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Author |
Thread Statistics | Show CCP posts - 16 post(s) |
AgentMaster
Eagle's Warrior's Eyrie Alliance
3
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Posted - 2015.05.02 10:23:12 -
[151] - Quote
New map is unusefull for scan - remove it! Ill use old map untill CCP make completly new scan map!!!
Blessed is the man who has nothing to say and yet silent!
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Teron Alaro
Ministry of War Amarr Empire
0
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Posted - 2015.05.02 10:28:56 -
[152] - Quote
Serendipity Lost wrote:LUMINOUS SPIRIT wrote:As a follow-up, here is a radical idea:
Stuff that doesn't justify lazy scanning method
But really, with new eye candy map, automatic scanning would work better. *snip* Seriously, every cry for automation in scanning gets us one step closer to eve being a 'warp to anom' only game. For those that like to scan - there are scannable signatures. For those that don't like to scan - there are anoms. For those that don't like to scan but want to warp to scannable signatures - there is practice. CCP has already provided everything needed on this issue.
I've read all the posts on this thread (up to this point) and they do make some valid points about the new map versus the old one.
I haven't encountered posts that acknowledge where we are heading. Most are looking back at how easy it was to do this or that, and how we can't do this or that anymore in the ways we were so good at doing.
Big changes are coming, remember. We're all in a solid warp directly out of our comfort zones, and we've been told ahead of time that our future in New Eden will become much less cozy. We've been fairly told: Caroline's Star, Drifter Technology, Thera, the changes to Structures. And, most relevent to this topic, Phase 2 of Sov warfare.
Politics By Other Means "When Sovereignty structures exit their reinforcement period approximately 48 hours after the initial attack, they spark the beginning of a new capture event in which players fight over Command Node anomalies that spawn at random points throughout the constellation.
These Nodes have an equal chance to appear in any system in the constellation, regardless of who owns the Sovereignty in the other systems."
So, maybe we'll find that we actually do need to see more than just our current solar system, so we can see what's going on in our constellation.
Maybe, there will be more urgently needed data visible via icons that will "pop out" in vibrant color. Data that indicate more lethal threats or opportunities than how many pilots have jumped in the last 24h along our route.
I'm just thinking, might it be possible that these things that are different about the new map are there because they have to be, in order to make room for what's coming at us?
I do believe CCP is working their map bug fixes into and along side the new content they'll be challenging us with this year. It's certain we're in for a big shake up, so we might want to look forward, and learn everything we can about this new way of looking at the universe. Else, we might be looking back at a trail of goo that was our pod.
Also, I got the sense that not many pilots were trying the new map seriously, so there wasn't much serious feedback given to CCP about what doesn't work in a tactical situation. This feedback is vital to making the future content experiences successful for players. So, I'm thinking, maybe they decided that putting the new map in our faces, so to speak, would get them the feedback they really need, soon enough to be of use. That if we didn't go to the map, they'd bring the map to us.
Maybe it worked. |
LittleKillah Anomalie
Evedustry Inc. Drop the Hammer
0
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Posted - 2015.05.02 12:00:27 -
[153] - Quote
So i have tried the map and i don't like it. don't get me wrong it is pretty and all but i like function more than the pretty, and when you do a lot of scanning you will notice quite quick that the map has a delay when moving.
If that can be fixed ill will be a good map but for the reason of speed i will use the old map over the new map.
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Jakin Wiseman
Clacos Beaujolpif
0
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Posted - 2015.05.02 13:29:51 -
[154] - Quote
Hello
the New travel 3D is awesome but the probing Map has a real big big problem please check it soon. This day it was simply not possible for me to probe with one of my toons !!!! When you are at 4AU the signal simply desapear ! You have to return 8AU then it appears and you go 2AU or 4AU you hve nothing !!!
Please we leave in a WH we have to probe all the day !!!
So, zooming by the mouse button wheel is too much sensible...
thx |
Tiberius Auduin
EVE University Ivy League
0
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Posted - 2015.05.02 17:09:49 -
[155] - Quote
Dear CCP, troubles I've encountered so far during exploration:
- misrendering of the probe signature radius
- scanning was off, I couldn't find a simple signature eventhough my probes were positioned around it correctly. 0%
- the most annoying bug was that the "crosshair" to control my probes disappeared after a while together with rendered scanradii. Reopening the map would render the crosshair, but clicking anywhere on the map made it vanish. I had to recall probes, uncloak in WH and wait for reload in order to use them again. This is a very dangerous bug.
Otherwise I find it visually appealing. I'd give more feedback, but I've broken my hand. o7 |
Camladar
Fault Line Industries Get Off My Lawn
8
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Posted - 2015.05.03 06:00:40 -
[156] - Quote
Ditto to all the scanning issues. Scanning is highly frustrating, though possible, under the new map. I've seen the missing red dot indicators, near impossible to grab probe handles (especially when near system center, I always grab the system name label instead of the handles!), and all the rest. Looks promising and like we didn't give enough feedback during beta. Thanks for the work and can't wait to see what's next with it. |
Hipqo
Project AIice Whatever.
109
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Posted - 2015.05.03 07:28:23 -
[157] - Quote
LUMINOUS SPIRIT wrote:As a follow-up, here is a radical idea: rework probing itself. As yourself, what does switching to a different map to combat probe add to a game? Nothing really. scanning/probing should be a seamless experience. Right now, as you jump into system, and if you have anomalies, sigs enabled, you see them around you as you look around your ship. Red/green icons on your gameplay window, like in this screenshot. Unknown ship/structure contacts should be like that as well, and if you deploy probes, they should be probed out seamlessly and automatically by your ship computer. The only variable should be time. You jump in, your ship computer picks up a list of contacts, they are displayed on your screen as icons and in your probe window as a list. You deploy probes, hit scan, little timers start ticking down each contact individually in your scan window, gradually signal strength bars are filling up, and eventually, contacts become 100% green. Variety in tech 1, tech 2, faction probes should probably affect speed of system scanning, and/or how many sigs can a ship computer work on at once. And you could probably leave manual scanning in the game as well for those times when pilot skill is required. But really, with new eye candy map, automatic scanning would work better.
Jeez what are you smoking.
A life is best lived, to not step into your grave in a well preserved body. Instead, to slide in side ways, all battered and bruised, screamming, "Holy SH**! What a ride!"
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Rumbaldi
Quantum Innovations Limited
15
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Posted - 2015.05.03 08:08:01 -
[158] - Quote
it would be nice to have a button so we can go straight to destination rather than just straight to our starting location
it would also be nice is we could extended downwards the "colour by" box so we dont have to scroll through the optiond.
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Artenso Vestindal
Dark Flames of Amarr
6
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Posted - 2015.05.03 09:42:42 -
[159] - Quote
Some commentaries on new map...
-statistics are horribad, hardly readable, some (jumps in hour/24 hour, industry/research jobs initialized,...) totally useless as everything looks the same. With stats like kills it was somehow fixed, still much worse readable than in old map, but at least with some efford it is possible to see required informations. 2 colors range on old map was much clearer.
well... thats quite all for starmap part there, definitely not as bad as it was, but not as good as old one yet, still space to improve
SCANNING... Well, this one is just horribad -formation movement block isnt centered onto probes but on system centre, warp into new system, launch probes, try to find place to click onto formation (because of second point here) to get it on position where it actually should be...
-it is sometimes hard to move formation as ANYTHING (planet, moon, probe, beacon,...) have higher priority and just gets in the way until you set them off... -with that: icons are tooo damn big getting in the way all the time...
-doubleclick on probe formation sometimes break zoom... It is really great to move 0,25AU radius probes when zoomed out to see whole solar system
-Object dont response on being inside scanning area (brightening on the old map)
-Zooming tooooo slow... In connection with auto zooming out on doubleclick on probe formation this is really frustrating. -another really frustrating thing is that if someone over-zooms after beind zoomed out, it will become clear some 5s after initiating zoom... and still zooming in, still zooming in... then, on zoom out it zooms out too much, repeat... This alone makes scanning like 2times longer than on old map...
-already mentioned situation with 2 point signature. alternative point is not shown anywhere making some signatures too hard to scan down because of sabotages from map... Today I tried scanning on new map for first time, after 10 minutes i gave up one signature because it just wasnt there... Initial sphere had size of 4AU formation, then 4AU formation on red dot keeps returning "no result"
CCPlease, give us choice to use old map. I know you just want to implement your new map because it looks better and stuff, but at least for scanning purposes... |
Messenger Of Truth
Butlerian Crusade
6
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Posted - 2015.05.03 15:43:57 -
[160] - Quote
When I am travelling around through dangerous areas, I need to consult route statistics (i.e. deaths/ships in space) on the systems I'm about to jump into. The map doesn't follow me around as I jump (which is fine) so I have to click on the "focus current location" icon then hammer the scroll wheel to zoom out so I can see the systems around me.
This is quite tedious so it would be useful if there was a similar button to "focus current location" that would focus my current system at a roughly constellation level of zoom. |
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Malcaz
Addicted to Shljivovica The Looper Collective
40
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Posted - 2015.05.03 17:08:11 -
[161] - Quote
In one of the latest dev blogs there is a mention of removing the old map. Please do not do this! Leave the old map as an option. The new map is really laggy/slow for me and FPS slows down to a crawl. It does not feel nice to use it at all, especially for probing. I have a high end PC and I can play eve easily at the highest settings, so it is strange that this happens. Please do not shove the new map down everyone's throats in the next update. It is such an important tool that I have to use all the time. |
Vic Jefferson
The Greater Goon Clockwork Pineapple
262
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Posted - 2015.05.03 21:40:31 -
[162] - Quote
Malcaz wrote:In one of the latest dev blogs there is a mention of removing the old map. Please do not do this! Leave the old map as an option. The new map is really laggy/slow for me and FPS slows down to a crawl. It does not feel nice to use it at all, especially for probing. I have a high end PC and I can play eve easily at the highest settings, so it is strange that this happens. Please do not shove the new map down everyone's throats in the next update. It is such an important tool that I have to use all the time.
This post fully expresses all of my thoughts on the new map. The new map is very flashy and good looking, but very hard to use and not very functional, I feel, compared to the old.
Vote Vic Jefferson for CSM X
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Rayzilla Zaraki
Yin Jian Fulfillment
293
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Posted - 2015.05.03 23:07:33 -
[163] - Quote
The new map works just spiffy at the interstellar level. I like I for that. The only bugaboos I have with it for this is when I focus on a system, I'd like it to be at the same zoom level I am already at. Right now, it zooms out a little from what is useful. And, it'd be awesome if the map could update to follow as I move between systems. I LOVE that it can be windowed and shoved over to my second screen. That is a huge plus.
However, it is too spiffy for exploration at the solar system level. I know that things like moons, planets and whatnot can be toggled on or off, but it'd be nice if the icons for those could be made somewhat transparent. I'd still like to see planets and suns while scanning, but too often their icons cover the site I am trying to scan down. At a further zoom level, a nullsec security status looks almost like the red dot for signatures.
The spheres for the probe radii are also very difficult to grab as is the icon for probe moving. The cursor should also be something more accurate than a circle. Its ridiculous that the cursor for something that needs reasonable accuracy is a circle. If its good enough for both Microsoft and Apple...
What really must go is the easing when zooming at the system level. It really slows down the scanning process. Please at least make it a toggled option, kind of like my nifty Logitech mouse wheel. Again, accuracy over bling, please.
Gate campers are just Carebears with anger issues.
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Rat Scout
Federal Navy Academy Gallente Federation
7
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Posted - 2015.05.04 06:13:04 -
[164] - Quote
Ok, well this problem I have I guess is also a problem with the old map, but anyway, maybe it could be addressed in the new one?
When I am in K-space and I want to figure out how many jumps are between 2 systems, neither of which I am in, why cant I set a route between them to see where and how many jumps are?
And as far as new map.......
besides the planet pointer....?! who's idea was to make a pointer look like a planet icon?!?! like seriously this is mindboggling how .... /rant off
Icons are all over, cluttering my view and probe box, trying to move adjust.... its so bad, really bad. The concept is good, but the current iteration is just a giant fail. |
Malcaz
Addicted to Shljivovica The Looper Collective
40
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Posted - 2015.05.04 08:26:45 -
[165] - Quote
Vic Jefferson wrote:Malcaz wrote:In one of the latest dev blogs there is a mention of removing the old map. Please do not do this! Leave the old map as an option. The new map is really laggy/slow for me and FPS slows down to a crawl. It does not feel nice to use it at all, especially for probing. I have a high end PC and I can play eve easily at the highest settings, so it is strange that this happens. Please do not shove the new map down everyone's throats in the next update. It is such an important tool that I have to use all the time. This post fully expresses all of my thoughts on the new map. The new map is very flashy and good looking, but very hard to use and not very functional, I feel, compared to the old.
Exactly this. |
Mike Whiite
Geuzen Inc
375
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Posted - 2015.05.04 08:49:36 -
[166] - Quote
yeah nice Map
though at this point not really probers friendly |
Lady Spank
Get Out Nasty Face
3838
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Posted - 2015.05.04 11:02:58 -
[167] - Quote
The Beta map is not only slow as molasses to navigate but it also has considerable lag and is slow to load on opening. In a combat situation this is deadly.
Unless we can get the consistent performance of the old map I don't think it is a good idea to force this upon us.
(a¦á_a¦â) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (a¦á_a¦â)
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Valder Ripley
Signal Cartel EvE-Scout Enclave
36
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Posted - 2015.05.04 12:17:42 -
[168] - Quote
Also my opinion - the new map looks fine, I like it very well. But style comes before functionality?
For probing it-¦s really annyoing and almost useless. The performance is terrible and the graphical elements are a little bit too disturbing.
If this can be fixed, I will use the new map very gladly.
Can´t stop the Signal!
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Alice Necris
Necris Technologies
2
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Posted - 2015.05.04 15:53:20 -
[169] - Quote
My problems with new map:
Even though the old map took all screen it was really comfortable to use. Making bookmarks, navigation (warping around), aligning celestials for dscaning - it all was easy on old map. I could spend a lot of time with map open and not even see space. The only time I needed to go out of the map is for manual navigation (double clicking) in space.
On the new map I don't feel comfortable at all. It's harder to align celestials (I don't think it matters because dscan doesn't work with it at all). Also I don't have huge resolution on my monitor (1440x900) and other UI elements take a lot of space on screen. Windowed map is too small for me and if I try to enlarge it then it covers other important windows. Docked left or right makes other windows cover each other. And finally full screen is showing only small window with black left, right and bottom of the screen while I'm in wormhole space. Furthermore I would like to have a center of my map 30% to the left (where my ship always is - everywhere else I have UI elements) and this map doesn't support it.
For now I'm using old map for probing and in-system navigation. |
Inquisitor Tyr
Phantom Squad The Blood Covenant
70
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Posted - 2015.05.04 20:33:19 -
[170] - Quote
1) Please add a distance overlay. In the previous version, when the tactical overlay was active in map mode, you could see how many AU the system was instantly, and judge distances between points. This is critical.
2) When pinpointing scan sites, the icon of the site tends to disappear behind the icons for the probes or the probe block. In effect, if you center your probe block on the object, the scan icon disappears. This makes it tricky to see if you are on track.
Icons in general tend to appear and disappear as you rotate around the solar system, giving the appearance of vanishing. They should remain visibile, but blend, rather than clipping.
Overall, good map, and I look forward to its continued improvement. Thanks! |
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CCP Turtlepower
C C P C C P Alliance
239
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Posted - 2015.05.05 10:46:34 -
[171] - Quote
Hello everyone! Once again, thanks for all the great feedback
Just wanted to let you guys know that we are deploying a patch today that will address a few of the glaring bugs with the map, and in particular probing. We are still not up to par with the old map but we are making progress. Patch notes are here. |
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Crysantos Callahan
Control-Space
35
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Posted - 2015.05.05 12:42:02 -
[172] - Quote
Valder Ripley wrote:Also my opinion - the new map looks fine, I like it very well. But style comes before functionality?
For probing it-¦s really annyoing and almost useless. The performance is terrible and the graphical elements are a little bit too disturbing.
If this can be fixed, I will use the new map very gladly.
Yeah agreed, probing with this new map is a pain in the ass :( |
Callista Jael
Black Science Navigators
0
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Posted - 2015.05.05 12:58:12 -
[173] - Quote
I haven't used the new map as extensively as others so I won't dare comment on anything else - except that when I jump through a stargate the map refocuses on the previous system in my route. EVERY. SINGLE. TIME. If I have a system selected with that useless little round cursor thing the map will sometimes use that as preference, but not always.
I always look a few systems ahead and around when I travel and the windowed version of the new map is great and a L-O-N-G time coming, but using it while traveling is completely useless for me as I cannot stop it from refocusing. |
Suomi Khan
Mechanised Madness
40
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Posted - 2015.05.05 14:06:59 -
[174] - Quote
Any chance you can plug whatever makes the mapper eat that much processing power?
Zooming inertia has to go along with the animations and the non-pointing cursor(why would anyone ever do that? The entire idea is to point!). Load time needs to be improved.
I honestly havn't even tried using it outside of the system view inside my wormhole cause it reminded me of some old Xbox 360 game made for controllers. I fail to see how this map is in any way an improvement over the old one? It got bad graphics, bad animations, bad resource management and bad functionality. What does it add? |
Rat Scout
Federal Navy Academy Gallente Federation
7
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Posted - 2015.05.05 14:08:41 -
[175] - Quote
CCP Turtlepower wrote:Hello everyone! Once again, thanks for all the great feedback Just wanted to let you guys know that we are deploying a patch today that will address a few of the glaring bugs with the map, and in particular probing. We are still not up to par with the old map but we are making progress. Patch notes are here.
Little less clutter but the 'pointer' is still a planet, the size doesn't adjust when I zoom out the map, so the planet 'pointer' is the size of my probe box.
Is this going to be addressed? |
Olmeca Gold
Garoun Investment Bank Gallente Federation
4
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Posted - 2015.05.05 16:12:25 -
[176] - Quote
Some of these can be said before but in case the feedback quantity on issues matters:
* It becomes harder (sometimes impossible) to click on the probing box, if the radius is below 4 AU, there are clickables around the box, and I have a system-wide zoom level. Make the box a priority over planets and stuff. Let me carry it to other places without needing to zoom in a lot. Despite I like the windowed map, I will not scan with the new map unless you at least fix this issue.
* I recommend if the zoom level is system-wide or below, when I jump to another system, the map should refocus on the new system without clicking to focus button (much like when the old solar system map changes when you travel to a new system).
* A circular pointer is neither more beautiful nor more precise.
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Min Mar
Republic University Minmatar Republic
11
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Posted - 2015.05.05 19:56:16 -
[177] - Quote
I have tried to use the new interface for my daily scanning needs and while I'm optimistic, some work needs to be done:
I believe you are trying to address two different user groups with the same tool: Scanners want a crisp, fast, easy to use interface. FCs are looking for content and a lot of information in a bigger scale. The tool you have created is catering more to FCs than scanners. A few examples:
a) If i'm scanning for a living, the zoom in into the system gets old very quickly. It was cool the first 100 times... b) Along the same lines, when I jump systems, the map should jump with me c) Others have mentioned the inertia, make it crisp, scanning has to be precise. d) The mouse pointer should be a pointer/hand, not a circle... e) Why is my next AP destination line blinking so annoyingly? f) When dropping probes, why don't they show up in the middle of the system?
Would it be possible to make a simplified version for scanning only, one that doesn't have the bells and whistles you have added, yet retains the background and theme for consistency?
The easiest RL comparison I can see is this: The Radar operator on any military installation has a very specific job to do: Identify targets. He uses a very specific tool to do so and doesn't need fancy features. The commander on the other hand needs a full map with terrain information, unit information etc. I am that Radar operator, I'm scanning 3-4 hours per day, just give me the bare essentials....
GL on the next iteration.
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Nie'eine Hier
From Our Cold Dead Hands The Kadeshi
1
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Posted - 2015.05.06 10:31:35 -
[178] - Quote
I guess not all the features migrated to the new map. I miss that ghostly sphere marking the jump range of a capital. Was very usefull if also could drag jump lines for capitals withsome floating little windows showing ly distance and jump fuel cosumption.
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Ranamar
Valkyries of Night Of Sound Mind
89
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Posted - 2015.05.06 22:03:07 -
[179] - Quote
One little feature from the old map that I miss is that, if I'm flying a jump-capable ship and don't feel like pulling up an out-of-game jump planner, I could fire up the map and it would provide a sphere showing my jump range. The new map doesn't do that, or at least it doesn't do that with stars-outside-region grouped.
Also, I'm sure other people have said this, but I find it really hard to figure out what I'm looking at on the new map if I'm trying to, say, find a nearby star system. |
Fox Troy
U.R.A.L.
5
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Posted - 2015.05.08 14:13:41 -
[180] - Quote
Last weeks i was busy at work and today i were tried to scan with new map.... It's super, extra terrible! Inertial movement , unable to set it to the background as old map (say "Hello" to your owerview and other windows) and many others...
I don't understand why CCP wants to change old functional map to something...... something other. Changes for changes? |
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