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Author |
Thread Statistics | Show CCP posts - 16 post(s) |
Mara Rinn
Cosmic Goo Convertor
5802
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Posted - 2015.05.21 22:25:34 -
[211] - Quote
Just letting CCP know that I've been using the new map for probing, and it's working okay for me apart from the issues I mentioned earlier in this thread. I've been using the new map exclusively since it was in beta, and the old map feels "wrong" for me now.
My other half has had issues with the probing controls getting detached from the probes themselves. The map icons getting in the way of the probing controls has been really driving OH around the bend. OH walks away from the computer several times a session simply due to the frustration of the icon layering and control detachment.
It's great to see that you issued a patch to address the control detachment issues, I'll let OH know that it should work better now.
Day 0 Advice for New Players
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Yeza
Golden Sunset
0
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Posted - 2015.05.22 02:30:23 -
[212] - Quote
If the map is out of BETA, why does it still show the BETA symbol on the NEOCOM?
And why do I get the message that my account is 2 days old and I have to wait 5 wasted minutes to post another message?
It clearly is older than that and how damn stupid is that message anyways? Don't you want feedback?
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Wilj0
16
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Posted - 2015.05.22 20:51:38 -
[213] - Quote
* * * * * * * |_| |_| |_| |_| |_| |_|
Don't mind me. I'm just collecting Yeza's tears.
And to answer her questions... the post delay is there to prevent spam and double postings. Also, I don't think the beta icon hurts anyone and serves as a marker to distinguish from the old map if you happen to have both of them on the neocom.
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Lil' Brudder Too
Pistols for Pandas
133
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Posted - 2015.05.23 00:12:41 -
[214] - Quote
I tried again to use the new map for probing. I almost walked away from the computer out of frustration. Nowhere near as functional and still VERY clunky. All i was doing was scanning for a gank vexor at his safe at a gate in HS...not exactly a complicated matter...with no reason for that amount of frustration. |
afkalt
Republic Military School Minmatar Republic
1289
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Posted - 2015.05.25 08:52:28 -
[215] - Quote
Confirming scanning is still annoying and the second biggest issue is the statistic highlighting is still not good enough. Not even close. It's far to hard too discern 0 from <4. Which when you're hunting cynos/watching for them going up is a nightmare.
Still need distances to be shown as well, this is critical for dscanning
Still annoying is the fact the thing doesn't follow me around in WHs, it stays a system behind.
Here's the bottom line for me - there's nothing the new map offers me in terms of usability or useful information that the old one does not and the old one does it better. Much, much better. Again I'm sorry it's so negative, I try and be positive/constructive but right now it's like you've stuck triangular wheels on a car. Prettier than the round ones to be sure, just not as useful to actually use. |
Veskin Sentinel
SUPREME MATHEMATICS A Band Apart.
10
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Posted - 2015.05.25 09:34:43 -
[216] - Quote
I just noticed that the Tactical Overlay doesn't work in the new map system view. Can't have a clue on the size of the sytem unless I open the old map. This needs to be fixed.
Overall I like the new map, but it still needs tweaking if we want it to be as powerful as the old map.
www.veskin7.blogspot.com - my EVE related blog.
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Trinkets friend
Sudden Buggery Prolapse.
2365
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Posted - 2015.05.27 01:09:33 -
[217] - Quote
no on, repeat no one, who lives in wormholes uses the new map for scanning.
Doctor Prince Field Marshall of Prolapse. Alliance and Grand Sasquatch of Bob
We take Batphones. Contact us at Hola Batmanuel - Free call 1800-UR-MOMMA
~~ Localectomy Blog ~~
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Dangeresque Too
Pistols for Pandas
169
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Posted - 2015.05.29 01:58:07 -
[218] - Quote
Just going to put this here for now, too tired to mess with actually putting the example images up...
The old map, you could pan around and remain at the same distance from the map, for example scrolling from the bottom to the top and all the star systems were still the same size and distance from the camera.
But on the new map, even when you flatten the map, if you start panning one direction or another, you will notice yourself either getting closer or further from the systems, they will get smaller and the labels will start to look more faded than they are normally.
Its also not possible when in the solar system level to see any neighboring systems or where the jumps lead to without having to open up the info window and read it listed there. Stuff is just too dark and faded. |
Dominous Nolen
Powder and Ball Alchemists Union Mordus Angels
49
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Posted - 2015.05.29 16:11:50 -
[219] - Quote
Trinkets friend wrote:no on, repeat no one, who lives in wormholes uses the new map for scanning. Yup. first thing I did was go right back to the trusted old map.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Tatsuj Khan
Team Pizza Good at this Game
5
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Posted - 2015.06.02 17:31:35 -
[220] - Quote
Natya Mebelle wrote:You might want to read this: https://forums.eveonline.com/default.aspx?g=posts&m=5524993#post5524993 And then you want to read this: https://forums.eveonline.com/default.aspx?g=posts&m=5702402#post5702402 Since system scanning went live, I have not seen a SINGLE person saying they preferred the new map over the old one. Not a single one. This includes forum, corp chat, other chats. This includes people who hardly scan, to those who scan for a living, ranging from PvE hacking to scanning down ships quickly in order to warp a fleet to the target. Only because it "looks" wicked awesome, doesn't mean it FUNCTIONS better than before. Which it clearly does not. Usability is more important than looks. Make it useful first, then improve the looks WITHOUT cutting down on functionality.Sadly, this mantra seems to be forgotten more and more each passing year, on a global scale. I haven't made a comment on the new map because I had the F10 choice to use the old system map for my scanning needs. But no improvements have been made in Carnyx and I fear the day when this player choice is taken away.
Devs: Heed the voices. For people like myself who scan hundreds if not a few thousand signatures every month, even several seconds of added delay per sig in the new system map add to a few valuable hours of time wasted over the month:
- many issues listed above by veteran scanners and a few that bother me are... - I'm interested in quick snappy results, not sluggish eye-candy; - System map can't be made truely full screen; - Sun is not present which cuts out vital functionality; - In the old map, BMs are visible and usable, but not as large and obtrusive as seen in the new map; - stacked BMs and system objects take several seconds to list (in old map list is nearly instantaneous) .
The loss of functionality hurts even more with a significant bump in the hours wasted as scanners take extra steps to adjust for the loss.
Also check out Natya Mebelle's links above, the points listed are valid imho and worth noting. |
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flaming phantom
T.R.I.A.D Ushra'Khan
96
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Posted - 2015.06.02 18:43:54 -
[221] - Quote
I sometimes like to probe signatures, and I figured I would give it a shot with the new map last night, and it was unfortunately a nightmare to deal with.
The probes are always in the way. I don't want to click on the probes (which doesn't do anything), I want to move the center of my probing group. it takes me like 20 tries to just click on the cube in the center. I have learned that I can grab one of the arrows sticking out and move the whole group that one direction, and then I can grab the cube like I want to, but that is just a pain...
On that point, the circular pointer is really weird and I don't like it. I want something that has a more defined point so I can exactly click on things.
Moving the group is also really weird. I want to move it and move it, not move it and wait for it to catch up with my cursor, and then keep going after I let go. it's like an ice level in an RPG where the character needs time to get up to speed and then keeps sliding after you have stopped and I find it really annoying.
It has taken me about 10 minutes to scan down one site because it is just so weird, where i used to be able to do it in like 30 seconds before. It also just seems like I can't accurately track down the red dots, but I hope that's just getting used to the new display.
In general, make it more definitive and less "fluidy/slippery" movement with probes, and make it so i can click on the cube and not the probes please
All great men have mustaches
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Learux Depran
Ministry of War Amarr Empire
7
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Posted - 2015.06.02 21:42:08 -
[222] - Quote
Didn't read every post.
My biggest problem with the new map is that the probes cover up the cube and I am unable to grab it until I use one of the arrows to move away from the probes.
Sometimes the area is so cluttered that I cant see what I am scanning for.
I don't mind the circular mouse pointer too much but do find it hard to sometimes find the correct area to decrease scan range.
Thanks
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Rivr Luzade
Exclusion Cartel The Kadeshi
1497
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Posted - 2015.06.03 20:19:56 -
[223] - Quote
I don't know if you messed something new up or not with Carnyx, but now my map shows no lines at all when I have "Show only selected" active. I do (not) appreciate your experimenting around, but a fix is in order.
And this excruciating scroll inertia is still there.
Station Tab :: UI Improvement Collective
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
258
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Posted - 2015.06.03 23:29:24 -
[224] - Quote
With the change to the icons in Carnyx, I thought I would give the Beta map a go again.
Unfortunately, it still remains indecent for exploration.
The two things I like most about the Beta map are: the ability to resize and move the map or have it full screen and the ability to zoom in and out of the solar system into the galaxy.
Apart from those two elements, the older map is superior in every respect to the new map. For ease of use and clarity, I would choose the older map. For exploration, the older map again. For novelty and tracking a roam, the Beta map.
The icons on the Beta map have not been updated, so hopefully the weirdness that occurs with probing sigs and overlapping "pin markers" can be addressed.
Also, please: remove the circle as a pointer... emphasis: pointer. We need that. For the sake of accuracy and usability: no circle, but a pointer - like that which was in the old map would be ideal. |
gastonn 2timesix
Moonshine Industrial Inc.
0
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Posted - 2015.06.04 08:56:39 -
[225] - Quote
sorry , maybe i just miss something but i dont see how to find pirates npc 's stations in nullsec with this new beta map ...
is just me ? thanks |
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CCP Turtlepower
C C P C C P Alliance
243
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Posted - 2015.06.04 10:29:59 -
[226] - Quote
Rivr Luzade wrote:I don't know if you messed something new up or not with Carnyx, but now my map shows no lines at all when I have "Show only selected" active. I do (not) appreciate your experimenting around, but a fix is in order. Could you please reproduce this error, then file an in-game bug report directly afterwards (press F12)? Thanks in advance!
gastonn 2timesix wrote: sorry , maybe i just miss something but i dont see how to find pirates npc 's stations in nullsec with this new beta map ...
is just me ? thanks
This is working fine for me. Using the 'Station' marker I am able to see the 2 pirate stations in 6NJ8-V. Please feel free to elaborate on the issue if I am misunderstanding |
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Blue Harrier
183
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Posted - 2015.06.04 11:10:06 -
[227] - Quote
Just a note on the new (Beta) Map, so far scanning is OK(ish), the problem is GÇÿclutterGÇÖ and lack of zoom.
I found I have to turn off everything from the drop down list including the probe icons to reduce this clutter while scanning. With everything off it becomes ok bordering on fine for general scanning for cosmic sigs etc but has a big problem for hard to scan signatures.
For instance last night while scanning I came across a Sleeper site, however I scanned I could not get it above 91.9% using the new map. This was simply because I could not zoom in close enough to drag each individual probe in minute increments to boost the scan strength because of the clutter.
When zoomed in to the lowest diameter scan globe if I pressed shift to select each individual probe the movement arrows became so large they overlapped each other and it was impossible to discern which probe was which.
Changing to the old map instantly gave me much higher zoom levels and separated the individual probes so I could make the minute adjustments required and in no time I was able to complete the scan to 100%.
Also could you remove the circle pointer and replace it with a true GÇÿPointerGÇÖ, a simple arrow would do, it would make selecting the probes so much easier.
Lastly, could we have a 'no lines' option as the lines get in the way when scanning, thanks, BH
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.
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Conjaqq
Imploding Turtles Rising in Outerspace Gravity Get Off My Lawn
3
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Posted - 2015.06.04 12:12:22 -
[228] - Quote
I can't see my jump range on the map, is that on purpose? |
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CCP Turtlepower
C C P C C P Alliance
243
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Posted - 2015.06.04 13:11:25 -
[229] - Quote
Conjaqq wrote:I can't see my jump range on the map, is that on purpose? Yes. We hope to add it again at some point in the future however. |
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Fergus Runkle
Truth and Reconciliation Council
65
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Posted - 2015.06.04 15:41:12 -
[230] - Quote
CCP Turtlepower wrote:Conjaqq wrote:I can't see my jump range on the map, is that on purpose? Yes. We hope to add it again at some point in the future however.
Just another reason to keep using the old (reliable / working / fully functioning) map. |
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CCP Turtlepower
C C P C C P Alliance
243
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Posted - 2015.06.04 15:57:11 -
[231] - Quote
Fergus Runkle wrote:CCP Turtlepower wrote:Conjaqq wrote:I can't see my jump range on the map, is that on purpose? Yes. We hope to add it again at some point in the future however. Just another reason to keep using the old (reliable / working / fully functioning) map. This does not exist in the old map either I believe. |
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Darkblad
Hilf Dir selbst in EVE
928
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Posted - 2015.06.04 15:59:56 -
[232] - Quote
CCP Turtlepower wrote:Fergus Runkle wrote:CCP Turtlepower wrote:Conjaqq wrote:I can't see my jump range on the map, is that on purpose? Yes. We hope to add it again at some point in the future however. Just another reason to keep using the old (reliable / working / fully functioning) map. This does not exist in the old map either I believe. It does. Unflatten your map, board a ship with a Jump Drive and there you have: http://www.schildwall.info/assets/basics/mining/screens/qualle/map_jumprange.png
EVE Infolinks GÇó Mining Handbuch GÇó Missionsliste
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Fergus Runkle
Truth and Reconciliation Council
65
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Posted - 2015.06.04 16:33:27 -
[233] - Quote
Not sure what I find worse.
1) that a fairly important feature (jump range) was not implemented on the new map
or
2) that a dev does not even know such a feature exists |
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CCP Turtlepower
C C P C C P Alliance
243
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Posted - 2015.06.04 17:06:24 -
[234] - Quote
Darkblad wrote:CCP Turtlepower wrote:Fergus Runkle wrote:CCP Turtlepower wrote:Conjaqq wrote:I can't see my jump range on the map, is that on purpose? Yes. We hope to add it again at some point in the future however. Just another reason to keep using the old (reliable / working / fully functioning) map. This does not exist in the old map either I believe. It does. Unflatten your map, board a ship with a Jump Drive and there you have: http://www.schildwall.info/assets/basics/mining/screens/qualle/map_jumprange.png Apologies, you are absolutely right I-¦ll see if we can add this to the new map as well. Thanks! |
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Mia Tarecgosa
School of Applied Knowledge Caldari State
0
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Posted - 2015.06.05 14:57:56 -
[235] - Quote
I like the new map quite a bit, but few things are really hard to chew for me as an explorer:
First being the alredy mentioned circular cursor. I get the idea it may feel good to use when selecting systems, but for moving probes (selecting the arrows and quad faces of the box) i find it extremely frustrating. I would prefer selection in options not to use the circle ever personaly.
Second thing is maybe some glitch or I am just doing something wrong myself... When I start to scan, zoom to the formation and am about to adjust its position the first time I can not move it in two axes at once by selecting the quad. I have to first catch the arrow (with the circle cursor) and move it a bit with the arrow. Only after that the quad handler starts to work normaly. This is quite annoying to deal with combined with the circle cursor.
On the other hand I really like how I can have the map always up in smaller window now. Maybe having an option to move it along with me when I enter new systems would make it even better. Now I just decloak, release probes and close/open again map every time I enter new system.
Hope my feedback is somewhat useful to You and sorry for the rusty english. |
Sasha Sen
Hull Zero Two Reckoning Star Alliance
4
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Posted - 2015.06.08 23:13:30 -
[236] - Quote
Wow....what the...... holly .........
No wonder the new map sucks, devs not even familiar with old map feature, how can we expect something BETTER then the old. |
Dangeresque Too
Pistols for Pandas
182
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Posted - 2015.06.08 23:47:55 -
[237] - Quote
Dangeresque Too wrote:The old map, you could pan around and remain at the same distance from the map, for example scrolling from the bottom to the top and all the star systems were still the same size and distance from the camera.
But on the new map, even when you flatten the map, if you start panning one direction or another, you will notice yourself either getting closer or further from the systems, they will get smaller and the labels will start to look more faded than they are normally.
Stuff is just too dark and faded. Ok, finally did up the example:
http://i.imgur.com/yelGrZT.png
And a comparison of the old hotness to the new busted:
http://i.imgur.com/Eo0PLbg.png
The new map in trying to look "cool", instead looks bland, uninformative, and not very helpful. You can't even see neighboring star systems when zoomed into the solar system level. If you mouse over a gate it gives you a line, but that line fades out really quickly and you can't even guess to which star it goes because the other stars are so faded you can't even see them. |
Dangeresque Too
Pistols for Pandas
182
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Posted - 2015.06.08 23:49:49 -
[238] - Quote
CCP Turtlepower wrote:Fergus Runkle wrote:Just another reason to keep using the old (reliable / working / fully functioning) map. This does not exist in the old map either I believe. Again, not meaning to sound mean, but shouldn't the dev's know what the capabilities of the old map are before trying to make a 'new and better' map?
And can we please get some feedback about the rest of the 'features' of this new map that are 100x worse off than the old map? If you need a list, they are stated numerous times in the many ignored posts of this thread already, please read through it again.
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Sgt Ocker
Burning Sky Labs
519
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Posted - 2015.06.09 00:39:23 -
[239] - Quote
Auto scroll using the new map is really annoying. Scroll my mouse wheel 1 click and the map just keeps scrolling. When the map is first opened this isn't so obvious but after using the map for scanning multiple sigs, the auto scroll just seems to get worse.
The "work around" I've been using is to close the map and reopen it, which reduces the auto scroll.
PS; Change the circle to a pointer PLEASE.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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Ripblade Falconpunch
Centurion Logistics
163
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Posted - 2015.06.09 00:49:02 -
[240] - Quote
CCP Turtlepower wrote:Fergus Runkle wrote:CCP Turtlepower wrote:Conjaqq wrote:I can't see my jump range on the map, is that on purpose? Yes. We hope to add it again at some point in the future however. Just another reason to keep using the old (reliable / working / fully functioning) map. This does not exist in the old map either I believe.
Oh dear.... My confidence levels in the NEW and IMPROVED map is right up there with the NEW and IMPROVED icons..... |
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