Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 15 16 17 .. 17 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Moonaru Izu
|
Posted - 2006.11.07 07:25:00 -
[301]
Edited by: Moonaru Izu on 07/11/2006 07:28:51 Synopsis: Directional scanner does not display all items
system: Korsiki (and others)
Character: Moonaru Izu
description: While doing a directional scan with maximum range and angle, some items that are displayed on the overview are NOT represented in the scan results. The ones that I found were missing were: Concorde vessels, customs vessels and Sentry guns. Most striking ones that were also missing were NPC rats in belts.
Reproduction: Jump to a jump gate in Korsiki. Make sure that all the above mentioned vessels are displayed on the overview (settings). Then perform a directional scan. The named vessels and items will not be in the scan results. Jump to an asteroid belt that has NPC rats present. Do a directional scan and the NPC rats will not be in the results.
|
triny
|
Posted - 2006.11.07 09:06:00 -
[302]
Rigging mods system: FD-MLJ
When you have the maximum amount off cpu used on a ship and fit a rig that increases CPU needs (for launchers for example), you end up with using more cpu then your ship has. This does not limit you from undocking even tho it should not be possible.
|
AnarkiTheStorm
Tender Loving Care Muffins of Mayhem
|
Posted - 2006.11.07 10:31:00 -
[303]
Bug: Sentries got bored of me
Location: Everywhere Character: AnarkiTheStorm
Testing hyperons tank vs sentries, to find they stopped shooting me after a minute whilst i blew up the billboard.
|
Cinnamon Red
Euphoria and Co.
|
Posted - 2006.11.07 10:57:00 -
[304]
Location: Anywhere - bug occurs during log in. Character: Any OS: Windows XP Pro Reproduction: Every time I try to log in.
Further to my previous post here about the Kali test client consistently crashing my DLS router, the situation has actually got worse.
The last times I've tried getting onto the test server, the client has caused the network crash while it was still populating the various channel panes etc that I would normally see when logging in; I didn't even have the chance to try and undock before it crashed.
I deleted all cache files. No difference. I deleted my test server instance of Eve, and created a new one applying the patches to bring it up to version 2.14.26811 again. Same problem - logged in and it brought the network down while populating the station again.
So... I can't get onto the Kali test server. At all. Every time I try it crashes my router. I do sincerely hope that whatever is causing this can be identified since if it isn't fixed I will not be able to play Eve post-Kali. What about other people with D-Link routers? Are they having similar problems?
|
Moonaru Izu
|
Posted - 2006.11.07 13:42:00 -
[305]
Synopsis: Probe's lifespan counter and System Scanner screen does not update
system: all
Character: Moonaru Izu
description: Sometimes the system scanner screen does not update itself. This shows by the probe lifespan countdown counter which is frozen at a specific time.
Reproduction: Drop a Fathom probe with a recon launcher. Perform an actual scan (for ships). After the scan completes click the button "new scan", Click the tab "directional scanner" and afterwards go back to the tab "system scanner". Now the counter will be frozen
|
Jim McGregor
Caldari
|
Posted - 2006.11.07 13:48:00 -
[306]
Edited by: Jim McGregor on 07/11/2006 13:48:19
I found some GUI bugs (and some other stuff) on my first login to sisi:
My character * Attributes being shown without implants and skills taken into account * The headline All shows "adsf". Not sure what that means. :)
Contracts * Should be a way to see what auctions you have put a bid on? * Contracting skill not seeded, so only 1 contract can be tested at a time.
Market * Clicking on items in the left view on the market doesnt refresh its availability. You need to click Groups and then back to Details to get it to refresh.
Escape/Generic * Auto target back: Listbox is too small to show the content. Shows only "1 Tar". Maybe move it to the next line in the GUI?
Map/World Map Control Panel/Solarsystem Map * The mouse-over text for the icon to the right of Show (tooltip on/off) is UI_GENERIC_SHOWHINT. * The default setting with everything set to ON here makes the view way too cluttered. * When clicking Show for Stations, Planets, Stargates etc, only 1 is shown on the map despite the system having many more. * The moons shows as white dots on the map even when Show is NOT selected.
Map/World Map Control Panel/Star Map * The default top two lines in every tooltip, regardless of what you choose to color stars as, is system name and security status. But when you select "Color stars by Security Status", the security status shows up twice in the tooltip. This is not needed.
Map * When map is enabled, but you have clicked the Inflight tab in the upper right corner, clicking the Map button in the toolbar doesnt turn off the map. It works when you have Starmap or Systemmap selected, but not with Inflight.
Overview Settings/Misc * Checkbox named UI_INFLIGHT_OVERVIEW_BROADCASTS_TO_TOP
Ill try to find some more serious bugs next time. This is just small potatoes so far. Kali looks fantastic btw. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |
Hon Kovell
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
|
Posted - 2006.11.07 13:51:00 -
[307]
Issue: Shooting at my own pos causes all the pos guns to offline.
Reproduction: Not 100% reproducible yet. POS is set to shoot low standing, war targets, standing dropping and on aggression. So far the problem seems to always happen if I'm alone and shoot the pos I put up. If someone else shoots it then it shoots back. Once they've shot it, I can shoot it as well without any problem.
Once the problem offlines the guns, if I try to online them while I still have aggression the guns offline moments after onlining. |
Moonaru Izu
|
Posted - 2006.11.07 14:05:00 -
[308]
Synopsis: System Scanner screen does not update when probe is destroyed
system: Nuken
Character: Moonaru Izu
description: Destroying a probe from the system scanner screen by right clicking on it, does indeed destroy the probe but does not update the system scanner screen. The screen still indicates that the probe is there and even continues with downcounting its life-span timer. Trying to destroy the probe a second time displays a pop-up that communication to the probe has failed.
Reproduction: Drop a Fathom probe with a recon launcher. Perform an actual scan. After the scan completes warp to one of the scan results that are displayed. Try to drop a new probe at this new location, which will not be allowed because the earlier one is still in range. Now try to destroy the older probe by right-clicking on it and select destroy. Nothing seems to happen and the screen will look the same (counter continues). Now try to destroy the probe a second time.
|
Moonaru Izu
|
Posted - 2006.11.07 14:25:00 -
[309]
Synopsis: Unreachable probe result and out-of-warp speed of 500000000 m/s
system: Nuken
Character: Moonaru Izu
description: A certain probing result which has an accuracy of 0km is still unreachable via warp. You are not able to reach this ship. As a further side-effect, while warping to it and coming out of warp at its location (@ collapse of warp bubble distance) sometimes a out-of-warp speed of about 50000000 m/s is reached. This speed is actually indicated on the speed meter in the GUI.
Reproduction: Reproduction is twofold. Not being able to reach the ship in question is reproducable 100%. The speed becoming 50000000 m/s happens in about 50% of the test cases.
Warp to Nuken IV- Asteroid belt 2. Drop a fathom probe and scan for ships. In the result list will be an Ibis which is located in the centre of the sun. Most of the times this finding has an accuracy of 0km or a bit more. Try to warp towards this Ibis. You will never end up at its location, at least not close enough for it to show up on the overview. In approx 50% of the test cases at collapse of the warp bubble the speed will be 50000000m/s indicated. If this does not happen after warping back and forth for a couple of times, then repeat the entire procedure, starting from the point of dropping an actual new fathom probe at the asteroid belt. By doing this I could reproduce it rather consistent in three tries.
|
Takigama
Black Eclipse Corp Band of Brothers
|
Posted - 2006.11.07 14:30:00 -
[310]
Issue: Possible to trade with yourself Location: anywhere Charactername: Takigama
Reproduction steps: Login, right click on your portriate and you should have a trade option. Click trade and the trade window comes up (altho, quite clearly buggy)
|
|
lylaal
|
Posted - 2006.11.07 14:43:00 -
[311]
Issue: Logging out from Revelation Ö
<Esc> activates window. clicking on <QUIT> highlights and hangs the computer. No further operation of the computer is possible until the computer is manually recycled using the power on switch |
lylaal
|
Posted - 2006.11.07 14:51:00 -
[312]
Issue: Displayed skill capabilities in RevelationÖ are incorrect Symptom: Skills I have not trained are at Lvl 4 or 5.
Priority: Low (as it is part of a test rig)
Nit: Does not allow me to use the better mods - which would be nice to do to perform testing
|
Fark
Gallente Soul Collectors Euphoria Unleashed
|
Posted - 2006.11.07 15:48:00 -
[313]
Issue: Image Covering Player Creation Options in 1440x900 Resolution Linkage
This is Windowed if that helps.
- - - - - - - - - Lister: The red, green and blue alert signs are all flashing. What the smeg does that mean?
Kryten: Well either we're under attack sir, or we're having a disco. |
Egore Spangler
|
Posted - 2006.11.07 15:58:00 -
[314]
This thread is 11 pages long, so sorry if this has been reported already ...
After starting a scan with probes, closing the scanner window and re-opening it will not show that you are currently scan probing something. It will put you back at the scan probe selection window.
|
Cinnamon Red
Euphoria and Co.
|
Posted - 2006.11.07 16:39:00 -
[315]
Originally by: Cinnamon Red Edited by: Cinnamon Red on 07/11/2006 11:09:30 Location: Anywhere - bug occurs during log in. Character: Any OS: Windows XP Pro Reproduction: Every time I try to log in.
Further to my previous post here about the Kali test client consistently crashing my DSL router, the situation has actually got worse.
The last times I've tried getting onto the test server, the client has caused the network crash while it was still populating the various channel panes etc that I would normally see when logging in; I didn't even have the chance to try and undock before it crashed.
I deleted all cache files. No difference. I deleted my test server instance of Eve, and created a new one applying the patches to bring it up to version 2.14.26811 again. Same problem - logged in and it brought the network down while populating the station again.
So... I can't get onto the Kali test server. At all. Every time I try it crashes my router. I do sincerely hope that whatever is causing this can be identified since if it isn't fixed I will not be able to play Eve post-Kali. What about other people with D-Link routers? Are they having similar problems?
Looks like I've found the solution. Another computer on the network was running eMule (and I wasn't aware of it). Closing this program down is all that was necessary to fix the problem. I guess they're using the same port and getting in each other's way.
|
Cinnamon Red
Euphoria and Co.
|
Posted - 2006.11.07 16:47:00 -
[316]
There's a typo on the contracts panel - when a contract requires attention you get a link in yellow appear at the bottom of the panel. It currently reads "a contract requires you attention".
It should of course read "a contract requires your attention".
|
A Brr
Gallente Tech-5-Inc.
|
Posted - 2006.11.07 18:01:00 -
[317]
The same for me, Contract was Type Auction, didn't get the money, but the same message.
Originally by: Auk Monnan Edited by: Auk Monnan on 07/11/2006 04:35:31 Edited by: Auk Monnan on 07/11/2006 04:33:13 Unable to collect on bought out contract
Station: Nakugard, Region, Metropolis
I created some contracts for the corp yesterday. I see today that one needs attention. I find it and see this:
I hit the only button there that gives this contract the attention it desperately craves, 'Get Money', and I get this message: --- This contract could not be found. Either the contract has been deleted or you do not have access to it. ---
So, I cannot complete this contract Although it appears that the item has been removed from the corp hangar, I have no way of knowing if the person on the other end received it. I cannot find any entry in any wallet that corresponds to me or my corp getting the money.
Reproducing this problem is contingent on someone else completing one of my contracts.
Edit: Encountered the same problem when I bought out someone else's auction contract. I push the 'Get Item' button, and get the same contract could not be found message.
Edit 2: Same thing completing a contract without doing it 'for corp'.
--- The greatest crap CCP designed into EVE: Next generation manufacturing. |
Yuya Anassasi
Amarr No Quarter. Axiom Empire
|
Posted - 2006.11.07 18:52:00 -
[318]
Client crashes everytime after character select. Usually it starts displaying hangar & ship, but while the chat windows build up the client just disappears. No crash file is being generated when this happens.
Logserv says:
Quote:
100922006.11.07 18:41:43:029Read: Packet::CallRsp (Address::Node(nodeID="1000051",service="objectCaching",callID="None"),Address::Client(clientID="3521000051",callID="70",service="None"),HUGE PAYLOAD(31658 bytes),{'compressedPart': 31490}) 100932006.11.07 18:41:43:030objectCaching::GetCachableObject args=(1, ('Method Call', u'server', ('map', 'GetStationExtraInfo')), (128073868110646892L, 40961), 147467), retval=objectCaching.CachedObject(objectID=('Method Call', u'server', ('map', 'GetStationExtraInfo')), version=( 100942006.11.07 18:41:43:030- 128073868110646892L, 40961), nodeID=147467, shared=1, compressed=1) 100952006.11.07 18:41:43:040ObjectCaching map :: GetStationExtraInfo ( () ) cached the method call for future reference. 100962006.11.07 18:41:44:372EXCEPTION #212 logged at 07.11.2006 19:41:59 100972006.11.07 18:41:44:372Caught at: 100982006.11.07 18:41:44:372//lib/bluepy.py(19) in __call__ 100992006.11.07 18:41:44:372//script/sys/uthread.py(601) in poolhelper 101002006.11.07 18:41:44:372//script/sys/uthread.py(705) in parallelhelper 101012006.11.07 18:41:44:372Thrown at: 101022006.11.07 18:41:44:372//script/sys/uthread.py(696) in parallelhelper 101032006.11.07 18:41:44:372//ui/shared/comtool/lscengine.py(1352) in __joinchannelhelper 101042006.11.07 18:41:44:372//ui/shared/comtool/lscchannel.py(294) in startup 101052006.11.07 18:41:44:372//ui/shared/comtool/lscchannel.py(524) in setupuserlist 101062006.11.07 18:41:44:372Exception: 101072006.11.07 18:41:44:372AttributeError: userlist 101082006.11.07 18:41:44:372 101092006.11.07 18:41:44:372Arguments: 101102006.11.07 18:41:44:372self :<BlueWrapper: triui.UIContainer> 101112006.11.07 18:41:44:372mode :2 101122006.11.07 18:41:44:372Locals: 101132006.11.07 18:41:44:372Thread Locals: 101142006.11.07 18:41:44:373eve.session was <Session: (sid:17, clientID:0, mutating:0, locationid:30002961, corprole:0x7FF20007EF8E00L, userid:976012, languageID:DE, regionid:10000036, constellationid:20000433, role:0x3, charid:861811490, corpid:919084895, gangrole:0, shipid:2652 101152006.11.07 18:41:44:373- 101162006.11.07 18:41:44:3736587, solarsystemid:30002961, solarsystemid2:30002961, address:80.90.54.128:6052, userType:1, hqID:60001189, rolesAtAll:0x7E020000000E00L, rolesAtHQ:0x1E00007CF8000L, rolesAtBase:0x1E00007FDC000L, rolesAtOther:0x1F00007EF8000L, genderID:False, bloodlin 101172006.11.07 18:41:44:373-eID:13, raceID:4)> 101182006.11.07 18:41:44:373In svc.LSC.OnSessionChanged 101192006.11.07 18:41:44:373EXCEPTION #213 logged at 07.11.2006 19:41:59 101202006.11.07 18:41:44:373Caught at: 101212006.11.07 18:41:44:373//lib/bluepy.py(19) in __call__ 101222006.11.07 18:41:44:373//script/sys/uthread.py(601) in poolhelper 101232006.11.07 18:41:44:373//script/sys/servicemanager.py(645) in mollycoddleduthread 101242006.11.07 18:41:44:373Thrown at: 101252006.11.07 18:41:44:373//script/sys/servicemanager.py(642) in mollycoddleduthread 101262006.11.07 18:41:44:373//ui/shared/comtool/lscengine.py(331) in onsessionchanged 101272006.11.07 18:41:44:373//ui/shared/comtool/lscengine.py(1396) in joinchannels 101282006.11.07 18:41:44:373//script/sys/uthread.py(696) in parallelhelper 101292006.11.07 18:41:44:373//ui/shared/comtool/lscengine.py(1352) in __joinchannelhelper 101302006.11.07 18:41:44:373//ui/shared/comtool/lscchannel.py(294) in startup 101312006.11.07 18:41:44:373//ui/shared/comtool/lscchannel.py(524) in setupuserlist 101322006.11.07 18:41:44:374Exception: 101332006.11.07 18:41:44:374AttributeError: userlist
|
Yuya Anassasi
Amarr No Quarter. Axiom Empire
|
Posted - 2006.11.07 18:53:00 -
[319]
Edited by: Yuya Anassasi on 07/11/2006 18:59:38
Quote: 101342006.11.07 18:41:44:374 101352006.11.07 18:41:44:374Arguments: 101362006.11.07 18:41:44:374self :<BlueWrapper: triui.UIContainer> 101372006.11.07 18:41:44:374mode :2 101382006.11.07 18:41:44:374Locals: 101392006.11.07 18:41:44:374Thread Locals: 101402006.11.07 18:41:44:374eve.session was <Session: (sid:17, clientID:0, mutating:0, locationid:30002961, corprole:0x7FF20007EF8E00L, userid:976012, languageID:DE, regionid:10000036, constellationid:20000433, role:0x3, charid:861811490, corpid:919084895, gangrole:0, shipid:2652 101412006.11.07 18:41:44:374- 101422006.11.07 18:41:44:3746587, solarsystemid:30002961, solarsystemid2:30002961, address:80.90.54.128:6052, userType:1, hqID:60001189, rolesAtAll:0x7E020000000E00L, rolesAtHQ:0x1E00007CF8000L, rolesAtBase:0x1E00007FDC000L, rolesAtOther:0x1F00007EF8000L, genderID:False, bloodlin 101432006.11.07 18:41:44:374-eID:13, raceID:4)>
This only seems to happen on dual core amd processors. This log was generated on an amd athlon 64 x2 4600+ am2.
|
lylaal
|
Posted - 2006.11.07 21:08:00 -
[320]
Issue: RevelationÖ Eve Client crash
Scenario: At gate (various systems) right mouse click and select "get system in map browser" .... Eve client crashes back to desktop
Repeatable: yes ...annoyingly cos I get shoved back of the queue again |
|
triny
|
Posted - 2006.11.07 21:14:00 -
[321]
Issue : Building
When building something it takes the base (unskilled) amount and not the amount taking in account the skills.
|
Warnings
|
Posted - 2006.11.07 23:23:00 -
[322]
Edited by: Warnings on 07/11/2006 23:25:12 Issue : Crash at logon
At each time when I try to connect my character, my game crash and go to windows (not login window with "connection lost" or other)... Directly back to desktop. I see my ship/space while 1-2 sec after the entering space and the game crash. I can't logon actually on SiSi and at each time queue for reconnect ...
|
Contralia
Federation of Freedom Fighters Executive Outcomes
|
Posted - 2006.11.08 00:05:00 -
[323]
Character: Contralia Broadcast message page does not show travel-to commands of command-giver
When running a gang and issuing broadcast commands, I see an echo of each command I send out to my gang in the broadcast page in the UI.
However, "Travel to" command is not echoed. It's seen by all the minions in my gang, but not by me, making me think I might have misclicked or something. All other commands seem to be echoed properly to the sender.
PS: Feature request: Many times gangs need to warp to a member of the gang, often a scout in a covops. Right click on any gang member. New option: "Broadcast: Warp to:" Probably with a submenu, for commanded warp-in ranges. Also, gang lead should definately be able to select themselves, and command, "Broadcast: Warp to me" on the gang-leader's ship. Though really this is just a special case of the above. Yes, I realize that "Enemy sighted" or "Need backup" are -similiar-, but they are informational, not commands given by the designated lead, so they're a different category.
|
Victor Sane
Caldari
|
Posted - 2006.11.08 01:00:00 -
[324]
Edited by: Victor Sane on 08/11/2006 01:08:04 Okay i just went in to see how things were and the first i noticed was that all the attributes were like 8 int and so on taking me 36 days to train lvl 5 eidetic memory?
imean i should have = 19, 18, 15, 23, 19 in my attributtes.... you might want to fix that little incident hehe
and for the rest of the skills like for modules to exstend range on guns doesnt work either.... my howitsers still only have a optimal range of 77km? as for damage modules aswell no increase stats even tho they have been put in low slots -----------------------------------------------
|
Kodiak31415
Imperial Space Corporation
|
Posted - 2006.11.08 01:56:00 -
[325]
Issue: Hard system crash upon Armor Rep Activation
Character: Kodiak31415
Description: Upon activating a Medium Armor Rep II on a Myrmidon system instantly rebooted. Windows displayed "system recovered from serious error" message following reboot. Issue has occured 3 times with identical result. Error occurs 100% of the time.
|
cloudkey
Caldari
|
Posted - 2006.11.08 03:12:00 -
[326]
location:M-MD3B
my client crushed when i dock in station. its always crush when i dock.
|
Kaldin
Caldari Fortunate Few
|
Posted - 2006.11.08 03:25:00 -
[327]
Edited by: Kaldin on 08/11/2006 03:29:21 location: rens
Issue: stuck in gang
I am stuck in a gang with one of my members and unable to leave or use any gang functions at all. This is a real downer cause my member cannot even use his dread since he cant jump or join another gang....
|
FR JackTheRipper
|
Posted - 2006.11.08 04:27:00 -
[328]
Originally by: Kaldin Edited by: Kaldin on 08/11/2006 03:29:21 location: rens
Issue: stuck in gang
I am stuck in a gang with one of my members and unable to leave or use any gang functions at all. This is a real downer cause my member cannot even use his dread since he cant jump or join another gang....
Try to go out, click on the > near "Gang" and leave gang ;)
|
PhobO CasteR
|
Posted - 2006.11.08 12:51:00 -
[329]
Issue: Client crash Reason: Joined audio on player channel without have eve audio active, was obvious but froze my system never the less.
|
Nate D
Priory of Saints
|
Posted - 2006.11.08 12:57:00 -
[330]
Issue: "Just Change the batteries in the remote!" Type: Voice Chat/Moderation Character: Nate D
Description: The moderation tool "Mute" and it only works for text chat not voice chat.
-NateÖ --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 15 16 17 .. 17 :: one page |
First page | Previous page | Next page | Last page |