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Thread Statistics | Show CCP posts - 0 post(s) |
Lugh Crow-Slave
1067
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Posted - 2015.04.20 03:31:12 -
[31] - Quote
Alia Ravenswing wrote:CCP has screwed up bounty hunting time and time again. It needs to be KISSed
In short, if I don't like you, I can put a contract on your life of any amount I like. I should be able to make it public or private, and I should have the option to require you to bring back the body or simply provide the kill mail.
If the task is done and conditions are met, you get paid. Simple as that.
lol and you can already do this
+1 would be nice if there was an easier way to make it public outside the forums
maybe if enough people realy want this some one can make a 3rd party site similar to the gambling sites
they could probably make something off it too if they took a cut of the contracts
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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Zan Shiro
Alternative Enterprises
611
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Posted - 2015.04.20 04:21:21 -
[32] - Quote
Kind of lost at the bountied doesn't know they are bountied?
Someone has put a price on your head. through what we can assume is a centralized system. Something about this is going to show on a permanent record. If neocom can tell my standings with a corp I have never heard of (common if in empire when in a 0.0 crew as you pick out lots of orange corps you can assume are empire farm teams or nutswingers of your enemy who lack the balls to go full wt red) I am guessing someone hating you enough for a 1 bil bounty is going to show up somewhere.
If not that and wanting to make it all fluffy and in the lore....after running missions for several NPC agents in one region I'd like to think one would owe me a "hey buddy, I see a bounty contract in the records for you, watch your ass."
I think op you are confused here between a bounty and a hit. Hits are very under the table, yes. Drug lord A wants drug lord B dead they are not writing out a check to a hitman for 100K and in the notes section writes: payment to kill Drug lord B. You see...a bank teller seeing this might report it to their manager. As its not the usual notes they see on a check I would wager. Even without the note...the IRS and other agencies would love to know more about that 100K transfer.
Bounties are well tracked. Criminal bonds his bail, skips trial, everyone knows the bail bonds joint now has a strong interest in finding them. Money and its their name on the paperwork. Cops know this, court knows this....criminal for damn sure knows lol.
So does his family or friends. As the bounty hunters and cops have probably had a chat with them suggesting the virtues of the criminal turning themselves in if they have some secret way to get a hold of them. If only to shake the tree loose and see what falls out.
Want the surprise of a hit you can do that already. I have had a few trusted friends in game if I paid say 100 mil to bring me the corpse of a player...I'd get it if I wanted to go that route. Which I didn't....I handle my own business and if I can't....just let that water run under the bridge. Not knowing people like this...find better game contacts really.
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Enya Sparhawk
Black Tea and Talons
49
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Posted - 2015.04.20 20:11:56 -
[33] - Quote
YuuKnow wrote:Zoe Athame wrote:Bounty Hunting will never be a thing in a game where death is meaningless and capture and imprisonment don't exist. I think its more about the isk. Personally, I think its more about the target.
What if you just give the 'bounty' a split of your take and they in turn just give you one of their lifeless clones?
(This strikes me as being infinitely easier...)
Fíorghrá: Grá na fírinne
Déan gáire...Tiocfaidh ár lá
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Xe'Cara'eos
A Big Enough Lever
261
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Posted - 2015.04.20 20:40:01 -
[34] - Quote
I do think that bounty should not be so obviously visible - it should be purely a hindrance - not some backwards badge of honour, like an ASBO, I also think that players should not know when a bounty has been placed on them, so they can't immediately go and work around it....
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
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Sy Tarn Thallion
Antigen.
1
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Posted - 2015.04.22 00:31:34 -
[35] - Quote
Nevyn Auscent wrote:Alia Ravenswing wrote:CCP has screwed up bounty hunting time and time again. It needs to be KISSed
In short, if I don't like you, I can put a contract on your life of any amount I like. I should be able to make it public or private, and I should have the option to require you to bring back the body or simply provide the kill mail.
If the task is done and conditions are met, you get paid. Simple as that.
Except you can. It's just not a mechanically supported version, you have to do it privately with mercenaries. If you made it a mechanical system either it's not KISS, or I undock in a clean clone in a noob ship and my friend pods me and scoops my corpse. As for the proposal, bounties should never ever bypass concord mechanics, EVER! Bounties are not legal things, they are individual people putting money up.
Actually bounty's are legal things. Its documented money that is placed on a persons head for criminal activity. In the USA bounty hunting is legal those fugitives have no rights. none. Even in the star wars universe people didn't get in the way of bounty hunters. it was a common thing. and wars pass over concord. FW passes over concord. which means your enemy's can kill you anywhere anytime. so why can't bounty hunting. a bounty hunting system like i'm suggesting is a way for non combat corps to have a little insurance, its not much but every little bit helps. if they get killed in high sec low sec or null sec the person killing them knows they might place a bounty on them they wont know if they do but its the thought that might stop some unwanted killing of their ship because they never know if some bounty hunters will be on their ass tomorrow. Bounty hunters are an integral part of a society. Concord or "police" in general only keep the peace they don't have time to go after everyone that does something bad. hence the sec status in high sec. if it gets to low they will attack which is why it takes a long time to get there. even now in FW i'm getting killed constantly by a neut corp that is homed in my system even in the plexes i can't attack them first because i get a sec status hit and i don't want that its a free kill for them if they come at me in force. bounty hunters would be there so you don't have to take the sec status hit.
and no matter what you do there will always be exploits CCP doesn't have time to scour your eve money transfers or go through your credit info to make sure isk wasn't sent to a bounty. which is why bounty hunting sucks. besically its about organizing the bounty system and bringing a new way to make isk to cater to those type of play styles. and i think my ideas will ad those play styles to the game. making a whole new job title in eve. IDK i just want to see bounty hunting become an integral part of New Eden it was something i wanted to do when i started playing this game then i found out the system and realized it wasn't worth it. it should be. |
Donnachadh
United Allegiance of Undesirables
243
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Posted - 2015.04.22 13:54:17 -
[36] - Quote
What bounty hunting is or is not in real life is not relevant to this game especially since it changes from one country to another.
Even if we stay with the thought that we should model the in game bounty hunting system after real life the whole idea of it as a player driven mechanic falls apart why? Because in real life you cannot place a bounty on anyone you choose, in fact you as a private citizen cannot place a bounty on anyone at any time ever(at least not in the US) .
Bounty system in this game will largely remain a shadow of what many would like it to be because any system that allows what they want is easily gamed, abused, farmed or even worse used a true greifing tool that we do not need. |
13kr1d1
Hedion University Amarr Empire
113
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Posted - 2015.05.03 01:41:47 -
[37] - Quote
Eve Solecist wrote:Quote:Communication to all bounty's claimed by bounty hunter are restricted, permanently. i.e money transference(which could be the only perm disabled communication with player, personal chat, eve mail. Local chat is disabled when bounty hunter enters same system as his bounty. Nope. Rejected. Game mechanics will never ever lock out a character.This only happens to the players ... ... when the players start raging, insulting, whatever ... ... and even then it only happens when a GM or DEV does it! There's a difference for what a character does ... ... and what a player does. It's easily noticable once you get to know a few of these. Game mechanics will *absolutely never* lock a character out of any form of social interaction. You can scratch that part.
What is aggression timer for 500 alex?
Bonus round:
What is Faction warfare station docking denial by system control for 2000, alex?
At 5 drones of T2, the Tristan is nearly as powerful as the Algos, with a cheaper price tag, better maneuverability and speed, and smaller sig radius to avoid the lazy carebearish T3 station blapping -10s who have no life. Pick tristan for FW.
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