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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Quintessen
Messengers of Judah
481
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Posted - 2015.03.27 14:03:09 -
[61] - Quote
Marseillefrog wrote:stoicfaux wrote:Schmata Bastanold wrote:Thing is you cannot just go half way with this feature. Either you go full balls deep and give us functionalities we have in 3rd party tools or it will just become another stub of what it might have be but somebody wasn't ready to **** off few 3rd party slaves. Have to agree with this. eft and pyfa are mature and feature complete, so ghost would need to be similarly comprehensive otherwise it will be considered a poor man's eft/pyfa. As for ideas, the ability to easily import/export fits between ghost and eft/pyfa (and EveMon) would be swell, assuming that each tool had a few features that the others didn't. For example, ghost numbers would be considered 100% accurate, while eft and pyfa have DPS charts, so the ability to paste fits between the two would be useful. The ability to quickly access the market to buy a particular set of fittings would be really nice. Maybe a popup list/spreadsheet with the module, its current market price, and the average market price? Yup. It needs to be as good as EFT/Pyfa or why bother
Actually, I would disagree with this. Not having to leave the client is huge and, for me, I don't need everything EFT offers and I would use the ghost fitting tool if it got the core stuff I actually need. |
J A Aloysiusz
Precision Strike Brigade Easily Excited
99
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Posted - 2015.03.27 18:03:41 -
[62] - Quote
This is not directly related, but is within the general fitting realm:
PLEASE allow in-game fits to import stuff listed in the cargohold!!!
I'm tired of telling my guys they need to have a Pax Amarria in the cargo!!!
(I know ammo+scripts can be listed in fits, but they do not import when using the import from clipboard tool. Plus, I often want situational modules, etc. to be listed somewhere on in-game fits!) |
Orionah Eremonn
I'm Fine and You Goonswarm Federation
0
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Posted - 2015.03.28 04:46:00 -
[63] - Quote
peak recharge of shields if it hasn't been mentioned. it's an important element of passive tank, but fit window doesn't show peak like EFT/Pyfa.
J A Aloysiusz wrote:PLEASE allow in-game fits to import stuff listed in the cargohold!!!
+1, would make it easier to contract fits for newbs so ammo and scripts are properly included |
Shaklu
Caldari Provisions Caldari State
38
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Posted - 2015.03.28 11:29:56 -
[64] - Quote
Not sure if anyone has mentioned this.. but right-clicking on a fitted module and having a drop-down window with all other types of that module would be nice. Perhaps have sections for T1, T2, Faction, etc. Also having their CPU and PG shown in the drop-down would be great, so you can get really tight fits and choose what module to fit there if you need to squeeze a bit more something.
Edit: For example, say you have a ship all fitted and you love it, but it's 2 PG short. You could right-click on the T2 afterburner you have fitted on the ghost screen and see what other options are there to try to save the PG but keep everything else. |
Daichi Yamato
Xero Security and Technologies
2382
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Posted - 2015.03.28 22:56:38 -
[65] - Quote
would it be possible to use something like this to fit several ships at once?
either fitting a stack of/highlighted ships with a saved load out, or being able to open a stack of/highlighted ships in one fitting window?
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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Memphis Baas
264
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Posted - 2015.03.29 00:06:19 -
[66] - Quote
My thoughts:
EFT can be used without having to start the client, and this is a major advantage to its users. I'm guessing that you want to implement an equivalent in-game because it would be available to all players, rather than to the small subset that reads the forums and knows about EFT/pyfa. That's fine, but don't just cover lack of features with graphics and icons (actually icons suck, don't do those).
I'd like to see damage and survival stats not just vs. the various NPC resistance presets, but also against "player PVP-fit" ships, if you can pick some of the popular fittings and dissect their resistance and damage profiles. Also, if you can code it, stats for "how this ship would fare vs. the last 2-3 ships you've PVP'd" based on stored killmail data.
Finally, one thing that EFT does not have is new player tutorials built in. You can see DPS, EHP, etc. but don't know what it means unless you're a veteran. At the risk of "dumbing down the game", I'd like to see:
- "This ship as fitted has the following weaknesses:" you can be warp scrambled, you align very slowly, you can be easily jammed due to low sensor strength, maximum range is only 10 km, no propulsion module to escape if attacked, the ship can be destroyed in one shot by x destroyers or y battlecruisers, the ship's value is x times more than a destroyer or y times more than a battlecruiser, and so on.
Basically, keep track of a bunch of thresholds for various vulnerabilities, and if the ship meets those conditions, list them.
- "Reminder: this ship can not enter high, low, null, wormhole space due to the following modules being installed:"
- Stats for alpha strike damage, duration of a 10-jump trip, the align time that you've listed, drone control range, cost of the ship and installed modules.
- "Shopping wizard": "I want a ship that can... cloak" for example, ok here are the T1, T2, T3 ships that can fit a cov-ops cloak, select one from the list and let's fit it.
- Purchasing wizard: buy this ship and these fittings, with options for selecting the closest, cheapest, fewest stops, high, low, null sources. Present all the information in a window, how much everything costs, how many stops to get everything, how much cargo hold is required, and accept/cancel. Buy the items from the market if they accept, and set their autopilot to go pick it up, ship first of course.
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Yossarian Toralen
M and M Enterpises
19
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Posted - 2015.03.29 04:41:11 -
[67] - Quote
I would be happy with the ability to check rig fits without having to buy them, modules aren't too much of a problem because you can always sell them for near what you bought them for.
A "buy fit" option would be great for popping into a trade hub, kitting out a ship and get going without having to spend half an hour buying each individual item.
More is not always better. |
WhyYouHeffToBeMad IsOnlyGame
7278
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Posted - 2015.03.29 11:03:44 -
[68] - Quote
Yongtau Naskingar wrote:Add drone control range, it's not available in client at all at the moment (unless they changed that recently)
Everything's a game if you make it one - Uriel Paradisi Anteovnuecci
Frostys Virpio > CCP: Continously Crying Playerbase
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
9193
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Posted - 2015.03.29 14:00:08 -
[69] - Quote
can we have an estimate price, it would be nice to know how much isk you are wearing before you lose it.
don't need much, just one line of txt down the bottom
Estimated price: 549m ISK Hull: 370m ISK Fitting: 179m ISK
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2400
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Posted - 2015.03.29 16:44:59 -
[70] - Quote
I really want to see align time, but please keep inertia modifier on the list as well! If align time were the only attribute shown, it would become difficult to reverse engineer the calculations used by the game to determine align time. I already find myself unable to figure out how a few of the numbers are calculated, such as falloff hit chance reduction vs. damage reduction or capacitor and shield recharge rates, for instance. It would be nice if some more numbers were shown to reveal the secrets--just hide it somewhere on the long list for us theorycrafters to find. But stuff like align time should be easier to find.
A Caldari is just a Gallente who begged to have their civil liberties taken away.
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CW Itovuo
The Executioners Capital Punishment.
67
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Posted - 2015.03.29 17:52:05 -
[71] - Quote
CCP Sharq wrote:Hey pilots.
{lots of stuff}
Fly Safe o7
Nice to see a CCP_Dev respond to comments.
Seven posts within the first couple pages.
Compare that to some Dev's who only comment a couple times within a 200 page threadnaught. (And a lot of those are "Back from vacation, all caught up" BS posts).
Gold star for CCP_Sharq |
Insurance Agent
Perkone Caldari State
0
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Posted - 2015.03.30 07:21:50 -
[72] - Quote
Previous post mentioned that we should be able to see the skills that have an impact.
The ship and modules is only half the information, the other half is implementing a way to select character skills and implants. CCP Sharq, you mentioned that resources are limited for this feature, if CCP doesn't give you the resources go tell them it's a waste of time, do it right or focus on something else until there are enough resources. |
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CCP Sharq
C C P C C P Alliance
202
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Posted - 2015.03.30 09:13:25 -
[73] - Quote
Insurance Agent wrote:Previous post mentioned that we should be able to see the skills that have an impact.
The ship and modules is only half the information, the other half is implementing a way to select character skills and implants. CCP Sharq, you mentioned that resources are limited for this feature, if CCP doesn't give you the resources go tell them it's a waste of time, do it right or focus on something else until there are enough resources.
The resources are only limited (time) for now while this is being done as an on the side thing. Hopefully that will change soon.
EVE UI Designer | Team Five-0 | @CCP_Sharq
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Anonymous Forumposter
State War Academy Caldari State
204
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Posted - 2015.03.30 09:33:21 -
[74] - Quote
Any chance we can get a way to full screen preview the ship + it's fit (Turrets etc) after we ghost fit?
How about Fullscreen preview + White or green screen backgrounds? Would be a great way to help us artistic fans make even better fan art. |
Vincent Athena
V.I.C.E.
3250
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Posted - 2015.03.30 15:25:09 -
[75] - Quote
How about turning on and off the effects of fleet boosts?
Know a Frozen fan? Check this out
Frozen fanfiction
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CCP Sharq
C C P C C P Alliance
203
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Posted - 2015.03.30 16:42:05 -
[76] - Quote
Vincent Athena wrote:How about turning on and off the effects of fleet boosts? That's a bigger scope request, along with skill tweaking, ghost implant fitting, drug testing etc. We are focusing on YOUR ships, modules, drones
EVE UI Designer | Team Five-0 | @CCP_Sharq
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CCP Sharq
C C P C C P Alliance
203
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Posted - 2015.03.30 16:43:33 -
[77] - Quote
CW Itovuo wrote:CCP Sharq wrote:Hey pilots.
{lots of stuff}
Fly Safe o7 Nice to see a CCP_Dev respond to comments. Seven posts within the first couple pages. Compare that to some Dev's who only comment a couple times within a 200 page threadnaught. (And a lot of those are "Back from vacation, all caught up" BS posts). Gold star for CCP_Sharq Thanks, gold teeth maybe?
EVE UI Designer | Team Five-0 | @CCP_Sharq
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Vincent Athena
V.I.C.E.
3250
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Posted - 2015.03.30 18:42:01 -
[78] - Quote
CCP Sharq wrote:Vincent Athena wrote:How about turning on and off the effects of fleet boosts? That's a bigger scope request, along with skill tweaking, ghost implant fitting, drug testing etc. We are focusing on YOUR ships, modules, drones PYFA it is then. Why learn a second method when the first does what I want, and the second does not?
Know a Frozen fan? Check this out
Frozen fanfiction
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Nevyn Auscent
Broke Sauce
1988
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Posted - 2015.03.30 20:05:51 -
[79] - Quote
Because one requires a 3rd party program that may or may not be sending your API info to other people to spy, and most people don't know about while the other is available in game to everyone obviously? Just you know, a stray thought. Also note they don't say they'll never do it, just they only have so much Dev time to include. |
Xercodo
Vector Galactic
4146
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Posted - 2015.03.30 20:41:30 -
[80] - Quote
Yeah some of the cool goodies can be a rev 2 kinda thing. It doesn't have to be PERFECT the first time through.
You're crazy if you think software will ever do that :P
The Drake is a Lie
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Daemun Khanid
Sanctus Imperialis
67
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Posted - 2015.03.30 20:47:36 -
[81] - Quote
The ability to right click ehp and access a rollout for incoming ammo type and recalculate ehp accordingly.
Daemun of Khanid
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Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
4933
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Posted - 2015.03.30 23:53:35 -
[82] - Quote
I'm not sure how this information should be presented, but I think it should be listed somewhere.
Range based accuracy profile (per gun type if you fit mixed guns; this applies to turrets, launchers use different formulae):
- 100% accurate range (Optimal) - 84% accurate range (Optimal + 0.5 falloff) - 50% accurate range (Optimal + 1 falloff) - 21% accurate range (Opt + 1.5 F) - 6% accurate range (Opt + 2F)
Tracking based profile
- This information is a lot harder to present as it is impacted by the sigrad of the target ship. You might track an Archon with angular of 0.04 rad/sec extremely well, and be unable to hit an Ares with the same angular. Some form of 'accuracy rating' that is computed by a formula like
c1* log(Tracking/signature resolution) + c2
for some constants c1 and c2 that make capital ships have an accuracy around 1, and lowskilled frigates not fit for accuracy around 1000, would help clarify the complexity of tracking.
You could then add an 'Elusiveness at 5km, Elusiveness at 20km, Elusiveness at 100km' set of derived statistics, which is a measure of about what accuracy score someone needs to hit you at each of those distances (derived from MaxSpeed/distance to work out the angular, and then the same formula as above but with sigrad replacing signature resolution).
This would help clarify at a glance whether an MWD makes you easier or harder to hit, for instance, or on ships with antisigbloom bonuses, whether an MWD or AB is better for your elusiveness.
Shoot everyone. Let the Saviour sort it out.
I enforce the New Haliama Code of Conduct via wardec ops. Ignorance of the law is no excuse - read about requirements for highsec miners at www.minerbumping.com
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Cannonfodder Ellecon
Cabbage Corp
0
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Posted - 2015.03.31 00:59:15 -
[83] - Quote
I'll just post my idea thread here so in not in multiple locations
https://forums.eveonline.com/default.aspx?g=posts&t=414907&find=unread
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Ekaterina 'Ghetto' Thurn
Department 10
226
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Posted - 2015.03.31 12:05:13 -
[84] - Quote
The most relevant statistics needed would be:
CPU
Powergrid
Armour/Shield/Structure resistances
EHP
Weapon DPS
Probably the number one function is will all the fittings online given the pilots skillbase and implant/hardwiring fitted. That's what most people want to know - I know I do.
" They're gonna feel pretty stupid when they find out. "-áRick.
" Find out what ? "-áAbraham.
" They're screwing with the wrong people. "-áRick.
Season four.-á-á ' The Walking Dead. ' .
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Daimus Daranius
24th Imperial Crusade Amarr Empire
16
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Posted - 2015.03.31 12:06:23 -
[85] - Quote
One of the things that annoys me the most with the current fitting window is that it I might have a dual prop fit (or some other case where I can't have all modules running simultaneously) and it's gonna assume I'll have both mwd and ab running at the same time when determining how long my cap will last. It also seems to ignore MJD reactivation time, again resulting in much shorter capacitor duration than it really is.
Amarr Victor!
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Insurance Agent
Perkone Caldari State
0
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Posted - 2015.04.01 04:41:04 -
[86] - Quote
In the spirit of constructive ideas:
A way to display scan probe statistics, total time reduction, deviation, range finding etc. Maybe a more user friendly (read mathematically challenged) display of numbers. |
Fourteen Maken
Deep Core Mining Inc. Caldari State
144
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Posted - 2015.04.01 18:47:54 -
[87] - Quote
Nice Feature! It would be good if it automatically purchased or set up buy orders for the modules you don't already own and then fit the ship. maybe even make it possible to buy, rename, and fit more than one ship at a time so you could quickly make a bunch of your favorite fits and have them ready to go. |
Sean Crees
Sean's Solo Corp
5
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Posted - 2015.04.01 22:06:28 -
[88] - Quote
I really wish i could see how much cap life i would have with my MWD OFF but still equipped on the ship. Since it has a passive cap penalty (unless its an x type) i can never get an accurate amount of cap life when the MWD is not turned on (am i stable, if not how long will cap last with the MWD off?). Currently the only way to see this information is to put the fit into an out of game fitting program.
I'd love to have the ability to dock in a major trade hub like Jita or Amarr, open the fittings window and pick a ship and have it auto buy all the pieces from the fit being sold in the current station i'm docked in, and put it all together automatically for me. Maybe list the buy list item by item with an accept at the bottom, and each line can list how much above/below current market prices things are and if things are too expensive you can delete individual items from the buy list. Most of the time i'm just buying and fitting up the same ships over and over and over.
One other thing. Preset damage profiles when calculating EHP for the different NPC factions in the game instead of the auto damage profile thats used now would be really nice. So for instance if i'm flying incursions i can check the fittings window and if i have Incursion Sansha selected it shows me my EHP against that faction, and it'll know Incursion Sansha are different than normal Sansha. Also having presets for different known player weapon systems and ammo. So i might be expecting to fight a fleet of rail eagles in PVP, i could check my EHP against that specific combination of damage types for my current fitted ship.
To tie in with the previous option, having the option to show damage (both dps and alpha) against certain types of NPC's, or custom resistance profiles instead of just listing the max damage against a completely unresisted target (never happens) would be really nice to have as well. To give a more realistic representation of how much damage you might do with the current fit against a certain type of target. |
Bienator II
madmen of the skies
3230
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Posted - 2015.04.02 22:54:38 -
[89] - Quote
any chance to make it so that the fitting window is displaying your pod as if it would be a ship, with all the implants in their slots? (similar to killboards)
e.g the window could have a toggle button where you could swap between ship fitting and pod fitting (without ejecting from your ship).
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Wizzard117
Wizzard117 Corporation
17
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Posted - 2015.04.03 14:26:35 -
[90] - Quote
I'd like a "Ghost of Ghost" fitting like when we could change not the fittings themselves but ship/subsystem/modules bonuses as well So we could answer questions kinda "ok, how will my ship look like in case of replacing this ship bonus with that one" |
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