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Thread Statistics | Show CCP posts - 1 post(s) |
meppa
Black Omega Security The OSS
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Posted - 2006.10.26 12:14:00 -
[1]
About abaddon:
It needs to get back in drawing board. In meantime as temporary fix, change rof bonus to energy turret cap use bonus. It won't be perfect, but atleast it will be usable and because of bigger grid it can be better sniper in fleets then apoc. Also it won't turn into super geddon because it would be lacking rof bonus. I am sure that no one would object this change as amarr would be giving dps away in order to get more lasting cap.
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meppa
Black Omega Security The OSS
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Posted - 2006.11.16 17:09:00 -
[2]
Edited by: meppa on 16/11/2006 17:34:11 Now with 50% cap increase in sisi (along with 50% longer cap recharge time) abaddon can sustain tachyon fire for 1 minute 30 seconds (5/4 cap skills, 4 on gunnery cap usage skill), tested also with 2 cap relays and got whopping 3 second increase in time, so 1 minute 34 seconds while losing 20km on optimal range. Apparently cap batteries or boosters might be more helpful, but isn't it bit harsh that long range bs needs cap booster just to sustain gunfire for more then 90 seconds?
And yes i truly was just running 2 sensorbooster II, 2 tracking computer II and 8 tachyonbeam II with aurora L.
Some update. Changed one tracking comp to heavy cap injector, had to ditch med repper for power diagnostics. This time i managed to shoot long enough, but not long enough to deal enough damage to bring down a domi that wasn't running reppers, but had 1600mm plate. Also i was burning those cap booster charges so fast that i need an industrial to follow me in fleet ops.
I would like to say at this point that abaddon is totally pointless ship even with capasitor changes.
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meppa
Black Omega Security The OSS
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Posted - 2006.11.16 18:02:00 -
[3]
Rof to damage won't help much, that means 25% slower cap drain, so basically 25% longer combat time, brings it up to to around 2 minutes.
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meppa
Black Omega Security The OSS
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Posted - 2006.11.16 19:12:00 -
[4]
Well, there is just one slight but. You wasted 3 mid slots to cap chargers and all your rigging slots to cap rigs. And still will most likely shoot your cap dry with high damage crystal without repping. Great ship ;)
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meppa
Black Omega Security The OSS
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Posted - 2006.11.16 23:00:00 -
[5]
There is no problem with cap using weapons or even beams. Problem is purely in abaddon and worst implementation of idea "tank or gank but not both" ever. At the moment it simply means that you can tank, but you can't shoot at all. If one starts to analyse this one would come to a conclution that amarrians have just one ship bonus to play with which means that you can't create tank or gank ships except by limiting number of lowslots and or powergrid. As tier 3 should be atleast as usefull as apoc which can either fit nice short range combat with massive tank or tachyons for long range and because amarrians don't need damage bonuses from ships you are trying to recreate apoc in different way.
This leads to couple of different choises on what to do with amarr.
i) change abaddon to something else without lasers
ii) give abaddon amarrian normal laser cap reduction bonus and keep it as laser boat (boosting cap so it can shoot with lasers would be just silly as it would get way too good at tanking)
iii) change lasers and amarrians in complete overhaul freeing up second bonus for something more fun
As kali is quite late in its development cyckle (atleast i hope so) doing total overhaul with amarrians would be best served at later bigger patch. Basically this leaves options to just change abaddon itself. Easiest solution would be to turn it into armoured tachyon platform by just changing rof bonus to -10% per cap use per level in my opinion. It shouldn't break balance too much as after all it would deal less damage. Also nice tank or gank type of setup could be gotten with 10% less cap need on reppers and lasers per level. Then there are other nice ideas of ew and drone boats. Anything is fine for most amarrian pilots, as long as it gets usefull.
Atm you need about 8 800 booster charges to other bs with short range crystals loaded. That means that you have "ammo" to kill 3 battleships, after that you need to refill your "ammo". This is without running any tanking mods. On long range sniping, you can't kill enemy battleship without running out of cap.
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