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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Viribus
Love Squad Confederation of xXPIZZAXx
64
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Posted - 2012.07.02 20:37:00 -
[481] - Quote
Kil2 wrote:Hey guys sorry for the late update. We thought we had something lined up to compensate for me being busy with the tournament but it didn't come together.
Best case scenario is me and Kovorix get a normal episode recorded early this week, which is possible. Worst case scenario is we skip this week and get something done asap to release next weekend or the following weekend.
Very sorry, hopefully the tournament makes up for it some. Also, following the tournament today I live streamed a roam which ended up being amazing and its a full 2 hours with live commentary. That should be up on my youtube channel by the end of today.
Enjoy the week and you'll hear from us soon!
lol you got mad streamsniped by wheniaminspace
Too bad kanloch is a trashbag and brings shame on our corp |
drdxie
Federal Navy Academy Gallente Federation
129
|
Posted - 2012.07.02 21:48:00 -
[482] - Quote
Kil2 wrote:Hey guys sorry for the late update. We thought we had something lined up to compensate for me being busy with the tournament but it didn't come together.
Best case scenario is me and Kovorix get a normal episode recorded early this week, which is possible. Worst case scenario is we skip this week and get something done asap to release next weekend or the following weekend.
Very sorry, hopefully the tournament makes up for it some. Also, following the tournament today I live streamed a roam which ended up being amazing and its a full 2 hours with live commentary. That should be up on my youtube channel by the end of today.
Enjoy the week and you'll hear from us soon!
I would suggest, and I am sure your followers would agree, rather don't rush to get something up just for the sake of it. I would prefer quality stuff. I am sure we are all watching the tournament anyway, so its not like we starved for entertainment for the next few weeks. And if you really bored.. there's CFC's and SoCo's a plenty in Delve to mess with Missile enhancers.. https://forums.eveonline.com/default.aspx?g=posts&m=1235061& |
Greg Valanti
Looney Clones
55
|
Posted - 2012.07.09 11:31:00 -
[483] - Quote
2nd page bump to suggest people check out www.own3d.tv/kil2eve to see some of the streams that kil2 has been putting on of solo and small gang roams the last week or two. |
monkfish1234
Caldari Provisions Caldari State
2
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Posted - 2012.07.09 18:45:00 -
[484] - Quote
Great work on keeping this going guys.
was just listening to episode 11 and the thorny old subject of isk for pvpers.
I Have to say i'm a big fan of the ratting whilst looking for fights. I used to take out a decently fit harpy and go out into the NPC 0.0 areas. Eventually someone will notice you and always seem to send in a lone ceptor try and pin you down, ideal food for a hungry AF.
also once stayed long enough in stain to buy a **** fit domi kill an officer (brokhara iirc) and then proceed to fly all my loots home. :)
anyway keep up the good work look forward to more of you insights.
monk |
Kil2
Club Bear
301
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Posted - 2012.07.09 22:18:00 -
[485] - Quote
Finally got episode 16 recorded. Sorry for the delay - as you may know I've been a very busy bee that last couple weeks between the tournament and my new live stream =)
Hope you guys enjoy this one, we had a good time making it. |
Daneel Trevize
The Scope Gallente Federation
152
|
Posted - 2012.07.10 00:02:00 -
[486] - Quote
By god I hope your CCP communication is 2 way/that they listen to this and they get a handle on the tier3 and ASB issues already. |
Hunter Ace
Fuctifino
7
|
Posted - 2012.07.10 02:40:00 -
[487] - Quote
Looking forward to listening to it....probably not till tomorrow though.....iTunes update wink-wink-nudge-nudge :)
Really been enjoying the live streaming you've been doing as well. Super great entertainment....i was yelling at the screen today when you were resigned to dying to that camp when you were totally in jump in range of the gate. Too funny.
Keep up the great work, I'm sure I'm not the only one who really appreciates the effort you guys are giving to inspire the rest of us to get out there and have fun. |
wallenbergaren
University of Caille Gallente Federation
45
|
Posted - 2012.07.10 12:56:00 -
[488] - Quote
Maybe it's not the right podcast, and maybe Kil2 is sick of it, but I'd enjoy some AT X talk. |
Karmu Ivanostrov
Ride To Ruin EntroPraetorian Aegis
2
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Posted - 2012.07.13 22:30:00 -
[489] - Quote
Guys, I was wondering from seeing the Kovoris/Kil2 Zealot/Vaga duo videos.. What do you guys look for in solo ships?? Im asking this because I heard Kil2 say "I cant solo on my Zealot" and I always thought of the Zealot as at least being able to solo a bit.. I know this is not a Q&A thread, but that might be an interesting topic to cover some day
Keep it up! |
Kovorix
Matari Exodus
144
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Posted - 2012.07.14 06:47:00 -
[490] - Quote
Karmu Ivanostrov wrote:Guys, I was wondering from seeing the Kovoris/Kil2 Zealot/Vaga duo videos.. What do you guys look for in solo ships?? Im asking this because I heard Kil2 say "I cant solo on my Zealot" and I always thought of the Zealot as at least being able to solo a bit.. I know this is not a Q&A thread, but that might be an interesting topic to cover some day
Keep it up!
Hey, this is a very good question generally, for now i can answer specifically for the zealot.
The zealot is generally a poor solo ship because it doesnt have a drone bay, has mediocre tracking, and has few medslots for tackle, all of which make it very vulnerable to frigate-sized things. Also, while it does great damage out to 40-50km or so, when solo you will mostly be <28km (overheated point range), and there are plenty of ships that do better damage within that range. Shield tanked it wont stand up to anything long enough for solo, and armor tanked it becomes a bit slow for a hac.
But ultimately it is great as a gang ship because of the damage projection. Solo is potentially doable - like we probably said on the stream Garmon has done it as an armor ship and I'm sure others have done things with it. But overall there are much better, cheaper nano ships for solo (Talos lol). |
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Karmu Ivanostrov
Ride To Ruin EntroPraetorian Aegis
2
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Posted - 2012.07.14 15:53:00 -
[491] - Quote
Kovorix wrote: Hey, this is a very good question generally, for now i can answer specifically for the zealot.
The zealot is generally a poor solo ship because it doesnt have a drone bay, has mediocre tracking, and has few medslots for tackle, all of which make it very vulnerable to frigate-sized things. Also, while it does great damage out to 40-50km or so, when solo you will mostly be <28km (overheated point range), and there are plenty of ships that do better damage within that range. Shield tanked it wont stand up to anything long enough for solo, and armor tanked it becomes a bit slow for a hac.
But ultimately it is great as a gang ship because of the damage projection. Solo is potentially doable - like we probably said on the stream Garmon has done it as an armor ship and I'm sure others have done things with it. But overall there are much better, cheaper nano ships for solo (Talos lol).
Where does that leave the Navy Omen then? It has a small drone complement, but tracking continues to be an issue, and not having the Optimal bonus hinders its Damage projection capabilities forcing it to be in point range most of the time (Im at work right now so I cant check, but if I recall correctly you can only push to about 20km with Scorch for reasonable damage). It has a similar slot layout as the Zealot, yet from what Ive heard its not a half bad solo boat.
I guess I really really want the Omen hull to work xD lol
(While we are at it and to not spam another post, Ive heard you guys talk about an LDAP or something guy and I want to check him out but I cant seem to find him.. How is the name spelled?) |
Daneel Trevize
The Scope Gallente Federation
166
|
Posted - 2012.07.14 23:09:00 -
[492] - Quote
Aldap, in Club Bear just like Kil2, and with good vids out here in My Eve.
Also Kil2 may have been meaning his Zealot, as in how it was fitted & rigged, or just how he was comfy with flying it, especially without 'force multipliers'. Also IIRC it has fitting issues, especially CPU even after using Focused Pulses to sort the PG. |
Viper Regyri
Born Imperialism Zombie Ninja Space Bears
0
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Posted - 2012.07.17 12:44:00 -
[493] - Quote
This maybe a dumb questions but hell I need to know. In a 1v1 whats the better mod. When setting up a cruiser or battle cruiser and you can only have 1 point what do you fit a web, scram, or a warp disruptor? |
Haeri
Club Bear
24
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Posted - 2012.07.17 13:03:00 -
[494] - Quote
Viper Regyri wrote:This maybe a dumb questions but hell I need to know. In a 1v1 whats the better mod. When setting up a cruiser or battle cruiser and you can only have 1 point what do you fit a web, scram, or a warp disruptor? This is really the opposite of a dumb question and it's extremely case dependent. It basically breaks down to how close you want to be to your target, if you have some other form of tackle (or speed, so that you can dictate the range sufficiently and stay at that range), and what you want to be fighting.
E.g. the shield cane with 2 medium neuts and tracking bonus does fine with a long point since it can utilize the neuts to shut off the MWDs of frigs, and really wants the range option for fighting certain things like medium blaster ships. While a medium blaster ship would want a scram (and really a web as well) to make sure it can stay on top of a target and do full damage. YouTube: HaeriEVE -á|-á Twitter: @Haeri_EVE -á|-á Club Bear |
Karmu Ivanostrov
Ride To Ruin EntroPraetorian Aegis
2
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Posted - 2012.07.17 13:40:00 -
[495] - Quote
Haeri wrote:Viper Regyri wrote:This maybe a dumb questions but hell I need to know. In a 1v1 whats the better mod. When setting up a cruiser or battle cruiser and you can only have 1 point what do you fit a web, scram, or a warp disruptor? This is really the opposite of a dumb question and it's extremely case dependent. It basically breaks down to how close you want to be to your target, if you have some other form of tackle (or speed, so that you can dictate the range sufficiently and stay at that range), and what you want to be fighting. E.g. the shield cane with 2 medium neuts and tracking bonus does fine with a long point since it can utilize the neuts to shut off the MWDs of frigs, and really wants the range option for fighting certain things like medium blaster ships. While a medium blaster ship would want a scram (and really a web as well) to make sure it can stay on top of a target and do full damage.
But then how about a Shield Harb? You could go for a disruptor and scorch, but you are not really that fast and you dont have the Cane's double neuts plus tracking is an issue against tackle. However with a Scram you should pretty much avoid Blaster ships.
And the Armor harb? I guess you could go disruptor and dual webs, but if cap injected, is point + web any good? or do you really need a scram because of being a brick? Scram range kinda hurts Scorch's awesomeness.
So yeah, is Point+web any good? or should you just go all in for scram+web? |
Anna Katarr
Caldari Provisions Caldari State
19
|
Posted - 2012.07.25 18:14:00 -
[496] - Quote
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Vixorz
Cabronazos
12
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Posted - 2012.07.26 13:44:00 -
[497] - Quote
Agree. Thursday already and |
Vasavia
Gunpoint Diplomacy
18
|
Posted - 2012.07.26 14:11:00 -
[498] - Quote
Love the podcast guys! Please keep it up. Fantastic information every episode. |
Kil2
Club Bear
333
|
Posted - 2012.07.29 22:47:00 -
[499] - Quote
EPISODE 17
Itunes will be updated soon!
Hope you enjoy =) |
Hildulfr
Dark Fusion Industries Limitless Inc.
0
|
Posted - 2012.07.30 00:30:00 -
[500] - Quote
Nice podcast guys. Lots of useful information. |
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Laktos
Gunpoint Diplomacy
174
|
Posted - 2012.07.30 06:36:00 -
[501] - Quote
Great ep as usual.
Regarding ASB's, I think you guys are pretty much spot on that the best way to balance them is probably to restrict them to 1 asb per ship.
Also something I'm interested to hear both your thoughts on is whether you get the feeling that the asb's have become so popular and so powerful, so fast, that the meta has already swung the other way and now most people expect asb's rather than a normal shield booster
Not that it really matters even if it has I guess, for so long as you can fit multiple asb's to a single ship there really is almost no benefit of a traditional shield booster :/ Latest PVP Video: Perseverance
Sard Caid does not endorse this message. |
Gugino
Cabronazos
2
|
Posted - 2012.07.30 07:23:00 -
[502] - Quote
Quote:Regarding ASB's, I think you guys are pretty much spot on that the best way to balance them is probably to restrict them to 1 asb per ship.
Wouldn't it be better to adapt the boost to the charge size? |
Karmu Ivanostrov
Ride To Ruin EntroPraetorian Aegis
2
|
Posted - 2012.07.30 19:39:00 -
[503] - Quote
About having EWar support other than ECM in a fleet, Ive been toying with a Cormorant fit to use it as a Tracking Disruption platform that sits about 30 or 40 kms off the fight.. However I feel an Arbitrator would be More useful to the gang as a whole.. I guess I just want to find a viable/unexpected support ship other than the expected Arbitrator/Blackbird Crucifier/Griffin which doesnt cry insta primary me, and Cormorant certainly has the midslots for it... Maybe a Hawk/Hookbill/Caracal?
I know Damping was nerfed bad in the past (before I even started playing so not really any idea how strong it was), but how useless is a Celestis?? Has anyone tried it in small gang compositions as ewar support? |
Karmu Ivanostrov
Ride To Ruin EntroPraetorian Aegis
2
|
Posted - 2012.07.30 19:48:00 -
[504] - Quote
Gugino wrote:Quote:Regarding ASB's, I think you guys are pretty much spot on that the best way to balance them is probably to restrict them to 1 asb per ship. Wouldn't it be better to adapt the boost to the charge size?
What would the point be? If its linear (as in 800s give twice the boost of 400s) then fitting 400s only gimps your ability to burst as much EHP as possible since the 4 sec cycle time would not change, while not giving any real bonuses... Before ASBs, small charges had no real reason to exist... everybody used 800s (or the highest possible charge for the injector size)... Now small charges have a niche... you use big charges for injectors, and small charges for ASBs with the ability to use the other kind at suboptimal performance if you run out and happen to loot any charges from wrecks.. |
Daneel Trevize
The Scope Gallente Federation
167
|
Posted - 2012.07.31 00:09:00 -
[505] - Quote
Actually 3xnavy 400s in a T2 medium injector is better under neuts than 1x800. There are similar rare cases to use the greater numbers of weaker charges per reload.
ASBs are OP. Maybe CCP will tone them down and also give armour something better than they've had until now (excluding the terrible RAH). Or maybe they just keep adding new unbalanced things so we forget about the last even-worse-than-before issues like Tier3s, ECM, Tengus/Machs/etc, etc.
And IIRC w.r.t. EP17 and lack of tier2 BCs packing a link each, you briefly touched on the point that ganglinks need SP, but IMHO it's really a lot of dedicated SP to get decent links, and thus usually involving a remap to Charisma, which isn't something very tempting for anyone to do to their main if they want to unlock more direct PvP ships & weapons. There's a lot more people able to fly BCs than ever planning to be able to run even a T1 ganglink, let alone the skills for mindlinks & command processors. A gang of 5 newer players can quickly be effective in BCs with medium weapons while also skilling for T2 things they want to & improving their isk-making options much before leadership skills seem worthwhile. I'd assume much more 10+ man gangs are organised enough to pack such cheap link ships, but that gangs smaller than that are liable to just learn to try pilot their unbonused ships better than their equally unbonused enemies. Once they're decent & older they might decide the mindlink is worth acquiring and risking, as it vastly increases what they're putting on the line in nullsec with today's mindlink prices. It's got to be doubling your loss costs with each pod vs just an insured BC gang getting wiped.
Remember newer players are likely to use their initial remaps to get core int/mem skills, and older players can fund an alt to train stuff like ganglinks. By which point the older ones are perhaps happy in T2 ships, or larger fleets with T3 links, or solo BCs that have no ability to benefit from links they can fit. Link modules might need an SP/attributes requirements change if you want T1 destroyers/smaller than BCs to fit them for newer players to specialise into. Not to say that highly planned young characters couldnt go straight to powerful AT-style gangs, but how would many noobs know so much about mechanics to make such informed choices so early in their game lives for it to be a common thing?
P.S. forum ate part of my post and it's too late for me to hunt for missing minor edits, apologies in advance :/ |
Fon Revedhort
Monks of War DarkSide.
727
|
Posted - 2012.07.31 11:53:00 -
[506] - Quote
Daneel Trevize wrote:Actually 3xnavy 400s in a T2 medium injector is better under neuts than 1x800. There are similar rare cases to use the greater numbers of weaker charges per reload.
ASBs are OP. Maybe CCP will tone them down and also give armour something better than they've had until now (excluding the terrible RAH). Or maybe they just keep adding new unbalanced things so we forget about the last even-worse-than-before issues like Tier3s, ECM, Tengus/Machs/etc, etc. After blasters/null buffs - and thus Vindi buff as well - there are no issues with Mach whatsoever. I'd say these 2 ships are equally good for PvP and saying one is the issue and the other one is OK makes very little sense. But even before that, Mach - as a pirate BS, ffs - was not even close in its OP-factor to tech3 stuff, which hit TQ in severely pre-boosted mode.
As for ASBs, it should be pretty obvious that the very necessity of having something restricted to just one per ship indicates there are huge issues: it's hardly a coincidence that DC is used at pretty much everything and another module of that sort, MWD has M standing for mandatory. The latter one is still pretty balanced by its stats and its use, which you literally can't balance out unproportional speed anyway. The EHP/tank things have always been a whole another issue, no one ever limited either of them and doing that now - instead of just tweaking the mod itself - is plain wrong. Even a single ASB in its current form greatly degenerates PvP. 14 |
snake1972
Sonic Industries Combative Industrialists Alliance
1
|
Posted - 2012.07.31 12:30:00 -
[507] - Quote
Karmu Ivanostrov wrote:Haeri wrote:Viper Regyri wrote:This maybe a dumb questions but hell I need to know. In a 1v1 whats the better mod. When setting up a cruiser or battle cruiser and you can only have 1 point what do you fit a web, scram, or a warp disruptor? This is really the opposite of a dumb question and it's extremely case dependent. It basically breaks down to how close you want to be to your target, if you have some other form of tackle (or speed, so that you can dictate the range sufficiently and stay at that range), and what you want to be fighting. E.g. the shield cane with 2 medium neuts and tracking bonus does fine with a long point since it can utilize the neuts to shut off the MWDs of frigs, and really wants the range option for fighting certain things like medium blaster ships. While a medium blaster ship would want a scram (and really a web as well) to make sure it can stay on top of a target and do full damage. But then how about a Shield Harb? You could go for a disruptor and scorch, but you are not really that fast and you dont have the Cane's double neuts plus tracking is an issue against tackle. However with a Scram you should pretty much avoid Blaster ships. And the Armor harb? I guess you could go disruptor and dual webs, but if cap injected, is point + web any good? or do you really need a scram because of being a brick? Scram range kinda hurts Scorch's awesomeness. So yeah, is Point+web any good? or should you just go all in for scram+web?
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zaqq
Blue Republic RvB - BLUE Republic
41
|
Posted - 2012.08.08 11:20:00 -
[508] - Quote
bump for epicness My EvE Online and Battlefield 3 Videos. PEW PEW-á http://www.youtube.com/user/Lockey69 |
Luis Graca
138
|
Posted - 2012.08.08 11:55:00 -
[509] - Quote
Still the best tread in eve-o forums by far |
Kil2
Club Bear
350
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Posted - 2012.08.13 21:53:00 -
[510] - Quote
Episode 18
Hope you guys like this one, I felt it was a really good episode =)
See you in 2 weeks! |
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