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Nostrop
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Posted - 2006.10.25 18:58:00 -
[1]
Hallo,
As i take a look at the minmatar ships, i see, that they have bigger options on some points then other races ships. For example: most caldari ships are missle orentiered, while gallante has gunnery. Minmatas has both. Caldari has shield tanking, while amarr ang galnte has armomr tanking. minmatar again had both kind of ships available.
It`s nice to veriaty and options to choose from, but it takes twice as time to train thoes skills, so in the end minmatar ends beeing jack of all trades and master of none, while other races specialize in stuff, while we, minmatar, try to cover it all.
So guys can you tell me: what is it that minmatar exells in: dmg/sec ? veriaty? speed?
and how good is it here in this game to cover many things at once, but not to specialize in something? thanks.
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pshepherd
Caldari ANZAC ALLIANCE Ascendant Frontier
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Posted - 2006.10.25 19:09:00 -
[2]
Minmatar ships are brilliant at speed, which is great for either getting in close quickly, or escaping if your outnumbered.
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Guillame Herschel
Gallente Cheers Restaurant and Bar Nova Republic
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Posted - 2006.10.25 19:10:00 -
[3]
Minmatar ships excel at fun.
-- Guile can always trump hardware -- |
Cudeiro
Amarr Princeps Corp
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Posted - 2006.10.25 19:15:00 -
[4]
Originally by: Guillame Herschel Minmatar ships excel at fun.
and rust my friend and rust...
"for the glory of General Tani"
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CelticWarrior
Lords Of Guile Alektorophobia
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Posted - 2006.10.25 19:16:00 -
[5]
Minm excel at skill training,pound for pound we are without equal in that field of expertise.
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Metternich Stele
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Posted - 2006.10.25 19:56:00 -
[6]
Minmatar ships are made from black bags, balsa wood, double sided tape and still shoot with cannon balls. Cannon balls hurt alot and stuff made from balsa wood and black bags moves quick.
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Rehmes
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Posted - 2006.10.25 20:10:00 -
[7]
Originally by: pshepherd Minmatar ships are brilliant at speed, which is great for either getting in close quickly, or escaping if your outnumbered.
2 ships fill this role stabber and vagabond. The rest dont have the "so-called" speed advantage everyone seems to claim. For the OP our ships r versatile we have some good ships and some bad one like everyone else. If we were to have more base speed then you can truly call us speed masters but atm its not much of a facto tbh. On a side note our ships have the smallest sig in game for each class so thats a plus.
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Spaced Skunk
Yesodic Nomads Corp
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Posted - 2006.10.25 20:14:00 -
[8]
Wait till Kali, Minmatar ARE getting some nifty dedicated turret ships.
Minmatar excel in speed and accuracy falloff, and Minmatar engineers excel in making ships out of wood, paper, pizza's and rocks.
We also excel at pwning Amarr.
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solarwinds
Minmatar Isotope Laboratories Interstellar Starbase Syndicate
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Posted - 2006.10.25 20:25:00 -
[9]
Our T II gear rocks at ripping Sansha's to shreds. Big money selling to those Amarr slavedrivers. __________ Your wife's B!tch Slap strikes you perfectly, wrecking for a lifetime of pain and misery... |
Awox
Minmatar Corsets and Carebears Whips and Chains
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Posted - 2006.10.25 21:13:00 -
[10]
Originally by: Rehmes
Originally by: pshepherd Minmatar ships are brilliant at speed, which is great for either getting in close quickly, or escaping if your outnumbered.
2 ships fill this role stabber and vagabond. The rest dont have the "so-called" speed advantage everyone seems to claim. For the OP our ships r versatile we have some good ships and some bad one like everyone else. If we were to have more base speed then you can truly call us speed masters but atm its not much of a facto tbh. On a side note our ships have the smallest sig in game for each class so thats a plus.
Hmn, no, they do. If you are careful and don't get webbed at below 8km it is usually quite easy to run away if you are detecting enemies on scanner and you think you might not kill the target in time.
This is because we have the fastest cruisers, fastest battleships and *maybe* the fastest battlecruisers too
- Logoffski Name & SHAME |
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Jim McGregor
Caldari
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Posted - 2006.10.25 21:24:00 -
[11]
Yeah, minmatar are inbetween a rock and a hard place. :)
Naah, they are OK. And fun. And the game is becoming more and more balanced so they can compete... :)
--- Eve Wiki | Eve Tribune | Eve Pirate |
prathe
Minmatar Omega Enterprises Dusk and Dawn
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Posted - 2006.10.25 21:36:00 -
[12]
minmatar are a tough race to fly no doubt but once you get the hang of it , its crazy
the only real negative is often said " jack of all trades master of none "
but honestly the versatility is a strength because your ship will adapt much more easily to what the circumstances require . and you can use setups on your ship that would be an unexpected and unwelcome surprise to an enemy
plus we have the hurricane on the way ....
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Forty Three
Masuat'aa Matari Ushra'Khan
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Posted - 2006.10.25 21:47:00 -
[13]
Originally by: Guillame Herschel Minmatar ships excel at fun.
QFT - Minmatar may be the hardest race to train for and use, but you can't match them in fun factor... also the satisfaction of playing in "hard mode" is nice
Oh, and they are better than amarr and have a cool backstory
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K1K1R1K1
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Posted - 2006.10.25 21:50:00 -
[14]
Originally by: Awox
Originally by: Rehmes
Originally by: pshepherd Minmatar ships are brilliant at speed, which is great for either getting in close quickly, or escaping if your outnumbered.
2 ships fill this role stabber and vagabond. The rest dont have the "so-called" speed advantage everyone seems to claim. For the OP our ships r versatile we have some good ships and some bad one like everyone else. If we were to have more base speed then you can truly call us speed masters but atm its not much of a facto tbh. On a side note our ships have the smallest sig in game for each class so thats a plus.
Hmn, no, they do. If you are careful and don't get webbed at below 8km it is usually quite easy to run away if you are detecting enemies on scanner and you think you might not kill the target in time.
This is because we have the fastest cruisers, fastest battleships and *maybe* the fastest battlecruisers too
5-20m/s speed advantage is more than negligable. And as for being carful to not get webbed within 8km... wtf are you talking about? Someone either has a web or doesn't. And if you're within 10km it doesn't matter what you do (except maybe self destruct). Unless you're in a vaga, nanophoon, or stabber, even your mwd isn't gonna do much other than eat away your capacitor.
To the OP. Mini are fun to play to and thru. They're insanly skill intensive (the typhoon being the flagship of this), but as long as you don't rush, and play thru each class untill you have it mastered you'll be fine (then again there's specializing which is also a fun path to take). The only notable disadvantages are the lower targeting range and lower sensor strenght(you get jammed more easly). The advantages are most ships can swap between shield or armor tanking (ie: pvp vs pve), lower sig radius (missiles hurt you less), and most have a respectable dronebay.
There's much more to it, but bottom line is minmatar are fun as hell. ____________________________________________ Don't worry aboutit |
Octavio Santillian
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Posted - 2006.10.25 22:00:00 -
[15]
Minmatar have an intangible quality: you look at the stats and you think to yourself, how the hell can these ships compete? Yet somehow, our pilots seem to get kills and lots of them. I think itÆs partly because we have a handful of really excellent, albeit skill intensive, pure PvP ships. So the PvP types gravitate to them and pwn a lot of noobs and PvE types.
The difficulty comes when evenly matched pilots square off in ships of the same class; when that happens it can be hard on the old Matari.
ôWeÆre not doing for ISK...........WeÆre doing it for a ****load of ISK!ö
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Vol Jbolaz
Sturmgrenadier Inc R i s e
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Posted - 2006.10.26 01:08:00 -
[16]
Originally by: Rehmes
Originally by: pshepherd Minmatar ships are brilliant at speed, which is great for either getting in close quickly, or escaping if your outnumbered.
2 ships fill this role stabber and vagabond. The rest dont have the "so-called" speed advantage everyone seems to claim. For the OP our ships r versatile we have some good ships and some bad one like everyone else. If we were to have more base speed then you can truly call us speed masters but atm its not much of a facto tbh. On a side note our ships have the smallest sig in game for each class so thats a plus.
Have to disagree:
The Cyclone is the fastest BC afloat. The Typhoon can be built as an compitent PvP platform and break 1,500 m/s. The Bellicose, Rupture, Jaguar, Rifter, and Slasher are all very agile ships, and I would argue that Minmatar Interceptors are the interceptors of choice. And the rookie tackler of choice is the high speed Vigil.
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Guurzak
Minmatar
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Posted - 2006.10.26 03:21:00 -
[17]
Our chief weapon is speed... speed and versatility... versatility and speed... Our two weapons are versatility and speed... and multiple damage types... Our *three* weapons are versatility, speed, and multiple damage types... and an almost fanatical devotion to the rust... Our *four*... no... *Amongst* our weapons... Amongst our weaponry... are such elements as versatility, speed... I'll come in again.
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Scordite
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Posted - 2006.10.26 03:35:00 -
[18]
Originally by: Guillame Herschel Minmatar ships excel at fun.
How did that quote go? Something like: "Flying minmatar is like going down a flight of stairs on an office chair while firing an uzi"?
----------------------------------------------- The only legitimate use of the BLINK tag: Schr÷dinger's cat is [BLINK] not [/BLINK] dead. |
Foulis
Minmatar Chosen Path Lotka Volterra
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Posted - 2006.10.26 04:59:00 -
[19]
Minmatar ships would do extremely well if we could harness the solar wind =P If you like sails fly min. ----
Originally by: Nikolai Nuvolari NO WORDS IN THE ENGLISH LANGUAGE ARE SPELLED WITH THE NUMBER "8" IN THEM GODDAMNIT!
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Karandor
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Posted - 2006.10.26 05:09:00 -
[20]
The key with minmatar is to find a ship you want to fly and just train everything you need for it to do ok and then choose one up the list and do it again. I got a cyclone decked out with a T2 tank, Jaguar pimped out, and now I'll get a hurricane decked out with T2 tank and T2 guns. Then I can move onto a sliepnir with maybe a munin (possibly a vaga if the price ever drops) along the way. THEN I may start traing for a phoon or tempest or mael. Not sure which one yet. Hell this doesn't even cover the fact that I train drone skills when I can.
You need fitting skills like crazy to make minmatar good. Eng 5, electronics 5 and weapon upgrades 5 (adv weapon upgrades 3-4) are needed to make minmatari fittings shine. There's something that happens when you get these skills up that makes everything you need suddenly fit beautifully.
Sure I'll have trained both armour and shield tanking along the way but alot of those skills help out with bonuses that are passive. Hull and armour HP, shield HP and recharge, cap and cap recharge all help EVERY ship.
Autocannons and Artillery are also great fun.
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Rianharte
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Posted - 2006.10.26 14:06:00 -
[21]
All i have to say on the matter is nanophoon !!!!!!!
In Rust We Trust
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Alexandra25
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Posted - 2006.10.26 14:30:00 -
[22]
You will either love Minnie ships, or hate them. There is no real middle ground for them. Yes, they are skill intensive, but are so much fun to fly that the training is worthwhile.
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Polinus
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Posted - 2006.10.26 17:41:00 -
[23]
Unfortunately due to the MWD fever.. the small natural speed advantage is near zero vaue. Being able to make 160 vs 130 is far far more relevant than 1600 vs 1300 since thing going so fast give to time to enjoy the speed advantage.
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slothe
Caldari Forsaken Empire
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Posted - 2006.10.26 17:54:00 -
[24]
minmater is acknowledged to be eve hard mode. so if you lose its because the ships are rubbish, and if you win its because you have a god-like playing ability and should be worshipped.
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Blade Comith
Minmatar
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Posted - 2006.10.27 19:15:00 -
[25]
Edited by: Blade Comith on 27/10/2006 19:16:07 There is so much sig material in this thread its not funny, thanks!
Originally by: Scordite "Flying minmatar is like going down a flight of stairs on an office chair while firing an uzi"?
Originally by: Rianharte In Rust We Trust
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Evengard
Solar Dragons Red Alliance
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Posted - 2006.10.28 20:56:00 -
[26]
Originally by: K1K1R1K1
5-20m/s speed advantage is more than negligable.
Аnd all just in those small numbers ...
I pilot Typhoon that rox at 2300m/s with complete PvP pwnade setup ...
As for versatility, Tempest is best in this. It can be shield or armor tank (or BOTH :D) but still mainly gun platform, then Typhoon is more armor tank with combined missile/gun weaponary.
So you have to decide in wich weapon line you go. ___________________ Recon and Intercept |
Twin blade
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Posted - 2006.10.29 00:57:00 -
[27]
Well minnys specialize in not been as good as the other race's if that count's.
The speed bonus we got is sort of a moot point as only afew ships can reach a speed that would be deemed a bonus in a fight a whole mega 5-20ms is not gona win a fight.
The low Sig helps alot over all we kick ass if used right or suck ass if used worng.
Speed+lowSig+OMGMEGA SKILL=pwnage.
If your not crazy don't come minny as no one but a minny would fly a MWD Smartbomb phoon going crazy when people try to pvp in frig's.
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