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Sy Tarn Thallion
Antigen.
0
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Posted - 2015.04.18 17:54:50 -
[1] - Quote
Okay so i've thought up an idea for the bounty hunting system its basically a complete overhaul but since the devs havn't gotten rid of it i feel that they want to keep it and have an eye out for discussion on improvements. So here goes.
1. Bounty hunting is similar to faction warfare, it is a faction you can join as a bounty hunter with high security status. as long as you have a high security status you can join.
2. Bounty's are controlled by an NPC agent. (There would be NPC agents in certain regions in high sec that hold information on bounty's in certain regions in high sec, low sec, and null sec. The NPC will give you 5 random bounty's that you can select from, all bounty's controlled by that NPC agent only give bounty's that are homed in the regions they control. no player information is given about the bounty until acceptance. at which point that player is flagged as your bounty. At which time bounty's can be engaged in high,low, and null sec at any time by bounty hunter.)
3. Players are completely ignorant of bounty's placed on them, they have no idea that they have a bounty on them and do not know a bounty hunter is after them and has claimed their bounty's by NPC. also an option bounty's can only be placed on players that have killed a player or committed crimes against a corp or alliance. to which the alliance, corp, and individual player can now place bounty's on player. an eve mail will be sent by nearest Bounty NPC asking if you would like to place a bounty on said player.
4. Communication to all bounty's claimed by bounty hunter are restricted, permanently. i.e money transference(which could be the only perm disabled communication with player, personal chat, eve mail. Local chat is disabled when bounty hunter enters same system as his bounty. a bounty timer is activated which disables local chat for a certain time period. These restrictions are to diminish exploitations of bounty's by making deals with players to let themselves be killed for a cut of the bounty. of course this won't stop players from using their alts to communicate with player, but then its a risk of player telling the truth or not.
5. Payout of bounty would be as follows. if a player has a 800mil isk bounty you get ship worth in isk then ship worth in LP from the faction. if you destroy the players pod. you get x5 what the ship is worth plus x5 ship worth in LP, and maybe a bonus in both if player had implants. you can give NCP agent credentials of bounty's to fit what kind of bounty's your looking for. ie certain bounty range of isk worth, if the player is in high, low or null sec. and how long the players have been playing (or we can call it threat level)
6. Corporations and alliances can join bounty hunting faction with enough standing and does not have any players with low sec status in their corp so total corp standings do not matter is all players having 0+ security status no neg. Fleets can all accept the same bounty. FLEETS: bounty's can only be accepted by a fleet commander then all bounty's are flagged as each players bounty which means all players get a cut of the isk value earned. if bounty's are accepted by a fleet those bounty's are flagged as that FLEETS bounty regardless if fleet disbands or not. which means if one of the players kills a bounty and everyone else is logged off all players that were in the fleet at acceptance claim isk for the kill. Comm restrictions are the same for the fleets.
7. you can pay isk to the agent to activate a beacon on the player that tells you what region your bounty is in. and of course a isk cost for doing so. i mean come on you think they wouldn't have beacons for pods? it just makes sense. or maybe it can just be a tip from the NPC agent saying that your bounty was last seen in this region 5 min ago. and you can pay isk for more tips on location if you lose the bounty or think he might have left the region you were in.
These were the main points of the possible new system the next ones are possibilities that could still work
8. New combat scanners specifically for bounty's which means the signatures of your bounty's are the only things that show up when scanning.
9. You are given a pod signature number or word for the bounty's ship or pod for your D-scan
10. A prob launcher that fires a probe on the ship to which you can track the ship your bounty's in for x amount of time with a possibility to fail
11. New skills for bounty hunting. ie communicating with agents x amount of jumps away, skills for the tracking probes which increases time of tracking, another skill for range of launching tracking probes, and another skill to increase chance of success of probe attaching to bounty's ship.
well thats all for now folks i put alot of time and thought into this and hope the devs read this post. and give me feedback.
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Wendrika Hydreiga
290
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Posted - 2015.04.18 18:04:28 -
[2] - Quote
Well, this sounds needlessly complicated! |
Sy Tarn Thallion
Antigen.
0
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Posted - 2015.04.18 18:09:47 -
[3] - Quote
well its supposed to be complicated. bounty systems are complicated no matter what world your in |
Wendrika Hydreiga
291
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Posted - 2015.04.18 18:14:39 -
[4] - Quote
Sy Tarn Thallion wrote:well its supposed to be complicated. bounty systems are complicated no matter what world your in
I dunno... They are pretty straight forward in One Piece to me. Do bad stuff and the governament puts a bounty on you. Simple! |
HiltoftheDragons
Grievance3
70
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Posted - 2015.04.18 18:37:26 -
[5] - Quote
Wendrika Hydreiga wrote:Well, this sounds needlessly complicated!
Well at least we can filter out the WoW rejects from coming here....so needlessly complicated things are a good thing sometimes.
Destiny always seems decades away, but suddenly it's not decades away; it's right now. But maybe destiny is always right now, right here, right this very instant, maybe.
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Eve Solecist
Science and Trade Institute Caldari State
2589
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Posted - 2015.04.18 18:41:23 -
[6] - Quote
Quote:Communication to all bounty's claimed by bounty hunter are restricted, permanently. i.e money transference(which could be the only perm disabled communication with player, personal chat, eve mail. Local chat is disabled when bounty hunter enters same system as his bounty. Nope. Rejected.
Game mechanics will never ever lock out a character.
This only happens to the players ... ... when the players start raging, insulting, whatever ... ... and even then it only happens when a GM or DEV does it!
There's a difference for what a character does ... ... and what a player does.
It's easily noticable once you get to know a few of these.
Game mechanics will *absolutely never* lock a character out of any form of social interaction.
You can scratch that part.
This one is one of my better posts. You should see the others ....
"I've tried to give up making sexual innuendos. But it's hard, so hard." -RoAnnon
ISD Ezwal > And then Ezwal comes along and takes all that space(s) away.
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Eve Solecist
Science and Trade Institute Caldari State
2589
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Posted - 2015.04.18 18:43:24 -
[7] - Quote
And besides ... sheesh ... this reads like you want it way too easy.
It's like an iWin-button. Even dscan!
This sounds like you want to grief these people...
This one is one of my better posts. You should see the others ....
"I've tried to give up making sexual innuendos. But it's hard, so hard." -RoAnnon
ISD Ezwal > And then Ezwal comes along and takes all that space(s) away.
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Daerrol
Furtherance.
112
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Posted - 2015.04.18 18:55:39 -
[8] - Quote
no thanks. Why is communicaton blocked between bounty and hunter? Won't they just use alts to arrange the death for a 1bn Ibis? |
YuuKnow
Lascivious.
938
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Posted - 2015.04.18 18:56:13 -
[9] - Quote
In before the obligatory move to the Ideas Discussion Forum.
Wall of text there. How about just buying kill rights from players that have a large bounty on them. Would that work?
yk |
Zoe Athame
Wolf Riot
244
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Posted - 2015.04.18 18:59:54 -
[10] - Quote
Bounty Hunting will never be a thing in a game where death is meaningless and capture and imprisonment don't exist. |
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HeXxploiT
Big Diggers Get Off My Lawn
130
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Posted - 2015.04.18 19:14:50 -
[11] - Quote
Sy Tarn Thallion wrote:
3. Players are completely ignorant of bounty's placed on them, they have no idea that they have a bounty on them and do not know a bounty hunter is after them and has claimed their bounty's by NPC.
Actually this is a brilliant idea. The highsec carebear gankers would hate this but it would bring credibility to the risk/reward philosophy so that there's a price that comes with easy kills. |
HeXxploiT
Big Diggers Get Off My Lawn
130
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Posted - 2015.04.18 19:16:18 -
[12] - Quote
Zoe Athame wrote:Bounty Hunting will never be a thing in a game where death is meaningless and capture and imprisonment don't exist.
Death is only meaningless to those of you who are too cowardly to risk something greater than a T1 hull. |
Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12664
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Posted - 2015.04.18 19:18:45 -
[13] - Quote
First of all, wrong forum. Second of all, don't quit your day job.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
9361
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Posted - 2015.04.18 19:20:32 -
[14] - Quote
someone posted the idea that searchable killrights would go a long way twords helping thigs , particularly if you can do so from the bounty office. and obligatory IT CAPITALISES NORMALLY OR ELSE IT GETS THE TROLL AGAIN
Lords.Of.Midnight now recruiting
Steamy hot small gang action is waiting for you.
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ISD Ezwal
ISD Community Communications Liaisons
4379
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Posted - 2015.04.18 19:23:54 -
[15] - Quote
This thread has been moved to Features & Ideas Discussion.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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ShahFluffers
Ice Fire Warriors Snuffed Out
7886
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Posted - 2015.04.18 19:52:36 -
[16] - Quote
tldr of the OP:
- players and corporations can become "bounty hunters" by joining an NPC faction.
- bounty hunters can only be "good people" (see: people who run lots of missions and build up a high security status... not people who already blow up other players). ----- a corporation has to have only "good people" in it to become a bounty hunting corporation
- bounties can only be placed on "bad people" (see: anyone who blows up (or has blown up) other players for whatever reason... everyone else you can't place bounties on).
- bounty hunters are given out targets like missions from NPC agents. You can't pick and choose.
- bounty hunters have ALL the advantages; ----- can disable local chat if he/she is in the same system as the target. ----- can single out a target ship in a system because "you have all the hackorz" ----- have "special skills" that allow a player to probe and faster ----- can activate a warpable "beacon" that allows the Bounty Hunter to warp to the target... so no actual hunting is required.
- Payout will be several orders of magnitude more than what the bounty is actually worth... all coming from NPCs
My response:
- apathetic
- Not supported and not supported. There are many "bad" things players can do that maintains their security status. Likewise, there are many "good" things players can do that ruins their security status. Basically... security status is NOT a good metric on whether a player is "good" or "bad." Examples: ---- A character with 0.0 security status steals from a corp and walks away. Under your system, you can't bounty the person because they are still considered "good." ---- A group of players (each with 5.0 security status) is out-mining you and muscling out your corporation from the area. You can't hire mercs against them because they are all in an NPC corp. And you can't bounty them because they are "good people" according to the system. ---- A band of Anti-pirates operate in low-sec. They have saved many people and busted up many gatecamps. But because of their actions, they all have terrible security status (close to -8). So the "law abiding" industrial alts of the local pirate groups place bounties on them. Now this group of people are being hunted down.
- apathetic
- Not supported. If you want to be a bounty hunter, okay. Be one. You should not get "special treatment" and/or game mechanics just because you do XX profession.
- Apathetic, bordering on not supported. Bounties should be based on what people (players) are willing to pay... not give out extra NPC rewards just to "sweeten the deal."
How did you start?
The SP System
IFW
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
9363
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Posted - 2015.04.18 20:02:17 -
[17] - Quote
That's a lot of words for being apathetic shah, one might mistake it for effort even.
Lords.Of.Midnight now recruiting
Steamy hot small gang action is waiting for you.
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Zoe Athame
Wolf Riot
244
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Posted - 2015.04.18 20:43:21 -
[18] - Quote
HeXxploiT wrote:Zoe Athame wrote:Bounty Hunting will never be a thing in a game where death is meaningless and capture and imprisonment don't exist. Death is only meaningless to those of you who are too cowardly to risk something greater than a T1 hull.
It takes a lot of time and effort to track down and gank a specific player. We're talking many hours/possibly days worth of work. In order to be worthwhile the payouts would have to be in the hundreds of millions, potentially billions.
Lets say someone comes up with a magical system that only allows legit bounty hunters to claim the ISK. No alts/friends can claim the ISK and no deals can be made with the target. Sound great right? Nope. A "perfect" payout system in EVE would be lacking the most important part of bounty hunting, the bounties.
Example:
Someone ganks your expensive exploration ship and you get really mad. You want revenge so you consider putting a bounty on them. Placing 5 million won't do anything since it's not worth the effort for a bounty hunter to claim. So you have to go big, 500 million, that will attract the right guys. Satisfied with your decision, you log off for the night.
The next day you check a killboard to see if your target got what he deserved. Turns out he's an active PVPer with over 400 losses, 3 of those losses were on the same day that he killed you. He "dies" all the time and would have "died" yesterday anyway without the help of your bounty. You realize that you're an idiot who gave away 500mil for no reason because unlike you, he doesn't care that he loses his ship. Death is meaningless because after the bounty was collected, nothing changed other than your wallet. |
YuuKnow
Lascivious.
938
|
Posted - 2015.04.18 21:19:14 -
[19] - Quote
Zoe Athame wrote:Bounty Hunting will never be a thing in a game where death is meaningless and capture and imprisonment don't exist.
I think its more about the isk.
Bounty Hunting won't be a thing because there is too much instant intel in the game that give's away the situation. Coupled with station games, it would turn boring fast.
yk |
Scipio Artelius
The Vendunari End of Life
36033
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Posted - 2015.04.18 23:54:30 -
[20] - Quote
TL;DR: Carebears can sign up to kill pvpers and they get lots of advantages because reasons (mostly to do with them not being good).
End Result: Carebears will die to pvpers.
Fine by me.
Come Win At Eve - Join The Vendunari
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Tabyll Altol
Breaking.Bad Circle-Of-Two
85
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Posted - 2015.04.19 01:48:53 -
[21] - Quote
Sy Tarn Thallion wrote:Okay so i've thought up an idea for the bounty hunting system its basically a complete overhaul but since the devs havn't gotten rid of it i feel that they want to keep it and have an eye out for discussion on improvements. So here goes. 1. Bounty hunting is similar to faction warfare, it is a faction you can join as a bounty hunter with high security status. as long as you have a high security status you can join. 2. Bounty's are controlled by an NPC agent. (There would be NPC agents in certain regions in high sec that hold information on bounty's in certain regions in high sec, low sec, and null sec. The NPC will give you 5 random bounty's that you can select from, all bounty's controlled by that NPC agent only give bounty's that are homed in the regions they control. no player information is given about the bounty until acceptance. at which point that player is flagged as your bounty. At which time bounty's can be engaged in high,low, and null sec at any time by bounty hunter.) 3. Players are completely ignorant of bounty's placed on them, they have no idea that they have a bounty on them and do not know a bounty hunter is after them and has claimed their bounty's by NPC. also an option bounty's can only be placed on players that have killed a player or committed crimes against a corp or alliance. to which the alliance, corp, and individual player can now place bounty's on player. an eve mail will be sent by nearest Bounty NPC asking if you would like to place a bounty on said player. 4. Communication to all bounty's claimed by bounty hunter are restricted, permanently. i.e money transference(which could be the only perm disabled communication with player, personal chat, eve mail. Local chat is disabled when bounty hunter enters same system as his bounty. a bounty timer is activated which disables local chat for a certain time period. These restrictions are to diminish exploitations of bounty's by making deals with players to let themselves be killed for a cut of the bounty. of course this won't stop players from using their alts to communicate with player, but then its a risk of player telling the truth or not. 5. Payout of bounty would be as follows. if a player has a 800mil isk bounty you get ship worth in isk then ship worth in LP from the faction. if you destroy the players pod. you get x5 what the ship is worth plus x5 ship worth in LP, and maybe a bonus in both if player had implants. you can give NCP agent credentials of bounty's to fit what kind of bounty's your looking for. ie certain bounty range of isk worth, if the player is in high, low or null sec. and how long the players have been playing (or we can call it threat level) 6. Corporations and alliances can join bounty hunting faction with enough standing and does not have any players with low sec status in their corp so total corp standings do not matter is all players having 0+ security status no neg. Fleets can all accept the same bounty. FLEETS: bounty's can only be accepted by a fleet commander then all bounty's are flagged as each players bounty which means all players get a cut of the isk value earned. if bounty's are accepted by a fleet those bounty's are flagged as that FLEETS bounty regardless if fleet disbands or not. which means if one of the players kills a bounty and everyone else is logged off all players that were in the fleet at acceptance claim isk for the kill. Comm restrictions are the same for the fleets. 7. you can pay isk to the agent to activate a beacon on the player that tells you what region your bounty is in. and of course a isk cost for doing so. i mean come on you think they wouldn't have beacons for pods? it just makes sense. or maybe it can just be a tip from the NPC agent saying that your bounty was last seen in this region 5 min ago. and you can pay isk for more tips on location if you lose the bounty or think he might have left the region you were in. These were the main points of the possible new system the next ones are possibilities that could still work 8. New combat scanners specifically for bounty's which means the signatures of your bounty's are the only things that show up when scanning. 9. You are given a pod signature number or word for the bounty's ship or pod for your D-scan 10. A prob launcher that fires a probe on the ship to which you can track the ship your bounty's in for x amount of time with a possibility to fail 11. New skills for bounty hunting. ie communicating with agents x amount of jumps away, skills for the tracking probes which increases time of tracking, another skill for range of launching tracking probes, and another skill to increase chance of success of probe attaching to bounty's ship. well thats all for now folks i put alot of time and thought into this and hope the devs read this post. and give me feedback.
1/2/3 would be okay.
4. Why should a bounty hunter be able to tell the stargates to not listen him. Sound not very likely.
5. So lets say ou destroy a 800 Mio ship + pod so you will get 4 million LP ? So you get more LP than the ship is worth. A bad idea.
6. okay.
7. To find a person use a locator agent.
8. Somebdody seems to be very lazy.
9. No go and do something.
10. See 8/9.
11. Yeah
To keep it short you wanna make bountyhunting a job in which you can make 5 times more LP than the ship is worth simply by killing the pod with the ship. But to make it even more easy you want special probes + the id from the ship.
Do you think longer than 2 seconds over this. The LP points would be worthless in about 2-3 days. Because the most players would set a bounty on an alt wreck him with pod and get 5 times more LP --> e.g. 300 Mio --> 1.200 LP points ( even if the points will be wort half as much you make the double amount of isk than the ship is worth).
But to keep it simple.
No way.
-1 |
Mike Azariah
The Scope Gallente Federation
2724
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Posted - 2015.04.19 02:44:34 -
[22] - Quote
I appreciate the effort and do think that the Bounty system needs a rework
This is not it, though. Too many mechanics and conditions.
m
Mike Azariah Gö¼GöÇGöÇGö¼n++ ¯|(pâä)/¯
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Mara Pahrdi
The Order of Anoyia
939
|
Posted - 2015.04.19 11:56:06 -
[23] - Quote
Mike Azariah wrote:I appreciate the effort and do think that the Bounty system needs a rework
This is not it, though. Too many mechanics and conditions.
m /Thread. Though a very entertaining one .
Remove insurance.
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Lugh Crow-Slave
1066
|
Posted - 2015.04.19 12:20:59 -
[24] - Quote
no to not being able to place a bounty on some one for what ever reason
no to not informing the player he has a bounty
what bounties need is just to be handled like contracts that you can assign to the public/alliance/corp/individual
with a min EST cost for ship destroyed and a total pay out
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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Kessiaan
Greater Order Of Destruction The Good Christian Society
188
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Posted - 2015.04.19 12:40:46 -
[25] - Quote
Too complicated, makes it impossible to specifically hunt for toons with large bounties, can be gamed by alts/friends (which is the entire reason we have the system we do now), 6-11 are so ridiculous they're not even wrong.
KB Link
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Apoctasy
Hoogalish Enterprises
27
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Posted - 2015.04.19 14:31:28 -
[26] - Quote
This was sounding good until you got to the part about disabling local and all communications and then your ideas went firmly into crazy land.
Frankly the current system is as good as it is going to get, and just because you aren't making good money doesn't mean others aren't. Bounty hunting is very difficult but also very rewarding if you are skilled at it. Just take a look at the top bounty hunters list. I recall a certain Mr. Santo Trafficante from my time in The United who had a certain way of doing it and he was the #1 bounty hunter for a long time. Get creative; have patience. |
Alia Ravenswing
DARK HAT
35
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Posted - 2015.04.19 19:23:23 -
[27] - Quote
CCP has screwed up bounty hunting time and time again. It needs to be KISSed
In short, if I don't like you, I can put a contract on your life of any amount I like. I should be able to make it public or private, and I should have the option to require you to bring back the body or simply provide the kill mail.
If the task is done and conditions are met, you get paid. Simple as that.
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Sy Tarn Thallion
Antigen.
1
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Posted - 2015.04.19 20:37:52 -
[28] - Quote
okay so one point that alot of people seemed to miss.....lack of literary intelligence i assume.
ONLY BOUNTY HUNTERS CAN ACCEPT BOUNTIES.....which means even if some other random guy kills the guy you put 500 mil on. if those people are not a bounty hunter they wouldn't get any of the bounty.
And M i wasn't saying all those mechanics needed to be implemented into a system that hasn't even been thought up yet. those were all thoughts that could go into a system to make bounty hunting an actual job instead of random chance that you happen to come across someone with a bounty. the problem with the bounty system now is that people with high bounty's usually hang out in null sec and possibly low sec....and forget about claiming any bounty's in high sec.
the only one of those numbers i posted that i actually think has merrit to it is making bounty hunting a faction thing like FW. think about it having agents you can go to to pick up bounties all over new eden in cirtain high sec regions. would cause players to travel more. go to more trade hubs, buy more fittings more ships from players all over new eden could create more trade hubs for people to visit instead of trekking 50+ jumps away to get to jita for those that are out in null sec and low sec. right now we have one main trade hub, thats it, what kind of economy is that?
the other points were put out there for exploits. i know that restricting comms was kinda janky. but like what everyone was saying whats to stop people from using their alts to convince them to let them die? thats what the comms restrictions was for. to alleviate that.
all i know is i want to see bounty hunting become an actual job in EVE not just some random chance that i happen to stumble across a player with a high bounty. in low or null sec. like i said forget about high sec. the bounty system is a toilet for isk currently. and some but not all of my ideas could make it better.
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Nevyn Auscent
Broke Sauce
2062
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Posted - 2015.04.19 22:54:05 -
[29] - Quote
Alia Ravenswing wrote:CCP has screwed up bounty hunting time and time again. It needs to be KISSed
In short, if I don't like you, I can put a contract on your life of any amount I like. I should be able to make it public or private, and I should have the option to require you to bring back the body or simply provide the kill mail.
If the task is done and conditions are met, you get paid. Simple as that.
Except you can. It's just not a mechanically supported version, you have to do it privately with mercenaries.
If you made it a mechanical system either it's not KISS, or I undock in a clean clone in a noob ship and my friend pods me and scoops my corpse.
As for the proposal, bounties should never ever bypass concord mechanics, EVER! Bounties are not legal things, they are individual people putting money up. |
Kessiaan
Greater Order Of Destruction The Good Christian Society
191
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Posted - 2015.04.20 02:19:57 -
[30] - Quote
Sy Tarn Thallion wrote:the other points were put out there for exploits. i know that restricting comms was kinda janky. but like what everyone was saying whats to stop people from using their alts to convince them to let them die? thats what the comms restrictions was for. to alleviate that.
Because restricting comms like you're proposing is trivially easy to work around. Use an alt, use a trial account, use out-of-game tools, use a 3rd party, you get the idea.
KB Link
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