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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Logibro
C C P C C P Alliance
873
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Posted - 2015.04.27 17:08:28 -
[1] - Quote
Team Five 0 have a number of updates lined up for the Mosaic release on 2015-04-28. If Corporation Roles, Ship Balance, or Burner Missions take your fancy, you should check out this new dev blog they've written all about it.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro
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CCP Lebowski
C C P C C P Alliance
532
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Posted - 2015.04.27 17:32:04 -
[2] - Quote
Hope you guys like these changes!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Dominique Vasilkovsky
BFG Tech
232
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Posted - 2015.04.27 17:34:35 -
[3] - Quote
Nice to see new burner missions, any chance to make them standalone from the normal missions?
Dominique Vasilkovsky EVEboard
Once known as:
Mashie Saldana sold - Anastasia Rigel sold - Monica Foulkes sold
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Carrie-Anne Moss
Brave Newbies Inc. Brave Collective
79
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Posted - 2015.04.27 17:48:24 -
[4] - Quote
Quote:Instead of fundamentally changing the functionality of the system that governs who can do what within a player corporation, we took a pallet knife to the UI, triaged the biggest issues people have with the current system, and threw away excess stuff to make a lighter system that is easier to navigate and manage.
I kinda thought the fundamental functionality is precisely what players have asked to be fixed with corp roles for ages? |
Ix Method
Brutor Tribe Minmatar Republic
440
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Posted - 2015.04.27 19:00:21 -
[5] - Quote
Carrie-Anne Moss wrote:Quote:Instead of fundamentally changing the functionality of the system that governs who can do what within a player corporation, we took a pallet knife to the UI, triaged the biggest issues people have with the current system, and threw away excess stuff to make a lighter system that is easier to navigate and manage. I kinda thought the fundamental functionality is precisely what players have asked to be fixed with corp roles for ages? +1 the roles themselves are godawful, hopefully with the new structures?
Travelling at the speed of love.
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Crasniya
Strange Energy The Bastion
569
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Posted - 2015.04.27 19:16:43 -
[6] - Quote
Did you guys add the ability to edit/grant DUST roles from the EVE client while you were at it? (If not, please do.)
Soraya Xel - Council of Planetary Management 1 - [email protected]
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Ishtanchuk Fazmarai
3480
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Posted - 2015.04.27 19:53:45 -
[7] - Quote
"Drifter and Circadian Seeker loot table re-balance" = more % of dropping good loot or less % of dropping good loot?
The Greater Fool Bar_ is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! _
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Mynxee
Signal Cartel EvE-Scout Enclave
128
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Posted - 2015.04.27 19:56:10 -
[8] - Quote
The Corp Roles UI reorganization coming in Mosaic is a great improvement. Can't wait to see similarly good stuff for Titles. Then after that, I am really hoping for some much needed functionality/granularity improvements. But you gotta start somewhere and this is a very reasonable first step at making role management less painful to administer. Thanks for all the good work!
Lost in space, looking for sigs...
Blog: Outlaw Insouciant
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Logix42
Taxation Damnation
192
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Posted - 2015.04.27 21:47:50 -
[9] - Quote
+1 for puns! Also yay for usability changes
Go beyond the edge of space...
Explore
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Arthur Aihaken
Jormungand Corporation
4373
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Posted - 2015.04.27 21:54:14 -
[10] - Quote
Quote:WeGÇÖre now ready to return to these disparate groups of elite freelance pirates and this time their bases can be accessed by cruisers and battlecruisers. The next round of Burner missions will also be more distinct from each other, with unique gameplay mechanics and combat environments for each mission. Excellent - looking forward to these. Many of us are also eagerly looking forward to some Battleship (heavy) Burner missions, and these should definitely include the ability to use T3 Strategic Cruisers, T2 Command Ships and T2 Marauders. Any chance of this happening sooner as opposed to later?
I am currently away, traveling through time and will be returning last week.
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Grimmash
SUPREME MATHEMATICS A Band Apart.
3
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Posted - 2015.04.28 00:33:58 -
[11] - Quote
The corp Roles interface changes are nice, can't wait for this to happen to Titles.
For the View, Take and Container icons, maybe iterate on those a little bit? In the screenshot the "eye" icon, which I assume is for view, looks more like a circle, and the container icon is kinda wonky. It took me a few mental calculations to sort the icons out.
All in all, a nice stopgap while we wait for functionality changes to roles and titles. |
Ms Michigan
Aviation Professionals for EVE Providence Initiative
60
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Posted - 2015.04.28 05:12:55 -
[12] - Quote
While I very much appreciate the UI refresh, I left feeling COMPLETELY underwhelmed in RE: to CORP Management.
Like one poster said above, we asked for something way better. Instead we got "Lipstick on a pig." Corp management still is a "pig." let's be honest.
Anyways, not to judge...
I take away that it was probably too big to tackle at the moment???
With that said, can you at least promise those of us that do try to run corps that it we can expect to see something MUCH better in the way of a redesign for HOW corp roles work?
Again, I came expecting brilliance and left uninspired.
At least let us use more than 7 divisions.
or at least add some new roles or granularity there in regards to securing items with an audit log to catch thieves. I.e. we have an audit log for who removes ISK from a wallet, but can't have one for items in a division?
Anyways, good changes otherwise and please keep up the great work in EVE lately. I love playing this game these days. Thanks. |
Sophia Mileghere
Agressive Fraction Killers
2
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Posted - 2015.04.28 08:06:09 -
[13] - Quote
Nice changes so far.
Will it be possible in the future, Accesses to the hangar in different offices / POS directly and not all together?
For example: Member xyz should have in the POS 1 access to 1st Division and 3rd Division, but in POS 2 he shall have access to all divisions except 2nd Division and 5th Division. And the same example for different offices that are not the HQ. |
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CCP Sharq
C C P C C P Alliance
236
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Posted - 2015.04.28 09:30:33 -
[14] - Quote
Sorry, I'm a bit late in! Hope you like the stuff the team is doing!
EVE UI Designer | Team Five-0 | @CCP_Sharq
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EnForceR Zealot
Spectraliz IIZ
10
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Posted - 2015.04.28 09:35:29 -
[15] - Quote
Problem of CCP is that they don't understand how to work with old community, that pretty much know everything... Big and positive changes must be released not like Thera fail and little Mosaic patch that even not deserves to receive name. Also as original founders of EvE are not working in company - second generation are just workers and EvE for them is mostly source of income... For founders of EvE it was more then work, they builded world of dream |
Robert Parr
Iron Tiger T3 Industries
31
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Posted - 2015.04.28 09:41:03 -
[16] - Quote
Yep, now instead of getting blown up in tech 2 frigates...you can get blown up in tech 2 cruisers at 10 times the price....unless you are off grid boosted and have every related skill to 5 and overheat everything...then maybe you'll have a 1 in 10 chance of survival....yep that definately is worth the extra 100,000 isk reward!!!! Thanks Fozzie, that's exactly what I wanted when I said new missions!!!! I'm also willing to bet the farm that you'll think an 80% mission decline rate is actually a sign of a great success for new PVE...what bunch of bologna!!!!! And OH by the way, the burner missions are not special...they are certainly NOT rare but, they are EXTREMELY difficult...so difficult in fact that they are not worth risking tech 2 ships on; hence the reason 80 plus percent of folks don't run them!!! |
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CCP Fozzie
C C P C C P Alliance
12684
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Posted - 2015.04.28 09:47:55 -
[17] - Quote
Robert, I completely understand that the burner missions aren't for everyone.They're optional challenges for those who find such challenges interesting. The definition of difficult will be very different to different people, which is why we don't force anyone to try these missions.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Robert Parr
Iron Tiger T3 Industries
31
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Posted - 2015.04.28 09:59:32 -
[18] - Quote
CCP Fozzie wrote:Robert, I completely understand that the burner missions aren't for everyone.They're optional challenges for those who find such challenges interesting. The definition of difficult will be very different to different people, which is why we don't force anyone to try these missions.
Wow, I'm honored!!! Thanks for taking the time to respond...hoping maybe you'll throw the minors/industrialists/non PVP folks a bone soon (TM)!!! By the way, that would be the opposite of a roughly 50 percent nerf to scrapmetal reprocessing!!!! |
Lil' Brudder Too
Pistols for Pandas
121
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Posted - 2015.04.28 10:40:03 -
[19] - Quote
Fozzie, did you guys ever explain the need for the 180 some sentry turrets in that massive cube? Was it intended to tax our PC's more for no apparent reason, or what, because they were initially warp-able as to allow us easier travel of the near 200k between the Talosi.
There were A LOT of questions in that thread that got ignored for the dribble type ones that had already been answered several times.... |
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CCP Fozzie
C C P C C P Alliance
12685
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Posted - 2015.04.28 10:47:51 -
[20] - Quote
Lil' Brudder Too wrote:Fozzie, did you guys ever explain the need for the 180 some sentry turrets in that massive cube? Was it intended to tax our PC's more for no apparent reason, or what, because they were initially warp-able as to allow us easier travel of the near 200k between the Talosi. But then apparently you guys learnt that we we were doing that and disabled it, forcing us not only to jump half a dozen jumps just to get to the mission, but then driving 180k three times per mission...
There were A LOT of questions in that thread that got ignored for the dribble type ones that had already been answered several times....
The sentry guns act as a sort of minefield, activating if you get within 10km of them. Their purpose in the mission is to provide some light piloting challenge as you must avoid them as you fight the NPCs. Avoiding them is quite easy for anyone who knows how to manually pilot but it still adds an extra layer to the mission.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Lil' Brudder Too
Pistols for Pandas
121
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Posted - 2015.04.28 11:00:59 -
[21] - Quote
CCP Fozzie wrote:Lil' Brudder Too wrote:Fozzie, did you guys ever explain the need for the 180 some sentry turrets in that massive cube? Was it intended to tax our PC's more for no apparent reason, or what, because they were initially warp-able as to allow us easier travel of the near 200k between the Talosi. But then apparently you guys learnt that we we were doing that and disabled it, forcing us not only to jump half a dozen jumps just to get to the mission, but then driving 180k three times per mission...
There were A LOT of questions in that thread that got ignored for the dribble type ones that had already been answered several times.... The sentry guns act as a sort of minefield, activating if you get within 10km of them. Their purpose in the mission is to provide some light piloting challenge as you must avoid them as you fight the NPCs. Avoiding them is quite easy for anyone who knows how to manually pilot but it still adds an extra layer to the mission. Okay, nowhere did i say they added any difficulty, since they generally don't do squat to you since you are moving max speed to cover the 180k...3...separate...times...plus their dmg is almost nothing in the one/two that might be shooting you at any point in time compared to the Talos' dmg. (NOT asking for that to be up'ed). Nice deflection answer there sir, +10 points. So far i've never felt the need to avoid them, as the more of a weaving line i take, the longer it will take for me to reach each rat, and that already takes an absurd amount of time. |
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CCP Fozzie
C C P C C P Alliance
12685
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Posted - 2015.04.28 14:07:01 -
[22] - Quote
The sentries de-aggressing early is a bug and we're working on a solution.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Natya Mebelle
Center for Advanced Studies Gallente Federation
18
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Posted - 2015.04.28 15:11:46 -
[23] - Quote
Just a minor thing; Can we please get a dialog box for confirmation if we really want to activate a skin? The problem is, the selection "add to market quickbar" is too close to comfort and can easily be misclicked. Or rather, the other way round. You want to add it to market quickbar, but you inject it accidentally without a warning.
It might be less important if you plan to have us "remove" skin licenses back as an item to re-sell, just like clothing works, but right now as it is permanent, it can be a bit ... well... unfortunate. We don't want to flood the ticket system c:
Thanks! |
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CCP Fozzie
C C P C C P Alliance
12685
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Posted - 2015.04.28 16:40:23 -
[24] - Quote
Natya Mebelle wrote:Just a minor thing; Can we please get a dialog box for confirmation if we really want to activate a skin? The problem is, the selection "add to market quickbar" is too close to comfort and can easily be misclicked. Or rather, the other way round. You want to add it to market quickbar, but you inject it accidentally without a warning.
It might be less important if you plan to have us "remove" skin licenses back as an item to re-sell, just like clothing works, but right now as it is permanent, it can be a bit ... well... unfortunate. We don't want to flood the ticket system c:
Thanks!
I'll pass your feedback along to the team working on the skins, but if you can also please post that feedback in the skin thread (https://forums.eveonline.com/default.aspx?g=posts&t=419959&find=unread) it would help keep the feedback easy to find for them.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Natya Mebelle
Center for Advanced Studies Gallente Federation
20
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Posted - 2015.04.29 11:06:16 -
[25] - Quote
Okay, will do c: ! I thought this would belong here since it is part of the patch since the other topic is a bit, well, "dated" by now. *copies a pasta* |
Rain6637
GoonWaffe Goonswarm Federation
31329
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Posted - 2015.04.29 19:18:05 -
[26] - Quote
A palette knife is... nevermind.
Help, I can't download EVE
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Serendipity Lost
Repo Industries
964
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Posted - 2015.05.01 15:13:40 -
[27] - Quote
So from the blog and what I have seen in game.
You merged 2 tables into 1 with your state of the art tri-state-check box. So now the 'grantables roles' and 'roles' which are functionaly identical can still be distinguished (for what reason?) as to wether you granted the role or gave the guy a title that granted the role. Now it's on one table instead of 2. This is BIG.... REALLY BIG.
In the process you removed titles from the show info view of all characters. I can only presume this was to prevent a casual opponent from divining some form of corperate intel from a players titles because (again a presumption) I am perhaps too stupid to seperatate a title from the roles (or I guess in this case the completely different 'grantable roles'). I presume it is somehow strategically important to know that a pilot has the role of accountant or what not? Now I can't show info and see which one of my guys is a rodeo clown and which is a lunch lady. Thanks for removing this massive security risk from the show info panel on my guys.
What you haven't changed: There are basically 4 levels of corp security and they are pilot based instead of asset based.
Fozzie - This isn't the first time you've passed off absolutely nothing as work and strutted around looking for a pat on the back.
If I'm wrong, please list what functionality you have actually altered in regards to roles, titles and actual security.
(Fozzie takes the stage and points to a large flip chart with an impressive sparkling pointer thing.) "You folks see this right here? It's what the tech guys are describing as a TRI-STATE-CHECK-BOX. Say it with me TRI..... STATE..... CHECK..... BOX. You see back in the old days, a check box is what we refer to as a bistable. It could either be empty or checked.... only 2 options. This on the other hand we'll call a tristable. It can be empty, checked or slashed. You guys are welcome! Our R&D team is working on a quantum leap into the future. I'm only at liberty to mention there may be at some point in the future a quad-state-check-box. The only other details I'm at liberty to mention about this miraculous leap into the future is that in addition to the empty/slash/check of current times - we'll be adding in an additional super secret icon that will allow a 4th option for the box. We've moved from the second dimension into the third dimension and are looking to the fourth dimension in table making. It's what I consider MINDBLOWING." |
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