSF
192
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Posted - 2015.07.03 18:32:50 -
[536] - Quote
CCP Ytterbium wrote:We are aware mooring presents a lot of discussion points, some of which were expressed during the Fanfest structure round table:
- Having (super)capitals visible from space, even if invulnerable to direct assault, is going a huge intelligence boost to opposing forces.
- Having (super)capitals traceable in such a manner could allow third parties to ambush (super)capital pilots as soon as they remove moorings to destroy the ships before they can escape.
- Having a fixed mooring capability on those structures will create problems if the structure mooring capability is full when another (super)capital pilot tries to use it under pressure.
We are considering various ways of solving the points listed above, like giving some "buffer time" when pilots moor and remove moorings to give them time to react by either jumping / warping away or aligning to another structure with available mooring capability.
1) The intelligence boost on seeing capitals moored is a good thing as it drives player conflict (and thus content). I see no problem with this at all. Don't undock a capital solo...I feel like this should be common sense if you're in a corp/alliance that owns such a structure and can protect it.
2) Super Capitals being 'ambushed' on decoupling is, again, not a bad thing. Keep in mind that the station (if properly configured) can defend and even support the capital if it is indeed set upon. Again, if you can afford such a structure you ought to have enough common sense to be prepared for attack. Also, making an undock (or a docking maneuver) invulnerable kills the potential for espionage - a very important and much loved part of New Eden.
3) Rats up your butt and you can't moor because Joe the Joker forgot to move his worthless Phoenix? Hmm, well that's unfortunate. Should have called ahead and RESERVED YOUR SPACE. Again, not a problem. Know your structure capacity and its level. A true solution to this would be to allow players of that corp/alliance to see what is docked at the station so they can plan ahead.
You didn't plan ahead? Oh, well...umm...I guess you'll go through what any other ship and pilot goes through when they don't plan and get ambushed. You know...die.
What happened to that ancient premise that capital ships are not solo ships? Even in High Security space (if allowed, which it sounds like will happen eventually again) a capital should be at a large degree of risk alone. They costs billions, take a long time to build, are the most visually stunning ships, and have enormous utility when applied correctly.
i.e. They should be protected fiercely because it should hurt something fierce when you lose one. |
SandKid
Caldari Colonial Defense Ministry Templis CALSF
192
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Posted - 2015.07.03 18:47:34 -
[537] - Quote
On a related topic, titan bridging has been brought up...
You know I've always wondered what the point of a titan bridge is if the titan can't go too?
"OK GUYS! Away you go! I'll just hang back here, by myself, with my super awesome utility. Alone. Go team! I'll cheer you on from home. Where nobody is. Where we aren't attacking. I'll just do laundry with my Oblivion."
For those concerned about bridging without a POS shield for protection (an adequate concern), here are my suggestions to the devs...
1) Suck it up Princess approach... -Change nothing with the bridge and don't send the whole damn fleet through you morons. -Results in smaller fleets and will give rise to "All In Tactics" (Abandon one titan to field a larger fleet) -Doesn't solve the "I'm a really expensive method of transportation that requires a pod" problem.
2) Team Titans! approach -Titan bridges create wormholes with limited ship usability, Titan isn't impacted during creation. WH can fit at most two titans mass-wise. -Requires multiple titans to field larger fleets -Titans can use the wormhole to follow...nobody left behind -Bonus: Neutral Spatial Anomaly can't tell friends and foes...enemy can also use your WHs created if there is still mass left in them
3) Easy-Mode approach -Titan bridge has no limit on ships jumped -Titan is incapacitated for thirty seconds, then able to use its own portal -Titan using its portal results in portal shutdown (So he has to jump last)
Notice that none of these suggestions have to do with Mooring at structures. If you're moored, you can interact with the station AND THAT IS IT. Station Repair services, Cargo Movement, and Fitting should be the only three functions available to a moored ship.
I personally think bridging in POS shield is lame and content depriving. But, the current mechanics effectively require one of two options: leave the titan behind or leave a small fleet behind to protect it. Neither are good options (the second makes sense but doesn't provide gameplay). The mechanic itself defeats the purpose of player interaction. |
Asuka Solo
Knights of Azrael Circle-Of-Two
2969
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Posted - 2015.07.04 06:41:31 -
[538] - Quote
SandKid wrote:CCP Ytterbium wrote:We are aware mooring presents a lot of discussion points, some of which were expressed during the Fanfest structure round table:
- Having (super)capitals visible from space, even if invulnerable to direct assault, is going a huge intelligence boost to opposing forces.
- Having (super)capitals traceable in such a manner could allow third parties to ambush (super)capital pilots as soon as they remove moorings to destroy the ships before they can escape.
- Having a fixed mooring capability on those structures will create problems if the structure mooring capability is full when another (super)capital pilot tries to use it under pressure.
We are considering various ways of solving the points listed above, like giving some "buffer time" when pilots moor and remove moorings to give them time to react by either jumping / warping away or aligning to another structure with available mooring capability. 1) The intelligence boost on seeing capitals moored is a good thing as it drives player conflict (and thus content). I see no problem with this at all. Don't undock a capital solo...I feel like this should be common sense if you're in a corp/alliance that owns such a structure and can protect it. 2) Super Capitals being 'ambushed' on decoupling is, again, not a bad thing. Keep in mind that the station (if properly configured) can defend and even support the capital if it is indeed set upon. Again, if you can afford such a structure you ought to have enough common sense to be prepared for attack. Also, making an undock (or a docking maneuver) invulnerable kills the potential for espionage - a very important and much loved part of New Eden. 3) Rats up your butt and you can't moor because Joe the Joker forgot to move his worthless Phoenix? Hmm, well that's unfortunate. Should have called ahead and RESERVED YOUR SPACE. Again, not a problem. Know your structure capacity and its level. A true solution to this would be to allow players of that corp/alliance to see what is docked at the station so they can plan ahead. You didn't plan ahead? Oh, well...umm...I guess you'll go through what any other ship and pilot goes through when they don't plan and get ambushed. You know...die. What happened to that ancient premise that capital ships are not solo ships? Even in High Security space (if allowed, which it sounds like will happen eventually again) a capital should be at a large degree of risk alone. They costs billions, take a long time to build, are the most visually stunning ships, and have enormous utility when applied correctly. i.e. They should be protected fiercely because it should hurt something fierce when you lose one.
1) Apply your intelligence boost (Ability to see docked ships in a station) / content driving notion to sub caps docked on any new station. Now consider that a well prepared, well supplied force will never be beaten if they hell camp a station. Still a good idea? I think its going to have the exact opposite effect to "driving conflict and providing content".
2) Again, sub caps being hell camped with no way for you to surprise the campers regardless of what you undock in. See point 1.
3) Lets limit the amount of sub cap pilots that can dock on the new structures and see the riots that ensue.
All in all, your content driving / conflict generating ideas seem to keep your overwhelmingly sub capital play style safe and throw larger boys to the wolves so you can have more lols.
Amirite?
And this is eve online, the notion of "group only" ships should get das boot. Players should be able to play with any ships solo (anywhere), but should know the limitations of solo play (cue risk), as this game is supposed to be a sandbox, not a kinder garden where i am forced to hold hands if I don't want to.
Eve is about Capital ships, WiS, Boobs, PI and Isk!
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Isoroku Yasukawa
Nulli-Secundus
4
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Posted - 2015.07.05 10:06:40 -
[539] - Quote
Isoroku Yasukawa wrote:@Ytterbium: How do you envisage supercap movement taking place with the new structures?
Right now it is simply beyond a nightmare if you are outside a large power block. Garage door cyno removal - understood the reasons, but where is the quid pro quo? So, any update?
It is genuinely nigh on impossible now [read: suicidal], to move supers if not part of one of the larger blocks; hope there's going to be something to level the balance of risk (curious as to how these 'structure' DD's are going to work...) |
Sean Crees
Sean's Solo Corp
9
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Posted - 2015.07.05 13:49:04 -
[540] - Quote
CCP Nullarbor wrote:Hairpins Blueprint wrote:CCP Ytterbium wrote:
- Having (super)capitals visible from space, even if invulnerable to direct assault, is going a huge intelligence boost to opposing forces.
- Having (super)capitals traceable in such a manner could allow third parties to ambush (super)capital pilots as soon as they remove moorings to destroy the ships before they can escape.
- Having a fixed mooring capability on those structures will create problems if the structure mooring capability is full when another (super)capital pilot tries to use it under pressure.
Make supers cloaked when they "Moor" = no free intel. This is effectively just docking supers, protection with no intel is the same as docking, but maybe it's time to allow that?
OH YES! YES PLEASE! And one more thing, can you make mooring to NPC stations a thing? I REALLY wanna own my own Nyx one day (long term personal goal) but currently i can't do that without joining a major corp to protect my super with player owned stations. If you let me dock (moor + cloaked) a super in an NPC station, i could then dock and still use my character to fly other ships in the game and not be stuck in that ship forever.
Just make it effectively work exactly how it works for all other ships in eve. You dock (moor + cloaked for lore reasons) in any station any other normal ship could dock in. Same rules as any other ship for whatever your docked in. And when you undock it works the same way as every other ship in the game, same invulnerability for a set period of time until you do something but without pre-aligning you out of the station. |
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