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Jenshae Chiroptera
1355
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Posted - 2015.04.17 05:42:23 -
[1] - Quote
Main question is; anyone know if we can refuse to download the new ships skins and only display the default for max performance and graphics card memory reasons?
(I play max zoomed out so there is no point me even loading the ships, an elongated pyramid would even suffice for better performance.)
CCP - Building ant hills and magnifying glasses for fat kids
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High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1039
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Posted - 2015.04.17 05:50:59 -
[2] - Quote
I would imagine the SKIN system would have an option like that built in. No idea if you can refuse download though. there is a checkbox that asks if you want to download all resource files though. and maybe if you have that off it wont try to DL the skins till you see them, and if you can disable that maybe it won't download them?
over to sisi to check stuff!
@ChainsawPlankto
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Mister Ripley
6
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Posted - 2015.04.17 06:00:01 -
[3] - Quote
Jenshae Chiroptera wrote:Main question is; anyone know if we can refuse to download the new ships skins and only display the default for max performance and graphics card memory reasons?
(I play max zoomed out so there is no point me even loading the ships, an elongated pyramid would even suffice for better performance.) That's what LOD is for. |
Rawketsled
Generic Corp Name
172
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Posted - 2015.04.17 06:48:06 -
[4] - Quote
Aye, Level Of Detail support has been a pretty standard practice in games for two decades now. |
Eve Solecist
Science and Trade Institute Caldari State
2242
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Posted - 2015.04.17 07:06:30 -
[5] - Quote
It's unlikely LOD will have influence on what's being downloaded ...................
I doubt you will be able to opt-out of SKINS, but maybe a dev hears your call.
Or try the appropriate subforum.
This one is one of my better posts. You should see the others ....
"I've tried to give up making sexual innuendos. But it's hard, so hard." -RoAnnon
ISD Ezwal > And then Ezwal comes along and takes all that space(s) away.
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Eve Solecist
Science and Trade Institute Caldari State
2242
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Posted - 2015.04.17 07:09:41 -
[6] - Quote
Rawketsled wrote:Aye, Level Of Detail support has been a pretty standard practice in games for two decades now. So it's still the 2000s??? :O
Dude what year are you living in again? ^_^
This one is one of my better posts. You should see the others ....
"I've tried to give up making sexual innuendos. But it's hard, so hard." -RoAnnon
ISD Ezwal > And then Ezwal comes along and takes all that space(s) away.
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Mister Ripley
7
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Posted - 2015.04.17 16:14:23 -
[7] - Quote
Eve Solecist wrote:It's unlikely LOD will have influence on what's being downloaded ................... You are not downloading the client into your graphics crad memory...
You're also downloading textures for all stations, planets, moons, captains quarters, ALL ships, ALL turrets/missile launchers, background images for all regions, etc. Only stuff that is needed to render the current scene (there may be pre-loading for optimisation) is loaded into your graphics card memory or even your normal RAM.
He's concerned about the assets loaded into his GPU memory. And that's what LOD is for. When you zoom out, the ship models on the screen are basically non-existent.
"Meh..." - Albert Einstein
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DaReaper
Net 7
1949
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Posted - 2015.04.17 16:23:08 -
[8] - Quote
according to ccp you should have no loss of performance for the new skins.. so.. not sure why you would want to opt out if your zoomed out anyway and prolly won;t notice
OMG Comet Mining idea!!! Comet Mining!
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Eve Solecist
Science and Trade Institute Caldari State
2304
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Posted - 2015.04.17 16:38:26 -
[9] - Quote
Mister Ripley wrote:Eve Solecist wrote:It's unlikely LOD will have influence on what's being downloaded ................... You are not downloading the client into your graphics crad memory... You're also downloading textures for all stations, planets, moons, captains quarters, ALL ships, ALL turrets/missile launchers, background images for all regions, etc. Only stuff that is needed to render the current scene (there may be pre-loading for optimisation) is loaded into your graphics card memory or even your normal RAM. He's concerned about the assets loaded into his GPU memory. And that's what LOD is for. When you zoom out, the ship models on the screen are basically non-existent. *cough* errr .... reading that makes me wonder if you somehow believe that these assets are also loaded onto the GPU "on demand", in regards to LOD/MIPMapping.
And this can only be concluded with a No. If something shows up on grid ... okay ... ... but zooming in/out has no influence on that.
"Level of Detail" is a technique which is related to MIPMaping. There are several lower resolution versions of a mesh/texture saved in VRAM.
LOD/MIPMapping do not save RAM, they save processing power and actually increase image quality.
All meshes and all textures already are in VRAM.
Trading RAM for cycles.
It would be nuts to constantly shove around meshes and textures from RAM to VRAM and back, which would kill performance completely.
In any case ... if it's a troll-thread, it's actually a really good one.
This one is one of my better posts. You should see the others ....
"I've tried to give up making sexual innuendos. But it's hard, so hard." -RoAnnon
ISD Ezwal > And then Ezwal comes along and takes all that space(s) away.
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TigerXtrm
Black Thorne Corporation Black Thorne Alliance
1075
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Posted - 2015.04.17 16:44:37 -
[10] - Quote
Jenshae Chiroptera wrote:Main question is; anyone know if we can refuse to download the new ships skins and only display the default for max performance and graphics card memory reasons?
(I play max zoomed out so there is no point me even loading the ships, an elongated pyramid would even suffice for better performance.)
I'm willing to bet a significant portion of my wealth that the answer is a big fat no.
What's next, you don't want to download Minmatar stargate models because you only live in Caldari space?
Or how about not wanting to download the models and textures for Kernite because all you mine is Veldspar?
Do you see how utterly stupid this question is?
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
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Eve Solecist
Science and Trade Institute Caldari State
2305
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Posted - 2015.04.17 16:46:26 -
[11] - Quote
TigerXtrm wrote:Jenshae Chiroptera wrote:Main question is; anyone know if we can refuse to download the new ships skins and only display the default for max performance and graphics card memory reasons?
(I play max zoomed out so there is no point me even loading the ships, an elongated pyramid would even suffice for better performance.) I'm willing to bet a significant portion of my wealth that the answer is a big fat no. What's next, you don't want to download Minmatar stargate models because you only live in Caldari space? Or how about not wanting to download the models and textures for Kernite because all you mine is Veldspar? Do you see how utterly stupid this question is? Well ... that's actually the case.
If you live in caldari space and never cross a minmatar stargate ... ... then you won't have the assets saved on your computer.
That's the point of DoD.
This one is one of my better posts. You should see the others ....
"I've tried to give up making sexual innuendos. But it's hard, so hard." -RoAnnon
ISD Ezwal > And then Ezwal comes along and takes all that space(s) away.
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Mister Ripley
Tribal Liberation Force Minmatar Republic
7
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Posted - 2015.04.17 17:19:52 -
[12] - Quote
Good point.
I have a question then: How are they able to handle all the textures of a big scene in VRAM.
"Meh..." - Albert Einstein
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Sarmatiko
1682
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Posted - 2015.04.17 17:35:40 -
[13] - Quote
Jenshae Chiroptera wrote:Main question is; anyone know if we can refuse to download the new ships skins and only display the default for max performance and graphics card memory reasons?
(I play max zoomed out so there is no point me even loading the ships, an elongated pyramid would even suffice for better performance.)
Differrent SKIN's for one hull use SAME base texture. Anyway if you play "zoomed out" you see ships with worst LOD quality anyway, and their sizes are tiny.
You seriously complaining about 85Kb model and how bad it affects your client performance? |
Eve Solecist
Science and Trade Institute Caldari State
2309
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Posted - 2015.04.17 17:37:33 -
[14] - Quote
Mister Ripley wrote:Good point. I have a question then: How are they able to handle all the textures of a big scene in VRAM. How do you define a big scene?
I would say ... they fit! :) Then there's texture compression as well!
Swapping textures in and out over the bus is costly and not worth it.
See, the thing with textures is a bit more complicated and I am trying to avoid the topic.
One can load lots of textures into VRAM. More than are actively used in a scene. This is normal behaviour, as long as you can stay within your budget.
Switching textures creates "state changes" in OpenGL, which are bad, because they eat performance.
If CCP kept swapping textures in and out, the driver would have to constantly shove around memory ... ... because else you'd get fragmentation, which means eventually it all stops working ... ... and all the textures would have to constantly be moved around on the bus, which is s l o w.
The best way to handle textures is to have all the images in *one* big texture in RAM. Well, at least as many images as you can put into the texturesizelimit.
Now I can certainly not tell how CCP does it, but everyone knows: state changes are bad.
Fragmentation is bad.
If you are afraid of your VRAM getting too full ... ... then all you have to do is force your driver to flush everything.
In EVE we can do that by setting a different shader.
I am absolutely sure that the client won't reload textures that apparently aren't needed on grid right now. A change of grid or a sudden incoming ship will make the client load the data into VRAM. All depends on what you can see on screen, of course.
Now, again, I don't know how CCP handles their textures, but based on what I know are good ways to do so, they will most likely not delete any textures, as long as it all fits into VRAM.
I personally never heard of anyone ever even talking about deleting them to save VRAM. It makes no sense, if you think about it. VRAM is there for exactly that.
Every developer knows that there's a limit to it and plans accordingly, or adapts in case the budget can not be met.
Anything else I can help you with?
This one is one of my better posts. You should see the others ....
"I've tried to give up making sexual innuendos. But it's hard, so hard." -RoAnnon
ISD Ezwal > And then Ezwal comes along and takes all that space(s) away.
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Mister Ripley
Tribal Liberation Force Minmatar Republic
7
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Posted - 2015.04.17 18:23:54 -
[15] - Quote
So if I understand your and Sarmatikos posts correctly my assumtion about LOD affecting VRAM was wrong. Still LOD reduces the processing power needed to render the scene, so all the new fancy shaders don't affect performance, if done right?!
Thanks for the lesson
"Meh..." - Albert Einstein
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Eve Solecist
Science and Trade Institute Caldari State
2310
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Posted - 2015.04.17 19:03:51 -
[16] - Quote
Mister Ripley wrote:So if I understand your and Sarmatikos posts correctly my assumtion about LOD affecting VRAM was wrong. Still LOD reduces the processing power needed to render the scene, so all the new fancy shaders don't affect performance, if done right?! Yes! :)
Quote:Thanks for the lesson Always. (:
This one is one of my better posts. You should see the others ....
"I've tried to give up making sexual innuendos. But it's hard, so hard." -RoAnnon
ISD Ezwal > And then Ezwal comes along and takes all that space(s) away.
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Eve Solecist
Science and Trade Institute Caldari State
2311
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Posted - 2015.04.17 19:06:23 -
[17] - Quote
Jenshae Chiroptera wrote:(I play max zoomed out so there is no point me even loading the ships, an elongated pyramid would even suffice for better performance.) This is a troll-thread gone all wrong.
*snickers xD*
This one is one of my better posts. You should see the others ....
"I've tried to give up making sexual innuendos. But it's hard, so hard." -RoAnnon
ISD Ezwal > And then Ezwal comes along and takes all that space(s) away.
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Jenshae Chiroptera
1357
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Posted - 2015.04.18 01:13:23 -
[18] - Quote
Eve Solecist wrote:Jenshae Chiroptera wrote:(I play max zoomed out so there is no point me even loading the ships, an elongated pyramid would even suffice for better performance.) This is a troll-thread gone all wrong. *snickers xD* Semi rhetorical question. What happened to your AV? Fall in a chlorine vat?
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
|
Mister Ripley
Tribal Liberation Force Minmatar Republic
8
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Posted - 2015.04.18 03:01:49 -
[19] - Quote
Jenshae Chiroptera wrote:Eve Solecist wrote:Jenshae Chiroptera wrote:(I play max zoomed out so there is no point me even loading the ships, an elongated pyramid would even suffice for better performance.) This is a troll-thread gone all wrong. *snickers xD* Semi rhetorical question. What happened to your AV? Fall in a chlorine vat? What is "AV"?
"Meh..." - Albert Einstein
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Eve Solecist
Science and Trade Institute Caldari State
2357
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Posted - 2015.04.18 07:14:50 -
[20] - Quote
Mister Ripley wrote:Jenshae Chiroptera wrote:Eve Solecist wrote:Jenshae Chiroptera wrote:(I play max zoomed out so there is no point me even loading the ships, an elongated pyramid would even suffice for better performance.) This is a troll-thread gone all wrong. *snickers xD* Semi rhetorical question. What happened to your AV? Fall in a chlorine vat? What is "AV"? I guess that's a short for AVatar, but I never heard anyone use that.
It's not approproate. AV usually means AudioVideo. ^_^
This one is one of my better posts. You should see the others ....
"I've tried to give up making sexual innuendos. But it's hard, so hard." -RoAnnon
ISD Ezwal > And then Ezwal comes along and takes all that space(s) away.
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