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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12342
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Posted - 2015.03.29 20:24:45 -
[31] - Quote
Benny Ohu wrote:i hrrrrrrgh
i liked hrrrrrrgh
i liked dinsdale pirannha's idea hrrrrgh
of un-dscannable deadspace sites that also blocked outgoing dscans
That sounded like it hurt to say.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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admiral root
Red Galaxy
2575
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Posted - 2015.03.29 20:31:02 -
[32] - Quote
Oh, is it time for this thread again, already?
No, your rights end in optimal+2*falloff | No-one hates you, none of us care enough for that.
A recent survey of applicants to CODE. corporations showed that 100% accepted James 315 as their saviour. You can't argue with facts.
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voetius
Quiet Days in Clichy
337
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Posted - 2015.03.29 20:57:48 -
[33] - Quote
Eve Solecist wrote:Ralph King-Griffin wrote:its not the low risk, its the low effort. the following short story is how high-low sec gate camps are born. "im booooooorde, all our targets are booring sissys" "wana go sit on the gate?" "meh, why not. do we have eyes on the other side of the gate?" "gime a sec" "no worries im grabbing a drink anyway" Its like the lowsec watercooler, just with explosions and boose This feels so close to the truth, I want to give you a medal for it.
There is alot of truth in this. It's low effort but far from risk free. I lost count of the number of times I got hot-dropped in the space of 9 months and lost 2 HICs in 2 days. Ofc on the plus side I got to drink alot of beer and get some killmails that made you go "wtf was this guy thinking*, and got to -10 and looked like a badass :)
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
9202
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Posted - 2015.03.29 21:28:29 -
[34] - Quote
voetius wrote:Eve Solecist wrote:Ralph King-Griffin wrote:its not the low risk, its the low effort. the following short story is how high-low sec gate camps are born. "im booooooorde, all our targets are booring sissys" "wana go sit on the gate?" "meh, why not. do we have eyes on the other side of the gate?" "gime a sec" "no worries im grabbing a drink anyway" Its like the lowsec watercooler, just with explosions and boose This feels so close to the truth, I want to give you a medal for it. There is alot of truth in this. It's low effort but far from risk free. I lost count of the number of times I got hot-dropped in the space of 9 months and lost 2 HICs in 2 days. Ofc on the plus side I got to drink alot of beer and get some killmails that made you go "wtf was this guy thinking*, and got to -10 and looked like a badass :) quoting for truth.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Agemnia Auhman
Auhman Project Heavy Industrial Division
0
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Posted - 2015.03.29 23:47:23 -
[35] - Quote
Right. i may be a bit of a noob at two and a half years game play, but from a solo point of view the original posts actually have it nailed (IMO). The main points to me are that a Sensor boosted frig of most varieties will lock your insta warp ceptor faster than you can warp off and a cloak is a little dodgy because of the weird tick it has and the fact that ' you cannot do that becuase of interference from the cloak you are currently doing' means its actually quite easy to mess it up or press cloak 0.2 seconds later than the sebo'd frig mentioned earlier just ctrl-clicked you. Also saying a ceptor or a cloaky ship can be used to get past the camp is not really useful if you want to run combat sites, it means bringing combat ships of any variety other than the T3 nullified cloaky ones, is quite dangerous (and bearing in mind the pretty collossal reduction in DPS for using these subs make it less viable as a combat runner as the 'overseers' can just tank the dps you will be doing). I still chuckle a bit (bearing in mind i am, and probably always will be, a solo player) at the idea of actually taking BS to null, even though that is what is clearly needed to run the combat sites, they cannot stealth warp or be nullified, so will always appear in a gate bubble totally screwed, with a max speed of about 1km/s(assuming MWD), surrounded by faster ships all doing buckets of dps. Additionally; there is no way to know what is on the other side of that gate and it can easily be an auto death situation, that can waste all of your actually really nicely pulled of hard work because some people are standing in the same place not having to really put any effort in and knowing that you WILL appear within their little death trap no matter what you do.
I know you've all had to listen to morons gripe about losing ships this way, but to me it does take a way some of the 'sand box' huge world element because people can KNOW where you are going to be within a 30k radius in a game that measures its maps in 150million kilometer segments. The main reason why space is so empty and devoid of other places is because so much fighting occurs at this bottle neck that there is no point in having much else because the campers have no reason to move, and the people entering system cant be any where else. This bottlenecking was one of the most disappointing game mechanics to find in a game for a solo player with this many options for combat as it makes loads of them obsolete. and one ship always loses to ten if your on grid and in range, which you will be at the gate camp. Suggestion:: So here is a simple suggestion that affects the actual combat mechanics in no way whatsoever : when you jump to a system change the distance that you appear on gate in the new system to be a 'random' number that can be much higher than the standard 10 -15k from gate that you would normally spawn. Bearing in mind the keres and garmur etc all have increased scram ranges so 10 -15 k is easy for them. Lets say anything up to 100 k from the gate, this would allow more chance of ships making it through as the grid that the gate camp has to cover is much larger. It would also mean that the defenders would actually have to resort to some kind of hunting. (i.e actually using probes and dscan to find people), and interdictors would have to put more probes out to cover the holes in the grid. I think this would lead to more benny hill style chase scenarios through systems and regions as the defenders have to try to pin their target down, and actually more interesting (maybe less profitable in some way for the campers) pvp scenarios for all parties involved. It would allow solo players to have a bit more of a chance to evade a fleet, that they would otherwise have had no chance of taking out or getting past, allowing more of them to make the venture into dangerous space and thus offering more targets for the said defenders to hunt. If you jump to a system you would still have to get to within the 2k of the gate to do so but would appear on the other side at (possibly) much greater range. It would make the 'burn back to gate' scenario far less viable, but if not in fleet (i.e solo) this is usually just a pointless excersize in time wasting, anyway. Maybe a terrible idea, but hey, at least I've said it now. |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
9203
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Posted - 2015.03.30 00:46:49 -
[36] - Quote
Agemnia Auhman wrote:Right. i may be a bit of a noob at two and a half years game play, but how many gate camps have you been part of ?
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Adunh Slavy
1606
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Posted - 2015.03.30 01:30:11 -
[37] - Quote
Eve will never reach its potential until gates are removed.
Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt
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Demerius Xenocratus
Federal Defense Union Gallente Federation
167
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Posted - 2015.03.30 04:02:57 -
[38] - Quote
Gatecamps are an unfortunate necessity. It doesn't make sense for people to be able to travel through low/nullsec in anything they please with zero risk, and there's really no other way to catch someone who is just transitting the system.
I would submit that instalocking is a bit broken, and the fact that people can gatecamp risk free with enough scout alts scattered about. The folks that gatecamp for a living in places like rancer tend to have scouts 2 jumps out in every direction, they're literally untouchable.
I thoroughly enjoy murdering gate campers because 1) they are scum and 2) they tend to be flying excessively shiny things. But most times they're already docked up when your fleet lands on gate in the adjacent system. |
Damnskippy
Hounds of War. Hashashin Cartel
26
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Posted - 2015.03.30 05:32:42 -
[39] - Quote
Ralph King-Griffin wrote:its not the low risk, its the low effort. the following short story is how high-low sec gate camps are born. "im booooooorde, all our targets are booring sissys" "wana go sit on the gate?" "meh, why not. do we have eyes on the other side of the gate?" "gime a sec" "no worries im grabbing a drink anyway" Its like the lowsec watercooler, just with explosions and boose
This literally sums up the reason for every gate camp i've ever been apart of. |
Pok Nibin
Filial Pariahs
667
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Posted - 2015.03.30 06:09:33 -
[40] - Quote
Lachra wrote:Serene Repose wrote:It's like kids who've allowed their fishing tackle to fall into a state of disrepair. Rather than spend the week and a half trying to dig their fishing rods out of that bird nest of tangled fishing line and rusty hooks, they go stream side, tell stories with cuss words in them, and throw enough rocks in to not only scare off all the fish, but alter the depth of said stream by five feet.
We call it "digital nailbiting." It's for the highly unimaginative and the easily impressed. I don't understand the story, don't get the message. I hardly find that surprising.
The right to free speech doesn't automatically carry with it the right to be taken seriously.
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Desimus Maximus
Deep Core Mining Inc. Caldari State
191
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Posted - 2015.03.30 06:36:03 -
[41] - Quote
Always wanted to drop about a half dozen spider-tanking carriers on a low-sec gate camp. Can't ever find enough people with the balls or motivation to do it. |
McChicken Combo HalfMayo
The Happy Meal
524
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Posted - 2015.03.30 07:11:49 -
[42] - Quote
Ralph King-Griffin wrote:Its like the lowsec watercooler, just with explosions and boose Ralph, welcome to my signature. Enjoy your stay.
There are all our dominion
Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin
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Eugene Kerner
TunDraGon Gate Camp Theory
1562
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Posted - 2015.03.30 07:39:22 -
[43] - Quote
Instead of writing a well-though-through manifest on gate camping I wll try to keep it short and simple as the nature of gate camping is - or is it?
First: There is no such thing as an instalocker. There are quick-lockers that are bound to the server tick.
There are certain choke points in Eve that need superintendece. These key systems are spread over High-, Low- and Zero-Security space in New Eden.
The high sec systems in question are along the main trade routes through High security space naturally. Namely we can list Uedama or Sivala in The Citadel or Niarja in Domain. Also the trade hubs themselves are widely camped by honorable tradesmen. For that is what they are...they trade aquired goods and control the ways they reach the market and most important the quantity of goods reaching the booths.(just think of the collapse of prices if everything that is produced also reaches it-¦s destination)
I really do not know a lot of 0.0 gate camps other than the mechanics that enable you to use bubbles and quicklockers. In reality gate camps in 0.0 often consist of one single ship - a sabre - The player stearing it will probably have another account running for cloacky scouting or even has a charackter in a local alliance to gather intel. A charackteristic of these 0.0 sec regions is that there are Intel-channels and sooner or later some white-knighting will occour and the sabre will vanish. Larger groups can camp whole pipes with a frigate each on the gates...its nearly impossible to escape if you dont want to fight or fit your ship accordingly (also valid for low sec). I still see cloacky transport ships with cargohold extenders fitted...thats not how you do it if you do not want to get caught.
There are many Low sec chokepoints - but few that are worth camping. These chokepoints often lie along short Cuts betqween mission hubs or trade hubs. Short cuts are supposed to be dangerous, it is beneficial for someone to use them as they will reach their destination much faster. Gate camps in low sec will always consist of ships from cruiser size upward with a lot of logistic support at the gate (thank you ccp) or of battlecruiser sized ships (upwards) without gate support but a pounce with a repping ship. There will also be 3-5 scouts in nearby systems. A industrial sized gate camp in low sec is connected to a high logistical effort. "Industrial sized" in this context means that we do not do that for fun alone. It is like gunmining - a real effort to earn some honest Isk. In the end we are traders too.
PS.: It is one of the easiest things to break a gate camp in low sec if you have some friends. I will not go into detail because that would be bad for business.
If you are a solo player and you do not want to interact with other players - well then a gate camp is no place for you - it is really that simple. EVE is a game with an emphasis on cooperation between players and at least a minimum of social interaction. OP mentioned bringing Combat vessles into lowsec for Missions (contradiction?). That is dangerous in ALL of low sec, not only where gates are camped.
In the end low-sec gatecamps do not really have an impact on many players. The amount of destroyed ships and Isk does not really make it "unbalanced". There is barley enough ISK to be made that one can make a living from it.
TunDraGon is recruiting!
"Also, your boobs [:o] " -á
CCP Eterne, 2012
"When in doubt...make a di++k joke."-áRobin Williams - RIP
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Yarda Black
Militaris Industries Northern Coalition.
617
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Posted - 2015.03.30 08:36:34 -
[44] - Quote
Its all about supply and demand. Both this thread and camping.
OP, as long as you keep supply-ing..... |
ZAKURELL0 LINDA
Black Scorpions Inc Fidelas Constans
61
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Posted - 2015.03.30 08:38:21 -
[45] - Quote
op should learn proper game mechanics before making a statement. in fact we are travelling between NS/LS/HS without any problem you have mentioned. gate camp??? lol
(1) fly under-2s-align gtfo ceptor, 2s-align-cloaky-nullified luxury yacht, or cloaky nullified T3 (2) did u ever heard of wormholes? I heard it is good for teleports (3) make more friends and gank the gankers, it is so simple, period.
RIP Iron Lady
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
9212
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Posted - 2015.03.30 10:34:50 -
[46] - Quote
ZAKURELL0 LINDA wrote:op should learn proper game mechanics before making a statement. in fact we are travelling between NS/LS/HS without any problem you have mentioned. gate camp??? lol
(1) fly under-2s-align gtfo ceptor, 2s-align-cloaky-nullified luxury yacht, or cloaky nullified T3 (2) did u ever heard of wormholes? I heard it is good for teleports (3) make more friends and gank the gankers, it is so simple, period. (4) grab a beer and join the gate camp
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Baaldor
Deep Core Mining Inc. Caldari State
266
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Posted - 2015.03.30 13:11:28 -
[47] - Quote
Ralph King-Griffin wrote:(4) grab a beer and join the gate camp ^^this
Albeit, it makes most of the single player e-honor crowd's panties twist, it is actually a good time to be had.
Gate camping is like tailgating, you hang with your friends, drink, talk **** and scatter pixels...all the while not really caring about the game. |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
9213
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Posted - 2015.03.30 13:18:23 -
[48] - Quote
Baaldor wrote:Ralph King-Griffin wrote:(4) grab a beer and join the gate camp ^^this Albeit, it makes most of the single player e-honor crowd's panties twist, it is actually a good time to be had. Gate camping is like tailgating, you hang with your friends, drink, talk **** and scatter pixels...all the while not really caring about the game. We have actually had a couple of good sports reship ,come back and hop on the gate with us in the past.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Baaldor
Deep Core Mining Inc. Caldari State
267
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Posted - 2015.03.30 13:22:29 -
[49] - Quote
Ralph King-Griffin wrote:Baaldor wrote:Ralph King-Griffin wrote:(4) grab a beer and join the gate camp ^^this Albeit, it makes most of the single player e-honor crowd's panties twist, it is actually a good time to be had. Gate camping is like tailgating, you hang with your friends, drink, talk **** and scatter pixels...all the while not really caring about the game. We have actually had a couple of good sports reship ,come back and hop on the gate with us in the past.
You see, that is what I found.
Had great talks (and sometimes hilarious melt downs) with others out side our little gang.
Not to mention you would be surprised how effective that is to find new blood for your corp. |
McChicken Combo HalfMayo
The Happy Meal
532
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Posted - 2015.03.30 14:17:26 -
[50] - Quote
Ralph King-Griffin wrote:Baaldor wrote:Ralph King-Griffin wrote:(4) grab a beer and join the gate camp ^^this Albeit, it makes most of the single player e-honor crowd's panties twist, it is actually a good time to be had. Gate camping is like tailgating, you hang with your friends, drink, talk **** and scatter pixels...all the while not really caring about the game. We have actually had a couple of good sports reship ,come back and hop on the gate with us in the past. The best reaction to dying to a gate camp is joining the gate camp.
With a cyno.
There are all our dominion
Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin
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Elenahina
agony unleashed Agony Empire
352
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Posted - 2015.03.30 14:20:08 -
[51] - Quote
Mag's wrote:Gate camping happened to fit my life style at the time I last played. Not much RL time for gaming, so being able to jump into Eve and instantly join a fleet was great.
Some of the best fights and laughs I've had in Eve, have been at gates. Ralph nailed it quite nicely.
Gate camping is kind of like a knitting circle. No one is really there for the knitting it's just something to keep your hands busy while you bullshit with your friends.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
9216
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Posted - 2015.03.30 14:42:14 -
[52] - Quote
McChicken Combo HalfMayo wrote:Ralph King-Griffin wrote:Baaldor wrote:Ralph King-Griffin wrote:(4) grab a beer and join the gate camp ^^this Albeit, it makes most of the single player e-honor crowd's panties twist, it is actually a good time to be had. Gate camping is like tailgating, you hang with your friends, drink, talk **** and scatter pixels...all the while not really caring about the game. We have actually had a couple of good sports reship ,come back and hop on the gate with us in the past. The best reaction to dying to a gate camp is joining the gate camp. With a cyno. i know
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Herzog Wolfhammer
Sigma Special Tactics Group
6518
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Posted - 2015.03.30 15:37:08 -
[53] - Quote
Kaarous Aldurald wrote:There are too few ways to force a fight in this game, so chokepoints like gates and station undocks tend to draw attention.
There's this thing called combat probes. And there are ships you can use like Recons that don't show up on D-scan. True story.
Bring back DEEEEP Space!
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Baaldor
Deep Core Mining Inc. Caldari State
269
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Posted - 2015.03.30 15:45:26 -
[54] - Quote
Herzog Wolfhammer wrote:Kaarous Aldurald wrote:There are too few ways to force a fight in this game, so chokepoints like gates and station undocks tend to draw attention. There's this thing called combat probes. And there are ships you can use like Recons that don't show up on D-scan. True story.
:effort:
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Feyd Rautha Harkonnen
Origin. Black Legion.
2095
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Posted - 2015.03.30 15:49:18 -
[55] - Quote
- Put losec systems between all of the four hisec factions space in hisec. - Have incursions only spawn in one faction space at a single time. - Rejoice.
F
Would you like to know more?
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Herzog Wolfhammer
Sigma Special Tactics Group
6518
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Posted - 2015.03.30 15:50:59 -
[56] - Quote
Baaldor wrote:Herzog Wolfhammer wrote:Kaarous Aldurald wrote:There are too few ways to force a fight in this game, so chokepoints like gates and station undocks tend to draw attention. There's this thing called combat probes. And there are ships you can use like Recons that don't show up on D-scan. True story. :effort:
No no no. A lot of players under 30, the kind that need listicles (and then a youtube video to walk them through said listicle) could not handle that.
Bring back DEEEEP Space!
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Baaldor
Deep Core Mining Inc. Caldari State
269
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Posted - 2015.03.30 16:14:56 -
[57] - Quote
Herzog Wolfhammer wrote:Baaldor wrote:Herzog Wolfhammer wrote:Kaarous Aldurald wrote:There are too few ways to force a fight in this game, so chokepoints like gates and station undocks tend to draw attention. There's this thing called combat probes. And there are ships you can use like Recons that don't show up on D-scan. True story. :effort: No no no. A lot of players under 30, the kind that need listicles (and then a youtube video to walk them through said listicle) could not handle that.
Haha...yeah I need my eyes checked I thought you wrote *********. that is what happens over the age of 40, what you see is up to interpretation.
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Frostys Virpio
The Mjolnir Bloc The Bloc
1650
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Posted - 2015.03.30 16:43:25 -
[58] - Quote
Feyd Rautha Harkonnen wrote: - Put losec systems between all of the four hisec factions space in hisec. - Have incursions only spawn in one faction space at a single time. - Rejoice.
F
If I still ran incursion and the empire were separated, I would arrange to have a ship in each of the 4 empire... |
Frostys Virpio
The Mjolnir Bloc The Bloc
1650
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Posted - 2015.03.30 16:44:59 -
[59] - Quote
Baaldor wrote:Herzog Wolfhammer wrote:Kaarous Aldurald wrote:There are too few ways to force a fight in this game, so chokepoints like gates and station undocks tend to draw attention. There's this thing called combat probes. And there are ships you can use like Recons that don't show up on D-scan. True story. :effort:
There is also the whole "whoever had the brainpower to warp to a safe probably also has the brainpower to check d-scan for probes" thing... |
Benny Ohu
Chaotic Tranquility Warp to Cyno.
4381
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Posted - 2015.03.30 16:54:37 -
[60] - Quote
Herzog Wolfhammer wrote:Kaarous Aldurald wrote:There are too few ways to force a fight in this game, so chokepoints like gates and station undocks tend to draw attention. There's this thing called combat probes. And there are ships you can use like Recons that don't show up on D-scan. True story. uh, are you going to politely ask the gang that's avoiding yours to remain stationary in a safe so you can probe them down |
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