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TheDevilsJury
principle of motion R i s e
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Posted - 2006.11.03 19:12:00 -
[1]
well there goes my BM business.
But I do love it :) great change. Pretty much no change from status quo too (who serious about protecting their ship/cargo doesn't have BMs?)
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TheDevilsJury
principle of motion R i s e
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Posted - 2006.11.03 19:22:00 -
[2]
Originally by: Wish Talker Deploable 45 km behind gates will still work i hope :=)
*should*... if you think about it, deployable 45km behind gates caught people on autopilot (15km), so why wouldn't it catch people on 0km?
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TheDevilsJury
principle of motion R i s e
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Posted - 2006.11.05 09:09:00 -
[3]
Seems there's quite a complaint about warp to 0 eliminating the possibility of catching people on gates in empire low sec.
A common response is "catch them at the other side". That I admit is difficult due to the random factor and that the best tackling ships can't tackle in empire low-sec.
My proposed solution is: Warp to 0 stays in. Eliminate sentry guns from empire low-sec.
Flame away.
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TheDevilsJury
principle of motion R i s e
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Posted - 2006.11.05 10:26:00 -
[4]
Edited by: TheDevilsJury on 05/11/2006 10:28:27 If you can catch them, then good for you :)
Whether you can catch shuttles or frigs is irrelavent. Currently the only way to pvp at gates/stations in empire low-sec is with sniping battleships or really really well tanked BS/cruisers.
I think that's a flaw in the system. The cause? Gate guns. Remove them from low-sec would mean that pirates can use any tool (ship or module) at their disposal... BUT everyone has warp to 0 option so if they're set up to attempt to avoid getting killed (nanos, WCS, fast ship etc) then they have a good chance of making it out.
It's a matter of balance. Fact is BMs are being nerfed and replaced with warp to 0km not because there was a problem with low-sec, but because of the lag caused. Then you have to look at the other areas warp to 0 affects and balance them in line with the new changes. That's why I think removing (or maybe nerfing) gate guns in empire low-sec is a good idea. Piracy becomes more difficult with Warp to 0km, therefore make piracy an equal ammount easier.
(yes, I know the grammar there didn't quite work)
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