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Era Redtears
Sebiestor Tribe Minmatar Republic
0
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Posted - 2015.03.27 19:22:35 -
[1] - Quote
Hey everyone!
I've been away since 2006, but I'm back with so much to learn again...
It's kinda hard to remember everything and some of them have changed. I also got A BUNCH (almost 2m ) of unallocated skill points that I don't even know what to do with them...
Since I'm a dad and I work during day, I'm not gonna have much time to play, but if there's someone willing to help me learn the game again, I would be gratefull!!!
Thanks! |
ISD Ezwal
ISD Community Communications Liaisons
4145
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Posted - 2015.03.27 19:33:32 -
[2] - Quote
If you have been away for nine years you might as well consider yourself starting again. I have moved this thread to EVE New Citizens Q&A as the atmosphere towards new and restarting players is much friendlier and helpful there.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Era Redtears
Sebiestor Tribe Minmatar Republic
0
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Posted - 2015.03.27 19:35:35 -
[3] - Quote
ISD Ezwal wrote:If you have been away for nine years you might as well consider yourself starting again. I have moved this thread to EVE New Citizens Q&A as the atmosphere towards new and restarting players is much friendlier and helpful there.
Thanks |
Serene Repose
2510
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Posted - 2015.03.27 19:44:36 -
[4] - Quote
I suggest you do the career tutorials. This will not only familiarize you with the general game mechanics, it's more current than your distant memories. When you've done these, you'll probably have a fair idea yourself where you think your two million skill points should be allocated.
Pick the career agents appropriate to your race and nearest to your location.
It is better to remain silent and be thought a fool than to type on your keyboard and remove all doubt.
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Zoe Athame
Aliastra Gallente Federation
235
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Posted - 2015.03.27 19:52:22 -
[5] - Quote
Welcome back!
First of all, don't spend your SP yet. Unallocated skill points are extremely valuable and I recommend saving them for an emergency where you NEED a skill but can't wait weeks//months. This shouldn't happen until you're sure about what you're going to be doing in EVE and need to specialize.
Before we can give any specific advice it would help if you describe what you're interested in doing in EVE. Pretty much everything has been revamped and improved since 2006, but the core activities are still similar.
Faction Warfare is much more lively now and I recommend it to anyone who likes PvP but doesn't care about space politics. Wormholes also allow for a middle ground between FW and 0.0 but they are much less newbie friendly. |
DaReaper
Net 7
1867
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Posted - 2015.03.27 20:16:53 -
[6] - Quote
i would offer to have you join my corp but i'm too busy with a kiddo and work that i don;t play alot.
I recomment joining Eve University, or Brave Newbies to relearn getting your feet wet.
OMG Comet Mining idea!!! Comet Mining!
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Xercodo
Vector Galactic
4140
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Posted - 2015.03.27 20:20:39 -
[7] - Quote
Feel free to come hang with us in "Help Chat - Reloaded"
You can join channels with the little speech bubble top left of any chat window.
The Drake is a Lie
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Pok Nibin
Filial Pariahs
656
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Posted - 2015.03.27 22:28:59 -
[8] - Quote
Serene Repose wrote:I suggest you do the career tutorials. This will not only familiarize you with the general game mechanics, it's more current than your distant memories. When you've done these, you'll probably have a fair idea yourself where you think your two million skill points should be allocated. Pick the career agents appropriate to your race and nearest to your location. ^ this
The right to free speech doesn't automatically carry with it the right to be taken seriously.
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Tau Cabalander
Retirement Retreat Working Stiffs
4743
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Posted - 2015.03.28 03:32:54 -
[9] - Quote
FWIW: List of newly added skills, sorted by date |
Mashie Saldana
Gallente Rebels Inc. Villore Accords
1557
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Posted - 2015.03.28 09:52:49 -
[10] - Quote
DaReaper wrote:i would offer to have you join my corp but i'm too busy with a kiddo and work that i don;t play alot.
I recomment joining Eve University, or Brave Newbies to relearn getting your feet wet.
Bni is dead, they are getting welped by PL, Karmafleet is the new bni, but better. :)
How to win EVE
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Memphis Baas
264
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Posted - 2015.03.28 23:29:31 -
[11] - Quote
Welcome back.
I'll second the "do the career missions" advice; create a temporary new character if you wish, do the missions, then transfer the ships and money to your main via a private contract. They'll help you remember / relearn the game.
CCP have made it easier on new characters by:
- reducing the skill requirements of higher quality (Tech 2) gear and for the bigger ships, across the board
- getting rid of the "learning" skills so you don't have to spend the first 2 months learning to learn (that's where the reimbursed skill points come from)
- removing the costs of medical clones if you get podded (feel free to accumulate as many skill points as you want)
- rebalancing the ships so that the (more newbie) Tech 1 ships are more powerful and versatile
- reorganizing the various categories of items and skills into a naming system that makes more sense (now you have Armor, Shields, Targeting, etc. whereas before you had Mechanics, Engineering, and Electronics).
Finally, a group called Brave Newbies has had a big of success in fighting some wars and claiming a piece of 0.0 with lots of totally newbie people, so as a result the player community a bit more interested in attracting, recruiting, and helping newbies. |
Lost Greybeard
Drunken Yordles
553
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Posted - 2015.03.29 02:15:18 -
[12] - Quote
PvP-wise, the big shift has been that now 0.0 has most of the pure carebear, High sec is only the second safest but not anywhere near secure (wardecs are much, much easier though suicide ganking's a bit dodgier and the aggression system is more clear so it's hard to straight-up grief people), and low-sec/NPC-owned Null is the most violent region of the game, with an additional system where players can sign on with the factions and play king of the hill for isk and LP. Most of the people that prioritize PvP operate primarily in or near low or w-space now, though there are still null empire wars and such.
Exploration has been expanded a whole lot into a more fully-developed system, including a big shifting network of wormholes connecting random systems in random orders (many without fixed jump gates, called w-space) with bigger, badder exploration sites, and several ships designed primarily around exploration. The good old utility high-slot is much more common, too.
Ship-wise, the big shift in design is that CCP got tired of how annoyingly progressive the ship power levels were, put on their big-boy pants, and took a stab at actually balancing all the ships and giving them roles and trade-offs instead of the design philosophy being "neener neener, he has one more level in the ship skill than you, so he's got twice every one of your stats. go watch TV for 5 more days while you train, nooblet". Largely this was successful-ish, in that there IS a balance now (that's 100% more balanced, for those keeping score!) so now they're taking a stab at it with modules.
The end goal is every ship in a class is viable for anyone of any skill level to fly, and meta levels on modules don't mean anything anymore, they're just trade-offs (e.g. one 'advanced' module has reduced PG, another has faster cycle, another has reduced cap consumption, etc).
Additionally, you can screw around with planets now. There's both some silliness tied to the DUST FPS, and a system where you can build your awesome moon base to produce more vespene gas for your Overlords. Basically imagine farmville with circular graphical design instead of squares. It's ostensibly to produce materials to feed POSes and stations, but honestly mostly I do it for the sims-style power trip of burning down the village orphanage so that I can extract bacteria from the cooling corpses with a giant death-machine. Essentially the entire mechanic is flavor-text to remind you that capusleers are craaaaaaazy evil, yo.
Finally, the Sisters of Eve epic arc is still around, and all the hacking and such has been updated. I'd recommend spinning through that once your'e done with the tutorials. Or before, if the tutorials bore you. |
GordonO
Evil Guinea Pigs
101
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Posted - 2015.03.29 22:58:35 -
[13] - Quote
Happy to help.. just evemail me or join out pub chat "The Staging Pot" or you could join us :) Check out the helpmymission chat also.. they pretty helpful there also
EVGP Is recruiting https://forums.eveonline.com/default.aspx?g=posts&t=412227
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1006
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Posted - 2015.03.30 02:03:00 -
[14] - Quote
You've been gone for about as long as I've been playing
Welcome back \o/
as said I would probably start with the career agents, Maybe do the SoE epic arc, just to fly around and see some stuff, and get back into combat a little. from there I would look for a corp or at least some people to fly with. There have been changes to nearly everything, well aside from the whole flying in space is awesome, that part is still awesome!
@ChainsawPlankto
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Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
4927
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Posted - 2015.03.30 02:26:06 -
[15] - Quote
Are you interested in fighting dirty as a pirate? (Most piracy is now in highsec, due to game balance problems that keep the best prey in high).
If disrupting other people's 'peaceful business' sounds interesting, I'd be happy to give you some ideas. You can do anything from suicide ganking miners, to stealing other people's mission objectives and ransoming them back to them, through to setting traps through the contract system, getting someone to promise to deliver a parcel for you or pay you a huge compensation fee, then interdicting the parcel yourself.
Just ask.
Shoot everyone. Let the Saviour sort it out.
I enforce the New Haliama Code of Conduct via wardec ops. Ignorance of the law is no excuse - read about requirements for highsec miners at www.minerbumping.com
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