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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
FistyMcBumBardier
TURN LEFT The Camel Empire
105
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Posted - 2015.04.03 11:16:38 -
[61] - Quote
Zappity wrote:I tested probing - much better but not there yet:
- The circle pointer is irritating. It makes me think the map is waiting to load something and there is no precision. Please give us back the old crosshairs.
- The little probe icons get in the way of the middle probe white square that you use to drag the arrangement around the map. It is really hard to grab that white square at the moment. The white square needs to be on top all the time since it is what is used most of the time. Sometimes this disappears altogether when you get a scan result - bad.
- Finally, I would love to be able to adjust the position of the probes with hotkeysGǪ
In short, please concentrate on function over form for the probing map. It needs to be fast, precise and easy to rapidly use.
Circle pointer is extremely irritating.
You can turn off the probe icons in one of the drop down menu's.
Yes Please! Being able to map hotkeys for different presets/positions of probes would be mint. |
FistyMcBumBardier
TURN LEFT The Camel Empire
105
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Posted - 2015.04.05 13:11:34 -
[62] - Quote
Sorry for spamming, but I have been using the new beta map exclusively and it is starting to grow on me.
Would it be possible to get an option to highlight a faction warfare zone or alliances sovereignty and check for example the 'average pilots in space last 30 minutes' and 'ships destroyed last hour'? Similar to: http://evemaps.dotlan.net/map/Amarr_VS_Minmatar#kills or http://evemaps.dotlan.net/map/Caldari_VS_Gallente#kills or http://dl.eve-files.com/media/corp/verite/influence.png
That would make it much easier using the map to plan out roams through low-sec FW zones or sovereign space while keeping the boundaries clear cut.
So for example if we accepted a contract to harass CFC or N3 space then we can check one box to look at an alliances sovereignty, then another to find un-docked pilots. The same applies if we are planning a roam to faction warfare low-sec, check the borders of the individual factions, and then click another box to see number of un-docked pilots, pilots killed in last 30 minutes, as well as contestation levels.
Thanks again. |
Corrinus Amarras
PIE Inc. Praetoria Imperialis Excubitoris
0
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Posted - 2015.04.05 20:05:34 -
[63] - Quote
the map should remember the orientation every time i open it. i'm used to having paragon soul at the south tip for example and now every time i open the map i have to rotate the whole thing to get the orientation right first. takes to much time... |
Nova alt
Not That Nova Heavy Logistics
3
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Posted - 2015.04.05 20:54:56 -
[64] - Quote
So just started playing around with using the dock left or right fetcher as i have just figured out how to put eve on 2 monitors \0/. and so the two things that i notice that stand out the most
1) is the probes are a tad hard to move about. This gets much better when using dock left ie a second moniter.
2) It would be really nice if you could some how work out a probe interface to go with the map.
Bugs
1) The map does not show when you get a double hit off of your probes pics incoming the first is of the new map http://prntscr.com/6q0kkh the second is of the old map http://prntscr.com/6q0l3a the red arrow is the same hit shown on the first pic the green arrow is the missing hit form the beta map |
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CCP Turtlepower
C C P C C P Alliance
224
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Posted - 2015.04.07 10:23:27 -
[65] - Quote
FistyMcBumBardier wrote:Is there any chance we can get a list of what to expect from the map in the next update? Or do we have to go onto Sisi to find out for ourselves? Sorry, we do not yet know what will be in the next release for sure. We will try to put things onto Sisi ahead of the release, but that is not always a necessity since the new map is still a beta feature.
Nova alt wrote:Bugs 1) The map does not show when you get a double hit off of your probes pics incoming the first is of the new map http://prntscr.com/6q0kkh the second is of the old map http://prntscr.com/6q0l3a the red arrow is the same hit shown on the first pic the green arrow is the missing hit form the beta map Could you please submit an in-game bug report for this? Thanks! |
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FistyMcBumBardier
TURN LEFT The Camel Empire
106
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Posted - 2015.04.07 16:47:11 -
[66] - Quote
Thanks for the reply.
The most used feature for finding targets was the ''Average pilots in space in last 30 minutes'' option. Here is the option from the old map: http://i.imgur.com/FFhgWUL.png
Here it is from the new map: http://i.imgur.com/6x1KrKn.jpg
Those pictures were taken at the same time, so as you can clearly see the new map is less usable since the variation of the colours is simply not there. If there is anything you could do to make it easier to find clusters of pilots then myself and my corporation would be eternally grateful.
I asked my fellow corp mates to test out the probe function, here is their feedback:
''It doesn't show me where in the system I am'' ''Handling probes is very buggy, it's like before they fixed the handling on the old map, where you can't grab sides of the cube and stuff'' There's a bug with the placement of the probing ui when opening/closing the map, seeing symbols for the actual probes seems to do more harm than good, and clicking results in the probe window needs to filter out the rest, like it does on system map'' ''It is irritating that the zoom changes when I double click to focus'' ''There needs to be a tracking camera for the map while probing, I don't want to click shift after every single jump. That feels like the most pressing issue right now. Other than that it just needs more functionality.'' |
Quintessen
Messengers of Judah
493
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Posted - 2015.04.07 17:07:47 -
[67] - Quote
Huge problem for me. I can't warp to sun in the new map. When I right click, it's just not an option.
Secondly, the radial menu doesn't work in the new menu either. And that's a deal breaker for me. |
Mira Stargazer
Epic Warfare
51
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Posted - 2015.04.07 19:58:09 -
[68] - Quote
Sven Viko VIkolander wrote:2) As other posters have noted, there are big problems with how information is displayed. For instance, showing jumps per hour, kills in the last 24 hours, players currently docked, and so on, are all very poorly communicated and very much a step back from the old map design. Here is how "ships destroyed in the last 24 hours" looks on the old map: http://i.imgur.com/FPY2azO.jpg?1 And here is how it look on the new map: http://i.imgur.com/X45qSc1.jpg?1 The immediately obvious problem is that the new map does not visually communicate the numbers well at all, either by size or by noticeable colors. On the old map, I can immediately tell which systems have had 0 ship kills--a very important piece of information obviously--and I can immediately tell where the hot spots are. The way such information is displayed on the new map should model the old map but do it better--currently, it is doing it worse (even more so when it comes to jumps and other stats). (Compare this to how "systems I've visited" is displayed--which, I think, is a very nice improvement on the old map. With "systems I've visited" I can see each system distinctly and I can fairly quickly tell which I frequently visit and which I have never visited. Other stats should be just as easy to read.)
^^ Very much this! ^^
Otherwise I like it.
I have feelings, I can smile - and murder while!
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FistyMcBumBardier
New Caldari Bureau of Investigation
106
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Posted - 2015.04.09 17:39:27 -
[69] - Quote
I got on Sisi to test today. Great progress!
The double clicking on probes no longer zooming out is nice.
The jumps, pilots in space, ships killed, and pilots docked all look much better. But that might have been because fewer people were present.
It seems a lot less clunky, and is easier to move.
I found some new things that would be nice to have.
A small dot for our actual ship, so we can see where we are located in space. With that, have a little bit of range so we can get a good idea of how far a celestial/ship is from our current location. In the old probing map it was possible with the tactical overlay.
Is it possible to make a hotkey so that we can hold control, shift, or alt down and mousewheel up or down to resize probes?
All in all Iook forward to seeing this next version on TQ and will gladly test out whatever features you guys want. |
Xe'Cara'eos
A Big Enough Lever
251
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Posted - 2015.04.09 17:49:24 -
[70] - Quote
at the moment, if I double click on a scan result, in the old window, my solar system view focuses on that scan result, in the new beta map, it doesn't happen
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
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Lachra
Riggers
122
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Posted - 2015.04.13 17:49:24 -
[71] - Quote
With the old solar system map, looking in the direction of the scan result with current the player's current location centred allows the player to perform a dscan to see what is in the locality of the signature. Please can this feature be translated to the new beta starmap also? As an experienced and active salvager / explorer, I find this feature very useful. I love love love how the beta starmap is coming along! |
maxx unlimited
Deep Axion Honorable Third Party
0
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Posted - 2015.04.14 19:11:05 -
[72] - Quote
I have a suggestion for future releases of the map that does not seem to have been suggested in here before.
The ability to drag and drop systems, constellations, and regions (as you would do to link them in chat) onto the starmap and have the map move focus to the system/const/region that was dropped onto it. I feel this would help with ease of use and convenience for the new map.
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Mercer Nen
Summicron Holdings
6
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Posted - 2015.04.19 20:49:52 -
[73] - Quote
Haven't read through all the feedback, but thought I would just chime in.
Visually I think it looks awesome. However, from a functional standpoint, I think the old map is actually easier to use. The glowing stars, starry background, and thin jump lines all make the current map less clear and harder to read. It would be interesting to see the map without the distraction of the background. Also, does the glowing of the stars serve any functional purpose? Indicate size of system?
I absolutely love being able to zoom into an actual system, but even in that view it's not as readable as it should be. For starters it should be immediately obvious where I am in the system at all times. Currently it's a little too difficult to see that unless I click on the "find me" button.
The great thing about the old map for me is how clear and relatively simple it looks. The beta map is stylistically nice, but needs more work from a usability standpoint. |
McChicken Combo HalfMayo
The Happy Meal
598
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Posted - 2015.04.21 04:52:45 -
[74] - Quote
Forgive me if this is already implemented but it would be useful to have a multifilter feature implemented in the map.
- Average pilots in space in the last 30 minutes in [lowsec only] - Manufacturing Index [highsec only, Metropolis region]
Combined with some more search options in general - [Barren planets, Metropolis region, lowsec only, station count = 0]
Basically let us easily filter out and locate information more easily that is already provided by the map.
There are all our dominion
Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin
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Dominous Nolen
Mordus Angels
41
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Posted - 2015.04.22 16:13:54 -
[75] - Quote
Xe'Cara'eos wrote:at the moment, if I double click on a scan result, in the old window, my solar system view focuses on that scan result, in the new beta map, it doesn't happen
This is one of my pet peeves with the new map. If you click on the sig in space it will auto center on the sig.
Also noticing some issues with the map in full screen when going to the local system view, the map appears to display as a windowed box with the remainder of start map hanging out in the back ground. Would like the ability to maximiize or close this easily to go back to star map (Currently the X is hidden behind the overview), currently I have to ESC out and go back in or minimize everything to get to the X to close it.
This is EVE, Not Hello Kitty: Island Adventure
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CCP Turtlepower
C C P C C P Alliance
225
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Posted - 2015.04.22 16:31:07 -
[76] - Quote
Dominous Nolen wrote:Xe'Cara'eos wrote:at the moment, if I double click on a scan result, in the old window, my solar system view focuses on that scan result, in the new beta map, it doesn't happen This is one of my pet peeves with the new map. If you click on the sig in space it will auto center on the sig. Also noticing some issues with the map in full screen when going to the local system view, the map appears to display as a windowed box with the remainder of start map hanging out in the back ground. Would like the ability to maximiize or close this easily to go back to star map (Currently the X is hidden behind the overview), currently I have to ESC out and go back in or minimize everything to get to the X to close it.
Double clicking on scan results in the probe window to focus the map on that signature - this will be released on Tuesday next week.
Regarding your fullscreen map issue, could you perhaps submit a bug report for this with some screenshots? |
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Dominous Nolen
Mordus Angels
41
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Posted - 2015.04.22 16:35:48 -
[77] - Quote
CCP Turtlepower wrote:Dominous Nolen wrote:Xe'Cara'eos wrote:at the moment, if I double click on a scan result, in the old window, my solar system view focuses on that scan result, in the new beta map, it doesn't happen This is one of my pet peeves with the new map. If you click on the sig in space it will auto center on the sig. Also noticing some issues with the map in full screen when going to the local system view, the map appears to display as a windowed box with the remainder of start map hanging out in the back ground. Would like the ability to maximiize or close this easily to go back to star map (Currently the X is hidden behind the overview), currently I have to ESC out and go back in or minimize everything to get to the X to close it. Double clicking on scan results in the probe window to focus the map on that signature - this will be released on Tuesday next week. Regarding your fullscreen map issue, could you perhaps submit a bug report for this with some screenshots?
Sure I'll fire that off when I get home tonight.
This is EVE, Not Hello Kitty: Island Adventure
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Ransu Asanari
Powder and Ball Alchemists Union Mordus Angels
213
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Posted - 2015.04.22 17:13:32 -
[78] - Quote
Since it was just announced this feature is going out of beta in Mosaic, I thought I'd hop on Singularity and see how it was coming along. Here is some feedback:
Absolutely Necessary:
- If this new feature is going to be used for dscan, we absolutely need a "My Position" object that we can click a button and go back to. In the old map, after warping or moving I'd fast hit F10 twice to reload the map and get back to the "You are Here" position icon as my center point, so I could narrow my dscan angle/range and move the camera manually around that to find someone. Currently the new map has no functions to make dscan usable for hunting.
- Even in fullscreen mode, the scanning window doesn't scale to take up the entire screen up - there is blank space all around it on the sides and bottom. I've uploaded a screenshot to illustrate. Bug logged: EBR-36465
- The universe map needs the ability to search for individual wormhole system J-Code/Locus and bring up the basic solar system orientation map. Not necessary to show signatures; just planets, moons, so we can see distances between and the orientation. We can actually do this with Thera since the search window will find the stations, but not the system name (screenshot). Logged EBR-36467
Needs Improvement:
- Need a setting to be able to adjust or completely turn off the inertia when panning and zooming. Experienced probers need the ability to "snap to" very quickly, when adjusting probes or camera angle for dscan.
- Once probes are down to a very short range, and you complete scanning a signature, you zoom out and move the group to another signature. On the old map, you could easily click and hold next to the cube, and drag out to bring all of the probes back out to a larger radius to start scanning the new signature. With the new map, you have to zoom BACK in on the cluster, and drag them out; or reset from the probe window. This is a minor annoyance, but it wastes time.
- The circular mouse icon needs to be changed to a pointer, as it isn't fine enough to grab a probe cube face or arrows easily for movement.
Would Be Nice
- The map needs a way to have the probe scanner window/menu inside of it, or the ability to pin the probe scanner in front of the map window. With the old map, it was always in the background, so you could still look at your overview, dscan window, probe window etc. With the new map, if you aren't in fullscreen mode, all of your probe window tools get pushed behind, and every time you want to probe again you have to click it to bring it to the foreground.
- As mentioned before, being able to see your DSCAN radius as a sphere, or cone on the map around your location would be a nice feature, so you can be sure that you are hitting proper ranges. Experienced dcanners know how to do this blind, without visuals and just range numbers, but it would definitely make dscanning easier for new players to have a visual aid. Sounds like this is being planned as a future feature.
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Dominous Nolen
Mordus Angels
41
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Posted - 2015.04.22 17:34:12 -
[79] - Quote
Ransu Asanari wrote:Since it was just announced this feature is going out of beta in Mosaic, I thought I'd hop on Singularity and see how it was coming along. Here is some feedback: Absolutely Necessary:
- If this new feature is going to be used for dscan, we absolutely need a "My Position" object that we can click a button and go back to. In the old map, after warping or moving I'd fast hit F10 twice to reload the map and get back to the "You are Here" position icon as my center point, so I could narrow my dscan angle/range and move the camera manually around that to find someone. Currently the new map has no functions to make dscan usable for hunting.
- Even in fullscreen mode, the scanning window doesn't scale to take up the entire screen up - there is blank space all around it on the sides and bottom. I've uploaded a screenshot to illustrate. Bug logged: EBR-36465
- The universe map needs the ability to search for individual wormhole system J-Code/Locus and bring up the basic solar system orientation map. Not necessary to show signatures; just planets, moons, so we can see distances between and the orientation. We can actually do this with Thera since the search window will find the stations, but not the system name (screenshot). Logged EBR-36467
Needs Improvement:
- Need a setting to be able to adjust or completely turn off the inertia when panning and zooming. Experienced probers need the ability to "snap to" very quickly, when adjusting probes or camera angle for dscan.
- Once probes are down to a very short range, and you complete scanning a signature, you zoom out and move the group to another signature. On the old map, you could easily click and hold next to the cube, and drag out to bring all of the probes back out to a larger radius to start scanning the new signature. With the new map, you have to zoom BACK in on the cluster, and drag them out; or reset from the probe window. This is a minor annoyance, but it wastes time.
- The circular mouse icon needs to be changed to a pointer, as it isn't fine enough to grab a probe cube face or arrows easily for movement.
Would Be Nice
- The map needs a way to have the probe scanner window/menu inside of it, or the ability to pin the probe scanner in front of the map window. With the old map, it was always in the background, so you could still look at your overview, dscan window, probe window etc. With the new map, if you aren't in fullscreen mode, all of your probe window tools get pushed behind, and every time you want to probe again you have to click it to bring it to the foreground.
- As mentioned before, being able to see your DSCAN radius as a sphere, or cone on the map around your location would be a nice feature, so you can be sure that you are hitting proper ranges. Experienced dcanners know how to do this blind, without visuals and just range numbers, but it would definitely make dscanning easier for new players to have a visual aid. Sounds like this is being planned as a future feature.
Good Summary. Thanks Ransu!
This is EVE, Not Hello Kitty: Island Adventure
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Dominous Nolen
Mordus Angels
41
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Posted - 2015.04.22 17:35:23 -
[80] - Quote
Dominous Nolen wrote:Ransu Asanari wrote:Since it was just announced this feature is going out of beta in Mosaic, I thought I'd hop on Singularity and see how it was coming along. Here is some feedback: TRUNCATED
Good Summary, that's the exact issue I was going to log. Thanks Ransu!
This is EVE, Not Hello Kitty: Island Adventure
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Quintessen
Old Spice Syndicate Intrepid Crossing
500
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Posted - 2015.04.22 18:31:20 -
[81] - Quote
Can we get a warp to sun option when we right-click on the sun in the new map? |
Mister Ripley
Tribal Liberation Force Minmatar Republic
11
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Posted - 2015.04.22 21:28:07 -
[82] - Quote
Nice work with the new filters. I'm very pleased you implemented the "recently used" feature.
You could also use the width more. Something like this. IMO it looks better, it doesn't hide half the map and it's much easier to find what you are looking for. Currently I find it very annoying changing categories in the long list.
Another thing I would like to see is renaming/rearranging of the filters. Alphabetical order doesn't make much sense if the list contains entries of different kinds (like jump, kills, type, etc)
Faction Warfare:
- All Militas
- Amarr Militia
- Caldari Milita
- Galente Milita
- Minmatar Milita
- Ships destroyed (1h)
- Ships destroyed (24h)
Split Geography and Statisics Geography:
- Actual colour
- Region
- Security Status
Statistics:
- Jumps (1h)
- Jumps (24h)
- Pilots in Space (30min)
- Pilots Docked (what does "and active" mean actually in this context?)
- Pods destroyed (1h)
- Pods destroyed (24h)
- Ships destroyed (1h)
- Ships destroyed (24h)
Something like this |
MuraSaki Siki
Minmatar Ship Construction Services Ushra'Khan
63
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Posted - 2015.04.23 02:19:51 -
[83] - Quote
tried in SiSi after launching the probes, it's hard to drag the white box to move probes. since the box is coincide with the sun. instead you will drag the solar system link.
and how about remove the zooming feature when you click the map button of probing window ? as the button should be open the solar map. |
Bienator II
madmen of the skies
3260
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Posted - 2015.04.23 04:00:54 -
[84] - Quote
i am not a huge fan of the zoom-in animation after you open the map. When i combat scan i sometimes move the probes hit scan, close the map, warp around, open map and scan again. Now its not at the same spot i left it after i close it.
and as already mentioned in this thread, the cube is often difficult to move since other stuff on the map is prioritized for mouse clicks/drags.
and a feature request: on the fanfest session a dev said you guys have the ability to show the map in an out-of client window i believe. This would be awesome! I would love to have the map on a second screen in a window, without having to extend the client over two screens.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Dominous Nolen
Powder and Ball Alchemists Union Mordus Angels
41
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Posted - 2015.04.23 15:26:57 -
[85] - Quote
Bienator II wrote:
on the fanfest session a dev said you guys have the ability to show the map in an out-of client window i believe. This would be awesome! I would love to have the map on a second screen in a window, without having to extend the client over two screens.
+1 for this. That would be a welcomed change. Personally I have a triple display and one screen dedicated to nagivation/mapping would be great.
This is EVE, Not Hello Kitty: Island Adventure
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Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Humang
Awakened Ones
92
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Posted - 2015.04.23 15:48:36 -
[86] - Quote
When the map is "docked" to the left or right of the screen, would it be possible to not have it modify the cameras position in the game?
AFK cloaking thread Summary - Provided by Paikis
Good Post Etiquette - Provided by CCP Grayscale
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uhnboy ghost
retard hills
30
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Posted - 2015.04.23 16:47:32 -
[87] - Quote
been only using the new map for 2 days after ppl told me it dont cover the ov if i have the map in fullscreen, so need to get use to it but here what i think right now
what i like: that u dont need to switch between star map and solar system map to set a new dest useing the map, just zoom out really easy to see the layout of systems just by zooming in on it, insted of show info to see stations etc
dont like: no auto focus when u jump in to a new system, it stays focus on the last system the icon is a circular, makes it hard to focus whan u want to grab probes whitout zooming in really tight, i want a arrow insted the stats coulors ( avg ppl in space, sec status etc, is to bright, anoing to look at when u have the map open all the time, option to turn the coulors off when u zoom in on the system whoulde be nice the lines between system needs to be brighter all the time not just when u have the region selected/ moused over them, its hard to see that u can jump from system like e5t-km3 to b-E3kq it u have the map zoomed out
small buggs: the probes gives more false readings on the new map, like u scan at 4 and get a really weak hit at the center of the probes then go down to 2 and get 0% then u have to go to 8 to get the real hit and then go down to 4-2 etc ofthen when u launch the probes the probes bubbels and the arrows ar sepperated but comes togheter when u move them 2x klicking the probes focus the camera on the probes like they should do, but when u by misstake 2x signatures u trying to scan its zooms out to show all of the system
being fixed: on tq u cant probe scan if u use "abstract layout" do the system map is all flat, but on sisi it works so soon (tm) on tq?
thats all i can think off right now , and yeah almoste forgot the "pls dont force us to use the new map, i like the old one" line :-)
//uhnboy 84K probe scans in 2014 http://i.imgur.com/Uaid5iu.png |
Civ Kado
Dutch East Querious Company Phoebe Freeport Republic
70
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Posted - 2015.04.23 16:54:51 -
[88] - Quote
two things that I'd love to see changed. The inertia on the new map is very cumbersome and comes in the way of moving probe. Please remove it and make it the same as the old map, it was perfect.
Secondly, why a circle pointer??? I hope this is temporary and not seriously thought as permanent. |
Mister Ripley
Tribal Liberation Force Minmatar Republic
12
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Posted - 2015.04.23 21:10:20 -
[89] - Quote
Markers are shaking while max zoomed in in "solar system view" and rotating the camera. The more markers are visible the more annoying it gets. Zoom on SKR-SP gate in V-3UBT for example. |
Nox52
Lycosa Syndicate Prolapse.
58
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Posted - 2015.04.24 04:41:52 -
[90] - Quote
For living in wh, the scanning in the new map is still a serious pain. I find it much slower than with the old map.
Issues that need fixing: - double click on sig needs to centre view on selected sig! Apparently will be fixed soon(tm) but I'll mention it to highlight it again. - it's slower to open with an animation. After the 5th wh system to scan I'm already over it and it gets in the way. - the movement feels like it's immersed in oil with movement acceleration. Needs removal. - the pointer is a circle! Use an actual pointer like the rest of the eve interface. It isn't accurate enough to comfortable drag probes around. This really needs fixing. - I prefer my universe map flattened but the system map unflattened. This isn't an option currently. Systems don't need to be flat as they don't have much z axis variation while the universe does so it can be useful to be flattened. - the sig location circles don't light up in brighter red when scan probe range. They did in the old map and it was useful when you had a lot of info on screen - the probe circles location can overlie sig icon and obscure it. You can turn probe location off but it should never happen in the first place as the sig icon should take priority and be brought to the front - the sun went away! can we have it back? it's a celestial with warp to! - left mouse clicking on an object doesn't bring the selection option circle! This really needs fixing! - I can't see my bookmarks any more in system viewer. - the you are here icon jumps around instead of smoothly moving across system as you warp. Hard to drop bms where you want them in warp. - my current system view appears to be a windowed box cutting off around the level of the capacity and modules overlay, not full screen - opening the map up in wh space it just shows me the kspace universe. have to click on current location to bring up the system view. Tedious after the 5th wh system to scan.
As it is now, I wouldn't use the new map over the old map. It just isn't up to parity. |
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