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Thread Statistics | Show CCP posts - 5 post(s) |
Gigi Barbagrigia
Latent Appliance Fetishists
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Posted - 2006.11.04 16:38:00 -
[61]
Skills have been put into DB.
As for "NAGA syndrom", why not adding Limit to to Sell order form? Frankly, items at set price for known buyer don't belong in Contracs.
Idea for future (not that I think you're in shortage): Buy contract. Same as Auction but from buyers side.
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Fubear
Vogon Heavy Industries
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Posted - 2006.11.04 21:51:00 -
[62]
I know its far too late in the game, but I would love to see some sort of supply contract. This would be a corp->corp, corp->alliance, or alliance->alliance contract.
The basic idea is that I may create a contract with another corp or alliance where I will buy X item at Y price as long as a minimum quota of Z is filled within a specified time-frame. The supplier would lay down a deposit which gets held in escrow and returned on contract completion or forfeit if they fail to meet the contract requirements.
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.11.05 06:43:00 -
[63]
I see that I can see contracts that are issued to me or by me. I need to see the ones I have bid on also.
Originally by: Tuxford .....stuff... Btw I did mess a bit with tech 2 ammo, I'll post a bit about that later.
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NAFnist
Rage of Angels
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Posted - 2006.11.05 14:37:00 -
[64]
Originally by: Gina Barbagrigia 4. Loan You can loan item(s), money or both. Again you can enter price, collateral and when you want your stuff back. Clueless still about what happens if dude runs away. Guess you just slap high enough collateral on the contract.
wouldnt it be interesting being in business of making people pay back
very interesting - Regards NAFnist |
Dannek
Llama F5 and Associates
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Posted - 2006.11.06 01:00:00 -
[65]
What about adding lending rates to loans?
What's the point of making someone a loan unless you're going to collect interest on it?
Why not allow for amortized payments on loans in order to make a loan contract more attractive to lenders?
Question for peeps: For the collateral on loans, does the lendee get to keep the item in collateral until they default or is it held in some kind of escrow system? Obviously, it's a system that makes more sense if it's the former rather than the latter. -------------------------------------------------------- Working towards my own personal Dreadnought, one ISK at a time. |
Zarch AlDain
Friends of Everyone
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Posted - 2006.11.06 13:55:00 -
[66]
Originally by: Dannek What about adding lending rates to loans?
What's the point of making someone a loan unless you're going to collect interest on it?
Why not allow for amortized payments on loans in order to make a loan contract more attractive to lenders?
Question for peeps: For the collateral on loans, does the lendee get to keep the item in collateral until they default or is it held in some kind of escrow system? Obviously, it's a system that makes more sense if it's the former rather than the latter.
It would need to be held in escrow, as generally collatoral is worth more than the loan.
(i.e. lend someone 50 mill, get a raven in collatoral. Laugh and sell the raven.)
Zarch AlDain
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Dannek
Llama F5 and Associates
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Posted - 2006.11.06 21:05:00 -
[67]
Why even bother having loans in the game then? If I can't access my stuff, which is worth significantly more than the liquid value I'm getting through the loan, why would I bother?
The loans are worthless trash if they exist as it seems they've been described.
I mean, the only purpose I can think of for having a loan system where the collateral is held in escrow, no interest can be earned, and the payments needs to be made in a lump sum is to build up a contract rating for scammers. -------------------------------------------------------- Working towards my own personal Dreadnought, one ISK at a time. |
Secretary
Bargain consumables
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Posted - 2006.11.07 00:28:00 -
[68]
Would it be possible to increase "alliance" private contract limit to 100 or some arbitrary number between 10 and 100 to reflect closer business ties within the alliance, having it set to 1 just like any other contract is slightly weird.
As for tax saying that 1% tax won't interfere with the masses of isk floating around and then asking for it to be removed seems.. illogical.
For loans, you borrow 100 million isk over a 2 week period for a fee set by the lender and you provide them with a raven as collateral. after 2 weeks, you either pay up or you lose the raven. If you can't make 100 million isk turn into more cash inside the contract period then you shouldn't have borrowed the money in the first place. I'm just not seeing any problem with the loan system as it stands unless you want to scam people, which isn't the best platform to stand on and demand changes to game mechanics. The market will balance out a loan rate that is acceptable to the lenders and the borrowers.
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Ruze
No Applicable Corporation
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Posted - 2006.11.07 00:58:00 -
[69]
Thank you for allowing us to view contracts in other regions.
Downside? 'Create Contract' is a d-mned modal window. Please don't use modal windows. They suck -ss. Really.
Genesis Project |
Yllse
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Posted - 2006.11.07 12:47:00 -
[70]
Does the one million isk minimum still stand?
While most cheaper stuff does just fine on the market, this would make buying and selling BPCs difficult at best. Packs of light missile BPCs, for example, sell for about 190,000 on escrow, far too low for the contract system.
Do BPCs become available on market? I can't imagine the nightmare of coding the market to accept such variable items, or using it to find them, for that matter.
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petergriffen
Amarr Eternity INC. Mercenary Coalition
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Posted - 2006.11.07 22:55:00 -
[71]
Edited by: petergriffen on 07/11/2006 23:00:46 How about this...
Contract system for bounty hunters:
Player A is killed by Player B. Player A has kill rights to Player B. Player A creates a contract that Player C accepts. Player A loses kill rights. Player C inherits kill rights.
These contracts can only be made by someone who has kill rights. The contract can be made for any number of days, as long as it doesn't pass the original expiration date. If the contract is not accepted, Player A maintains kill rights. Player A does not lose kill rights until the contract is accepted.
Oh, and Player B doesn't know who is after him, but the kill rights window could show something along the lines of "You have a contract on your head!"
And no, Player B would not be able to buy his own contract and kill himself for the reward :)
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Vyktor Abyss
The Abyss Corporation
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Posted - 2006.11.08 00:59:00 -
[72]
I love the idea. Simple but effective.
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Cryten Jones
Gallente Eldritch Storm
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Posted - 2006.11.08 12:07:00 -
[73]
Originally by: petergriffen Edited by: petergriffen on 07/11/2006 23:00:46 How about this...
Contract system for bounty hunters:
Player A is killed by Player B. Player A has kill rights to Player B. Player A creates a contract that Player C accepts. Player A loses kill rights. Player C inherits kill rights.
These contracts can only be made by someone who has kill rights. The contract can be made for any number of days, as long as it doesn't pass the original expiration date. If the contract is not accepted, Player A maintains kill rights. Player A does not lose kill rights until the contract is accepted.
Oh, and Player B doesn't know who is after him, but the kill rights window could show something along the lines of "You have a contract on your head!"
And no, Player B would not be able to buy his own contract and kill himself for the reward :)
\o/ for the good ideas brigade !!!
-CJ
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Cryten Jones
Gallente Eldritch Storm
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Posted - 2006.11.08 12:15:00 -
[74]
I am also a little grumpy that the internaly usefull contracts are not in. That is the ones where you can make corp activities run without the brass being on 24/7
for the forgetfull in the crowd that's the ones that work like this
Contract made for to supply 1000 ice In the contract you provide the barge and the miners to do the job The pilot who takes the contract takes the ship and mines the 1000 ice. The Ice and barge are returned to the the cotract which then pays out the ISK for the ice.
This was the one thing that I realy wanted to so tbh all the other things already have a system, rubbish or not, but they have systems to do the jobs in place and functional. This a bounty are the two things that do not have a viable system inplace already!
-CJ
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Rick Dentill
Lynx Frontier Inc. Ascendant Frontier
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Posted - 2006.11.08 13:39:00 -
[75]
Originally by: Packtu'sa O, m, g.
Remove the taxes.
PLEASE...
What is the big deal over taxes? 1% is nothing. Hot **** I wish the UK government only charged me 1% tax. _______
* Disclaimer * Some or all of the above post may not be entirely accurate. |
Vyktor Abyss
The Abyss Corporation
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Posted - 2006.11.09 00:40:00 -
[76]
Originally by: Cryten Jones I am also a little grumpy that the internaly usefull contracts are not in. That is the ones where you can make corp activities run without the brass being on 24/7
for the forgetfull in the crowd that's the ones that work like this
Contract made for to supply 1000 ice In the contract you provide the barge and the miners to do the job The pilot who takes the contract takes the ship and mines the 1000 ice. The Ice and barge are returned to the the cotract which then pays out the ISK for the ice.
This was the one thing that I realy wanted to so tbh all the other things already have a system, rubbish or not, but they have systems to do the jobs in place and functional. This a bounty are the two things that do not have a viable system inplace already!
-CJ
I'm in the same boat mate...Exactly what I wanted contracts to deliver - giving corps more structure, and people more 'jobs'.
I wonder about the Dev's comments earlier - he does say this is phase 1 of contracts, so maybe we'll get the new funtionality (not just a rework of existing stuff) in phase 2....? Though I'm always too optimistic for my own good!
- Ideas are my business...maybe thats why I'm always broke! Science Ships
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Vyktor Abyss
The Abyss Corporation
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Posted - 2006.11.09 01:05:00 -
[77]
Edited by: Vyktor Abyss on 09/11/2006 01:08:16
Originally by: Oveur
Just the visibility rules on the contracts are quite complex. If I do a private contract, to whom should it be visible? If it's a contract for a corporation and I change corporation, do my new corporation see all the contracts from my old corporation?
Sorry to spam the thread, but I wanted to try to understand and clarify this part a little more.
My interest as a CEO is in just seeing if individuals and corps are reputable and have honoured their previous contracts or not. A tick or a cross would do against each contract along with perhaps the type (loan, auction, *supply, *bounty) - My understanding was this would be visable similar to standings for individuals and corps. (* see above posts)
I think the fine details of each private contract should only remain visible to the individual and corp involved. Though as I've said it should be public if these contracts were fulfilled.
I mean it's not rocket science is it mate?!
- Ideas are my business...maybe thats why I'm always broke! Science Ships
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A Brr
Gallente Tech-5-Inc.
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Posted - 2006.11.09 11:50:00 -
[78]
The flow of contracts after they have been fullfilled is a pain. You have to check for the expired contract, and then claim the money. In case of my test auction, the contract is stuck in expired state, and i am now able to claim the isk multiple times, and get them on my wallet (Exploit!!!). And due to the stuck auction, i am unable to create a new one. Ever considered persons trying to sell an indy of loot of TS, DG... Stuff - one by one in an angame auction? This will take for ever, because their only possibility to start a second auction is, after the first have finished.
Perhaps i have to update my signature and add the new contract system to it... --- The greatest crap CCP designed into EVE: Next generation manufacturing. |
Mikal Drey
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Posted - 2006.11.09 12:58:00 -
[79]
This contract is the The Forge region. You can only access outstanding public contracts in the region you are currently ?
So you can view any region contract but cant place any bids Cross region ?
New patch was Dl'ed but previously i have been able to :(
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Trek
Minmatar N.A.G.A Corporation
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Posted - 2006.11.09 13:54:00 -
[80]
Came up with an improvement for the contrats system last night that would make my life a lot easier: "Renegotiable" contracts, would work something like this:
A customer places a buy contract for 10 items and offer 10M isk. Unfortunatley there only is 9 of the items in stock, so I offer 9 of them and also 1M isk to compensate for the missing item. Since the contract was renegotiated by me it does not complete at once, insted the buyer now gets the contract back and can either accept the offer (pay 10M get 1M back and 9 of the items) or decline (voiding the contract, gets 10M back and I get my stuff and 1M back (minus broker fees etc ofc))
I would also imagine that all of the time the contract is registered to the buyer and uses one of his/her slots.
So, do anyone (apart from me) think this would be a good idea? --- My other ship is a Reaper
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EvilNate
Caldari Coreli Corporation Corelum Syndicate
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Posted - 2006.11.09 14:32:00 -
[81]
I have a question regarding contracts. Is it possible to make and complete a contract in space?
I'm thinking about the selling of capital ships like Titans and Motherships, where you can't dock to set an escrow or do a trade. Will we be able to sell and buy these ships using contracts in Kali?
nate
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Toguruk
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Posted - 2006.11.12 09:30:00 -
[82]
WTF??!! If you can afford to buy or sell a bpo or item worth any REAL amount of isk ( im talking 10-100b ), you can afford to pay ONE FREAKIN %!! The forums SUCK!! They are full of scamers, fake sellers, fake buyers and people just generally wasting SEROIUS buyer's and seler's time "price checking" their items with auctions they never intended to actually go thru with. people making bids with isk they only WISH they had..the list go's on and on and on.. Not to mention thet that lousy )NE % will be able to be skilled down, wtf is everyone complaining about?? Pass it on to the buyer if your THAT cheap!! The tax is just the cost of doing biz.. deal with it. Originally by: Packtu'sa O, m, g.
Remove the taxes.
PLEASE...
It would probably be easier for me to just start speaking into my microphone and say "Hey, does anybody want [x] for [y] ISK at [z] location?" and go through the trouble of finding somebody than it would be for me to set up the contract paying tax on it. Taxes just ruin it, I think, because we could just as well find each other and chat, but it would mean less time in the game and more time surfing a forum.
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Schani Kratnorr
Federal Volunteers Office
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Posted - 2006.11.12 15:18:00 -
[83]
Does it bother anyone else that courier mission packages cannot be put in the cargo of a freighter? I know that's also how it works on tranq. today, but for the new contracts system to have that final icing on the cake, how about making it possible?
Courier mission packages in freighters, yes please. Let us the trucking begin. -- Support democracy! - Because it has to work |
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Code Monkey
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Posted - 2006.11.13 19:26:00 -
[84]
Originally by: Schani Kratnorr Does it bother anyone else that courier mission packages cannot be put in the cargo of a freighter? I know that's also how it works on tranq. today, but for the new contracts system to have that final icing on the cake, how about making it possible?
Courier mission packages in freighters, yes please. Let us the trucking begin.
Without promising anything, it looks like we will be able to put courier packages on Freighters and will have a similar maximum storage capacity per contract as Freight Containers do (120K m^3 or thereabouts).
Thank you all for great feedback btw, this stuff really helps us out. We have already implemented a variety of fixes based on comments on the forums. |
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Cudaya Ebsldes
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Posted - 2006.11.14 04:03:00 -
[85]
I seldom post but part of this discussion annoys me.
Taxes (so called) big deal, they are passed along anyway.
What annoys me is the attempt, which might be successful, to make the contract system into another escrow-EVE-wide market. There are regional markets in EVE (I think for compelling reasons) and there is no reason why all T-2 items could not be placed on these markets except for the ease of sale thru escrow, which is a perversion of its original intent as a simple transfer mechanism between players.
In my opinion, if the players who hold the most isk and the most accounts succeed in creating an EVE wide market, then the game will become virtually unplayable from an economic point of view. When people form cartels why then have them force their will thru the whole EVE universe. In real life there is no such thing as a world wide cartel, the closest example that would spring to mind would be Middle East oil, but that is not a perfect cartel as there are also pressures which check its absolute power, namely regional variation of needs, politics etc.
I am a sometimes tech 1 small manufacturer. With mineral prices being manipulated it is hard to impossible to hold prices down, and a cursory comparison of, say tech 1 ships, easily demonstrates the inflation of tech 1 and, depending on manufacturer policies and goals, the regional variations. This creates opportunities for resellers and for bargain hunters amongst other strategies.
The ęuniversal marketĘ of which escrow was becoming (had not become as the listings were rotated due to volume) if forced into reality in the contract system (unlimited universal selling) ą.. ...then EVE is not longer even a game of chance. Money is fungible. (real life money that is)
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Kaladr
Amarr No Quarter.
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Posted - 2006.11.15 21:11:00 -
[86]
Originally by: Code Monkey
Originally by: Schani Kratnorr Does it bother anyone else that courier mission packages cannot be put in the cargo of a freighter? I know that's also how it works on tranq. today, but for the new contracts system to have that final icing on the cake, how about making it possible?
Courier mission packages in freighters, yes please. Let us the trucking begin.
Without promising anything, it looks like we will be able to put courier packages on Freighters and will have a similar maximum storage capacity per contract as Freight Containers do (120K m^3 or thereabouts).
Thank you all for great feedback btw, this stuff really helps us out. We have already implemented a variety of fixes based on comments on the forums.
\o/ Excellent! :) ---- EVE-Central.com - Cross-region market view and trade finder |
Yodd
Blue Labs
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Posted - 2006.11.17 06:51:00 -
[87]
How do I accept a freeform contract? All I see is a close and delete button, I must have missed something..
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Argenton Sayvers
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Posted - 2006.11.18 16:16:00 -
[88]
Originally by: Cudaya Ebsldes ...
You got it backwards. Escrow never much to do with t2, as its far too painful to bother with. I sold pilgrim + cloak packages via escrow because market was too limited to allow such kinds of nuances. If i wanted to controll Pilgrim prices, id just put regionwide buy orders using my army of alts. Its a lot easier to create monopols with the market system, since you can controll it afk. Alts + eve-central = global market. Welcome to yesterday.
Escrow was a place for easy asset transfer and faction item sales. For packages etc. It was a very good basic idea, just flawed in execution. From what i have seen and heard of the new system, id rather kept the old.
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GreyMana
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Posted - 2006.11.18 16:39:00 -
[89]
I have some troubles when it's coming to BPCs. Kali should improve the BPC usage (for invention). Sadly with the current skills you can only put up 15 escrows, which are much to few if you imagine that 1 BPC is 1 contract. This means you can put 15 BPCs into escrow per character. Theoretically you can't even cover all battleships (12 in Kali) and battlecruisers (6 in Kali) at the same time and only having 1 BPC available. So you would need to cycle arround and arround to adjust the current most requested types. With an increase demand on BPCs (for Invention) this could be very frustrating. Imagine you have some Cruiser BPCs for sale and you notice that Prophecy BPCs are the hit of the day. You would need to cancel the existing ones.
It would be cool if you could put up 6 BPCs in one contract and allow the people only to claim 1 of them. Else I can see the forum getting spammed over BPCs offers by several people, bumped every day at least once since prices on them change really quick.
At least leave the old escrow system for BPCs only. Else small shipbuilders might scream their hearts out, because everbody is only selling 10 runs ( = 1 contract) instead of 1 runs ( = 10 contracts).
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Matalino
Gallente
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Posted - 2006.11.19 04:16:00 -
[90]
A quick question, what is going to happen to all the existing Escrow/Courier mission when we change over to contracts? Are they all going to be cancelled, or will they all be converted to contracts, or has a decision been made?
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