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Ariete
Future Corps Sleeper Social Club
26
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Posted - 2015.03.24 14:26:53 -
[1] - Quote
Ok these are my notes that i took at the wormhole meetings. Hopefully they will give you an idea of what was talked about.
These things may or may not happen sometime in the future
Wormhole Round Table 1 (Pre Keynote)
Could we get to change clones in wormholes? I would suggest to go to the Keynote.
Do you think that the mass limits need changing? Everyone thought it's OK as is. How about Minimum mass holes as a counterparts to frigs? Dev's and players thought to was a interesting idea.
Could you look at showing polarisation timers? A timer for a could be on your UI, but with multiple wormholes it would be confusing or it could appear on WH or as a timer when on grid. Best people to talk to is the UI team.
Could you speed up wormhole propagation? Bookmark propagation is a problem in terms of server load, the bigger the corp the longer it takes. So no easy fix and prefer it to stay in for now.
A player who lives in Thera would like more K-Space connections? One Player said they would like less J-space connections to Thera, Fozzie talked about dreams of making wormhole highways, players groans.
Making wormholes so you can target a system or last longer? The players didnGÇÖt like the idea
Could you get covert cynos to work in a wormhole system? The dev's liked the idea of been able to use both cynos in a system as a tactic.
Shattered Frig holes with ice that we cant mine due to mass limits? Fozzie said he put them in knowing we couldn't mine them with the idea of using the in the possible future as a progression of venture series to mine ice..
Could we get POS's, SMA's, CHA's etc looked at to make them more usable and secure? You need to watch the Keynote.
Talking about PVE and Escalations came up. The dev's talked about how they didnGÇÖt like use farming the same site over and over again. They wanted use to use our statics more as well as our sites. They talked about changing the escalations and spawns, maybe having the spawn at once rather than in wave or making it you donGÇÖt get the rewards till you complete the site.
Vote Ariete for CSM X
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Ariete
Future Corps Sleeper Social Club
26
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Posted - 2015.03.24 14:27:05 -
[2] - Quote
Wormhole Round Table 2 (Post Keynote)
We get too many wormholes, there's much more wormholes than they was and when you start getting a chain going you can end up with loads.? The devs asked to see if others are having problems with too many and majority said yes. They said they wasnGÇÖt a limit on wormholes per system which some thought they was. They said they would have a look to see if they can put a limit in to make things more manageable.
Could you improve scanning, rigs don't do a huge amount, how about reducing the limit for getting the sig group information down from 60% to speed things up? The dev's was quite happy to do it and would look to reduce the level, you would still need to get it to a high % to get type and 100% to get it warp to it. Also tools like alliance bookmarks would make it easier.
Have you ever thought of making a in game wormhole mapper system? We could do it but not anytime soon, in any case third party system would do a much better job anyway. We want to be moving away from the use of in game browser. Use of the CREST API would make it so you could use a external browser just as well or even better.
Could you get it so our scan results are saved when we jump out of a system and jump back so we donGÇÖt have to rescan? We could look at getting sigs been persistent if you scanned them at 100%, they would go after time like, say an hour.
Could we have a way to warp back to a hole, if we forgot to save it. It's more help to a new player? We could look at that it would solve the problem of lost players been able to warp back to the last spot they warped from. However it could be a possible problem as a tactic.
Could we get a drugs for scanning? There's potential for that, Booster Drugs are been looked at in terms of the drawback and illegality different types of boosters could be added.
Wormhole visuals now make it hard to see what class of wormhole it is since the changes in Oceanus. There are 3 colours for c1/2 c3/4 c5/6.? We could look at making them clearer but that would be something for the future.
What is the plans for capital escalations in wormhole? We have been thinking about them, it would be best to go to the PVE presentation.
Could you make it so you can give scanners a fleet role so when you have people scanning we can see that sigs have been scanned. Also could you add sig info to bookmarks ie XXX-123? That sounds a good idea, however it might be hard to do so it depends on how easy it would be to do. Adding the Sig ID to bookmarks would be a good idea and should be straight forward to do.
Would it be possible to have bookmarks happen automatically when you jump though a wormhole? The problem is everyone uses a different system for bookmarking and it could be hard to do.
Could we swap implants in w-space? Implants are been looked at by another team.
Could you have the new structures in Shattered Wormholes? Maybe but unlikely, we want to keep those systems free of structures, even if they had moons we could easily stop structures been built in a system. They will be likely to be some restrictions in wormholes.
Could we have sovereignty in wormhole space but just to get the name? A lot of people like to plant flags in wormhole space. New structures like the propaganda towers would let you do that instead of TCU's and containers at the sun. We also know a lot of you give your wormholes names.
Could we get more help with industry in wormhole space like building caps? The new structures will help as you could fit them to get better bonuses to a specific area like building caps.
Could we have a module to help destabilise wormholes rather than having than capitals to do it? Well the way you do it now has risk and we want to keep that risk. Well maybe a module that you need to have on 2 ships on each side of the hole that keeps adding mass to the hole? Hmm we could do something like that in
Vote Ariete for CSM X
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Ariete
Future Corps Sleeper Social Club
26
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Posted - 2015.03.24 14:27:53 -
[3] - Quote
Reserved if needed
Vote Ariete for CSM X
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calaretu
Honestly We didnt know Unsettled.
270
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Posted - 2015.03.24 15:26:55 -
[4] - Quote
Thank you for bringing this on :)
Sounds like many dont know how to make proper use of current mechanics and tools.
~Bringer of happiness
http://collapsedbehind.blogspot.no/
.ORLY is recruiting
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Ariete
Future Corps Sleeper Social Club
30
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Posted - 2015.03.24 15:37:08 -
[5] - Quote
calaretu wrote:Thank you for bringing this on :)
Sounds like many dont know how to make proper use of current mechanics and tools.
Well it wasn't as bad as the Fleet PVP roundtable.
So CSM IX ????
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Ab'del Abu
Atlantis Ascendant
230
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Posted - 2015.03.24 15:44:51 -
[6] - Quote
Ariete wrote:
We get too many wormholes, there's much more wormholes than they was and when you start getting a chain going you can end up with loads.? The devs asked to see if others are having problems with too many and majority said yes. They said they wasnGÇÖt a limit on wormholes per system which some thought they was. They said they would have a look to see if they can put a limit in to make things more manageable.
Imho there shouldn't be a hard limit for #of holes. CCP should def. dial down the number of frig holes and connections to those shattered holes, but other than that I see no problem. |
Phoenix Jones
Isogen 5
1197
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Posted - 2015.03.24 15:51:41 -
[7] - Quote
Cyno's :-(.
Fine if they want to do cynos that fking badly, make it black ops only, make it line of site.
Basically only black ops and ships that can fit t2 cloaks can jump a black ops cyno. And that cyno must be in the next door system.
You see a massed hole (verge of collapse), send in a scout, have your crew get into cloaky ships or black ops battleships, on the masses hole, light covert cyno, bridge your black ops fleet across the massed wormhole without affecting or killing its mass.
Line of sight, next door jumps only (no jumping 15 holes down the chain). If the hole is rolled you can't blackops into it.
I hate cynos with a passion, but if they have such a hardon for it, do that. You deal with two things. 1) you get passed people who crit their holes everyday. 2) you have a alternative tactic for dropping on fleets besides doing a login attack. 3) black ops battleships become a thing in wspace.
You create the following issues.
1) fleets doing nothing but waiting at a ops and rolling holes until you find a target and drop them (basically you sit on your ass aka nullsec.
2) cloak everything fkery
3) lack of repairers and logi to keep the black ops fleet alive if they get dropped (fine with that).
there you go. Blackops now have a new function and role in wspace.
I'd rather not have cynos at all in wspace personally
Yaay!!!!
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Ariete
Future Corps Sleeper Social Club
30
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Posted - 2015.03.24 16:08:52 -
[8] - Quote
Phoenix Jones wrote:Cyno's :-(.
Fine if they want to do cynos that fking badly, make it black ops only, make it line of site.
Basically only black ops and ships that can fit t2 cloaks can jump a black ops cyno. And that cyno must be in the next door system.
You see a massed hole (verge of collapse), send in a scout, have your crew get into cloaky ships or black ops battleships, on the masses hole, light covert cyno, bridge your black ops fleet across the massed wormhole without affecting or killing its mass.
Line of sight, next door jumps only (no jumping 15 holes down the chain). If the hole is rolled you can't blackops into it.
I hate cynos with a passion, but if they have such a hardon for it, do that. You deal with two things. 1) you get passed people who crit their holes everyday. 2) you have a alternative tactic for dropping on fleets besides doing a login attack. 3) black ops battleships become a thing in wspace.
You create the following issues.
1) fleets doing nothing but waiting at a ops and rolling holes until you find a target and drop them (basically you sit on your ass aka nullsec.
2) cloak everything fkery
3) lack of repairers and logi to keep the black ops fleet alive if they get dropped (fine with that).
there you go. Blackops now have a new function and role in wspace.
I'd rather not have cynos at all in wspace personally
They was talking about in system cyno's so been able to cyno from one spot to another in the same system. Not been able to cyno from one hole to another.
So CSM IX ????
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Phoenix Jones
Isogen 5
1197
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Posted - 2015.03.24 16:12:40 -
[9] - Quote
Explained by Ariete. Pitchfork put away.
Yaay!!!!
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Ariete
Future Corps Sleeper Social Club
32
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Posted - 2015.03.24 16:19:40 -
[10] - Quote
Phoenix Jones wrote:Explained by Ariete. Pitchfork put away.
Hehe, the devs thought it was a nice tactic to use. You could have a fleet in a deep safe and use a suicide cyno to drop the fleet on to a fight, rather than warping. Which for big ships would be a quite a difference,
So CSM IX ????
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Witchway
Hard Knocks Inc. Hard Knocks Citizens
164
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Posted - 2015.03.24 17:43:55 -
[11] - Quote
I like the idea of a capital that can generate a random wormhole connection to another class 5 or above - perhaps even taking the fleet on grid with it when it generates and jumps. Perhaps even tied to jump cool down effects.
Official Shit Talking Captain, Bastard of Hard Knocks Inc.
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Ridvanson
31
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Posted - 2015.03.24 17:49:21 -
[12] - Quote
Witchway wrote:I like the idea of a capital that can generate a random wormhole connection to another class 5 or above - perhaps even taking the fleet on grid with it when it generates and jumps. Perhaps even tied to jump cool down effects.
Even better, when said capital looks at sleepers they just roll over and die. |
Iowa Banshee
Fenrir Vangard
0
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Posted - 2015.03.24 17:58:35 -
[13] - Quote
Ab'del Abu wrote:Ariete wrote:
We get too many wormholes, there's much more wormholes than they was and when you start getting a chain going you can end up with loads.? The devs asked to see if others are having problems with too many and majority said yes. They said they wasnGÇÖt a limit on wormholes per system which some thought they was. They said they would have a look to see if they can put a limit in to make things more manageable.
Imho there shouldn't be a hard limit for #of holes. CCP should def. dial down the number of frig holes and connections to those shattered holes, but other than that I see no problem.
It would help small corps if they dialed them back in C1 - Its not too bad if you get a rash of holes in C2/3/4 as you can always throw an Orca through them half a dozen times but 24 trips in a Retriever is a PITA |
umnikar
Fishbone Industries
59
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Posted - 2015.03.24 18:10:20 -
[14] - Quote
Ariete wrote:Phoenix Jones wrote:Explained by Ariete. Pitchfork put away. Hehe, the devs thought it was a nice tactic to use. You could have a fleet in a deep safe and use a suicide cyno to drop the fleet on to a fight, rather than warping. Which for big ships would be a quite a difference,
Didn't we get rid of deep safes? Other than that, there are far too many questions about easier scanning and bookmarking. Wtf?
Anyway, thx for the info! |
Ariete
Future Corps Sleeper Social Club
35
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Posted - 2015.03.24 18:12:01 -
[15] - Quote
Iowa Banshee wrote:Ab'del Abu wrote:Ariete wrote:
We get too many wormholes, there's much more wormholes than they was and when you start getting a chain going you can end up with loads.? The devs asked to see if others are having problems with too many and majority said yes. They said they wasnGÇÖt a limit on wormholes per system which some thought they was. They said they would have a look to see if they can put a limit in to make things more manageable.
Imho there shouldn't be a hard limit for #of holes. CCP should def. dial down the number of frig holes and connections to those shattered holes, but other than that I see no problem. It would help small corps if they dialed them back in C1 - Its not too bad if you get a rash of holes in C2/3/4 as you can always throw an Orca through them half a dozen times but 24 trips in a Retriever is a PITA
The problem is that you have a wormhole it has 4 wormholes, you scan each one they have 2, 5, 1, 6 wormholes each, you scan each of those and you a 12, 2, 4, 2,.....
4212 2 54 2 1 5 2 1 62 3 4 6 12
3 layers in to the chain and you have we have 75 wormholes in chain.
Now the corp that im in have no problem with this, we've had hundreds in chain before. But some corps and people do.
So CSM IX ????
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Phoenix Jones
Isogen 5
1198
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Posted - 2015.03.24 18:17:53 -
[16] - Quote
It's mostly because we all use out of game mappers to track this stuff and have working bookmark setups to helps us go back and forth.
Before siggy, tripwire, pirates, it was much harder with chains. Heck ran into a c2 whose 7 sigs were all wormholes.
I didn't see it as a big issue, just more options for possible pew.
Ccp can increase the mass of c1's to allow hulks and the Nestor in, but continue to deny battleships. That would help with c1 rolling a bit and make those c2, c3's, c5's and c6 wormholes with c1 statics a bit less of a pain in the @ss.
Yaay!!!!
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Jack Miton
Isogen 5
4296
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Posted - 2015.03.25 01:35:37 -
[17] - Quote
Jesus christ wspace is full of slack jawed pansies now...
Quote:Could you improve scanning, rigs don't do a huge amount, how about reducing the limit for getting the sig group information down from 60% to speed things up? The dev's was quite happy to do it and would look to reduce the level, you would still need to get it to a high % to get type and 100% to get it warp to it. Also tools like alliance bookmarks would make it easier. You people a so fkn lazy! probing is WAY too easy as it is now and you want it even easier?!?! grow. a. pair. PS: rigs do a TON
Quote:Could we have a way to warp back to a hole, if we forgot to save it. It's more help to a new player? We could look at that it would solve the problem of lost players been able to warp back to the last spot they warped from. However it could be a possible problem as a tactic. how about... NO scott? fkn BM the hole, not hard.
Quote:Would it be possible to have bookmarks happen automatically when you jump though a wormhole? The problem is everyone uses a different system for bookmarking and it could be hard to do. oh COME ON!! no one is THAT lazy.... right? RIGHT? fml, kids these days...
Stuck In Here With Me:-á http://sihwm.blogspot.com.au/
Down the Pipe:-á http://downthepipe-wh.com/
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Trinkets friend
Sudden Buggery Prolapse.
2174
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Posted - 2015.03.25 04:35:34 -
[18] - Quote
^ what he ranted
A wormhole roundtable and all people could ask about was lame crap like bookmarks and huming sites?
Did no one even pipe up about the structures after the keynote? Did no one ask about the corpse silo? I mean come on, people, priorities!
Prolapse. Taking fights since 2014.
Sudden Buggery. Got duumb? Hola, Batmanuel!
http://www.localectomy.blogspot.com.au
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calaretu
Honestly We didnt know Unsettled.
274
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Posted - 2015.03.25 06:22:22 -
[19] - Quote
Trinkets friend wrote:^ what he ranted
A wormhole roundtable and all people could ask about was lame crap like bookmarks and huming sites?
Did no one even pipe up about the structures after the keynote? Did no one ask about the corpse silo? I mean come on, people, priorities!
Your looking for the structure roundtable on that tl:dr PL wasted it complaining about their supers
~Bringer of happiness
http://collapsedbehind.blogspot.no/
.ORLY is recruiting
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Pissfat
Reverse Production
50
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Posted - 2015.03.25 08:22:17 -
[20] - Quote
Thanks for doing this thread.
Wow some very interesting answers to those questions, i don't even know where to begin my raging.
I am Winthorp, you may remember me from such films as....
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GizzyBoy
Aperture Harmonics No Holes Barred
102
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Posted - 2015.03.25 09:14:43 -
[21] - Quote
Went to both round tables, TBH was some what depressing in some regards.
Normally CCP Fozzie tells AHARM we are only allowed to go to one of the round tables rather explicitly
The questions posted where some what depressing. People where proposing random ideas, and then started to try and design said ideas in front of the devs who actually do the things..
Some one wanted 2x t2 scan rigs because "scanning is hard!" there's also a clear lack of understanding about wh mechanics, tips on how to probe efficiently. one guy even wanted ccp to make bascily beacons on your overview for the wh's when you scan them to 100%.
I was going to stand up and say some things, but that would have made me come across as an arrogant high class wh dweller.
but basicly WH space is hard space, its not null, and its never going to be easy mode, that dosnt mean that bad gameplay is good gameplay. But people didnt bring any evidence to proof or suggest said gameplay was bad, just that they where lazy, and would rather pay people in there corps to scan, instead of learning how to efficient at it.
I'm unsure if the questions asked relate to people not knowing enough about general wh mechanics, or not knowing that you can ask other groups for tips and tricks in how things work and general advice on how to just be better as a scanner, and how to roll holes efficiently with out dieing as often.
AHARM has been working on some long term goals and objectives visGÇô+áGÇôvis with devlopers and hilmar & co. Some of these require whole sections of the game to be rewritten and fixed, and finally some of those things are showing results.
Alliance bookmarks is one (basicly requires corporations and alliances to be rewritten)
After talking with beatric he is not opposed to being able to swap clones in a wh, this will allow my group to swap to empty clones so we can make better use of frigate holes (something people moaned about) You will not how ever be able to jump to a wh from k space. and if the thing that holds the clones die, your dead clones will show up on a kb.
Roqual was discussed as being a ship that might be able to run this service, but a pos mod was also proffered.
Overall I like the round tables, but im dubious as to perhaps we should have howto not suck sessions instead, followed by a proper round table later.
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Witchway
Hard Knocks Inc. Hard Knocks Citizens
164
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Posted - 2015.03.25 12:25:54 -
[22] - Quote
GizzyBoy wrote:Went to both round tables, TBH was some what depressing in some regards.
Normally CCP Fozzie tells AHARM we are only allowed to go to one of the round tables rather explicitly
The questions posted where some what depressing. People where proposing random ideas, and then started to try and design said ideas in front of the devs who actually do the things..
Some one wanted 2x t2 scan rigs because "scanning is hard!" there's also a clear lack of understanding about wh mechanics, tips on how to probe efficiently. one guy even wanted ccp to make bascily beacons on your overview for the wh's when you scan them to 100%.
I was going to stand up and say some things, but that would have made me come across as an arrogant high class wh dweller.
but basicly WH space is hard space, its not null, and its never going to be easy mode, that dosnt mean that bad gameplay is good gameplay. But people didnt bring any evidence to proof or suggest said gameplay was bad, just that they where lazy, and would rather pay people in there corps to scan, instead of learning how to efficient at it.
I'm unsure if the questions asked relate to people not knowing enough about general wh mechanics, or not knowing that you can ask other groups for tips and tricks in how things work and general advice on how to just be better as a scanner, and how to roll holes efficiently with out dieing as often.
I don't think anyone wants wormholes to get easier, it just seems to me that scanning is a very specific time sink that many don't enjoy. To me if we were able to move gas sites alone to being anoms that would clear up half the sigs and not make scanning easier, just cut down on the time you are required to do it. I know there are ways to find the sigs that lead to wormholes and ignore the rest but many have rules that all sigs need to be scanned at least to find the type and that means all sigs get some scan on them. When you consider that chains are much larger now than they ever were a few years ago - that's a lot more sigs to scan before you can go have fun.
That's just my take on it, it will be interesting to see what structures they think would be appropriate for wormholes.
Official Shit Talking Captain, Bastard of Hard Knocks Inc.
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Pesadel0
the muppets Void..
116
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Posted - 2015.03.25 14:14:54 -
[23] - Quote
That was some depressing key note right there . |
Evan Roc
Awakened Ones
6
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Posted - 2015.03.25 14:28:17 -
[24] - Quote
What Jack and Gizzy said.
Wormholes are not hard to navigate in and if you can't even make an exit bookmark then why are you even inside one? I love WH because they aren't that easy to survive in, that's the whole idea right? If some of these proposed ideas actually see the light of day it will be a sad day for sure.
I say make WH harder, brutal to survive in not easier.
Just my opinion. |
Phoenix Jones
Isogen 5
1205
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Posted - 2015.03.25 14:45:50 -
[25] - Quote
Evan Roc wrote:What Jack and Gizzy said.
Wormholes are not hard to navigate in and if you can't even make an exit bookmark then why are you even inside one? I love WH because they aren't that easy to survive in, that's the whole idea right? If some of these proposed ideas actually see the light of day it will be a sad day for sure.
I say make WH harder, brutal to survive in not easier.
Just my opinion.
There's a difference between keeping it difficult vs a quality of life change.
Scanned sigs persisting when you jump a new hole and return, heck I like that.
Gives scanners a bit more power to delegate bookmarks and to mark what's relevant and what is not.
That's a simple thing that I think is positive.
Not everything suggested is doom and gloom wspace. A lot was but not all of it.
Yaay!!!!
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Keskora Yaari
POS Party Low-Class
23
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Posted - 2015.03.25 15:00:40 -
[26] - Quote
I kind of wonder who all was asking some of these questions. I am guessing not people who actually live in w-space. There have always been difficulties and inconveniences you have to overcome but that is what makes it so rewarding. I think Phoenix makes a good point about quality of life vs difficulty. The higs rigs were a huge help for us living in low-class space but it still required us to pay attention and be knowledgeable about things like wormhole mass in order to use it successfully. Changes like that I can get behind. |
Kennesaw Breach
Z3R0 Return Mining Inc. Illusion of Solitude
63
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Posted - 2015.03.25 15:32:53 -
[27] - Quote
Couldn't get into either of the WH roundtables as they were full when I got there, so thanks for posting this writeup!
Definitely not a fan of auto-bookmarking or reverse warp or a mass reduction mechanic that doesn't require actually jumping through.
Minimum mass holes could be interesting. Jump through, get popped, can't jump back out in pod?
No mention of Alliance bookmarks, will assume they won't be coming Soon (tm).
Rorqual is kind of bloody useless in C1-C4 wspace now. Making the clone vat bay work in wspace for changing implants would be nice. We've also chatted that an anchorable mini-pos effect for the rorqual might make for some interesting gameplay, as would giving the rorq the smartbombing bonus it deserves
Agree with other posters: scanning is already ridiculously easy. Why does it need to be even easier? Alliance bookmarks would be really nice, though.
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Peonza Chan
Gloryhole Initiative
10
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Posted - 2015.03.25 16:35:43 -
[28] - Quote
As a relatively newbie WH resident (3 months) working with a small group I'll comment some of the questions from the meetings.
Too many quotes, replaced with italics.
Do you think that the mass limits need changing? Everyone thought it's OK as is. How about Minimum mass holes as a counterparts to frigs? Dev's and players thought to was a interesting idea.
I can't see why this is interesting.
Making wormholes so you can target a system or last longer? The players didnGÇÖt like the idea
No to targeting system, but make it last longer seems ok with me. If I'm not wrong the said "wh stabilizer" is to add mass to a wh, why not add time, ofc it should be very limited (let's say 1-2 hours?)
Could you get covert cynos to work in a wormhole system? The dev's liked the idea of been able to use both cynos in a system as a tactic.
Interesting, any comments about k-space?
We get too many wormholes, there's much more wormholes than they was and when you start getting a chain going you can end up with loads.? The devs asked to see if others are having problems with too many and majority said yes. They said they wasnGÇÖt a limit on wormholes per system which some thought they was. They said they would have a look to see if they can put a limit in to make things more manageable.
I don't see a major problem here. We often stop probing when we have 10-15 systems in our chain even if there are still whs to "open".
Could you improve scanning, rigs don't do a huge amount, how about reducing the limit for getting the sig group information down from 60% to speed things up? The dev's was quite happy to do it and would look to reduce the level, you would still need to get it to a high % to get type and 100% to get it warp to it. Also tools like alliance bookmarks would make it easier.
Don't needed, in any case drugs.
Could you get it so our scan results are saved when we jump out of a system and jump back so we donGÇÖt have to rescan? We could look at getting sigs been persistent if you scanned them at 100%, they would go after time like, say an hour.
That hour would be nice.
Could we have a way to warp back to a hole, if we forgot to save it. It's more help to a new player? We could look at that it would solve the problem of lost players been able to warp back to the last spot they warped from. However it could be a possible problem as a tactic.
No.
Could you make it so you can give scanners a fleet role so when you have people scanning we can see that sigs have been scanned. Also could you add sig info to bookmarks ie XXX-123? That sounds a good idea, however it might be hard to do so it depends on how easy it would be to do. Adding the Sig ID to bookmarks would be a good idea and should be straight forward to do.
"Unstable Wormhole" replaced with signature name while saving bookmark from probe scanner? Only when bookmarking whs? "Unstable Wormhole" replaced with type name while saving the actual wh bookmark? Seems good, maybe you could customize it someway like "%sig_id% - %sig_name%". Or maybe that's just too complicated
Would it be possible to have bookmarks happen automatically when you jump though a wormhole? The problem is everyone uses a different system for bookmarking and it could be hard to do.
No
Finally, did anyone asked about system-wide d-scan inhibitor? I would say no, but didn't read any post regarding this matter in wh community.
Sorry about grammar errors if any. |
Ariete
Future Corps Sleeper Social Club
38
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Posted - 2015.03.25 20:17:17 -
[29] - Quote
Peonza Chan wrote:As a relatively newbie WH resident (3 months) working with a small group I'll comment some of the questions from the meetings. Too many quotes, replaced with italics. Do you think that the mass limits need changing? Everyone thought it's OK as is. How about Minimum mass holes as a counterparts to frigs? Dev's and players thought to was a interesting idea.I can't see why this is interesting. Well imagine a WH that only Battleships or higher could get inMaking wormholes so you can target a system or last longer? The players didnGÇÖt like the ideaNo to targeting system, but make it last longer seems ok with me. If I'm not wrong the said "wh stabilizer" is to add mass to a wh, why not add time, ofc it should be very limited (let's say 1-2 hours?) Could you get covert cynos to work in a wormhole system? The dev's liked the idea of been able to use both cynos in a system as a tactic.Interesting, any comments about k-space? Its for any system, amakae, Thera, j167532 etc etcWe get too many wormholes, there's much more wormholes than they was and when you start getting a chain going you can end up with loads.? The devs asked to see if others are having problems with too many and majority said yes. They said they wasnGÇÖt a limit on wormholes per system which some thought they was. They said they would have a look to see if they can put a limit in to make things more manageable.I don't see a major problem here. We often stop probing when we have 10-15 systems in our chain even if there are still whs to "open". Could you improve scanning, rigs don't do a huge amount, how about reducing the limit for getting the sig group information down from 60% to speed things up? The dev's was quite happy to do it and would look to reduce the level, you would still need to get it to a high % to get type and 100% to get it warp to it. Also tools like alliance bookmarks would make it easier.Don't needed, in any case drugs. Could you get it so our scan results are saved when we jump out of a system and jump back so we donGÇÖt have to rescan? We could look at getting sigs been persistent if you scanned them at 100%, they would go after time like, say an hour.That hour would be nice. Could we have a way to warp back to a hole, if we forgot to save it. It's more help to a new player? We could look at that it would solve the problem of lost players been able to warp back to the last spot they warped from. However it could be a possible problem as a tactic.No. Fair enough but some people get lost and don't have probesCould you make it so you can give scanners a fleet role so when you have people scanning we can see that sigs have been scanned. Also could you add sig info to bookmarks ie XXX-123? That sounds a good idea, however it might be hard to do so it depends on how easy it would be to do. Adding the Sig ID to bookmarks would be a good idea and should be straight forward to do."Unstable Wormhole" replaced with signature name while saving bookmark from probe scanner? Only when bookmarking whs? "Unstable Wormhole" replaced with type name while saving the actual wh bookmark? Seems good, maybe you could customize it someway like "%sig_id% - %sig_name%". Or maybe that's just too complicated When you look at a bookmark it has Name, Sol, Constellation, Person, Date etc what was asked was sig to be added as a feild.Would it be possible to have bookmarks happen automatically when you jump though a wormhole? The problem is everyone uses a different system for bookmarking and it could be hard to do.No Finally, did anyone asked about system-wide d-scan inhibitor? I would say no, but didn't read any post regarding this matter in wh community. No, that was a structures thingSorry about grammar errors if any.
So CSM IX ????
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Ariete
Future Corps Sleeper Social Club
38
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Posted - 2015.03.25 20:20:51 -
[30] - Quote
Keskora Yaari wrote:I kind of wonder who all was asking some of these questions. I am guessing not people who actually live in w-space. There have always been difficulties and inconveniences you have to overcome but that is what makes it so rewarding. I think Phoenix makes a good point about quality of life vs difficulty. The higs rigs were a huge help for us living in low-class space but it still required us to pay attention and be knowledgeable about things like wormhole mass in order to use it successfully. Changes like that I can get behind.
Off the top of my head we had people from HK, SSC, EveUni, and many more asking questions, remember where not all wormhole professionals.
So CSM IX ????
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