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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Melissa Redoran
Economic Services
4
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Posted - 2015.04.15 20:14:32 -
[1] - Quote
Clicking through the eve shortcuts settings, I remembered the manual flightcontrol, introduced not long ago.
I-¦ve already forgotten this (for me) useless feature.
So I-¦d like to ask the eve community: Do you use manual flightcontrol - and if, how / in which cases? Did it change your playstyle in a positive way (your benefits?) or is this long awaited "must-have" feature already forgotten, too.
Any statistics released from CCP?
Thanks for sharing
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Shiloh Templeton
Center for Advanced Studies Gallente Federation
286
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Posted - 2015.04.15 20:56:45 -
[2] - Quote
Also, is there a recommended keyboard remap since it doesn't look like CCP is going to implement one? |
Scipio Artelius
The Vendunari End of Life
35928
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Posted - 2015.04.15 21:20:38 -
[3] - Quote
Haven't even tried it yet. The traditional way to manually fly is still perfectly fine for my needs.
Come Win At Eve - Join The Vendunari
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Jenshae Chiroptera
1335
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Posted - 2015.04.15 21:20:53 -
[4] - Quote
Manual control is great for frigates to turn smoothly and not get blown to pieces on an auto-turn.
CCP - Building ant hills and magnifying glasses for fat kids
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High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
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Salah ad-Din al-Jawahiri
New Order Logistics CODE.
150
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Posted - 2015.04.15 21:28:21 -
[5] - Quote
An absolutely marvelous feature for bumping. |
Avaelica Kuershin
24
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Posted - 2015.04.15 21:32:14 -
[6] - Quote
I occasionally use it especially for small course corrections in making undock bookmarks. It would be more useful for combat flying if the movements were relative to current heading rather than the fixed horizontal. |
Mila Black
Militaris Industries Northern Coalition.
10
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Posted - 2015.04.15 21:50:27 -
[7] - Quote
Avaelica Kuershin wrote:It would be more useful for combat flying if the movements were relative to current heading rather than the fixed horizontal.
I haven't used it yet. Guess I'm getting too old for this sh..
But if I'm flying downwards and I press left, I'll go like "up"?
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Mario Putzo
1184
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Posted - 2015.04.15 22:23:14 -
[8] - Quote
Mila Black wrote:Avaelica Kuershin wrote:It would be more useful for combat flying if the movements were relative to current heading rather than the fixed horizontal. I haven't used it yet. Guess I'm getting too old for this sh.. But if I'm flying downwards and I press left, I'll go like "up"?
Nah you will just go left. There is no up down in space. |
Mila Black
Militaris Industries Northern Coalition.
11
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Posted - 2015.04.15 22:27:04 -
[9] - Quote
Mario Putzo wrote:Mila Black wrote:Avaelica Kuershin wrote:It would be more useful for combat flying if the movements were relative to current heading rather than the fixed horizontal. I haven't used it yet. Guess I'm getting too old for this sh.. But if I'm flying downwards and I press left, I'll go like "up"? Nah you will just go left. There is no up down in space. The movement plane is fixed on your ships orientation, not the orientation of the camera.
Gotcha. Thanx!
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Sentient Blade
Crisis Atmosphere
1491
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Posted - 2015.04.16 00:56:58 -
[10] - Quote
I played about with this a lot on SISI. I really loved the concept but the lack of a proper chase camera and issues with hot-keying and how you couldn't loop over meant that I never really put it into use on TQ. |
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Zealous Miner
121
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Posted - 2015.04.16 02:14:52 -
[11] - Quote
Salah ad-Din al-Jawahiri wrote:An absolutely marvelous feature for bumping.
Can confirm.
www.minerbumping.com
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Rastafarian God
76
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Posted - 2015.04.16 05:07:29 -
[12] - Quote
It works really well for manually orbiting frigs to keep your traversal speeds up. Like said it also works really well for adjusting to moving players you are trying to bump... or for that matter... not bump.
It also works really well for navigating around objects especially in belts.. Works really well for cloaky gankers in belts actually.
The biggest benifate is the loss of the one second timer on the client side paired with the fact that you dont have to have the camera looking in the direction that you double click. I use it from time to time when it works better. I though it was stupid at first but now that Ive learned where it works. I'm glad that it is there.
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Rastafarian God
76
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Posted - 2015.04.16 05:10:41 -
[13] - Quote
For those that are wondering.. Its under Shortcuts -> Navigation.
I remember someone asking.
I just reset mine since I had to do a client reinstall.
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Liafcipe9000
Critically Preposterous WINMATAR.
35394
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Posted - 2015.04.16 05:26:40 -
[14] - Quote
Melissa Redoran wrote:this long awaited "must-have" feature
I don't use it much. when fighting fleet vs fleet I still use the old clicking method, altho sometimes there is a use for keyboard flight controls if you've practiced them.
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I am a cat.
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Ferni Ka'Nviiou
Republic University Minmatar Republic
12679
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Posted - 2015.04.16 06:39:35 -
[15] - Quote
I use it for setting insta-undocks. It's awesome for that.
But when I want to manually navigate, and orbit, I use my mouse.
Keyboard controls don't allow control in how fast the direction changes. That coupled with no in-space indication of where the new direction-of-travel will be, makes the "manual" part of the feature entirely defunct, and thus the feature itself, next-to-useless in any real scenario.
What I would have liked is keyboard camera controls, and having your mouse pointer manually control the ship by moving it around. Or maybe even camera being directly controlled by the pointer movements, as well as the navigation. Toggled, of course.
Either would have been nice. But only having direction keys for ship movement in EVE is a rather botched idea.
From Drifters to Ferni Ka'Nviiou | -12.0% | Combat - Ship Kill
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Newt BlackCompany
BlackCompany Personal Corp
33
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Posted - 2015.04.16 08:10:01 -
[16] - Quote
Avaelica Kuershin wrote:I occasionally use it especially for small course corrections in making undock bookmarks. It would be more useful for combat flying if the movements were relative to current heading rather than the fixed horizontal.
I tried it, and this is the key problem. For example, if you press and hold 'up', you go 'up' eventually heading in the 'galactic up direction' where you should go 'up' relative to your own ship which would bring you into a loop. It's simply not intuitive, and would be much more useful if the movement directions were relative to your ship or heading rather than some external coordinate system.
This is not difficult to implement, just some math to calculate a position which is 'up' relative to your ship and move in that direction.
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Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
3792
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Posted - 2015.04.16 12:13:51 -
[17] - Quote
Don't use it.
On a related note, for manual piloting it would be really useful if we had a directional vector (aka arrow) representing our ship in the center of the tactical overlay.
Saw a Fanfest video about CCP looking into improving the navigation UI, hope they implement something like that (or better).
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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Jenn aSide
Smokin Aces.
10749
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Posted - 2015.04.16 12:24:34 -
[18] - Quote
Psht, "manual flight controls" lol.
*sips Earl Grey tea while looking out of the space window*
My good sirs, I'll hav eyou know that I am the CAPTAIN of my ship, not some Wesley Crusher-like scrub pilot of same. I would even touch those nasty WASD controls, who knows what kinds germs pilot hands have?
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Zappity
Stay Frosty. A Band Apart.
1962
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Posted - 2015.04.16 12:27:05 -
[19] - Quote
Needs a follow-cam.
Zappity's Adventures for a taste of lowsec.
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Bagrat Skalski
Poseidaon
7944
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Posted - 2015.04.16 12:48:42 -
[20] - Quote
I have bumped a lot of ships, even Quafe megathrone and Dev frigates In Amarr, using manual control, so it is usefull for me.
Technical Support
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LUMINOUS SPIRIT
The Dark Space Initiative Scary Wormhole People
702
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Posted - 2015.04.16 13:29:28 -
[21] - Quote
I use it on my orthrus for manual kiting and bumping accurately.
Absolutely lovely feature. Fail troll OP. |
dark man Skord
Republic University Minmatar Republic
2
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Posted - 2015.04.16 14:38:44 -
[22] - Quote
I tend to use manual control when using frigate/destroyer class ships. I do it on the larger ships as well, but I usually get lazy and do things the old fashion way with anything battleship and up. They're just too slow and microwarps make them fly like bricks lol
So yea, I use them pretty often and i like them. Adds a certain element of fun to the game (for me). |
Luna Arindale
Caldari Independent Navy Reserve Curatores Veritatis Alliance
59
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Posted - 2015.04.16 14:55:35 -
[23] - Quote
It can also lead to an Orthrus being caught on the undock of a station by two battleships. Doing the oil' dive and play chicken then accidentally scream oh **** as you fail burn into 1km of a dual web mega and a Hyperion. That was a nice 800mil kill there. |
Melissa Redoran
Economic Services
4
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Posted - 2015.04.17 21:34:38 -
[24] - Quote
LUMINOUS SPIRIT wrote: Absolutely lovely feature. Fail troll OP.
watching trolls is more fun! thx for content while I-¦m idling on station by the way
Used this feature for a few minutes after introduction, but camera and movement control have been too disappointing to use it imo
+1 for follw-up / third person style camera
Undock Bookmarks - very good one I haven-¦t thought of. Thx for that. |
Eve Solecist
Science and Trade Institute Caldari State
2338
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Posted - 2015.04.17 22:43:19 -
[25] - Quote
Mario Putzo wrote:There is no up down in space. NITPICKING!
A former friend called it the "arbitrary up".
There's not a single station, gate or structure which isn't exactly as one would expect it to be. Even the ship balances out on the horizontal plane. There's some weird behaviour when it doesn't, but that's not the rule ... it's the exception.
You don't see a single rotated station, gate or structure anywhere in this game. Sometimes I feel like even moons and planets look that way. (yes, you see rotated gates ... but the upper side of these gates is exactly where you would expect it)
The only mildly interesting difference are planetary rings, which rotate half-assedly. They even rotate through stations. Slowly.
So ... there is an up in space. At least in internet space.
Sorry for nitpicking. ^_^
This one is one of my better posts. You should see the others ....
"I've tried to give up making sexual innuendos. But it's hard, so hard." -RoAnnon
ISD Ezwal > And then Ezwal comes along and takes all that space(s) away.
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Primary This Rifter
4S Corporation Goonswarm Federation
787
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Posted - 2015.04.18 01:03:17 -
[26] - Quote
Shiloh Templeton wrote:Also, is there a recommended keyboard remap since it doesn't look like CCP is going to implement one? Numpad. Everyone saying WASD are dumb, since those are already navigational commands that are much more important than the directional manual flying commands. |
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