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Thread Statistics | Show CCP posts - 44 post(s) |
Jarnis McPieksu
Habitual Euthanasia Pandemic Legion
572
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Posted - 2015.04.02 18:23:27 -
[61] - Quote
CCP FoxFour wrote:Tryaz wrote:What are the AUR prices of new skins? Not yet announced
In other words, grossly overpriced.
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Arthur Aihaken
Narada
4282
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Posted - 2015.04.02 18:33:59 -
[62] - Quote
Jarnis McPieksu wrote:In other words, grossly overpriced. Maybe we'll be pleasantly surprised.
I am currently away, traveling through time and will be returning last week.
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Lena Lazair
Khanid Irregulars Khanid's Legion
445
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Posted - 2015.04.02 19:41:54 -
[63] - Quote
How will existing skin BPs/skinned ship variants be converted to the new SKIN licensing? Or will they just be left in legacy-style until all used up? |
Phoenix Jones
Isogen 5
1243
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Posted - 2015.04.02 20:11:31 -
[64] - Quote
Is their an opportunity setup for new players to learn about ship skins?
Yaay!!!!
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Arthur Aihaken
Narada
4284
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Posted - 2015.04.02 20:19:18 -
[65] - Quote
Phoenix Jones wrote:Is their an opportunity setup for new players to learn about ship skins? I hope so. I spent a few minutes trying to figure out how to expand the fitting window.
I am currently away, traveling through time and will be returning last week.
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
239
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Posted - 2015.04.02 20:31:02 -
[66] - Quote
Arthur Aihaken wrote:There's also a bit of a lag between when you click on a SKIN and when it gets applied or removed (I can confirm the 'blink' before the animation kicks-in as well). Without any corresponding sound or feedback, it gives the impression nothing is happening - which can lead to multiple click attempts. I suspect that the flash or blink we end up seeing is when the SKIN itself is applied. They might use that to their advantage if it does not cause serious issues by shortening the time between the application and the transition. Then it will look more natural and part of the transition itself.
CCP could add a cool down timer SKINs when undocked. That way you don't end up with a gate camp or large fleet spamming SKINs to produce graphical lag on their targets.
And the Lai Dai Chimera... very cool. |
Metal Icarus
Dirt Nap Squad Dirt Nap Squad.
737
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Posted - 2015.04.02 20:44:57 -
[67] - Quote
Maybe not so much SUPER as they are SUPERFICIAL
Superficial Kerr-Induced Nanocoating
AND it makes sense!
just saying |
Crynsos Cealion
Facta.Non.Verba The Obsidian Front
24
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Posted - 2015.04.02 20:47:09 -
[68] - Quote
A preview mode for the skins would be great, like just make the skins themselves clickable just like current ships are in the market and when you show info on them, except of course, with the according skin applied to the ship in question.
Also, is there a plan to make hull variations (navy issue, T2) compatible to a skin bought for the base model ship? |
Primary This Rifter
4S Corporation Goonswarm Federation
771
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Posted - 2015.04.02 23:15:26 -
[69] - Quote
Lena Lazair wrote:How will existing skin BPs/skinned ship variants be converted to the new SKIN licensing? Or will they just be left in legacy-style until all used up? My Naglfar Justice Edition is still a Naglfar Justice Edition on Sisi. I can't even use a SKIN on it somehow to switch between the normal Naglfar skin and the Justice Edition, it's stuck that way. |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
239
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Posted - 2015.04.03 01:10:47 -
[70] - Quote
Primary This Rifter wrote:Lena Lazair wrote:How will existing skin BPs/skinned ship variants be converted to the new SKIN licensing? Or will they just be left in legacy-style until all used up? My Naglfar Justice Edition is still a Naglfar Justice Edition on Sisi. I can't even use a SKIN on it somehow to switch between the normal Naglfar skin and the Justice Edition, it's stuck that way.
It does not appear that they have changed the old paint jobs over to the new SKINs as of yet. No word as to when at present (unless I am being selectively blind).
Edit to add: the Roden paint job for the Talos is juicy. |
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CCP FoxFour
C C P C C P Alliance
3961
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Posted - 2015.04.03 03:31:35 -
[71] - Quote
Jarnis McPieksu wrote:CCP FoxFour wrote:Tryaz wrote:What are the AUR prices of new skins? Not yet announced In other words, grossly overpriced.
Out of curiosity... what would you define as overpriced?
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3961
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Posted - 2015.04.03 03:31:54 -
[72] - Quote
Lena Lazair wrote:How will existing skin BPs/skinned ship variants be converted to the new SKIN licensing? Or will they just be left in legacy-style until all used up?
Details to come in a dev blog
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3961
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Posted - 2015.04.03 03:32:13 -
[73] - Quote
Phoenix Jones wrote:Is their an opportunity setup for new players to learn about ship skins?
Not at this time
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3961
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Posted - 2015.04.03 03:33:15 -
[74] - Quote
Metal Icarus wrote:Maybe not so much SUPER as they are SUPERFICIAL
Superficial Kerr-Induced Nanocoating
AND it makes sense!
just saying
Kerr effect is an actual thing. See http://en.wikipedia.org/wiki/Kerr_effect So super kerr is proper.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3961
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Posted - 2015.04.03 03:34:02 -
[75] - Quote
Crynsos Cealion wrote:A preview mode for the skins would be great, like just make the skins themselves clickable just like current ships are in the market and when you show info on them, except of course, with the according skin applied to the ship in question.
Also, is there a plan to make hull variations (navy issue, T2) compatible to a skin bought for the base model ship? (and vice versa, like for the exhumer skins?)
No plan at this time, technically possible, we have just not thought much about the T2 ships yet
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3961
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Posted - 2015.04.03 03:34:47 -
[76] - Quote
Primary This Rifter wrote:Lena Lazair wrote:How will existing skin BPs/skinned ship variants be converted to the new SKIN licensing? Or will they just be left in legacy-style until all used up? My Naglfar Justice Edition is still a Naglfar Justice Edition on Sisi. I can't even use a SKIN on it somehow to switch between the normal Naglfar skin and the Justice Edition, it's stuck that way.
The skin only works on the base Naglfar ship, that is to be expected. Your Neglfar, assuming you have it come release, will be converted to a normal one and you will be given a skin.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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CCP FoxFour
C C P C C P Alliance
3961
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Posted - 2015.04.03 03:35:30 -
[77] - Quote
Alexei Stryker wrote:Bug: Changing the skin in space makes it blink a short period before it change back to the old skin... And then the animation begins to transform to the new skin.
Operating System: Windows 8.1 Pro 64-bit (6.3, Build 9600) (9600.winblue_r8.150127-1500) Language: German (Regional Setting: German) Processor: AMD FX(tm)-6100 Six-Core Processor (6 CPUs), ~3.3GHz Memory: 16384MB RAM Available OS Memory: 16382MB RAM Page File: 4685MB used, 28080MB available DirectX Version: DirectX 11 System DPI Setting: 96 DPI (100 percent) Card name: AMD Radeon HD 7700 Series Manufacturer: Advanced Micro Devices, Inc. Chip type: AMD Radeon Graphics Processor (0x683D) DAC type: Internal DAC(400MHz) Display Memory: 8934 MB Dedicated Memory: 998 MB Shared Memory: 7936 MB Current Mode: 1920 x 1080 (32 bit) (60Hz) Native Mode: 1920 x 1080(p) (60.000Hz)
Thank you!
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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Arthur Aihaken
Narada
4290
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Posted - 2015.04.03 04:03:08 -
[78] - Quote
CCP FoxFour wrote:No plan at this time, technically possible, we have just not thought much about the T2 ships yet There are some previews in the game for T2 Marauder BPCs. Will these be released as skins in the April update? (ie: Golem Guristas/Kaalakiota/Nugoeihuvi, Kronos Police/Quafe/Inner Zone, Paladin Blood Raider/Kador/Tash-Murkon, Vargur Justice/Krusual/Nefantar).
I am currently away, traveling through time and will be returning last week.
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Bienator II
madmen of the skies
3230
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Posted - 2015.04.03 04:24:58 -
[79] - Quote
just an idea: some skins of the t3 destroyers should change color when the mode changes :P
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Aliventi
Blue Republic RvB - BLUE Republic
842
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Posted - 2015.04.03 04:29:57 -
[80] - Quote
Is there any reason that the Rattlesnake Victory Edition didn't get the SKIN treatment? All it is is a skinned Rattlesnake. I would really love to PvP in a Victory Skinned Rattlesnake without losing the skin when the ship goes pop. |
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Dave kazkade
Conquering Darkness
10
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Posted - 2015.04.03 05:26:03 -
[81] - Quote
Im more wondering what the pricing of the skins will be, since that the skins are perm instead of a 1 time use bpc will this raise the isk value of the skins on the market as well as the cost on the NEX store? |
Daniel Fergus
The Irukandji The Irukandji.
3
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Posted - 2015.04.03 06:04:17 -
[82] - Quote
It would be cool if we could preview the skins before we buy them.
I also hope that at some point we get kaalakiota skins. |
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
923
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Posted - 2015.04.03 06:28:20 -
[83] - Quote
CCP FoxFour wrote:Chi'Nane T'Kal wrote:Are there long term plans to make SKINS independent from specific ships? I.e. let's say you have a Quafe license, so you'd be allowed to fly all your ships in Quafe colors. We may sell bundles, and we could have a SKIN license that applies to multiple ships, but it would have to be specified per ship. So yes, it is possible, just not for launch. Are you guys thinking of making a variety of skins that will fit on most every ship of a single race?
For instance, will we be able to have all of our Gallente ships done up in Allastra colors and all of our Caldari ships done up in Ishukone?
Also will we see skins for T2 and faction ships, and will various ships be able to use the color scheme of the T2 manufacturers (personally, I'd like to be able to use anyone's colors on any ship, and have T2 and faction ships differentiated just through geometry changes; most T2 ships do have different geometry already.) |
Shinzhi Xadi
Royal Amarr Institute Amarr Empire
96
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Posted - 2015.04.03 07:33:26 -
[84] - Quote
Somehow the idea of a Sansha Nightmare done up in full pimp Amarr red and gold... seems very strange... lol
Mac Pro dual 6-core Xeon 3.06ghz, 24gig ecc ram, EVGA GTX 680 Mac Edition, Intel SSD, OS X Yosemite and Windows 8.1 Pro.
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Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
923
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Posted - 2015.04.03 07:39:12 -
[85] - Quote
I would think things like the Pirate faction ships that have their own hulls would have the own SKINS, but navy issue stuff and ships like the worm that use empire hulls, I don't see why not be able to use the skins available to said base hull. |
Eria Quint
Republic University Minmatar Republic
0
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Posted - 2015.04.03 09:23:14 -
[86] - Quote
Didn't test it out yet but i'm wondering what happens if you have the option "Match theme to active ship" turned on in the settings. Will color change when you eg apply the quafe skin license to a Obelisk. Will it keep the Gallente color theme or will it change to a "quafe"/blue theme ?
Don't think a green/gallente theme really matches a Quafe "skinned" Obelisk.
Tnx in advance for the feeback on this.
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Primary This Rifter
4S Corporation Goonswarm Federation
771
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Posted - 2015.04.03 10:25:17 -
[87] - Quote
CCP FoxFour wrote:Primary This Rifter wrote:Lena Lazair wrote:How will existing skin BPs/skinned ship variants be converted to the new SKIN licensing? Or will they just be left in legacy-style until all used up? My Naglfar Justice Edition is still a Naglfar Justice Edition on Sisi. I can't even use a SKIN on it somehow to switch between the normal Naglfar skin and the Justice Edition, it's stuck that way. The skin only works on the base Naglfar ship, that is to be expected. Your Neglfar, assuming you have it come release, will be converted to a normal one and you will be given a skin. I figured this would be the case. I'm happy with this. |
War Kitten
Panda McLegion
5960
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Posted - 2015.04.03 10:58:42 -
[88] - Quote
CCP FoxFour wrote:Metal Icarus wrote:Maybe not so much SUPER as they are SUPERFICIAL
Superficial Kerr-Induced Nanocoating
AND it makes sense!
just saying Kerr effect is an actual thing. See http://en.wikipedia.org/wiki/Kerr_effect So super kerr is proper.
Superficial doesn't mean fake - it is entirely fitting here too.
su-+per-+fi-+cial -îso-Pop+Ör-êfiSH+Öl/ adjective adjective: superficial
existing or occurring at or on the surface. "the building suffered only superficial damage" synonyms:surface, exterior, external, outer, outside, slight "superficial burns" antonyms:deep, thorough situated or occurring on the skin or immediately beneath it. "the superficial muscle groups" appearing to be true or real only until examined more closely. "the resemblance between the breeds is superficial"
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Primary This Rifter
4S Corporation Goonswarm Federation
771
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Posted - 2015.04.03 11:01:27 -
[89] - Quote
Surface Kerr-Induced Nanocoating?
I'm all for the Kerr-Induced Nanocoating part, it's just putting Super in front of it sounds awful. |
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CCP FoxFour
C C P C C P Alliance
3962
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Posted - 2015.04.03 12:30:13 -
[90] - Quote
Eria Quint wrote:Didn't test it out yet but i'm wondering what happens if you have the option "Match theme to active ship" turned on in the settings. Will color change when you eg apply the quafe skin license to a Obelisk. Will it keep the Gallente color theme or will it change to a "quafe"/blue theme ?
Don't think a green/gallente theme really matches a Quafe "skinned" Obelisk.
Tnx in advance for the feeback on this.
At this time the two features have no impact on eachother
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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