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Thread Statistics | Show CCP posts - 16 post(s) |
l0rd carlos
TURN DOWN. The Camel Empire
1200
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Posted - 2015.04.28 10:33:06 -
[31] - Quote
CCP Turtlepower wrote: - Inertia and mouse pointer are still things we hope to improve on, but not in today's release. Same with D-scan and tactical overlay. Performance issues on lower end machines will also be addressed soon.
Fixed, soon, soon.
These issues should be (mostly) fixed today.
You can talk the talk, but can you walk the walk? What I want to say: Sounds promising and I'm looking forward to it :)
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com
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Natya Mebelle
Center for Advanced Studies Gallente Federation
18
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Posted - 2015.04.28 11:26:58 -
[32] - Quote
Xerxes Fehrnah wrote:Regional color spectrum is equally difficult to differentiate. It is brown, white, orange. Not sure why someone thought Autumn colors were a good idea.
One last item. The new map never opens tot the system you are in. You have to click the target button to get it there. Because grimdark dystopian is more important than visibility or functionality? :c I wish I was being sarcastic, but that is exactly the feeling I got from all the recent changes. First they removed the RGB sliders and the two-way transparency slider from UI customization. No more lush UI's, no purple or even pink, and anyone who wanted a white / lighter UI with black text never got satisfied since eve existed. Then the alliance logo grimdark watermark came around. Now we have grimdark dystopian map colours :c Yes I'm a bit exaggerating, but I guess that's the point.
It worked like that in the past, and I admit I like the current behaviour better. Back then, when I opened the beta map, I had to FIGHT with the scrollwheel to zoom out while the map was trying to force zooming into the system I am in. As far as I can remember, the beta map saves your last camera position as of the latest sisi build before the patch. However, this is still not enough. One of my suggestions from waaaay back then was to add more options for views, directly in the header. We have the "zoom to current location" but I would like to have something like " U R C S " which stands for Universe, Region, Constellation, System. The relevant letter / icon you click zooms you immediately to the corresponding range.
Altrue wrote:- Odd choices of aura over color, or color over aura. Sometimes you prefer to change the aura size but not the color, sometimes you prefer to change the color, with very little aura size. Why not both? Because grimd-...
Well this is something I tried to get across last time too. But I'm less about brightness but more about colour gradients. That way you can clearly see the systems which have at least ONE result over systems which still ZERO result. I would also like to have that on the upper ranges of the colour, things start to get a bit bigger and only for the topmost things the ring should start appearing. Something I also suggested was an OPTION to not accidentally click systems with no results. With that selected, you would be never able to select an empty system by accident. I also wanted to have a colour legend on the side or top where you have checkboxes to deselect certain ranges in order to filter better through results. Sometimes you want to clip things away on either end, or even in the middle. With that in mind, I also asked for the feature to highlight Systems with ZERO results, if all legend filters are disabled, or a "show only zero" button is introduced. So like an inverse logic thing. Because there are cases where you WANT to see the zero.
Ransu Asanari wrote:The circular mouse icon needs to be changed to a pointer, as it isn't fine enough to grab a probe cube face or arrows easily for movement. I for one liked the circular cursor for selecting systems BUT I would like to have the cursor behave differently when mousing over different things. The circle should change back to a cursor when hovering the drag box just like it changes when hovering a celestial.
Dominous Nolen wrote:Lets be honest... What is the percentage of players that sign into SiSi regularly? Maybe 10% at most?
Also how much of the player base uses the map in reality. Certain use cases will be brought up (Null/Low/Wormholers), how many highsec players use the map activity? I would dare saying not even 1%. Whenever I visit sisi, the most I see are 150 players. Some of them might be devs, so you can't count them into the "testing player" parts. And some other players only use sisi to get early access to content in order to prepare themselves better or only to there to test out some fits. So of those 150 players, maybe 75 are actually testing things while 30.000 are on Tranquility. That would be 0.25%
The starmap or the system map? There are plenty of reasons for highsec players to use both maps. I won't bring my own example, since I know I am an edge case. But there are plenty of reasons to use the map in highsec.
Xerxes Fehrnah wrote:Have you considered that the probe window and the map are the same thing and do not need to share the screen as separate objects? Perhaps the probe window itself should expand to become the map, and then the probe readout should spread out to labels on the items in a system. I like that. Please make it so c:
AND THEN CCP TURTLEPOWER APPEARED!
- While we do not consider the new map to be in beta after today's release, it is still very much a work in progress. Okay so... what other people would call alpha and then beta, is what you call beta and then Work in progress?
- Inertia and mouse pointer are still things we hope to improve on, but not in today's release. Look at the speed values for the old map. I never saw anyone ever complain about that c: I understand there needs to be a tiny bit of animation leeway to not make it appear jagged, but that leeway is way too much in the new map. The old map feels quick and responsive. The new one doesn't.
By the way, forcing half-baked things onto your customers has a history of not working so well. *remembers the Captain's quarters* so this release of the map REALLY needs to be a lot better than the latest build on Sisi before the Mosaic patch :c |
Rivr Luzade
Exclusion Cartel The Kadeshi
1358
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Posted - 2015.04.28 11:57:36 -
[33] - Quote
I still see all the bookmarks in the Universe view. This is ridiculously inefficient and cluttered! If I want to know where I have bookmarks on a galaxy wide view, I activate that setting in the old map. I do not need to know all the time where I have bookmarks in the universe view. However, I do need to know all the time where I have bookmarks in the star system view. With the new map, you basically clutter my map with useless information all the time or I have to do several additional, completely unnecessary clicks to turn bookmarks on and off every time I open the star system view. I must say I am impressed by that level of ignorance.
This ridiculously strong inertia when you scroll is still present and it is still making it a excruciating pain to do anything on the map, let alone scan things with probes.
Station Tab :: UI Improvement Collective
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Jeremiah Saken
The Fall of Leviathan
243
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Posted - 2015.04.28 12:29:43 -
[34] - Quote
Rivr Luzade wrote:I still see all the bookmarks in the Universe view. Hm, with more than 500 bookmarks all over the cluster no wonder i have problem with new map...
"...genre is a definition, the definition in itself must have boundaries, the boundaries act as barriers, and the barriers are like walls, like the walls of a prisonn++..."
The Good, The Bad and The Bantam
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Rivr Luzade
Exclusion Cartel The Kadeshi
1358
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Posted - 2015.04.28 12:39:18 -
[35] - Quote
I have nearly 3k bookmarks and that's still a low number. My entire map is covered in pin needles. -.-
Station Tab :: UI Improvement Collective
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Natya Mebelle
Center for Advanced Studies Gallente Federation
18
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Posted - 2015.04.28 12:51:33 -
[36] - Quote
While you can deselect them in the header filter, I still think it would be a good idea to have a two-way selection filter. Like... checkboxes for system map and world map. That would make them only appear in system map, so once you are zoomed in close enough. |
Vegare
Bitslix Lolsec Fockel
96
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Posted - 2015.04.28 12:57:48 -
[37] - Quote
Accidentaly misposted my feedback in the general thread, so here we go again. Sorry.
Quote:Great to see most of the usability issues have been taken care of. The map really has a nice feel to it now, though the inertia is still too high for my taste. However the map does not fulfill most requirements posed by d-scanning.
- There is no way to tell distances without comparing the overview and the map. Instantly getting a feel for the size of the system, especially when having to keep the d-scanners maximum range in mind, is essential. Same goes for probing. The old map provided this information by displaying the current distance between your ship and a celestial when hovering the pointer over the respective icons. Additionally the tactical overlay was displayed in the solar system view which gave you an immediate reference point.
- It is not possible to d-scan anything while using the map. GÇÿSwinging the camera aroundGÇÖ corresponded with the d-scan cone in the old map. This was very useful to quickly d-scan anomalies and celestials while maintaining a good sense of location.
- The map does not support zooming in to moon level. There are many situations, mostly but not exclusively in PvP, where d-scanning (or probing for that matter) on moon level is a crucial thing. Think d-scanning for a Jump Bridge or pinpointing a hostile in a cluster of celestials. Additionally it is simply not immersive. Often gates or stations are very close to other celestials and the new map simply does not allow to view appropriately.
I hope I could help by listing these, at least in my opinion very important, use cases. Thanks for your continued effort improving our EVE.
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Rivr Luzade
Exclusion Cartel The Kadeshi
1360
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Posted - 2015.04.28 13:00:47 -
[38] - Quote
Natya Mebelle wrote:While you can deselect them in the header filter, I still think it would be a good idea to have a two-way selection filter. Like... checkboxes for system map and world map. That would make them only appear in system map, so once you are zoomed in close enough. This is exactly what I do not want to do. I want it back like in the old map. I do not want to have to uncheck them when I scroll into the universe map and activate them again when I scroll into the system view. This is bonkers. A two-way selection could work but in my opinion, the old map's setting is still superior to that.
Station Tab :: UI Improvement Collective
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Rivr Luzade
Exclusion Cartel The Kadeshi
1360
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Posted - 2015.04.28 13:05:10 -
[39] - Quote
The stacking of celestials and not sufficiently deep enough zoom-in is another problem (as already mentioned by others). In the old map, I can zoom in on a planet and see all the moon orbits around that planet. This way, I can dscan down POS or ships on that planet. This is not possible in the new map and absolutely needs to be made possible again.
Station Tab :: UI Improvement Collective
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Isphirel
GoonWaffe Goonswarm Federation
67
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Posted - 2015.04.28 13:07:51 -
[40] - Quote
I tried to ignore the new map as best as I could, but that you are considering it near good enough to make it the default is worrying. As usually it feels like it's optimized for looking pretty as a shiny new feature and hasn't actually been used by anyone at CCP in non-idealized circumstances (no stress, no other players, no multitasking, minimal number of brackets/bookmarks, ...). Talking to my space pals I've been met with disbelief that this is even supposed to replace the star system map used for probing etc and not just a revamp of the universe map.
I'd be very surprised that the way the map is designed right now is the result of actual testing for example with combat probing on a grid with even a dozen players on it, or even probing out things near a planet with a dozen other celestial brackets nearby. The way brackets are handled is 100% inferior to old map.
- Brackets are too big with their little black balloon backgrounds so they catch clicks intended for probes. They're also too attention-grabbing.
- The collapsing behavior of multiple brackets is too fiddly. Try zooming in on a planet with some moons and some bookmarks around it and slightly adjusting the camera, and watch brackets combine and separate contantly. As a bonus point, this actually makes the smooth camera movement stutter because apparently combining brackets is just so computationally expensive!
- The collapsing behavior also makes bracket stacks completely useless for getting a quick idea what brackets there are at any given zoom level. Have a probe result near a celestial with a bunch of brackets, and most of everything will be covered up by other brackets when it's not collapsed into them and hidden from view completely. Now there's just a mess of stacks and I have to guess which one has something interesting in it!
- It also seems that not all probe results in a stack get the correct bracket symbol, some results just get generic green dots. Specifically looking at silos here.
- Brackets and the movable probes box are also way jittery when the perspective changes even slightly.
The brackets are really the worst thing and I'm pretty close to giving up hope that you're willing to take a step back and honestly evaluate just how far you are setting back the user experience here. That said...
The max zoom-in level is way too far out, way further than in the old map, so it's basically impossible to tell just what is going on around a given planet. This again makes me think no one really tested this map beyond taking pretty screenshots of constellations or scanning down exploration sites in deadspace with it. Try focusing on a planet and telling how many moons it has without mouseovering any brackets and reading me the labels! Even harder if you have a nonzero amount of bookmarks that might be taking up some of the space! It's not helped by how the moon orbit lines have apparently been removed.
Every time the map opens, it does a silly little zoom from a universe view into the current star system. As someone who is actually playing the game, wanting to do things in game, when using the map, this pisses me of every time because it's like you're wasting my time with this fancy new animation of yours while time is passing and the game is happening around me and my ship is probably already on fire.
This is made more annoying by how there's fancy new effects everywhere with camera inertia and lines and other star systems getting in the way, apparently exaggerated to the point that they actually impact client performance, causing stuttering, fps drops and increased CPU/GPU load when I'm turning off the spaceship rendering and looking at what *should* be just a bunch of circles and tiny bitmaps. I don't know how a space map manages to be more performance-intensive than the actual game but there it is.
Adding to that, the way the universe map features encroach on the star system map is also a total non-feature. There is star system coloring according to statistics, the lines connecting stargates to adjacent systems and jump bridge lines inexplicably delivering hapless capsuleers into the sun, and even rendering other star systems immediately when the map is zoomed out far enough to see the whole of the current system! None of these are in the least interesting when trying to use the non-universe just-the-star-system-please map! I don't care about the number of npc kills in the last 24 hours in a system two jumps over while trying to find something in the current system! It's distracting and apparently badly enough implemented that it taxes my client more than the actually-showing-spaceships view. Also it's not helped by how there's a starfield in the background *and* the planet orbit lines are less bright than they used to be.
I want to like this because UI revamps are definitely a thing we need, but making things shinier with no regard for the impact on usability and even performance is not the way to go. |
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Isphirel
GoonWaffe Goonswarm Federation
67
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Posted - 2015.04.28 13:09:57 -
[41] - Quote
For what it's worth my spacejob is basically looking at the star system map view 98% of the time I'm logged into my main and if the old map gets removed while the new one is anywhere near this bad, I'm basically going to have to switch to ratting full time or something. |
Isphirel
GoonWaffe Goonswarm Federation
67
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Posted - 2015.04.28 13:13:11 -
[42] - Quote
Also can CCP please start testing new features, especially around UI and navigation and navigation UI, with a realistic number of bookmarks that a non-highsec player might accumulate after a month or so of living in a region? Maybe preload all the Q&A characters with perches around every celestial and pos bookmarks and instaundocks and, you know, the bare minimum? |
Natya Mebelle
Center for Advanced Studies Gallente Federation
18
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Posted - 2015.04.28 13:43:20 -
[43] - Quote
Rivr Luzade wrote:This is exactly what I do not want to do. I want it back like in the old map. I do not want to have to uncheck them when I scroll into the universe map and activate them again when I scroll into the system view. This is bonkers. A two-way selection could work but in my opinion, the old map's setting is still superior to that. I know, that's why I said so in my second part c: But the thing is, the old map was separated into two different layers. So there was not even an option in the universe map to begin with. This new one is a unified layer and I don't think they will go back to that. I also don't see why they should go back to that, it's a good idea. The transition just needs to be improved, that's all.
Isphirel wrote:For what it's worth my spacejob is basically looking at the star system map view 98% of the time I'm logged into my main Yay I'm not the only one c: |
JohnMonty
Northstar Cabal Tactical Narcotics Team
59
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Posted - 2015.04.28 13:50:22 -
[44] - Quote
Probing with this new map is bad. I managed to drag my probes off the side of the map and the icons for them disappear, if you run a scan when that happens it takes an ago. Almost like they are moving to where ever the icon are. When I did click on them in the scanning interface the map zoomed over to their location and they were off in the middle of no where and I cant find a way to get them back near any system on the map let alone the one I am in. I tried to recall them and drop them again but they just ended up in the same place. I think closing and opening the map again fixes it.
That is just me spending 5mins playing around. I dont think this new map is anywhere near ready when it comes to using it for probingm
> "Defenders will also often enjoy the benefits of jump bridges,"
~CCP Fozzie, on behalf of Team Five 0 and the whole EVE Game Design team.
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Legion40k
Hard Knocks Inc. Hard Knocks Citizens
94
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Posted - 2015.04.28 14:16:44 -
[45] - Quote
Genuinely surprised the map was officially launched in this state. In w-space it's pretty broken which is just, bad.
System map - while a client is in Windowed Mode, try to fullscreen the interface - borks so I can't see anything other than..that and the map interface doesn't fill the screen
linky
aaaand if I try to Focus Current Location I get a blank map of nowhere and have to restart the whole client
linky
hope there's a hotfix coming =/ |
Johann Tollefson
Valar Morghulis. Goonswarm Federation
4
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Posted - 2015.04.28 14:20:45 -
[46] - Quote
Just moving the probes around is painful. The arrows are two dimensional so any time I want to adjust my location I have to spin my view so I can select. If I grab one an at odd angle suddenly they rocket onto a crazy vector. Then I get to zoom out, lag, find the probes, lag, try and get them back where they were, lag, and finally just scoop and relaunch.
Make the flat arrow a cylinder.
It's also very tough to resize the spheres as a group. I just can't seem to snap and grab like before. It seems as if the sphere is just a few millimeters off.
The resolution is quite lacking, I can't get down close enough. As others have mentioned the bracket system is weird, stacks oddly, and once you throw some bookmarks into the mix it all turns into a **** salad.
I think this has the ability to be a good map, it just needs to get tweaked. |
Tralusi Pahineh
Friendly Mercenary Network
0
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Posted - 2015.04.28 14:43:39 -
[47] - Quote
the best thing they can implement for probing is to made an option with "simple mode" (old map) and "normal mode" (new map) this would be the best for all explorers. |
X4me1eoH
AirGuard LowSechnaya Sholupen
176
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Posted - 2015.04.28 14:50:24 -
[48] - Quote
Filters on the map is completely unreadable. 1 that the 18 people in the dock, look exactly the same. 50 point barely larger in size, no difference visually.
http://i.imgur.com/yTEy4kB.png |
Rivr Luzade
Exclusion Cartel The Kadeshi
1360
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Posted - 2015.04.28 14:53:49 -
[49] - Quote
JohnMonty wrote:When I first loaded up the map it was a mess as I have bookmarks everywhere, which I need for my role in EVE. The only way I can use the map is if I turn the bookmarks off What a mess Bookmarks Online - the use of this bookmark madness doesn't confide in me. It doesn't only cover all the stars and the actual information that I seek to see, it is also hard to hit the right ones. The old system was way better in that regard.
Station Tab :: UI Improvement Collective
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Rivr Luzade
Exclusion Cartel The Kadeshi
1360
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Posted - 2015.04.28 15:01:51 -
[50] - Quote
Natya Mebelle wrote:Rivr Luzade wrote:This is exactly what I do not want to do. I want it back like in the old map. I do not want to have to uncheck them when I scroll into the universe map and activate them again when I scroll into the system view. This is bonkers. A two-way selection could work but in my opinion, the old map's setting is still superior to that. I know, that's why I said so in my second part c: But the thing is, the old map was separated into two different layers. So there was not even an option in the universe map to begin with. This new one is a unified layer and I don't think they will go back to that. I also don't see why they should go back to that, it's a good idea. The transition just needs to be improved, that's all. I could not care less for CCP's intentions. They turn the map into a worse system to use than it currently is. If they cannot figure out how to get these formerly separate layers properly transfered over into their new system, which they impose on us sooner than later, they should scrap it and stick with the old system. They remove essential functionality from the map with the current iteration of the new map, they make it harder to do things with the new map compared to the current system and the fancy new looks hold less information accuracy than the old system. I'm not someone who usually is against new fancy stuff and eyecandy, but I insist on that this does not go at the expense of functionality and usability. This bookmark madness, to name only one example, perfectly demonstrates the outrageously bad implementation of the system.
Station Tab :: UI Improvement Collective
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Manic Velocity
Emergent Dynamics
105
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Posted - 2015.04.28 15:05:00 -
[51] - Quote
I just want to parrot my suggestion from the old thread:
https://forums.eveonline.com/default.aspx?g=posts&m=5697363#post5697363
The inertia is very annoying and it slows down probing significantly. Please give us explorers a toggle to disable it.
And a new point of contention: the cursor is essentially a thick border around an invisible pointer. I can never be certain if I'm clicking on my intended target. I just have a vague idea of "maybe somewhere in here, hopefully" when I move the circle over anything.
I don't see the reasoning to have a completely different (and less efficient) cursor in a single area of the UI, while the rest of the UI uses a more universally understood (and functional) cursor.
@manicvelocity
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Cara Forelli
Green Skull LLC
1057
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Posted - 2015.04.28 15:06:33 -
[52] - Quote
The solar system map must, must, MUST have a functional D-scan mechanic! The absolute fastest way to find targets is through dscan via the old solar system map. Any other method pales in comparison. The new map is useless for this.
I will have the new map disabled until this is implemented. Dscan is my number one reason to open the solar system map, not just a rarely-used extra feature.
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
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Natya Mebelle
Center for Advanced Studies Gallente Federation
18
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Posted - 2015.04.28 15:56:39 -
[53] - Quote
Trust me, I do not like parts of the new map and that is why I wrote pages of pages to help improving things. Just like you do c: No reason for us to get upset at each other, instead we continue to bring up good points in a reasonable manner.
The new map can still be opted out, in the settings, like the beta map could be tried out earlier. The "new map" is not yet mandatory. But the new map is meant to stay so the best thing we can do is help improve it, right? c: It is entirely possible that the old map was part of the legacy code problem, which is why they couldn't iterate on it, which is why they decided to make a completely new one. Please consider this too.
So here we are, writing all our stuff. There is no reason to flak CCP over and over again for the same things. It's here, it's CLEARLY not finished, as CCP said themselves, so let's make the best to improve it c: |
Ound
Draft Skunk
13
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Posted - 2015.04.28 16:04:56 -
[54] - Quote
Well done with the improvements on the new map, but there are still things to be done.
1. A small thing. Wormholes don't have a sun. It's often useful to center on sun so that you can see the entire system from the perspective of sun, helps navigating.
2. A big thing. Solar system detail, I think this is the biggest gripe for me of the new map. It lacks detail, I cannot zoom in close enough to distinguish individual moons, it's very useful to see the layout of POSes or ships that you have scanned down without warping to them. I think this is one of the main things for me that I would like to see you guys work on.
On top of that, I think that the icons are weird, not a huge fan of stacking teardrops but I have no better ideas, however, this ties closely to #2 since if we were able to zoom in close enough, there would be no excessive icon stacking. |
Rivr Luzade
Exclusion Cartel The Kadeshi
1360
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Posted - 2015.04.28 16:25:05 -
[55] - Quote
Natya Mebelle wrote:Trust me, I do not like parts of the new map and that is why I wrote pages of pages to help improving things. Just like you do c: No reason for us to get upset at each other, instead we continue to bring up good points in a reasonable manner. If it sounded like I was upset at you, this is not the case. The one and only group I am upset with is CCP. They have implemented barely anything from previous feedback, skipped most the suggestions and just fixed some bits and pieces. This thing is going to made mandatory in the next patch in whatever state it is in, just like the industry interface which still lacks functionality and has bugs (like column sorting transferring over between different activity settings in the jobs tab (when I select History and sort the entries in the End Date column, all the entries are also sorted by the End Date column in the All Active Jobs setting. Completely pointless and only one example.) Thus, I have profound doubts that CCP is doing their best to make this map disaster a more or less functional system.
Station Tab :: UI Improvement Collective
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Natya Mebelle
Center for Advanced Studies Gallente Federation
18
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Posted - 2015.04.28 16:33:53 -
[56] - Quote
Okay, that's fair c: Thanks for clarifying that you're only upset at CCP. The response sounded a bit harsh :D
Maybe they had to push it for the deadline and couldn't get things done soon enough. It's maybe a reason, but not an excuse. I admit there have been lots of changes made for the better on a starmap level since they first introduced it. I do believe the system scanning was maybe too early on to ship. They might have been better off with delaying it for 2nd of June, but then again, schedules need to be met. It's a company after all. But I think they're going to push more resources into the starmap since this is a thing that literally every player takes part in one way or the other. |
Alex Boeing
Sturm. Infinity Space.
6
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Posted - 2015.04.28 16:34:40 -
[57] - Quote
In truth, in spite of its visual appeal, the practical part of the map is terrible. I want to comment on the system map. When I open the system map, it means that I'm interested in a SYSTEM map, I do not need anything extra there and around. This means that I'm looking for some things specifically for this system, maybe scaning, maybe looking for a distance between objects. And all it is in old simple schematic map in the spirit of Eve. In the new map, i really can't scan, due to the fact that the cursor is round, like it is a constant load, and the icons of the planets, moons and other things just enormous and in addition to all swell even more. Im trying to move the probes, but uh oh, they are completly on planet and im picking plant... than planet ... than planet... and after 3 times i hit the probes. Very nice. But the worst thing is that there is no distance marking between me and objects. This function is extremely usefull and needed. Since you first entroduced this map, i switch it off, mostly because of scanning |
Rivr Luzade
Exclusion Cartel The Kadeshi
1360
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Posted - 2015.04.28 16:38:07 -
[58] - Quote
Then they should rethink their deadlines. Wasn't it CCP Seagull herself who boastfully announced that their new, 5 weeks release cadence would allow them more flexibility and to release stuff in between bigger releases? So far, I have not seen any benefit from that (Ok, that they didn't release the industry changes as planned shortly after the last years fanfest was good, considering how poor it was still months later). They also do not really have the manpower for more people on that project. They need everyone on Sovereignty because this must not be a poor performance.
Station Tab :: UI Improvement Collective
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BackstreetsRoy
Bittan Research
0
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Posted - 2015.04.28 17:11:47 -
[59] - Quote
Ok my feedback GÇô
Solar System map (scanning) - Inertia is an absolute pain, the old map was crisp when zooming GÇô this is a useless feature - Not possible to use the tactical overlay which I use often to gauge distance from objects (as when constantly zooming - a constant reference is needed to gauge distance and the tactical overlay provides this so I would like this feature back) -There is too much clutter on initial probe deployment which can make it impossible to click the probes-centre-cube to reposition probes quickly. You must use an arrow to move it initially and then the cube can be used. Granted this used to happen sometimes on the old map but happens more often on the new map (more / larger icons maybe ??) - When the probe-centre-cube is double clicked to centre the probes it readjusts the zoom which means; double click to centre, then swear and have to re-zoom to the position I was in (really annoying GÇ£featureGÇ¥)
Star Map - I cannot orientate myself in the universe with the new map. In the old map (flattened) I can see exactly where I am, know how near various systems and regions I am and clearly know where I am heading to. The new map is absolutely useless for that GÇô and made worse by the fact that it also rotates so there is no constant orientation displayed. Do I really have to have a second screen open with Dotlan on it to see my orientation in the EVE universe?????? - Route Planing. I scan HS, LS and NS and in each area I open the map and click on various systems to create a route (either a circular route or to head in a certain direction). On the new map this is not possible due to the inability to orientate oneself in the universe (see above).
In summary then, I consider this a shiny new toy which has lost significant functionality and looks like it was designed by someone who doesnGÇÖt actually use it (remember the scanning filter anyone????)
I hope that when it is forced on us there is selectable option somewhere to just keep using the old map.
Roy
Ps I could honestly live with the new solar system map as it is usable (just annoying) but thatGÇÖs not really a great testament and if new stuff loses functionality then it is not a success in my opinion. The star map though is garbage for my uses. Pps If any of my problems are due to my ineptitude in setting up the new map then please advise me accordingly and I will try again. Until then It's selected off. |
Wilj0
Imperial Academy Amarr Empire
0
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Posted - 2015.04.28 18:52:55 -
[60] - Quote
Hi,
The new map looks way better and it is so much nicer to navigate with the star map to solar system transitions.
Here is a list of things that would improve my experience with the new star map:
- Let us open multiple instances of the star map. One to be zoomed in on the currently solar system (which I would like to auto-center on the solar system, not my ship) and one for the star map with my planned rout (which I would not like to auto-center on my location... so different options for each map opened).
- Let me lock the map in position. I can lock all other windows... but I keep dragging the map out of it's position while trying to scan.
- Let me dock the map as a tab into other windows (Stacking)
- The map currently pins to the edge of the screen; let it pin to the widths/heights of other windows as well.
- Give me an option to auto-center the map on my position or on the sun of the solar system when I jump a gate.
- On the star map, when you zoom in enough to show the star names, the labels don't let you select stars under them. Labels get in the way of clicking. Let us remove labels or map the "dots" of the solar system have priority over the names on clicks.
Same as above but with the probes when scanning. Markers and solar system name gets in the way of clicking on the drones. Drones should have click priority. Give us an option to show star name or not... I'd like the star names to only appear when I hover over the star not when I zoom in far enough.
- When I shrink the map to it's minimum size in floating mode I can not interact with the scanning probes. Their manipulation cube icon is way too small. Make the scanning probe's icons 3x bigger, don't have them scale with the window, or give us a slider to re-size them ourselves.
- I usually run into the problem of selecting the probe's arrow that is perpendicular to my current view and dragging. This make my drone run towards or away from my camera view very, very fast! To find the probe I need to zoom way out and drag him back in place. Sometimes I can't zoom that far out so I need to rover my probes, reload, and relaunch them. Do not let me select the arrows perpendicular to my view... disable them depending on my camera angle. Who wants to select those arrows anyways, I usually just click on the face of the cube to move the probes.
- The scaling of the probe's scanning area is not as sensitive as it could be. I've hovered over the probes "edge" of the sphere to click and drag to scale them and the scanning sphere does not highlight. I need to keep hovering over other probes until it highlights.
- I've had the double click to center on a signature not work for some reason. The signature had been scanned to a single dot and double clicking it to center the camera did not work all the way to 100% scanned. This has only happened once so far. Also, why not let us center onto a signature even it is a sphere, two dots, etc... why only when it's one dot?
- The angle of the camera at the north and south pole of the solar system map is very wide. I know I can not place the camera at exactly the north or south pole due to divide by zero error; but it can be closer than it currently is. This will allow us to move the probes with more precision on top of a signature.
- The signatures are a little hard to see when they are shown as a sphere.
- The black background on the markers blends into the map's background too easily. The only thing you really see is the white icon.
- Give us an option to show markers (like bookmarks) only when zoomed in to solar system view and vice-versa.
- For scanner probe positioning... maybe show a radial menu around the scanning sphere of all the probes with up, down, left, right buttons that let us move the probe perpendicular to the current camera angle and no need for the fixed cube with x, y, and z grid movement. Much easier to grab and move that way too. For scaling the probe's spheres just click and drag anywhere in the middle of this radial menu... Probe movement/scaling UI overrides clicking on any labels under them unless you hover long enough over them. This would work so much better for me with the map window in floating mode and scaled way down. This way I don't have to use the map in full-screen and can see what is going on around me but still have my navigation always visible.
- Let us select more than one "statistic" on the map. Currently we need to toggle between show sec-status, players in system, ships killed, etc... Get rid of the glowing dots that are hard to see the information of a system next to another system that has an overwhelming stat covering the map. You still have to hover over this system to see their stat number. So now implement that statistics as bar graphs on top/next to the name of each solar system. Give them a maximum height... maybe as tall as the text and let us display as many of these statistics as we would like. Maybe let us select the bar graph color, maybe the color depends on the size of the statistic. Maybe even give us a slider to increase or decrease the statistics bar graph size. You can even let us pre-select the solar systems/regions we would like to show this information on and not show the statistics on rest of the solar systems. Doubt the bar graph idea will work. It might get too busy... but their has to be a way to show multiple statistics at once.
Well, I think that's it for me. My biggest concern is the handling of scanning probes at the moment. It is so hard to position the probes because markers and texts gets in the way of my clicks, the probe manipulation cube and arrows are so small when I scale the map window down and clicking on the probe's flat surface of the cube often selects the perpendicular arrow to the camera angle and moves the probe away or to me really fast moving the probe out of the maps view range.
Keep it up CCP!
Cheers, Wilj0 |
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