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Anize Oramara
The Arch Dashing Dashers
323
|
Posted - 2015.08.24 11:19:20 -
[1021] - Quote
Salvos Rhoska wrote:Anize Oramara wrote:
There is a lot of butthurt in this thread about people not liking the way other people play and it is quite amusing to read.
True, as its a long thread with all kinds of posts in it. I think suggesting a review of HS incursions, in terms of risk/reward, is reasonable though, for a number of valid reasons. Not to kill or hurt anyones playstyle, but to rationalise HS incursions compared to other activities (particularly in HS with its safer ruleset and considering the special mechanics incursions apply to a system). Most people, when looking at HS incursions, only look at one side of the coin or one half of the equations or (insert one half analogy here). Can you get high isk/h? Yup. Is it safe? Relatively. Is it infinite? Ah, yes and no. It's infinate as long as the incursion is up, then thers a lot of moving and running sites and reduced income but that not the problem. THe problem is there are only so many sites and so many systems. An incursion can get SATURATED. Now once it is, you know what starts happening? Content. You have races in sites, you have drama, you have rage killing the mom, ganking opposing fleets ships, awoxing. End of the day that's what the game is about yes? |
Carrie-Anne Moss
Brave Newbies Inc. Brave Collective
426
|
Posted - 2015.08.24 11:30:44 -
[1022] - Quote
Anize Oramara wrote:, ganking opposing fleets ships, awoxing. End of the day that's what the game is about yes?
Those dont happen cuz of the Logi. Nice try.
Thats more than half what people are cryimg/complaining about here dude. The fact it is harder to awox 1 man FF illegal Incursion wardec imune corps And lol ganking. You need to alpha them which good luck doing that to a maurader or bling BS without bringing 15 gank ships yourself. Youd be better to just use those 15 tornados on 15 separate haulers and get more kills and more loot.
They need to be easier to kill all around if they make the most isk of all of eve while having the least risk. High isk=high risk=high chance of death. |
Anize Oramara
The Arch Dashing Dashers
323
|
Posted - 2015.08.24 11:43:04 -
[1023] - Quote
Carrie-Anne Moss wrote:Anize Oramara wrote:, ganking opposing fleets ships, awoxing. End of the day that's what the game is about yes? Those dont happen cuz of the Logi. Nice try. Thats more than half what people are cryimg/complaining about here dude. The fact it is harder to awox 1 man FF illegal Incursion wardec imune corps And lol ganking. You need to alpha them which good luck doing that to a maurader or bling BS without bringing 15 gank ships yourself. Youd be better to just use those 15 tornados on 15 separate haulers and get more kills and more loot. They need to be easier to kill all around if they make the most isk of all of eve while having the least risk. High isk=high risk=high chance of death. Ships get ganked plenty enough moving from one incursion to the next. Awoxing is a bit more difficult to pull off (bit of a longer term goal as you have to become a trusted FC) but probably a lot more satisfying knowing you caused a good 50 to 100bill or even more worth of ship and module losses. The FC after all decides who gets into the fleet so can decide how much bling to awox.
But again, all I see in your post is a whole lot of boohoo they're making isk, I don't want them making isk. Well... make them.
Also you can make more running lv4+burners than incursions and it's a bit harder to saturate those :P |
Jenn aSide
Ascendent. Test Alliance Please Ignore
12175
|
Posted - 2015.08.24 12:33:49 -
[1024] - Quote
Demerius Xenocratus wrote:Jenn aSide wrote:Gimme Sake wrote:Jenn aSide wrote:
But yea, color me surprised that you don't know a thing about the thing you decided to post about lol.
I decided to post in the context of many a thread asking for all sorts of income nerfing. The game is already a grind festival if you don't run a few clients simultaneously and have specialized alts for different sorts of activities. It's only a grind festival if you don't know how to play. Hell, the game olets you play it for free if you can earn 33 million isk per day, and you can do that in like 4 to 15 minutes, less if you know what you are doing. It's really no one's fault but the 'grinder' that they don't discover how to do things better. I suggest spending more time learning about things before posting and you'll understand. Nonsense. The only activities that even approach 120M/hr require significant investment in ships and additional accounts. Even station trading requires a large principal to reach those numbers, and station trading is an activity many people neither excel at nor enjoy. Scamming isn't something many people go in for either.
And of course this isn't true. It hasn't been true for a very very long time. And CCP keep making stuff that makes easy isk making using cheapish ships possible. Burner mission blitzing is a prime example. A tech2 incursion Scimitar trained to logi 4 doesn't take that long, doesn't cost that much and will get you in a blingy incursion fleet making more than 120 mil an hour once the fleet gets rolling
The above poster is an excellent example of what I always talk about. He can't figure out how to do it, so no one must be able to do it, and that leads to woefully incorrect assumptions about everything. That's the incredible thing about EVE, it's so diverse, people can not only be bad at PVP, in EVE you can totally suck at PVE too lol.
And even if he was right (he is not, you should see his missions and complexes posts), 120 mil is per hour means that you can spend one hour a day playing EVE doing pve with 1 ship and plex 4 accounts per month or plex 1 account and have the equivilant of 3 plexes worth of isk in your wallet to blow on other things. or spend 30 minutes per day PVEing, use have your isk for a plex and the other half for ships to explode 1 900 mil+ is enough for a good month of frig/cruiser and some battlecruiser whelping. |
Daniela Doran
Ministry of War Amarr Empire
91
|
Posted - 2015.08.24 12:44:36 -
[1025] - Quote
Jenn aSide wrote:Demerius Xenocratus wrote:Jenn aSide wrote:Gimme Sake wrote:Jenn aSide wrote:
But yea, color me surprised that you don't know a thing about the thing you decided to post about lol.
I decided to post in the context of many a thread asking for all sorts of income nerfing. The game is already a grind festival if you don't run a few clients simultaneously and have specialized alts for different sorts of activities. It's only a grind festival if you don't know how to play. Hell, the game olets you play it for free if you can earn 33 million isk per day, and you can do that in like 4 to 15 minutes, less if you know what you are doing. It's really no one's fault but the 'grinder' that they don't discover how to do things better. I suggest spending more time learning about things before posting and you'll understand. Nonsense. The only activities that even approach 120M/hr require significant investment in ships and additional accounts. Even station trading requires a large principal to reach those numbers, and station trading is an activity many people neither excel at nor enjoy. Scamming isn't something many people go in for either. And of course this isn't true. It hasn't been true for a very very long time. And CCP keep making stuff that makes easy isk making using cheapish ships possible. Burner mission blitzing is a prime example. A tech2 incursion Scimitar trained to logi 4 doesn't take that long, doesn't cost that much and will get you in a blingy incursion fleet making more than 120 mil an hour once the fleet gets rolling The above poster is an excellent example of what I always talk about. He can't figure out how to do it, so no one must be able to do it, and that leads to woefully incorrect assumptions about everything. That's the incredible thing about EVE, it's so diverse, people can not only be bad at PVP, in EVE you can totally suck at PVE too lol. And even if he was right (he is not, you should see his missions and complexes posts), 120 mil is per hour means that you can spend one hour a day playing EVE doing pve with 1 ship and plex 4 accounts per month or plex 1 account and have the equivilant of 3 plexes worth of isk in your wallet to blow on other things. or spend 30 minutes per day PVEing, use have your isk for a plex and the other half for ships to explode 1 900 mil+ is enough for a good month of frig/cruiser and some battlecruiser whelping.
CCP deserves credit for bringing in the burner missions, they are terrific for farm..err diversity in running lev 4's in hi-sec.
|
Frostys Virpio
KarmaFleet Goonswarm Federation
2129
|
Posted - 2015.08.24 15:35:17 -
[1026] - Quote
Carrie-Anne Moss wrote:Anize Oramara wrote:, ganking opposing fleets ships, awoxing. End of the day that's what the game is about yes? Those dont happen cuz of the Logi. Nice try. Thats more than half what people are cryimg/complaining about here dude. The fact it is harder to awox 1 man FF illegal Incursion wardec imune corps And lol ganking. You need to alpha them which good luck doing that to a maurader or bling BS without bringing 15 gank ships yourself. Youd be better to just use those 15 tornados on 15 separate haulers and get more kills and more loot. They need to be easier to kill all around if they make the most isk of all of eve while having the least risk. High isk=high risk=high chance of death.
It's cool and all that people consider them hard to gank but that's kind of the fault of the content itself. The incursion runners have a minimum threshold of tank required or they just lose ships after ships. This mean the average incursion runner boat is probably much more tanky than any hauler, mission runner or miner boat. Who's fault is it that the ship has to handle the initial spawn of a TCRC with otunis neuting your cap hard enough to sometime even turn off a DCU? The ship are harder to gank because the runners are FORCED by the content itself to fit better than the average bear.
They would all run thinner tank to get a few % more performance for added isk/hours if they could but the barrier of entry is there.
Logi also has a role to play but then again, the content require them to be there. You can't run HQ sites without logi. It just does not work.
Forced halfway decent tank fitted + forced logi support makes for harder ship to gank.
The only thing you can do is reduce the income or reduce the required buffer on the ships by lowering sansha's total applicable DPS. Then their total income will be lower OR they will be easyer to gank by virtue of being bears optimising their ISK/hours with just as much tank as the content require. |
Estella Osoka
CrapTards
710
|
Posted - 2015.08.24 16:33:09 -
[1027] - Quote
1. Change Sansha incursion rats to Drifters.
2. Instead of a MOM site, a WH spawns that you have to invade to make the incursion leave. If you do not invade the WH and destroy the Drifter base within, you do not get the Concord LP payout. Why a WH? So you not only have to worry about NPC content, but player driven content as well.
3. Reinforce the nodes in the constellations where incursions are ran. Thereby making it feasible to gank an incursion fleet with Smartbombing battleships. |
FT Diomedes
The Graduates Get Off My Lawn
1635
|
Posted - 2015.08.24 16:36:13 -
[1028] - Quote
Estella Osoka wrote:1. Change Sansha incursion rats to Drifters.
2. Instead of a MOM site, a WH spawns that you have to invade to make the incursion leave. If you do not invade the WH and destroy the Drifter base within, you do not get the Concord LP payout. Why a WH? So you not only have to worry about NPC content, but player driven content as well.
These are good suggestions.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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AtramLolipop
Republic Military School Minmatar Republic
0
|
Posted - 2015.08.24 17:41:06 -
[1029] - Quote
Don't agree with your statement one bit.
Content has disappeared because of cap changes, multiboxing and stagnation within the power blocks who have nothing to fight for or over.
Incursions represent a minute amount of ISK that is generated within the economy and if you look at hard evidence, actually human behavior trends, it tells you that CCP are doing the right thing for their client base.
|
Markus Reese
Deep Core Mining Inc. Caldari State
417
|
Posted - 2015.08.24 17:59:19 -
[1030] - Quote
AtramLolipop wrote:Don't agree with your statement one bit.
Content has disappeared because of cap changes, multiboxing and stagnation within the power blocks who have nothing to fight for or over.
Incursions represent a minute amount of ISK that is generated within the economy and if you look at hard evidence, actually human behavior trends, it tells you that CCP are doing the right thing for their client base.
Here is the thing that is the core of the discussion. Is it the isk that is the problem or the means at which one gets it?
I approve of incursions, and the isk, but my complaint is with the latter. Incursions are very stagnant. If a person made similar (well, maybe a bit less but higher than L4 in highsec incursions) but it did require an on the ball FC where the sites no longer had any predictable nature to them, would that be a bad thing for the client base? How does discussion of incursions in current iteration affect potential new players vs if they brought in different mechanics? |
|
Estella Osoka
CrapTards
711
|
Posted - 2015.08.24 19:56:02 -
[1031] - Quote
I'm personally just tired of them being Sansha Incursions. Would like to see some change up to other pirate races, or just make them Drifters.
Random pirate incursion would be a nice change of pace. |
Demerius Xenocratus
Rapid Withdrawal
601
|
Posted - 2015.08.25 03:02:16 -
[1032] - Quote
Jenn aSide wrote:Demerius Xenocratus wrote:Jenn aSide wrote:Gimme Sake wrote:Jenn aSide wrote:
But yea, color me surprised that you don't know a thing about the thing you decided to post about lol.
I decided to post in the context of many a thread asking for all sorts of income nerfing. The game is already a grind festival if you don't run a few clients simultaneously and have specialized alts for different sorts of activities. It's only a grind festival if you don't know how to play. Hell, the game olets you play it for free if you can earn 33 million isk per day, and you can do that in like 4 to 15 minutes, less if you know what you are doing. It's really no one's fault but the 'grinder' that they don't discover how to do things better. I suggest spending more time learning about things before posting and you'll understand. Nonsense. The only activities that even approach 120M/hr require significant investment in ships and additional accounts. Even station trading requires a large principal to reach those numbers, and station trading is an activity many people neither excel at nor enjoy. Scamming isn't something many people go in for either. And of course this isn't true. It hasn't been true for a very very long time. And CCP keep making stuff that makes easy isk making using cheapish ships possible. Burner mission blitzing is a prime example. A tech2 incursion Scimitar trained to logi 4 doesn't take that long, doesn't cost that much and will get you in a blingy incursion fleet making more than 120 mil an hour once the fleet gets rolling The above poster is an excellent example of what I always talk about. He can't figure out how to do it, so no one must be able to do it, and that leads to woefully incorrect assumptions about everything. That's the incredible thing about EVE, it's so diverse, people can not only be bad at PVP, in EVE you can totally suck at PVE too lol. And even if he was right (he is not, you should see his missions and complexes posts), 120 mil is per hour means that you can spend one hour a day playing EVE doing pve with 1 ship and plex 4 accounts per month or plex 1 account and have the equivilant of 3 plexes worth of isk in your wallet to blow on other things. or spend 30 minutes per day PVEing, use have your isk for a plex and the other half for ships to explode 1 900 mil+ is enough for a good month of frig/cruiser and some battlecruiser whelping.
Burners require a collection of blinged out faction frigs or the use of alts to run consistently without loss. I agree they are the most hideously broken form of highsec PvE, far worse than incursions.
I am in the only FW faction which can't farm missions with bombers so I forget that option exists. Hopefully it will be balanced soon. |
Daniela Doran
Ministry of War Amarr Empire
92
|
Posted - 2015.08.25 06:22:28 -
[1033] - Quote
Estella Osoka wrote:1. Change Sansha incursion rats to Drifters.
2. Instead of a MOM site, a WH spawns that you have to invade to make the incursion leave. If you do not invade the WH and destroy the Drifter base within, you do not get the Concord LP payout. Why a WH? So you not only have to worry about NPC content, but player driven content as well.
3. Reinforce the nodes in the constellations where incursions are ran. Thereby making it feasible to gank an incursion fleet with Smartbombing battleships.
These changes will be great. That way I can forget about incursions for good. |
Caleb Seremshur
Gladiators of Rage RAZOR Alliance
616
|
Posted - 2015.08.25 10:04:15 -
[1034] - Quote
Daniela Doran wrote:Estella Osoka wrote:1. Change Sansha incursion rats to Drifters.
2. Instead of a MOM site, a WH spawns that you have to invade to make the incursion leave. If you do not invade the WH and destroy the Drifter base within, you do not get the Concord LP payout. Why a WH? So you not only have to worry about NPC content, but player driven content as well.
3. Reinforce the nodes in the constellations where incursions are ran. Thereby making it feasible to gank an incursion fleet with Smartbombing battleships. These changes will be great. That way I can forget about incursions for good.
Highsec incursions should never have happened in the first place. They were interesting story line world events that never should have proceeded past their introduction. A review of their spawn rates in highsec is years overdue - cut to 1 highsec incursion per month with lp awarded on a corp basis with a 48 hour warm up. You want easy isk? Enjoy your wardecs all 50 million of them.
Veteran and solo/small gang PVP advocate.
|
Estella Osoka
Perkone Caldari State
713
|
Posted - 2015.08.25 14:57:40 -
[1035] - Quote
Daniela Doran wrote:Estella Osoka wrote:1. Change Sansha incursion rats to Drifters.
2. Instead of a MOM site, a WH spawns that you have to invade to make the incursion leave. If you do not invade the WH and destroy the Drifter base within, you do not get the Concord LP payout. Why a WH? So you not only have to worry about NPC content, but player driven content as well.
3. Reinforce the nodes in the constellations where incursions are ran. Thereby making it feasible to gank an incursion fleet with Smartbombing battleships. These changes will be great. That way I can forget about incursions for good.
Current Incursion meta is easy mode. Needs to be shaken up. Besides, Drifter incursion would require a mandatory looter for the Drifter loot.
Or CCP could just make it so Incursions are only lowsec and nullsec. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2133
|
Posted - 2015.08.25 15:12:11 -
[1036] - Quote
Caleb Seremshur wrote:Daniela Doran wrote:Estella Osoka wrote:1. Change Sansha incursion rats to Drifters.
2. Instead of a MOM site, a WH spawns that you have to invade to make the incursion leave. If you do not invade the WH and destroy the Drifter base within, you do not get the Concord LP payout. Why a WH? So you not only have to worry about NPC content, but player driven content as well.
3. Reinforce the nodes in the constellations where incursions are ran. Thereby making it feasible to gank an incursion fleet with Smartbombing battleships. These changes will be great. That way I can forget about incursions for good. Highsec incursions should never have happened in the first place. They were interesting story line world events that never should have proceeded past their introduction. A review of their spawn rates in highsec is years overdue - cut to 1 highsec incursion per month with lp awarded on a corp basis with a 48 hour warm up. You want easy isk? Enjoy your wardecs all 50 million of them.
Pretty sure CCP disagree with you seeing as they made them spawn faster in high-sec recently.
From the Hyperion dev blog by CCP FoxFour:
Reducing the re-spawn time of Incursions
Right now when an Incursion finishes there is between a 24 and 48 hour delay until another Incursion spawns in the same security space replacing the one that ended. For example, if all of the Incursions in high sec are completed within a short time span of each other, it means that for a period of time there will be no Incursion in high sec.
This change is aimed at helping make sure that Incursion runners will always have them available when they log in. You may have to move to get to it, but at least the option is there for you to go do it.
More specifically we are reducing the min and max time between an Incursion being completed and it re-spawning elsewhere from 24 and 48 hours respectively to 12 and 36 hours respectively.
If anything, it means they wanted people to be able to participate more in them so vOv... |
Anize Oramara
The Arch Dashing Dashers
327
|
Posted - 2015.08.25 15:43:00 -
[1037] - Quote
Demerius Xenocratus wrote:Jenn aSide wrote:[quote=Demerius Xenocratus] And of course this isn't true. It hasn't been true for a very very long time. And CCP keep making stuff that makes easy isk making using cheapish ships possible. Burner mission blitzing is a prime example. A tech2 incursion Scimitar trained to logi 4 doesn't take that long, doesn't cost that much and will get you in a blingy incursion fleet making more than 120 mil an hour once the fleet gets rolling The above poster is an excellent example of what I always talk about. He can't figure out how to do it, so no one must be able to do it, and that leads to woefully incorrect assumptions about everything. That's the incredible thing about EVE, it's so diverse, people can not only be bad at PVP, in EVE you can totally suck at PVE too lol. And even if he was right (he is not, you should see his missions and complexes posts), 120 mil is per hour means that you can spend one hour a day playing EVE doing pve with 1 ship and plex 4 accounts per month or plex 1 account and have the equivilant of 3 plexes worth of isk in your wallet to blow on other things. or spend 30 minutes per day PVEing, use have your isk for a plex and the other half for ships to explode 1 900 mil+ is enough for a good month of frig/cruiser and some battlecruiser whelping. Burners require a collection of blinged out faction frigs or the use of alts to run consistently without loss. I agree they are the most hideously broken form of highsec PvE, far worse than incursions. I am in the only FW faction which can't farm missions with bombers so I forget that option exists. Hopefully it will be balanced soon. Wait, since when is all T2 fit AFs and HACs 'blinged'
Don't use a boosting alt myself anymore either. |
AtramLolipop
Republic Military School Minmatar Republic
0
|
Posted - 2015.08.25 15:47:03 -
[1038] - Quote
Ridiculous post.
High sec incursions represent an minute amount of ISK that is generated in the Eve economy.
The amount of people that run incursions run into 100's, not 1000's that run missions and rat in null sec.
Get over this already. |
Jenn aSide
Ascendent. Test Alliance Please Ignore
12201
|
Posted - 2015.08.25 16:25:35 -
[1039] - Quote
Frostys Virpio wrote:Caleb Seremshur wrote:Daniela Doran wrote:Estella Osoka wrote:1. Change Sansha incursion rats to Drifters.
2. Instead of a MOM site, a WH spawns that you have to invade to make the incursion leave. If you do not invade the WH and destroy the Drifter base within, you do not get the Concord LP payout. Why a WH? So you not only have to worry about NPC content, but player driven content as well.
3. Reinforce the nodes in the constellations where incursions are ran. Thereby making it feasible to gank an incursion fleet with Smartbombing battleships. These changes will be great. That way I can forget about incursions for good. Highsec incursions should never have happened in the first place. They were interesting story line world events that never should have proceeded past their introduction. A review of their spawn rates in highsec is years overdue - cut to 1 highsec incursion per month with lp awarded on a corp basis with a 48 hour warm up. You want easy isk? Enjoy your wardecs all 50 million of them. Pretty sure CCP disagree with you seeing as they made them spawn faster in high-sec recently.
Ah, so CCP is always right. Got it.
Are you not paying attention, CCP is made up of humans (that can make mistakes) It would be nice if more people would be willing to tell them the truth.
|
Jenn aSide
Ascendent. Test Alliance Please Ignore
12201
|
Posted - 2015.08.25 16:26:56 -
[1040] - Quote
AtramLolipop wrote:Ridiculous post.
High sec incursions represent an minute amount of ISK that is generated in the Eve economy.
The amount of people that run incursions run into 100's, not 1000's that run missions and rat in null sec.
Get over this already.
The highlighted part is true. It also means you are wrong.
|
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Markus Reese
Deep Core Mining Inc. Caldari State
432
|
Posted - 2015.08.25 17:00:15 -
[1041] - Quote
Caleb Seremshur wrote: Highsec incursions should never have happened in the first place. They were interesting story line world events that never should have proceeded past their introduction. A review of their spawn rates in highsec is years overdue - cut to 1 highsec incursion per month with lp awarded on a corp basis with a 48 hour warm up. You want easy isk? Enjoy your wardecs all 50 million of them.
Why never in highsec?
They weren't easy isk for us at the start. But damn, it was fun pve at the time. That is why it is in highsec. Initially were damned fun! Us good fleets made of the main forces from the live events incursions, well we could just beat mission running on isk on a good day. Technically they still aren't easy... except for the on rails mechanics. Hook up the meta fleet train to iskville. Toot Toot!
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Gimme Sake
State War Academy Caldari State
216
|
Posted - 2015.08.25 17:57:29 -
[1042] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=442459&find=unread
"Never not blob!" ~ Plato
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Frostys Virpio
KarmaFleet Goonswarm Federation
2133
|
Posted - 2015.08.25 18:01:37 -
[1043] - Quote
Jenn aSide wrote:AtramLolipop wrote:Ridiculous post.
High sec incursions represent an minute amount of ISK that is generated in the Eve economy.
The amount of people that run incursions run into 100's, not 1000's that run missions and rat in null sec.
Get over this already. The highlighted part is true. It also means you are wrong.
Except you are also wrong because it generate nearly 0 ISK int he game just like mining and many other profession. The ISK to LP ratio paid is the right one to not generate it unless people completely forgo using their LP so it INDEED does not generate ISK in a big way compared to any form of bounty payout.
You are intelligent enough to know wealth generation in LP/items is not an ISK faucet.
The wealth generation rate might be high but as the guy you quoted said, it barely generate any ISK unless that player forgo his LP which would drasticly reduce his real wealth generation way below the ever mentioned possible 200+ mill/hours. |
BoBoZoBo
Paragon Fury Tactical Narcotics Team
556
|
Posted - 2015.08.25 21:07:01 -
[1044] - Quote
SilentAsTheGrave wrote:Your grammar is a bigger problem than Incursions.
Has nothing of significance to add... decides to go for something irrelevant. Thanks for the contribution.
Primary Test Subject GÇó SmackTalker Elite
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ashley Eoner
496
|
Posted - 2015.08.25 22:09:36 -
[1045] - Quote
Frostys Virpio wrote:Except you are also wrong because it generate nearly 0 ISK int he game just like mining and many other profession. The ISK to LP ratio paid is the right one to not generate it unless people completely forgo using their LP so it INDEED does not generate ISK in a big way compared to any form of bounty payout.
You are intelligent enough to know wealth generation in LP/items is not an ISK faucet.
The wealth generation rate might be high but as the guy you quoted said, it barely generate any ISK unless that player forgo his LP which would drasticly reduce his real wealth generation way below the ever mentioned possible 200+ mill/hours. What's hilarious to me is that people actually think incursions runners are consistently hitting +200m an hour.
TVP did once for one hour and they haven't shut up about it since. They did it through a combination of bling, contests and a very lucky TCRC spawn streak. Meaning other people were suffering a massive loss in isk per hour to make that possible.
TVP's coyote fleet which is one of a couple fleets that can consistently do +120m an hour doesn't even run that often due to lack of people to pull from.
The vast majority of incursion runners are only making about the same per hour as what I make running level 4 security missions (90-110m).
Quite a few public fleets make less isk per hour than what you can make blitzing 3s (80m an hour). Don't believe me? Go run with some random groups and take records of time invested and isk made. The VG groups in general seem to have performance issues these days. Join "Incursion Public" for links to public incursion groups.
As it stands right now it's incredibly easy to find empty assault systems. Vanguards systems are almost as desolate these days.
I have no proof but it looks like incursion running numbers outside of HQs took a nasty hit post jan 1st. |
Anize Oramara
The Arch Dashing Dashers
327
|
Posted - 2015.08.25 22:25:09 -
[1046] - Quote
Interesting fact, blitzing thucker or SOE lv4 missions, while generating close to 140mill isk+ in WEALTH per hour generates almost NO actual isk. My wallet has been stying in the same 100 mill bracket for the last week while my wealth has increased by a couple billion because buying LP items takes all the isk I make from bounties, payouts and burners.
Nullsec, especially drone lands, inject pure isk (100mill/h +-) directly into people's wallets. This is then used to buy all the LP items the blitzers, incursion, FW runners, etc. put on the market. |
Salvos Rhoska
1269
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Posted - 2015.08.25 22:46:48 -
[1047] - Quote
ashley Eoner wrote:
The vast majority of incursion runners are only making about the same per hour as what I make running level 4 security missions (90-110m).
Quite a few public fleets make less isk per hour than what you can make blitzing 3s (80m an hour). Don't believe me? Go run with some random groups and take records of time invested and isk made.
Disregarding the famous isk/hr claim myths, I do believe you.
And despite my having been vociferously against HS Incursions (primarily due to its farm nature) when I read this I was struck by somethung I hadnt considered before.
That if HS Incursion income was nerfed, then it leads to invalidating it as a HS activity, as compared to other far less involved and integrally solo activitivies.
So yes, it would require a commensurate HS l3 and l4 profit nerf too.
Im ok with that.
Therafter there is only HS combat sig drop rates and HSstation trading taxes to deal with. Works for me.
HS is too profitable, considering its low player intervention risk.
The irony and complication here, is that HS residents dont NEED these profits to sustain their safe activities. This also applies even moreso to residents of other sectors who exploit HS exactly for that reason (whom are a particular cancer), whereas they can and should be making more at home there, or then satisfy with HS (hopefully soon) lower profits, at lower risk.
See what I mean?
Nerfing HS profits doesnt really nerf HS players all that much, it instead nerfs the real cancer, which are NS players still operating in HS rather than in their domestic region. The less of them there are in HS, the marginally higher even nerfed HS profit and opportunity rates will improve for HS specific players. HS players will manage, as life is cheap and safe there. Just gotta play a little more to PLEX, or maybe train a little less accounts. If you want more profits, as the universal rule SHOULD and as always has stated, move out of HS. Instead currently we have non-HS players STILL farming HS in security, despite their other commitments elsewhere.
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ashley Eoner
496
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Posted - 2015.08.25 22:54:32 -
[1048] - Quote
Salvos Rhoska wrote:ashley Eoner wrote:
The vast majority of incursion runners are only making about the same per hour as what I make running level 4 security missions (90-110m).
Quite a few public fleets make less isk per hour than what you can make blitzing 3s (80m an hour). Don't believe me? Go run with some random groups and take records of time invested and isk made.
Disregarding the famous isk/hr claim myths, I do believe you. And despite my having been vociferously against HS Incursions (primarily due to its farm nature) when I read this I was struck by somethung I hadnt considered before. That if HS Incursion income was nerfed, then it leads to invalidating it as a HS activity, as compared to other far less involved and integrally solo activitivies. So yes, it would require a commensurate HS l3 and l4 profit nerf too. Im ok with that. Therafter there is only HS combat sig drop rates and HSstation trading taxes to deal with. Works for me. HS is too profitable, considering its low player intervention risk. The irony and complication here, is that HS residents dont NEED these profits to sustain their safe activities. This also applies even moreso to residents of other sectors who exploit HS exactly for that reason, whereas they can and should be making more at home there, or then satisfy with HS (hopefully soon) lower profits, at lower risk. See what I mean? It's funny you should say highsec is too profitable as I'm currently running almost fully AFK in null doing +60m an account.
Meanwhile in WHs some people I know are doing +1b an hour. One fellow in particular can do +2b an hour but he's running a bit of a fleet. Yeah occasionally he sees someone on dscan and has to go hunting but it's pretty rare.
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Salvos Rhoska
1269
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Posted - 2015.08.25 23:03:24 -
[1049] - Quote
ashley Eoner wrote:It's funny you should say highsec is too profitable as I'm currently running almost fully AFK in null doing +60m an account.
Meanwhile in WHs some people I know are doing +1b an hour. One fellow in particular can do +2b an hour but he's running a bit of a fleet. Yeah occasionally he sees someone on dscan and has to go hunting but it's pretty rare..
Whats the "funny" part, exactly?
I dont get what you mean.
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ashley Eoner
497
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Posted - 2015.08.25 23:19:22 -
[1050] - Quote
Salvos Rhoska wrote:ashley Eoner wrote:It's funny you should say highsec is too profitable as I'm currently running almost fully AFK in null doing +60m an account.
Meanwhile in WHs some people I know are doing +1b an hour. One fellow in particular can do +2b an hour but he's running a bit of a fleet. Yeah occasionally he sees someone on dscan and has to go hunting but it's pretty rare.. Whats the "funny" part, exactly? I dont get what you mean. Is this the famous self-ironic sarcsasm Ive been hearing about? Your earnings in NS while afk sound fine to me. Your WH friends speculative secondhand reports of income sound fine to me too, considering the circumstances youve explained. Whats funny here? There's no risk involved? I mined in highsec with my fleet and got wardecced within the first hour. Had a self proclaimed code agent with friends/alts attempt to gank me in the second hour (after the fail he went after the other miners). Oh and despite being unable to go AFK I made a miserable amount of isk per hour.
In null I just have to watch out for two people. Just have to walk back to the machine occasionally to set up in a new spot. Sure it's less isk per account per hour than level 4s but it only requires a fraction of the attention and uses much cheaper ships. |
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