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gfldex
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Posted - 2006.10.27 11:55:00 -
[1]
Sadly I cant test them because a) i'm in queue and b) they are not seeded. But I can look at their stats. There are no real new modificators and I can translate them to mods we already got in the game.
Lets start first with Resi bonus rigs. There are one for each resi both for shields and armor. Tec 1 got 15% and tec 2 20% so they are like EANM but only for one resi.
I tend to fly armor tanks and try to even out my resi. That works fine for ships with 6 low slots and more. With rigs it will be even easier. Shooting with lasers at shield tanks gave you an advantage so far. The same with projectile vs. armor. This will be gone with rigs. There will simply be no reason to not use hybrids anymore.
Next rigs I was thinking about where damage mods. They basicly give you better damage but make it harder to fit the weapons. If you look at hybrids you can see that if you go from 425mm rails to 350mm you lose 7% DoT. But they are way easier to fit. I'm a bit guessing but I think you may even be able to fit 2 damage rigs and still be able to fit 350mm on both the Mega and the Rokh. The latter will be less effected by redused range.
Other ships that are tight to fit even with lower guns (sounds ugly but smaller would be wrong) will not be able to fit such modules at all (more or less all amarr turret ships).
Also I see the gab between tec 1 and tec 2 ships getting widen even more.
I dont really like the rigs as they are so far. They dont help that much with fittings (there are some but they dont help with guns and repairs directely) but create more problems. -- $ perl -n -e 'print "Stop blameing pirates! Oveur is the root of all evil!\n" if m/podkill|lost my ship|gank|gate camp|Verone/;'
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Temo Jick
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Posted - 2006.10.27 12:25:00 -
[2]
Some extra info on rigs for those that donĘt have it.
Armour Rigging reduces your velocity. Astronautics Rigging (go faster rigs) reduce your Armour. Drones Rigging (reduce your ships cpu) Electronic Rigging (Sensor and cpu stuff) have no disadvantage. Energy Grid Rigging (didnĘt note down the actual name but this is capacitor and powergrid stuff) have no disadvantages. Electronic Superiority Rigging (EW things) decrease your shields. Energy Weapon Rigging increases the powergrid need of the effected weapons. Hybrid Weapon Rigging increases the powergrid need of the effected weapons. Projectile Weapon Rigging increases the powergrid need of the effected weapons. Shield Rigging increases your signature radius. Launcher Rigging increases the CPU need of the effected weapons.
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Benjamin Olson
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Posted - 2006.10.27 13:04:00 -
[3]
That sucks. Armor mods make you slower and shields enlarge your sig? Id rather have the sig lol, my 200ms ship doesnt need to be slower!
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RaTTuS
BIG R i s e
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Posted - 2006.10.27 13:07:00 -
[4]
I've built some modules in FD- armor and shield ones mainly some are on the market and more will be so when I get back in you lose the rigs if you repackage the ship [you are told about this]
Freighters have 3 rig slots but they'll be removed before it goes live [so i'm told]
-- BIG Lottery, BIG Deal | RaTTuS @ Skills Showroom
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Angus McLean
Gallente Divinity Trials
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Posted - 2006.10.27 13:18:00 -
[5]
The only issue with this is im happy T2 ships have more rig slots. Think about it, its almost like the more rigs they add, the more they nerf their ship.
Say they have 6 rigs, good for them they have omgwtf damage output, but cant go faster than 100m/s. Or again they have insane damage, but their main tanking is nerfed.
Id have to say I dont mind so much.
Quote:
Basically we've established, EVE physics > Amarr
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Traxex
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Posted - 2006.10.27 17:39:00 -
[6]
Originally by: Angus McLean The only issue with this is im happy T2 ships have more rig slots. Think about it, its almost like the more rigs they add, the more they nerf their ship.
Say they have 6 rigs, good for them they have omgwtf damage output, but cant go faster than 100m/s. Or again they have insane damage, but their main tanking is nerfed.
Id have to say I dont mind so much.
Well Angus how about this? Lets say your a vagabond pilot. You run a ton of speed rigs. You nerf your armor, but who cares because your running shield extender(s). Now throw on some snake implants and some nanos. Hell your doing just about going warp speed without having to go to warp.
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Darpz
Rampage Eternal
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Posted - 2006.10.27 17:42:00 -
[7]
only thing I didn't see in rigs when I logged in was a normal drone damage rig? did I miss it I only saw the ones for sentry drones. this is kinda troubling since all other weapons have rigs for there weapons. and while this will be great for a domi it isn't so great for the vexor and ishkur which can't use senry drones.
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Temo Jick
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Posted - 2006.10.27 18:15:00 -
[8]
Edited by: Temo Jick on 27/10/2006 18:15:37
Originally by: Darpz only thing I didn't see in rigs when I logged in was a normal drone damage rig? did I miss it I only saw the ones for sentry drones. this is kinda troubling since all other weapons have rigs for there weapons. and while this will be great for a domi it isn't so great for the vexor and ishkur which can't use senry drones.
This is no surprise. In most reasonable cases drones are always in their optimal range where they score very good hits against a wide variety of ship sizes and they come in all damage types.
To Balance this they are multi-nerffed. They get lower DPS then other weapon systems. They donĘt do any DPS while getting to and from targets. They can be blown out of the sky in a couple of hits. They donĘt get to have damage increasing modules.
This design philosophy has simply been continued into the wonderful new world of rigs. Which isnĘt so bad when you consider that with the increased power grid need caused by fitting damage rigs the situations when you would actually want to use them are limited. The one I can think of would be when you want to use a high slot for something else but want to have comparable damage to a ship that hasnĘt dropped a gun/launcher. There is no comparable drone situation to this see? A drone damage rig would need to reduce the number of drones you could controle.
Sentry drones get a damage rig because they donĘt need so many penalties placed on them to counter the ease of keeping them in optimal. As its harder keeping them there then it is keeping your turrets in place. At least your ship can move.
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Black Scorpio
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Posted - 2006.10.27 19:45:00 -
[9]
signed.
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Jokastis
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Posted - 2006.10.27 19:47:00 -
[10]
They are tryng to make battles last longer.....
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