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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Fozzie
C C P C C P Alliance
12625
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Posted - 2015.04.14 21:27:57 -
[1] - Quote
Hey everyone. As we mentioned at Fanfest this year we're making some significant changes to mining in our April release, mainly focused on Null Security space.
These changes are intended to make Nullsec more self sufficient then it is currently. We continue to believe that no area of space should be completely independent of any other, but there is a lot of room to make nullsec more self sufficient and improve the opportunities for zero-sec miners and industrialists.
These changes consist of three parts:
- Increasing Zydrine and Megacyte consumption in manufacturing
- Rebalancing the mineral content of the Null and Lowsec focused ores
- Rebalancing the ore content of the mining anomalies generated by the Ore Prospecting Array
Increasing Zydrine and Megacyte consumption in manufacturing. This is a fairly simple change, but it will have some significant effects. As we said on the o7 show, we are doubling the Zydrine and Megacyte consumption of almost all blueprints in the game. This will bring the universe-wide consumption of Zydrine and Megacyte closer to some of the original designs for overall mineral consumption, and will provide a very significant boost to Nullsec (including wormhole) and to a lesser extent Lowsec mining.
Rebalancing the mineral content of the Null and Lowsec focused ores. This is the big set of changes that will enable a more healthy Nullsec mining enviroment. Each of the "Nullsec Ores" will be rebalanced to focus on one main mineral (except for Spodumain which will be more widely distributed between four mineral types). This allows us to adjust the supply of each mineral in Nullsec to bring overall balance closer to the actual mineral consumption from the average industry job. It also makes it much easier for players to decide what ore to mine if they find themselves in need of a specific mineral. We are also making somewhat smaller sets of changes to the "Lowsec Ores" to clean up their mineral spread and increase their value. The following values are for a maximum refine of a batch of each ore type. The upgraded versions of each ore will continue to contain +5% and +10% minerals as they did before. Volumes of each ore are not changing in this pass.
Arkonor:
- Tritanium: 22000
- Mexallon: 2500
- Megacyte: 320
Bistot:
- Pyerite: 12000
- Zydrine: 450
- Megacyte: 100
Crokite:
- Tritanium: 21000
- Nocxium: 760
- Zydrine: 135
Dark Ochre:
- Tritanium: 10000
- Isogen: 1600
- Nocxium: 120
Gneiss:
- Pyerite: 2200
- Mexallon: 2400
- Isogen: 300
Spodumain:
- Tritanium: 56000
- Pyerite: 12050
- Mexallon: 2100
- Isogen: 450
Mercoxit:
- Morphite: 300
Hedbergite:
- Pyerite: 1000
- Isogen: 200
- Nocxium: 100
- Zydrine: 19
Hemorphite:
- Tritanium: 2200
- Isogen: 100
- Nocxium: 120
- Zydrine: 15
Jaspet:
- Mexallon: 350
- Nocxium: 75
- Zydrine: 8
Rebalancing the ore content of the mining anomalies generated by the Ore Prospecting Array With these changes, the total mineral supply gained by mining out an entire Ore Prospecting Array anomaly (other than the small belts) will more closely match the average mineral consumption across the EVE universe, allowing alliances to more easily source the bulk of their raw minerals locally for industrial activities. The relative compositions of each anomaly are slightly different, allowing each corporation or alliance to decide which best matches their personal industrial activities.
Small:
- Arkonor: 13000
- Bistot: 19000
- Crokite: 38700
- Dark Ochre: 30000
- Gneiss: 210000
- Spodumain: 220000
Medium:
- Arkonor: 28000
- Bistot: 38700
- Crokite: 84730
- Dark Ochre: 25500
- Gneiss: 270000
- Spodumain: 270000
- Mercoxit: 2600
Large:
- Arkonor: 29900
- Bistot: 57650
- Crokite: 112600
- Dark Ochre: 60000
- Gneiss: 313500
- Spodumain: 368100
- Mercoxit: 3500
Enormous:
- Arkonor: 56000
- Bistot: 78000
- Crokite: 169500
- Dark Ochre: 50000
- Gneiss: 540000
- Spodumain: 542000
- Mercoxit: 5200
Colossal:
- Arkonor: 60800
- Bistot: 114300
- Crokite: 225200
- Dark Ochre: 115000
- Gneiss: 630000
- Spodumain: 736200
- Mercoxit: 7000
The ore compositions of other mining anomalies found within Nullsec, Lowsec and Wormhole space will not change, but the mineral changes will cause the value of mining those anomalies to rise significantly as well.
We're very interested to hear from miners, nullsec industrialists and prospective nullsec industrialists. Let us know how you view these changes and how you would like to see them changed to better meet your needs. Thanks!
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Glasgow Dunlop
The Dark Space Initiative Scary Wormhole People
266
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Posted - 2015.04.14 21:30:10 -
[2] - Quote
first. . . .
Also what of Gas mining???
@glasgowdunlop #tweetfleet
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Nyctef
Dreddit Test Alliance Please Ignore
111
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Posted - 2015.04.14 21:31:26 -
[3] - Quote
Gneiss! |
Bobmon
Habitual Euthanasia Pandemic Legion
139
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Posted - 2015.04.14 21:32:01 -
[4] - Quote
Third
GÖ¢GÖ¢Bobmon for CSM10
@BobmonEve
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Deacon Abox
Justified Chaos Spaceship Bebop
490
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Posted - 2015.04.14 21:32:37 -
[5] - Quote
Wow, mining.
Ok looking forward to the day when it can either be done semi-afk, as now, or it can be done as an involving semi-exploration mini-game. Then I might actually check it out again.
As for the numbers presented, hopefully the folks that do it will like what you plan to do.
CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting-áoff button for the jump gate and autoscan visuals.
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5136
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Posted - 2015.04.14 21:33:41 -
[6] - Quote
if people want to compare ore mineral numbers to current: https://www.fuzzwork.co.uk/ore/
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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EvilweaselSA
GoonWaffe Goonswarm Federation
1044
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Posted - 2015.04.14 21:36:51 -
[7] - Quote
One suggestion: remove mercoxit from all mining anoms. It'll make it somewhat unique again, and make people occasionally mine in belts to seek mercoxit out instead of it being a waste product of anomolies. Right now it's basically junk because anoms produce tons of it that nobody's really seeking to mine.
The other changes look great, though we'll have to math them out. |
MainDrain
Applied Anarchy SpaceMonkey's Alliance
318
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Posted - 2015.04.14 21:39:10 -
[8] - Quote
Will the amount of mining required to get the small/medium/large etc ore anoms be changing, or the associated degradation? |
Aryth
GoonWaffe Goonswarm Federation
1716
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Posted - 2015.04.14 21:39:41 -
[9] - Quote
I would suggest, along with weaselior, that morphite is eventually fixed a bit. Perhaps making it belt mining only? We will have to math out the changes a bit but in general I like the direction. Math will prove out if it will be competitive enough with ratting ISK/HR to get adoption.
Leader of the Goonswarm Economic Warfare Cabal.
Creator of Burn Jita
Vile Rat: You're the greatest sociopath that has ever played eve.
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Milla Goodpussy
Federal Navy Academy
224
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Posted - 2015.04.14 21:40:08 -
[10] - Quote
so what happens to the ore we have stocked up and have yet refined?
will they change to the new amounts after patch day?
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eli assassun
Big Diggers Get Off My Lawn
1
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Posted - 2015.04.14 21:41:34 -
[11] - Quote
Any news on the Rorqual?
Have you also looked at changing the amount of M3 mined per day required to hold the industry indicies? it seems quite out of sync with military for example. |
Dr Cedric
Independent Miners Corporation Care Factor
88
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Posted - 2015.04.14 21:44:50 -
[12] - Quote
I hope this reduces the bottleneck for Mexallon out in Null...
also, anyone want to buy some overpriced Mexallon today!? :)
Cedric
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Taru Audeles
Federal Navy Academy Gallente Federation
12
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Posted - 2015.04.14 21:45:17 -
[13] - Quote
You are still not touching one of the biggest issues that you left with the industry change some month ago. And that is the Rorqual and Orca. You can change the barges around like you did several times or change the ore composition AGAIN ! But with the poor design of mineral compression and the jump fatique and all the other changes that makes living and traveling in null sec so bad you are just making everything worse without presenting or giving players options to adapt.
To give null sec a real chance you need to make a rorqual and orca change. Have a vision and and act on it. You need to tackle mineral compression so it is actual possible to transport large amounts of ore. Those mineral compression POS mods are great for small gangs but bigger operations have other needs.
You might make mining worth more ISK per hour but mining is still horrible and industry in null sec still suffer from some big holes in your concepts. |
Narku Bourgeoisie Tonisilitis
Pandemic Horde Inc. Pandemic Horde
1
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Posted - 2015.04.14 21:45:20 -
[14] - Quote
Quote:The upgraded versions of each ore will continue to contain +5% and +10% minerals as they did before.
Noooo, this is such a good opportunity for ore tiericide :(
We don't need 96 different markets for 8 types of minerals! |
Milla Goodpussy
Federal Navy Academy
224
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Posted - 2015.04.14 21:51:11 -
[15] - Quote
Fozz
you need to fix the Rorqual.. time and time again this is brought up but it seems weird you guys do your strangest best to avoid her. you broke it.. now fix it..
fix the rorqual! not nerf her anymore.. FIX IT.
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1Robert McNamara1
The Graduates Forged of Fire
81
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Posted - 2015.04.14 22:00:08 -
[16] - Quote
There goes my ore transportation business... Good.
Are the high sec ores going to retain their current mix?
I disagree with removing the varieties of ore (suggested above). If I remember correctly the higher value rocks are only in asteroid belts and their improved compression is a boon to transporters. |
Gilbaron
Free-Space-Ranger Nulli Secunda
1776
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Posted - 2015.04.14 22:07:18 -
[17] - Quote
let's hope the 5th or so try at rebalancing ores actually works...
Build your empire !
Rent Space in Feythabolis and Omist
Contact me for details :)
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Dr Farallon
Moongoo Mining and Mixing Goonswarm Federation
10
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Posted - 2015.04.14 22:07:40 -
[18] - Quote
New Ore Charts (estimated)
Mineral Output per 100 Units of Ore
Mineral Output per m3 of Ore
Do these look correct? |
Drone Plague
Royal Amarr Institute Amarr Empire
1
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Posted - 2015.04.14 22:10:14 -
[19] - Quote
Null mining will not be a thing until you make it possible. Currently an interceptor can be in system and in the belt/anoms in under 30 seconds. change them so that all belts/anoms need to be scanned down first.
Null mining will also not be viable until you fix the Rorqual. Currently, it is a useless capital as it not even any good for pos deployment anymore. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
1573
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Posted - 2015.04.14 22:10:46 -
[20] - Quote
I must say, after mathing out the new ore prospecting site compositions, I give my most sincere approval. The new comps should do a lot to help normalize mining.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Bear Templar
Full Spectrum Inc Greater Western Co-Prosperity Sphere
10
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Posted - 2015.04.14 22:11:49 -
[21] - Quote
Narku Bourgeoisie Tonisilitis wrote:Quote:The upgraded versions of each ore will continue to contain +5% and +10% minerals as they did before. Noooo, this is such a good opportunity for ore tiericide :( We don't need 96 different ore markets for 8 types of minerals!
QFT.
In regards to the wider implications; I don't think the intended results are going to happen. You're still going to see the majority of ore/minerals shipped back to high-sec.
Miners will want to switch the highest ISK/Hour ore, reducing the mining of lower ends. Import is still going to be necessary and people, at least I wouldn't, aren't going to import things constantly. It's more convenient to buy and import the finished goods, especially as the items people want to have require not just T1 production but T2 as well, which is a whole other kettle of fish.
The main stimulus for buying things is things being blown up. If people are buying items to use & fight locally, then the industrialists are going to be worried about the security of their assets if they know a hot-zone is not too far away.
No-one really knows what's going to happen with fozzy-sov. I wouldn't risk my assets for, yes greater margins in 0.0, but against greater turn over and, almost risk-free, production in HS.
...wait a sec, this thread was about mining....wasn't it?
If a fish weighs 1 Kilogram plus half its own weight, how much does it weigh? (It's not 1.5kg btw)
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Soleil Fournier
Ultimatum. The Bastion
35
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Posted - 2015.04.14 22:14:41 -
[22] - Quote
Thumbs up.
This post doesn't mention changing the decay rate though....is that still a thing? |
Nevyn Auscent
Broke Sauce
2033
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Posted - 2015.04.14 22:15:30 -
[23] - Quote
1Robert McNamara1 wrote:There goes my ore transportation business... Good.
Are the high sec ores going to retain their current mix?
I disagree with removing the varieties of ore (suggested above). If I remember correctly the higher value rocks are only in asteroid belts and their improved compression is a boon to transporters. It may be a 'boon to transporters' right until the industrialists have to deal with 3 different compressed ore varieties per ore as a result. The saving in micromanagement from removing all 5% & 10% ores and changing it so that you actually just mine 5% & 10% more of the normal ore is worth a small increase in transportation issue, especially since compression can now be done at any POS, station or outpost, making it vastly easier to transport Ore in general. |
Bear Templar
Full Spectrum Inc Greater Western Co-Prosperity Sphere
10
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Posted - 2015.04.14 22:17:59 -
[24] - Quote
I've now thrice read the OP.
Just for clarification on my part, and in almost contrary to my previous post not too long ago; they're also increasing lower-ends minerals in the ABC ores so that whilst they're still mining them for the high-ends they're still getting plenty of trit, pye, etc?
If a fish weighs 1 Kilogram plus half its own weight, how much does it weigh? (It's not 1.5kg btw)
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Rowells
ANZAC ALLIANCE Fidelas Constans
2256
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Posted - 2015.04.14 22:24:26 -
[25] - Quote
Fozzie, could explain the thinking behind the zyd/Meg increases? Is this intended to be a long term or short term fix? Is the
I feel like as soon as the changes hit, some people might mine more of the high ends and drive the supply back up to meet demand, and put prices near their starting point, only effectively changing the number of people mining and minerals used, once everything else stabilizes. |
Garr Khan
Drifters Social Club
46
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Posted - 2015.04.14 22:25:47 -
[26] - Quote
Oh man... so much for that Mega/Zyd speculation... glad I saw the devblog quick and was able to dump to sells. |
Axe Coldon
59
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Posted - 2015.04.14 22:26:19 -
[27] - Quote
Hmm.. very radical changes. Harder to pop the Index belts as they all have a ton of Spod. I am guessing it should solve the mexallon shortage when null mining/building.
Usually I write big long opinion pieces about any mining change. But this is so radical its hard to wrap my head around..so I just have this:
If because of the changes miners will make more isk per hour, then I am for it.
Unlike High sec, null mining can't be done semi-afk. And atm it has the lowest isk per hour of any of the eve professions (IMHO).
I vote for some love for the rorqual also.
No trees were killed in the sending of this message. However, a large number of electrons were terribly inconvenienced.
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Manfred Sideous
North Eastern Swat Pandemic Legion
1151
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Posted - 2015.04.14 22:33:18 -
[28] - Quote
Great Change CCP +1 support.
@EveManny
https://twitter.com/EveManny
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Lienzo
Amanuensis
88
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Posted - 2015.04.14 22:45:51 -
[29] - Quote
Spodumain has always been the sexiest ore.
The increased volumetric usage of the high ends is really key, even with the increased supply.
I would suggest doing a data dump and putting a reminder on a calendar for this one for a revisit in six months just to see if we are hitting the target. |
nesdaq
Viziam Amarr Empire
9
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Posted - 2015.04.14 22:48:30 -
[30] - Quote
Hey, what about lowering the other 6 requirement to 3/2 and keep with the current mega and zyd make eve cheaper!
I quited mining 3 years ago when they nerving the Anomaly sites needed probing and a few others nerfs. all benefits to the PVP. Giving PVP players a hard **** fetching us.
Because OH BOY. mining is hard work!!! NOT Make u go do other stuff and get lazy
Not mention the ships we have. LOL thats a joke about time get a tier4 or get our survey scanner a buff. But nahhh.
No u cant have my stuff. |
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