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Thread Statistics | Show CCP posts - 0 post(s) |
Fedaykin Naib
0utbreak
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Posted - 2006.11.03 21:44:00 -
[91]
woot!
"Long Live the Fighters!"
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Acama
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Posted - 2006.11.03 21:48:00 -
[92]
CCP ftw! \o/
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HapeMask
Crisis Corp Lotka Volterra
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Posted - 2006.11.03 21:56:00 -
[93]
Originally by: Taralesk Inshani
Originally by: Syrann It reduces Lag.
It opens up 0.0 to the unexperienced / unprepared (that means MORE kills... for the record).
It makes it easier to raid enemy territory.
It makes dictors even more valuable.
It gives you something else to whine about on the forums (what more could you ask for!!)
Ok, you WIN the thread.
Mm all our thread are belong to you :D quite true.
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Kilpelainen
FinFleet Lotka Volterra
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Posted - 2006.11.03 21:59:00 -
[94]
Dunno if this has been asked already but here it goes.
Warp to 15km (or at any range) doesn't actually land at 15km from the center of the gate but 15km from the edge of the gate. If warp to 0km is done with a battleball does the ones at the back side actually land into jump range? Whats the diameter of a battleball anyways?
*Member of the John Sheridan look-a-like club |
Semi Odorous
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Posted - 2006.11.03 21:59:00 -
[95]
Edited by: Semi Odorous on 03/11/2006 22:08:10 I really hope this makes it to TQ.
Warp to 0 doesn't nerf gatecamping or make traveling in 0.0 safer than it already is. Anyone part of a self-respecting lowsec corp already has instas, or at very least the gang leaders have instas, so this doesn't change their game at all. It only removes a ton of load on the servers. I'm sure most people would remove their insta BMs themselves if they knew it would mean less lag.
Removing BMs entirely would completely change the game though, and a very bad idea imo. No more safespots for hiding ships or anchoring secure cans, no more scanning spots, no more bookmarks 200km off a gate for snipers, no more scouting spots for covert ops, etc. It would change from the illusion of infinite space to a collection of "rooms" with one "door" into each of them. Bad, bad, bad.
I think this is a good compromise! I hope this makes it to TQ!
Originally by: Taralesk Inshani
Originally by: Rahn Sohwant I don't want to rain on anyone's parade, but if I were trying to run a test server on anemic hardware, and there was a huge load such as bookmarks that could be temporarily disabled, I think I might just throw in a warp to 0 and delete every bookmark, just as a temporary performance boost.
Absent any dev comment, I won't be counting any chickens until they actually hatch.
Erm, I think this guy has the right idea. Makes perfect sense. More sense than Warp to 0, for sure.
Have you guys played the game lately? TQ is running on anemic hardware too.
But I agree, I don't want to get my hopes too high for this. But I can still hope! ...if that makes any sense.
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Spaja Saist
Gallente Knights of Retribution
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Posted - 2006.11.03 22:01:00 -
[96]
Originally by: Marcus TheMartin I'd be much happier with a warp to within 3km instead of warp to zero. Gives us pirates a little more of a chance
Pirates make me laugh. You know there is still the other side of the gate. People will appear randomly 15kms from the gate like always. There's your chance to scramble and pop them. God I hate whiney pirates.
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Morfane
Privateers
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Posted - 2006.11.03 22:02:00 -
[97]
If this change makes it to TQ as is, then interceptors, shuttles, and frigs with nanos on are now invulnerable unless they agress.
Also, you will need a frig with a 20k scrambler and triple sensor boosters to be able to tackle any ship with plenty of nanos, other than a battleship (and even then ...). Also, since the number of points available in this new system will likely diminish, one core stab is gonna go a long way.
Both of these situations are obviously untenable.
RIP non-consentual combat outside of 0.0. I did truly love thee.
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Mantees
Gallente Freelancing Corp Confederation of Independent Corporations
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Posted - 2006.11.03 22:02:00 -
[98]
This one might not be the solution everybody likes, but it is a solution!
Spending hours of playtime making and testing bookmarks was not fun at all, and when you don't have fun while playing a game... well....
Good job CCP. Not a fast & easy decision to take.
-- OGRank.com - EVE Online - MMORPG News |
Lt Hole
Caldari Tyrell Corp Veritas Immortalis
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Posted - 2006.11.03 22:06:00 -
[99]
Warp to 0km = good.
But keep in mind that old bookmarks will still be in the database. Nothing would change lag wise until that database was trimmed.
If you're nervous, smacktalk in local.
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Liyanna
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Posted - 2006.11.03 22:06:00 -
[100]
But this doesn't mean it will help the database any. I'll bet you that at least 40% of the people with BM's DON"T DELETE THEM. out of fear of a switch back. They will copy them all to a series of cans and save them.
This isn't a fix really. It's basically an acceptance.
CCP wants more then this. The dev blogs on the subject have stated so. However I think they reached a point of critical reconsideration.
Before it was, alot of people have BM's + server pop is X and it sucks if you don't have them.
Now it's MOST people have ALOT of BM's some have ALL BM's + server pop is 5x and since most people have them for where they fly not having them is almost mute.
So really it comes down to, why not just add warp to 0? I think somewhere in a room, someone said. Why not, considering where we are? And there was probably no answer. Because the reasons to majorly outweigh the reasons not to.
And for those who say we need a skill. No we don't. Skill for travel = Required timesink. And this game just about has one with learning skills.
A module however would be a much more reasonable next step. - to combat + to travel. etc.
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alpheon
Ars Caelestis Ascendant Frontier
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Posted - 2006.11.03 22:07:00 -
[101]
I'm c r a c k-ing up. (c r a c k is censored, lol) All I see is pirates complaining that they won't be able to get easy AFK ganks from people auto-piloting at 15km. talk about lazy boring ... gankers.
seriously though, I've wanted this for a LONG time. I know that the only place I live (0.0 space) allows you to put up bubbles. Which will still work in this situation.
it makes more sense, as far as "SPACE" goes, and its going to radically reduce the server overhead as people like me with a few thousand book marks transverse nodes.
I think its going to change the nature of 0.0 as people will be more willing to explore, challange, get blown up, and fight for space. It will also force the defenders to be more proactive at their borders, and maintain Combat Air Patrols with bubbles and gate camps to keep their space safe. Sounds like fun to me!
As for you pirates. get a life, move in to 0.0 space, and set up some bubbles and camp a gate like a real man.
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Securion Wolfheart
Caldari Semper Fidelis Industries
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Posted - 2006.11.03 22:08:00 -
[102]
Originally by: Morfane
If this change makes it to TQ as is, then interceptors, shuttles, and frigs with nanos on are now invulnerable unless they agress.
Also, you will need a frig with a 20k scrambler and triple sensor boosters to be able to tackle any ship with plenty of nanos, other than a battleship (and even then ...). Also, since the number of points available in this new system will likely diminish, one core stab is gonna go a long way.
Both of these situations are obviously untenable.
RIP non-consentual combat outside of 0.0. I did truly love thee.
Of course they are, and they should be! Thats the only "weapon" they have, speed, to be able to get away fast.
This is the best thing CCP have done during my time playing the game. GOOD WORK. -----====-----
Whether we bring our enemies to justice or bring justice to our enemies, justice will be done.
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Bhaal
Minmatar M. Corp Lotka Volterra
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Posted - 2006.11.03 22:12:00 -
[103]
If CCP is really doing this, I certainly hope they will introduce a way to pull ships out of warp in between celestial objects.
If not, this is quite crazy...
They should have used my computer core idea instead of Rigs, and force ppl to build a ship for fast travel, not get it in any ship by default...
But, I applaud the removal of BM's if this turns out to be true...
------------------------------------------------ Current Hobby other than EVE
My Hero I give this sig 3/10 for creativity and 10/10 for having me in it :) - Xorus
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Illistar DeathWing
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Posted - 2006.11.03 22:12:00 -
[104]
I'm sorry but everyone who is agenst this is wrong. There is no difference between someone who has instants and this new feature. Other then not having to have 10k+ instant bookmarks in my p&p
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w0rmy
Intensive CareBearz
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Posted - 2006.11.03 22:14:00 -
[105]
Youre starting to again listen to your players concerns, and acting on them.
I like where this is heading!
Originally by: Avon
Originally by: Dark Shikari
What single item is larger than a jetcan?
My ego?
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Idara
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.11.03 22:15:00 -
[106]
****. There goes my 12k g2g BMs. I wanted all my the Map to read green when "My Bookmarks" selected.
Oh well.
HUZZAH FOR NO MORE INSTA LAG! ---
Go! Go! Go pointless Tier 3s! |
Locke DieDrake
Human Information Virus
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Posted - 2006.11.03 22:15:00 -
[107]
Woot for warp to 0km.
And LOL at all the whiney pirates. ADAPT OR DIE, or, USE THE TOOLS YOU HAVE.
Sound familar you twits? You've had a number of unreasonable advantages for years. It's about time you lost a few of them.
Non-consentual PVP will still be all too common. You'll just have to use your brains and risk your ships, like the rest of us.
___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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Zhealous
LFC Lotka Volterra
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Posted - 2006.11.03 22:16:00 -
[108]
Considering so far 99% of jumps I've seen in 0.0 have been using instas, I can only applaud this move *if* it gets implemented, and *if* it actually reduces lag and such. I really don't see how that could be a bad thing.
Oh, and to those snipers who think their life of piracy is over because they'll have less easy ganks at gates, boo-hoo, if that's all you can do, I feel sorry for you. I've met many skilled and "respectable" (or should I just say they were decent players ;) ) pirates in eve so far, and none would lose any over such a change. If easy ganks is your only definition of piracy, just... lol.
Of course, as has been mentioned, without a dev-comment on this, we really don't know what's going to happen anyway.
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Michayel Lyon
Contention Inc
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Posted - 2006.11.03 22:17:00 -
[109]
To all the whiners.
PvP is not, have never been and should never be something only done at gates.
Yes, low-sec definately needs a boost (or rather a rebalancing to place it way above high-sec, but still way below 0.0. My proposal is: remove all lvl4 missions in high-sec, and (re-)introduce missions around belts, planets, gates and stations. This together with the new scanning system should be interesting enough... Perhaps even boost low-sec mining a little bit.
For the record: I am both PvP:er and mission-runner. Mission running is currently very safe, even in low-sec. But for some reason, the belts are almost always empty when I'm looking for targets...
--- Lasiverin Dark > Is everyone here allied? Red Knight > we are allied by our zombie like ability to ***** missions |
Idara
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.11.03 22:21:00 -
[110]
****! I can't log in with my main, only my alts! ---
Go! Go! Go pointless Tier 3s! |
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.11.03 22:21:00 -
[111]
I look forward to the node crashes due to massive BM deletions.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Sergio Ling
Standard Operations Building Services Maelstrom Alliance
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Posted - 2006.11.03 22:23:00 -
[112]
it's ther to reduce lag on test. no BMs, and warp to 0. it was the same before they rolled out RMR. it's not the fix
Originally by: Jacob Majestic
Umm, why don't you just use the correct dread? |
Locke DieDrake
Human Information Virus
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Posted - 2006.11.03 22:24:00 -
[113]
Originally by: Michayel Lyon
For the record: I am both PvP:er and mission-runner. Mission running is currently very safe, even in low-sec. But for some reason, the belts are almost always empty when I'm looking for targets...
Probably because slime bags (rp) like you are always looking for targets in the belts.
Just a thought. ___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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Grey Area
Caldari
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Posted - 2006.11.03 22:25:00 -
[114]
Edited by: Grey Area on 03/11/2006 22:27:08
Originally by: Bufnitza what now should i warp from belt to belt to catch a noob who's hunting in low security????
It's called "working for your kill". It's a novel idea, and I'm sure you'll get the hang of it. If not, don't let the door hit you in the ass on the way out.
On a more serious note, I see this as a potential "cover story"...WCS are nerfed, All level 4 missions threatened to be moved out to low sec...is this "warp to 0km" just an enticement to make carebears venture forth?
--- Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |
Aceoil
Anti-Macro Coalition
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Posted - 2006.11.03 22:28:00 -
[115]
A.) Once everyone starts to delete bookmarks, CCP will complain that all of us are laggin the server.
B.) Woo hoo
c.) In 2 months CCP will unnerf all the bookmark nerfs. Making it easier for people to copy their safespot bookmarks, and station instadock marks. __________________________________ Tired of the Macro Miners? Take control! Join the Anti-Macro Coalition |
Locke DieDrake
Human Information Virus
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Posted - 2006.11.03 22:28:00 -
[116]
Originally by: Sergio Ling it's ther to reduce lag on test. no BMs, and warp to 0. it was the same before they rolled out RMR. it's not the fix
Maybe, maybe not. They did do this once before, and got nothing but flak for it. Now they do it, and because people are fed up with the lag they get praise for it. It might stick this time around.
Or it might not. We'll see.
This is, afterall, exactly what Oveur said they were talking about doing.
___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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Bufnitza
Black Straw
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Posted - 2006.11.03 22:30:00 -
[117]
careabering 4tw... Great boost for carebears . Btw solo players will die also .... I only hope i will not see 50 pages of characters for sale on ebay when this will be implemented !!! CCP one more recomandation : Teleporting ( ships loot everything )
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Morfane
Privateers
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Posted - 2006.11.03 22:33:00 -
[118]
Edited by: Morfane on 03/11/2006 22:35:36
Originally by: Securion Wolfheart
Originally by: Morfane
If this change makes it to TQ as is, then interceptors, shuttles, and frigs with nanos on are now invulnerable unless they agress.
Also, you will need a frig with a 20k scrambler and triple sensor boosters to be able to tackle any ship with plenty of nanos, other than a battleship (and even then ...). Also, since the number of points available in this new system will likely diminish, one core stab is gonna go a long way.
Both of these situations are obviously untenable.
RIP non-consentual combat outside of 0.0. I did truly love thee.
Of course they are, and they should be! Thats the only "weapon" they have, speed, to be able to get away fast.
This is the best thing CCP have done during my time playing the game. GOOD WORK.
From http://myeve.eve-online.com/devblog.asp?a=blog&bid=248
Originally by: Oveur
Now, from my point of view, the far most important part of this equation is the near invulnerability during travel. I couldn't care less about travel time in comparison to having people running around [close to] invulnerable.
Frigs have plenty of other "weapons", as you put it. They include flight speed, low sig radius, fast locking, and they are cheap cheap.
edit: responded to the frigate "weapon" analysis.
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Elgar Lightfoot
Lightfoot Industries
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Posted - 2006.11.03 22:36:00 -
[119]
A big thumbs up here. I'm more likely to venture into sub 0.5 space if that reaches TQ.
Please find a way to auto delete these Insta gate BM's too. That is what it really needs, rather than relying on the players to delete them.
If you leave it to the players, it will never happen.
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keepiru
Supernova Security Systems
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Posted - 2006.11.03 22:37:00 -
[120]
You can still make bookmarks on SISI.
I dont really see the problem with copying BMs, I doubt it puts much strain on the DB servers when you copy 2 safespot BMs/your local POS BM to a corpmate.
'Cause when *everything* has a warp to 0km option, that's the only things that are going to be BM'd and copied.
Btw, to the guy who was suggesting they run an app that deletes all insta BMs and leave the rest? Well, looking at my BMs, that's *exactly* what they did - all my instas are gone, but my SafeSpots and various "Landmark" BMs I keep are still here. ----------------
Please fix BC Sig/Agility! |
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