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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Lara Divinity
Black Scorpion Nomads
35
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Posted - 2015.04.29 18:22:28 -
[181] - Quote
slphy vansyl wrote:hi, launcher auto update block at 79% since the patch.... same for the repair tool...just stop at 79% too any idea? i tried so many time but still blocked delete eve reinstall eve |
Mournful Conciousness
Embers Children TOHA Conglomerate
886
|
Posted - 2015.04.29 18:26:56 -
[182] - Quote
new map:
1. very unresponsive on my (fast) laptop - please default to old map when launching probes
2. please set inertia to zero on new map
3. hit-test on scan probe boundary is inaccurate if you have re-sized the map window.
4. Please allow me to GÇÿtry new mapGÇÖ without making it default for scanning.
in-game browser (on mac)
for some reason switches my keyboard to scandinavian characters and cursor keys move one word at a time when writing in forum, preventing me from giving feedback...
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Sehrta Farenz
EVE University Ivy League
3
|
Posted - 2015.04.29 18:28:08 -
[183] - Quote
SFM Hobb3s wrote:popped open the probe scanner last night....can't even see where I am on the darned thing. And moving the probes around is a disaster, keeps on choosing the wrong axis. Maybe I just have to spend some time configuring this, but yikes. I'd rather have the old probe scan window please. It certainly didn't lag as much either. It's not only you, I have the same problem. Scanning was difficult before, now it's nay impossible.
How can I get this horrible piece crap they have converted the map to back to the other version? I don't seem to find the button in the Settings window. There was one before...
Kind Regards SF |
Sehrta Farenz
EVE University Ivy League
3
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Posted - 2015.04.29 18:29:42 -
[184] - Quote
Mournful Conciousness wrote:Lots of very good stuff deleted, you can read his post above
Just doing an AOL here.
Scanning map is unbearable and I agree with every point you wrote.
Thanks for your post SF |
Jane Shapperd
SUPERFLUOUS WANDERLUST Gentlemen's.Club
131
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Posted - 2015.04.29 18:37:30 -
[185] - Quote
Taken from MOSAIC issues post
CCP Habakuk wrote:This is intended and is now included in the patch notes, but it was added a bit late: "Titles are no longer publicly displayed in the "Show Info" window of a character, allowing corps to use them without leaking sensitive data."
Really CCP ? if a corp doesn't want to leak sensitive data they can use weird symbols (that only they understand what they mean ) instate of names .
anyone who created a title had a consideration that these roles will be shown publicly to anyone ,otherwise they wouldn't name them that way .
So CCP do not do random small change assuming its better for player security , while its not .
titles are basically our identity within a corp and an alliance , also it's sign to show the importance of a character from a corp to strangers when jumping into a hostile system . What's next ? censoring character names so they no longer publicly displayed to prevent them from leaking "sensitive" data ?
Thanks to your random change i don't know who is recruit in my alliance and who is not . So basically i don't know who is trust worthy and who is not . |
Sehrta Farenz
EVE University Ivy League
3
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Posted - 2015.04.29 18:39:18 -
[186] - Quote
David Therman wrote:Thankfully, the old map still functions I may be extremely dense here. But how? There was a button for Beta/non-Beta before. But now I can't seem to find it.
TIA SF
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thowlimer
Roprocor Ltd
25
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Posted - 2015.04.29 18:55:45 -
[187] - Quote
Sehrta Farenz wrote:David Therman wrote:Thankfully, the old map still functions I may be extremely dense here. But how? There was a button for Beta/non-Beta before. But now I can't seem to find it. TIA SF
You can use F10 to open the old map Ctrl-F10 for the new one, also you can disable the new map in the settings still if you want to avoid it completely, disclaimer that this is from dev responses only, need to log in to check that it works too
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Greymist
Power Absolute Absolute Damage Inc.
8
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Posted - 2015.04.29 19:05:56 -
[188] - Quote
The map sucks! How come CCP has to fix **** that is not broken?
The map covers stuff or moves it around on my screen. Probing is a pain in the butt. Combat Dscan using the map. ugh...
Can we get an option to pick which map we want to use? the old or new?
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Lord Sarevok
Hammer and Anvil Industries
4
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Posted - 2015.04.29 19:09:28 -
[189] - Quote
OMG, something important enough that I want to make a post about it. What did you guys do to our poor damage control? Bring back the suitcase!!
Also, like the other guy mentioned: the not-showing-roles-thing is kind of a big deal. If you talk to someone outside your corp (or inside a large corp/ally), it's good to know that the leaders of that corp saw fit to give your conversation partner that title. |
David Therman
University of Caille Gallente Federation
64
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Posted - 2015.04.29 19:12:01 -
[190] - Quote
Sehrta Farenz wrote:David Therman wrote:Thankfully, the old map still functions I may be extremely dense here. But how? There was a button for Beta/non-Beta before. But now I can't seem to find it. TIA SF
I just logged in today and the old map was removed from my Neocom bar, I'm guessing that's the same with everyone else as well. As it is, I just dragged it back onto the Neocom bar (or whatever it's called), it's still located on the first tab/menu when you open it up. Hope that helps |
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Marsha Mallow
2088
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Posted - 2015.04.29 19:44:21 -
[191] - Quote
Apologies, haven't checked to see if this has already been mentioned, and I'm not sure whether this falls into Issues or Feedback
I've just been playing about with SKINs for the first time and noticed a few things
- it's not immediately obvious whether you can remotely apply skins and if you try there's no pop-up informing you it has failed. It might be worth adding a warning for newer players in particular as going forward they're unlikely to read the blog and fully understand the system. Or change the item description to state it can only be injected once you are in station. If people buy these from inaccessible stations then can't inject they may well complain, and in all fairness it doesn't align with how Plex work, so it's not something you would know either way. Although I do like that they can't be remotely injected, it'll make the market more dynamic.
- once one is applied to a hull it doesn't appear to show on the ship in your ship hangar. It's not a massive deal but for people who skin multiple hulls of the same type with different variants I could see it being fiddly to manually reskin each time or refit. Being able to see your ships in the ship hangar and identify them at a glance by colour is pretty handy, but having multiple t1 hulls looks a bit boring/scruffy. And it looks pretty having lots of different coloured ships in your hangar >.>
- When searching for them in corp deliveries I struggled to work out what Item Category they were listed under. On checking contracts it appears to be 'Accessories' which seems an odd choice, particularly if remote skinning hasn't been implemented. I can see a lot of these being firesaled on contracts from inaccessible locations, so wouldn't it be worth giving SKIN Licences their own category? They appear to have on the market, so it's a bit odd to have inconsistencies between the Market and Contracts/Asset Searche categories.
- I rummaged through a moderate stack of these to work out which were limited and permenant - it's not visible on the Icon when displaying assets Icons in your item hangar in full rather than list mode because of the length of the text. From a visual point of view it might be worth adding something to the icon (as we see on T1/T2/Faction mods/ships) so you can tell at a glance which are limited and which are permenant (or special edition - tourney prize skins etc).
- On the character sheet there's no option to make your licences public (as there is on Decorations), which seems odd given people may want to show these off. Also I expected the filter function to have similar options to the Skillsheet so you can set predefined filters (Show All / Show Current / Show Stuff That You Are Too Tightfisted to Buy, Ever).
Sorry for the wall of text, but hopefully there's some useful feedback somewhere in there
Benny Ohu wrote:
fire up the argument calibrators set phasers to outraged overheat keyboards reinforce the thread
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Longdrinks
Love Squad Confederation of xXPIZZAXx
187
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Posted - 2015.04.29 20:03:29 -
[192] - Quote
Hello hi it seems you have changed the clicking mechanics for the worse. Before when you clicked in space to manually pilot or on a button on the selected item window you could spam clicl. Which is something everyone has gotten used to using since eve is a unresponsive game that runs on one second ticks, so you continuously click while responding to the situation ingame and let the server respond to your clicks once a second taking the latest command.
Now it seems that when you`re spamclicking, the game only polls the first click then ignores everything for a full second then uses the first command it gets after that. This is probably better for perfomance but is extremly annoying for manual piloting and any other high intensity activites were i dont want to try a command and wait a second to see if it goes through or if i need to click again. |
Alexis Nightwish
163
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Posted - 2015.04.29 20:06:14 -
[193] - Quote
Servian Scargotti wrote:Anna Karhunen wrote:Parah Salin McCain wrote:ARE YOU PEOPLE DENSE?
THE SKINS WERE NEVER PERMANENT BEFORE. IF YOU LOST YOUR SHIP YOU LOST YOUR SKIN.
You certainly are the dense one here. Previously, if you didn't lose your ship in combat, it did not lose its paint job. I had couple of ships which I used for occasional leisure flights and ship spinning, but now those can have their skins for maximum of 30 days. Essentially the extra price I paid for the ships has been wasted. I specifically bought a Megathron Quafe Edition for the sole purpose of Ship spinning. It was a trophy ship that I had no intention of losing. I liked the pretty colors. Giving me anything less than a permanent skin is insulting. I should not have to spend several billion isk every 30 days, just to look at my pretty ship. This needs to be corrected immediately. Contract it to me. At least you can make some of your money back :)
Feedback: Pirate SKINs should have some way of being permanent. A previous poster suggested that they allow infinite reskinning for 30 days, then after that should the ship be lost the license is lost as well. I like this idea.
My own idea is to add a very rare pirate data site drop in the form of a BPC that takes 100 of the temp licenses and converts them to a permanent license. For example: Guristas Cormorant SKIN (Permanent) BPC requires 100x Guristas Cormorant SKIN (30 days) produces 1x Guristas Cormorant SKIN (Permanent)
Regarding the map, just read the thread for what's wrong with it. I'm very happy that I can still get to the good map via F10. Thanks for that! :)
CCP only approaches a problem in one of two ways: nudge or cludge
EVE Online's "I win!" Button
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Lucy Lopez
Low Frequency
10
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Posted - 2015.04.29 20:32:50 -
[194] - Quote
The new map makes it harder to see system activity/pod kills etc. The old map had clear yellow markers with varying levels of translucency, which made it very easy to make an at-a-glance assessment for planning exploration trips. |
Double Oh Mosquito
5
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Posted - 2015.04.29 20:55:12 -
[195] - Quote
If we don't use features CCP will and has in the past canned them.... (Manufacturing Teams, the whole Incarna release, etc etc...)
Shut off the new map.
Don't use the launcher.
Don't buy anything from the NES.
Don't buy PLEX.
Don't buy Aurum.
Don't participate in Alliance Tournaments
Don't go to Fanfest
Don't log in... (EVE isn't becoming known as Skill Queue Online for no reason)
etc etc...
When we stop enabling them they might wake the F up and realize that we control them they don't control us...
We are the paying customers and without us Crowd Control Productions / EVE doesn't exist!!!
CCP makes millions a month off of us and our passion for this game!!
If they aren't going to listen to us and consider our feedback then why ask us for it in the first place?
Don't get me wrong EVE is a great game but the people that are behind it need to step down and let someone else continue on with it.
And that he/she thing known as CCP Seagull needs to be tossed an Alka Seltzer for letting EVE go backwards..... you're supposed to be learning from your mistakes.
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Sniper Smith
Center for Advanced Studies Gallente Federation
384
|
Posted - 2015.04.29 20:58:52 -
[196] - Quote
Marsha Mallow wrote:- On the character sheet there's no option to make your licences public (as there is on Decorations), which seems odd given people may want to show these off. Also I expected the filter function to have similar options to the Skillsheet so you can set predefined filters (Show All / Show Current / Show Stuff That You Are Too Tightfisted to Buy, Ever).
Now that's something I hadn't thought of, and I think it's a great idea to be able to show them off in your character window. Would nice for showing off if you have rare skins. |
MIGRENA69
EVE-RO Fidelas Constans
0
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Posted - 2015.04.29 21:26:10 -
[197] - Quote
CCP Falcon wrote:We are happy to announce that the Mosaic Release has been successfully deployed! Mosaic brings many changes to EVE Online, including permanent ship skins, new opportunities, cruiser sized burner missions, new assembly effects for structures in space, balancing to nullsec and lowsec ores, new forcefield efffects for control towers, a Tech 3 destroyer rebalance and an improved corporate role management UI. Also included in Mosaic are two factor authentication, nullsec infrastructure improvements, balancing of battlecruiser warp speeds and updates to the sensor overlay. You can check out details of all these features on the new Updates webpage, here!In addition to this, you can take a look at the full patch notes for the Mosaic release here, which gives an in depth breakdown of all the changes that have arrived with this release. For general discussion and feedback regarding Mosaic, please use this thread. For issues with the release on PC, see here, and for Mac users, there is, as always, a thread on the Macintosh forums for discussion of this release.
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Zan Shiro
Alternative Enterprises
622
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Posted - 2015.04.29 22:14:47 -
[198] - Quote
Parah Salin McCain wrote:ARE YOU PEOPLE DENSE?
THE SKINS WERE NEVER PERMANENT BEFORE. IF YOU LOST YOUR SHIP YOU LOST YOUR SKIN.
If they had them as hangar ornaments or ran in pve but did not get ganked....the ships were never lost to lose the skin.
Issues with this mechanic is some people seem to not like having to reskin every month for the ship look they want. Fair stance really.
A good caveat here would be to return the AUR based ones in the store and let people decide really. Few months of this CCP can see just how many prefer skins that exist till ship lost versus skins go away every 30 days.
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Celly S
Concord Attraction Services
362
|
Posted - 2015.04.29 23:09:12 -
[199] - Quote
Raphendyr Nardieu wrote:Xela Kcaneoh wrote:The new POS Force Field looks stupid. The old one looked better.
Please stop with the never-ending updates. New one is bit interesting in color, but overall it's way better. It actually looks like force field.
I have to agree with this, it does look better, and for the guy who doesn't want it, don't worry, it should be gone completely by sometime this year...
along with your current POS too if you're lucky.
o/ Celly Smunt
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
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Celly S
Concord Attraction Services
362
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Posted - 2015.04.29 23:15:40 -
[200] - Quote
No Lube ForU wrote:Celly S wrote:No Lube ForU wrote:WTF happened to all my skins I had b4 the patch ?????
I cant find them anywhere. Did they get removed or something..
So confused
I had 10 run ship skins b4 patch and they were at least worth some good isk Now i got 10 single run skins worth jack sh!t WTF ccp according to the directions, you should be able to find them in your "redeem items" area unless they were in a corp hangar and if so, they will be in market deliveries at your corp's home station. o/ Yeah i found them but now have 10 single runs and they worth 1/4 of what the 10 run was worth. I bought them as 10 and 50 runs as i wanted to keep them. Now all i got is s!tty 1 runs :( So much for trying to collect stuff lol
I collect stuff too, sad about my ships that are now nothing but a 30 day skin, my old snowball launcher (cruise missile picture) is now a festival launcher,,, nothing unique like it used to be, and my nefantar (spelling) thrasher that was once worth about 1 billion isks, is a skin... oh well.. There's more, but no need to list them all, or even try to...
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
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Ben Zaye
Federal Navy Academy Gallente Federation
0
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Posted - 2015.04.29 23:18:58 -
[201] - Quote
My Mosaic feedback :
1- Caldari skin are ugly and the choice is very limited. 2- In general, they are only skins T1 available. where are t2 skin? 3- The temporary skin system is stupid because it is not realistic. 4- I already pay 2 account to play this game and I will don't pay more for put a color on my ship! We just want is to be able to put a color and corpo logo on our ship. We do not want a paid system. Give me a bit of paint and a roll! 5- I don't know why CCP loose your programming time for change Control damage icon. The result is ugly and don't match with other icons.
My overall satisfaction is 2/10 not more |
Jared Tobin
Bloodstone Industries B.S.I.
224
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Posted - 2015.04.29 23:53:04 -
[202] - Quote
MOSAIC (NEW) ISSUES & FEEDBACK:
First, some positive feedback: I like the POS Shielding visuals! A pleasant step up from 7 years ago! Good job!
The rest are issues with feedback intertwined in observations with possible solutions:
- DELAYS: TRANSITIONING FROM UNDOCKING: There seems to be a 3-8 second black screen delay between undocking and entering space. This is just from local experiences. Makes me quite hesitant to think of undocking in systems like Jita. Is this a suggestion of too much background program mechanics occuring before player is given viewable control in space, and will this affect being shot at while your screen/client is trying to create the outside view of space after undocking? (Interestingly: This is not happening between stargate/system session changes, if that helps. Only undocking from stations.) It should be noted that the entire game itself "feels" a slight bit "slower" involving everything...
- UI STATION WINDOW-MEMORY/ORIENTATION ERROR: "MARKET DELIVERIES" window ALWAYS CLOSES: For some reason, of all windows to be "remembered to be open" when re-docking to a familiar station (i.e. Corp Headquarters), the Market Deliveries window ALWAYS is closed upon loggin in/docking. This means you have to keep finding that option and opening it. Behavioral question to look into: Why just "Market Deliveries" not being remembered to be open, yet everything else is remembered as is?
- AUDIO ADJUSTMENT: STARGATE AND STATION EXTERIOR SOUND IMBALANCE: There are some "vocal/indecipherable talking" comm sounds that are WAY louder than anything else when exiting/approaching stations and stargates. This occurs when all volume settings for Stations, Stargates, and even the general "World" sound settings are set to normal/default settings. The volume for those com sounds needs to be taken down a decibel or two.
- AUDIO BUG: "BOOM": At highly random moments while docked in a station, going about business, etc, suddenly, out of nowhere, the "BOOM" sound effect normally heard when logging into a docked station (or when session switching from out in space to docking in space dock) will randomly just "go off". Completely unreplicatable, so far. It "just happens" when it wants to.
- GRAPHICS: CLOAKING EFFECT: There seems to be some frames missing in the (de)cloaking effect, depending on how far away your viewing your ship scale-wise, or how much is going on in your screen. This has noticably increased in occurence since the "upgrade".
EXISTING ISSUES STILL PRESENT SINCE "BEFORE MOSAIC":
- "DRAG/DROP" CORPORATE SELLING MALFUNCTION: "Drag items to add to sale" drag/drop selling STILL does NOT function when attempting to drag items to sell from a corporate hangar into the selling window. Only way to sell multiple items is to select them all, then sell, or right-click and select "sell" to force the client to add that item into existing open selling window. This has been an unresolved (but filed and acknowledged) "issue" since the roll-out of the new selling items window UI implementation back in 2014. Functionality was promised almost a year ago, and has yet to really be addressed openly, just amongst feedback, petition and tickets. It's time to make that "Drag and drop" we see in the selling window actually function as it instructs us to do: "drag and drop to add items to sell". Crazy idea, I know...
- "NEW/UNREAD" MAIL BUG: Oddly and unexpectedly unreproducible, old/previously read mail will randomly be marked "unread" as far back as a few random mails from 2013, even. Unexpected, this was.
- UI TRANSPARENCY/OPACITY CONFLICT BUG (CHANGE?): RIGHT-CLICK MENUS OPACITY: Every "right-click" subcontext menu is translucent, even when no translucency/window blur options enabled and transparency=0 (OFF). For example: When using the "Carbon" theme with NO "window blur" and "Translucency" set to "0", the high contrast white text of anything "underneath" any newly right-click-created menu shows through, making legibility of the top-most menu difficult to read under certain circumstances. This also follows no consistent pattern with "tool-tip/pop-up" windows, but those, too, are translucent when dealing with corp items or out in space, hovering over mods in HUD. Please re-check force-option behavior (possibly) in any code changes to make sure all context and sub-context menus (seemingly only occuring in right-click created menus and "tooltip" created windows of textual information) adhere equally to the designated terms of display opacity behavior of other windows which obey user-set parameters under the "Theme" settings (within "General Settings" ESC menu). This new behavior has only begun occuring "noticably"/visually sometime after April 5 (approximately).
Win7Pro64-bit |
Sniper Smith
Center for Advanced Studies Gallente Federation
385
|
Posted - 2015.04.30 00:45:07 -
[203] - Quote
Jared Tobin wrote: - AUDIO BUG: "BOOM": At highly random moments while docked in a station, going about business, etc, suddenly, out of nowhere, the "BOOM" sound effect normally heard when logging into a docked station (or when session switching from out in space to docking in space dock) will randomly just "go off". Completely unreplicatable, so far. It "just happens" when it wants to.
First, I've noticed the extra loud sounds around the gate too.. thought it was just me going nuts.
The Boom however is, if I'm not mistaken, the sound of a SKIN activating, and it seems to ignore sound settings also. I thought at first it was a ship Cyno'ing out from beyond my view, but later it happened again when I was zoomed out. |
Ignatius Glick
Trauma Ward Winmatar Republic
1
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Posted - 2015.04.30 00:54:57 -
[204] - Quote
Scanning and Probing with this new map is absolutely the worst crap i've ever seen.. Who tested this and signed off on it? Who was like, "Yep this is far superior to the product we currently have, LETS RELEASE!" It's freaking garbage and they should be fired. FIx this crap.. It makes scanning and probing not fun or useable. |
Ignatius Glick
Trauma Ward Winmatar Republic
1
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Posted - 2015.04.30 01:08:03 -
[205] - Quote
also whoever's idea it was to have the map load in the IGB.. Just NO!
Its so laggy its almost unuseable on a Mac. |
Jonathan Yatolila
Eclipse Front llc Ouroboros Collective
1
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Posted - 2015.04.30 02:12:37 -
[206] - Quote
[quote=Jared Tobin]MOSAIC (NEW) ISSUES & FEEDBACK:
- DELAYS: TRANSITIONING FROM UNDOCKING: There seems to be a 3-8 second black screen delay between undocking and entering space. This is just from local experiences. Makes me quite hesitant to think of undocking in systems like Jita. Is this a suggestion of too much background program mechanics occuring before player is given viewable control in space, and will this affect being shot at while your screen/client is trying to create the outside view of space after undocking? (Interestingly: This is not happening between stargate/system session changes, if that helps. Only undocking from stations.) It should be noted that the entire game itself "feels" a slight bit "slower" involving everything...
This is a real issue. I've noted it for the past couple of weeks prior to the new upgrade, but seems worse now. This is very unnerving when undocking with my Viator loaded - and I am waiting to be able to insta-warp to bookmark. Needs to be fixed please.
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Darth Terona
Black Rebel Rifter Club The Devil's Tattoo
53
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Posted - 2015.04.30 02:15:51 -
[207] - Quote
GÇó (Added April 28) Titles are no longer publicly displayed in the "Show Info" window of a character, allowing corps to use them without leaking sensitive data.
pointless and game breaking for my corp.
Titles are ment to be displayed. don't want it giving away too much intel? Think of better naming conventions.
Give me the option to turn it off.
Im the damn CEO. If I want my titles shown then let me do it.
whats next? Medals not displayed in public?
given that this went live with the update, I can only imagine someone broke something and jotted it down as a feature.
its bad.
Not only can I not see my own titles, I cant see anyone elses in my corp.
Titles are handed out in my corp for rank.
I got prospects (prospect title for newcomers) who have been in the corp for months, and Black Jackets (full patch members) who earned their stripes in a few weeks. Now its impossible to tell them apart.
I got Black Jackets pissed off at me because they think I took back their patches.. and Prospects who think the corp gave up on them and their shitfits.
pls fix. |
Awkward Pi Duolus
Pator Tech School Minmatar Republic
38
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Posted - 2015.04.30 02:22:47 -
[208] - Quote
Darth Terona wrote:GÇó (Added April 28) Titles are no longer publicly displayed in the "Show Info" window of a character, allowing corps to use them without leaking sensitive data.
That's just silly.. If corps are worried about leaking important information through titles, make them non-obvious =P |
Sniper Smith
Center for Advanced Studies Gallente Federation
385
|
Posted - 2015.04.30 02:58:19 -
[209] - Quote
Jonathan Yatolila wrote:[quote=Jared Tobin]MOSAIC (NEW) ISSUES & FEEDBACK:
- DELAYS: TRANSITIONING FROM UNDOCKING: There seems to be a 3-8 second black screen delay between undocking and entering space. This is just from local experiences. Makes me quite hesitant to think of undocking in systems like Jita. Is this a suggestion of too much background program mechanics occuring before player is given viewable control in space, and will this affect being shot at while your screen/client is trying to create the outside view of space after undocking? (Interestingly: This is not happening between stargate/system session changes, if that helps. Only undocking from stations.) It should be noted that the entire game itself "feels" a slight bit "slower" involving everything...
This is a real issue. I've noted it for the past couple of weeks prior to the new upgrade, but seems worse now. This is very unnerving when undocking with my Viator loaded - and I am waiting to be able to insta-warp to bookmark. Needs to be fixed please.
You have 30seconds before anyone can lock you, bump you, scan you, or anything else..
Though I agree, I hate the black screen..
What I hate even more is the delay in docking and jumping.. why isn't the dock zone the same 2500m as everything else.. I use BM's now in dangerous places, but still really annoying.. |
Adamo Aldent
Aerodyne Collective. Kadeshians
0
|
Posted - 2015.04.30 04:12:44 -
[210] - Quote
I like the skins! But are some bugs still with missing skins in preview mode of ships and such.... Some frigates are realy too expensive, i dont mind the 'old' ones keep this high price since they are low price in-game anyway because of the old prices. But all new frigate skins should realy not cost more than 1500~ aurum or something....
Battleships and up you cant realy complaint, the prices are not much higher than when they were single-use/run bpc copy's and even some cruisers are kinda good price in the NES.
I hope CCP can make some good money on this and that people like it as much as me, and that we will have new skinns 3-5 times a year =) |
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