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TheDevilsJury
principle of motion R i s e
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Posted - 2006.11.05 09:09:00 -
[361]
Seems there's quite a complaint about warp to 0 eliminating the possibility of catching people on gates in empire low sec.
A common response is "catch them at the other side". That I admit is difficult due to the random factor and that the best tackling ships can't tackle in empire low-sec.
My proposed solution is: Warp to 0 stays in. Eliminate sentry guns from empire low-sec.
Flame away.
^^^^ Certified Anti-CHON Fit ^^^^ |
Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.05 09:14:00 -
[362]
Originally by: TheDevilsJury A common response is "catch them at the other side". That I admit is difficult due to the random factor and that the best tackling ships can't tackle in empire low-sec.
So I'm going to assume that all the frigs/shuttles I've seen turned into dust bunnies on the jump in is a figment of my imagination..
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |
Mecinia Lua
Galactic Express The Guardian Coalition
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Posted - 2006.11.05 09:34:00 -
[363]
I believe warp to 0 km is a good change. I believe the change is necessary. The Database cannot handle the current load of Bookmarks. At the same time contrary to what many think you cannot remove an integral part of a game such as instas have become without suffering an equally drastic loss in subscription rates.
Who here really believes that the so called 'carebears' would stay in the game if you completely removed bookmarks without a warp to 0km option in its place?
It doesn't matter that instas were not originally intended, they have been used and in place since Beta. Lonewalker paved the way for everyone. You can't strip out something that is so integral without major subscription feedback, look at how SOE has wrecked all their games.
Okay the pirates wanted a WCS nerf. Its in Kali. No longer will someone be able to fight and have a full rack of WCS. I'll revert to its original intention as a trasnport item mostly.
So now the devs are also giving something to everyone, a warp to 0 km option. An option which will elminate a large amount of clutter in the database, you'll still be able to make safespots and stuff but for most people 90%+ of their BMs are gtg and gts and stg bookmarks.
THe game cannot continue to grow unless performance is improved this change makes the most logical sense.
I hope we see it, and I think many of you will realise that its not that bad afterall.
Galactic Express Recruitment Post
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Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.05 09:41:00 -
[364]
Originally by: Mecinia Lua I hope we see it, and I think many of you will realise that its not that bad afterall.
Good luck on that front.. And why? I'll let tiller explain from an earlier post in this thread about why he dislikes the changes..
Originally by: tiller Thats because I'm a forum hore
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |
GenePool Chlorinator
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Posted - 2006.11.05 09:55:00 -
[365]
Edited by: GenePool Chlorinator on 05/11/2006 09:56:44
Originally by: Dred'Pirate Jesus
Originally by: TheDevilsJury A common response is "catch them at the other side". That I admit is difficult due to the random factor and that the best tackling ships can't tackle in empire low-sec.
So I'm going to assume that all the frigs/shuttles I've seen turned into dust bunnies on the jump in is a figment of my imagination..
That's what I'm assuming. I've been there and tried that and even with a Rupture tackling on the gate with 2 best named sensor boosters you can't catch frigs and shuttles.
That's a significantly faster lock time than any BS would be able to achieve with 3 or even 4 sensor boosters.
Edit: I can only assume that if you saw frigs and shuttles getting popped it was before sensor boosters had a stacking penalty.
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TheDevilsJury
principle of motion R i s e
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Posted - 2006.11.05 10:26:00 -
[366]
Edited by: TheDevilsJury on 05/11/2006 10:28:27 If you can catch them, then good for you :)
Whether you can catch shuttles or frigs is irrelavent. Currently the only way to pvp at gates/stations in empire low-sec is with sniping battleships or really really well tanked BS/cruisers.
I think that's a flaw in the system. The cause? Gate guns. Remove them from low-sec would mean that pirates can use any tool (ship or module) at their disposal... BUT everyone has warp to 0 option so if they're set up to attempt to avoid getting killed (nanos, WCS, fast ship etc) then they have a good chance of making it out.
It's a matter of balance. Fact is BMs are being nerfed and replaced with warp to 0km not because there was a problem with low-sec, but because of the lag caused. Then you have to look at the other areas warp to 0 affects and balance them in line with the new changes. That's why I think removing (or maybe nerfing) gate guns in empire low-sec is a good idea. Piracy becomes more difficult with Warp to 0km, therefore make piracy an equal ammount easier.
(yes, I know the grammar there didn't quite work)
^^^^ Certified Anti-CHON Fit ^^^^ |
Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.05 10:30:00 -
[367]
Edited by: Dred''Pirate Jesus on 05/11/2006 10:30:30
Originally by: GenePool Chlorinator Edit: I can only assume that if you saw frigs and shuttles getting popped it was before sensor boosters had a stacking penalty.
Dunno.. I know I've seen this happen and I'm fairly sure it was post rmr but maybe I'm mistaken.. Ask Morph3us.. He was one of the Mega pilots I observed popping all manner of jump ins when I was in Egg.. And with the new hp changes there surely has to be some HAC or cruiser that can tank the gates for as long as it takes to hold a frig/shuttle before a BS can take over and the initial tackler can warp away.. I can currently camp gates in my Curse and kill T1 cruisers and lower before I have to warp.. And after logging in to the test server I now have 20k+ shields on my camp setup.. LOL.. With that much I can hold people all day and laugh at the sentrys as I pound them to a wreck..
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |
Sir Juri
Caldari Species 5618 Ascendant Frontier
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Posted - 2006.11.05 11:20:00 -
[368]
Originally by: Dred'Pirate Jesus
Originally by: Mecinia Lua I hope we see it, and I think many of you will realise that its not that bad afterall.
Good luck on that front.. And why? I'll let tiller explain from an earlier post in this thread about why he dislikes the changes..
Originally by: tiller Thats because I'm a forum hore
Good luck indeed, this will happen and it was about time
**** need to make a new sig... |
Butter Dog
The Dead Miners Society
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Posted - 2006.11.05 12:04:00 -
[369]
Originally by: GenePool Chlorinator
Originally by: Pattern Clarc
Your never suppost to be more than 20km from the center of the gate. the bubble was most likely missplaced or put inline to catch warp ins to the gate like mobile disruptor bubbles.
Even if this were true.. and it very well may have been. Warp bubbles are now worthless... and they still only impact 0.0 which is a VERY small percentage of Eve pilots.
Why are warp bubbles now worthless? Everyone uses instas in 0.0 anyway so NOTHING HAS CHANGED.
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GenePool Chlorinator
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Posted - 2006.11.05 12:43:00 -
[370]
Originally by: Butter Dog
Why are warp bubbles now worthless? Everyone uses instas in 0.0 anyway so NOTHING HAS CHANGED.
This has already been explained in previous posts, but I'll make a special one just for you.
Right now, people have gate to gate instas.
After the change, people will have instas to the gate from any direction.
Players will adapt and warp to a planet before warping to the gate at 0 meaning that they will approach from a vector not covered by the warp bubble.
What's that you say??? Pirates can adapt too? Oh.. yeah.. great idea.. shame I didn't think of it myself...
Pirates can just put up numerous warp bubbles (which aren't cheap) to cover all the known possible approaches from planets etc. Never mind that they are now most likely out of position to actually cover those warp bubbles with short range weapons once people get trapped in them. At least they can keep them from warping straight to the gate.
Good call.. Pirates should adapt.
But... humor me.. let's take this one step farther before we quit though.
I predict that the next thing we'll see is a wave of bookmark sellers selling bookmarks to random places in space from vectors totally unpredictable based on known objects. That way people can warp to the gate at 0 from a safe spot that no pirate could predict.
That's what my hauler will be doing if this goes through at least... it's only the smart way to play.
In the end, this will cut back on some of the bookmarks, but only create a reason for more to be made.
Oh yeah.. and warp bubbles will be obsolete.
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Adrianx7
MC Cubed Inc Interstellar Starbase Syndicate
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Posted - 2006.11.05 12:51:00 -
[371]
hi,
sorry if i missed it, but just got on OK warp to 0 fine
OLD BM dont work so i take it if you got assests in Safe spots i.e loot cans THESE need to be got beofore the UPdate
AS the old bm are in the list but no option to watp to them
AND 2nd in 0.0 how the hell are you ment to kill war targets ok bubble and indictors fine, all this may mean is station camps ;(
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Pattern Clarc
The Priory
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Posted - 2006.11.05 14:07:00 -
[372]
Originally by: Dred'Pirate Jesus Edited by: Dred''Pirate Jesus on 05/11/2006 08:49:10 Edited by: Dred''Pirate Jesus on 05/11/2006 08:41:47 Freighters are the easiest ships in eve to pop in low sec.. They warp to 0km and you miss them on the warp in.. But.. go make yourself some toast.. toss the gf in the sack a few times.. mow the lawn and maybe get a few levels of your favorite mindless shooter in.. take a nap.. and then jump to the other side and the freighter should still be there aligning for warp to the next gate/station.. YEAH THATS A HARD TARGET TO KILL!
edit.. WTF.. The Egg campers have had no problems snagging jump ins for like.. well.. FOREVER! WCS nerf improves that chance.. hp boost lets you stay on the gate for alot longer.. Warp to 0 is a non issue as you always appear at some random 15km point off the gate on the jump in..
Nubs..
re-edit.. Ok heres your solution to the 'problems' of BS and the sensor booster stacking penalty.. Fit a Maller with an uber tank and use all SB on it.. It will LOL at the sentry fire and warp disrupt ships left and right.. So there.. Go forth and gank me hearties..
**bows**
genepool chlorinator, please stfu, the more you talk, the less intelligent you sound... FYI, vaga's/stabbers/nanorax's bump extremely effectivily. Hell, I don't use warp scrablers solo when i;m hauler ganking on gates, 1. because they usualy die before they get a chance to align. 2. My Rax WTF bumps the cheese out of them before they get to align Sig removed lacks EVE content, email [email protected] if you have any questions - Xorus |
Pattern Clarc
The Priory
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Posted - 2006.11.05 14:15:00 -
[373]
Originally by: Butter Dog
Why are warp bubbles now worthless? Everyone uses instas in 0.0 anyway so NOTHING HAS CHANGED.
There just not as good as dictor spheres unless your sieging a gate with 6 smalls for hours at a time, then they simply become more cost effective.
The small/med bubble would still catch the unweary traveler now and again and to be honest thats all pirates every catch, ie NOTHING WILL CHANGE Sig removed lacks EVE content, email [email protected] if you have any questions - Xorus |
GenePool Chlorinator
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Posted - 2006.11.05 14:21:00 -
[374]
Edited by: GenePool Chlorinator on 05/11/2006 14:22:57 Edited by: GenePool Chlorinator on 05/11/2006 14:21:58
Originally by: Pattern Clarc
Originally by: Dred'Pirate Jesus Edited by: Dred''Pirate Jesus on 05/11/2006 08:49:10 Edited by: Dred''Pirate Jesus on 05/11/2006 08:41:47 Freighters are the easiest ships in eve to pop in low sec.. They warp to 0km and you miss them on the warp in.. But.. go make yourself some toast.. toss the gf in the sack a few times.. mow the lawn and maybe get a few levels of your favorite mindless shooter in.. take a nap.. and then jump to the other side and the freighter should still be there aligning for warp to the next gate/station.. YEAH THATS A HARD TARGET TO KILL!
edit.. WTF.. The Egg campers have had no problems snagging jump ins for like.. well.. FOREVER! WCS nerf improves that chance.. hp boost lets you stay on the gate for alot longer.. Warp to 0 is a non issue as you always appear at some random 15km point off the gate on the jump in..
Nubs..
re-edit.. Ok heres your solution to the 'problems' of BS and the sensor booster stacking penalty.. Fit a Maller with an uber tank and use all SB on it.. It will LOL at the sentry fire and warp disrupt ships left and right.. So there.. Go forth and gank me hearties..
**bows**
genepool chlorinator, please stfu, the more you talk, the less intelligent you sound... FYI, vaga's/stabbers/nanorax's bump extremely effectivily. Hell, I don't use warp scrablers solo when i;m hauler ganking on gates, 1. because they usualy die before they get a chance to align. 2. My Rax WTF bumps the cheese out of them before they get to align
You're still not even bothering to read the post. I'm not arguing that EVERY cruiser-sized ship and up will still be vulnerable after the warp in. I've stated that in previous posts.
What I'm arguing is that every ship under cruiser (well.. except destroyer) is now pretty close to invulnerable at gates.
LOL.. you tell me I'm making myself sound stupid and then suggest that your Nano-Fitted Rax could actually get close enough to a frig before it's aligned to bump it....
You're right.. I'm the idiot here..
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Xcom
Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2006.11.05 15:15:00 -
[375]
Originally by: GenePool Chlorinator
Originally by: Butter Dog
Why are warp bubbles now worthless? Everyone uses instas in 0.0 anyway so NOTHING HAS CHANGED.
This has already been explained in previous posts, but I'll make a special one just for you.
Right now, people have gate to gate instas.
After the change, people will have instas to the gate from any direction.
Players will adapt and warp to a planet before warping to the gate at 0 meaning that they will approach from a vector not covered by the warp bubble.
What's that you say??? Pirates can adapt too? Oh.. yeah.. great idea.. shame I didn't think of it myself...
Pirates can just put up numerous warp bubbles (which aren't cheap) to cover all the known possible approaches from planets etc. Never mind that they are now most likely out of position to actually cover those warp bubbles with short range weapons once people get trapped in them. At least they can keep them from warping straight to the gate.
Good call.. Pirates should adapt.
But... humor me.. let's take this one step farther before we quit though.
I predict that the next thing we'll see is a wave of bookmark sellers selling bookmarks to random places in space from vectors totally unpredictable based on known objects. That way people can warp to the gate at 0 from a safe spot that no pirate could predict.
That's what my hauler will be doing if this goes through at least... it's only the smart way to play.
In the end, this will cut back on some of the bookmarks, but only create a reason for more to be made.
Oh yeah.. and warp bubbles will be obsolete.
The bubbles you are talking about here are the small bubbles. If you ever used bubbles you would know that there is a med version that is 15km in radius. If you place it on top of the gate it will cover all incoming ships from any direction. It wonÆt matter if youÆre warping from the sun/planet, from a SS or from another gate. You will end up at the edge of the bubble 15 km from the gate. Only the small ones are used in the manners you describe.
Some say med bubbles are bugged and donÆt catch some incoming ships. Personally it have never happened to me, but if they are bugged. Then itÆs another discussion.
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Butter Dog
The Dead Miners Society
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Posted - 2006.11.05 15:42:00 -
[376]
Edited by: Butter Dog on 05/11/2006 15:44:44
Originally by: GenePool Chlorinator
Originally by: Butter Dog
Why are warp bubbles now worthless? Everyone uses instas in 0.0 anyway so NOTHING HAS CHANGED.
This has already been explained in previous posts, but I'll make a special one just for you.
Right now, people have gate to gate instas.
After the change, people will have instas to the gate from any direction.
Players will adapt and warp to a planet before warping to the gate at 0 meaning that they will approach from a vector not covered by the warp bubble.
Well, anyone with a brain made oblique-approach gate instas long ago on the main 0.0 travel routes.
I know I did.
You can bubble up a gate with a few mediums and it covers all approach angles. OR, you can catch people with a dictor on the other side of the gate.
So I say again, nothing changes. If you had played a little longer and actually used bubbles you would have known this.
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Butter Dog
The Dead Miners Society
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Posted - 2006.11.05 15:47:00 -
[377]
Originally by: GenePool Chlorinator
You're still not even bothering to read the post. I'm not arguing that EVERY cruiser-sized ship and up will still be vulnerable after the warp in. I've stated that in previous posts.
What I'm arguing is that every ship under cruiser (well.. except destroyer) is now pretty close to invulnerable at gates.
LOL.. you tell me I'm making myself sound stupid and then suggest that your Nano-Fitted Rax could actually get close enough to a frig before it's aligned to bump it....
You're right.. I'm the idiot here..
He talked about haulers not frigs.
If you had actually spend any time pipe-camping in 0.0 you would know its already **** near impossible to catch ceptors/frigs at the moment. They MWD out bubbles and warp off, they align to fast to scramble (mostly).
So... NOTHING CHANGES.
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Asha'Lil
Minmatar The Black Fleet Pirate Coalition
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Posted - 2006.11.05 15:52:00 -
[378]
I dont know if Large Mobile bubbles are on live or not but on sisi there seeded on the market...
(to lazy to look if there on tranq) __________________________________ Stay still! This wont hurt... Yarr! |
Otellus
eXceed Inc.
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Posted - 2006.11.05 16:00:00 -
[379]
Originally by: Asha'Lil I dont know if Large Mobile bubbles are on live or not but on sisi there seeded on the market...
(to lazy to look if there on tranq)
This is exactly the solution. With Kali 1 we get large bubbles. And if you depended on people warping from gate to gate on your bubble before, all you were catching would be noobs anyway. Anyone with a brain would first jump to a planet and scan the gate for bubbles before warping in.
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GenePool Chlorinator
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Posted - 2006.11.05 16:05:00 -
[380]
Originally by: Otellus
Originally by: Asha'Lil I dont know if Large Mobile bubbles are on live or not but on sisi there seeded on the market...
(to lazy to look if there on tranq)
This is exactly the solution. With Kali 1 we get large bubbles. And if you depended on people warping from gate to gate on your bubble before, all you were catching would be noobs anyway. Anyone with a brain would first jump to a planet and scan the gate for bubbles before warping in.
Seeding large bubbles would apparently help the issue. I'll take your word for it...
Now it's just low sec travellers in small ships that are immune from danger...
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mallina
Caldari DeStInY.
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Posted - 2006.11.05 17:43:00 -
[381]
To all those people claiming "nothing will change" because "everyone has instas anyway"
WRONG, NO, STFU (pls)
That statement could only apply to 0.0, and even then, a lot of people dont.
Low-sec?.. a lot of people might, but everyone? you're joking right. out of all the people I know maybe 20-40% of them use instas in lowsec, and only in the area they live in. If they decide to move somewhere else, guess what? no instas. same applies for 0.0 a lot of the time.
Hi-sec? um, do YOU have g2g instas through every single hi-sec region in EVE? the only people who will are freighter pilots who do trade runs. What about empire wars? how would they be affected?
gate sniping and such might not be 'real pvp' in many peoples eyes, but it creates the oppurtunity for it. Think about it for minute. Make piracy harder and you make anti-piracy harder. You make Mercs lifes and anyone doing empire wars harder, even the shipbuilders lives are made harder because lots less people need new ships. The only thing that isnt changed/slowed down/nerfed by this is the life of 0.0 blobbers and missionrunners. ----------- Turbulance |
Tres Farmer
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Posted - 2006.11.05 17:59:00 -
[382]
Edited by: Tres Farmer on 05/11/2006 18:01:36 @those whining "Pirates" = Gankers:
I quote two posts of this big thread, which show what for a "lousy" place - for having fun - low sec allready is:
Originally by: GenePool Chlorinator
Post #304 in this Thread .. And belts? (low sec belts, Hint by: Tres) No one goes to belts because they are dangerous. Most non-pirates in low sec are there to save travel time through less jumps. ..
Originally by: Victoria Zongo
Post #345 in this Thread .. Lol, 0.0 .. been there, done that. Its far less risky than being outlaw in low sec. Try out both before attempting to educate people.
Your strategies might work for 0.0, but they are not good enough for low sec. Eg people don't dock in low sec stations, they just fly through, station camping brings you no targets. ..
To sum this and the meaning of some other posts up:
1) Low Sec actually gets AVOIDED by "most" of the playerbase, as it's to risky there.
2) The usual victim of those "Pirates" are traveling Mission-Runners, 0.0-Folk and Noobs.
So, now we have a relatively big Space of the Eve-Universe, which is populated by.. erm.. "nobody", except for those who want to podkill "everyone"?
*g*
And now comes the hammer - possibly - CCP now gives everyone a "warp-to-0km" BM on it's hand, so you'll also loose some more of those rare targets. ****... that's hard.
I don't know, what would help you pirates out there, getting more "non-pc supportet content" for you to destroy and pod, but if you're not allready find it a lousy life, maybe now you'll possibly get the idea.
*g*
I'm all for risk versus reward.. and I'm scared by the thought to loose my imps and asssets be getting podded. Like it. :)
But, that's it. You allready scare the hell out of the "carebears". You allready fullfilled your task.
I really have no idea how you can get more "non-pc content" for you to blow up!
Get a workaround for that..
Greetz Tres
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Matrix Aran
Legio Immortalis
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Posted - 2006.11.05 18:05:00 -
[383]
Originally by: GenePool Chlorinator
Originally by: Matrix Aran ...stuff...
...really long autobiography of stuff..
I'll just reiterate what I just said. If you don't know how to already deal with people with instas, you need some more practice pirating in lowsec. There is risk for the insta jumpers, if you haven't figured out how it works already, too bad. ----
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Bambi
Gallente
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Posted - 2006.11.05 18:14:00 -
[384]
Just had a run about on sisi and its great. I can see a lot more interdictors being sold and pirates with plans rather than just sitting at a gate. Just imagine how many db entries will get deleted when all those bookmarks go. Even though my P&P is worth god knows how many 100 mill I will be glad to see the back of them.
Great move CCP.
Knowledge is knowing a tomato is a fruit; Wisdom is not putting it in a fruit salad.
EVE-Log
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Carniflex
Caldari StarHunt
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Posted - 2006.11.05 18:46:00 -
[385]
\o/
What can I say. Awesome and about a time. Really good change. And for whiners - anyone with clue has already instas.
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Blood Gutter
The Praxis Initiative Interstellar Starbase Syndicate
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Posted - 2006.11.05 18:55:00 -
[386]
Originally by: GenePool Chlorinator
Players will adapt and warp to a planet before warping to the gate at 0 meaning that they will approach from a vector not covered by the warp bubble.
Oh noes! Because nobody does this already.
I, for one, upon seeing 12 AAA camping 9KOE-A, go straight from one gate to the other and get caught in the bubble and podded every single time. Who knew it was possible to warp in from another direction? I have processed cheese for brains!
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Xcom
Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2006.11.05 19:20:00 -
[387]
Originally by: GenePool Chlorinator
Originally by: Otellus
Originally by: Asha'Lil I dont know if Large Mobile bubbles are on live or not but on sisi there seeded on the market...
(to lazy to look if there on tranq)
This is exactly the solution. With Kali 1 we get large bubbles. And if you depended on people warping from gate to gate on your bubble before, all you were catching would be noobs anyway. Anyone with a brain would first jump to a planet and scan the gate for bubbles before warping in.
Seeding large bubbles would apparently help the issue. I'll take your word for it...
Now it's just low sec travellers in small ships that are immune from danger...
The only ship that can get into warp fast enough before it can be scrambled on the other side of the gate is interceptors. And as stated above, itÆs still to hard to pin it down and kill or alpha it using a sniper before it can impulse the 12.5km (to jump distance).
An interceptor can do 4000m/s, and is agile enough to hit 3000m/s in 1sec. that is less than 4 sec of impulse travel. It is to fast for a snipers lock speed (alpha strike) and is immune to webbing, if webbed it can use the inertial to go the rest of the way. So fast locking cruisers are not useful either.
The only ships that can jump before they are scrambled and are not fast enough to not make the 12.5km in less than 4 sec are the shuttle and the pod. But that would be stupid if you travel in low sec in a pod without instas. So replacing instas for 0km would make no difference there.
This doesnÆt change anything. There is still no compelling argument for why instas shouldnÆt be replaced for 0km jump.
And pleas donÆt talk about removing instas completely (not replacing with 0km). Instas make life, in eve, so much easier. Only a small minority would cheer for there removal, the grievers. Doing so would pi*s so many players of. IÆm 100% sure half of eve would stop playing. Why would CCP deliberately do something like that?
2 people would benefit from this, pirates and the ones that sit docked in station 247 doing exactly nothing but troll on the forums. Wow that seams like a vast majority. I hope CCP does something about it before they quit eve. OMG losing our pirate profession, that seam so awful. How would the market roll when no one lost there ships to the pirates? Ohhh I canÆt think of any other way.
Maybe to empire wars and fleet battles as in true pvp. Not some chickensh*t hauler ganking. Real men fight on the battlefields. Not shanking someone in a back alley for fun. People with ôproblemsö have fun grieving others.
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Xcom
Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2006.11.05 20:02:00 -
[388]
Only a minority lose there ships to pirates because of no instas. Those that lose there ship because of lacking instas are noobs. You lose your ship to pirates ones. Then you learn what is what and donÆt go down to low sec just like that.
And the idea of not having any instas to the new plases you go to. Well you donÆt because why travel in low sec without instas. And if you do go to a new place, well. You dock in Jita and buy yourself a region set insta pack.
New places > new instas > BM copying > lag
So do you prefer lag or 0km jump?
The same goes for empire wars. More insta copying more lag. The choice is 0km or lag because we already have a system that can do the exact same thing as 0km. So what do you choose because instas are not going anywhere, to many players like the idea of having them around.
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Xcom
Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2006.11.05 20:17:00 -
[389]
And who came up with the stupid idea of. You canÆt warp to 0km because itÆs not realistic to exit warp into an object. Well in real life you can park your car in your garage by bashing it into the wall, if you wanted to. Why shouldnÆt I have the choice of suicide raming my ship into the station, if I wanted to?
Im a suicidal maniac. Give me my 0km jump or I will hotwire my jump drive myself.
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Trollin
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Posted - 2006.11.06 06:24:00 -
[390]
seems like warp to 0 on stations is really going over the top, as far as handing lowsec to carebares is concerned.
and even though you are trying to eliminate bookmark sets (and by doing so, eliminating a wonderful player adaptated market that runs in the tens of billions/week) I am seeing a huge market for natural alignment bookmarks (both arrival gates and station exits) and also deep safes and bubble avoidance bm's opening up if this change is actually implemented on TQ.
nice try, think again.
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