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Hani Tian
EvE College
0
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Posted - 2015.04.22 19:25:25 -
[1] - Quote
I do not mean role specific for mining or pvp, more like overall. This might not be important as a beginner? I was just curious. |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
9415
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Posted - 2015.04.22 19:28:17 -
[2] - Quote
Thermodynamics
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ergherhdfgh
Imperial Academy Amarr Empire
496
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Posted - 2015.04.22 19:33:46 -
[3] - Quote
Ralph King-Griffin wrote:Thermodynamics For a PvPer this might be true but I've not had much use for it.
If I can be allowed some interpretation here I think what Ralph means is that it depends on what you are interested in doing. If you could give some kind of hint as to what you are interested in doing we could help. |
Hani Tian
EvE College
0
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Posted - 2015.04.22 19:37:40 -
[4] - Quote
ergherhdfgh wrote:Ralph King-Griffin wrote:Thermodynamics For a PvPer this might be true but I've not had much use for it. If I can be allowed some interpretation here I think what Ralph means is that it depends on what you are interested in doing. If you could give some kind of hint as to what you are interested in doing we could help. Oh okay, salvaging for now. |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
9416
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Posted - 2015.04.22 19:40:27 -
[5] - Quote
ergherhdfgh wrote:Ralph King-Griffin wrote:Thermodynamics For a PvPer this might be true but I've not had much use for it. If I can be allowed some interpretation here I think what Ralph means is that it depends on what you are interested in doing. If you could give some kind of hint as to what you are interested in doing we could help. Yeah that's true, though iv had to use it to kill the barghest spawn before
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
9418
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Posted - 2015.04.22 19:46:14 -
[6] - Quote
Ooooh just thought of another, cloaking to 4 , with this you can use a covert ops cloaking device and get an astero.
If you go straight for it you can be sitting in one in a little over a week. it will be garbage till you actually train all it's support skills but it's the fastest way into the scout role.
Don't do this though because it's an expensive frigate and you could easily loose it.
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Freya Sertan
Tyrell Heavy Industries
60
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Posted - 2015.04.22 19:47:07 -
[7] - Quote
-Core fitting skills -Drones -Small T2 weaponry
They seem to benefit me the most, anyway. Gets a fun ship fitted well and good times are had by all. |
ergherhdfgh
Imperial Academy Amarr Empire
500
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Posted - 2015.04.22 19:49:59 -
[8] - Quote
I can give some hints if you are interested in ship piloting which most new player are. First off there are some newbie skill plans out there that have been linked here in the NC Q&A many times. Either google it or go through the history in this section and read up.
Aside from that there are very basic ship skills that are for fitting (power grid and CPU) and capacitor that are needed on almost any ship that you would fly. Beyond that there are basic skills that can help pretty much any ship and are of great need on most like shield and armor skills. After that you have things like drones which are used on most ships but some are focused in them and missiles are similar in that regard but to a slightly lesser extent then you have things like turrets which have generic gunnery skills and race specific skills. Of course mining is it's own thing and those skills are specific to that profession.
Mining you can read up on and learn about but as far as general combat I'll recommend that you stay general meaning try out different ships and different races and weapon types and skill up what you currently enjoy using keeping in mind that if you specialize in combat you'll likely be training up all races.
What you can forget about is any kind of "best" or skill plan formula that works for everyone. This game is very specific to your likes and play style and maxing stuff out or focusing in this game are generally bad ideas especially early on. Evemon and EFT ( Eve Fitting Tool ) are 2 out of game apps that can be helpful in this regard. Also the most important thing is make friends in this game so that you have vets to ask specific question in a real time chat. |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
9418
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Posted - 2015.04.22 19:51:10 -
[9] - Quote
Derp, of course I forgot to state the obvious.
Propulsion jamming
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ergherhdfgh
Imperial Academy Amarr Empire
500
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Posted - 2015.04.22 19:52:51 -
[10] - Quote
Ralph King-Griffin wrote: Wait till tau or Shah show up, the both have extensive knowledge on what you will likely benefit from.
Or read through this section of the forum's history to see some of the excellent posts that they've made in the past to similar questions on skill training.
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Hani Tian
EvE College
0
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Posted - 2015.04.22 19:55:39 -
[11] - Quote
ergherhdfgh wrote:Ralph King-Griffin wrote: Wait till tau or Shah show up, the both have extensive knowledge on what you will likely benefit from.
Or read through this section of the forum's history to see some of the excellent posts that they've made in the past to similar questions on skill training. Okay, thank you all |
ergherhdfgh
Imperial Academy Amarr Empire
500
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Posted - 2015.04.22 19:55:50 -
[12] - Quote
Hani Tian wrote: Oh okay, salvaging for now.
If you are only salvaging right now I suggest you skill up to fly some frigates and either try basic PvE or PvP. The salvaging can be good isk for a new player but you will get bored of it fast and if you don't have something to spend it on then it will become pointless as soon as you own a T2 fit noctis.
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
9419
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Posted - 2015.04.22 19:59:53 -
[13] - Quote
ergherhdfgh wrote:Ralph King-Griffin wrote: Wait till tau or Shah show up, the both have extensive knowledge on what you will likely benefit from.
Or read through this section of the forum's history to see some of the excellent posts that they've made in the past to similar questions on skill training. Which brings us neatly to another one, research , the player skill rather than the in-game one.
Theirs a metric ****ton of information out there, you should Learn to filter through it for relevant and up to date advice.
Read the subforums ,fansites ,blogs ect,ect,
There's gold out there for you if you can find it.
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ergherhdfgh
Imperial Academy Amarr Empire
501
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Posted - 2015.04.22 20:32:47 -
[14] - Quote
OP I am sorry I was leaving the house and in a hurry.
https://forums.eveonline.com/default.aspx?g=posts&t=414222&find=unread
I thought that there was a lot more recent posts on this topic. Either they are hidden in names of threads that don't relate or my memory of them is skewed. either way that is one post I've found so far with a few links and it's about core skills. |
ergherhdfgh
Imperial Academy Amarr Empire
503
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Posted - 2015.04.22 20:39:24 -
[15] - Quote
ShahFluffer's post:
https://forums.eveonline.com/default.aspx?g=posts&t=406047&find=unread |
Hani Tian
EvE College
4
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Posted - 2015.04.22 20:40:58 -
[16] - Quote
Thank you comrade |
ergherhdfgh
Imperial Academy Amarr Empire
503
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Posted - 2015.04.22 20:43:13 -
[17] - Quote
I warned her I'd probably link this and I feel it is maybe good for you: https://forums.eveonline.com/default.aspx?g=posts&m=5542917#post5542917 |
ergherhdfgh
Imperial Academy Amarr Empire
503
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Posted - 2015.04.22 20:53:25 -
[18] - Quote
I can't recall if this was covered in one of the threads so I'll post or repost it here: http://wiki.eveuniversity.org/Category:Skills
That is a link to the Eveuni page under the skills category I'd pay special attention to recommended skills link and core skills link. EveUni wiki is an excellent source of information and should probably be your first step for any eve related investigation.
Anyway that should be enough for now. Let us know if you have specific questions once you get the basics down. |
Hani Tian
EvE College
8
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Posted - 2015.04.22 20:56:58 -
[19] - Quote
ergherhdfgh wrote:I can't recall if this was covered in one of the threads so I'll post or repost it here: http://wiki.eveuniversity.org/Category:SkillsThat is a link to the Eveuni page under the skills category I'd pay special attention to recommended skills link and core skills link. EveUni wiki is an excellent source of information and should probably be your first step for any eve related investigation. Anyway that should be enough for now. Let us know if you have specific questions once you get the basics down. That should be more than enough :) Thank you |
Tau Cabalander
Retirement Retreat Working Stiffs
4819
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Posted - 2015.04.22 21:07:39 -
[20] - Quote
ergherhdfgh wrote:Ralph King-Griffin wrote:Thermodynamics For a PvPer this might be true but I've not had much use for it. If I can be allowed some interpretation here I think what Ralph means is that it depends on what you are interested in doing. If you could give some kind of hint as to what you are interested in doing we could help. I've been grateful for the skill when doing missions in my Vargur:
"Ugh! ASB reload needs more time to complete..." ::overheats hardeners::
I've also "zoned-out" while doing a mission, only to recover and find myself in a bad state:
"OMGWTFBBQ! SCOTTY, BEAM ME UP NAO!!" ::overheat hardeners & afterburner:: |
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Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
5002
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Posted - 2015.04.23 01:14:28 -
[21] - Quote
ergherhdfgh wrote:Ralph King-Griffin wrote:Thermodynamics For a PvPer this might be true but I've not had much use for it. If I can be allowed some interpretation here I think what Ralph means is that it depends on what you are interested in doing. If you could give some kind of hint as to what you are interested in doing we could help.
Thermodynamics is one of the best PVP skills but is still extremely good in PVE too.
Screw up and aggro a whole room of rats? No big deal, overheat the tank and survive long enough to flee.
Only just able to break the tank of a Mordrus Mammoth in that silly level 4 mission, and it's taking forever to kill? Overheat guns and melt it.
Elite frigate orbiting you at 12km and your drones aren't tracking it well? Overheat a web.
You can get away with training it only to 2 or 3 but do train it and learn to use it. Also carry nanite repair paste - if you are running missions or complexes, repair while using acceleration gates between rooms.
As for the most essential skills of all: - Powergrid Management - CPU Management - Weapons Upgrades - Drones
The first two skills are so powerful that they are worth training to 5 within your first month of play. The second two are not as OP but still worth getting to 4 quickly and to 5 within 10 weeks.
Shoot everyone. Let the Saviour sort it out.
I enforce the New Haliama Code of Conduct via wardec ops. Ignorance of the law is no excuse - read about requirements for highsec miners at www.minerbumping.com
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ergherhdfgh
Imperial Academy Amarr Empire
505
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Posted - 2015.04.23 02:56:56 -
[22] - Quote
Sabriz Adoudel wrote: Thermodynamics is one of the best PVP skills but is still extremely good in PVE too.
There are a few of the burner missions where you need to use it to get the mission done but those missions are 100% optional and there is no need to even do them. Outside burner missions I have never used overheating. The heat damage is expensive to repair with regards to what slight gains in speed you might get from it. We could argue back and forth about how much of a help it might be but outside burner missions I don't think "extremely good" is an accurate description of what thermodynamics does for you in PvE situations. I'm not saying it's useless or bad just not "extremely good".
I've also noticed the only people that have ever recommended to me that I use overheating in PvE situations are PvP players and even at that typically it's the more hardcore PvPers and not some much the casuals. I will say for sure that outside burner missions you could do all PvP in this game without ever using overheating. I can say this not in theory but from experience. The only PvE that I can think that I've not done is kill an officer spawn and most of the cosmos missions.
Further using overheating in PvE has the potential to be dangerous. If you burn out certain mods it could cost you your ship.
However I still concede that there are two sides to this and there is not a clear answer. I am not claiming to be correct I'm just saying for me if the overheating mechanic were removed from the game not only would it not adversely affect my game play but I would not even notice it if someone did not tell me. |
Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1441
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Posted - 2015.04.23 09:45:44 -
[23] - Quote
open ISIS and look at 2-4 different ships
look for the skills that show up in the mastery tabs for say example amarr transport, angel frigate, gallente marauder & maining barge
the same skills you see appearing each time you change faction/ship type are the skills you're looking for |
Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
5005
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Posted - 2015.04.23 11:55:38 -
[24] - Quote
ergherhdfgh wrote:Sabriz Adoudel wrote: Thermodynamics is one of the best PVP skills but is still extremely good in PVE too.
There are a few of the burner missions where you need to use it to get the mission done but those missions are 100% optional and there is no need to even do them. Outside burner missions I have never used overheating. The heat damage is expensive to repair with regards to what slight gains in speed you might get from it. We could argue back and forth about how much of a help it might be but outside burner missions I don't think "extremely good" is an accurate description of what thermodynamics does for you in PvE situations. I'm not saying it's useless or bad just not "extremely good". I've also noticed the only people that have ever recommended to me that I use overheating in PvE situations are PvP players and even at that typically it's the more hardcore PvPers and not some much the casuals. I will say for sure that outside burner missions you could do all PvP in this game without ever using overheating. I can say this not in theory but from experience. The only PvE that I can think that I've not done is kill an officer spawn and most of the cosmos missions. Further using overheating in PvE has the potential to be dangerous. If you burn out certain mods it could cost you your ship. However I still concede that there are two sides to this and there is not a clear answer. I am not claiming to be correct I'm just saying for me if the overheating mechanic were removed from the game not only would it not adversely affect my game play but I would not even notice it if someone did not tell me.
I was a PVE focused player once. I used overheating then.
I also went back and did some missions recently (I had reasons). Whether using a no-tank Ishtar, or a PVP fitted Kronos, or a more traditional PVE fit Hyperion, in all cases overheating sped up completions and reduced risk.
On burnout - as long as you don't overheat a microwarpdrive for 2 or more cycles, you are unlikely to ever suddenly burn a module out. You'll have a lot of warning.
Shoot everyone. Let the Saviour sort it out.
I enforce the New Haliama Code of Conduct via wardec ops. Ignorance of the law is no excuse - read about requirements for highsec miners at www.minerbumping.com
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ergherhdfgh
Imperial Academy Amarr Empire
505
|
Posted - 2015.04.23 12:10:04 -
[25] - Quote
Sabriz Adoudel wrote: On burnout - as long as you don't overheat a microwarpdrive for 2 or more cycles, you are unlikely to ever suddenly burn a module out. You'll have a lot of warning.
I know plenty of guys that tell me that you don't have to worry about getting her pregnant if you just pull out. The funny thing is that they all have kids.
So yes you can say something like this but that doesn't help the guy that looses and expensive fit faction BS in a mission where he is scrammed and burns out his tank. I know I've not used overheating much but it is very difficult to turn on and off and even more difficult to tell if you have actually clicked on it when trying to turn it off. For a PvPer that is used to using it what I am saying may seem silly but for a newer player still learning the game I recommend getting familiar with it before you use it in important situations.
I was playing with overheating while just floating in space before I used it in the burner missions and had a hard time with it even when I had nothing else to focus on. During the burner missions there were a couple times where I burned out a mod and had to move > 250 km off grid to reset the NPC so that I could go repair and try again.
Again I am not saying don't ever use it or that it is worthless. All that I am saying is in PvE there is no need for it and if you don't know what you are doing it can cause problems. I think that is important for a newer player to understand before they start messing around with it. I am also saying that in PvE overheating is not so clearly a beneficial thing as it is in PvP. |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
9420
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Posted - 2015.04.23 12:22:06 -
[26] - Quote
ergherhdfgh wrote:Sabriz Adoudel wrote: On burnout - as long as you don't overheat a microwarpdrive for 2 or more cycles, you are unlikely to ever suddenly burn a module out. You'll have a lot of warning.
I know plenty of guys that tell me that you don't have to worry about getting her pregnant if you just pull out. The funny thing is that they all have kids. abstinence is even better but that's a sad lonely choice.
moderation folks
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ergherhdfgh
Imperial Academy Amarr Empire
505
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Posted - 2015.04.23 12:50:48 -
[27] - Quote
Ralph King-Griffin wrote: abstinence is even better but that's a sad lonely choice.
the point sabriz is making is that you can pull extra performance out of your arse if needs be.
Right and I get that. The point that I am making is that in PvE I don't find myself coming across moments where I "need" it and not having overheating locked off can lead to you accidentally turning it on and burning something out and if you try to unlock it when you need it often at that moment things are so busy and urgent and it takes so long that by the time you get it unlocked and then overheated it might be too late or at least that time would have been better spent GTFOing.
Regardless I am not advising that no one ever use it. I am saying for newer players reading this in the NC Q&A section of the forums that if they PvP and don't overheat they will likely loose the ship anyway so overheat but if you are doing PvE experiment with overheating in non-critical situations so that you can get familiar with how it works because if you just click on it when you need it then it has the potential to cause more harm then good.
TL;dr I'm not that I am not recommending abstinence I am recommending experimentation in non-critical situations. |
Lost Greybeard
Drunken Yordles
586
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Posted - 2015.04.23 19:21:46 -
[28] - Quote
Everything in the Navigation category that doesn't have the word "jump" in it is excellent for a new player and should be trained to III immediately and IV as soon as you've got the time.
Jury Rigging III or so lets you fit rigs, which are pretty essential for certain things (especially when you want to do something with a ship that's not in its inherent bonuses, like exploration with your favored cruiser type).
Cybernetics, similarly, should be taken to III quickly and IV eventually. Not V while you're a new player, though, anything requiring V is expensive enough it'll make you risk-averse, and if you're risk-averse the game sucks. But +3 learning implants help a lot and are called "standard" for a reason.
People have already mentioned the core fitting and capacitor skills. Those are actually the first things you should bump all the way to V, basically the moment your guns and tank and other basic stuff to allow what you're doing are acceptable.
Thermodynamics is kind of a... weird thing to recommend in New Citizens' Q&A. It's vital to optimizing builds and flat-out required for frigate -> Cruiser PvP, but as a new player whether you can fit your ship or not is a MUCH bigger factor in whether you can win or lose. I'd get all the core fitting skills to V before even buying the Thermodynamics skill book, frankly. Or at least maxed power, CPU, and capacitor plus V in the capacity skill for your preferred tank. Being able to tack on that last gun for the full rack without screwing up your other fit >>>>>> overheating. |
BeBopAReBop RhubarbPie
Snuggle Society The Marmite Collective
1649
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Posted - 2015.04.24 08:55:02 -
[29] - Quote
First, Warp Drive Operation 3. Nothing is worse than stopping mid warp.
Evasive Maneuvering and Spaceship Command are the only two skills that will affect you every time you undock or pass through any system in the game. I consider 4's in those a 2 month goal, with 5's as a long term.
Fitting skills of course are useful. The primary ones are: CPU Management Power Grid Management
Secondary are : Shield Upgrades Weapon Upgrades Advanced Weapon Upgrades
Tertiary: Hybrid Weapon Rigging Projectile Weapon Rigging Armor Rigging Energy Weapon Rigging Launcher Rigging
If you plan to do any pvp at all, train thermodynamics. If you plan to fly anything worth more than 100m train thermodynamics. Learn it and use it. I have lost so many fights that I could have won if I just overheated the right module. Think of it as a 15% performance boost to any module on your ship whenever you want. This used to be a week long train, and was kinda a hard thing to suggest. Its only a day now, so you really should be getting it within 3 weeks of starting if you want to do any pvp. Ignore the person above me talking about training stuff to five. The only skill I would train to five in my first month (or even two months) is below.
Drones 5 is used on probably a majority of the ships in the game, I would train it and Drone Interfacing 3 within the first month of playing.
New Player Placement Specialist and Scope Project FC.
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