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Thread Statistics | Show CCP posts - 3 post(s) |
Laendra
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Posted - 2006.11.15 14:01:00 -
[241]
I'm really hoping that invention fixes what is wrong with the T2 market (and beyond), but it won't. You will still have the bulk of the T2 money going to the holders of the T2 BPOs, because they will continue to have a monopoly on unlimited blueprints.
You want to make an invention path that works, allow us to follow a research path that allows us to convert a T1 BPO to a T2 BPO. Give us a real science profession. I've said it numerous times in the past, and it is still needed today. This would be even better than seeding the market with T2 BPOs (3 to 6 months after released), which, honestly, is the only other solution.
You could do completely away with that farce of a lottery. It would have the effect of driving up demand for T2 components, which would increase their price, which would draw more people out of empire into <0.3 space, which would cause more conflict, which would result in use of more T2 which would increase the demand for T2 components, etc.
T2 blueprint research would be driven by both need and profit. Once the profit of an item is seen as high enough, more will be researched...once it drops to an acceptable level, no more will be produced, except as needed. You'd see a significant increase in the number of T2 BPOs in 0.0 space, which would help populate that market economy, creating a need to bring advanced industrial based people out to 0.0 to run the manufacturing of these items. It would cause a significant demand for outposts (factory and research) that would probably far outshadow refinery outposts, driving up the infrastructure of the various regions. Once the Admin outposts get the appropriate lovin' they need to make them useful, those would be in demand as well, for more than just office space.
The only downside to doing this, is that the T2 BPO monopoly owners, who would want to see invention fail, in any form, would lose their strangle-hold on the economy, and wouldn't have an unlimited license to produce limitless ISK. As it is now, they produce the most ISK, allowing them to buy up the T2 BPOs, which allows them to produce even more ISK, etc. It has ballooned out of control, and you, CCP, need to put the brakes on it, before we start leaving in droves. ------------------- |
Stephar
The High Priest
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Posted - 2006.11.16 03:19:00 -
[242]
Why can't we invent tech 2 drones??
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Nemtar Nataal
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Posted - 2006.11.16 08:30:00 -
[243]
well i havenÆt read threw the entire discussion but this is what i have understood from the discussion so fare... The idea of the invention system is cool...like the reverse engineering we never got...just the other way around
However the new system favour old players what ever way you look at it, which to me looks unfortunate as it was suppose to even the playing field between the few lucky once (BPO holders) and the consumers... Facto of the mater is..
If you are an old player in EVE you have accumulated a large amount of RP because this is time line based just like your SP. This means that if its easy to invent your way to a t2 bpc you will have a easier time doing so if you have spend the majority of your time in 00 accumulating RP while never received a actual bpo.
Either way the over all system will thus still favour people who accumulate RP due to the time line metrology of handing them out (maybe an interesting note is that LP are not handed out over time...why is this when you get RP for free why shouldnÆt you get LP for free). Well back to basics the system is still going to favour old players who accumulate RP over time and never use them, because well when the rest of the researchers start spending there RP to get into the T2 game....the people in 00 who cant get to there agents every day to buy the different modules needed for invention and the people who already have a T2 bpo will thus only have a even better chance for getting a bpo then before.
Conclusion the system is basically flawed....and i think that the reason for this is partially that research for the most part is time line based. Another flaw in the system are that when you "win" a BPO, you are essentially getting the key to access a large part of the market which other people are only partially able to access. Lets think about this for a second....for instance Lea Dai give you a BPO why? Well normally you would think that a firm would give you such a precious my precious thing so that you could represent them on the market...and try and promote THERE product...but insted you have full control with the bpo....no restraints or anything...so essentially you are able to put a bpo in your hanger and leave it there as you see fit.... Well the way bpo's work when they are handed out are more like a trade franchise....you get access to the market...but there should be some minimal demands tied to this...
--- Demands like --- You are required to represent us on the market with a minimum of x units of this product a year. You are required to back to caldari state (Lea Dai) in there struggle for world domination by selling a minimum of your products in our space or to our pilotes/friends (more RP based) You are required to pay an annual sum of xxx.xxx.xxx.xxx isk for your trade franchise. If you break any of this rules we will revoke your trade franchise bla bla bla bla...and so one....
Something this would keep bpo's in continuous circulation in the game...for instance if you leave EVE and just leave a pile of T2 bpo's in your hanger this will be reseeded to other players.
...
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Nemtar Nataal
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Posted - 2006.11.16 08:31:00 -
[244]
...
This will also cause the different holders to try and combat each other in the different regions of space sort of and add on to the faction warfare thing.
Another thought on this would be that people who didnÆt run R&D missions at all wouldnÆt be able to get anything but bpc's...you would have to do something that would be considered active research to get into the T2 game. I know this would basically favour empire pilots a little to much...but hear me out here....active research could be considered some survey you just made in space...and to even the playing field the most complex surveys could only be done in 00. Basically a 00 player would have to spend less time on the actual research then a empire pilote.
....Facto of the mater is that you will keep favouring the old players as long as t2 is basically a time based lotteryà..i meanàif start whining enough on the forums can we have time based LP aswell because then its only a question of time before I get my RattleSnakeà Hope you can see my point thereà.
Why should RP be time based when its even more important to the game then the mission offers.
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vipeer
Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.11.16 09:26:00 -
[245]
Originally by: ArchenTheGreat
Originally by: Naal Morno
Significant investments by groups of clever people were made into these BPOs, why would only the value of these BPOs get annhilated by seeding? Doesn't sound balanced at all.
"Significant investments" - makes me laugh. All it takes is to run RD agent for a week or so few years ago. With EVE population at a third of today and very few RD players at those times it wasn't big investment. Since than no new BPOs were released.
There is no way one can force BPO owner to give BPO. You can produce tech2 stuff in total safety in Empire. No risk, no investment - huge rewards.
I say CCP should scrap all this invention crap and release every tech2 BPO on market. Alternatively release them through lottery but every BPO should be given each week AND if you want take part in lottery you risk you RD points (not all but you state how much) so if you don't get BPO your RD points are lost.
Dude get real. Basically you're saying that every component needed to construct a T2 item magically appears in hangar and the finished products just turn into isk when you click the "deliver" button. Managing T2 production is a lot of work. Then you have to sell which also takes time.
Obviously you have never tried managing a production of a few T2 BPOs...
I agree. Some T2 items are waaay overpriced. CCP is trying to think out a way to bring those prices down without destroying the markets. Changes are coming but, as all major changes should happen they will happen slowly but surely. Evolution instead of Revolution.
WTG CCP.
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vipeer
Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.11.16 09:40:00 -
[246]
There also seems to be a vast misconception about T2 monopolies. That is simply not true. The only monopoly i know of is the T2 Cap recharger cartel and the Prototype Cloaks which are almost all in the hands of Naal Morno. Not anymore though because they all got upgraded into Improved cloaks now.
Simple fact is that demand is higher than a supply can be. This drives the prices up. I play in that sector and i know what im talking about. Sellers of T2 items compete with each other. Prices are regulated by markets alone. There have been attempts to regulate prices ( initiated by others ) but all failed miserably. People just don't want to sell at a fixed price. T2 Cap recharger cartel is an exemption to the rule.
Now CCP is working on ways on how to make more T2 items available on market. There are a LOT of people that have Gallente starship agents. If all these people were able to produce only 3 more Deimoses and 3 more Ishtars per day this will mean a 43% increase in production. All the people who like to compare EVE to RL economies... What would happen if suddenly the supply of Oil would jump by 43% ? Instead of 28 million barrels OPEC would pump 50 million barrels. What would that do to the price of Oil? Similar thing will happen to T2 items. As Oveur said it on FanFest: "Inventors will go where the money is." Atm that's HACs and Cap rechargers.
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Bermag
Point-Zero Ratel Alliance
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Posted - 2006.11.16 09:53:00 -
[247]
Originally by: vipeer As Oveur said it on FanFest: "Inventors will go where the money is." Atm that's HACs and Cap rechargers.
I would rather say where the money WAS, at least with cap recharger IIs. I think a lot of people will start doing invention on Cap recharger IIs which is cheap when it comes to data cores, only need 2+2 cores. Prices will probably continue to be high for a while but as soon as more and more people are putting cap recharger IIs on the market prices will drop and it might no longer be that profitable.
But that is just how it should work, market forces working.
But of course a lot depends on how many runs you will get on bpcs etc.
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Naal Morno
ECP Rogues Dusk and Dawn
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Posted - 2006.11.16 23:44:00 -
[248]
Originally by: vipeer Not anymore though because they all got upgraded into Improved cloaks now.
You know something I don't know? _________________________________________
Once I thought T2 BPO Lottery is a problem... Then I've become a part of problem and I relized that previously I was just plain jealous. |
Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2006.11.16 23:47:00 -
[249]
Well I'm stumped..
Not only is the Myrmidon the crappiest new ship atm (pre-release) with less slots than the other BC and a drone bay that is utterly laughable.
But as it seems some key items will not be inventable: - Drones. Yes I am a drone user and I suppose ccp wants me to quit or something since drones are getting shafted on a yearly basis. And now we won't be able to invent the lil sweeties. I expect med t2 drones to all be priced at 2.5M isk very soon since the monopoly is now even better with another so-called drone ship and no invention to worry about.. - Ammo. The only reason I care is because invention should be viable for all tech I items with tech II counterparts in game. - Barges. Mining is pretty important in this game for the entire market. No invention of tech 2 barges will def not help.
The combination of datacores means it will be quite hard to solo invention. Yeah the bigger should be happy.
When I started (quite a few years ago) I already loved the idea of science. Especially reverse engineering. Reverse engineering would solve many of the afore mentioned tech II market probs. And it kinda happens in RL too.. Once a patent (if you wanna be legal) has been ended peopel are free to copy the design. I was hoping to be able to get variable run, ME, PE bpc from reverse engineering. But they decided on invention. And made it so utterly complex and ill-conceived that a lot of R&D people will just wait for the promissed extra tech II bpo's in the lottery.
Right now it seems like invention is only useful for stuff that doesn't have a tech II bpo. That means Rigs. And later it will be used for tech III. That's it people.
Kali certainly turned out a revelation: This is pathetic, I might as well try and sell this drone and science char and just buy a caldari mission/pvp char.
- All the stuff above does not necessarily reflect my corp, my alliance or even me - Pure drone user... give us a mini carrier and faction Typhoon and Dominix please |
Denrace
Amarr Viziam
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Posted - 2006.11.17 02:21:00 -
[250]
Originally by: Orrin Danestarr Currently they dont take 6 months to attempt but i get the meaning of what you say.
High end inventions take a very long time to attempt.... HAC's, Command ships, Recons... These are invariably going to take time. 3+months time to make an 'attempt'. What we don't know is the % chance or how many runs or how inefficent these will turn out to be.
3 months?
Surely this is a joke.
Hello CCP - the majority of EVE players dont play this game for 23 hours a day.
We have JOBS.
We have LIVES.
We have FAMILY.
I havent the time to grind missions/farm NPCs all day to buy that new OMGWTFOVERPRICED T2 ship - just to compete in a pvp.
But no, thats fine. I can balance all that and still sit on my ass for 3 FREAKING MONTHS to get a slight chance at getting a dodgy BPC of a T2 ship, while the lucky lucky people who got T2 BPOs make billions and billions.
Oh and ONE YEARS DEVELOPMENT TIME!!!
Cheers.
Den *Slightly Annoyed Customer, yet still retains hope CCP can "salvage" Kali*
(Pun shamelessly intended)
________________________________________
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Bermag
Point-Zero Ratel Alliance
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Posted - 2006.11.17 10:04:00 -
[251]
Originally by: Lobo Noturno I did some research today in Sisi, and I noticed that there is NO agent in gallente confederation that works in mechanical engineering... How are the Gallente supposed to get mechanical datacores, required for ALL starship inventions???? I found such agents in Minmatar, Caldari and Ammarian corporations. I understand this might not be a hot gallente research topic, but we need at least one of those, maybe 4-5 spread on the R&D gallente corps...
Which Ammar and Caldari corps had mechanical eng research (and lvl and quality)? I know that Kalaakiota have some mech eng agents but they are of pretty bad quality (lvl 4 q -16 or something). Have not found any mech eng agents in my Amarr corp, Carthum. Seems like Minmatar have all the good mech eng agents.
I think that supply of mechanical engineering data cores will become a problem. Not only all starship invention require them but also several other research areas.
Adding a few mechanical engineering (high level/quality) agents might be a good idea.
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Bermag
Point-Zero Ratel Alliance
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Posted - 2006.11.17 10:10:00 -
[252]
Originally by: Denrace 3 months?
Surely this is a joke.
Hello CCP - the majority of EVE players dont play this game for 23 hours a day.
We have JOBS.
We have LIVES.
We have FAMILY.
3 months with one agent and probably assuming that all data cores will cost 1500 RP each. Which might get adjusted. Also you can have more than one agent, getting 5 agents does nto take that long to train for.
But you don't need to do any work to get the RPs, well at least after you have got the agents. You will of course need to do a lot of mission to get the good lvl 4 agents but after that you will get your daily RPs even when doing nothing else. If you want you can do research agent mission (1 each 24 hours) to get double RP that day, but that is optional.
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Bermag
Point-Zero Ratel Alliance
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Posted - 2006.11.17 10:12:00 -
[253]
Originally by: Keitaro Baka
But as it seems some key items will not be inventable: - Drones. Yes I am a drone user and I suppose ccp wants me to quit or something since drones are getting shafted on a yearly basis. And now we won't be able to invent the lil sweeties. I expect med t2 drones to all be priced at 2.5M isk very soon since the monopoly is now even better with another so-called drone ship and no invention to worry about.. - Ammo. The only reason I care is because invention should be viable for all tech I items with tech II counterparts in game. - Barges. Mining is pretty important in this game for the entire market. No invention of tech 2 barges will def not help.
I agree, I dont understand why these items are not possible to do invention for. I hope devs can explain why (or even better I hope they will fix this).
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vipeer
Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.11.17 10:51:00 -
[254]
Originally by: Naal Morno
Originally by: vipeer Not anymore though because they all got upgraded into Improved cloaks now.
You know something I don't know?
Im sorry. I heard all rare T1 BPOs will get an upgrade to T2 and all rare basic BPOs will get an upgrade to T1. Actually I can already buy T2 cargo expanders from escrow. The T1 cargo expander got upgraded to T2 a week ago. even the Devs confirmed that.
You're saying your Prototype cloak BPOs are still prototype and not improved or cov ops? Looks like you got shafted big time :( Or will CCP upgarde your BPOs when Kali hits us?
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Inairin
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Posted - 2006.11.17 13:21:00 -
[255]
someone's going to die if they leave cloaks un-inventable.
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Bermag
Point-Zero Ratel Alliance
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Posted - 2006.11.17 13:44:00 -
[256]
Originally by: Inairin someone's going to die if they leave cloaks un-inventable.
They (improved, covert op) are possible to invent but you need a prototype cloak to make the invention and that is not easy to get as logn as the BPO is not released on market. Which I think they will.
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Shayla Etherodyne
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Posted - 2006.11.17 13:54:00 -
[257]
Want a BIG joke? Bug report:
I have started R&D with 4 agents (in Singularity): For all of them research stopped before completing a day of research, when the mail requesting a mission was sent. Agent name, date of the first mission mail sent - Plandolis Aeleem 06-11-11; Masalle Ambrette 06-11-09, - Gratwonsdinnur Kjadeland 06-11-09; Husk Alfur 06-11-14.
If this is a feature and not a bug, 100 RP for datacore is high.
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Bermag
Point-Zero Ratel Alliance
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Posted - 2006.11.17 13:58:00 -
[258]
Is that why I didn't get more RP on Singularity, had less than one day of RP.
I really hope that is a bug.
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Orrin Danestarr
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Posted - 2006.11.17 14:40:00 -
[259]
Originally by: Bermag
Originally by: Denrace 3 months?
Surely this is a joke.
Hello CCP - the majority of EVE players dont play this game for 23 hours a day.
We have JOBS.
We have LIVES.
We have FAMILY.
3 months with one agent and probably assuming that all data cores will cost 1500 RP each. Which might get adjusted. Also you can have more than one agent, getting 5 agents does nto take that long to train for.
But you don't need to do any work to get the RPs, well at least after you have got the agents. You will of course need to do a lot of mission to get the good lvl 4 agents but after that you will get your daily RPs even when doing nothing else. If you want you can do research agent mission (1 each 24 hours) to get double RP that day, but that is optional.
Indeed, this does factor in the fact that Datacores will cost 1500 rp's. And its also for the hardest (that i have seen) invention, a commandship. The mechanical engineering cores are going to be few and far between. Even if you had nothing but Mechanical engineering R&D agents, it would take a month to get the 16 datacores required. Then you woul need to switch over and get the 16 other datacores from your racial engineering which wouldnt take that long, since htey are X3 multipliers for rp. Factor in that you would then need an unknown amount of time to attempt an invention... you get more like 2 months... but with maxed skills only.
I beleive that invention is a step in the right direction. We just need to play around with it for a few months to see if it needs to be modified. "Imagination is the key that unlocks the door." - ME |
Omber Zombie
Gallente Frontier Technologies
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Posted - 2006.11.17 15:32:00 -
[260]
people will have to group together to invent things...
can't have that, this is a MMOG ffs. Rabble Rabble Rabble ----------------------
[FTEK] Pwning Eve Carebear Style |
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Shayla Etherodyne
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Posted - 2006.11.17 16:56:00 -
[261]
Originally by: Shayla Etherodyne Want a BIG joke? Bug report:
I have started R&D with 4 agents (in Singularity): For all of them research stopped before completing a day of research, when the mail requesting a mission was sent. Agent name, date of the first mission mail sent - Plandolis Aeleem 06-11-11; Masalle Ambrette 06-11-09, - Gratwonsdinnur Kjadeland 06-11-09; Husk Alfur 06-11-14.
If this is a feature and not a bug, 100 RP for datacore is high.
Apparently they have restarted. So or it was the fastest reply to a bug report or they work only when the player is on line. Really hope for the first option, or we will never test invention.
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Quilan Ziller
Gallente Children of Azathoth Brotherhood Of Steel
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Posted - 2006.11.17 22:57:00 -
[262]
Originally by: Omber Zombie people will have to group together to invent things...
can't have that, this is a MMOG ffs. Rabble Rabble Rabble
Comes from a guy who has admitted he "has access" to 90 T2 BPOs He totally has no vested interest in Invention being very involved (to the point of being useless). Rabble rabble indeed.
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Quilan Ziller
Gallente Children of Azathoth Brotherhood Of Steel
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Posted - 2006.11.17 23:02:00 -
[263]
Originally by: vipeer
Originally by: ArchenTheGreat
Originally by: Naal Morno
Significant investments by groups of clever people were made into these BPOs, why would only the value of these BPOs get annhilated by seeding? Doesn't sound balanced at all.
"Significant investments" - makes me laugh. All it takes is to run RD agent for a week or so few years ago. With EVE population at a third of today and very few RD players at those times it wasn't big investment. Since than no new BPOs were released.
There is no way one can force BPO owner to give BPO. You can produce tech2 stuff in total safety in Empire. No risk, no investment - huge rewards.
I say CCP should scrap all this invention crap and release every tech2 BPO on market. Alternatively release them through lottery but every BPO should be given each week AND if you want take part in lottery you risk you RD points (not all but you state how much) so if you don't get BPO your RD points are lost.
Dude get real. Basically you're saying that every component needed to construct a T2 item magically appears in hangar and the finished products just turn into isk when you click the "deliver" button. Managing T2 production is a lot of work. Then you have to sell which also takes time.
Obviously you have never tried managing a production of a few T2 BPOs...
I agree. Some T2 items are waaay overpriced. CCP is trying to think out a way to bring those prices down without destroying the markets. Changes are coming but, as all major changes should happen they will happen slowly but surely. Evolution instead of Revolution.
WTG CCP.
A lot of work and a lot of risk are two different things. Point is, with T2 manufacturing you can make loads of ISK without ever poking your nose in low sec. And this is not right. If we go the "a lot of work" line... Mining Veldspar has to be boosted. It also involves a lot of work. I can get income comparable to T2 manufacturing from 0.0 ratting, for example, but that involves a lot of risk and teamwork, and I cannot do it while I am away from the computer. Doing some trade runs and plugging BPOs in a factory slot might be tedious, but it just does not compare to ratting, missioning, or mining in 0.0.
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Omber Zombie
Gallente Frontier Technologies
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Posted - 2006.11.18 02:56:00 -
[264]
Originally by: Quilan Ziller
Originally by: Omber Zombie people will have to group together to invent things...
can't have that, this is a MMOG ffs. Rabble Rabble Rabble
Comes from a guy who has admitted he "has access" to 90 T2 BPOs He totally has no vested interest in Invention being very involved (to the point of being useless). Rabble rabble indeed.
If you honestly think that you really have no idea who I am. ----------------------
[FTEK] Pwning Eve Carebear Style |
Cudaya Ebsldes
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Posted - 2006.11.18 20:56:00 -
[265]
An open post, and I post with trepidation:
A few pages back (page 6 I believe) Oveur said "We can therefore tune this....so it reaches our goals, to be an alternative way of getting in to upcomig(sic) Tech levels."
If nothing is lost in translation, I then assume "upcomingö could mean anything that is not now currently available, but ôupcoming tech levelsö would indicate only tech 3 (a new level) or level in the sense of Revelations being a new level?)
But the phrase ôalternative way of getting intoö does not specify whether or not this is a ôco-equalö ôway of getting into,ö nor does he use the phrase ôgetting into manufacturing.ö
Question 1: Therefore I assume this does not, as presently envisioned, have an effect on tech 2?
Question 2: Would this ever lead to an ôequalö and ôalternateö method of ômanufactureö which would compete with tech 3 (or 2) items under the present BPO system? [Is this a palliative mean to appease criticism but not affect the economies of the present EVE?]
Question 3: Directly, will this be an adjunct to the present BPO system (tech 2/3) which will have a substantial impact on the availability of items and therefore the economies of EVE? [Kind of like the effect that Henry Ford had on the availability of cars by inventing a cheap affordable car that was not luxurious but basic and highly functional.)]
Question 4: Are any of the above yet decided?
Thank you.
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Naal Morno
ECP Rogues Dusk and Dawn
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Posted - 2006.11.19 05:19:00 -
[266]
Originally by: vipeer
Originally by: Naal Morno
Originally by: vipeer Not anymore though because they all got upgraded into Improved cloaks now.
You know something I don't know?
Im sorry. I heard all rare T1 BPOs will get an upgrade to T2 and all rare basic BPOs will get an upgrade to T1. Actually I can already buy T2 cargo expanders from escrow. The T1 cargo expander got upgraded to T2 a week ago. even the Devs confirmed that.
You're saying your Prototype cloak BPOs are still prototype and not improved or cov ops? Looks like you got shafted big time :( Or will CCP upgarde your BPOs when Kali hits us?
Ah, ok. You are just making assumptions. _________________________________________
Once I thought T2 BPO Lottery is a problem... Then I've become a part of problem and I relized that previously I was just plain jealous. |
Fenderson
Finite Horizon The Red Skull
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Posted - 2006.11.19 16:27:00 -
[267]
Originally by: Quilan Ziller
Originally by: Omber Zombie people will have to group together to invent things...
can't have that, this is a MMOG ffs. Rabble Rabble Rabble
Comes from a guy who has admitted he "has access" to 90 T2 BPOs He totally has no vested interest in Invention being very involved (to the point of being useless). Rabble rabble indeed.
The fact that it is so "involved" does not make it useless. T2 production is already extremely involved. I doubt there are many (if any) single characters in this game who run t2 production from moon mining all the way to the finished product all by themselves.
Invention will be on a similar vein. It will take multiple characters, IE a corporation or alliance to do invention from the ground up.
For those of use who dont want to do every single part of it ourselves, we have the market.
Just like some people right now do moon mining or build t2 components and sell them on the market, you will see researchers who simply harvest datacores and sell them on the market for isk, and dont want to be bothered with the rest of the invention process.
So as long as extra datacores are availiable on the market, it will still be possible for individuals to do whatever invention they want.
*real men structure tank* |
Cincia
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Posted - 2006.11.19 17:09:00 -
[268]
Originally by: Artmedis Valben
Looking at inventing ships then: Command ship = 32 Datacores = 100+ days with one agent or 25+ days with 4. So 60-80% chance at a several run Command ship BPC every month. HAC = 16 datacores = so one several run HAC per 2 agents per month. Artmedis Valben
It would be justified that ships base value would be reflects to needed datacore amount. HAC base price being around 18M and command ships's 58M, command ships should cost 3 x more datacores.
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Khajit Smitty
Minmatar MisFunk Inc.
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Posted - 2006.11.20 13:13:00 -
[269]
Speculation, assumptions, more speculation and even more assumptions....
im totally fascinated how people can attempt to discuss something to such levels based on very vague and abstract information provided.
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Imhotep Khem
Total Mayhem.
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Posted - 2006.11.20 18:46:00 -
[270]
Originally by: Khajit Smitty Speculation, assumptions, more speculation and even more assumptions....
im totally fascinated how people can attempt to discuss something to such levels based on very vague and abstract information provided.
You sound like a college student. Come to the real world where we don't have time/luxury to find out ALL the facts before we make decisions. Where, in fact, your value as an engineer is based on your ability to make decisions without the "required" information. ____ "If your not dyin' your not tryin'." "Are you prepared to go all the way, Alexi?" DuGalle |
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