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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Fozzie
C C P C C P Alliance
12429
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Posted - 2015.04.01 22:47:32 -
[1] - Quote
Hey everyone. One more announcement to make today for our end of April release.
"Garage door cynos" are a tactic that uses starbase forcefields to enable extremely safe movement of capital ships. This is an unintended and unhealthy use of game mechanics that we will be removing this month.
In our April release, cynos will no longer be able to be lit within the potential forcefield area of an Anchored, Online or Reinforced starbase. This means that essentially, cynos will have the same behavior near a starbase whether the forcefield is active or not.
Let us know what you think!
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Rowells
ANZAC ALLIANCE Fidelas Constans
2187
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Posted - 2015.04.01 22:50:37 -
[2] - Quote
Neat. |
Cade Windstalker
Donohue Enterprises Ad-Astra
323
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Posted - 2015.04.01 22:53:17 -
[3] - Quote
Good change, hope it was easy to implement.
On a serious note, what does this mean for Cyno functionality with the new structures? (or does this question belong in one of those threads?) |
Unsuccessful At Everything
The Troll Bridge
20925
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Posted - 2015.04.01 22:53:25 -
[4] - Quote
About time.
Waiting til tomorrow to believe.
Since the cessation of their usefulness is imminent, may I appropriate your belongings?
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Eveli
Habitual Euthanasia Pandemic Legion
26
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Posted - 2015.04.01 22:57:39 -
[5] - Quote
I love you
Follow me on the Twitters : @ThisIsEveli
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Eveli
Habitual Euthanasia Pandemic Legion
26
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Posted - 2015.04.01 22:58:03 -
[6] - Quote
I love you
Follow me on the Twitters : @ThisIsEveli
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Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
152
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Posted - 2015.04.01 22:59:07 -
[7] - Quote
About time. Also thanks!
ATXI winner, 3rd place ATXII - follow me on twitter: @ForlornW
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CCP Fozzie
C C P C C P Alliance
12439
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Posted - 2015.04.01 23:02:17 -
[8] - Quote
Cade Windstalker wrote:Good change, hope it was easy to implement.
On a serious note, what does this mean for Cyno functionality with the new structures? (or does this question belong in one of those threads?)
Cyno function near new structures will depend on a lot of other decision to be made in the coming months. These April changes don't necessarily mean anything to future structures.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Current Habit
Get LP or Die Trying
47
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Posted - 2015.04.01 23:10:21 -
[9] - Quote
CCP Fozzie wrote:This means that essentially, cynos will have the same behavior near a starbase whether the forcefield is active or not.
Let us know what you think!
Just to confirm, on a large anchored/onlined without FF POS a cyno will appear ~52km away from the tower stick ? |
Anthar Thebess
991
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Posted - 2015.04.01 23:16:09 -
[10] - Quote
Can you also include into this inability to enter force field while you light a cyno? I witnessed abuse so many times. Activating MWD just before activating cyno, bumping by other ship.
Can Mobile Cyno Inhibitor also disable all active cynos in range?
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Gabriel Luis
Falcoes Peregrinos DARKNESS.
14
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Posted - 2015.04.01 23:21:37 -
[11] - Quote
Current Habit wrote:CCP Fozzie wrote:This means that essentially, cynos will have the same behavior near a starbase whether the forcefield is active or not.
Let us know what you think! Just to confirm, on a large anchored/onlined without FF POS a cyno will appear ~52km away from the tower stick ?
Within the 30km radius where the FF would be, you won't be able to light a cyno. Between 30 and 50km, the cyno will be moved so that it would be 20km away from the FF location.
Gabriel Luis > shooting goonies is pleasure, not business
Tibalt Avalon > its tidi
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CCP Fozzie
C C P C C P Alliance
12451
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Posted - 2015.04.01 23:29:21 -
[12] - Quote
Gabriel Luis wrote:Current Habit wrote:CCP Fozzie wrote:This means that essentially, cynos will have the same behavior near a starbase whether the forcefield is active or not.
Let us know what you think! Just to confirm, on a large anchored/onlined without FF POS a cyno will appear ~52km away from the tower stick ? Within the 30km radius where the FF would be, you won't be able to light a cyno. Between 30 and 50km, the cyno will be moved so that it would be 20km away from the FF location.
This is correct.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12451
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Posted - 2015.04.01 23:30:40 -
[13] - Quote
Anthar Thebess wrote:Can you also include into this inability to enter force field while you light a cyno? I witnessed abuse so many times.
With current forcefield mechanics, restricting that exploit is not viable. This is part of the reason that new more flexible mechanics are being investigated for the new structures.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Iroquoiss Pliskin
Hedion University Amarr Empire
103
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Posted - 2015.04.01 23:41:15 -
[14] - Quote
Good poast. Good change.
Great even I would say.
( -í° -£-û -í°)
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1564
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Posted - 2015.04.01 23:45:14 -
[15] - Quote
CCP Fozzie wrote:Anthar Thebess wrote:Can you also include into this inability to enter force field while you light a cyno? I witnessed abuse so many times. With current forcefield mechanics, restricting that exploit is not viable. This is part of the reason that new more flexible mechanics are being investigated for the new structures. I don't really claim to understand eve's internal mechanics well, but couldn't you just set velocity = 0 when activating the cyno? Like, full stop, instant parking brake zero velocity. No ice skating or anything. It wouldn't be very realistic, sure.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Terranid Meester
Tactical Assault and Recon Unit
290
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Posted - 2015.04.02 00:06:12 -
[16] - Quote
The cyno inhibitor could be made less worthless also, though that might be a part of the structure overhaul. |
Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
497
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Posted - 2015.04.02 00:06:17 -
[17] - Quote
CCP Fozzie wrote:Hey everyone. One more announcement to make today for our end of April release.
"Garage door cynos" are a tactic that uses starbase forcefields to enable extremely safe movement of capital ships. This is an unintended and unhealthy use of game mechanics that we will be removing this month.
In our April release, cynos will no longer be able to be lit within the potential forcefield area of an Anchored, Online or Reinforced starbase. This means that essentially, cynos will have the same behavior near a starbase whether the forcefield is active or not.
Let us know what you think! How will this affect new structure mechanics? I'm assuming a lot of these won't have a starbase -type forcefield. |
Cade Windstalker
Donohue Enterprises Ad-Astra
324
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Posted - 2015.04.02 00:13:49 -
[18] - Quote
Catherine Laartii wrote:How will this affect new structure mechanics? I'm assuming a lot of these won't have a starbase -type forcefield.
Per one of the other threads they're completely removing POS forcefields, at least as they exist under current mechanics. (I'm sort of assuming the shiny new effect will live on somewhere, but the mechanics behind it will not) |
Saisin
State War Academy Caldari State
234
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Posted - 2015.04.02 00:17:20 -
[19] - Quote
Garage Door Cynos removed after Skynet.... abuse hunting season is in full swing and going well!
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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Rowells
ANZAC ALLIANCE Fidelas Constans
2189
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Posted - 2015.04.02 00:26:17 -
[20] - Quote
Cade Windstalker wrote:Catherine Laartii wrote:How will this affect new structure mechanics? I'm assuming a lot of these won't have a starbase -type forcefield. Per one of the other threads they're completely removing POS forcefields, at least as they exist under current mechanics. (I'm sort of assuming the shiny new effect will live on somewhere, but the mechanics behind it will not) They are going to hold off in making any decisions until the new structures have actual info. So, dont expect anything solid until the second or third iteration on the new structures. Too little is known about what they will be to make any decisions. |
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ShadowandLight
Trigger Happy Capsuleers Soviet-Union
363
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Posted - 2015.04.02 00:30:10 -
[21] - Quote
Fozzie
I recognize that this was an unintended mechanic and perhaps broken, allowing complete safety for people moving supers.
However, keeping in mind the "small guy" (players who arent in big blocs trying to move or acquire a super or a titan) this really, really hurts them.
I understand the reason to remove it
But it would be remiss of CCP to not add some other mechanic to allow supers or titans get safe when traveling that isnt as powerful as flipping a tower online, but gives them another option.
I dont have the "answer" but spit balling, allowing only webs to interact with the super / titan.
Currently only the larger groups will be safe moving supers, further cementing their abilities and preventing smaller groups from being able to build up forces.
Its already horrible tipped to the larger groups advantage. These larger groups have the sov, the isk making potential, high end moons, capability to produce supers and probably never need to buy them in low sec (which this targets most movement in).
Before culling this mechanic, at least come up with another mechanic for players that meets the situation half way.
EVE Online and Multiboxing
Legacy of a Capsuleer Podcast
EVEServers.info - One stop API Solution for Corps/Alliances
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Suitonia
Genos Occidere Warlords of the Deep
487
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Posted - 2015.04.02 00:31:58 -
[22] - Quote
ShadowandLight wrote:Fozzie
I recognize that this was an unintended mechanic and perhaps broken, allowing complete safety for people moving supers.
However, keeping in mind the "small guy" (players who arent in big blocs trying to move or acquire a super or a titan) this really, really hurts them.
I understand the reason to remove it
But it would be remiss of CCP to not add some other mechanic to allow supers or titans get safe when traveling that isnt as powerful as flipping a tower online, but gives them another option.
I dont have the "answer" but spit balling, allowing only webs to interact with the super / titan.
Currently only the larger groups will be safe moving supers, further cementing their abilities and preventing smaller groups from being able to build up forces.
Its already horrible tipped to the larger groups advantage. These larger groups have the sov, the isk making potential, high end moons, capability to produce supers and probably never need to buy them in low sec (which this targets most movement in).
Before culling this mechanic, at least come up with another mechanic for players that meets the situation half way.
10 Seconds Vulnerability is more than fine.
Contributer to Eve is Easy:
https://www.youtube.com/user/eveiseasy/videos
Solo PvP is possible with a 20 day old character! :)
https://www.youtube.com/watch?v=BvOB4KXYk-o
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Cade Windstalker
Donohue Enterprises Ad-Astra
324
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Posted - 2015.04.02 00:49:44 -
[23] - Quote
Rowells wrote:They are going to hold off in making any decisions until the new structures have actual info. So, dont expect anything solid until the second or third iteration on the new structures. Too little is known about what they will be to make any decisions.
That CCP wants to remove POS Forcefields is stated in the start of the Mooring thread and previously third bullet point down in this post by Ytterbium. While you're correct that nothing is absolutely set in stone right now I would say that at this point the default is "POS Shields are going away" and someone needs to present a very compelling case for them to stick around. |
Elenahina
Agony Unleashed Agony Empire
380
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Posted - 2015.04.02 01:16:54 -
[24] - Quote
Catherine Laartii wrote:CCP Fozzie wrote:Hey everyone. One more announcement to make today for our end of April release.
"Garage door cynos" are a tactic that uses starbase forcefields to enable extremely safe movement of capital ships. This is an unintended and unhealthy use of game mechanics that we will be removing this month.
In our April release, cynos will no longer be able to be lit within the potential forcefield area of an Anchored, Online or Reinforced starbase. This means that essentially, cynos will have the same behavior near a starbase whether the forcefield is active or not.
Let us know what you think! How will this affect new structure mechanics? I'm assuming a lot of these won't have a starbase -type forcefield.
Fozzie answered that a couple posts up. It won't.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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Altrue
Exploration Frontier inc Brave Collective
1700
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Posted - 2015.04.02 05:16:09 -
[25] - Quote
Why not
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Tarsas Phage
Freight Club
398
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Posted - 2015.04.02 05:34:53 -
[26] - Quote
ShadowandLight wrote:Fozzie
I recognize that this was an unintended mechanic and perhaps broken, allowing complete safety for people moving supers.
However, keeping in mind the "small guy" (players who arent in big blocs trying to move or acquire a super or a titan) this really, really hurts them.
I understand the reason to remove it
But it would be remiss of CCP to not add some other mechanic to allow supers or titans get safe when traveling that isnt as powerful as flipping a tower online, but gives them another option.
I dont have the "answer" but spit balling, allowing only webs to interact with the super / titan.
Currently only the larger groups will be safe moving supers, further cementing their abilities and preventing smaller groups from being able to build up forces.
Its already horrible tipped to the larger groups advantage. These larger groups have the sov, the isk making potential, high end moons, capability to produce supers and probably never need to buy them in low sec (which this targets most movement in).
Before culling this mechanic, at least come up with another mechanic for players that meets the situation half way.
This is so full of misconceptions.
Moving a super requires the same things whether you're in a small corp, solo, or in PL, NCdot or BL:
- careful route planning
- situational awareness
- common sense
- confidence in yourself, born from practice
So, this isn't a "Big guy vs. Small guy" thing at all.
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Bobmon
Habitual Euthanasia Pandemic Legion
137
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Posted - 2015.04.02 08:18:37 -
[27] - Quote
Fozzie, the Man, The Myth, The legend! Thanks
GÖ¢GÖ¢Bobmon for CSM10
@BobmonEve
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Dora Adant
Center for Advanced Studies Gallente Federation
0
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Posted - 2015.04.02 09:50:02 -
[28] - Quote
so how are we as small entities supposed to move their supers now?
the warp speed changes really really ****** warping them to safe spots, phoebe made moving them anywhere at all already a massive pain in the gonads
so now we have to set up two POS for every jump? one to light the cyno on (with guns/jams) and one to huddle in waiting for the timer to expire? |
Rowells
ANZAC ALLIANCE Fidelas Constans
2190
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Posted - 2015.04.02 10:03:07 -
[29] - Quote
Dora Adant wrote:so how are we as small entities supposed to move their supers now?
the warp speed changes really really ****** warping them to safe spots, phoebe made moving them anywhere at all already a massive pain in the gonads
so now we have to set up two POS for every jump? one to light the cyno on (with guns/jams) and one to huddle in waiting for the timer to expire? with caution. Just like everyone else. You don't need absolute safety to move a super. That would be a self-imposed requirement. |
FT Diomedes
The Graduates Forged of Fire
918
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Posted - 2015.04.02 10:28:16 -
[30] - Quote
ShadowandLight wrote:Fozzie
I recognize that this was an unintended mechanic and perhaps broken, allowing complete safety for people moving supers.
However, keeping in mind the "small guy" (players who arent in big blocs trying to move or acquire a super or a titan) this really, really hurts them.
I understand the reason to remove it
But it would be remiss of CCP to not add some other mechanic to allow supers or titans get safe when traveling that isnt as powerful as flipping a tower online, but gives them another option.
I dont have the "answer" but spit balling, allowing only webs to interact with the super / titan.
Currently only the larger groups will be safe moving supers, further cementing their abilities and preventing smaller groups from being able to build up forces.
Its already horrible tipped to the larger groups advantage. These larger groups have the sov, the isk making potential, high end moons, capability to produce supers and probably never need to buy them in low sec (which this targets most movement in).
Before culling this mechanic, at least come up with another mechanic for players that meets the situation half way.
Suicide cyno. Learn how to use it.
The Greatest Ship Ever. Credit to Shahfluffers.
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