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Gevlon Goblin
Science and Trade Institute Caldari State
405
|
Posted - 2015.04.30 17:38:43 -
[91] - Quote
While starting other accounts to dodge fatigue is possible, it costs a PLEX. The point is that your first account is "free", since you run this account to play EVE. Whatever you farm on it is just a bonus. Farmers have lot of PLEX-ed accounts that they keep only to farm, not to play, they are hit much harder by this suggestion than players.
My blog: greedygoblin.blogspot.com
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James Baboli
Ferrous Infernum
589
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Posted - 2015.05.01 07:25:13 -
[92] - Quote
Gevlon Goblin wrote:While starting other accounts to dodge fatigue is possible, it costs a PLEX. The point is that your first account is "free", since you run this account to play EVE. Whatever you farm on it is just a bonus. Farmers have lot of PLEX-ed accounts that they keep only to farm, not to play, they are hit much harder by this suggestion than players. Start new trial account with buddy time. Use as low tier farming alt for 29 days. Toss a plex at it, to extend by 30days and get 30 days on main. ???? Profit.
Gratz. Instant boom on buddy system abuse because now alts on different accounts are mandatory.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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Teckos Pech
The Executives Executive Outcomes
2811
|
Posted - 2015.05.01 18:43:28 -
[93] - Quote
Gevlon Goblin wrote:While starting other accounts to dodge fatigue is possible, it costs a PLEX. The point is that your first account is "free", since you run this account to play EVE. Whatever you farm on it is just a bonus. Farmers have lot of PLEX-ed accounts that they keep only to farm, not to play, they are hit much harder by this suggestion than players.
Well, I guess its a plus you admit it makes the game worse for everyone.
Upgrading Local to Eliminate All AFK Influence
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Hopelesshobo
Tactical Nuclear Penguin's
456
|
Posted - 2015.05.01 19:33:59 -
[94] - Quote
What about the people you can't play the game every day? Should we also limit PVE activity to say 2 days a week?
Lowering the average to make you look better since 2012.
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Gevlon Goblin
Science and Trade Institute Caldari State
411
|
Posted - 2015.05.02 17:37:41 -
[95] - Quote
Hopelesshobo wrote:What about the people you can't play the game every day? Should we also limit PVE activity to say 2 days a week? Read OP again. Buffer was clearly stated. The buffer should be 14x bigger than the daily regen. So if you have no fatigue, you can PvE 14 days quotas at once before being penalized. Every day you aren't playing, one quota will be subtracted, so next time you play again, you'll have several quotas available.
My blog: greedygoblin.blogspot.com
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Corraidhin Farsaidh
Farsaidh's Freeborn
1126
|
Posted - 2015.05.02 17:56:32 -
[96] - Quote
Gevlon Goblin wrote:Hopelesshobo wrote:What about the people you can't play the game every day? Should we also limit PVE activity to say 2 days a week? Read OP again. Buffer was clearly stated. The buffer should be 14x bigger than the daily regen. So if you have no fatigue, you can PvE 14 days quotas at once before being penalized. Every day you aren't playing, one quota will be subtracted, so next time you play again, you'll have several quotas available.
Jump fatigue was introduced specifically to stop power projection, it does not stop a player wntering PvP. Why then should players be locked out of PvE activities for no sensible ( game or lore wise) reason? Are our clones so feeble that they can't concentrate for as long as a 21st century human??? |
Beta Maoye
63
|
Posted - 2015.05.02 19:32:06 -
[97] - Quote
Gevlon Goblin wrote: Of course high-intensity activities like carrier ratting, gas mining or incursions would allow a good player to still go infinite.
What do you think if someone suggests PVE fatigue should only apply to carrier ratting, gas mining and incursions because he don't like those PVE activities and he think they contribute to part of reasons that PLEX price rises? |
Teckos Pech
The Executives Executive Outcomes
2820
|
Posted - 2015.05.02 20:50:50 -
[98] - Quote
Not only is this suggestion unbalanced (and to be clear ANY suggestion that is to benefit some segment of the games population will be exploitable by others outside that target population), it indicates Gevlon hates markets.
Suppose we have a no lifer guy who sits around and PvEs and ungodly amount of time. He rats for 10 hours a day and makes something like 100 million an hour and he does it 20 hours a day. Now he makes 20 billion. That is alot of isk. However, he will buy PLEX and assuming he has lets say 5 accounts that means he'll be dumping 4 of 20 billion into the wallets of people who can't or will not play to the extremes he does.
Suppose we have another player, he makes a good living and likes playing Eve, but because he does have a life (that good living requires a job) and he decides he'll buy PLEX from CCP and sell them to our no lifer above. Now he can have some of that 4 billion whenever he sells to the no lifer or one of the other no lifers.
That guy who has pretty much made it his "job" to play Eve has an imputed monthly income about what...$400. Whereas our guy with a life might make 6 or even 10 times that...he could afford to buy a few PLEX and sell them. And thanks to the no lifer driving up PLEX prices that is actually more of a viable option. And if our guy with the life whips out his credit card and buys years subscription he pays far, far less than our no-lifer.
And our two players are unlikely to ever interact....aside from our casual guy with a life maybe killing our no lifer periodically. The guy with no life all he does is rat. It isn't like he is out there doing much else.
So I don't even see what the real problem is here. So one player, who only ever rats, has a fatter wallet than the guy who plays casually and sells PLEX to fund his in game activities. Personally, I'd rather know the guy with a life in game than the no lifer. The guy with a life when he does play is probably way more fun and if the no lifer inadvertently helps him play...great.
Basically, I'm kind of wondering...where is the actual problem that needs to be addressed.
Upgrading Local to Eliminate All AFK Influence
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afkalt
Republic Military School Minmatar Republic
1146
|
Posted - 2015.05.02 22:01:18 -
[99] - Quote
Teckos Pech wrote:Not only is this suggestion unbalanced (and to be clear ANY suggestion that is to benefit some segment of the games population will be exploitable by others outside that target population), it indicates Gevlon hates markets.
Suppose we have a no lifer guy who sits around and PvEs and ungodly amount of time. He rats for 10 hours a day and makes something like 100 million an hour and he does it 20 hours a day. Now he makes 20 billion. That is alot of isk. However, he will buy PLEX and assuming he has lets say 5 accounts that means he'll be dumping 4 of 20 billion into the wallets of people who can't or will not play to the extremes he does.
Suppose we have another player, he makes a good living and likes playing Eve, but because he does have a life (that good living requires a job) and he decides he'll buy PLEX from CCP and sell them to our no lifer above. Now he can have some of that 4 billion whenever he sells to the no lifer or one of the other no lifers.
That guy who has pretty much made it his "job" to play Eve has an imputed monthly income about what...$400. Whereas our guy with a life might make 6 or even 10 times that...he could afford to buy a few PLEX and sell them. And thanks to the no lifer driving up PLEX prices that is actually more of a viable option. And if our guy with the life whips out his credit card and buys years subscription he pays far, far less than our no-lifer.
And our two players are unlikely to ever interact....aside from our casual guy with a life maybe killing our no lifer periodically. The guy with no life all he does is rat. It isn't like he is out there doing much else.
So I don't even see what the real problem is here. So one player, who only ever rats, has a fatter wallet than the guy who plays casually and sells PLEX to fund his in game activities. Personally, I'd rather know the guy with a life in game than the no lifer. The guy with a life when he does play is probably way more fun and if the no lifer inadvertently helps him play...great.
Basically, I'm kind of wondering...where is the actual problem that needs to be addressed.
Precisely. Apparently some people forget plex are not seeded.
If plex halved in value now, why on earth would ANYONE spend real money on something affordable within 1-2 hours PvE?
It wouldn't do anything more than utterly tank the plex market. Oh, and make holders of existing assets orders of magnitude richer overnight.
Frankly the only upside of this thread has been to lower the bar for shiptoasting. |
Teckos Pech
The Executives Executive Outcomes
2820
|
Posted - 2015.05.03 03:29:35 -
[100] - Quote
afkalt wrote:Teckos Pech wrote:Not only is this suggestion unbalanced (and to be clear ANY suggestion that is to benefit some segment of the games population will be exploitable by others outside that target population), it indicates Gevlon hates markets.
Suppose we have a no lifer guy who sits around and PvEs and ungodly amount of time. He rats for 10 hours a day and makes something like 100 million an hour and he does it 20 hours a day. Now he makes 20 billion. That is alot of isk. However, he will buy PLEX and assuming he has lets say 5 accounts that means he'll be dumping 4 of 20 billion into the wallets of people who can't or will not play to the extremes he does.
Suppose we have another player, he makes a good living and likes playing Eve, but because he does have a life (that good living requires a job) and he decides he'll buy PLEX from CCP and sell them to our no lifer above. Now he can have some of that 4 billion whenever he sells to the no lifer or one of the other no lifers.
That guy who has pretty much made it his "job" to play Eve has an imputed monthly income about what...$400. Whereas our guy with a life might make 6 or even 10 times that...he could afford to buy a few PLEX and sell them. And thanks to the no lifer driving up PLEX prices that is actually more of a viable option. And if our guy with the life whips out his credit card and buys years subscription he pays far, far less than our no-lifer.
And our two players are unlikely to ever interact....aside from our casual guy with a life maybe killing our no lifer periodically. The guy with no life all he does is rat. It isn't like he is out there doing much else.
So I don't even see what the real problem is here. So one player, who only ever rats, has a fatter wallet than the guy who plays casually and sells PLEX to fund his in game activities. Personally, I'd rather know the guy with a life in game than the no lifer. The guy with a life when he does play is probably way more fun and if the no lifer inadvertently helps him play...great.
Basically, I'm kind of wondering...where is the actual problem that needs to be addressed.
Precisely. Apparently some people forget plex are not seeded. If plex halved in value now, why on earth would ANYONE spend real money on something affordable within 1-2 hours PvE? It wouldn't do anything more than utterly tank the plex market. Oh, and make holders of existing assets orders of magnitude richer overnight. Frankly the only upside of this thread has been to lower the bar for shiptoasting.
To be quite honest, I've been tempted to report as a rule 23 violation--post constructively. Since there is no problem, it is a biased and possibly exploitable suggestion, and limits play time when CCP would like to do precisely the opposite...just lock it.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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James Baboli
Ferrous Infernum
598
|
Posted - 2015.05.03 05:20:45 -
[101] - Quote
Teckos Pech wrote:
To be quite honest, I've been tempted to report as a rule 23 violation--post constructively. Since there is no problem, it is a biased and possibly exploitable suggestion, and limits play time when CCP would like to do precisely the opposite...just lock it.
Unfortunately, unlikely to do much because of Falcon. [Quote=CCP Falcon] Please do not report this thread for trolling. ISD do not lock a thread just because you believe that the idea inappropriate. You are free to state that you believe the idea is bad, subject to the forum rules.
If you have questions about this, please file a support ticket. [/quote[
Told us to stop reporting it, and kept re-opening it without comment.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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Glathull
Warlock Assassins
1028
|
Posted - 2015.05.03 06:30:53 -
[102] - Quote
I propose a Goblin Fatigue mechanism . . . .
I honestly feel like I just read fifty shades of dumb. --CCP Falcon
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2435
|
Posted - 2015.05.03 07:24:38 -
[103] - Quote
I'm all for a rest mechanic similar to WoW, perhaps affecting damage. A tired capsuleer should take some penalties. Nobody needs to play 16-23.5 hours per day, every day. A rest mechanic penalizing people who play more than 112 hours in a week (sliding window) will only harm botters and people who really should get more sleep.
A Caldari is just a Gallente who begged to have their civil liberties taken away.
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James Baboli
Ferrous Infernum
598
|
Posted - 2015.05.03 13:17:06 -
[104] - Quote
Reaver Glitterstim wrote:I'm all for a rest mechanic similar to WoW, perhaps affecting damage. A tired capsuleer should take some penalties. Nobody needs to play 16-23.5 hours per day, every day. A rest mechanic penalizing people who play more than 112 hours in a week (sliding window) will only harm botters and people who really should get more sleep.
Now, explain why this is good for anyone. That it only harms people who are playing for a marathon session is insufficient reason to implement a feature if there is no clear cut upside anywhere.
It only harms no-lifers, but some of the best times I've had in eve have come from marathon fleets, in one case 53 hours of near continuous play. This was a special case (long weekend, girlfriends out of town, a couple other eve players co-located in meatspace) but it was still one of the best times I have had in eve.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|
Hopelesshobo
Tactical Nuclear Penguin's
459
|
Posted - 2015.05.03 14:10:21 -
[105] - Quote
Reaver Glitterstim wrote:I'm all for a rest mechanic similar to WoW, perhaps affecting damage. A tired capsuleer should take some penalties. Nobody needs to play 16-23.5 hours per day, every day. A rest mechanic penalizing people who play more than 112 hours in a week (sliding window) will only harm botters and people who really should get more sleep.
A tired capsuleer does take penalties. The penalties include....
-Lower risk management (I can take on 4 guys at once) -Higher chances of making a mistake (Did I just click jump to or bridge to?) -Lower reaction time (Hey guys that tornado has me....nevermind he alphad me) -Not notice something important (How did I end up in low/nulsec? I should have gotten that low/nulsec warning box to pop up)
There are many more. So if anything, by encouraging people to turn off the game and get some sleep or go outside, you are encouraging people to not do as many things that will get them killed.
Lowering the average to make you look better since 2012.
|
Corraidhin Farsaidh
Farsaidh's Freeborn
1126
|
Posted - 2015.05.03 14:28:50 -
[106] - Quote
Hopelesshobo wrote:Reaver Glitterstim wrote:I'm all for a rest mechanic similar to WoW, perhaps affecting damage. A tired capsuleer should take some penalties. Nobody needs to play 16-23.5 hours per day, every day. A rest mechanic penalizing people who play more than 112 hours in a week (sliding window) will only harm botters and people who really should get more sleep. A tired capsuleer does take penalties. The penalties include.... -Lower risk management (I can take on 4 guys at once) -Higher chances of making a mistake (Did I just click jump to or bridge to?) -Lower reaction time (Hey guys that tornado has me....nevermind he alphad me) -Not notice something important (How did I end up in low/nulsec? I should have gotten that low/nulsec warning box to pop up) There are many more. So if anything, by encouraging people to turn off the game and get some sleep or go outside, you are encouraging people to not do as many things that will get them killed.
My funniest loss was from a 2am 'last trip' to losec...early in my time here I had minimal decent modules so used to unfit/refit different haulers for hisec and losec. One night I hopped into my nereus, leapt through to Old Man Star only to find myself pinned and being gunned down...I was so bemused as to why I couldn't see the usual multi-wcs mods on the HUD that I entirely forgot to align and got podded too! I had of course forgotten to refit the nereus in my bleary eyed bad decision making state and hadn't even noticed the complete lack of anything until it was too late... |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2435
|
Posted - 2015.05.03 16:42:06 -
[107] - Quote
James Baboli wrote:Reaver Glitterstim wrote:I'm all for a rest mechanic similar to WoW, perhaps affecting damage. A tired capsuleer should take some penalties. Nobody needs to play 16-23.5 hours per day, every day. A rest mechanic penalizing people who play more than 112 hours in a week (sliding window) will only harm botters and people who really should get more sleep. Now, explain why this is good for anyone. It only harms no-lifers, but some of the best times I've had in eve have come from marathon fleets, in one case 53 hours of near continuous play. Well then it wouldn't affect you.
It would hurt the 23.5/7 bots but it wouldn't hurt actual players who actually play. If any actual players receive a penalty for it, it's probably helping them.
A Caldari is just a Gallente who begged to have their civil liberties taken away.
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Zimmer Jones
Aliastra Gallente Federation
194
|
Posted - 2015.05.03 16:54:04 -
[108] - Quote
I remember some games used to have warnings for players after they played for certain extended times. Sometimes with health warnings.
You are content to be content. This is not a jedi mind trick, its just a game
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afkalt
Republic Military School Minmatar Republic
1149
|
Posted - 2015.05.03 17:22:42 -
[109] - Quote
Reaver Glitterstim wrote:James Baboli wrote:Reaver Glitterstim wrote:I'm all for a rest mechanic similar to WoW, perhaps affecting damage. A tired capsuleer should take some penalties. Nobody needs to play 16-23.5 hours per day, every day. A rest mechanic penalizing people who play more than 112 hours in a week (sliding window) will only harm botters and people who really should get more sleep. Now, explain why this is good for anyone. It only harms no-lifers, but some of the best times I've had in eve have come from marathon fleets, in one case 53 hours of near continuous play. Well then it wouldn't affect you. It would hurt the 23.5/7 bots but it wouldn't hurt actual players who actually play. If any actual players receive a penalty for it, it's probably helping them.
Can we stop with the selectively applied ridiculous nerf ideas. 'It's ok as long as it doesn't affect me' is pathetic.
No-one, but NO-ONE is fit to judge how people spend their time.
Not to mention the extra stress this puts on the hamsters. Also, what happens in tidi?
The whole damn idea has more flaws than an underwater hairdryer and is fixing a problem which does not exist. |
Teckos Pech
The Executives Executive Outcomes
2824
|
Posted - 2015.05.03 22:02:05 -
[110] - Quote
James Baboli wrote:Reaver Glitterstim wrote:I'm all for a rest mechanic similar to WoW, perhaps affecting damage. A tired capsuleer should take some penalties. Nobody needs to play 16-23.5 hours per day, every day. A rest mechanic penalizing people who play more than 112 hours in a week (sliding window) will only harm botters and people who really should get more sleep. Now, explain why this is good for anyone. That it only harms people who are playing for a marathon session is insufficient reason to implement a feature if there is no clear cut upside anywhere. It only harms no-lifers, but some of the best times I've had in eve have come from marathon fleets, in one case 53 hours of near continuous play. This was a special case (long weekend, girlfriends out of town, a couple other eve players co-located in meatspace) but it was still one of the best times I have had in eve.
Heh...I know those times. Wife and kid out of town for several days...several days of (nearly) uninterrupted Eve time.
Still, the one's I see this getting at the most would be botters...but I have to wonder how many. A player who logs in that many hours has likely already drawn the attention of team security.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|
|
James Baboli
Ferrous Infernum
601
|
Posted - 2015.05.03 22:08:25 -
[111] - Quote
Teckos Pech wrote:
Heh...I know those times. Wife and kid out of town for several days...several days of (nearly) uninterrupted Eve time.
Still, the one's I see this getting at the most would be botters...but I have to wonder how many. A player who logs in that many hours has likely already drawn the attention of team security.
Other, simpler and more effective ways of combating stupid bots, and smart bots are HARD. Having worked on some automated scripts for a game that ultimately died before release, and purely on making them smart enough to deal with unexpected situations, anyone who can get a bot past the Bayesian math that could be done if CCP crunches numbers hard is putting in way more effort for more risk than just being at their keyboard.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|
Teckos Pech
The Executives Executive Outcomes
2824
|
Posted - 2015.05.04 02:19:36 -
[112] - Quote
James Baboli wrote:Teckos Pech wrote:
Heh...I know those times. Wife and kid out of town for several days...several days of (nearly) uninterrupted Eve time.
Still, the one's I see this getting at the most would be botters...but I have to wonder how many. A player who logs in that many hours has likely already drawn the attention of team security.
Other, simpler and more effective ways of combating stupid bots, and smart bots are HARD. Having worked on some automated scripts for a game that ultimately died before release, and purely on making them smart enough to deal with unexpected situations, anyone who can get a bot past the Bayesian math that could be done if CCP crunches numbers hard is putting in way more effort for more risk than just being at their keyboard.
Completely agree.
And +1 for using the word Bayesian.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|
Gevlon Goblin
Science and Trade Institute Caldari State
411
|
Posted - 2015.05.04 16:46:49 -
[113] - Quote
You are still evading the problem: currently ISK making depends more on playing time than on player skill. EVE supposed to be a hard game (rewarding those with skill) and not a boring grindy one (rewarding those with time, even if they literally lack braincells: bots)
My blog: greedygoblin.blogspot.com
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Hopelesshobo
Tactical Nuclear Penguin's
462
|
Posted - 2015.05.04 17:13:42 -
[114] - Quote
Gevlon Goblin wrote:You are still evading the problem: currently ISK making depends more on playing time than on player skill. EVE supposed to be a hard game (rewarding those with skill) and not a boring grindy one (rewarding those with time, even if they literally lack braincells: bots)
Good luck making isk on manufacturing stuff without the appropriate skills to back up what you are trying to produce. Also good luck making 100 mil isk per hour in incursions if the entire fleet is made up of 1 month old chars.
Also, another thing I think is funny is when you said.
Gevlon Goblin wrote: PS: trading is PvP, please don't be the moron who suggest fatigue on setting/modifying orders!
There are NPC market orders that make up price ceilings in the game. When a player interacts with an NPC it is PVE. If someone exchanges a currency for a hard asset or vice versa, then it is trading. Therefore trading can be PVE.
Lowering the average to make you look better since 2012.
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Teckos Pech
The Executives Executive Outcomes
2835
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Posted - 2015.05.04 17:31:05 -
[115] - Quote
Gevlon Goblin wrote:You are still evading the problem: currently ISK making depends more on playing time than on player skill. EVE supposed to be a hard game (rewarding those with skill) and not a boring grindy one (rewarding those with time, even if they literally lack braincells: bots)
When it comes to making ISK Eve has always been a boring grindfest.
Your starting premise is wrong, which is why you have proposed such a boneheaded idea.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|
Gevlon Goblin
Science and Trade Institute Caldari State
412
|
Posted - 2015.05.05 17:03:54 -
[116] - Quote
Teckos Pech wrote:When it comes to making ISK Eve has always been a boring grindfest. Time for a change then!
My blog: greedygoblin.blogspot.com
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Teckos Pech
The Executives Executive Outcomes
2851
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Posted - 2015.05.05 21:06:42 -
[117] - Quote
Gevlon Goblin wrote:Teckos Pech wrote:When it comes to making ISK Eve has always been a boring grindfest. Time for a change then!
This wont change that though, it just limits the boring grindfest and frustrates players.
Suggest something to enhance PvE, not limit it. If anything CCP wants people to log in, not provide incentives to log out.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
|
Nariya Kentaya
Ministry of War Amarr Empire
1899
|
Posted - 2015.05.05 23:08:40 -
[118] - Quote
Teckos Pech wrote:Gevlon Goblin wrote:Teckos Pech wrote:When it comes to making ISK Eve has always been a boring grindfest. Time for a change then! This wont change that though, it just limits the boring grindfest and frustrates players. Suggest something to enhance PvE, not limit it. If anything CCP wants people to log in, not provide incentives to log out. heres an idea to make endlessly grinding pvp harder without arbitrary ****, just give the NPC factions their own patrolling fleets/raids like the drfiters, thats what you rat, and missions involve you finding a fleet within a particular system.
and then for nullsec you have pirate/empire fleets responding to you based on your recent activity. shot at some sansha rats? sansha fleets roaming your space now.
and maybe of course give the NPCs their own miners and pseudo-player "accounts" to balance out their productive and unit-spam abilities to be on par with just a really dedicated player group, and you have artifically created a new faction fighting in high/low/null without having to cry about whos fault this blue doughnut or that stagnant space is
basically, make PvE take time, but pay out more, so overall it makes relatively the same as now, but the payout comes in larger more spread out chunks. basically no more AFK-running missions. |
ashley Eoner
472
|
Posted - 2015.05.06 02:00:26 -
[119] - Quote
Nariya Kentaya wrote:Teckos Pech wrote:Gevlon Goblin wrote:Teckos Pech wrote:When it comes to making ISK Eve has always been a boring grindfest. Time for a change then! This wont change that though, it just limits the boring grindfest and frustrates players. Suggest something to enhance PvE, not limit it. If anything CCP wants people to log in, not provide incentives to log out. heres an idea to make endlessly grinding pvp harder without arbitrary ****, just give the NPC factions their own patrolling fleets/raids like the drfiters, thats what you rat, and missions involve you finding a fleet within a particular system. and then for nullsec you have pirate/empire fleets responding to you based on your recent activity. shot at some sansha rats? sansha fleets roaming your space now. and maybe of course give the NPCs their own miners and pseudo-player "accounts" to balance out their productive and unit-spam abilities to be on par with just a really dedicated player group, and you have artifically created a new faction fighting in high/low/null without having to cry about whos fault this blue doughnut or that stagnant space is basically, make PvE take time, but pay out more, so overall it makes relatively the same as now, but the payout comes in larger more spread out chunks. basically no more AFK-running missions. For the first day MAYBE.. I guarantee you within days people will be exploiting the mechanic in ways you could never of imagined.
Anyone truely AFKing missions are not making that much isk per hour anyway. |
Gevlon Goblin
Science and Trade Institute Caldari State
412
|
Posted - 2015.05.06 17:28:41 -
[120] - Quote
Teckos Pech wrote:Suggest something to enhance PvE, not limit it. If anything CCP wants people to log in, not provide incentives to log out. Enhancing PvE won't change the problem that those who grind 10 hours of "enhanced" PvE on 10 accounts get 100x more ISK than those who spend 1 hour on 1 account.
CCP wants you to do 2 things: - pay them subscription money - provide content for other players
A grinder drives out casual, subscribing PvE players and provide content to nobody as he is running an optimized farm that doesn't worth ganking and does no PvP.
My blog: greedygoblin.blogspot.com
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