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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
z'kroh
Republic University Minmatar Republic
1
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Posted - 2015.05.23 20:18:09 -
[931] - Quote
They should stop this mouse + F1 combat and transform it into Elite stylish Track IR + HOTAS cinematic combat.
Most boring thing in eve is the space flight and combat. Click to orbit, F1 die or dont die. Weeeeee. Mining, click and press F1 to mine. Weeeeee.
Of course it's the group of players that make MMORPG games, but seriously eve game mechanics are just boring.
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z'kroh
Republic University Minmatar Republic
1
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Posted - 2015.05.23 20:19:28 -
[932] - Quote
They should also give like 1000x HP to each ship. These 1-10 second fights for 2 hours of waiting are pretty damn boring. |
Remiel Pollard
Shock Treatment Ministries
6598
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Posted - 2015.05.23 21:08:13 -
[933] - Quote
z'kroh wrote:They should stop this mouse + F1 combat and transform it into Elite stylish Track IR + HOTAS cinematic combat.
Most boring thing in eve is the space flight and combat. Click to orbit, F1 die or dont die. Weeeeee. Mining, click and press F1 to mine. Weeeeee.
Of course it's the group of players that make MMORPG games, but seriously eve game mechanics are just boring.
I think you'll find the majority of PVP'ers prefer this style for these kinds of ships. These aren't starfighters you know. This is unlikely to change ever.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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z'kroh
Republic University Minmatar Republic
1
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Posted - 2015.05.23 21:35:23 -
[934] - Quote
Remiel Pollard wrote:z'kroh wrote:They should stop this mouse + F1 combat and transform it into Elite stylish Track IR + HOTAS cinematic combat.
Most boring thing in eve is the space flight and combat. Click to orbit, F1 die or dont die. Weeeeee. Mining, click and press F1 to mine. Weeeeee.
Of course it's the group of players that make MMORPG games, but seriously eve game mechanics are just boring.
I think you'll find the majority of PVP'ers prefer this style for these kinds of ships. These aren't starfighters you know. This is unlikely to change ever. Elite has great combat, but the economics aren't as in depth. Why we can't have realistic economics and great combat? |
Marsha Mallow
2149
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Posted - 2015.05.23 22:03:03 -
[935] - Quote
Malcanis wrote:Can you even remember exactly what it is that you're mad about? Who cares? It's entertaining.
Solecist Project wrote: See, the issue isn't the rubbing
ISD Ezwal wrote: Nope, no one will get banned for 'rubbing'
Benny Ohu wrote: fire up the argument calibrators set phasers to outraged overheat keyboards reinforce the thread
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Remiel Pollard
Shock Treatment Ministries
6598
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Posted - 2015.05.23 22:59:56 -
[936] - Quote
z'kroh wrote:Remiel Pollard wrote:z'kroh wrote:They should stop this mouse + F1 combat and transform it into Elite stylish Track IR + HOTAS cinematic combat.
Most boring thing in eve is the space flight and combat. Click to orbit, F1 die or dont die. Weeeeee. Mining, click and press F1 to mine. Weeeeee.
Of course it's the group of players that make MMORPG games, but seriously eve game mechanics are just boring.
I think you'll find the majority of PVP'ers prefer this style for these kinds of ships. These aren't starfighters you know. This is unlikely to change ever. Elite has great combat, but the economics aren't as in depth. Why we can't have realistic economics and great combat?
We do have that. Again, different kinds of game, different kinds of ship, different kinds of combat. Don't think of EVE as a simulator, think of it as a strategy game. As a strategy MMO, it has an excellent combat system, one that's been refined over the course of over a decade. If you just don't like the combat, that doesn't mean it's bad, it means you don't like it. Which is entirely subjective. EVE =/= Elite and it shouldn't do what it does just to be more like Elite otherwise, we might as well just play Elite.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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Jonah Gravenstein
Machiavellian Space Bastards
23825
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Posted - 2015.05.23 23:08:14 -
[937] - Quote
z'kroh wrote:Remiel Pollard wrote:z'kroh wrote:They should stop this mouse + F1 combat and transform it into Elite stylish Track IR + HOTAS cinematic combat.
Most boring thing in eve is the space flight and combat. Click to orbit, F1 die or dont die. Weeeeee. Mining, click and press F1 to mine. Weeeeee.
Of course it's the group of players that make MMORPG games, but seriously eve game mechanics are just boring.
I think you'll find the majority of PVP'ers prefer this style for these kinds of ships. These aren't starfighters you know. This is unlikely to change ever. Elite has great combat, but the economics aren't as in depth. Why we can't have realistic economics and great combat? In Elite you're an individual pilot, in Eve you're an immortal who commands a crew of disposable mortals.
TL;DR Eve players are more like John Luc Picard than they are Luke Skywalker.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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0bama Barack Hussein
Science and Trade Institute Caldari State
4
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Posted - 2015.05.24 00:35:10 -
[938] - Quote
Jonah Gravenstein wrote:
TL;DR Eve players are more like John Luc Picard than they are Luke Skywalker.
I would compare Elite pilots to Han Solo (can-¦t figure out more comical privateer space-stereotype who is more than likely to dent his ship when landing), and EvE pilots to kids in Ender-¦s Game.
At 11:02 am, Christianity of Nagasaki, and of Japan, was boiled, evaporated and carbonized in a scorching, radioactive fireball.
What the Japanese rulers could not do in over 200 years of persecution at Nagasaki, American Christians did in 9 seconds
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Sgt Ocker
Burning Sky Labs
474
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Posted - 2015.05.24 00:37:19 -
[939] - Quote
0bama Barack ******* wrote:Sgt Ocker wrote:Jonah Gravenstein wrote:So do something instead of asking CCP to do it for you, that's kind of the point of playing a sandbox game. Damn and here I was thinking the current trend of whiners getting CCP to nerf things they don't like was the way to go. "Do something about it", used to be how the Eve sandbox (LOL) was played, now it's he who whines the loudest to friendly devs gets something done. Dev response of old - Eve is a sandbox game, you will have to find a way to deal with "it". Dev response now to the right group of whiners - Yes we can see this little used mechanic may become a problem, so we will nerf it, just in case. Nah, I believe devs know that it is only minority that even reads forums, and fraction that writes on them. Dont believe they risk their living going that road. Devs now are more like a loose cannon, trying with "trial and error" method to find that magic balance on EvE. But to think back my almot 6 years in EvE, when has it not been this way? This game has changed a lot. Yes the game has changed a lot and not all of it has been improvements. Change for the sake of change is not a very good business plan.
NB; I wasn't referring to dev posts on the forums. I was talking about how some changes have come about, TS, skype, etc convos with friendly devs. The forums achieve little compared to the quiet (unofficial) conversations.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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Malcanis
Vanishing Point. The Initiative.
16423
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Posted - 2015.05.24 06:44:25 -
[940] - Quote
That's a load of honk. At best it's "sour grapes" thinking - we don't need no steenking direct control FUN in our game like those fancy city folks say they like. 1hz was good enough for my grandpappy and it's good enough for me" *goes away to sob quietly where no one can see.
If CCP could get that TQ heartbeat up to 10hz or so and allow us to actually fly our ships (and it actually worked), then I can promise you that there would be approximately zero complaints about it from "PvPers".
Well, after the inevitable initial flurry of "grrrCHANGES!" and "but I had to suffer for 12 years before getting to have fun so everyone else should have to as well " subsided, there would be ~0 complaints. But you know what I mean.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Avaelica Kuershin
Paper Cats
100
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Posted - 2015.05.24 06:59:42 -
[941] - Quote
Malcanis wrote:
If CCP could get that TQ heartbeat up to 10hz or so and allow us to actually fly our ships (and it actually worked), then I can promise you that there would be approximately zero complaints about it from "PvPers". .
You'd get complaints from those far enough from the servers for latency to be an issue. So if the servers remain in the UK, then expect howls from the US west coast. |
Malcanis
Vanishing Point. The Initiative.
16423
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Posted - 2015.05.24 07:56:26 -
[942] - Quote
Avaelica Kuershin wrote:Malcanis wrote:
If CCP could get that TQ heartbeat up to 10hz or so and allow us to actually fly our ships (and it actually worked), then I can promise you that there would be approximately zero complaints about it from "PvPers". .
You'd get complaints from those far enough from the servers for latency to be an issue. So if the servers remain in the UK, then expect howls from the US west coast.
Would they actually request reversion back to the old system, though? I suspect not.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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0bama Barack Hussein
Science and Trade Institute Caldari State
4
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Posted - 2015.05.24 12:26:46 -
[943] - Quote
Malcanis wrote:Avaelica Kuershin wrote:Malcanis wrote:
If CCP could get that TQ heartbeat up to 10hz or so and allow us to actually fly our ships (and it actually worked), then I can promise you that there would be approximately zero complaints about it from "PvPers". .
You'd get complaints from those far enough from the servers for latency to be an issue. So if the servers remain in the UK, then expect howls from the US west coast. Would they actually request reversion back to the old system, though? I suspect not.
I have also (had) hopes about Valkyrie being connected to EvE universe somehow, but unfortunately heard so far it-¦s separate game
At 11:02 am, Christianity of Nagasaki, and of Japan, was boiled, evaporated and carbonized in a scorching, radioactive fireball.
What the Japanese rulers could not do in over 200 years of persecution at Nagasaki, American Christians did in 9 seconds
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baltec1
Bat Country Goonswarm Federation
15961
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Posted - 2015.05.24 12:39:25 -
[944] - Quote
Ishtanchuk Fazmarai wrote:
Instantly? LOL, I've bought exactly ONE freighter in 6 years of playing. Had to mine for SIX WEEKS to save that money, even as I wasn't plexing my account, and ice price was way better than it is now... that's how "instantly" can be replaced a freighter.
Not our fault you cant get a freighter to pay for itself in six years of use.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Cyborg Girl86
Federal Navy Academy Gallente Federation
18
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Posted - 2015.05.24 13:55:08 -
[945] - Quote
This entire thread was essentially one big TL;DR for me, so excuse my ignorance on the matter
Basically what I'd like to know is with the SOV changes planned (or already underway, hell if I know anymore lol) is there going to be a change in the way huge fleet battles in Null are going to be undertaken?
I ask because before I decided to break off and become a one-man industry/manufacturing tycoon, I used to be one of those "F1 Monkeys" mentioned in an earlier post. A number in a massive fleet in a massive alliance doing battle against another massive fleet belonging to an equally massive alliance. And tbh, I loved it. Being in massive space battles watching fleets of 100s of ships duke it out is what attracted me to the game in the first place.
If the days of massive space battles are numbered for EVE, then I will be a sad panda
Again sorry if seems like I've been living under a rock for the past year. Massive changes in gameplay for me have kind of left me out of the loop when it comes to Null mechanics. |
baltec1
Bat Country Goonswarm Federation
15965
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Posted - 2015.05.24 14:05:46 -
[946] - Quote
Cyborg Girl86 wrote:This entire thread was essentially one big TL;DR for me, so excuse my ignorance on the matter Basically what I'd like to know is with the SOV changes planned (or already underway, hell if I know anymore lol) is there going to be a change in the way huge fleet battles in Null are going to be undertaken? I ask because before I decided to break off and become a one-man industry/manufacturing tycoon, I used to be one of those "F1 Monkeys" mentioned in an earlier post. A number in a massive fleet in a massive alliance doing battle against another massive fleet belonging to an equally massive alliance. And tbh, I loved it. Being in massive space battles watching fleets of 100s of ships duke it out is what attracted me to the game in the first place.
If the days of massive space battles are numbered for EVE, then I will be a sad panda Again sorry if seems like I've been living under a rock for the past year. Massive changes in gameplay for me have kind of left me out of the loop when it comes to Null mechanics.
There will be a lot more focus on smaller gangs but engagements can always spiral out of control and become slugfests.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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0bama Barack Hussein
Science and Trade Institute Caldari State
4
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Posted - 2015.05.24 18:34:03 -
[947] - Quote
baltec1 wrote:Cyborg Girl86 wrote:This entire thread was essentially one big TL;DR for me, so excuse my ignorance on the matter Basically what I'd like to know is with the SOV changes planned (or already underway, hell if I know anymore lol) is there going to be a change in the way huge fleet battles in Null are going to be undertaken? I ask because before I decided to break off and become a one-man industry/manufacturing tycoon, I used to be one of those "F1 Monkeys" mentioned in an earlier post. A number in a massive fleet in a massive alliance doing battle against another massive fleet belonging to an equally massive alliance. And tbh, I loved it. Being in massive space battles watching fleets of 100s of ships duke it out is what attracted me to the game in the first place.
If the days of massive space battles are numbered for EVE, then I will be a sad panda Again sorry if seems like I've been living under a rock for the past year. Massive changes in gameplay for me have kind of left me out of the loop when it comes to Null mechanics. There will be a lot more focus on smaller gangs but engagements can always spiral out of control and become slugfests.
As I have understood new June sov, big fights are still possible, but more likely in smaller numbers (hundreds instead of thousands, even divided into multiple locations) as big coalitions send thousand(s) to a constellation (more than one locations in each system).
And well for now it seems there will be no reason to rather send bigger ships than warp core stabbed interceptors with Entosis-link. So they will send thousands of interceptors instead of armada of (sub-) caps.
At 11:02 am, Christianity of Nagasaki, and of Japan, was boiled, evaporated and carbonized in a scorching, radioactive fireball.
What the Japanese rulers could not do in over 200 years of persecution at Nagasaki, American Christians did in 9 seconds
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Valterra Craven
549
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Posted - 2015.05.24 18:40:27 -
[948] - Quote
Malcanis wrote:People who claim that there's no risk, cost, difficulty or downside to suicide ganking have never managed to satisfactorily explain to me why they can't suicide gankers.
And gankers that say that there is risk, cost, and difficulty or downside to suicide ganking have never managed to satisfactorily explain to anyone why suiciding gankers has any meaning. |
Sgt Ocker
Burning Sky Labs
474
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Posted - 2015.05.24 22:13:09 -
[949] - Quote
baltec1 wrote:Cyborg Girl86 wrote:This entire thread was essentially one big TL;DR for me, so excuse my ignorance on the matter Basically what I'd like to know is with the SOV changes planned (or already underway, hell if I know anymore lol) is there going to be a change in the way huge fleet battles in Null are going to be undertaken? I ask because before I decided to break off and become a one-man industry/manufacturing tycoon, I used to be one of those "F1 Monkeys" mentioned in an earlier post. A number in a massive fleet in a massive alliance doing battle against another massive fleet belonging to an equally massive alliance. And tbh, I loved it. Being in massive space battles watching fleets of 100s of ships duke it out is what attracted me to the game in the first place.
If the days of massive space battles are numbered for EVE, then I will be a sad panda Again sorry if seems like I've been living under a rock for the past year. Massive changes in gameplay for me have kind of left me out of the loop when it comes to Null mechanics. There will be a lot more focus on smaller gangs but engagements can always spiral out of control and become slugfests. Yes the days of huge battles are over. The coalitions have a sov system that is no threat to them and only need to field as many as needed to stop anyone from becoming a threat to them.
They can even win battles over new sov with smaller fleets ( -500), because the whole sov system favours existing groups, while placing huge barriers for new groups entering the sov arena (which isn't really an arena as such, it is more like a carefully divided up continent controlled by a few player run governments.
Devs could not have made the new sov system more biased to protect the existing groups if they tried.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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Malcanis
Vanishing Point. The Initiative.
16425
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Posted - 2015.05.24 22:34:05 -
[950] - Quote
Uh you recall that 6 months ago there were in 0.0 just 2 powerblocs and a game reserve in providence?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Sgt Ocker
Burning Sky Labs
475
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Posted - 2015.05.24 23:18:35 -
[951] - Quote
Valterra Craven wrote:Malcanis wrote:People who claim that there's no risk, cost, difficulty or downside to suicide ganking have never managed to satisfactorily explain to me why they can't suicide gankers. And gankers that say that there is risk, cost, and difficulty or downside to suicide ganking have never managed to satisfactorily explain to anyone why suiciding gankers has any meaning. Of course ganking has meaning, in fact it has several. You might make some isk from whatever you gank (so you can afford your next cheap as shite ship to do the next gank)
You get to wreck someones day with little risk to your self. Risk is very carefully calculated, so is minimized to just above zero.
CCP has a bit of an isk sink.
Best of all they can gank someone and then just use highsec mechanics to protect them if someone they have ganked turns up looking for revenge. Gankers are a bit like RL bullies - Only brave when they are the only threat.
In response to Malcanis; Eve doesn't have a valid mechanic to counter gankers, shooting them is a criminal activity where you will see higher consequences than they do. Shooting their pods, after, they have ganked something is of little consequence no more than an inconvenience.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
13112
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Posted - 2015.05.24 23:24:15 -
[952] - Quote
Valterra Craven wrote:Malcanis wrote:People who claim that there's no risk, cost, difficulty or downside to suicide ganking have never managed to satisfactorily explain to me why they can't suicide gankers. And gankers that say that there is risk, cost, and difficulty or downside to suicide ganking have never managed to satisfactorily explain to anyone why suiciding gankers has any meaning.
Actually, they have done so numerous times, you are simply a pathetically legendary pedant and ignored it every time.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Ivant Sumboodi
Science and Trade Institute Caldari State
0
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Posted - 2015.05.24 23:33:44 -
[953] - Quote
Wait ... wtf? In the future everybody will just be flying interceptors for battles? Is this the next expansion or something? |
Sgt Ocker
Burning Sky Labs
475
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Posted - 2015.05.24 23:55:09 -
[954] - Quote
Ivant Sumboodi wrote:Wait ... wtf? In the future everybody will just be flying interceptors for battles? Is this the next expansion or something? Actually, interceptors with T1 entosis links (they can't fit T2) will be somewhat ineffective on anything other than completely undefended space. Ishtars online is safe for a while longer.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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Valterra Craven
549
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Posted - 2015.05.25 01:00:19 -
[955] - Quote
Kaarous Aldurald wrote:Valterra Craven wrote:Malcanis wrote:People who claim that there's no risk, cost, difficulty or downside to suicide ganking have never managed to satisfactorily explain to me why they can't suicide gankers. And gankers that say that there is risk, cost, and difficulty or downside to suicide ganking have never managed to satisfactorily explain to anyone why suiciding gankers has any meaning. Actually, they have done so numerous times, you are simply a pathetically legendary pedant and ignored it every time.
Pedantics don't ignore things. They point out flaws in arguments. There's a difference. |
Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
13115
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Posted - 2015.05.25 01:05:36 -
[956] - Quote
Valterra Craven wrote: Pedantics don't ignore things. They point out flaws in arguments. There's a difference.
Then what's the word for people who ignore things that don't reinforce their confirmation bias?
Gonna take a crack at it and say... intellectually dishonest. That probably fits you better.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Valterra Craven
549
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Posted - 2015.05.25 01:10:20 -
[957] - Quote
Sgt Ocker wrote: Of course ganking has meaning, in fact it has several. You might make some isk from whatever you gank (so you can afford your next cheap as shite ship to do the next gank)
I'd be interested in learning of a fit that would be expendable enough that you could make a profit sustainably from ganking gankers. Keep in mind profit has to account not only for your ship loss, but also your standings as well.
Sgt Ocker wrote: You get to wreck someones day with little risk to your self. Risk is very carefully calculated, so is minimized to just above zero.
Again, I'd like to see a fit that you'd have little risk to your self in, but besides that, how does it wreck someones day to lose an asset that they were guaranteed to lose regardless of your actions? Especially one that is bought and paid for by others that are just interested in "tears"?
Sgt Ocker wrote: CCP has a bit of an isk sink.
Ganking is not an isk sink. Insurance is an isk faucet.
Sgt Ocker wrote: Best of all they can gank someone and then just use highsec mechanics to protect them if someone they have ganked turns up looking for revenge. Gankers are a bit like RL bullies - Only brave when they are the only threat.
Have you ever fought a RL bully? |
Valterra Craven
549
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Posted - 2015.05.25 01:12:54 -
[958] - Quote
Kaarous Aldurald wrote:Valterra Craven wrote: Pedantics don't ignore things. They point out flaws in arguments. There's a difference.
Then what's the word for people who ignore things that don't reinforce their confirmation bias? Gonna take a crack at it and say... intellectually dishonest. That probably fits you better.
Well that would imply A. that I'm intentionally misleading people, or B. that character attacks are relevant in arguments. But I understand how its easier to attack people than provide a reasoned and data driven argument. |
Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
13115
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Posted - 2015.05.25 01:25:03 -
[959] - Quote
Valterra Craven wrote:Kaarous Aldurald wrote:Valterra Craven wrote: Pedantics don't ignore things. They point out flaws in arguments. There's a difference.
Then what's the word for people who ignore things that don't reinforce their confirmation bias? Gonna take a crack at it and say... intellectually dishonest. That probably fits you better. Well that would imply A. that I'm intentionally misleading people, or B. that character attacks are relevant in arguments. But I understand how its easier to attack people than provide a reasoned and data driven argument.
That's not a character attack. That's an observation based on your post history. Someone could put the "evidence" you are spouting off about on a sign, and beat you over the head with it, and when you woke up you'd be demanding to see the evidence that you claim hasn't been provided yet.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Valterra Craven
550
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Posted - 2015.05.25 01:28:39 -
[960] - Quote
Kaarous Aldurald wrote: That's not a character attack. That's an observation based on your post history. Someone could put the "evidence" you are spouting off about on a sign, and beat you over the head with it, and when you woke up you'd be demanding to see the evidence that you claim hasn't been provided yet.
If that's your observation of my post history, then either your bias is showing, or you make poor observations. Evidence is only as good as the scrutiny that it is able to withstand. Evidence must not be very good if it cannot withstand much scrutiny. |
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