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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Mina Sebiestar
Minmatar Inner Space Conglomerate
859
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Posted - 2015.04.07 06:11:12 -
[31] - Quote
Sacu Shi wrote:Best thing about this OP was the music in the first video :)
The Gonk!
Laughed til tears. |
Kiandoshia
Applied Anarchy SpaceMonkey's Alliance
2249
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Posted - 2015.04.07 06:44:07 -
[32] - Quote
Primary This Rifter wrote:Sniper Smith wrote:It's a known fact that TiDi + Crimewatch (and every other process that runs in Highsec but not in other areas of space) don't always play well together.
Anyone remember the first Burn Jita? That first night, where TiDi did it's thing, but Concord wasn't setup to account for it, so you'd kill a flashy red, then die yourself cause it was no longer Red to Concord.. I doubt what happened was any designed mechanic, just a Glitch in the matrix that is hard to find due to the fact that very little "large scale" happens in highsec with TiDi and Crimewatch. Yeah, I remember being that flashy red, and being unable to undock even well after my criminal timer ran out because the station guns would shoot me.
That's been a glitch for quite a while before crimewatch or TiDi |
Asura Vajrarupa
Mud-N-Sparklez
47
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Posted - 2015.04.07 08:45:12 -
[33] - Quote
Niclas Miula wrote:The server lags were too hard.
Niclas Miula wrote:That is not enough for a reinforcement notification.
Are you sure mister "I'm sore at CCP for server related ruination of my carefully planned lulz OP"? Are you absolutely sure? Because the first statement, made by you, makes the second one seem kinda not smart. Demonstrably, yes, you should have made a reinforcement notification. Now if you had done that, and CCP said "derp, < 300 players expected, no", then you might have cause for complaint when things didn't work out.
But these two statements together say, "I made a mistake, and now I ardently and willfully refuse to learn from it."
Ignorance is the cause of suffering.
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March rabbit
Federal Defense Union
1583
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Posted - 2015.04.07 08:56:42 -
[34] - Quote
Once Eve Online was known as "Massive Multiplayer" game.... Now it does not support 50(?) battleships on the field?
The Mittani: "the inappropriate drunked joke"
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
2034
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Posted - 2015.04.07 10:12:04 -
[35] - Quote
Elenahina wrote:I'll be surprised if not only do you not get your ships back, but some of you don't get temp bans for "deliberately inducing server lag".
It's a pretty well known fact that smartbombing large-ish groups of ships in high sec will produce mind numbing levels of lag as the server tries to spawn concord for every ship you hit - and everyone else in your fleet is doing the same thing. You did it to yourself, and have no one but yourself to blame.
That said, good on you for creating content.
Causing lag as a SIDE effect of justified gameplay (aka violence) is NOT somethign will ban you for. It is not like dropping shuttles around a station for nothing but causing lag.
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
2034
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Posted - 2015.04.07 10:12:58 -
[36] - Quote
beakerax wrote:So you lost (at least) 26 identically fit pirate battleships, in highsec?
Don't feel bad, OP. You blew up an incursion fleet.
Technically... that is correct...
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
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Tipa Riot
Federal Navy Academy Gallente Federation
224
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Posted - 2015.04.07 10:23:08 -
[37] - Quote
Asura Vajrarupa wrote:Niclas Miula wrote:The server lags were too hard. Niclas Miula wrote:That is not enough for a reinforcement notification. Are you sure mister "I'm sore at CCP for server related ruination of my carefully planned lulz OP"? Are you absolutely sure? Because the first statement, made by you, makes the second one seem kinda not smart. Demonstrably, yes, you should have made a reinforcement notification. Now if you had done that, and CCP said "derp, < 300 players expected, no", then you might have cause for complaint when things didn't work out. But these two statements together say, "I made a mistake, and now I ardently and willfully refuse to learn from it." At least I would have tried this to be sure ... highsec generates much more load than nullsec due to crimewatch. But I think the main problem was, that Concord is apparently not affected by TiDi (has computing priority).
I'm my own NPC alt.
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Nevyn Auscent
Broke Sauce
2009
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Posted - 2015.04.07 11:02:03 -
[38] - Quote
Uh, Concord should have priority. Otherwise you could deliberately exploit that to induce lag and be able to gank far far more than you should be able to before concord responds. Lets get serious here and not make exploiting Concord that easy. |
Eve Solecist
Science and Trade Institute Caldari State
611
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Posted - 2015.04.07 11:05:48 -
[39] - Quote
beakerax wrote:So you lost (at least) 26 identically fit pirate battleships, in highsec?
Don't feel bad, OP. You blew up an incursion fleet. LOL! :D
This one is one of my better posts. You should see the others ....
"I've tried to give up making sexual innuendos. But it's hard, so hard." -RoAnnon
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Pak Narhoo
Splinter Foundation
1618
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Posted - 2015.04.07 11:12:19 -
[40] - Quote
Quote:=Nevyn You also went after buffer fitted omni tanked battleships with your attack, who can overheat hardeners and are well trained at doing so when in dangerous situations, incursion fleets are not 'afk' miners (who are a mythical beast anyway for the most part) in 10k EHP ships.
Easy prey, no? |
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Yun Kuai
Justified Chaos Spaceship Bebop
243
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Posted - 2015.04.07 11:23:36 -
[41] - Quote
I actually hope you guys get your ships back on this one. The plan was good, but the technical limitations of the game screwed you on this one. Pipe bombing 100+ men fleet in nullsec is easily done with very limited lag. The same should apply in highsec, even regarding Concord spawning and crimewatch, etc. The fact that it does not is a failure on CCPs part. I'm usually one to laugh at the pathetic nature of gankers like code, but this takes a lot more effort than using cheap fit catalyst; i.e. read you did it in style with Machs. +1 in my book. Give them back their ships and let round 2 happen!
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Bagatur I
School of Applied Knowledge Caldari State
60
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Posted - 2015.04.07 12:37:10 -
[42] - Quote
the OP had a stupid idea in the first place, and somehow it is CCP' fault |
Jenshae Chiroptera
1230
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Posted - 2015.04.07 12:43:59 -
[43] - Quote
Kagura Nikon wrote:beakerax wrote:So you lost (at least) 26 identically fit pirate battleships, in highsec? Don't feel bad, OP. You blew up an incursion fleet. Technically... that is correct... o.O Funny bone transplant needed! Quick! Do we have a donor?!
CCP - Building ant hills and magnifying glasses for fat kids.
.
High Sec needs a stepping stone to other areas of space, where they can grow.
Fozzie is treating a symptom.
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2Sonas1Cup
61
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Posted - 2015.04.07 13:26:46 -
[44] - Quote
Wants to gank 70+ resistances 100k+ ehp battleships protected by logistic ships, with smartbombs.. In highsec..
Comes to forums crying about CCP servers after fail.
Ummm ok |
2Sonas1Cup
61
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Posted - 2015.04.07 13:27:42 -
[45] - Quote
... |
Hengle Teron
Just Another Corp XIV
45043
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Posted - 2015.04.07 13:54:36 -
[46] - Quote
2Sonas1Cup wrote:Just to put it in perspective OP
1 smartbomb does roughly 300 damage Whichever type of damage you pick you will only be able to inflict maximum 30%of it due to incursions battleships resistances of 70% or more, so you do 90 damage each bomb Considering 1 incursion battleship has 100k+ ehps , you will need 1,100 bomb cycles.
Considering you can only cycle once or twice depending on the system security before concord pops you, you will need about 63.5 battleships on a 0.5 concord primed system to be successful,.. If you don't count on Murphy's law. yeah, lets count the resistances twice, why don't we. |
Frostys Virpio
The Mjolnir Bloc The Bloc
1668
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Posted - 2015.04.07 17:14:51 -
[47] - Quote
Yun Kuai wrote:I actually hope you guys get your ships back on this one. The plan was good, but the technical limitations of the game screwed you on this one. Pipe bombing 100+ men fleet in nullsec is easily done with very limited lag. The same should apply in highsec, even regarding Concord spawning and crimewatch, etc. The fact that it does not is a failure on CCPs part. I'm usually one to laugh at the pathetic nature of gankers like code, but this takes a lot more effort than using cheap fit catalyst; i.e. read you did it in style with Machs. +1 in my book. Give them back their ships and let round 2 happen!
Tell me more about how much server load spawning concord takes to confirm it's a failure on CCP's part that the node went to **** and not just the code running correctly but the server having too many systems on a single node to do all that. |
Ravasta Helugo
Republic University Minmatar Republic
333
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Posted - 2015.04.07 21:20:28 -
[48] - Quote
What's that? You tried to kill a bunch of buffer fit ships in high sec using smartbombs? And you didn't have enough time before CONCORD donk'd your 14 billion isk fleet?
That makes me so very, very sad. I'm sure this was a case of critical server failure, and not a failure to think your plan through properly. |
PopplerRo
21
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Posted - 2015.04.07 21:32:55 -
[49] - Quote
Jenn aSide wrote:LOL i was flying a machariel with TVP that day. I was like 4th on the watch list docked next door to Murzi and listening to TVP comms when the FC said "we are going to fleet with DIN and kill the MOM. I was all like "crap, I've been on the wait list for 20 minutes waiting to get in and it's time to move already". I was getting tired of running missions on my other screen already (what i do while waiting, that or null anoms). I didn't even get an invite to the MOM fleet, i was getting ticked. Then i heard it all go down on comms, and a few minutes later saw the killmails and battle report linked in TVP chat. Knowing my luck i would have died to you guys lol. I guess everything happens for a reason PS: like low sec (which starts to TiDi when we push 40 people through a gate), you have to know that high sec systems suck for things like this.
Lies and slander, TVP would never and has never killed an incursion no matter what anyone says, nor have they carried out some shady business using peoples i.p. addresses. Nope never happened |
Mario Putzo
1167
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Posted - 2015.04.07 21:59:35 -
[50] - Quote
Posting in a stealth nerf Concord thread. |
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Niclas Miula
The Scope Gallente Federation
27
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Posted - 2015.04.09 09:04:00 -
[51] - Quote
Some of you figured it allready out. You need a bunch of smartbombs for this action. Of course we scanned the ships in the first place and made out the lowest resistance. We fitted on that and took of the Fleet Boost. After this we had enough Smartbombs to kill them on an instant (50*8 Smartbombs = 400 Bombs * 300 = 120.000 Alpha). Even a Bufferfitted ship with Boost not have over 200.000 in Incursions as every ganker amoung us knows ^^
So with two cycles everything would be done. We got out 3 cycles in time that means a Damage 360 k Ehp IF the smartbomb worked. This is overpowered but we got just too many guys for this op. So why not a few ships more would not hurt.
Just to make your evaluations right. |
Infrequent
Vanilla.
81
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Posted - 2015.04.09 10:14:11 -
[52] - Quote
A month of work for nothing, because you didn't think things through properly. |
Brutus Utama
Fusion Enterprises Ltd Shadow of xXDEATHXx
13
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Posted - 2015.04.09 11:05:17 -
[53] - Quote
I Love how everyone moans and calls people Carebears... but without them you wouldnt have any ships to fly as no minerals would be mined.. |
Mashie Saldana
Gallente Rebels Inc. Villore Accords
1565
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Posted - 2015.04.09 12:33:19 -
[54] - Quote
Bagatur I wrote:the OP had a stupid idea in the first place, and somehow it is CCP' fault -¿ I think the idea was actually pretty solid. They tried to pipebomb an incursion fleet, that's pretty awesome.
How to win EVE
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Mashie Saldana
Gallente Rebels Inc. Villore Accords
1565
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Posted - 2015.04.09 12:35:47 -
[55] - Quote
Elenahina wrote:I'll be surprised if not only do you not get your ships back, but some of you don't get temp bans for "deliberately inducing server lag".
It's a pretty well known fact that smartbombing large-ish groups of ships in high sec will produce mind numbing levels of lag as the server tries to spawn concord for every ship you hit - and everyone else in your fleet is doing the same thing. You did it to yourself, and have no one but yourself to blame.
That said, good on you for creating content.
So it's their fault CCP's got crap servers? :)
How to win EVE
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Kaphrah
Kaphrah Corporation4
38
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Posted - 2015.04.09 13:19:27 -
[56] - Quote
omg... some people should either go back to school or play the game a bit.
We had (counting the few non machs in) 59 ships. Roughly 465 Smartbombs, some ships were Nightmare so a few less. Let's count with 58 ships but 8 Smartbombs per ship to make it easier. 8 Smartbombs have an Alpha of ~2400 damage.
58 Ships * 2400 Damage = 139200 Damage
We tested the signature thingy, you get the same damage with MWD and without, so sig radius obviously doesn't matter for a ship class.
If your Incursion fitted Ship gets 139200 incoming damage, please consider that the guy who took them into warp was their fleetbooster. Wait. What? Command links don't run if the ship is in warp. Breaking news.
Let me tell you about the testserver: In a 0.7 system you can easily get 3 cycles of smartbombs off before Concord kills you (cap boosters for the neut works fine). We were in a 0.6 for the actual thing. A warpscrambler instantly deactivates your microwarpdrive. All ships had a web + 1-2 tackles.
So there are some people here telling me their ship would survive 3*139.200=417.600 Damage without a boost in a regular Incursion fit. Remember, we talk about pure damage so we have to take the ships EHP which are usually around 100-120k.
After 4 years flying Incursions, especially HQ's, do you think I never saw a fit of those ships? That we do this for the fun of it and check if we really just did exactly 40% of shield damage on each ship after?
If CCP says the fleet fight notification should be used for 300+ people, and we expected 40 people to come, then I expect the server to handle at least our first cycle. Also concord was obviously not influenced by the server or loaded primarily. Check the videos, we had no chance, while concord was spawning fine. Nice how many people actually think that we can't expect the servers to work properly for a 60 vs 40 fight which happens all day in null. |
Jenshae Chiroptera
1252
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Posted - 2015.04.09 13:35:23 -
[57] - Quote
Alpha != damage per second. Raw damage or after resists?
This is still my second favourite Goons involved fail, no matter what is said, that video is hilarious.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
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Eve Solecist
Science and Trade Institute Caldari State
1076
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Posted - 2015.04.09 13:36:40 -
[58] - Quote
Jenshae Chiroptera wrote:Alpha != damage per second. Raw damage or after resists? This is still my second favourite Goons involved fail, no matter what is said, that video is hilarious. I always shake my head when people come up with dps ... ... when it's about artillery and alpha.
This one is one of my better posts. You should see the others ....
"I've tried to give up making sexual innuendos. But it's hard, so hard." -RoAnnon
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Jenshae Chiroptera
1252
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Posted - 2015.04.09 13:40:37 -
[59] - Quote
Eve Solecist wrote:Jenshae Chiroptera wrote:Alpha != damage per second. Raw damage or after resists? This is still my second favourite Goons involved fail, no matter what is said, that video is hilarious. I always shake my head when people come up with dps ... ... when it's about artillery and alpha. Kaphrah wrote:... Let me tell you about the testserver: In a 0.7 system you can easily get 3 cycles of smartbombs off before Concord kills you ... Yes, I can see now how DPS has nothing to do with it Eve Solecist, you have opened my eyes. Thank you so much!
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
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Eve Solecist
Science and Trade Institute Caldari State
1076
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Posted - 2015.04.09 13:42:29 -
[60] - Quote
Mashie Saldana wrote:Elenahina wrote:I'll be surprised if not only do you not get your ships back, but some of you don't get temp bans for "deliberately inducing server lag".
It's a pretty well known fact that smartbombing large-ish groups of ships in high sec will produce mind numbing levels of lag as the server tries to spawn concord for every ship you hit - and everyone else in your fleet is doing the same thing. You did it to yourself, and have no one but yourself to blame.
That said, good on you for creating content. So it's their fault CCP's got crap servers? :) Weren't the last people who got tempbans for disco the Zombies who tanked CONCORD and disco'd everyone coming to Yulai?
And they only got tempbanned for causing a major disruption.
Let's not even start talking about m0o ... ... but they didn't get banned at least and now have their own system named after them ... ... and items named after some of the members.
This one is one of my better posts. You should see the others ....
"I've tried to give up making sexual innuendos. But it's hard, so hard." -RoAnnon
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