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Ian Novarider
Eve Defence Force Ascendant Frontier
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Posted - 2006.10.24 12:27:00 -
[1]
Hi everyone,
what ship do you recommend as good, cost effective anti-interceptor platform ?
Should be T1 if possible (ship chassis and weapon type) or limited T2 (e.g. weapon type with T2 special ammo). Insurance should cover most of the cost of a ship loss and young pilots with a limited amount of skill-points should be able to fly it, so go light on the special T2 ship variants. Limited EW capability a bonus. Low cost on BPO and low mineral needs for crafting the ship being important points too.
Typical target is a pimped interceptor using T2 ammo. Scenario: spamming low cost ships against such targets is acceptable.
Caracal with T1/T2 Assault Missile launchers and (precision) standard missiles is a possible favorite. But I am sure you can come up with other, maybe even better combos of ship chassis and weapon types.
Have fun
Ian
Quote: Know thy enemy and know thyself and thou will be victorious in all thy battles.
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lofty29
Praxiteles Inc. E N I G M A
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Posted - 2006.10.24 12:29:00 -
[2]
Dual web rupture with AC's? Domination web thorax w/ rails ---
Praxiteles Inc. is Recruiting! |
Charles Burger
Dromedary Goat Albatross and Fish
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Posted - 2006.10.24 12:30:00 -
[3]
Griffin. Fit EW, scrambler, webber. If there are two of you, one take a griffin with all EW, the other take an Incursus or Vigil to tackle.
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Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.10.24 12:30:00 -
[4]
Edited by: Grimpak on 24/10/2006 12:30:22 caracal with T2 assaults and precision bloodclaws, double webs and painters?
edit: omfg read OP before posting -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
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Hoshi
DAB RAZOR Alliance
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Posted - 2006.10.24 12:34:00 -
[5]
Rocket kestrel with dual web.
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MECTO
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Posted - 2006.10.24 12:40:00 -
[6]
Caracal + assault launchers
Vexor + 15 light drones
Stabber + Dual 180mm AC
Originally by: Kusotarre I am awesome in fleets, everyone on teamspeak trembles in fear as my battlecry blasts through their headphones, heralding a new era of target-less randomosity.
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Altemi Calabre
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Posted - 2006.10.24 12:41:00 -
[7]
Have you tried a destroyer?
A well fitted Coercer was able to consistently mince interceptors in some testing (always had the inty into hull before the cap/armor of the coercer was half gone Slotted with 5 med pulse and NOS'es rest of the way). I think the only tech II gear in the rigging was a pair of Tech II Adaptive Armor Plates (not energized).
Granted against tech II ammo the Destroyer may be a bit vulnerable. I'd be curious how the new ship hull patch improves Destroyers lifespan against their chosen prey.
Destroyers are made for anti-frigate duty and are fairly economical, but not as durable as a cruiser option by any means.
Altemi ~ Why is it those with the greatest responsibility to make good decisions so often seem the least capable or inclined?
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Diehard Si
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Posted - 2006.10.24 12:46:00 -
[8]
Edited by: Diehard Si on 24/10/2006 12:46:58 Arbitrator
Full rack of NOS/Neuts
webber, 20k scram, TRACKING DISRUPTOR, ECM
Light tech 2 drones.
Basically, he is dead if he gets within 10k due to NOS and webber etc, so if they are being awkward and staying out of range the tracking disruptor will kill his range. He won't be able to hit you so will either run, or have to come closer to fight. If he chooses the latter you'll see your inbox flash with another kill
Vexor is handy too, but has 1 less mid slot and no bonus for tracking disruptors like the arbi.
Missile ships are also a pain to deal with ( i fly a taranis myself )
--------------------------------------
Lets face it, people that use the word 'noob' are blatantly either 12 or with more friends on the internet than in real life! |
Madorthene
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Posted - 2006.10.24 12:46:00 -
[9]
Originally by: Hoshi Rocket kestrel with dual web.
Truth. Rockets, dual web and a 400mm plate.
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Polinus
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Posted - 2006.10.24 12:56:00 -
[10]
Dest might work. with 80 sig radius.. the int won't have a such easy target to track (du to its own speed) while dest have huge tracjing bonus. And are damm cheap. S gourp of 4 destr cost nothing and can pop frigs and ceptor in one burst. Specially if the ceptor have a MWD (sig)...
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JustBlaze
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Posted - 2006.10.24 12:59:00 -
[11]
punisher
1 150mm ac 2 200mm ac nos webber scrammer 2 plates 1 t2 repper 1 eanm II/ pdsII
punisher out tanks intys and since its small they think easy prey... yet a punisher will eat and inty
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2006.10.24 13:02:00 -
[12]
Edited by: LUKEC on 24/10/2006 13:02:21 Poor battleship pilots with such support.
But hey, you are winning :P, also on industrial & isk front :P
Most annoying so far: wcs thoraxes.
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Nazgu'l
Gallente Deviance Inc SMASH Alliance
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Posted - 2006.10.24 13:11:00 -
[13]
Edited by: Nazgu''l on 24/10/2006 13:11:26 And yet, all these fitings are VS close range interceptors ...
VS close range interceptor imo best thing is Thorax with x3 T2 small blasters and 2 Medium NOS.
VS long range, Vexor with small T2 rails spike ammo and light warrior drones.
I hated going to weddings. All the grandmas would poke me saying "You're next". They stopped that when I started doing it to them at funerals. |
Robet Katrix
Beagle Corp R0ADKILL
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Posted - 2006.10.24 13:14:00 -
[14]
To destroy support?
For caldari. as said a dozen times, caracal with assaults, web painters 20km sensor booster and large exterder with 2 bcs. can be bought and fitted for 4,500,000 95% insured
for minmatar. Rupture double web and point. Ac's and Nos, tank as you feel appropriate. 8,000,000 90% insured
for Amarr. Arbitrator with multiple nos/nuets, web and point, TD, armor tank lows.(higher drone skills players) 5,000,000 + drone cost 75-80% insured
OR Maller with pulse, webs and point with tank 8,500,000 about 85% insured
for gallente, Rax with ions, web, point, mwd. tank in lows. 8,500,000 about 85% insured.
assuming standard t1 mods thats roughly the extected loss of insurance you will take. Not being much. if the interceptors are smart enough to stay out of web, which will happen a decent bit the caracal is the most effective. However a fair few will attempt to gank the lonely cruisers if they see the chance.
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Magunus
The Forsakened Few The ARR0W Project
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Posted - 2006.10.24 13:24:00 -
[15]
Originally by: Nazgu'l Edited by: Nazgu''l on 24/10/2006 13:11:26 And yet, all these fitings are VS close range interceptors ...
VS close range interceptor imo best thing is Thorax with x3 T2 small blasters and 2 Medium NOS.
VS long range, Vexor with small T2 rails spike ammo and light warrior drones.
Cormorant, at least, gets some nice bonuses to optimal range. 50% bonus base, +10% per destroyer level, plus it's tracking bonus makes it pretty good for sniping interceptors. Won't stand up to an assault frig or cruiser very well, though, or even interceptors if they get close enough to lay down the hurt. Beware standard missile crows. ---
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe' |
James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.10.24 13:27:00 -
[16]
Smartbombing battleship.
Dual web ECM badger II. 150mm railgun, (you can squeeze dual 150s on if you try) 2 webs, a scrambler and 3 ECMs. Fit some vague armour tank in the lows, enough that you don't pop if you miss a cycle.
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Zarch AlDain
Friends of Everyone
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Posted - 2006.10.24 13:33:00 -
[17]
Originally by: Diehard Si Edited by: Diehard Si on 24/10/2006 12:46:58 Arbitrator
Full rack of NOS/Neuts
webber, 20k scram, TRACKING DISRUPTOR, ECM
Light tech 2 drones.
Basically, he is dead if he gets within 10k due to NOS and webber etc, so if they are being awkward and staying out of range the tracking disruptor will kill his range. He won't be able to hit you so will either run, or have to come closer to fight. If he chooses the latter you'll see your inbox flash with another kill
Vexor is handy too, but has 1 less mid slot and no bonus for tracking disruptors like the arbi.
Missile ships are also a pain to deal with ( i fly a taranis myself )
I think you mean senser damps?
Tracking disrupter will be more effective if they are in close...
Zarch AlDain
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Ian Novarider
Eve Defence Force Ascendant Frontier
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Posted - 2006.10.24 13:38:00 -
[18]
Edited by: Ian Novarider on 24/10/2006 13:39:05 >>>> Smartbombing battleship. >>>>
Too expensive, too slow, usually taken apart easily by interceptor wolfpack unless heavily tanked.
However, sometimes yields spectacular results if intys are overconfident or stupid or surprised. 3-5 dead intys on average.
I am thinking more about the "less than 30 mill" range of ships+fittings+insurance.
Have fun
Ian
Quote: Know thy enemy and know thyself and thou will be victorious in all thy battles.
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Rexthor Hammerfists
Black Nova Corp Band of Brothers
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Posted - 2006.10.24 13:49:00 -
[19]
battlebadger:
small neutron blaster, small nos, dual web, multispctral jammer, 7.5km scram and ab, light armor tank in low.
couldnt resist ;) - Purple Conquered The World, We the Universe.
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Ian Novarider
Eve Defence Force Ascendant Frontier
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Posted - 2006.10.24 13:55:00 -
[20]
>>>> couldnt resist ;) >>>>
Well, cost effective "Hauler of Doom" designs as interceptor bait would be appreciated too. Anything that gets the inty pilots drooling for an easy kill and survives long enough for the gangmates to warp in and decimate the inty pack. Survival of bait ship a bonus, but not necessary. EW and anti-propulsion on hauler being a nice touch if possible.
Have fun - we do
Ian
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Quote: Know thy enemy and know thyself and thou will be victorious in all thy battles.
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Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.10.24 13:58:00 -
[21]
apparently, after seeing the new tier2 BC's, either the myrmidon or the drake will pwn intys.
7 T2 assault launchers with light precisions -> pwn -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
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Viktor Fyretracker
Caldari Worms Corp
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Posted - 2006.10.24 14:02:00 -
[22]
Destroyers are nice cheap frigate poppers and the corm gets great range bonuses that pretty much most AFs cant out range and i doubt any inty would last long against a 7gun and one missle broadside.
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Serapis Aote
TBC
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Posted - 2006.10.24 14:04:00 -
[23]
I dont know about post kali with the HP changes, but a thrasher with full load of artillery and t2 ammo works really well on interceptors. Use a sensor booster or two to lower the lock time.
The rupture setups are nice, but I usually find they are gone before lock if they are smart (majority of my fights vs. inties has been Omiscient order, and they were always gone quickly). I had several setups multiple times that i was pretty sure could take their inties, including the dual web rupture. They were almost always gone before lock.
After never being able to catch them, i have tried the destroyer with t2 artillery and you can usually lock and get 1 volley off with no bubble up (sometimes) and 2 volleys with bubble and no webbers on him.
I have not have tons of experience, but this setup was relatively inexpensive and worked okay for me.
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Extregar Qvint
Caldari JuBa Corp
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Posted - 2006.10.24 14:05:00 -
[24]
This setup eats frig class ships usually, even if they come in small groups.
Maller, "dura" setup with 1600mm. (will tank a few t2 frigs for a long time)
Mids with 20km scram (maybe 2) and web.
Highs 150mm t2 railguns and med nos
Load up with iridium and javelin. If an inty comes within javelin range he is toast in one or two broadsides.
This setup works best as a trapper setup since its has limited effective range. It relies on its enemies to come to it.
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Serapis Aote
TBC
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Posted - 2006.10.24 14:16:00 -
[25]
This is a question for the people suggesting cruiser setups.
It is more of a tactics question.
How due you get a lock on the intie before he warps. What skills do you need (and at what level) and what mods.
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Soraya Silvermoon
Never'where
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Posted - 2006.10.24 14:23:00 -
[26]
Edited by: Soraya Silvermoon on 24/10/2006 14:24:02
Originally by: Serapis Aote This is a question for the people suggesting cruiser setups.
It is more of a tactics question.
How due you get a lock on the intie before he warps. What skills do you need (and at what level) and what mods.
not possible. unless u have a bubble or dictor. (maby sensorbooster in a ceptor)
I loose my ceptors trying to speed past gate camps (approaching the gate without instas or becasue a bubble sucked me out from gate) And wehn I loose my ceptors their usually to munins who one volley me.
To kill ceptors I personally love the destroyers. especially since their so "wild" you can kill a ceptor in 2 volleys if your lucky.. and if you dont your dead as their paper thin. but if you know what your doing most of the ceptors **** off after the first volley hits. and either have their m8 come in for the killing or run away for good.
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Ian Novarider
Eve Defence Force Ascendant Frontier
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Posted - 2006.10.24 14:26:00 -
[27]
Has anyone tried any of the auto-target modules (plus target painter) for a quick/near instant inty lock ?
Have fun - we do
Ian
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Quote: Know thy enemy and know thyself and thou will be victorious in all thy battles.
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Soraya Silvermoon
Never'where
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Posted - 2006.10.24 14:36:00 -
[28]
uh? you hae to lock the ship before you can put a target painter on it right?
and the auto target mod doesnt increase your lock speed right?
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Extregar Qvint
Caldari JuBa Corp
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Posted - 2006.10.24 14:59:00 -
[29]
As for the maller setup i suggested, it really springs from the idea that the inty thinks he is going to kill you and going in for it. It wont catch anything that is trying to run from you.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2006.10.24 16:10:00 -
[30]
I've heard 100 carriers work very well...
... and then you are wondering about cost effective setups...
Victims of own propaganda are 4tw.
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