Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 16 .. 16 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dred'Pirate Jesus
Imperial Academy
|
Posted - 2006.11.04 12:12:00 -
[241]
Originally by: tiller I want to kill you all
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |
Trahern Twrgadarn
|
Posted - 2006.11.04 12:16:00 -
[242]
Great move imho, it means I can get rid of about 3K worth of bm's that I mainly use in empire anyhow.
There are'nt many downsides to this as most peeps were using bm's, it just makes the server a bit stabler (hopefully). Poor snipers will be having a bad day though with warp to 0 AND the WCS nerf
It's gonna be intresting to see how this effects the game in the long run.
Quote: Creana > u`r momma is so fat , that BOB mistaken her for a region and claimed her
|
Sivona
Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.04 12:17:00 -
[243]
Somewhere i hear ginger screaming...and it makes me happy
|
tiller
Beer and Kebabs Pirate Coalition
|
Posted - 2006.11.04 12:18:00 -
[244]
Originally by: Victor Valka
Originally by: tiller Yep, I say make this change but remove all stacking from sensor booster / remote sensors. Then we can at least try to adapt.
That's not adapting.
That's asking for an imbalance in your favor.
The only reason for warp to 0 is for server issues, not gameplay. This restores the inbalance added by the server related nerf.
Click me for Pirate Coalition Website of Gankage |
Dred'Pirate Jesus
Imperial Academy
|
Posted - 2006.11.04 12:20:00 -
[245]
Edited by: Dred''Pirate Jesus on 04/11/2006 12:28:32
Originally by: Sivona Somewhere i hear ginger screaming...and it makes me happy
How did you know?
http://oldforums.eveonline.com/?a=topic&threadID=421186
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |
doctorstupid2
Dirty Deeds Corp. Axiom Empire
|
Posted - 2006.11.04 12:21:00 -
[246]
Edited by: doctorstupid2 on 04/11/2006 12:29:56 Edited by: doctorstupid2 on 04/11/2006 12:25:01
Originally by: Victor Valka
Originally by: doctorstupid2 Bookmarks, while a load on the database, are/were an asset that require time and often ISK to aquire, giving you a distinct tactical advantage. Just like training skills, isk + time (and of course some know-how) = advantage
Now with the HP boost, everyone having instas everywhere, solo pvp will be dead. Thanks, CCP, at least you got it right with the stab nerf
Correction.
Solo ganking will be dead.
Of course, targets that fight back aren't exactly PvP, but meh...
That's quite the assumption you're making there. I've gotten the best fights I've ever had "solo ganking targets that don't fight back," winning with 10% structure left, or losing to a typhoon with heavy structure damage in a solo enyo, or taking down a gate camp with 4 t2 frigates (both out-numbered and radically out-classed) are thrills I fear will be long gone in Kali
|
Victor Valka
Caldari Archon Industries
|
Posted - 2006.11.04 12:27:00 -
[247]
Originally by: doctorstupid2
Originally by: Victor Valka
Originally by: doctorstupid2 Bookmarks, while a load on the database, are/were an asset that require time and often ISK to aquire, giving you a distinct tactical advantage. Just like training skills, isk + time (and of course some know-how) = advantage
Now with the HP boost, everyone having instas everywhere, solo pvp will be dead. Thanks, CCP, at least you got it right with the stab nerf
Correction.
Solo ganking will be dead.
Of course, targets that fight back aren't exactly PvP, but meh...
That's quite the assumption you're making there. I've gotten the best fights I've ever had "solo ganking targets that don't fight back," winning with 10% structure left or taking down a gate camp with 4 t2 frigates are thrills I fear will be long gone in Kali
I don't really see how the upcoming changes will effect this.
People that were willing to put up a fight will still do so. Gate-camps will still exist but will employ different tactics.
Or am I missing something here?
BTW. "Warp to 0" is still a big "?". We don't know if it will make it to TQ until a dev says so.
|
JohnTheBaptist
Astronomic Influence
|
Posted - 2006.11.04 12:30:00 -
[248]
If this does make it to tranq, It may actually improve low sec for everyone, including pirates. I think most people fear the gate camp when they think about going into low sec. If this change does make gate camping less worthwile, then more people will start to populate low sec, and use the stations etc. In time this will lead to more people living in low sec and hanging around in the belts and complexes, where the pirate can have their fun with them.
Basically, if people arent getting blown to bits when they jump into that first low sec system, and then they dock without losing their ship (as they can now warp to 0) and they do this day after day, they will get a sense of security and start to spread out and do normal hig sec empire things in low sec.
I think this will be a good thing in the long run for low sec, although the pirate business will be slow for a while I guess
|
tiller
Beer and Kebabs Pirate Coalition
|
Posted - 2006.11.04 12:31:00 -
[249]
Originally by: Victor Valka
Originally by: doctorstupid2
Originally by: Victor Valka
Originally by: doctorstupid2 Bookmarks, while a load on the database, are/were an asset that require time and often ISK to aquire, giving you a distinct tactical advantage. Just like training skills, isk + time (and of course some know-how) = advantage
Now with the HP boost, everyone having instas everywhere, solo pvp will be dead. Thanks, CCP, at least you got it right with the stab nerf
Correction.
Solo ganking will be dead.
Of course, targets that fight back aren't exactly PvP, but meh...
That's quite the assumption you're making there. I've gotten the best fights I've ever had "solo ganking targets that don't fight back," winning with 10% structure left or taking down a gate camp with 4 t2 frigates are thrills I fear will be long gone in Kali
I don't really see how the upcoming changes will effect this.
People that were willing to put up a fight will still do so. Gate-camps will still exist but will employ different tactics.
Or am I missing something here?
BTW. "Warp to 0" is still a big "?". We don't know if it will make it to TQ until a dev says so.
You are missing the fact that in low sec there is now no way to stop someone exiting the system. People can move freely pretty much, and with free movement the risk of nonconsentual pvp risk goes also.... and the thrill of the unknown.
Click me for Pirate Coalition Website of Gankage |
Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
|
Posted - 2006.11.04 12:33:00 -
[250]
Woot, let's all spam CCP's servers with delete sql query instead of inserts now.
|
|
doctorstupid2
Dirty Deeds Corp. Axiom Empire
|
Posted - 2006.11.04 12:34:00 -
[251]
Edited by: doctorstupid2 on 04/11/2006 12:37:09
Originally by: Victor Valka
Originally by: doctorstupid2
Originally by: Victor Valka
Originally by: doctorstupid2 Bookmarks, while a load on the database, are/were an asset that require time and often ISK to aquire, giving you a distinct tactical advantage. Just like training skills, isk + time (and of course some know-how) = advantage
Now with the HP boost, everyone having instas everywhere, solo pvp will be dead. Thanks, CCP, at least you got it right with the stab nerf
Correction.
Solo ganking will be dead.
Of course, targets that fight back aren't exactly PvP, but meh...
That's quite the assumption you're making there. I've gotten the best fights I've ever had "solo ganking targets that don't fight back," winning with 10% structure left or taking down a gate camp with 4 t2 frigates are thrills I fear will be long gone in Kali
I don't really see how the upcoming changes will effect this.
People that were willing to put up a fight will still do so. Gate-camps will still exist but will employ different tactics.
Or am I missing something here?
BTW. "Warp to 0" is still a big "?". We don't know if it will make it to TQ until a dev says so.
Do you have any idea how long (and how much ammo) it takes to kill a battleship with a solo AF? 50% more battleship is 50% longer for him to get to gate (very... very.. slowly), 50% longer for me to tank him with an already stressed cap, 50% longer for a casual traveler or his friends to come screw it up
|
Jim McGregor
Caldari
|
Posted - 2006.11.04 12:35:00 -
[252]
Edited by: Jim McGregor on 04/11/2006 12:36:27
Originally by: doctorstupid2
EDIT: to clarify, this goes beyond gate camping. I'm pretty fond of roaming solo or in gangs of no more than 3 t2 frigates. Where do we find most kills? at gates. Do we stick around and camp it? hell no, [un]lucky timing gets most of the kills. I hate gate camping, please don't force us to blob with bubbles to have fun
You know, this has more to do with the fact that most people dont even go to low sec because they feel there is not enough rewards for the risks. If low sec was very profitable, you would see alot more players willing to risk their necks.
I think with Kali and the new Exploration, alot more people will be curious about what the low sec systems has to offer. So hopefully you will see MORE player activity in these systems instead of less. And the new improved system scanning will hopefully make it easy to find other players and warp to them. I hope thats the way it will turn out if ccp plays its cards right.
--- Eve Wiki | Eve Tribune | Eve Pirate |
Victor Valka
Caldari Archon Industries
|
Posted - 2006.11.04 12:38:00 -
[253]
Originally by: doctorstupid2 Do you have any idea how long it takes to kill a battleship with a solo AF? 50% more battleship is 50% longer for him to get to gate (very... very.. slowly), 50% longer for me to tank him with an already stressed cap, 50% longer for a casual traveler or his friends to come screw it up
Well. There's that.
At least you'll get less people warping of in their HAC with 10% structure left when you have 3 points worth of scramblers on them.
|
doctorstupid2
Dirty Deeds Corp. Axiom Empire
|
Posted - 2006.11.04 12:38:00 -
[254]
Edited by: doctorstupid2 on 04/11/2006 12:44:04
Originally by: Jim McGregor Edited by: Jim McGregor on 04/11/2006 12:36:27
Originally by: doctorstupid2
EDIT: to clarify, this goes beyond gate camping. I'm pretty fond of roaming solo or in gangs of no more than 3 t2 frigates. Where do we find most kills? at gates. Do we stick around and camp it? hell no, [un]lucky timing gets most of the kills. I hate gate camping, please don't force us to blob with bubbles to have fun
You know, this has more to do with the fact that most people dont even go to low sec because they feel there is not enough rewards for the risks. If low sec was very profitable, you would see alot more players willing to risk their necks.
I think with Kali and the new Exploration, alot more people will be curious about what the low sec systems has to offer. So hopefully you will see MORE player activity in these systems instead of less. And the new improved system scanning will hopefully make it easy to find other players and warp to them. I hope thats the way it will turn out if ccp plays its cards right.
I was referring more to 0.0, I don't really care about Jack and Jill Everynoob going into low sec.
It's not really an unwillingness to adapt my tactics, it's just unfortunate that the way we'll be forced to change this incredibly fun play style is whined about more on the forums than almost anything else: Blobs..... Blobs and bubbles.
PS: im really bad at posting apparently, ive edited each one of my posts with an after-thought
|
Dred'Pirate Jesus
Imperial Academy
|
Posted - 2006.11.04 12:42:00 -
[255]
Originally by: doctorstupid2 I was referring more to 0.0, I don't really care about Jack and Jill Everynoob going into low sec.
And who in 0.0 doesn't have a set of instas already besides the rare random crap loot carrying n00b who wanders in every now and then?
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |
Jim McGregor
Caldari
|
Posted - 2006.11.04 12:45:00 -
[256]
Originally by: doctorstupid2
PS: im really bad at posting apparently, ive edited each one of my posts with an after-thought
I can honestly say that I do that for about 75% of my posts too. All the cool people do it. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |
doctorstupid2
Dirty Deeds Corp. Axiom Empire
|
Posted - 2006.11.04 12:45:00 -
[257]
Edited by: doctorstupid2 on 04/11/2006 12:45:27
Originally by: Dred'Pirate Jesus
Originally by: doctorstupid2 I was referring more to 0.0, I don't really care about Jack and Jill Everynoob going into low sec.
And who in 0.0 doesn't have a set of instas already besides the rare random crap loot carrying n00b who wanders in every now and then?
A pretty decent amount, especially when in hostile or distant territory. Not all of us stay in our sovereign space mining, you know
|
Dred'Pirate Jesus
Imperial Academy
|
Posted - 2006.11.04 12:48:00 -
[258]
Originally by: doctorstupid2 Edited by: doctorstupid2 on 04/11/2006 12:45:27
Originally by: Dred'Pirate Jesus
Originally by: doctorstupid2 I was referring more to 0.0, I don't really care about Jack and Jill Everynoob going into low sec.
And who in 0.0 doesn't have a set of instas already besides the rare random crap loot carrying n00b who wanders in every now and then?
A pretty decent amount, especially when in hostile or distant territory. Not all of us stay in our sovereign space mining, you know
True 'nuff.. But look on the bright side.. now your invasions to hostile un-insta territory will be a bit easier!
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |
doctorstupid2
Dirty Deeds Corp. Axiom Empire
|
Posted - 2006.11.04 12:53:00 -
[259]
Originally by: Dred'Pirate Jesus
Originally by: doctorstupid2 Edited by: doctorstupid2 on 04/11/2006 12:45:27
Originally by: Dred'Pirate Jesus
Originally by: doctorstupid2 I was referring more to 0.0, I don't really care about Jack and Jill Everynoob going into low sec.
And who in 0.0 doesn't have a set of instas already besides the rare random crap loot carrying n00b who wanders in every now and then?
A pretty decent amount, especially when in hostile or distant territory. Not all of us stay in our sovereign space mining, you know
True 'nuff.. But look on the bright side.. now your invasions to hostile un-insta territory will be a bit easier!
True
I just don't want to see so much fun thrown away because of people getting owned by low-sec snipers. The combination of warp to 0 and 50% more ship to kill will really make things.... interesting
|
Lojik
FATAL REVELATIONS Lotka Volterra
|
Posted - 2006.11.04 12:54:00 -
[260]
I agree to them putting in warp to 0km in low sec and in High sec, but i still think that 0.0 gates should not be accessable with warp to 0km.
reason: if it was to go by the storyline, 0.0 is meant to be unkown space and therfore there shoud be no data on where the stargates EXACTLY are, but your onboard computer can predict 15km range.
Just my 2 cents
Lojik
|
|
Andrue
Amarr
|
Posted - 2006.11.04 12:55:00 -
[261]
Originally by: Alha Qmar If u know that 30%+ kills come from gate kills, where enemy has to slowboat towards it. Then u must be really retarted to eliminate that kind of pvp completely.
Oh give it up! Your enemy will already be using instas so won't slow boat it anyway.
The only targets you'll catch "slowboating toward a gate" at the moment is noobs, idiots and afk pilots. If those are the only targets you know how to destroy you should be ashamed. OTOH most of those people will still be slowboating anyway because the autopilot is still warping at 15k.
The only ships you won't destroy are those piloted by people who know what they are doing..and you can't destroy those now anyway.
You can even continue to pretend you're a big bad pirate if you want -- (Battle hardened industrialist)
[Brackley, UK]
Linux is only free if your time is worthless |
James Duar
Merch Industrial
|
Posted - 2006.11.04 13:06:00 -
[262]
Originally by: Lojik I agree to them putting in warp to 0km in low sec and in High sec, but i still think that 0.0 gates should not be accessable with warp to 0km.
reason: if it was to go by the storyline, 0.0 is meant to be unkown space and therfore there shoud be no data on where the stargates EXACTLY are, but your onboard computer can predict 15km range.
Just my 2 cents
Lojik
This doesn't actually make sense though, because stargates don't just exist in EVE, they're built. Someone had to fly out there and build them, and every accessible system has to have them in it. The point of 0.0 is it was created when everyone when gate crazy, but then it was realized there was no way to police or control the majority of that space, and so the gates have just been left out there - out of sight, out of mind of the Empire's and they don't care what the capsuleers do out there - provided of course, it doesn't come back to them.
Sorry, got a bit storyteller there, but my point is this isn't a very compelling RP reason for not having warp to 0.
Personally, I think having Warp to 0 be a player activated action is RP consistent because it implies a capsuleer is manually controlling the warp parameters to land him right on top of his destination (and with some forethought, CCP will make it so we don't land inside things like we do now).
From a gameplay perspective though, everyone already has instas for 0.0 anyway. In fact my first set of instas was acquired when I joined a 0.0 alliance.
--- Encrypted Client Side Bookmarks! Raise YOUR voice to CCP. Let's end slow copy times and bookmark lag for good! |
Shameless Avenger
|
Posted - 2006.11.04 13:17:00 -
[263]
Warp to 0Km?! Yes.... I love it! I love it! I love it! This is even better than the skill queue! Quafe(with rum) for all the developers! |
Pesadel0
Vagabundos
|
Posted - 2006.11.04 13:23:00 -
[264]
I aprove this change ,with the ability to drop bubbles.
|
Rod Blaine
Evolution Band of Brothers
|
Posted - 2006.11.04 13:23:00 -
[265]
Edited by: Rod Blaine on 04/11/2006 13:24:33 I'll quote myself from the thread about this in kali feedback forums:
Originally by: Rod Blaine
There's two reasons that CCP haven't accounted for to make me absolutely disagree with implementation of this new 'warp to 0km':
1. Everyone in high sec that doesn't mind doing the odd logoffski is now actually totally invulnerable while travelling as long as he doesn't go afk. Add being in an NPC corp and we've got a pvp flag in effect in high sec for travelling purposes.
NOT ******* GOOD
2. instadocking anywhere at any time should never be possible, period. It's been irritating since day one and should not be allowed.
CCP should not implement this option in high sec space, and should not allow warp to 0km for stations.
In short: this change is no good as it is now. Wasn't this exactly why it was axed last time ?
Old blog |
Commoner
Caldari The Foundation of Free Traders The Core Collective
|
Posted - 2006.11.04 13:35:00 -
[266]
Originally by: tiller Edited by: tiller on 04/11/2006 08:18:28
Originally by: LWMaverick bye bye gate piracy...
Now introduce bubbles in low sec thanks..
Hit the nail on the head, without pvp at stations or gates in low sec, low sec may as well be high sec.
I really do wonder how eve will continue with maybe 75% of PVP areas removed like this.
edit: yes im a pirate whiner, but hey, I enjoy it
While a novell thought, doing this would almost completely wipe out the boundry between lowsec and nosec.
If there was the ability to deploy bubbles in lowsec, you would probably see even less targets in lowsec.
So basically if game mechanics allowed bubbles in lowsec the risk/reward ratio of lowsec would be to low.
With this in mind tiller, what would you do to encourage people to go to lowsec, if bubbles were introduced?.
|
tiller
Beer and Kebabs Pirate Coalition
|
Posted - 2006.11.04 13:38:00 -
[267]
Edited by: tiller on 04/11/2006 13:39:33
Originally by: Commoner
Originally by: tiller Edited by: tiller on 04/11/2006 08:18:28
Originally by: LWMaverick bye bye gate piracy...
Now introduce bubbles in low sec thanks..
Hit the nail on the head, without pvp at stations or gates in low sec, low sec may as well be high sec.
I really do wonder how eve will continue with maybe 75% of PVP areas removed like this.
edit: yes im a pirate whiner, but hey, I enjoy it
While a novell thought, doing this would almost completely wipe out the boundry between lowsec and nosec.
If there was the ability to deploy bubbles in lowsec, you would probably see even less targets in lowsec.
So basically if game mechanics allowed bubbles in lowsec the risk/reward ratio of lowsec would be to low.
With this in mind tiller, what would you do to encourage people to go to lowsec, if bubbles were introduced?.
A medal system for killing outlaws Lvl5 missions in low sec only Regions linked with low sec routes only
Seriously, bubbles are going to far for low sec, just give us back non stacking sensors.
Click me for Pirate Coalition Website of Gankage |
Sir Juri
Caldari Species 5618 Ascendant Frontier
|
Posted - 2006.11.04 13:40:00 -
[268]
Great change, it really is. Cant wait to see the effects on tranquility, hope with the other changes it will all balance out between carebears and pirates.
**** need to make a new sig... |
tiller
Beer and Kebabs Pirate Coalition
|
Posted - 2006.11.04 13:43:00 -
[269]
Originally by: Sir Juri Great change, it really is. Cant wait to see the effects on tranquility, hope with the other changes it will all balance out between carebears and pirates.
lol, how do you calculate balance between carebears and pirates. What are you talking about ?
Click me for Pirate Coalition Website of Gankage |
Victor Valka
Caldari Archon Industries
|
Posted - 2006.11.04 13:47:00 -
[270]
Originally by: tiller
Originally by: Sir Juri Great change, it really is. Cant wait to see the effects on tranquility, hope with the other changes it will all balance out between carebears and pirates.
lol, how do you calculate balance between carebears and pirates. What are you talking about ?
Both happy=balanced. Of course, that will never happen.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 16 .. 16 :: one page |
First page | Previous page | Next page | Last page |