Pages: 1 2 3 4 5 6 7 [8] 9 10 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
MeLoveYouLoooongTime
|
Posted - 2006.11.09 18:51:00 -
[211]
Just my $.02, but this whole invention thing seems absolutely retarted. So much work for a POSSIBILITY of creating a T2 BPC. Who's really gonna spend all their time on this? I predict this has absolutely no affect on current T2 prices. What a waste of development time CCP...
Why don't you change the set-up to offer a chance... be it very slim... of creating a BPO and make it worth peoples time to bother with this.
|
Orrin Danestarr
|
Posted - 2006.11.09 19:37:00 -
[212]
Invention is an important thing... a step in the right direction. Granted its not perfect but tis better than nothing. "Imagination is the key that unlocks the door." - ME |
Lord Goodberry
Gallente Madhatters Inc.
|
Posted - 2006.11.09 19:42:00 -
[213]
Edited by: Lord Goodberry on 09/11/2006 19:41:54
To: Chief Technology CEO, UberGeekPrime
SUBJECT Field Test report #2 Invention to further advance our development and break free of the reins of the monopolies on T2 ship and module production--Mechanical Engineering
I have removed our channeled resources to two of our low earning Agents and now will pursue other 'avenues' per our collegue Orrin's recommendations and data. I am considering either Kaakliotta or Core as our means to produce mechanical engineering datacores. Working with several political parties atm to access some of their mid level agents now.
The 4 agents Starship team is still plugging away fairly fast. We can probably assemble 7 Starship cores at this time but have not implemented their construction yet.
I have scheduled myself to visit several low sec system myself with the hiring of 'bodyguards' of course, "Cloak nDagger" is completed and I have acquired the skills necessary to pilot her.
I have put in several purchase requisitions for some advanced Astrometric Equipment necessary for scanning and would appreciate your prompt approval so I caan get moving along.
Out of character to the complainers and conjecturers, the developers need us to playtest the invention system to make sure it's properly implemented. If you want invention to be a 'success' suggest you get into Singularity and playtest it. Keep in mind that what we see is a probably a very early "Alpha" build and will most likely get reworked quite a few times
I doubt the final intent is to drive down the prices of T2 gear but rather make T2 gear available in several different fashions. Portability of T2 equipment and ships seems to have huge potential. Imagine carrying a "fleet" of T2 command ships in a cloaked convoy's cargo hold...the possibilities...
Lord "Murphy" Goodberry
|
Orrin Danestarr
|
Posted - 2006.11.09 20:08:00 -
[214]
The biggest hurdle you guys are facing is the mechanical engineering aspect. You might need several people doing nothing but mechanical engineering to aquire the necessary datacores to attempt your invention process. As long as you can get enough mechanical cores, the starzship aspect isnt going to be an issue. "Imagination is the key that unlocks the door." - ME |
Shayla Etherodyne
|
Posted - 2006.11.09 20:43:00 -
[215]
A little snippet of informations: T2 rigging BP will be available only trough invention (I suppos those will be BPC only). The one I had the chance to examine require 6 datacores for research. (was an armor rigging, no one mechanical, at least).
|
Dutarro
Kydance Radiant Industries Interstellar Starbase Syndicate
|
Posted - 2006.11.09 20:52:00 -
[216]
Has anyone actually found a Data Interface on SiSi yet? .. or even heard of anyone who found a Data Interface? ------------------------ *opinions stated are not necessarily those of my corporation or alliance |
Quilan Ziller
|
Posted - 2006.11.09 22:17:00 -
[217]
Originally by: Bermag Why is there no invention options for:
- Mining barges - Ammo - Drones
Inentional or not done yet?
I doubt that it will be worth it to do invention for ammo, but drones might be depending on how many runs you get on the bpc.
No DRONE invention???? Hammerhead IIs are now more than 2 million, and rising. Some greedy son of a lesser strain mother have just eliminated Tech II drones from the game. And Invention won't fix it We need another solution in addition to invention. Dear devs, please nerf the T2 BPOs! They are really broken right now!
|
Jdestars
Stars Research systems Incorporation
|
Posted - 2006.11.09 22:35:00 -
[218]
There is as a rule so much type of datacore as research way.
On the other hand it is effectively necessary to have datacore of the mecanic research way see following screen
making tool
|
Lord Goodberry
Gallente Madhatters Inc.
|
Posted - 2006.11.10 00:49:00 -
[219]
I'm guessing that to make T2 Ships viable via Invention CCP will have to 'tweak' the material requirements quite a but.
As to the Esoteric being found, I don't think it's been seeded in game yet. My guess is in the next patch or two.
Seems most of the playtesting and hype has been in regards to the new ships,,,
|
Inairin
|
Posted - 2006.11.10 08:26:00 -
[220]
Edited by: Inairin on 10/11/2006 08:26:29
Originally by: Quilan Ziller
Originally by: Bermag Why is there no invention options for:
- Mining barges - Ammo - Drones
Inentional or not done yet?
I doubt that it will be worth it to do invention for ammo, but drones might be depending on how many runs you get on the bpc.
No DRONE invention???? Hammerhead IIs are now more than 2 million, and rising. Some greedy son of a lesser strain mother have just eliminated Tech II drones from the game. And Invention won't fix it We need another solution in addition to invention. Dear devs, please nerf the T2 BPOs! They are really broken right now!
Try find something to invent cloaks from too.
Seems like CCP is trying to make invention useless for anything but maybe rigs. Ships: require 250 billion datacores. The few super exepensive other T2 items: not availible through invention. Are ccp employees given private acess to all T2 BPOs and sell the cash generated trough them or what the **** is going on here?
|
|
Xaildaine
|
Posted - 2006.11.10 11:33:00 -
[221]
Originally by: Inairin Try find something to invent cloaks from too.
Seems like CCP is trying to make invention useless for anything but maybe rigs. Ships: require 250 billion datacores. The few super exepensive other T2 items: not availible through invention. Are ccp employees given private acess to all T2 BPOs and sell the cash generated trough them or what the **** is going on here?
This has been suggested and is widely thought to be the case though its not realy mentiond much on these boards.
|
Zixxa
|
Posted - 2006.11.10 15:51:00 -
[222]
Looks, that CCP doesnt want to remove BPO and market monopoly from the game. It is not very good sign for regular player.
|
Ramblin Man
Empyreum
|
Posted - 2006.11.10 18:04:00 -
[223]
Originally by: Zixxa Looks, that CCP doesnt want to remove BPO and market monopoly from the game. It is not very good sign for regular player.
Monopolies don't just randomly confer themselves upon a player. The regular player is the one running a monopoly, and the regular player is the one supporting a monopoly.
You have a problem with it, start buying T2 BPOs (yes, it is possible) and/or spearhead a persistent boycott on T2 goods.
|
Kayle Ki
Ktaomai Knights Of the Southerncross
|
Posted - 2006.11.11 01:54:00 -
[224]
I'm interested to know how many BPOs will be seeded into the lottery when Kali hits. As I understand it, the BPO lottery will still exist, you simply also have the option of spending your research points on datacores if you wish.
A combination of even slightly lowered datacore costs, and a sizable amount of new t2 BPOs seeded into the lottery, would do wonders.
|
Shayla Etherodyne
|
Posted - 2006.11.11 08:12:00 -
[225]
Originally by: Ramblin Man
Originally by: Zixxa Looks, that CCP doesnt want to remove BPO and market monopoly from the game. It is not very good sign for regular player.
Monopolies don't just randomly confer themselves upon a player. The regular player is the one running a monopoly, and the regular player is the one supporting a monopoly.
You have a problem with it, start buying T2 BPOs (yes, it is possible) and/or spearhead a persistent boycott on T2 goods.
The problem is that in EVE the monopolyes are unbreackable because: 1) the number of BPO is fixed, and unchangeable; 2) there isn't the possibility to build a similar, even if lesser quality, item, like a named item and the difference in quality between a t2 and a T1 is usually too large; 3) the situation has festered long enogh to consolidate the good BPO in the hand of the ones with the deepest pockets, pockets filled even more by the BPO, so 0 chanche to buy them.
A boicott. Funny proposal, try getting that to 200K players, I think you will get RSI for the attempt and be banned for spamming.
|
Ihar Enda
Caldari
|
Posted - 2006.11.11 09:05:00 -
[226]
Any info on how cloaks invention is supposed to work, given that a tech 2 item is required to build another tech 2 item?
And by the way, is the Prototype Cloaking Device I BPO available somewhere?
|
Ariel Dawn
|
Posted - 2006.11.11 18:40:00 -
[227]
Yea, could those on Sisi let us know if they've got Expanded Cargo, Shield Boost Amplifier, Cloak and Damage Control BPOs on the market there? And any other non-market T1 BPOs that dont exist in Kali yet.
|
Rosehunter
|
Posted - 2006.11.12 03:26:00 -
[228]
I have one word for everybody T3 items, the devs stated that invetion will be the only way to build T3 items in the future. So think of this as a frame work being built for those items, and also keep in mind this is only Alpha testing for teh kali build.
-Rosehunter
00.02 cents worth if you dont like it find me in 0.0 |
Lobo Noturno
|
Posted - 2006.11.12 17:05:00 -
[229]
I did some research today in Sisi, and I noticed that there is NO agent in gallente confederation that works in mechanical engineering... How are the Gallente supposed to get mechanical datacores, required for ALL starship inventions???? I found such agents in Minmatar, Caldari and Ammarian corporations. I understand this might not be a hot gallente research topic, but we need at least one of those, maybe 4-5 spread on the R&D gallente corps...
On the RP cost per core, I guess it depends on how many runs we can get the t2 bpcs from it. If we can do it for 500 or 1000 run bpcs, then I totaly agree with a very high cost. On the other hand, if there is a limit to, let's say, 5-runs, then the cores should be around 200 rp per unit. Otherwise, invention will be so time consuming no one will bother with it, being easier and faster to just make more isk and buy t2 items from the current BPO owners.
|
Lady Beauvoir
|
Posted - 2006.11.12 21:47:00 -
[230]
Related to needed datacores for invention job:
why not simply require only datacores from the field your planning on using invention? ie. if you want to invent T2 ships (starship eng.), the agent would just require starship engineering datacores available from him (and other similar agents). If some researchers had decided to specialize in a certain field in, say, 2005, they would not have to either purchase additional datacores from the market or waste their RP's by switching to a different agent. This way all your previous research would be 100% re-usable if you decided to cash in your RP's and start doing inventions.
To me, the it would seem plausible to require simply the needed datacore which is available from the agent himself and additional items which can be found elsewhere (these new exploration sites, T2 moon materials, high-quality T1 items and whatnot).
Personally, I'm also interested in what kind of role the developers had planned for invention, as some previous posters have mentioned. Also, could someone shed light on whether there will be T2 BPO's seeded into the lottery in the future - thus, do we need to make a choice between waiting for the jackpot or admitting defeat and trying to cash in what we can?
|
|
Naal Morno
ECP Rogues Dusk and Dawn
|
Posted - 2006.11.12 21:53:00 -
[231]
Invention is meant to supplement and aid current T2 system on items whose profit margins are very high, not to replace T2 BPOs with low cost/effort alternative.
As such, perceived high cost of producing the BPCs sounds right.
_________________________________________
Once I thought T2 BPO Lottery is a problem... Then I've become a part of problem and I relized that previously I was just plain jealous. |
Ramblin Man
Empyreum
|
Posted - 2006.11.13 00:33:00 -
[232]
Originally by: Shayla Etherodyne
Originally by: Ramblin Man
Originally by: Zixxa Looks, that CCP doesnt want to remove BPO and market monopoly from the game. It is not very good sign for regular player.
Monopolies don't just randomly confer themselves upon a player. The regular player is the one running a monopoly, and the regular player is the one supporting a monopoly.
You have a problem with it, start buying T2 BPOs (yes, it is possible) and/or spearhead a persistent boycott on T2 goods.
The problem is that in EVE the monopolyes are unbreackable because: 1) the number of BPO is fixed, and unchangeable; 2) there isn't the possibility to build a similar, even if lesser quality, item, like a named item and the difference in quality between a t2 and a T1 is usually too large; 3) the situation has festered long enogh to consolidate the good BPO in the hand of the ones with the deepest pockets, pockets filled even more by the BPO, so 0 chanche to buy them.
A boicott. Funny proposal, try getting that to 200K players, I think you will get RSI for the attempt and be banned for spamming.
10B for a decent T2 print? With a 10-15 player corp you could have easily scraped up that kind of change over the last year.
True, if the owners don't want to sell then they can't be forced into it, but saying that the prints are unreachable for the majority of EVE players is just erroneous.
Also, boycotts are perfectly possible. There's a multitude of OoG communication/organization methods which won't get you banned. I didn't say it would be easy; I said it would be possible.
I'll campaign just as hard as anyone else against injustice, but justice and inequality are two different topics. Go read Rawls if you disagree.
|
Kaden Seer
|
Posted - 2006.11.13 09:21:00 -
[233]
This a placeholder, will the devs EVER reseed the BPOs?
|
Bermag
Point-Zero Ratel Alliance
|
Posted - 2006.11.13 10:06:00 -
[234]
Originally by: Lady Beauvoir Related to needed datacores for invention job:
why not simply require only datacores from the field your planning on using invention? ie. if you want to invent T2 ships (starship eng.), the agent would just require starship engineering datacores available from him (and other similar agents).?
Starship engineering and mechanical eng have both been used all time for the T2 lotter for ship BPOs. However starship eng had 3x modifier on RP.
|
Shayla Etherodyne
|
Posted - 2006.11.13 12:05:00 -
[235]
Originally by: Jdestars Edited by: Jdestars on 10/11/2006 11:07:29 There is as a rule so much type of datacore as research way.
On the other hand it is effectively necessary to have datacore of the mecanic research way see following screen
making tool liste of DataCore
Someone has noticed the little bit in the "making tool" screenshot where it say ship data interface - 100% damage job ? Not reusable then.
|
Unfamed II
FinFleet Lotka Volterra
|
Posted - 2006.11.13 13:53:00 -
[236]
Anyone else noticed that there is no invention tab in covetor bpc/bpo? At least there wasnt some time a go, haven't checked since. Does this mean Hulks can't be made from invention? Seriously, it's not that great being an amarr, is it?
|
Gaogan
Gallente Solar Storm Axiom Empire
|
Posted - 2006.11.13 17:21:00 -
[237]
Please reduce the RP cost of datacores to a more reasonable amount, and by reasonable I mean something that doesn't require 6 months of research to make ONE ATTEMPT at getting a 5 run ship bpc. 3-6 weeks I can understand, but not 6 months.
|
Yggdrassil
Amarrian Missionaires
|
Posted - 2006.11.13 19:39:00 -
[238]
Somehow... I wish they had implemented the t2 bpo seeding in a slightly different manner - with NO cap on how many bpo's that were to be given. Perhaps it's still possible for T3?
I would make it go something like this:
1st bpo given: x amount of RP in a field. Say 1000 as an example. 2nd bpo given: x*1.5 = 1500 rp. 3rd bpo given: (x*1.5)*1.5 = 2250 rp. etc etc.
The multiplier would need tweaking. The initial amount of RP same.
This would (can) partially fix both the crazy isk-making bpo's - AND the sucky ones.
Each researcher would have to carefully examine the expected return of any offer - accept if he feels the pay is good enough - and refuse if not.
Some bpo's would probably have been limited to 7-10, while others like cap rechargers would have a lot more with this system.
Yggdrassil |
Orrin Danestarr
|
Posted - 2006.11.13 20:04:00 -
[239]
Currently they dont take 6 months to attempt but i get the meaning of what you say.
High end inventions take a very long time to attempt.... HAC's, Command ships, Recons... These are invariably going to take time. 3+months time to make an 'attempt'. What we don't know is the % chance or how many runs or how inefficent these will turn out to be. "Imagination is the key that unlocks the door." - ME |
Artmedis Valben
|
Posted - 2006.11.15 12:22:00 -
[240]
Factional Warfare is coming the two Axis of political power are Emerging.
Effect on invention: Gallente will have to turn to their Minmatar Comrades for Mechanical Engineering and Amarr will have to turn to Caldari. Since that is where your factional standing has had derived effect. Gallente Players will have an opportunity to hire a host of Mechanical Engineering Agents from Boundless Creation and Core Complexion. Amarr Player will have the opportunity to turn to Kaalakiota for their Mech Engineering cores.
After Kali no one will loose all their accumulated RPs when upgrading to a better agent or looking for agents in a new field. You simply buy Datacores for all the RPs you have before cancelling the agent.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 :: one page |
First page | Previous page | Next page | Last page |