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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Drutort
Caldari
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Posted - 2006.10.26 17:15:00 -
[1]
i got to get on for 5 min and no they did not change fighters at all nor the carrier bonuses...
the capital remotes still take lots of cap i think, didnt get to look 100%
with the capital hp boost, there is no way you can aid other capital ships, your cap will die in a min or 2, and you do not have any cap to be running your own tank even
also you would think that maybe the corp hanger and array be increased so maybe we could fit a bs? but i guess they do not wish for that
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Drutort
Caldari
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Posted - 2006.10.26 21:27:00 -
[2]
i dont know if we need new fighter skills, i just dont see why we cant use of the current drone skills and maybe only a few other new fighter skills... all they would be is isk and time sinks it might be nice for something to spec in, but it should be something that is really worth it
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Drutort
Caldari
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Posted - 2006.10.27 09:25:00 -
[3]
well i dont mind some new fighter skills i think some of hte old basic ones should work as well, if the regular drone skills + beaf up the hp it will work well, but having fighter only skills is a must, its a new type of hmm weapon so you should have more skills for it... its what will make people to be able to spec... from those who just have few fighters and use it a iwin hauler
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Drutort
Caldari
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Posted - 2006.10.28 06:03:00 -
[4]
Originally by: Tasty Burger
Originally by: murder one I think that drones' armor being repaired slowly while in the drone bay is a great idea. Shields should return to 100% instantly, but armor should slowly be regenerated. Same as when a ship docks in a station.
Why, so you can use the stupidly overpowered 'return to bay' and then redeploy with full HP? While the enemy spent valuable ammo/cap/time trying to kill your drones and you just waste all that time.
With the HP boosts thats going to be even worse.
Plus even if the shields didnt recharge instantly, returning drones to bay cancels locks on the drones.
I think that if a drone is engaged it should not be able to be called in. Otherwise drone boats are invulnerable. Drones being killable is part of their (very few) drawbacks.
i have a solution... make it a time delay for drones to undock from the bay... each one has its own timer like few sec before you can undock them if you docked the drones... but you could then launch other drones and use those, and then call those back and use others
but it would then prevent you from using that tool to boost shields.. but you forget that heavy and fighters can be webbed and stopped in there tracks
this should be a small delay, but if this happens then drones should also regen armor and hull in your bay to be fair, or make a module that takes cap and reps the drones in bay
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Drutort
Caldari
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Posted - 2006.10.29 07:00:00 -
[5]
the biggest problem with drones and fighters and i said this... they could make drones like turrets in a way... with the options that you have on your ship... stop move, move at X speed mwd on/off, approach keep range at X, orbit at X range...
this was needed from day one to drones... then they could have proper tracking as they should and you would have more control of them... i want them to stop moving NOT STOP shooting!! there are 2 diff things when you tell your drones to stop shooting or stop moving...
i would like to see drones coming back to you at regular speed or at mwd speed and option to stop shooting or keep shooting until they dock in your bay.
i would like this to be set maybe by groups, like have the gang squads for your drones... assign each drone to a squad and then give that squad commands, individual commands would be sweet too but not sure if possible or if it creates lag? I donĘt think it should be that bad all ships have max of 5 drones only carriers and motherships have more?
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Drutort
Caldari
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Posted - 2006.10.29 20:39:00 -
[6]
they might as well delay the patch until they fix capital ships (carriers) bonus and the fighter/drones because tbh its a very big part of the game now, it has to be fixed you cant have fighters that go at regular speed to your drone bay when every ship has hp boost and able to tank them... and pop your fighters real easy
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Drutort
Caldari
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Posted - 2006.11.05 22:16:00 -
[7]
when will the drones and fighters get fixed so they mwd back to the ship... that is a very important thing... kali cant hit live with that bug that is just stupid
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Drutort
Caldari
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Posted - 2006.11.18 05:25:00 -
[8]
so far i havent seen any of the fixes, the fighters still crawl back, there hp or dmg or anything remotely to what this topic talks about has been done... attacking small objects with fighters is still the same result.. they cant hit things... i tried to attack a small bubble that only had maybe 2k per hp and they had a very hard time... im talking about 10 fighters+ which should be dealing something to 1k dps... but it took them over 1min or so to blow it up
this is just unacceptable for such things to exist in kali
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Drutort
Caldari
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Posted - 2006.11.24 18:17:00 -
[9]
ya the only use carriers will be now is with a shoot me sticker on the back, while all the kos will just wait for you to launch fighters so they can laugh at you when they insta pop them, they do not do enough dmg to justify using them in a fleet, as poping them does more dmg to the wallet then shooting at a frig/ceptor/cruiser
im quite disappointed with the fact that they could not fix drones in this patchą its very pathetic, this wav of patch is supposed to fix things as they had promised, but such issues as this its patheticą couldnĘt they fix the mwd issue? And the disconnect issue of fighters? How about the fact that they simply can not hit small targets at all? Or let the carrier pilots get bonus from the drone skills
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Drutort
Caldari
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Posted - 2006.11.24 18:22:00 -
[10]
also when i went on test server i was shocked to see the bug of initial launch of drones/fighters in a carrier that creates client side lag massive one... makes you go into a slide show....
it takes some time to select any other object in your overview, its a simple bug that is causing this massive lag and the solution is obviously selecting any other object on your screen, as for some reason when you launch drones/fighters one of the drones fighters is randomly selected and thus is causing some major lag for unknown reasons.
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Drutort
Caldari
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Posted - 2006.11.25 21:32:00 -
[11]
so are you telling me that they did not fix the minmatar carrier bonus at all? and all the carriers still have the same half implemented bonuses without much consideration or thought since they came out?
how hard could it be to have tested it throughout all of this time since they came out? and with soooo much user input about what options to put for the minmatar carrier bonus and others
this is quite pathetic if they couldnĘt change the bonuses yetą very sad
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