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Thread Statistics | Show CCP posts - 16 post(s) |
Elina Evon
13. Enigma Project
0
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Posted - 2015.04.28 19:47:25 -
[61] - Quote
Daisuke Kansene wrote:Its too clumsy and chaotic for probing:
- icons are too big (couldnt they scale bit more?) - icons are always above probe spheres (so its unclear if i have sig within them) - its unclear which icon is in front / background (maybe add some fading/transparency?) - icons differ onyl by symbols ( cant we add some colors?) - planed route blinking is really annoying when you probe - zooming could be faster + all things you mention in dev blog
* all critique based on current TQ build
covers most off my issues atm, also colored backgrounds are bad for probing. it makes everything looks so unclear. us ppl in wormhole space use the probemap allot and it has to be instant, i dont want a stupid animation every 5seconds while probing.
there seams to be a bug with the fullscreen aswell where it actualy only covers 4/5 of the screen in fullscreen mode. |
Beta Maoye
60
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Posted - 2015.04.28 20:20:55 -
[62] - Quote
The new map is glamorous. I see great potential in it if functionality problems are fixed. I have the following problems. -Probe 1,2 and 3 icons block me from touching the surface of the centre cube to move it in a 2-D plane. Instead I have to use the arrow to move the cube in 1-D line twice to get the cube to where I want it to be in a horizontal plane. I have to repeat this process for the vertical plane move. Doubled click-and-drags compared to old map. -No support for D-scan. D-scan do not respond to camera move in the new map. No idea what is ahead in the direction of the camera facing. Also no indication of D-scan range and direction which will be a nice feature for the new map. -Please maintain the zoom level and orientation of the map when I double click the cube to centre it in the map. -Zoom to moon level is required because I need to d-scan for information of towers, force fields, weapons, modules,....etc at the moon. -Please add a small compass to the map so that I know where is north(compared to the old map). -The sovereignty layer of all faction and alliances does not show player's alliances. |
Delegate
Federal Navy Academy Gallente Federation
84
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Posted - 2015.04.28 22:02:56 -
[63] - Quote
Rivr Luzade wrote:The stacking of celestials and not sufficiently deep enough zoom-in is another problem (as already mentioned by others). In the old map, I can zoom in on a planet and see all the moon orbits around that planet. This way, I can dscan down POS or ships on that planet. This is not possible in the new map and absolutely needs to be made possible again.
This! Currently there doesn't seem to be a way to dscan a tight group of moons. Scanning concerned, this is a major regression.
Cara Forelli wrote:The solar system map must, must, MUST have a functional D-scan mechanic! The absolute fastest way to find targets is through dscan via the old solar system map. Any other method pales in comparison. The new map is useless for this.
I will have the new map disabled until this is implemented. Dscan is my number one reason to open the solar system map, not just a rarely-used extra feature.
And this too. In my quest to use the new map I couldn't synchronize it with dscan. I really don't understand how it could exit beta with what appears to be broken dscan.
To that I will add inertia when zooming and moving around. This is going to be a major PITA if you spend hours scanning. There should be an option to disable it. Same goes for icons. There should be a way to use simple, minimalistic icons. If you spend hours on the solar map - and many scanner do - you want sharp, minimalistic interface. Any inertia, animation, fancy icons becomes annoyance. Sadly I feel like whoever designed the map had little experience in scanning.
tl;dr: Fix dscan. Give us an option to remove glitter from the map. |
Quattras Peione
SUPREME MATHEMATICS A Band Apart.
83
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Posted - 2015.04.28 23:09:41 -
[64] - Quote
If you have the map focused on a system when you jump into it, signatures (red spheres) do not display on the map. The only way to get them to display is to shift focus to another system, then click the "you are here" icon to re-focus on your location. BIG problem. |
Jenshae Chiroptera
1405
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Posted - 2015.04.29 01:37:44 -
[65] - Quote
CameronCZ wrote:Well for myself i can say, please dont take old map from us. I mean, new map looks really nice, but using it its real pain. Did you even tried to scan on it? We need to scan fast, not "admiring" how does map looks like. Dont fix whats not broken, so yeah, you can add new map but please, do not remove old one. I too find the new map is a reduction in performace with nothing I really want.
CCP - Building ant hills and magnifying glasses for fat kids
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High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
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Insurance Agent
Perkone Caldari State
2
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Posted - 2015.04.29 01:59:57 -
[66] - Quote
The most irritating thing about the new map is the pointer being a circle. Give us an arrow or " + " |
Logix42
Taxation Damnation
192
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Posted - 2015.04.29 02:35:03 -
[67] - Quote
+1 to address the scanning issues
Also It would be nice to have a button to zoom out and reorient the map with "North" up like when 'flatten' was pressed previously. Having a point of reference that I can reset to is really important.
Go beyond the edge of space...
Explore
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turbulent energy
eXceed Inc.
2
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Posted - 2015.04.29 03:02:00 -
[68] - Quote
Hi, i have a few issues with the new map during probing done tonight on tranqullity.
1) the initial animation must go. i want my map ready to use when i need it, don't want to wait 5 seconds. i open it hundreds of times each day
2) the zoom shuld be more direct. the old map had a zoom that is directly linked to the mouse scroll, this one seems to acceleraate and decelerate slowly. the effect is visually nice, but it is frustrating to try to reposition the probe formation while the map is still moving or decelerating. i've found that if i give one clik of zoomback ater having zoomed in is better but shuld not be necessary.
3) the usual way to move the probe formation is to do it first on the xy plane and then on the z axis. i find the icon of the probes alweyais in the middle, and i usually clik on that instead of the cube faces.
4) planets icons are "hoverin" over the horbits. sorry i don't like it / it is convention to put planets on the horbit.
5) general performances issues.
6) the background is cluttering. same for the route while in system effect.
thansk for taking the time to read the opinions of a Wh scanner. |
Rhavas
Future Corps Sleeper Social Club
428
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Posted - 2015.04.29 03:09:36 -
[69] - Quote
As a wormholer, I scan constantly. Here's my first-day feedback on the map and scanning
GOOD:
- Aesthetics - it's pretty.
- "Box drag" seems more functional (where you drag from the center box) probably due to planets, moons not interfering
- Love that you can see the actual probes on the map
- Love that the planets, etc. are no longer "word interference objects"
BAD:
- The fact that the signatures (3-point "dots") "float" is very bad. Makes them much harder to center.
- The 1-point "spheres" are much harder to position on
- Everything about the probe scanner control is too small. It's the same size as the dots and needs to be larger for easier control
- The 3D skew is really bad. When you line up something from one dimension and then rotate if it's not perfectly centered you end up way off, much more so than necessary.
Author of Interstellar Privateer
Shattered Planets, Wormholes and Game Commentary
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Meridian Knight
Viziam Amarr Empire
0
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Posted - 2015.04.29 03:30:05 -
[70] - Quote
I'd just like to +1 the comments on the new map regarding probing. It looks very pretty, but functionally it's going to get me killed if I try to use it in the field. |
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Nou Mene
Out of Focus Odin's Call
4
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Posted - 2015.04.29 04:42:45 -
[71] - Quote
can we get something like the "color bar" (sensibility) on the PI scan when displaying filters on the map? and maybe scale the reults? |
Cae Lara
Center for Advanced Studies Gallente Federation
10
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Posted - 2015.04.29 05:02:44 -
[72] - Quote
The new map looks nice in screenshots.
The new map has much higher response times and much lower input accuracy.
The new map fails to visually communicate its information because it refuses to use more than a single color at a time.
The new map has a skybox full of white dots that interferes with the information it's trying to display using a separate set of white dots and white lines and white circles. It strains the eye.
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Sgt Ocker
Caldari Provisions Caldari State
433
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Posted - 2015.04.29 05:48:44 -
[73] - Quote
Having both maps open. Give me the old one for everything. Brown background with dull (is it white) names is just really hard to read. Setting a destination of a mere 15 jumps, I can't get the route on screen so I can see system names and other required information. Need to zoom out recenter zoom in just to see names, then repeat to look for jumps in last hour again for pilots in system and so on to get an overview of the route i want to travel. Mousing over to get accurate information is obscured by little masses of lines appearing over under and around what your trying to read.
System view just does not zoom down well, it is all just little stacks of mixed information that requires scrolling a popup to see what is what. System view should show the system, not little stacks of popups that need to be individually deciphered. Zoomed right in, planet A has 15 moons, 9 in 1 stack, 4 in a 2nd and 2 not stacked. Not what you could call fast, easy to read information for navigation purposes.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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Casey Ambraelle
EVE University Ivy League
10
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Posted - 2015.04.29 05:56:49 -
[74] - Quote
Double clinking on pins on the map still zooms the map out and centers on the clicked pin. It also zooms into a system if you have the map zoomed out to a wider view and double click on a system. Just pan the display over to center whats clicked on along the current viewing angle, don't auto zoom in or out or give us a toggle to disable auto zoom.
Scan results need to be excluded from marker stacking or an user definable option to exclude markers from being stacked.
No way to minimize, pin or roll up the map window; dock left, right, floating, or full screen are the only options
The docking option doesn't respect any left/right off-set set in the esc menu. It should function the same as the current F11 map browser does and not off set the entire underlying UI but instead float on top of it and on the left just push the system, route, etc panel over the desired width of the map. Currently it ignores the underlying center of view and off set's the original true center by the same width of the window which has undesirable affects in my (possibly others also) multi-monitor set-ups with off set centers.
Toggles for blank and transparent backgrounds, both not one or the other.
Scanning is better still a little rough and slower than using the old map, will give it a work out over the next few days see if its just me not being use to the map.
The X,Y, Z arrows to move the scan probes need to be made cylindrical in shape so theres no "edge" side thats really thin as there is currently. Think paper towel tube with water cooler cone cup on top but shorter.
The cursor changing from a circle to an arrow when you mouse over a marker is awesome and very welcome thank you very much. It needs to do this for probe sphere edges and the movement cube and arrows as well.
The distinction between clicking an arrow or the cube side needs to be more pronounced or have the arrows fade out some and only the sides are selectable after scrolling out to x distance. I have noticed that the taller the map window is this less that this is an issue as the cube and arrows scale with height and not width of the window. The cursor changing to an arrow on mouse over would also help this.
As already said separate markers settings for system view and broader constellation and universe views. Maybe a toggle we can use to set some to only show on system view. Seams like the biggest ones are personal and corp location markers. Yes, there are the check boxes but thats a blanket true/false for the entire map the toggle would make them function like the current station, asteroid belt, etc pins do.
With this now out of beta and in production along side the old map it should come along quickly with all the additional feedback reinforcing things that have been said already and bringing new issues to light. It has come along quite a bit in the last two months, hope we start seeing a steady stream of usability (d-scan, tact overlay) updates to WIP it into shape. |
Casey Ambraelle
EVE University Ivy League
10
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Posted - 2015.04.29 06:07:24 -
[75] - Quote
Wilj0 wrote:Hi,
[list] ..snip
The map has a background sound that restarts every time you scan, move, scale the probes. The sound is distracting, let me mute this sound. I always have the map open. snip...
You can mute it in the esc menu Audio -> Advanced Audio Settings -> Map & ISIS Volume slider
Link |
Ariana Bloodmueler
Republic Military School Minmatar Republic
0
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Posted - 2015.04.29 06:42:30 -
[76] - Quote
While using the new map I noticed that there was no Distance indicated when you mouse over planets or bookmarks. I really like that while in the map mode and used it a lot, I hope it will be added back on. |
Altrue
Exploration Frontier inc Brave Collective
1718
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Posted - 2015.04.29 07:21:24 -
[77] - Quote
CCP Turtlepower wrote:Altrue wrote: - Too much celestials stacking in solar system zoom-level. One single circle with a million ))))))))))))))) under it, is not helping...
Labels can be toggled on and off at the top of the map.
I know they can, props to the shockwave effect when enabling them, that very effectively allows the user to see what has changed. Props also for the possibility to see bookmarks that way in the galaxy zoom-level, and props for separating personal bookmarks and corp bookmarks.
However, the point of having a single map that does the navigation part and the scanning part, is that we should be able to use both seamlessly. If I have to change my settings every time I go from nagivation to probing, there is no logic behind merging the two functionalities.
Furthermore, being able to see the position of moons around a planet, is something critical when probing. In that regard, both the maximum zoom level issue and the icon stacking issues are in the way of enabling that.
For instance, when I'm combat probing somebody near a planet, I like to know if he's at a moon or in a safe, and if there is a POS at this location. In the old map, I can just zoom and see for myself.
Thank you for actively reading feedback though, that's very much appreciated :)
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Faridzan
Order of Order Dream Fleet
2
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Posted - 2015.04.29 08:21:24 -
[78] - Quote
Quote:minlexx, 29 -É-+-Ç 2015 - 09:50 AM, -+-¦-+-+-ü-¦-+(-¦): -¥-¦ -+-+-¦-Ä, -+-¦-+-¦-ç-¦-+ -+-+ -¦-é-+--+-+-¦-â-¦-î, -+-+ -â -+-¦-+-Å -¦-ï-+-+ -é-¦-¦, -+-Ç-+ -+-+-+-ï-é-¦-¦ -+-+-ü-¦-¦-+-+-é-î -ü-+-ü-é-¦-+-â -+-¦ -+-+-¦-+ -¦-¦-Ç-é-¦: - -¦-ü-+-+ -+-é-¦-Ç-ï-é-î -+-+-¦-â-Ä -¦-¦-Ç-é-â, -+ -¦-ï-+-â-ü-é-+-é-î -+-Ç-+-¦-¦-+, -¦-ü-¦ -+-¦-¦-¦ - -¦-ü-+-+ -ü-+-¦-Ç-¦-¦ -¦-ï-+-â-ü-é-+-é-î -+-Ç-+-¦-¦-+, -¦ -â-¦-¦ -+-+-é-+-+ -+-é-¦-Ç-ï-é-î (-+-+ Ctrl+F10) -+-+-¦-â-Ä -¦-¦-Ç-é-â, -é-+ -+-Ç-+-¦-+-¦ -+-¦ -+-¦-¦ -+-Ç-+-ü-é-+ -+-¦-é -+ -à-à-+ -¦-¦-¦ -+-à -é-¦-+ -+-é-+-¦-Ç-¦-+-+-é-î, -é.-¦. -â-¦-¦ -+-¦ -+-+-ü-¦-¦-+-+-é-î -+-+-¦-¦-¦. :( -+-+-¦-é-¦-¦-Ç-¦-¦-¦-Ä ... -¦-¦-¦ -¦-ç-¦-Ç-¦ -¦-ï-+ -é-+-¦-¦ -+-¦-+-¦-ç-¦-+...
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- - - - https://translate.yandex.ru - - - -
Quote:minlexx, 29 APR 2015 - 09:50 AM, wrote: I don't know, did anybody, but I had so, when you try postinit system at new map: - if you open a new card, and to release the probes, it's OK - if you first release the probes, and then open (Ctrl+F10) a new map, traffic on it and simply no , and I don't know as they are there to display. not postanite in any way. :( confirm bug ... yesterday was also spotted...
I tried to scan in the new map, but: - very strong inertia of the camera. not very convenient to scan, for the most part very serious obstacle. - if not for long use card , you start to get tired eyes from the picture. How I noticed this is due to the very small camera shake when zooming, and movement. (do not rule out the possibility of problems from my computer.) - strong FPS drop (again , might be too weak computer, but AMD 4 cores, 4gb, GF640 c 1GB) - sticking to one object orbiting bodies of the planets. That is, you cannot use this map for navigation and moving on star system, unlike the old one. - minimum scale is insufficient. (if correct, then the problem with adhesion , I think, would disappear)
and then there are small not significant shortcomings... not too cold, not too hot (for example, no showing off of the orbits of the planets.) |
Casey Ambraelle
EVE University Ivy League
11
|
Posted - 2015.04.29 08:21:47 -
[79] - Quote
Xerxes Fehrnah wrote:I agree with the people adding that the map inertia is annoying. I also agree that the icons of the scannable sites also lack depth and seem to sit in front of the scan bubbles, making the illusion of 3D perception and ability to target them properly not work so well. I also like the idea of changing the pointer.
Have you considered that the probe window and the map are the same thing and do not need to share the screen as separate objects? Perhaps the probe window itself should expand to become the map, and then the probe readout should spread out to labels on the items in a system instead of being a bound object like a spreadsheet with progress bars. After all, the probe window is a spreadsheet of long range sensor readouts when coupled with the overview.
Somehow the map needs to take this into account.
Or perhaps the "map" should not be something separate at all, but rather just a really zoomed out view from your ship. Instead of opening a separate window, why not just go to system view and zoom away from the ship to increasing scan breadth. Bump it out to the current grid, the current celestial, the current system, the current constellation, the current region, and then the galaxy in ever increasing zooms without opening a window that opens and closes?
This really does not feel baked in yet.
Love it as you zoom out from your ship the various signatures fade away to become their represented objects.
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Azda Ja
Green Skull LLC
3638
|
Posted - 2015.04.29 08:40:27 -
[80] - Quote
The new map runs like frozen peanut butter through an obese person's artery. Literally the only bit of functionality the new map has added over the old was was being able to make the map a window instead of automatically full screen. For every other conceivable use I could have for the in game map, it's severely subpar. The inertia is cancer and needs to be axed.
I was pretty optimistic and supportive when I saw the new map was announced and would like to remain so. However, pushing this out as the default is quite frankly silly. It has nowhere near the functionality of the old one. Now, new players are going to be met with a pretty looking map that can barely be used. First bit of advice I, and many other players will give newbies asking about the map is:
"Don't use it. Here's how you switch to the old, properly functioning one."
"I only lose ships when I fly with Azda." - Barry Cuttlefish
Because sometimes you die. And sometimes we are why. GSLLC is Recruiting.
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H1de0
Itsukame-Zainou Hyperspatial Inquiries Ltd.
1
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Posted - 2015.04.29 08:59:58 -
[81] - Quote
I performed a couple of scans last night just to get a hold of the new interface. Here's my feedback on the matter:
1. You do get FPS drops (60->35 in my case) when the map is zoomed in on the probe sphere(s). It's definitely more responsive then last time, but still needs some improvements performance-wise. 2. The map starts to "shake" (resonate if You will) when You zoom in. 3. The map can get really cluttered with all the objects visible. There should be some filtering options as to what is displayed. 4. When jumping to WH space, the map does no switch automatically. You have to re-focus.
The overall feeling was quite positive tho. The favourites menu is very useful. No more switching between system and star map (thank You CCP). This is a step in a good direction but, like all projects, needs time to mature.
Decrypting the Sleeper cache..
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Oliver Delorean
Black Aces Against ALL Authorities
4
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Posted - 2015.04.29 09:20:36 -
[82] - Quote
How do u guys enable new map as default?? My probe scanning button and also map button still opens the old map. And when i click "Try new map" then i still see it beta. |
afkalt
Republic Military School Minmatar Republic
1124
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Posted - 2015.04.29 09:58:20 -
[83] - Quote
The statistics are terrrible.
The colours are nowhere near the grain of the old map.
Basically you could get rid of the whole stats panel and add a button that says "where is jita"
I'm sorry if I'm being short here, but this is the nth time it's been brought up.
People live and die by map stats, needing a spectrometer to tell the difference between 2, 20 and 200 is ludicrous. |
Jack Hayson
Atztech Inc. Ixtab.
149
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Posted - 2015.04.29 10:02:11 -
[84] - Quote
This needs a lot of work before I will use this in wormhole space.
-there don't seem to be any distance indicators? I need to know how far celestials/anoms are away from my current position to scout a system effectively via d-scan -the map takes a painful amount of time before it opens compared to the old one -wtf is that cursor?
Didn't try probing with the new map and switched back to the old one for now. |
Katsumi Hartley
Real Life Outpost
4
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Posted - 2015.04.29 10:46:45 -
[85] - Quote
It's certainly looks shinny and i love it BUT, like someone told it already :
1 - No focus when you jump in a new system, it stays on the last. 2 - And it's why i still use the old one : we NEED more colors instead of sized dots ("Avg people in space" specially !!!) It's makes the map so much harder to read than the old one... We need more specific colors for that ! 0 and 4 people looks almost identical, and it's definitly a problem for me.. "Ships destroyed" too. It's not contrasted enough.
Small bugs with scanning : - Probes gives wrong scan results on the new map ! You need to scan at 4 AU and get a really weak hit at the center of the probes then go down to 2 and get 0% then you have to go back to 8 to get the real hit and then go down to 4-2 etc...
- Often when you launch probes, the bubbles and the arrows are splited but come back together when you move them.
- Finally, when you select a signature among the others after a scan, it keeps the others on screen...
Keep up the good work ! :) |
Rivr Luzade
Exclusion Cartel The Kadeshi
1374
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Posted - 2015.04.29 11:09:15 -
[86] - Quote
That was quicker than even I had feared. Wonderful that new players by default will get thrown into the mess that the new map currently is. Props, CCP.
Station Tab :: UI Improvement Collective
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Rammel Kas
BOVRIL bOREers Mining CO-OP Brave Collective
5
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Posted - 2015.04.29 11:32:05 -
[87] - Quote
Wonder if anyone else has had this issue with the new map. When I'm probing at long distance zoom the probes are rendered so large on the new 3-D star map that they obscure and render the movement arrows and box impossible to use. We lost the chance to finish off a fleeing gate camp last night. Is there any way to NOT render the individual probes that large when you're at the stage when you're still scanning on the celestials?
The probes are about right when you're zoomed up to being inside their field. But at system wide zoom I'm not interested in where they are. I just want to be able to move them without giving the other guy too much of a telegraph that they are there. |
Lloyd Roses
Artificial Memories
973
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Posted - 2015.04.29 11:38:30 -
[88] - Quote
Thanks for not removing the old map. Iit's currently the one upside.
- Colour coding is not noticeable/distinguishable, you can barely make out if there is ANY people in a system or none - Can't collapse map window like it's 1991, about every single other window in eve can though - That ring cursor is aggravating - WTB remove background, I don't care for pretty background if it doesn't add a thing and makes spotting things infinitely harder
Tl;dr: It's pretty while being entirely useless.
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Xela Kcaneoh
The Pirates Of Orion
30
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Posted - 2015.04.29 11:41:47 -
[89] - Quote
The new map sucks. Please stop ruining parts of the game that are perfectly functional. |
Masao Kurata
Perkone Caldari State
215
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Posted - 2015.04.29 12:52:33 -
[90] - Quote
Apart from all the obvious complaints already in the thread, please give us a reason to like the new map. There is no new functionality there (no, smoothly transitioning from the star map to the solar system map is not useful functionality, it's fluff).
How about not only implementing d-scan, but implementing a specific first person d-scan mode with click to centre camera on brackets and a visible d-scan cone which persists with the same direction, angle and aperture when you finish d-scanning? Actually to be honest if we had the persistent cone, I'd be happy with d-scanning in space instead of on the map provided that I could freeze it in case I need to return to space. |
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