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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2400
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Posted - 2015.03.29 17:47:15 -
[31] - Quote
I have noticed this disparity as well. It's an obvious error and it needs to be fixed. I suggest rolling the dual base missile skills together, ie: 'Rockets' and 'Light Missiles' would become 'Small Missiles' and would have a 1x modifier to match the small turret skills. Anyone with either short range or long range missile skill trained for a given size class would have the final skill trained once the change is made, and any leftover SP would be refunded.
So the final skills would be:
Small Missiles (1x)
Medium Missiles (3x)
Large Missiles (5x)
In the event that a character has the Torpedoes skill trained to a higher level than the Cruise Missiles skill, that player would receive free SP when their Torpedo and Cruise Missile skills are converted to Large Missiles. In all other cases, it would either end up even, or the player would be refunded SP.
A Caldari is just a Gallente who begged to have their civil liberties taken away.
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Aliventi
Blue Republic RvB - BLUE Republic
841
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Posted - 2015.03.29 19:38:19 -
[32] - Quote
Reaver Glitterstim wrote:I have noticed this disparity as well. It's an obvious error and it needs to be fixed. I suggest rolling the dual base missile skills together, ie: 'Rockets' and 'Light Missiles' would become 'Small Missiles' and would have a 1x modifier to match the small turret skills. Anyone with either short range or long range missile skill trained for a given size class would have the final skill trained once the change is made, and any leftover SP would be refunded.
So the final skills would be:
Small Missiles (1x)
Medium Missiles (3x)
Large Missiles (5x)
In the event that a character has the Torpedoes skill trained to a higher level than the Cruise Missiles skill, that player would receive free SP when their Torpedo and Cruise Missile skills are converted to Large Missiles. In all other cases, it would either end up even, or the player would be refunded SP. That is definitely one way to go about it. Another way that people have brought up is turning the base turret skills into individual skills. So Small Hybrid Turret turns into Small Blaster and Small Railgun skills. The big benefit to doing that instead of combining the missile skills is you get quicker specialization, but generalization takes the same amount of time, and you don't have to train for small railguns if you only want small blasters. Either way works. There are pluses and minuses to each system. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2402
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Posted - 2015.03.29 20:21:36 -
[33] - Quote
Aliventi wrote:Another way that people have brought up is turning the base turret skills into individual skills. So Small Hybrid Turret turns into Small Blaster and Small Railgun skills. The big benefit to doing that instead of combining the missile skills is you get quicker specialization, but generalization takes the same amount of time, and you don't have to train for small railguns if you only want small blasters. That makes sense. If you want to generalize with turrets, you can train skills like Rapid Firing or Motion Prediction; if you want to generalize with missiles, you can cross-train both Caldari and Minmatar ships. That's the quick and easy way, anyway. Also I think Rapid Firing and Rapid Launch should be rolled together into one skill that affects all turret and missile systems.
A Caldari is just a Gallente who begged to have their civil liberties taken away.
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Tiddle Jr
Galvanized Inc.
86
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Posted - 2015.03.30 00:06:45 -
[34] - Quote
Aliventi wrote:Tiddle Jr wrote:Please add another graph where i could see thedifference in time scale. Days or either weeks, months. I added training times to the spreadsheet. All of the training times are calculated at a 2700SP/hour rate. That is the rate you would get with +5 implants and a perfect remap. I know that there are lots of people that don't attain 2700SP/hour training rates. However, I think it works well as a training rate in this context because it shows the minimum amount of time it would take to acquire all the skills, and shows the time relationship between the different sections really well. tl;dr: All the spreadsheet images show minimum training times now.
Thanks mate, that's became even more usefull. |
Aliventi
Blue Republic RvB - BLUE Republic
842
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Posted - 2015.03.30 17:28:42 -
[35] - Quote
I am going to try to talk to some CSM members about this unless anyone has any other feedback/ideas. Also, any idea as to the best person on CSM 10 to talk to? |
Barbara Nichole
Cryogenic Consultancy
685
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Posted - 2015.03.30 20:42:43 -
[36] - Quote
I gotta great idea; imagine (really unfair fake situation). We don't have that unfair situation but here's what we do to solve that fake problem (Obamacare, Tarp, Net Neutrality, or Cap and Trade). We could make all weapon types exactly the same damage and DPS.. just with different names and graphics. It would be really really ...good....
"Balance".... I hate it. We're spending too much time making changes trying to adjust the balance.. and we're getting no where, fast. Things don't have to be perfectly balanced. I, for one, want to see some new gaming elements: additional mining resourses, some new harvesting types, maybe even a new profession or two. I love what they've added to exploration. Let's see some interesting dangerous mining to add to what we have ..new stuff not changed stuff.. ...and skip the balance rebalance and balance again.
-á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2404
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Posted - 2015.03.31 12:21:08 -
[37] - Quote
Aliventi wrote:I am going to try to talk to some CSM members about this unless anyone has any other feedback/ideas. Also, any idea as to the best person on CSM 10 to talk to? I'm no expert here but I'd suggest Manfred Sideous first, as he has mentioned ship and module balance being a major part of his platform. Next I would suggest Sugar Kyle as she is very hard working and supportive of reasonable ideas. Finally, I will always suggest Mike Azariah as a person to bring something to. He is extremely friendly and approachable.
A Caldari is just a Gallente who begged to have their civil liberties taken away.
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NovemberMike
GoonWaffe Goonswarm Federation
0
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Posted - 2015.03.31 18:42:04 -
[38] - Quote
I'm not sure I see the issue. Missiles have a tendency to do double duty. If I train Light Missiles, I get a frigate sized weapon (LML) and a cruiser sized weapon (RLML). If I train Heavy Missiles, I get a cruiser sized weapon (HML) and a battleship sized weapon (RHML). If I train torpedoes I get a bomber weapon and a battleship weapon.
There area few odd ones like rockets, hamls and cruise missiles but for the most part training a missile skill gives you more bang for your buck than a turret skill. I wouldn't mind crunching some of these down a bit, maybe cruise missile and torpedo could share the same base skill and rockets could come for free with light missiles (with a rocket specializat |
Frostys Virpio
The Mjolnir Bloc The Bloc
1651
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Posted - 2015.03.31 18:47:59 -
[39] - Quote
NovemberMike wrote:I'm not sure I see the issue. Missiles have a tendency to do double duty. If I train Light Missiles, I get a frigate sized weapon (LML) and a cruiser sized weapon (RLML). If I train Heavy Missiles, I get a cruiser sized weapon (HML) and a battleship sized weapon (RHML). If I train torpedoes I get a bomber weapon and a battleship weapon.
There area few odd ones like rockets, hamls and cruise missiles but for the most part training a missile skill gives you more bang for your buck than a turret skill. I wouldn't mind crunching some of these down a bit, maybe cruise missile and torpedo could share the same base skill and rockets could come for free with light missiles (with a rocket specializat
It's 3 out of 8 that apply to a different hull size so your "for the most part" comment is actually wrong. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2405
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Posted - 2015.03.31 21:31:41 -
[40] - Quote
NovemberMike wrote:If I train Light Missiles, I get a frigate sized weapon (LML) and a cruiser sized weapon (RLML). That'll give you a full rack of long range weaponry for:
- Kestrel
- Condor
- Breacher
- Corax
- Talwar
- Caracal
If you train small hybrid turrets instead, you get a full rack of both short and long range weaponry for:
- Merlin
- Incursus
- Atron
- Cormorant
- Catalyst
Either way, you cover fast tackle, assault, and attack destroyer roles, but only light missiles gets sniper cruiser, and only hybrid turrets gets brawler frigate. I think the extra bonus from the missiles getting a cruiser is a far smaller advantage than the hybrids getting both long and short range, but I also think that the Caracal receiving a bonus to light missiles is overpowered. So if the Caracal lost its light missile bonus, and the Rockets and Light Missiles skills were rolled together for the same SP requirement as small turret skills, then both would cover the same number of roles while also having both long and short range, and while the missiles would have a cruiser option, it would not be good as a primary weapon system on that cruiser, so the hybrids' extra frigate option would be arguably of greater utility.
I'd call that balanced.
A Caldari is just a Gallente who begged to have their civil liberties taken away.
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